Hammer (item): Difference between revisions

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==Origin==
==Origin==
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
The hammer comes from the arcade game ''{{b|Donkey Kong|game}}''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies.
The hammer comes from the arcade game ''{{b|Donkey Kong|game}}''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to jump or climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies. Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.


Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
The hammer has since been absorbed into iconography of the {{uv|Mario}} universe, with Mario himself using hammers on several occasions. Notable instances of Mario using a hammer is the {{uv|Wrecking Crew}} series, ''Paper Mario'' series, ''Mario & Luigi'' series, several mini-games in the ''Mario Party'' series, and as an occasional item in the ''Mario Kart'' series.
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===Headless Hammers===
===Headless Hammers===
[[File:HeadlessHammer.jpg|right|thumb|A Headless Hammer in action.]]
[[File:HeadlessHammer.jpg|thumb|A Headless Hammer in action.]]
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item.
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item.


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**[[Mewtwo]] telekinetically rotates the Hammer horizontally around itself, with the head always pointed forward. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
**[[Mewtwo]] telekinetically rotates the Hammer horizontally around itself, with the head always pointed forward. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''Brawl'', ''Smash 4'' or ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'' only, {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer.
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]].
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed. However, due to the action pausing when this occurs (and the pause counting towards the Hammer's timer), this acts as a [[nerf]] to the item.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.


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