Super Smash Bros. Ultimate

Marth (SSBU)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit can kill surprisingly early, functioning as an anti-air. Consider using it when trying to punish opponents who recover by moving down towards the ledge from slightly above. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and [[DI]]ing in denies Marth a reliable follow-up. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win [[neutral_game|neutral]] since Marth has much better options in most situations.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
*{{buff|The tipper of dash attack deals 1% more damage (12% → 13%), the blade hitbox has been moved back slightly (Z: 2 → 0.5), and deals more knockback (BKB: 95 → 93, KBG: 55 → 58).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=10.0%
|damage=10.0%
|angle=45
|angle=45
|af=3
|bk=70
|bk=70
|ks=55
|ks=55
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|slvl=M
|slvl=M
}}
}}
|1.5x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=60
|ks=60
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|ff=1.25
|ff=1.25
|type=Sword
|type=Sword
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|1.5x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=60
|ks=60
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|ff=1.25
|ff=1.25
|type=Sword
|type=Sword
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|1.5x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=13.0%
|damage=13.0%
|angle=45
|angle=45
|af=3
|bk=93
|bk=93
|ks=58
|ks=58
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|slvl=L
|slvl=L
}}
}}
|1.5x
|1.
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=10.0%
|damage=10.0%
|angle=45
|angle=45
|af=3
|bk=70
|bk=70
|ks=55
|ks=55
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|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=60
|ks=60
Line 117: Line 128:
|ff=1.25
|ff=1.25
|type=Sword
|type=Sword
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|1.5x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=60
|ks=60
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|ff=1.25
|ff=1.25
|type=Sword
|type=Sword
|effect=Slash
|effect=Normal
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
}}
}}
|1.5x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=13.0%
|damage=13.0%
|angle=45
|angle=45
|af=3
|bk=93
|bk=93
|ks=58
|ks=58

Latest revision as of 19:19, June 17, 2024

Hitbox visualization showing Marth's dash attack.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit can kill surprisingly early, functioning as an anti-air. Consider using it when trying to punish opponents who recover by moving down towards the ledge from slightly above. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and DIing in denies Marth a reliable follow-up. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations.

Update History[edit]

Super Smash Bros. Ultimate 12.0.0

  • Buff The tipper of dash attack deals 1% more damage (12% → 13%), the blade hitbox has been moved back slightly (Z: 2 → 0.5), and deals more knockback (BKB: 95 → 93, KBG: 55 → 58).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 10.0% 0 AngleIcon45.png Forward 70 55 0 HitboxTableIcon(False).png 3.5 sword1 1.0 0.0 0.5 0.875× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
1 0 0 9.0% 0 Sakurai angle Forward 35 60 0 HitboxTableIcon(False).png 3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
2 0 0 9.0% 0 Sakurai angle Forward 35 60 0 HitboxTableIcon(False).png 2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
3 0 0 13.0% 0 AngleIcon45.png Forward 93 58 0 HitboxTableIcon(False).png 3.5 sword1 1.0 0.0 6.5 1.5625× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
Late hit
0 0 0 10.0% 0 AngleIcon45.png Forward 70 55 0 HitboxTableIcon(False).png 3.5 sword1 1.0 to 8.0 0.0 to 1.5 0.5 to -2.5 0.875× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 0 Sakurai angle Forward 35 60 0 HitboxTableIcon(False).png 3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
2 0 0 9.0% 0 Sakurai angle Forward 35 60 0 HitboxTableIcon(False).png 2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5×
3 0 0 13.0% 0 AngleIcon45.png Forward 93 58 0 HitboxTableIcon(False).png 3.5 sword1 1.0 to 12.0 0.0 to 1.5 6.5 to -2.5 1.5625× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Early hit 13-15
Late hit 16
Interruptible 50
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible