Smash Remix: Difference between revisions

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Just added a Zelda symbol to Final TENTination, just because it came from Hyrule Castle.
m (Just added a Zelda symbol to Final TENTination, just because it came from Hyrule Castle.)
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As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  


In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and polygon versions that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.


{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
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As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.


All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original.
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.


Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.
Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.
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!colspan=16|From ''Smash 4'' (1)
!colspan=16|From ''Smash 4'' (2)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
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|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=7|
|colspan=2|[[File:SSB64 Remix Smashville Remix.png|100x100px|link=Town and City]]<br>[[Town and City|Smashville Remix]]<br>{{symbol|ac|20px}}
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|-
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!colspan=16|From ''Ultimate'' (2)
!colspan=16|From ''Ultimate'' (2)
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|colspan=2|
|colspan=2|
|-
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!colspan=16|Remix (15)
!colspan=16|Remix (14)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|zelda|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King Remix.png|100x100px]]<br>Dragon King Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King Remix.png|100x100px]]<br>Dragon King Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination Remix.png|100x100px]]<br>First Destination Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination Remix.png|100x100px]]<br>First Destination Remix<br>{{symbol|ssb|20px}}
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|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=1|
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|colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|<br>Smashville Remix<br>{{symbol|ac|20px}}
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>Fray's Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>{{Sm|Fray}}'s Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
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|-
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!colspan=16|Cut (3)
!colspan=16|Cut (3)
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*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL version is a "Winter Dream Land" re-skin that is otherwise identical. Remix version is Dream Greens)
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL variant is a "Winter Dream Land" re-skin that is otherwise identical. Remix variant is Dream Greens)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix version is only the back of the ship)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix variant is only the back of the ship)
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix version is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix variant is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix version is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix variant is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix version is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix variant is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix version is Dream Land Beta 2)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix variant is Dream Land Beta 2)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix Variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills)
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills)
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*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} Dream Greens (Remix variant for Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} Dream Greens (Remix variant of Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix version is Pokémon Stadium 2. No transformations)
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix variant is Pokémon Stadium 2. No transformations)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Onett]] (No awning drop)
*{{gameIcon|ssbm}} [[Onett]] (No awning drop)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix version is Flat Zone 2, no falling objects or oil spill)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix variant is Flat Zone 2, no falling objects or oil spill)
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation)
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation)
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
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*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix version features three platforms)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix variant is Smashville Remix)
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-wiiu}} Smashville Remix (Remix variant for Smashville. Uses the platform layout from the "Town" portion of [[Town and City]])
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dreamland platform layout that occasionally inverts)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dreamland platform layout that occasionally inverts)
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*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix version is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix variant is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix versions are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix variants are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix version features main platform with angles on either side and two platforms above)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above)
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office)
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. features the bombs from the original game as hazards)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. features the bombs from the original game as hazards)
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*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger)
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and vertically flipped Battlefield clone)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and vertically flipped Battlefield clone)
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix version turns main platform to [[semisoft platform]])
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]])
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right)
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version, with two sloped platforms. Remix version is ''Brawl'' layout)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version, with two sloped platforms. Remix variant is ''Brawl'' layout)
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', with a very loose resemblance to [[Boxing Ring]])
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', with a very loose resemblance to [[Boxing Ring]])
*{{iw|bulbapedia|Gym Leader Castle}} (From ''Pokémon Stadium''. Uses the layout of the cut [[Kalos Pokémon League]] stage.)
*{{iw|bulbapedia|Gym Leader Castle}} (From ''Pokémon Stadium''. Uses the layout of the cut [[Kalos Pokémon League]] stage.)
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*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2''. Has pinball slingshots that damage fighters)
*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2''. Has pinball slingshots that damage fighters)
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD''. Has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD''. Has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than ''Ultimate'' version, resembling Temple. Remix version is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than ''Ultimate'' version, resembling Temple. Remix variant is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie''. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie''. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day''. Has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day''. Has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right)
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*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night)
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night)
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix version is only the Muda Kingdom section)
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix variant is only the Muda Kingdom section)
*Smashketball (Based on ''NBA Jam''. A basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*Smashketball (Based on ''NBA Jam''. A basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix version removes slopes)
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes)
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling)
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right)
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64''. Uses a layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64''. Uses a layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*Grim Reaper's Cavern (From ''Jack Bros.'' Based on Mementos with reversed platform placement. Remix version is Mementos.)
*Grim Reaper's Cavern (From ''Jack Bros.'' Based on Mementos with reversed platform placement. Remix variant is Mementos.)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]''. Features an asymmetrical platform arrangement and a day-night cycle)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]''. Features an asymmetrical platform arrangement and a day-night cycle)
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]''. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]''. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
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*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
|
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Meowth]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Meowth]]
|
*{{symbol|pkmn|20px|suffix=preBrawl}} {{pkmn|Vaporeon}}
*{{symbol|pkmn|20px|suffix=preBrawl}} {{pkmn|Vaporeon}}
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
|
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
Line 608: Line 610:
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alternate layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alt layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
|
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|kirby|20px}} Autumn Dreamland
*{{symbol|kirby|20px}} Autumn Dreamland
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alternate layout)
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alt layout)
|
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alt design)
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alternate design)
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
|
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
64

edits