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The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial. | The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial. | ||
The Nintendo | The Nintendo Switch Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement. | ||
==Standard | ==Standard controls== | ||
===''Super Smash Bros.''=== | ===''Super Smash Bros.''=== | ||
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Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}. | Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}. | ||
==Licensed | ==Licensed variants== | ||
==={{iw|nintendowiki|iQue Player}}=== | ==={{iw|nintendowiki|iQue Player}}=== | ||
[[File:Iqueplayer.jpg|thumb|200px|iQue player controller]] | [[File:Iqueplayer.jpg|thumb|200px|iQue player controller]] |
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