Nintendo 64 controller: Difference between revisions

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The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial.
The Nintendo 64 controller is officially only compatible with the original ''[[Super Smash Bros.]]'' due to its proprietary hardware that has never been made forwards compatible with any future system. Adapters exist to plug an N64 controller into a GameCube controller port, but this method is unofficial.


The Nintendo Swich Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement.
The Nintendo Switch Online N64 controller is technically compatible with ''[[Super Smash Bros. Ultimate]]'' due to having the internal components of a Pro Controller, though this method is not intended and can lead to awkwardness with button placement.


==Standard Controls==
==Standard controls==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
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Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}.
Released in 1999 and replaces the Jumper Pak on the console itself. Doubles the amount of available RAM the console and the games can use. Many games are enhanced with the pak inserted, with three games requiring the pak to function: ''{{iw|mariowiki|Donkey Kong 64}}'', ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and {{uv|Perfect Dark}}.


==Licensed Variants==
==Licensed variants==
==={{iw|nintendowiki|iQue Player}}===
[[File:Iqueplayer.jpg|thumb|200px|iQue player controller]]
Released in 2003 exclusively in China, the iQue Player is a plug & play variant of the Nintendo 64 for where the controller connects directly to a tv. The console was developed by iQue ltd, a joint venture between Nintendo and {{iw|wikipedia|Wei Yen}} created to exploit a loophole in China's banning of foreign video game products and curb rampant piracy in the region. Game production for the system stopped in 2006, and support was discontinued in 2016. Other iQue systems based in the Game Boy Advance, Nintendo DS, and Nintendo 3DS also released, though support for all systems were very limited due to the brand failing to catch on in its target market, and the systems never released outside of China. ''Super Smash Bros.'' released for the iQue Player in 2005, as it had already been translated into simplified Chinese.
 
The controller itself is reminiscent of the [[GameCube controller]], as both were being created about the same time. The prongs were removed and more surface area was added, with the control stick being moved to the left side and the D-pad directly underneath. The Z button is also moved to underneath the L button and a unique power button is placed above the start button. The controller has an AV and USB port to plug into both a television set and computer, as well as an AC adapter port. The bottom of the controller contains a slot meant to hold memory cards that can hold data obtained from special kiosks that download games. A multitap device was also made so up to three additional controllers can be plugged in for multiplayer modes.
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===LodgeNet controller===
===LodgeNet controller===
[[File:LodgeNetController.jpg|thumb|250px|LodgeNet controller with the GameCube-like stick.]]
[[File:LodgeNetController.jpg|thumb|250px|LodgeNet controller with the GameCube-like stick.]]
A licensed Nintendo 64 controller by {{iw|wikipedia|LodgeNet}} was used as part of the Nintendo Gateway System. This controller was manufactured by Hori and used only in hotels and similar services to play Nintendo 64 games with an hourly fee.<ref>[https://en.m.wikipedia.org/wiki/Nintendo_Gateway_System Nintendo Gateway System Wikipedia Page]</ref><ref>[https://www.mariowiki.com/LodgeNet LodgeNet on MarioWiki]</ref>
A licensed Nintendo 64 controller by {{iw|wikipedia|LodgeNet}} was used as part of the Nintendo Gateway System. This controller was manufactured by Hori and used only in hotels and similar services to play Nintendo 64 games with an hourly fee.<ref>[https://en.m.wikipedia.org/wiki/Nintendo_Gateway_System Nintendo Gateway System Wikipedia Page]</ref><ref>[https://www.mariowiki.com/LodgeNet LodgeNet on MarioWiki]</ref>


All releases of the LodgeNet controller feature additional buttons for ordering room service at the lodging, among other things, otherwise the controller is identical to the standard controller. However, later releases of the LodgeNet controller feature an improved, modernized joystick akin to the GameCube's joystick, albiet with a plastic grip. These joysticks are generally preferable due to the wear down issues of the original joystick, as well as generally making games eqsier to control, and thus leading to a highly sought-after, official means of using a standard Nintendo 64 controller with a more flexible and durable joystick.<ref>[https://youtu.be/vSiLh8gaTXg?si=ABzOjVtVbBbwCbG1 LodgeNet Controller Comparison]</ref>
All releases of the LodgeNet controller feature additional buttons for ordering room service at the lodging, among other things, otherwise the controller is identical to the standard controller. However, later releases of the LodgeNet controller feature an improved, modernized joystick akin to the GameCube's joystick, albiet with a plastic grip. These joysticks are generally preferable due to the wear down issues of the original joystick, as well as generally making games easier to control, and thus leading to a highly sought-after, official means of using a standard Nintendo 64 controller with a more flexible and durable joystick.<ref>[https://youtu.be/vSiLh8gaTXg?si=ABzOjVtVbBbwCbG1 LodgeNet Controller Comparison]</ref>


However, LodgeNet controllers, by default, are incompatible with the Nintendo 64 console, as they use a landline connector as opposed to a standard Nintendo 64 port.<ref>[https://youtu.be/watch?v=125ltCbo7Ag LodgeNet Controller information, shows port]</ref> Converters, such as an official one used by LodgeNet, are necessary for use on a standard-issue Nintendo 64. Otherwise, external modification is necessary, which negatively affects potential resale value. Regardless, the familiar layout and official nature of this controller, gives it some prestige among more traditional players, as well as collectors. In particular, the later model with the revised joysticks are considered valuable, due to featuring an official joystick of higher quality improving the longevity of the controllers.
However, LodgeNet controllers, by default, are incompatible with the Nintendo 64 console, as they use a landline connector as opposed to a standard Nintendo 64 port.<ref>[https://youtu.be/watch?v=125ltCbo7Ag LodgeNet Controller information, shows port]</ref> Converters, such as an official one used by LodgeNet, are necessary for use on a standard-issue Nintendo 64. Otherwise, external modification is necessary, which negatively affects potential resale value. Regardless, the familiar layout and official nature of this controller, gives it some prestige among more traditional players, as well as collectors. In particular, the later model with the revised joysticks are considered valuable, due to featuring an official joystick of higher quality improving the longevity of the controllers.
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