Mute City: Difference between revisions
→Trivia
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2") |
(→Trivia) |
||
Line 75: | Line 75: | ||
*Racers are far larger and slower relative to the track than in ''F-Zero X''. | *Racers are far larger and slower relative to the track than in ''F-Zero X''. | ||
*The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | *The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | ||
*If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match. | *If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match, exactly like in F-Zero X. | ||
*Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | *Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | ||
**This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | **This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. |