User:Aidanzapunk/Character concepts: Difference between revisions

m
no edit summary
m (doing some spring (summer?) cleaning)
mNo edit summary
 
(11 intermediate revisions by the same user not shown)
Line 2: Line 2:


Like his list, these are some characters that I would like to see appear in a ''Smash'' game, but, in actuality, they have a very little chance of actually showing up. I had a lot of fun making these movesets, and while there are a ton more that I've made outside of these, these ones hold a strong connection to me, and are the ones I'm the most proud of. There does exist a single moveset I made outside of this page that can be found [[User:Aidanzapunk/Dragon Ball pages/Goku (SSB4)|here]]; however, it is excluded from this page because it was a part of a [[User:Aidanzapunk/Dragon Ball pages|greater project]] for [[SW:AFD#2018|April Fools' Day of 2018]].
Like his list, these are some characters that I would like to see appear in a ''Smash'' game, but, in actuality, they have a very little chance of actually showing up. I had a lot of fun making these movesets, and while there are a ton more that I've made outside of these, these ones hold a strong connection to me, and are the ones I'm the most proud of. There does exist a single moveset I made outside of this page that can be found [[User:Aidanzapunk/Dragon Ball pages/Goku (SSB4)|here]]; however, it is excluded from this page because it was a part of a [[User:Aidanzapunk/Dragon Ball pages|greater project]] for [[SW:AFD#2018|April Fools' Day of 2018]].
The alt costume images for Phoenix Wright (except his ''Trials and Tribulations'' costume), Professor Layton, and Jenny were custom made by me, while the ones for Wendy, Madeline, Lucy, and Tails (along with Phoenix Wright's ''Trials and Tribulations'' costume) were made by Nymbare. Shovel Knight and Specter Knight's are slightly edited versions of spritework by [https://www.deviantart.com/kipoythenarwhal KipoyTheNarwhal] on DeviantArt (though Specter Knight's Luan recolor is a custom edit by me). Valentine's alt costume image was made with ''Skullgirls''{{'}} Digital Art Compendium.


Curious about the series that each character comes from? Check [[/Universes|this]] out.
Curious about the series that each character comes from? Check [[/Universes|this]] out.
Line 7: Line 9:
__NOTOC__
__NOTOC__
'''Quick links''':
'''Quick links''':
{|class="wikitable" align="center"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
|-
|colspan=2|[[File:AidanzapunkWendy.png|100x100px|link=#Wendy]]<br>[[#Wendy|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Fairy Tail]]
|colspan=2|[[File:AidanzapunkShadow.png|100x100px|link=#Shadow]]<br>[[#Shadow|Shadow]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:AidanzapunkPhoenixWright.png|100x100px|link=#Phoenix Wright]]<br>[[#Phoenix Wright|Phoenix Wright]]<br>[[File:AidanzapunkAceAttorneySymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ace Attorney]]
|colspan=2|[[File:AidanzapunkShovelKnight.png|100x100px|link=#Shovel Knight]]<br>[[#Shovel Knight|Shovel Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Shovel Knight]]
|colspan=2|[[File:AidanzapunkValentine.png|100x100px|link=#Valentine]]<br>[[#Valentine|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Skullgirls]]
|colspan=2|[[File:AidanzapunkProfessorLayton.png|100x100px|link=#Professor Layton]]<br>[[#Professor Layton|Professor Layton]]<br>[[File:AidanzapunkProfessorLaytonSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Professor Layton]]
|-
|-
|[[#Wendy|Wendy]]
|colspan=2|[[File:AidanzapunkDannySexbang.png|100x100px|link=#Danny Sexbang]]<br>[[#Danny Sexbang|Danny Sexbang]]<br>[[File:AidanzapunkNinjaSexPartySymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ninja Sex Party]]
|[[#Shadow|Shadow]]
|colspan=2|[[File:AidanzapunkSpecterKnight.png|100x100px|link=#Specter Knight]]<br>[[#Specter Knight|Specter Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Shovel Knight]]
|[[#Phoenix Wright|Phoenix Wright]]
|colspan=2|[[File:AidanzapunkChunLi.png|100x100px|link=#Chun-Li]]<br>[[#Chun-Li|Chun-Li]]<br>{{symbol|sf|20px}}
|[[#Shovel Knight|Shovel Knight]]
|colspan=2|[[File:AidanzapunkMadeline.png|100x100px|link=#Madeline]]<br>[[#Madeline|Madeline]]<br>[[File:AidanzapunkCelesteSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Celeste]]
|[[#Valentine|Valentine]]
|colspan=2|[[File:AidanzapunkLucy.png|100x100px|link=#Lucy]]<br>[[#Lucy|Lucy]]<br>[[File:AidanzapunkFairyTailSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Fairy Tail]]
|[[#Professor Layton|Professor Layton]]
|colspan=2|[[File:AidanzapunkTails.png|100x100px|link=#Tails]]<br>[[#Tails|Tails]]<br>{{symbol|sonic|20px}}
|[[#Danny Sexbang|Danny Sexbang]]
|-
|-
|[[#Specter Knight|Specter Knight]]
|colspan=2|[[File:AidanzapunkSora.png|100x100px|link=#Sora]]<br>[[#Sora|Sora]]<br>{{symbol|kh|20px}}
|[[#Chun-Li|Chun-Li]]
|colspan=2|[[File:AidanzapunkAGES.png|100x100px|link=#AGES]]<br>[[#AGES|AGES]]<br>[[File:AidanzapunkSegaAgesSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Sega Ages]]
|[[#Madeline|Madeline]]
|colspan=2|[[File:AidanzapunkOri.png|100x100px|link=#Ori]]<br>[[#Ori|Ori]]<br>[[File:AidanzapunkOriSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ori]]
|[[#Cuphead|Cuphead]]
|colspan=2|[[File:AidanzapunkAmaterasu.png|100x100px|link=#Amaterasu]]<br>[[#Amaterasu|Amaterasu]]<br>[[File:AidanzapunkOkamiSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ōkami]]
|[[#Lucy|Lucy]]
|colspan=2|[[File:AidanzapunkJenny.png|100x100px|link=#Jenny]]<br>[[#Jenny|Jenny]]<br>[[File:AidanzapunkTeenageRobotSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#My Life as a Teenage Robot]]
|[[#Tails|Tails]]
|colspan=2|[[File:AidanzapunkDwarf.png|100x100px|link=#Dwarf]]<br>[[#Dwarf|Dwarf]]<br>[[File:AidanzapunkDeepRockGalacticSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Deep Rock Galactic]]
|[[#Sora|Sora]]
|}
 
<center>
{|class="wikitable" align="center"
|-
|-
|[[#AGES|AGES]]
|[[#Ori|Ori]]
|[[#Amaterasu|Amaterasu]]
|[[#Jenny|Jenny]]
|[[#General trivia|General trivia]]
|[[#General trivia|General trivia]]
|[[#Palutena's Guidance|Palutena's Guidance]]
|[[#Palutena's Guidance|Palutena's Guidance]]
|[[#Boxing Ring titles|Boxing Ring titles]]
|[[#Boxing Ring titles|Boxing Ring titles]]
|}
|}
</center>


=Wendy=
=Wendy=
Line 39: Line 59:
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Wendy<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Wendy<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkWendyMarvell.png|250px|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkWendy.png|250px|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
Line 59: Line 79:


===Development Anecdote===
===Development Anecdote===
This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite ''Fairy Tail'' character, and ''Smash'' is my all-time favorite franchise, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to [[User:TheNuttyOne/Pokémon Ranger|Nutta's moveset for Ben, the Pokémon Ranger]], which was made around three months before my moveset for Wendy.
This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite ''Fairy Tail'' character, and ''Smash'' is one of my favorite series, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to [[User:TheNuttyOne/Pokémon Ranger|Nutta's moveset for Ben, the Pokémon Ranger]], which was made around three months before my moveset for Wendy.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
Line 72: Line 92:


==Attributes==
==Attributes==
Wendy, as a Dragon Slayer, is very powerful. She can use weak attacks in her standard moveset, and finish it off with one of her more powerful special moves. Her moveset is mostly original to ''Smash'', but some attacks are based on her Sky Dragon Slayer Magic from ''Fairy Tail''.
Wendy, as a Dragon Slayer, is very powerful. Her specific magic is Sky Dragon Slayer magic, meaning she attacks with several wind-themed abilities. Several of these abilities generate windboxes outside of the standard attack hitboxes, allowing her to distance herself from other opponents should the need arise.


==Moveset==
==Moveset==
Line 259: Line 279:


==Attributes==
==Attributes==
Contrary to popular belief, Shadow is not a clone of {{SSBU|Sonic}}; in fact, the two only share three moves (and even those have their differences). However, Shadow and Sonic, similar to their appearances in their own series, share many similar attributes, such as running speed (albeit Shadow is slightly slower).
Shadow has been made to be as dissimilar as possible to {{SSBU|Sonic}}. Though they both share similar attributes and certain other attacks baring similarities to each other, the two are otherwise completely unique from each other, primarily due to Shadow's control over Chaos energy. His projectile game with his smash attacks and other special moves make him a dangerous zoner, especially when combined with his already high speed and his ability to teleport out of a situation via Chaos Control.


==Moveset==
==Moveset==
Line 339: Line 359:
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [[Homing Attack]]<br>({{ja|ホーミングアタック|Hōmingu Atakku}}, ''Homing Attack'') || 7%-20% || Curls up into a ball while briefly ascending, then rams onto the nearest opponent, with a reticle appearing over them. Pressing the special move button will execute the move earlier, albeit dealing less damage. If multiple opponents are in range, the control stick can be tilted to choose which one to aim the move at; otherwise, it is aimed at the closest opponent to Shadow. Once used, Shadow has to land or grab a ledge to be able to use it again.
| [https://sonic.fandom.com/wiki/Chaos_Snap Chaos Snap]<br>({{ja|カオススナップ|Kaosu Sunappu}}, ''Chaos Snap'') || 12% || Charges himself up with Chaos energy, before teleporting in a blue flash to the nearest opponent to attack them. Though the move can be repeated, Shadow must either touch the ground or hit a new opponent before he can use it again on the last opponent he attacked. If no opponent is within range, he will power down.
|-
|-
! [[Side special]]
! [[Side special]]
Line 345: Line 365:
|-
|-
! [[Up special]]
! [[Up special]]
| [https://sonic.fandom.com/wiki/Chaos_Control Chaos Control]<br>({{ja|カオスコントロール|Kaosu Kontorōru}}, ''Chaos Control'') || &mdash; || Teleports using a Chaos Emerald.
| [https://sonic.fandom.com/wiki/Chaos_Control Chaos Control]<br>({{ja|カオスコントロール|Kaosu Kontorōru}}, ''Chaos Control'') || &mdash; || Teleports in a green flash using a Chaos Emerald.
|-
|-
! [[Down special]]
! [[Down special]]
Line 414: Line 434:
{{cquote|Phoenix Wright Takes the Case!|cite=Introduction tagline}}
{{cquote|Phoenix Wright Takes the Case!|cite=Introduction tagline}}


'''Phoenix Wright''' ({{ja|成歩堂 龍一|Naruhodō Ryūichi}}, ''Ryuichi Naruhodo'') is the main character from the ''Ace Attorney'' series, one of my favorite video game franchises. He fights alongside '''Maya Fey''' ({{ja|綾里真宵|Ayasato Mayoi}}, ''Mayoi Ayasato''), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. For Phoenix, {{iw|wikipedia|Sam Riegel}} would reprise his role in English from ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}'' onwards, while {{iw|wikipedia|Takayuki Kondō}} would reprise his role in Japanese from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney – Dual Destinies}}'' onwards; for Maya, Abby Trott and {{iw|wikipedia|Satomi Hanamura}} would reprise their roles in English and Japanese from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney − Spirit of Justice}}''.
'''Phoenix Wright''' ({{ja|成歩堂 龍一|Naruhodō Ryūichi}}, ''Ryuichi Naruhodo'') is the main character from the ''Ace Attorney'' series, one of my favorite video game franchises. He fights alongside '''Maya Fey''' ({{ja|綾里真宵|Ayasato Mayoi}}, ''Mayoi Ayasato''), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. For Phoenix, {{iw|wikipedia|Sam Riegel}} would reprise his role in English from ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}'' onwards, while {{iw|wikipedia|Takayuki Kondō}} would reprise his role in Japanese from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney – Dual Destinies}}'' onwards; for Maya, she'd be voiced by Abby Trott in English, reprising her role from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney − Spirit of Justice}}'', and {{iw|wikipedia|Satomi Hanamura}} in Japanese, reprising her role from ''{{iw|wikipedia|Project X Zone 2}}'' and ''Spirit of Justice''.


===Development Anecdote===
===Development Anecdote===
Line 854: Line 874:
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Valentine<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Valentine<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkValentine.png|175px|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkValentine.png|250px|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
Line 874: Line 894:


===Development Anecdote===
===Development Anecdote===
I actually purchased ''Skullgirls'' on PS4 after making her moveset. I don't remember exactly what got me into ''Skullgirls'', but I do remember randomly exploring its wiki one day in my free time, and deciding that I wanted to get into the game. It's one of the only traditional fighters that I've actually put time into and know how to play, with the other being ''Ultimate Marvel vs. Capcom 3''. I love the cast, I love the gameplay, and I love the style of the game, and I'm glad I was able to mix it in with one of my favorite franchises.
I actually purchased ''Skullgirls'' on PS4 after making her moveset. I don't remember exactly what got me into ''Skullgirls'', but I do remember randomly exploring its wiki one day in my free time, and deciding that I wanted to get into the game. While I have played quite a few of traditional fighters, ''Skullgirls'' has remained a consistent favorite. I love the cast, I love the gameplay, and I love the style of the game, and I'm glad I was able to mix it in with one of my favorite series.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
Line 893: Line 913:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| Check-up || 4%, 3%, 2% || Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from ''Skullgirls''.
|rowspan=3| Check-up || 4% ||rowspan=3| Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from ''Skullgirls''.
|-
|3%
|-
|2%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
Line 966: Line 990:
|-
|-
! [[Side special]]
! [[Side special]]
| Vial Hazard || 5% || If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes '''Flew Shot''', where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a [[flower]] effect, a green syringe gives increased [[hitstun]], and an orange syringe gives input lag.
| Savage Bypass || 10% || Dashes upward, slashing with her bonesaw.
|-
|-
! [[Up special]]
! [[Up special]]
| Savage Bypass || 10% || Dashes upward, slashing with her bonesaw.
| Mortuary Drop || 13% || Seals her opponent in a body bag, then slams them into the ground for heavy damage.
|-
|-
! [[Down special]]
! [[Down special]]
| Mortuary Drop || 13% || Seals her opponent in a body bag, then slams them into the ground for heavy damage.
| Vial Hazard || 5% || If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes '''Flew Shot''', where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a [[flower]] effect, a green syringe gives increased [[hitstun]], and an orange syringe gives input lag.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
Line 1,039: Line 1,063:
|colspan="5"|Bonus Stage
|colspan="5"|Bonus Stage
|-
|-
|Final||[https://skullgirls.fandom.com/wiki/Marie Marie]||[https://skullgirls.fandom.com/wiki/Final_Atrium Final Atrium]||''[https://www.youtube.com/watch?v=z9HjQ8dQEVA Skull Heart Arrhythmia]''||
|Final||[https://skullgirls.fandom.com/wiki/Marie_Korbel Marie Korbel]||[https://skullgirls.fandom.com/wiki/Final_Atrium Final Atrium]||''[https://www.youtube.com/watch?v=z9HjQ8dQEVA Skull Heart Arrhythmia]''||
|}
|}


Line 1,045: Line 1,069:


==Alternate costumes==
==Alternate costumes==
All of Valentine's alternate costumes from ''Skullgirls'' appear, giving her a whopping 25 alternate costumes.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[[File:AidanzapunkValentinePalette.png|400px]]
|[[File:AidanzapunkValentinePalette.png|1000px]]
|}
|}


*'''Default''' — Based on her appearance in ''Skullgirls''.
*'''Default''' — Based on her appearance in ''Skullgirls''.
*'''Blue'''
*'''Red''' — Based on [https://snk.fandom.com/wiki/Mai_Shiranui Mai Shiranui].
*'''Red''' — Based on [https://snk.fandom.com/wiki/Mai_Shiranui Mai Shiranui].
*'''Navy''' — Based on [https://skullgirls.fandom.com/wiki/The_Last_Hope Hallow].
*'''Pink''' — Based on [https://skullgirls.fandom.com/wiki/The_Last_Hope Patty].
*'''Gray''' — Based on [https://skullgirls.fandom.com/wiki/The_Last_Hope Easter].
*'''Cyan''' — A reference to [https://skullgirls.fandom.com/wiki/File:Screen_shot_2013-08-26_at_16.47.11.png Valentine's ending] in ''Skullgirls''.
*'''White''' — Based on [https://skullgirls.fandom.com/wiki/The_Last_Hope Christmas].
*'''Brown''' — Based on the [https://silenthill.fandom.com/wiki/Nurse Nurse] from ''{{iw|wikipedia|Silent Hill}}''.
*'''Pink''' — Based on [https://megamitensei.fandom.com/wiki/Trish Trish] from ''{{iw|wikipedia|Persona 2: Innocent Sin}}'' and ''{{iw|wikipedia|Persona 2: Eternal Punishment}}''.
*'''Brown'''
*'''Purple''' — Based on [https://aselia.fandom.com/wiki/Sheena_Fujibayashi Sheena Fujibayashi] from ''{{iw|wikipedia|Tales of Symphonia}}''.
*'''Magenta''' — Based on [https://rumble-roses.fandom.com/wiki/Anesthesia Anesthesia] from ''{{iw|wikipedia|Rumble Roses}}''.
*'''White''' — Based on [https://guilty-gear.fandom.com/wiki/Baiken Baiken] from ''{{iw|wikipedia|Guilty Gear}}''.
*'''White''' — Based on [https://guilty-gear.fandom.com/wiki/Baiken Baiken] from ''{{iw|wikipedia|Guilty Gear}}''.
*'''Brown''' — Based on [https://gaia.fandom.com/wiki/NPC%3ASam Sam] from ''{{iw|wikipedia|Gaia Online}}''.
*'''Yellow''' — Based on [https://deadoralive.fandom.com/wiki/Kasumi Kasumi] from ''{{iw|wikipedia|Dead or Alive|franchise}}''.
*'''Gray''' — Based on [https://vocaloid.fandom.com/wiki/Yowane_Haku Haku Yowane] from ''{{iw|wikipedia|Vocaloid}}''.
*'''White''' — Based on [https://flcl.fandom.com/wiki/Haruko_Haruhara Haruko Haruhara] from ''{{iw|wikipedia|FLCL}}''.
*'''Blue''' — Based on [https://deadoralive.fandom.com/wiki/Kasumi Kasumi] from ''{{iw|wikipedia|Dead or Alive|franchise}}''.
*'''Pink''' — Based on [https://disgaea.fandom.com/wiki/Kyoko_Needleworker Kyoko Needleworker] from ''{{iw|wikipedia|Disgaea 3}}''.
*'''Brown''' — Based on [https://nomoreheroes.fandom.com/wiki/Shinobu Shinobu] from ''{{iw|wikipedia|No More Heroes|video game}}''.
*'''Teal''' — Based on [https://blazblue.fandom.com/wiki/Nu-13 Nu-13] from ''{{iw|wikipedia|BlazBlue}}''.
*'''Teal''' — Based on [https://blazblue.fandom.com/wiki/Nu-13 Nu-13] from ''{{iw|wikipedia|BlazBlue}}''.
*'''Red''' — Based on [https://soulcalibur.fandom.com/wiki/Taki Taki] from ''{{iw|wikipedia|Soulcalibur}}''.
*'''Pink''' — Based on {{iw|bulbapedia|Nurse Joy}} from {{uv|Pokémon}}.
*'''Yellow'''
*'''Blue''' — Based on [[Sheik]] from {{uv|The Legend of Zelda}}.
*'''Green'''
*'''Black''' — Based on [https://naruto.fandom.com/wiki/Kakashi_Hatake Kakashi Hatake] from ''{{iw|wikipedia|Naruto}}''.
*'''Blue''' — Based on [https://strider.fandom.com/wiki/Strider_Hiryu Strider Hiryu].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Line 1,103: Line 1,108:
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://layton.fandom.com/wiki/Monte_d'Or Monte d'Or]
{{!}}[https://layton.fandom.com/wiki/London London]
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
Line 1,111: Line 1,116:
{{cquote|Professor Layton Puzzles the Competition!|cite=Introduction tagline}}
{{cquote|Professor Layton Puzzles the Competition!|cite=Introduction tagline}}


'''Professor Layton''' ({{ja|レイトン教授|Reiton Kyōju}}, ''Professor Layton'') is my number one pick for a ''Super Smash Bros.'' newcomer. His respective voice actors from the ''Professor Layton'' series, Christopher Robin Miller in English, {{iw|wikipedia|Martial Le Minoux}} in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and {{iw|wikipedia|Yo Oizumi}} in Japanese, would all reprise their roles.
'''Professor Layton''' ({{ja|レイトン教授|Reiton Kyōju}}, ''Professor Layton'') is my number one pick for a ''Super Smash Bros.'' newcomer. His respective voice actors from the ''Professor Layton'' series, Christopher Robin Miller in English, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and {{iw|wikipedia|Yo Oizumi}} in Japanese, would all reprise their roles.


===Development Anecdote===
===Development Anecdote===
Long have I had a connection to the ''Professor Layton'' series. My girlfriend lent me ''Miracle Mask'' back in middle school, and I enjoyed it, getting into the rest of the franchise (though I've yet to, and refuse to, play ''Last Specter''). Seeing as how I loved both it and ''Smash'', I often dreamed of how the professor could fit into the game, but I honestly didn't really have any ideas, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. Originally, I was kinda disappointed that I didn't get to make it as "puzzle"-y as I wanted, but then {{SSBU|Joker}} came out, and I realized that he didn't have every possible thing from his franchise either, instead being a more simplified version, and it definitely made me feel better about my moveset for Layton.
Long have I had a connection to the ''Professor Layton'' series. My girlfriend lent me ''Miracle Mask'' back in middle school, and I enjoyed it immensely, and got into the rest of the franchise afterwards. Seeing as how I loved both it and ''Smash'', I often dreamed of how the professor could fit into the game, but I didn't really have any ideas for a long time, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. It was kind of underwhelming, all things considered, but I was still somehow willing to put up with it. When they announced a new game in the franchise, and I went back to replay through the whole franchise, I got some ideas (partially inspired by things I saw on the internet), and decided to revamp what I had already done to make it that much better, and I have to say that I find this end result to be a lot better.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
Line 1,123: Line 1,128:


==Character description==
==Character description==
Professor Hershel Layton was born under the name Theodore Bronev, before he was given his brother's name "Hershel" and adopted into the Layton family. His adoptive parents raised him to be an English gentleman, becoming very polite and brave. One of his friends in his college years, Randall Ascot, created his love of archaeology, which would go onto be his field of study.
The player is introduced to Professor Layton in ''Professor Layton and the Curious Village'', where he and Luke Triton are traveling to the town of St. Mystere. Luke, confused, asks why the professor is solving something as small as an inheritance dispute, but the professor assures Luke that he would not have taken up the request if it were that simple. He explains that Augustus Reinhold, the baron who lived in the town, had passed two months prior, and in his will, he detailed that whoever found the Reinhold family treasure, the "Golden Apple", would earn the whole of his estate. While the entire town was turned upside down in search of this treasure, no one had actually heard of it until its mention. As such, Layton's help was personally requested by Lady Dahlia, the late baron's wife, to help solve his last puzzle. In his investigation, he discovered that the "Golden Apple" referred to the late baron's daughter, Flora—the inheritance dispute was instead a test to see if someone could care for his daughter, and give her a new home, as the rest of St. Mystere's citizens were actually all robots. Layton would unofficially adopt Flora, and she would later join in on his adventures, as much as he would prefer she not get herself into danger.


Professor Layton is also an adventurer. In ''Last Specter'', Layton received a letter from Luke Triton, and after a brief encounter with Emmy Altava, the two located him: he explained that he foresaw a {{rollover|specter|a ghost|y}} destroying the town. It was later revealed that this "specter" was actually a manatee, but this adventure prompted Luke to join Layton for further adventures. Both of them did everything together from then on, and Layton even decided to give Luke pointers on how to be a proper gentleman.
Layton's personal life is expanded upon in both ''Diabolical Box'' and ''Unwound Future'', where he is revealed to be teaching archeology at Gressenheller University. The player gets to explore around London and familiarize themselves with the characters he is close with, particularly Dr. Andrew Schrader, who was Layton's mentor and continued to be a good friend later in life. ''Diabolical Box'' sees Layton solve the mystery of the Elysian Box, a box rumored to kill anyone who opens it, as Dr. Schrader had it in his possession, and opened it due to being curious about it. The player gets to explore London more fully in ''Unwound Future'', where Layton and Luke receive a letter from Luke himself 10 years in the future, asking them to help save his time from a tyrannical Layton. The game also touches on Layton's history, revealing that his girlfriend, Claire, gifted him his signature top hat, and requested he not take it off, as it suited him—after her sudden death in an incident where a time machine she was the test subject for exploded, he made a promise to himself to never take it off.
 
The games that released after ''Unwound Future'' all explore Layton's history further. ''Last Specter'' reveals that Luke became Layton's apprentice when he sent a letter to Layton, a good friend of his father's, asking for help. ''Miracle Mask'' reveals how Layton pursued a career in archeology because of his old friend, Randall Ascot. Finally, ''Azran Legacy'' reveals that his birth name was '''Theodore Bronev''', he was adopted by Roland and Lucille Layton as a child, and he was passed the name "Hershel" by his brother.


==Attributes==
==Attributes==
Professor Layton is, like Phoenix Wright, a very unorthodox fighter. He does use a sword, but several of his attacks are based on several aspects from the ''Professor Layton'' series.
Though Professor Layton is a swordfighter, he brings a style not seen before in the ''Smash'' series. As a reference to his college years as detailed in ''Professor Layton and the Miracle Mask'', he is a fencer, focusing on the spacing between himself and the opponent, and attacking with rapid sword strikes and stabs. His special moves, meanwhile, both allow him to attack from a distance, and to easily recover, though only one of his recovery moves may be used at a given time.


==Moveset==
==Moveset==
Line 1,134: Line 1,141:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| || 3%, 4% || Slices downward, and then upwards.
|rowspan=3| ||3%||rowspan=3|Slices twice in an X-shape, then performs a flurry of stabs.
|-
|4%
|-
|0.4% (loop), 3% (finishing hit)
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 6% || Slices forward with his sword.
| || 7% || Stabs forward.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
Line 1,144: Line 1,155:
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 5% || Dusts off the ground. A Hint Coin can be seen, simply for aesthetic purposes.
| || 9% || Kicks his foot forward.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 9% || Spins with his sword outwards, similar to [[Spin Attack]].
| || 9% || Spins with his sword outwards.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|14}} || Pokes forward forcefully with his sword.
| || {{ChargedSmashDmgSSBU|16}} (tip), {{ChargedSmashDmgSSBU|12}} (blade) || Performs a fencing lunge by leaning forward and forcefully thrusting his sword. There is a sweetspot at the tip of his blade.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|12}} || Throws up the rabbit from ''Professor Layton and the Miracle Mask'', and it spins in the air.
| || {{ChargedSmashDmgSSBU|0.5}} (hits 1-5), {{ChargedSmashDmgSSBU|9}} (final hit) || Performs a flurry of stabs above himself, before performing one final upwards stab.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|11}} || Strikes the floor with his sword.
| || {{ChargedSmashDmgSSBU|11}} (front), {{ChargedSmashDmgSSBU|13}} (back) || Stabs downward on either side of him.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
Line 1,162: Line 1,173:
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a horizontal outwards swipe.
| || {{ShortHopDmgSSBU|8}} || Stabs his sword forward.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|9}} || Swipes a paintbrush backwards.
| || {{ShortHopDmgSSBU|9}} || Spins and performs an outward slash behind himself.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|13}} || Thrusts his sword upwards, similar to {{SSBU|Marth}}'s up smash.
| || {{ShortHopDmgSSBU|13}} || Stabs his sword upwards.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|10}} || Performs an arcing downwards swipe, akin to {{SSBU|Cloud}}'s forward aerial.
| || {{ShortHopDmgSSBU|14}} || Stabs his sword downwards.
|-
|-
! [[Grab]]
! [[Grab]]
Line 1,180: Line 1,191:
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 6% || Thrusts his sword towards the opponent.
| || 7% || Kicks the opponent forward.
|-
|-
! [[Back throw]]
! [[Back throw]]
Line 1,186: Line 1,197:
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 6% || Performs a flip kick, knocking the opponent upwards.
| || 9% || Thrusts his sword upwards, dragging the opponent by their collar.
|-
|-
! [[Down throw]]
! [[Down throw]]
Line 1,192: Line 1,203:
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Spins around gracefully and slashes his sword in a circle.
| || 7% || Swings his sword in front of, then behind him before getting up.
|-
|-
! Floor attack (back)
! Floor attack (back)
Line 1,201: Line 1,212:
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 7% || Backflips onto the stage and slashes.
| || 9% || Stabs forward, before climbing upwards.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [https://layton.fandom.com/wiki/Parrot_(minigame) Parrot]<br>({{ja|オウム|Omu}}, ''Parrot'') || 10% || Throws the Parrot from ''Professor Layton and the Unwound Future'', complete with an apple on his head, at an arching angle. Only one parrot can appear on the screen at any given time, and if he lands on a platform, he will jump up to two more times, before disappearing. He will also disappear upon falling off a stage.
| Investigation<br>({{ja|調査|Chōsa}}, ''Investigation'') || 15% || Pressing the B button brings up a magnifying glass that the player is freely able to move across the screen. Pressing the button again when the magnifying glass is on an opponent causes an exclamation mark to show up, which launches the opponent. Layton is unable to move while the magnifying glass is active, and pressing the shield button deactivates it.
|-
|-
! [[Side special]]
! [[Side special]]
| [https://layton.fandom.com/wiki/Bloom_Burst Bloom Burst]<br>({{ja|おはなみガーデン|O Hanami Gāden}}, ''Flower Watching Garden'') || 9% (per area) || Waters the area in front of him, and four bursts of flowers come up individually. In the air, he can only make one, but it acts like a platform.
| Hang-Glider<br>({{ja|ハングライダー|Han Guraidā}}, ''Hang Glider'') || 17% || Runs forward while holding on to a makeshift hang-glider. Damages opponents while he's running on the ground. Layton cannot turn around while running. If Layton jumps or falls off the stage while running, it transitions into a glide, which deals no damage. If used in the air, it will only glide. Cancelling out of the glide puts Layton into a helpless state.
|-
|-
! [[Up special]]
! [[Up special]]
| Helicopter Ride<br>({{ja|ヘリコプターライド|Herikoputā Raido}}, ''Helicopter Ride'') || 6% (per hit) || Rides upward in the helicopter from ''Professor Layton and the Eternal Diva''.
| Fan Car<br>({{ja|ファンカー|Fan Kā}}, ''Fan Car'') || 6% (per hit) || Rides upward in a vehicle with a giant propeller above it. Though the propeller is large, the vehicle is equally large, making it very easy to hit from below.
|-
|-
! [[Down special]]
! [[Down special]]
| [https://layton.fandom.com/wiki/Toy_Car Toy Car]<br>({{ja|おもちゃの車|Omocha no Kuruma}}, ''Toy Car'') || 3% || Pulls out the [http://layton.fandom.com/wiki/Toy_Car Toy Car] from ''Professor Layton and the Unwound Future'', which moves across the stage automatically until it drops off a ledge or disappears off-screen. It knocks opponents up slightly, causing them to trip up at lower percents, and can lead to aerial combos at higher percents.
| [https://layton.fandom.com/wiki/The_Professor's_Trunk The Professor's Trunk]<br>({{ja|レイトンのかばん|Reiton no Kaban}}, ''Layton's Bag'') || 7% (dog), 1% (per hit, hamster), 10% (parrot), 9% (fish), 11% (rabbit), 4% (squirrel) || Opens up his briefcase, which sends out one of the following:
*A [https://layton.fandom.com/wiki/Gizmos robotic dog], which will simply dash across the stage.
*A [https://layton.fandom.com/wiki/Hamster hamster], which will slowly walk across the stage, and hit an opponent multiple times should he run into them.
*A [https://layton.fandom.com/wiki/Parrot parrot], which will hop across the stage repeatedly in a giant arch.
*A [https://layton.fandom.com/wiki/Fish fish], which will shoot diagonally upwards. If it hits an opponent, a ceiling, or a wall, it will bounce off of them, and shoot off in a new direction.
*A [https://layton.fandom.com/wiki/Rabbit_Show rabbit], which will leap directly upwards and performs a dropkick. Either a [https://layton.fandom.com/wiki/Brown_Rabbit brown rabbit] or a [https://layton.fandom.com/wiki/White_Rabbit white rabbit] can appear, though the difference is purely aesthetic.
*A [https://layton.fandom.com/wiki/Hazel_(Squirrel) squirrel], which will throw nuts that roll forward across the stage.
Each animal can only appear for five seconds before disappearing (unless it disappears off-screen), and only one animal can appear at a given time. The order is fixed to the above list.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [https://layton.fandom.com/wiki/Puzzle:Slot_Machine_Gun! Slot Machine Gun]<br>({{ja|コインマシンガン|Koinmashingan}}, ''Coin Machine Gun'') || 5% (per hit) || Builds the Slot Machine Gun from ''Professor Layton and the Unwound Future'', and summons Luke, who fills the machine gun with coins, and Layton starts rapidly firing.
| [https://layton.fandom.com/wiki/Puzzle:Slot_Machine_Gun! Slot Machine Gun]<br>({{ja|コインマシンガン|Koin Mashin Gan}}, ''Coin Machine Gun'') || 5% (per hit) || Builds a machine gun made out of slot machine parts, and summons Luke Triton, who fills the machine gun with coins, before Layton starts rapidly firing.
|}
|}


===Taunts===
===Taunts===
*'''Up taunt''': Tips his hat and says, "A pleasure to make your acquaintance."
*'''Up taunt''': Tips his hat and says, "A pleasure to make your acquaintance."
*'''Side taunt''': Puts his hand to his chin, as if in thought, then smiles and says, "This reminds me of a puzzle."
*'''Side taunt''': Waves his hand while smiling and says, "This reminds me of a puzzle."
*'''Down taunt''': Takes off his hat, dusts it off, and places it back on his head.
*'''Down taunt''': Stands assertively and points his sword directly upwards, then forwards, declaring, "En garde!"


===On-Screen Appearance===
===On-Screen Appearance===
Line 1,229: Line 1,247:
===Idle Poses===
===Idle Poses===
*Fixes his hat.
*Fixes his hat.
*Puts his hand to his chin, as if in thought.
*Leans his head down and puts his hand to his chin, as if in thought.


===Crowd cheer===
===Crowd cheer===
Line 1,236: Line 1,254:
===Victory Poses===
===Victory Poses===
*'''Left:''' Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
*'''Left:''' Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
**''If {{SSBU|Byleth}} was in the match, he will instead say, "Perhaps we can settle our differences over tea, professor."''
**''If {{SSBU|Byleth}} was in the match, he will instead say, "Perhaps we can settle our differences over tea."''
**''If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."''
*'''Up:''' Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
*'''Up:''' Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
*'''Right:''' Layton performs [https://www.youtube.com/watch?v=AX1rG_0a1MQ his series famous puzzle solving animation], with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. He additionally says, during the animation, "Critical thinking is the key to success."
*'''Right:''' Layton performs [https://www.youtube.com/watch?v=AX1rG_0a1MQ his series famous puzzle solving animation], with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. The background initially appears black during the fading, but shows the stage upon the flash of his name. During the animation, he says, "Critical thinking is the key to success."
**''If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."
*If Phoenix Wright was on a team with Layton, one of two victory poses will play:
**If Phoenix Wright was on a team with Layton, one of two victory poses will play:
**If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
***If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
**If Layton was the leader, both will do [https://www.youtube.com/watch?v=_gUH63APO4E#t=10m52s the puzzle solved animation] the duo has in ''vs. Ace Attorney''. Both say, in sync, "Every puzzle has an answer."
***If Layton was the leader, both will do [https://www.youtube.com/watch?v=_gUH63APO4E#t=10m52s the puzzle solved animation] the duo has in ''vs. Ace Attorney''. Both say, in sync, "Every puzzle has an answer."


===Victory Fanfare===
===Victory Fanfare===
Professor Layton's fanfare is a bit peculiar. It is the Puzzle Solved jingle from the 3DS ''Professor Layton'' games, but it only plays once his name flashes on-screen.
Professor Layton's victory theme is the puzzle solve jingle from the DS ''Professor Layton'' games. Uniquely, the theme only plays when Professor Layton's name flashes on-screen.


==Classic Mode: Professor Layton and the Smashing of Brothers==
==Classic Mode: Professor Layton and the Smashing of Brothers==
Line 1,253: Line 1,271:
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|R.O.B.|SSBU|color=Grey|hsize=20px}}||[[Smashville]]||''[https://www.youtube.com/watch?v=qPfAwPp9Apw The Curious Village]''||R.O.B. represents the fact that, at the end of ''Curious Village'', several residents of [https://layton.fandom.com/wiki/St._Mystere St. Mystere] are revealed to be robots, with Smashville representing St. Mystere itself.
|1||Jenny||[[Smashville]]||''[https://www.youtube.com/watch?v=AiwP7QT1_b8 St. Mystere]''||Jenny represents the fact that, at the end of ''Curious Village'', several residents of [https://layton.fandom.com/wiki/St._Mystere St. Mystere] are revealed to be robots, with Smashville representing St. Mystere itself.
|-
|-
|2||{{CharHead|Simon|SSBU|color=Indigo|hsize=20px}}||[[Spirit Train]]||''[https://www.youtube.com/watch?v=WCZ-_U3md4I Theme of the Diabolical Box]''||This section references several aspects of ''Diabolical Box'', with the Spirit Train representing [https://layton.fandom.com/wiki/The_Molentary_Express the Molentary Railway Express], and Simon representing [https://layton.fandom.com/wiki/Anthony_Herzen Anton Herzen], a major character from the game.
|2||{{CharHead|Simon|SSBU|color=Blue|hsize=20px}}||[[Spirit Train]]||''[https://www.youtube.com/watch?v=j_3HtzKjgd0 The Elysian Box Theme]''||Simon represents [https://layton.fandom.com/wiki/Anthony_Herzen Anton Herzen], a major character from the game. The Spirit Train represents [https://layton.fandom.com/wiki/The_Molentary_Express the Molentary Railway Express], which Professor Layton, Luke, and Flora use to travel to Folsense.
|-
|-
|3||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Prism Tower]]||''[https://www.youtube.com/watch?v=K05xxq1-9ZY The Unwound Future]''||This section references several aspects of ''Unwound Future''. Lucina represents the theme of time travel, as the plot of ''Unwound Future'' focuses heavily on time travel itself and Lucina travels from the future to save the past, as well as how Lucina takes on the name "Marth" in disguise, similar to how [https://layton.fandom.com/wiki/Clive Clive] disguises himself as [https://layton.fandom.com/wiki/Future_Luke_Triton a future version of Luke Triton]. Prism Tower references how the game takes place in London (as the Kalos region is based off of France, another European location).
|3||{{CharHead|Lucina|SSBU|hsize=20px}}||London||''[https://www.youtube.com/watch?v=uWhIBWIF1WI The Unwound Future]''||Lucina represents the theme of time travel, as the plot of ''Unwound Future'' focuses heavily on time travel itself and Lucina travels from the future to save the past. Lucina also takes on the name "Marth" in disguise, similar to how [https://layton.fandom.com/wiki/Clive Clive] disguises himself as [https://layton.fandom.com/wiki/Future_Luke_Triton a future version of Luke Triton].
|-
|-
|4||{{CharHead|Young Link|SSBU|color=Blue|hsize=20px}}||[[Delfino Plaza]]||''[https://www.youtube.com/watch?v=b_mHx-ZdC9w Theme of the Specter's Flute]''||Young Link references [https://layton.fandom.com/wiki/Arianna_Barde Arianna] and her [https://layton.fandom.com/wiki/The_Specter's_Flute Specter's Flute], which is revealed to be an ocarina, similar to Link's {{iw|zeldawiki|Ocarina of Time|Item}}. Delfino Plaza represents the town of [https://layton.fandom.com/wiki/Misthallery Misthallery], the main setting of ''Last Specter''.
|4||{{CharHead|Young Link|SSBU|color=Blue|hsize=20px}}||[[Delfino Plaza]]||''[https://www.youtube.com/watch?v=970_fzqqQFA The Last Specter's Theme]''||Young Link references [https://layton.fandom.com/wiki/Arianna_Barde Arianna] and her [https://layton.fandom.com/wiki/The_Specter's_Flute Specter's Flute], which is revealed to be an ocarina, similar to Link's {{iw|zeldawiki|Ocarina of Time|Item}}. Delfino Plaza represents the town of [https://layton.fandom.com/wiki/Misthallery Misthallery], the main setting of ''Last Specter''.
|-
|-
|5||{{CharHead|Link|SSBU|color=Grey|hsize=20px}}||[[Fourside]]||''[https://www.youtube.com/watch?v=FjvRUGybjRk Theme of the Miracle Mask]''||Link represents [https://layton.fandom.com/wiki/The_Masked_Gentleman the Masked Gentleman], a recurring antagonist throughout ''Miracle Mask'', and Fourside represents [https://layton.fandom.com/wiki/Monte_d'Or Monte d'Or], the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the [https://layton.fandom.com/wiki/Mask_of_Chaos Mask of Chaos] and the {{iw|zeldawiki|Fierce Deity Mask}}.
|5||{{CharHead|Link|SSBU|color=Grey|hsize=20px}}||[[Fourside]]||''[https://www.youtube.com/watch?v=1j5MmGt_xDY Mask of Miracles Theme]''||Link represents [https://layton.fandom.com/wiki/The_Masked_Gentleman the Masked Gentleman], a recurring antagonist throughout ''Miracle Mask'', and Fourside represents [https://layton.fandom.com/wiki/Monte_d'Or Monte d'Or], the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the [https://layton.fandom.com/wiki/Mask_of_Chaos Mask of Chaos] and the {{iw|zeldawiki|Fierce Deity Mask}}.
|-
|-
|6||{{CharHead|Sheik|SSBU|color=Purple|hsize=20px}}||[[New Donk City Hall]]||''[https://www.youtube.com/watch?v=eH3ApuSoJAQ The Azran Legacy]''||Sheik represents [https://layton.fandom.com/wiki/Aurora Aurora], a major character from ''Azran Legacy'' who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between ''Super Mario Odyssey'' and ''Azran Legacy'', as both involve the main characters traveling to different locations on a global scale.
|6||{{CharHead|Sheik|SSBU|color=Purple|hsize=20px}}||[[New Donk City Hall]]||''[https://www.youtube.com/watch?v=r8Y5etu2tIU Azran Legacy Theme]''||Sheik represents [https://layton.fandom.com/wiki/Aurora Aurora], a major character from ''Azran Legacy'' who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between ''Super Mario Odyssey'' and ''Azran Legacy'', as both involve the main characters traveling to different locations on a global scale.
|-
|-
|colspan="5"|Bonus Stage
|colspan="5"|Bonus Stage
|-
|-
|Final||Phoenix Wright||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=FYg0J2rE0Aw Cornered ~ Spell-breaker]''||The battle references, and puts a twist on, how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|Final||Phoenix Wright||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=Ew8Jsgo5m5w Cornered ~ Spell-breaker]''||The battle references, and puts a twist on, how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Professor Layton has ''[https://www.youtube.com/watch?v=u3ak_il8E8E Professor Layton's Theme]'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Professor Layton has ''[https://www.youtube.com/watch?v=GYlpoteRT6o Professor Layton's Theme]'' accompany the credits.


==Alternate costumes==
==Alternate costumes==
Line 1,290: Line 1,308:


==Trivia==
==Trivia==
*The flowers that appear in Bloom Burst are colored blue, the same color of flowers that bloom horizontally in ''Azran Legacy''.
*When using Investigation, three areas on a stage will cause the magnifying glass to turn orange with additional sparkles; if the B button is pressed, a Hint Coin will pop up. Where these three areas are is unique to each stage, and a Hint Coin can only be found in a given area once per match. These Hint Coins can be used with Slot Machine Gun by pressing the B button to automatically put a piece of the machine gun where it belongs. If an opponent is in the same area, the attack will be used and the player will have to relocate the Hint Coin.
*In line with Layton's fencing-based moveset, his parrying pose mimics the "prime" parry position used in fencing.


=Danny Sexbang=
=Danny Sexbang=
Line 1,335: Line 1,354:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| || 4% (first punch), 4% (second punch), 7% (hip) || Punches twice, before thrusting his hip forward.
|rowspan=3| || 4% ||rowspan=3|Punches twice, before thrusting his hip forward.
|-
|4%
|-
|7%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
Line 1,531: Line 1,554:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=2|[[Neutral attack]]
| || 3% (hit 1), 4% (hit 2) || Slashes forward with his scythe, then swipes it back towards him. Based on his standard attack in ''Specter of Torment''.
|rowspan=2| || 3% ||rowspan=2|Slashes forward with his scythe, then swipes it back towards him. Based on his standard attack in ''Specter of Torment''.
|-
|4%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 12% (snaith), 14% (blade) || Stalls briefly before performing a heavy outward slash horizontally. Has above-average lag, but can KO reliably at high percents if sweetspotted. Based on his charged attack with the [https://shovelknight.fandom.com/wiki/Striker’s_Shawl Striker's Shawl].
| || 12% (snaith), 14% (blade) || Stalls briefly before performing a heavy outward slash horizontally. Has above-average lag, but can KO reliably at high percents if sweetspotted. Based on his charged attack with the [https://shovelknight.fandom.com/wiki/Striker's_Shawl Striker's Shawl].
|-
|-
! [[Up tilt]]
! [[Up tilt]]
Line 1,714: Line 1,739:
{{cquote|Chun-Li Kicks Things Into Gear!|cite=Introduction tagline}}
{{cquote|Chun-Li Kicks Things Into Gear!|cite=Introduction tagline}}


'''Chun-Li''' ({{ja|チュンリー|Chunrī}}, ''Chun-Li'') is the most iconic female character in not only ''Street Fighter'', but perhaps the entire fighting game genre. In Japanese, she would be voiced by {{iw|wikipedia|Fumiko Orikasa}}, who has voiced Chun-Li from ''Street Fighter IV'' onwards; in English, she would be voiced by {{iw|wikipedia|Ashly Burch}}, who took over the character from {{iw|wikipedia|Laura Bailey}} starting with ''Marvel vs. Capcom Infinite''.
'''Chun-Li''' ({{ja|チュンリー|Chunrī}}, ''Chun-Li'') is the most iconic female character in not only ''Street Fighter'', but perhaps the entire fighting game genre. In Japanese, she would be voiced by {{iw|wikipedia|Fumiko Orikasa}}, who has voiced Chun-Li from ''Street Fighter IV'' onwards; in English, she would be voiced by {{iw|wikipedia|Jennie Kwan}}, who voiced her in ''Street Fighter 6''.


===Development Anecdote===
===Development Anecdote===
Line 1,727: Line 1,752:
At the age of five, Chun-Li saw her first classical Chinese play, {{iw|wikipedia|Peking opera}}, and her first {{iw|wikipedia|Bruce Lee}} movie, which fascinated her and also became part of the reasons why she started practicing martial arts.
At the age of five, Chun-Li saw her first classical Chinese play, {{iw|wikipedia|Peking opera}}, and her first {{iw|wikipedia|Bruce Lee}} movie, which fascinated her and also became part of the reasons why she started practicing martial arts.


She began by learning {{iw|wikipedia|Tai chi}}. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li’s skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as {{iw|wikipedia|Chinese martial arts}}, {{iw|wikipedia|capoeira}}, battle {{iw|wikipedia|karate}}, and {{iw|wikipedia|taekwondo}}, thus eventually creating her own style.
She began by learning {{iw|wikipedia|Tai chi}}. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li's skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as {{iw|wikipedia|Chinese martial arts}}, {{iw|wikipedia|capoeira}}, battle {{iw|wikipedia|karate}}, and {{iw|wikipedia|taekwondo}}, thus eventually creating her own style.


Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.
Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.
Line 1,919: Line 1,944:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=2|[[Neutral attack]]
| || 3% (each punch) || Punches forward twice.
|rowspan=2| || 3% || rowspan=2|Punches forward twice.
|-
|3%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
Line 1,989: Line 2,016:
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Dash Attack || 8% || Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the special button is held when she hits the wall, she will [[wall cling]].
| Dash || 8% || Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the special button is held when she hits the wall, she will [[wall cling]].
|-
|-
! [[Side special]]
! [[Side special]]
Line 2,059: Line 2,086:
*When Madeline uses Theo, there's a chance a ''Celeste''-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.
*When Madeline uses Theo, there's a chance a ''Celeste''-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.


=Cuphead=
=Lucy=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Cuphead<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Lucy<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkCuphead.png|200px|Cuphead]]<br>[[File:AidanzapunkCupheadSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkLucy.png|200px|Lucy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Cuphead}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Fairy Tail}}''
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Giant Ghost
{{!}}[https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://cuphead.fandom.com/wiki/Floral_Fury Floral Fury]
{{!}}{{rollover|Fairy Tail Guild Hall|Shared with Wendy|y}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
Line 2,079: Line 2,106:
|}
|}


{{cquote|Cuphead Brews Up a Brawl!|cite=Introduction tagline}}
{{cquote|Open, Gate of the Fighter! Lucy|cite=Introduction tagline}}


'''Cuphead''' ({{ja|カップヘッド|Kappuheddo}}, ''Cuphead'') is an indie character from a game I wanted to play, but was saddened when it was Xbox and Windows exclusive, only to be overjoyed when it was announced for Nintendo Switch (and upset that I missed the announcement of a Mac port half a year earlier). As with his home series, he would remain silent in-game.
'''Lucy''' ({{ja|ルーシィ|Rūshi}}, ''Lucy'') is, contrary to popular opinion, not a useless character. Her voice actresses from the ''Fairy Tail'' anime, {{iw|wikipedia|Aya Hirano}} and {{iw|wikipedia|Cherami Leigh}}, would reprise their roles in Japanese and English.


===Development Anecdote===
===Development Anecdote===
Jumping off of what I was saying about Madeline, Cuphead was also very much designed around "playing the character" rather than "playing the fighting game", and I had a lot of fun with him. But this moveset isn't actually my original one—{{s|user|DrakRoar}} actually went and made it a bit more fitting for ''Smash'', while also adding a few references to various ''Cuphead'' bosses. I think both did the job they intended on doing, but Drak was definitely able to add a bit more flare to it.
I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in ''Smash'' (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in ''Smash''. (And plus, who can say no to Urano Metria as a Final Smash?)


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|The run and gun genre has a distinct lack of representation in ''Smash''.}}
*{{buff|She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.}}
*{{buff|A character based on 1930s cartoons would be an absolute delight to have.}}
*{{nerf|''She's an anime character''.}}
*{{nerf|Indie characters haven't exactly had the best reputation in ''Smash'', but [[Sans|we're progressing]]. Even Cuphead himself [[Cuphead|eventually got his own Mii costume]].}}


==Character description==
==Character description==
Brothers Cuphead and Mugman found themselves gambling at the Devil's Casino, and the Devil had taken notice of their winnings. He offered them a bargain: if the two won, they would get all the loot in the casino, but if they lost, the Devil would take their souls. Blinded by greed, Cuphead agreed, despite Mugman's objections, and unfortunately lost. The two begged with the Devil to see if there was something else they could do instead of their souls being taken away, and the Devil assigned them with getting the souls of those who had previously escaped him.
Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.
 
She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.
 
After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.


==Attributes==
==Attributes==
Cuphead's normal attacks are relatively simple, but much like in his home series, he has access to various weapons via his special moves, all of which fire projectiles with diverse traits and versatile aiming capabilities, making him a zoning-oriented character. He also has an '''air dash''' performed by tapping the control stick horizontally in midair, which can aid in his recovery and give him unique spacing options in combination with his jumps, although it always travels a set distance and cannot be interrupted.
Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, [https://fairytail.fandom.com/wiki/Fleuve_d'%C3%A9toiles Fleuve d'étoiles]. Additionally, much like {{SSBU|Yoshi}}, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by [https://fairytail.fandom.com/wiki/Horologium Horologium], who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.
 
However, and most importantly, unique to Cuphead is a set of five cards that can show up above his damage meter. Each card is filled by dealing up to 40% damage or taking up to 100% damage (both ignoring shields), and Cuphead can then expend one card on a powered up version of any weapon, known as an EX move, by tapping the special button (akin to a short hop, otherwise he will fire the weapon normally). Additionally, using his up special against an opponent or absorbable projectile fills up one card, although the move itself is unaffected by them. Cuphead loses all cards if he gets KO'd.


==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
!rowspan=2| [[Neutral attack]]
! [[Jab]]
|rowspan=2| || 3% ||rowspan=2|Performs a slap, followed by a straight kick.
| || 2% (first two hits), 0.5% (rapid jab), 2% (finisher) || Strikes in front of her with her whip multiple times.
|-
|4%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 9% || Leans forward and pokes with his straw. Can be angled.
| || 8% || Twists and kicks forward.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 8% || Shakes his head around, comically producing clanging cup noises.
| || 10% || Strikes upwards diagonally with her whip.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 6% || Kicks low to the ground.
| || 9% || Lashes her whip downwards.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 10% || Bashes his head forward.
| [https://fairytail.fandom.com/wiki/Lucy_Kick Lucy Kick]<br>({{ja|ルーシィ・キック|Rūshi Kikku}}, ''Lucy Kick'') || 11% || Thrusts her leg forward to perform a powerful kick.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|16}} || Winds up his fist and performs a gut punch with a boxing glove. Can be angled. Based on [https://cuphead.fandom.com/wiki/Goopy_Le_Grande Goopy Le Grande]'s [https://cuphead.fandom.com/wiki/File:Giant_goopy_punch.png Slippery Slugger] attack.
| [https://fairytail.fandom.com/wiki/Scorpio Scorpio]<br>({{ja|スコピーオン|Sukōpion}}, ''Scorpion'') || {{ChargedSmashDmgSSBU|20}} (sand tornado, clean), {{ChargedSmashDmgSSBU|12}} (sand tornado, late), {{ChargedSmashDmgSSBU|5}} (key) || Scorpio appears and fires [https://fairytail.fandom.com/wiki/Sand_Buster a sand tornado] from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hit 2-5), {{ChargedSmashDmgSSBU|7.5}} (hit 6)|| Spins horizontally and releases a stream of boiling hot water above himself. Hits multiple times, with an initial hit that launches opponents at Cuphead's sides into the attack. Loosely based on the Energy Beam [https://cuphead.fandom.com/wiki/Super_Arts Super Art].
| [https://fairytail.fandom.com/wiki/Virgo Virgo]<br>({{ja|バルゴ|Barugo}}, ''Virgo'') || {{ChargedSmashDmgSSBU|16}} (Virgo), {{ChargedSmashDmgSSBU|5}} (key) || Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|14}} || Slams his palms onto the ground at both sides. Based on the [https://cuphead.fandom.com/wiki/Phantom_Express Phantom Express]'s [https://cuphead.fandom.com/wiki/File:150619392039076-10.png Skeletal Slam] attack.
| [https://fairytail.fandom.com/wiki/Gemini Gemini]<br>({{ja|ジェミニ|Jemini}}, ''Gemini'') || {{ChargedSmashDmgSSBU|10}} (Gemini, each hit), {{ChargedSmashDmgSSBU|5}} (key) || Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|9}}|| Performs a somersault with his straw turned into an axe. Based on the [https://cuphead.fandom.com/wiki/Whetstone Whetstone] charm.
| || {{ShortHopDmgSSBU|9}} || Slashes downwards with her whip.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)|| Fires four yellow ripples from his eyes. Based on a similar attack used by [https://cuphead.fandom.com/wiki/Grim_Matchstick Grim Matchstick] in his first phase.
| || {{ShortHopDmgSSBU|11}} || Performs a forward double kick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late) || Kicks behind him.
| || {{ShortHopDmgSSBU|10}} || Strikes backwards with her whip at a slight downward angle.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|12}} || Headbutts upwards in an arc starting from behind.
| || {{ShortHopDmgSSBU|10}} || Slashes her whip in an arc above her.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|9}} (late) || Performs a corkscrew kick at a diagonal angle. Based on [https://cuphead.fandom.com/wiki/Sally_Stageplay Sally Stageplay]'s [https://cuphead.fandom.com/wiki/File:Spin.png divekick attack] in her first phase.
| || {{ShortHopDmgSSBU|13}} (foot), {{ShortHopDmgSSBU|11}} (leg) || Performs an axe kick.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Grabs the opponent with both hands.
| || &mdash; || Grabs the opponent with her hand.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 1.3% || Headbutts the opponent.
| || 1.3% || Knees the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 6% (hit 1), 2% (throw) || Turns the opponent around and kicks them on the rear.
| [https://fairytail.fandom.com/wiki/Cancer Cancer]<br>({{ja|キャンサー|Kyansā}}, ''Cancer'') || 0.6% (hits 1-6), 5.4% (final hit) || Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 11% (throw), 7% (collateral) || Spins the opponent around multiple times.
| Screwdrive Crush<br>({{ja|ぐリぐリクラッシュー|Guriguri Kurasshū}}, ''Guri Guri Crush'') || 9% || Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 7% (hit 1), 3% (throw) || Puts the opponent above himself and pokes them with his straw.
| || 7% || Tosses the opponent upwards.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 7% || Mounts the opponent on his head and slams them onto the ground.
| [https://fairytail.fandom.com/wiki/Aries Aries]<br>({{ja|アリエス|Ariesu}}, ''Aries'') || 3% (bounce), 7% (kick) || Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Kicks behind himself and then in front of himself while getting up.
| || 7% || Kicks front and back.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Punches behind himself and then in front of himself while getting up.
| || 7% || Kicks front and back.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Punches behind himself and then in front of himself while getting up.
| || 5% || Kicks front and back.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 9% || Performs a sliding kick.
| [https://fairytail.fandom.com/wiki/Capricorn Capricorn]<br>({{ja|カプリコーン|Kapurikōn}}, ''Capricorn'') || 9% || Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Peashooter || Default: 1.5%<br>EX: 3% (hits 1-2), 5% (hit 3) || By holding the button, Cuphead snaps rapidly, firing small blue pellets that do not cause flinching. He is able to move around, jump, and crouch while shooting, and can fire in up to 8 directions. If the shield button is held while firing, Cuphead can aim his shots without moving or crouching, which also allows him to fire downward on the ground. The EX move is the Mega Blast, a single, much larger projectile that hits multiple times.
| [https://fairytail.fandom.com/wiki/Sagittarius Sagittarius]<br>({{ja|サジタリウス|Sajitariusu}}, ''Sagittarius'') || 4% (uncharged), 12% (fully charged) || Sagittarius appears and fires an arrow. Can be charged for more power.
|-
|-
!rowspan=5| [[Side special]]
! [[Side special]]
|rowspan=5| Shot B || Default: 0.7%<br>EX: 4% (early), 9% (clean) ||rowspan=5| Cuphead snaps rapidly and fires a secondary weapon, which is the Spreadshot by default, but via his down special, he can gain access to several other weapons: Chaser, Lobber, Charge, and Roundabout. The aiming mechanics are the same as for his neutral special.<br><br>'''Spreadshot''': Fires five red triangle-shaped pellets that spread in the direction of aim, which deal more damage than the Peashooter in conjunction, as well as minor knockback, but travel a much shorter distance. The EX move is the Eight Way, which fires eight larger pellets around Cuphead, which move slowly and only hit once compared to the Mega Blast, but overall cover a much larger area.<br>'''Chaser''': Fires small green stars that move slowly and deal less damage, but have a longer duration and home in on opponents. The EX move is the Chaos Orbit, which generates four green stars that swirl around Cuphead, disappearing after 10 seconds or if they hit an opponent.<br>'''Lobber''': Fires a purple sphere that arcs slightly and is affected by gravity, bouncing off the ground once and then disappearing. It has the slowest fire rate out of Cuphead's weapons, but deals the most damage, and slight knockback with a low launch angle that is well-suited for edgeguarding. The EX move is Kablooey, which fires a larger and stronger sphere that explodes on impact.<br>'''Charge''': Charges an orange swirling projectile, then fires it in the direction of aim when the button is released. Like with other weapons, Cuphead can move and aim while charging it, but he will lose the charge if he gets hit, and unlike most chargeable moves, it only has an uncharged and fully charged phase, requiring the button to be held fully throughout for the charge to take effect. The EX move is Radial Barrage, which releases an orange blast at point blank in the direction of aim.<br>'''Roundabout''': Fires teal rings that travel a short distance forward, then fly backward at a gradually increasing speed while rising. It has a slower fire rate than the Peashooter, and is harder to hit due to its properties, but deals more damage. The EX move is Jumbo Rebound, which fires a much larger disc that travels forward, then back to Cuphead, and hits up to seven times, disappearing upon either registering all hits or touching Cuphead. If he moves out of range, it can repeatedly orbit around him, disappearing after 3 seconds instead.
| [https://fairytail.fandom.com/wiki/Taurus Taurus]<br> ({{ja|タウロス|Taurosu}}, ''Taurus'') || 24% || Taurus appears and charges forward and swings his axe downwards.
|-
|Default: 1%<br>EX: 3%
|-
|Default: 6%<br>EX: 15%
|-
|Default: 4% (uncharged), 11% (fully charged)<br>EX: 18%
|-
|Default: 3%<br>EX: 1.8% (hits 1-6), 6% (hit 7)
|-
|-
! [[Up special]]
! [[Up special]]
| Parry Slap || 8% || A Spectre appears below Cuphead, and he does a somersault, slapping them with his straw and propelling himself upward. If an opponent or absorbable projectile is in range during startup, Cuphead instead somersaults off them, weakly meteor smashing the opponent or dispelling the projectile (respectively), and does not undergo helplessness, in addition to filling up one card.
| [https://fairytail.fandom.com/wiki/Loke Loke]<br> ({{ja|ロキ|Roki}}, ''Loke'') || 12% || Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick.
|-
|-
! [[Down special]]
! [[Down special]]
| Weapon Switch || &mdash; || Cycles through Cuphead's secondary weapons, with the order being Spread > Chaser > Lobber > Charge > Roundabout. When using this move, an icon of the selected weapon briefly appears to the left of Cuphead's cards below his damage meter.
| [https://fairytail.fandom.com/wiki/Aquarius Aquarius]<br> ({{ja|アクエリアス|Akueriasu}}, ''Aquarius'') || 4% (per hit) || Aquarius appears and fires [https://fairytail.fandom.com/wiki/Torrent a torrent of water] that hits five times.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| Giant Ghost || Per hit: 10% (no cards), 14% (1 card), 18% (2 cards), 22% (3 cards), 26% (4 cards), 30% (5 cards) || Summons a muscular ghost version of himself, who chases opponents and attacks them by spinning around with its fists clenched, while he is able to act on his own. Upon activation, the number of cards he has resets to zero. The ghost disappears after 7 seconds, and its strength depends on how many cards Cuphead had prior to the move's activation.
| [https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]<br> ({{ja|ウラノ・メトリア|Urano Metoria}}, ''Urano Metria'') || 3% (trapping hit), 88% (constellations) || Traps opponents and unleashes the power of the 88 constellations.
|}
|}


===Taunts===
===Taunts===
*'''Up taunt''': Jumps up and down twice, resembling the animation for completing a level.
*'''Up taunt''': [https://fairytail.fandom.com/wiki/Plue Plue] appears next to her, and the two perform a dance.
*'''Side taunt''': [https://cuphead.fandom.com/wiki/File:CupheadTrailer.gif Looks around frantically.]
*'''Side taunt''': [https://fairytail.fandom.com/wiki/Lyra Lyra] appears next to her, and plays her harp.
*'''Down taunt''': [https://cuphead.fandom.com/wiki/File:Font29.png Has a surprised expression on his face while his straw spins around], before [https://cuphead.fandom.com/wiki/File:CupheadTippingHead.png tipping his head].
*'''Down taunt''': [https://fairytail.fandom.com/wiki/Crux Crux] appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.


===On-Screen Appearance===
===On-Screen Appearance===
A black square covers him up, before opening up in a circle to reveal Cuphead. Should Cuphead be the first player, the entire screen will open up with a circle.
Horologium falls on-stage and opens, revealing Lucy, who crawls out.


===Idle Poses===
===Idle Poses===
Cuphead:
*Holds her whip taut.
*Pulls up his pants, before they fall back down.
*Brandishes her whip.
*Flexes, while his straw bubbles up.
 
Mugman:
*Stretches his body and twists.
*Takes his straw from his head and takes a few gulps.


===Crowd cheer===
===Crowd cheer===
Cuphead: Cup - head!
Lu - cy!
 
Mugman: Mug - man!


===Victory Poses===
===Victory Poses===
*'''Left:''' Jumps up and down multiple times, before posing. Like his up taunt, Cuphead jumps up and down when completing a level, and the pose is the exact same seen on the results screen in ''Cuphead''. Mugman's pose changes slightly to match his own.
*'''Left:''' Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
*'''Up:''' Parries three Spectres, before flipping in the air and landing.
**''If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"''
*'''Right:''' Swoops down on his airplane, before flying back into the air to fly away.
*'''Up:''' Plue runs up to her to give her a high five.
 
**If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
===Victory Fanfare===
**If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
[https://www.youtube.com/watch?v=LCdWr3Zrt5s The Level Clear music from ''Cuphead''].
**If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
 
**If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
==Alternate costumes==
**If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
{|style="margin:1em auto 1em auto;text-align:center"
**If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
|-
**If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
|colspan=8|[[File:AidanzapunkCupheadPalette.png|1000px]]
**If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
**If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
**If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
**If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
**If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
**If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
*'''Right:''' Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"
**If Lucy wins on a team with Wendy, the two will do [https://fairytail.fandom.com/wiki/File:Bai-Bai.gif the signature Fairy Tail hand sign], and say "Fairy Tail is unstoppable!".
 
===Victory Fanfare===
[https://www.youtube.com/watch?v=g5hjCVmz1Q0 The title card theme heard in the original ''Fairy Tail'' anime], itself an excerpt from the [https://www.youtube.com/watch?v=C2nksqvmSRI Fairy Tail Main Theme].
 
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:AidanzapunkLucyCostumes.png|1000px]]
|}
|}
*'''Default''' — Based on his standard appearance.
 
*'''Mugman''' — Replaces him with Mugman.
*'''Default''' — Based on her appearance in ''Fairy Tail'', particularly in the year X792.
*'''Purple''' — Based on his appearance in the bad ending.
*'''Orange''' — Based on [https://fairytail.fandom.com/wiki/Levy_McGarden Levy McGarden].
*'''Mugman Purple''' — Based on Mugman's appearance in the bad ending.
*'''Light Blue''' — Based on [https://fairytail.fandom.com/wiki/Yukino_Agria Yukino Agria].
*'''Black''' — A black and white alt, referencing how cartoons from the 1930s (the era ''Cuphead'' is based on) lacked color.
*'''Green''' — Based on [https://fairytail.fandom.com/wiki/Hisui_E._Fiore Hisui E. Fiore].
*'''Mugman Black''' — A black and white alt for Mugman.
*'''Brown''' — Based on [https://fairytail.fandom.com/wiki/Cana_Alberona Cana Alberona].
*'''Green''' — The same shade of green is seen on Puphead, a marionette based on the two used by Djimmi the Great.
*'''Blue''' — Based on [https://fairytail.fandom.com/wiki/Juvia_Lockser Juvia Lockser].
*'''Mugman Green''' — A subtle reference to [[Luigi]], as Mugman is similarly the player 2 option and brother to Cuphead.
*'''White''' — Based on [https://fairytail.fandom.com/wiki/Mirajane_Strauss Mirajane Strauss].
*'''Edolas''' — Wears the outfit of [https://fairytail.fandom.com/wiki/Lucy_Ashley Lucy Ashley], her counterpart from Edolas.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Cuphead's straw poking out of his head, as well as a mug handle on his back.
Kirby gains Lucy's hair as a wig, as well as her pink Fairy Tail insignia on his right hand.


==Trivia==
==Trivia==
*Cuphead's intro tagline is a reference to one of the starting announcer quotes in ''Cuphead'': "''A brawl is surely brewing!''"
*Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.
*Cuphead's render features yellow gloves and brown shoes, his in-game model in gameplay features white gloves and brown shoes, and his in-game model in victory poses features white gloves and yellow shoes. This is not only true to ''Cuphead'' (where the three are distributed amongst his results screen render, his in-game appearance, and his overworld sprite, respectively), but also a reference to animation inconsistencies in the 1930s, where posters for cartoons would feature slightly different colors from the actual cartoon.
*When launched with high enough knockback, Cuphead uses his characteristic "shattering" sound from when he takes damage in ''Cuphead'', analogously to other characters' knockback voice clips.
*If Cuphead loses his last stock at the bottom blast line, his ghost appears and floats upward, replicating the death animation seen in ''Cuphead''. Similarly, when KO'd in [[Stamina Mode]], rather than lying down on the ground like other characters, his body vanishes as the ghost appears.
**If another Cuphead on the same team uses his up special on the ghost, it will say "Thank you!" in response, and Cuphead will be revived with 100% damage, or 1/10 of his starting HP in a stamina battle, replicating the revival mechanic seen within ''Cuphead''{{'}}s multiplayer mode.
**If a Parry Slap fills all of Cuphead's cards, an orchestra hit sound accompanies the move's standard sound effect, reflecting the same feature from ''Cuphead''.


=Lucy=
=Tails=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Lucy<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Tails<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkLucy.png|200px|Lucy]]<br><br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkTails.png|175px|Tails]]<br>[[File:SonicSymbol.svg|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Fairy Tail}}''
{{!}}width="55%"{{!}}{{uv|Sonic the Hedgehog}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]
{{!}}[https://sonic.fandom.com/wiki/Tornado Tornado]
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}{{rollover|Fairy Tail Guild Hall|Shared with Wendy|y}}
{{!}}[https://sonic.fandom.com/wiki/Casino_Night_Zone_(Sonic_the_Hedgehog_2) Casino Night Zone]
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}Yes
|}
|}


{{cquote|Open, Gate of the Fighter! Lucy|cite=Introduction tagline}}
{{cquote|Tails Joins the Flight!|cite=Introduction Tagline}}


'''Lucy''' ({{ja|ルーシィ|Rūshi}}, ''Lucy'') is, contrary to popular opinion, not a useless character. Her voice actresses from the ''Fairy Tail'' anime, {{iw|wikipedia|Aya Hirano}} and {{iw|wikipedia|Cherami Leigh}}, would reprise their roles in Japanese and English.
'''Tails''' ({{ja|テイルス|Teirusu}}, ''Tails'') should have been made playable a long time ago. His current voice actresses from the ''Sonic'' series, {{iw|wikipedia|Colleen Villard}} in English, {{iw|wikipedia|Ryō Hirohashi}} in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian, would reprise their roles.


===Development Anecdote===
===Development Anecdote===
I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in ''Smash'' (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in ''Smash''. (And plus, who can say no to Urano Metria as a Final Smash?)
Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the ''Sonic'' series has in ''Smash''. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.}}
*{{buff|Realistically speaking, Tails would get into ''Smash'' before Shadow.}}
*{{nerf|''She's an anime character''.}}
*{{buff|The ''Sonic'' series needs more solid representation.}}
*{{nerf|He's a third-party character.}}


==Character description==
==Character description==
Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.
Tails first appeared in ''Sonic the Hedgehog 2'' as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.
 
She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.
 
After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.


==Attributes==
==Attributes==
Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, [https://fairytail.fandom.com/wiki/Fleuve_d'%C3%A9toiles Fleuve d'étoiles]. Additionally, much like {{SSBU|Yoshi}}, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by [https://fairytail.fandom.com/wiki/Horologium Horologium], who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.
Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! Move !! Name !! Damage !! Description
|-
! rowspan=3| [[Neutral attack]]
| rowspan=3| || 1.5% || rowspan=3|Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from ''Sonic the Fighters''.
|-
|1.5%
|-
|-
! [[Jab]]
|1.2% (hits 1-3), 3.4% (hit 4)
| || 2% (first two hits), 0.5% (rapid jab), 2% (finisher) || Strikes in front of her with her whip multiple times.
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 8% || Twists and kicks forward.
| ||3% (bomb), 12% (explosion) || Throws a bomb forward in an arc, which explodes on contact with the ground. Being hit by the bomb does not directly connect into the explosion itself, and any attack hitting the bomb will cause it to disappear. A reference to the main form of attack in ''Tails Adventure''.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 10% || Strikes upwards diagonally with her whip.
| || 10% || Flips, and uses his tails to boost himself upwards while kicking with both feet.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 9% || Lashes her whip downwards.
| || 8% (close), 7% (far) || Sweeps his tails across the ground, though he only hits once.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| [https://fairytail.fandom.com/wiki/Lucy_Kick Lucy Kick]<br>({{ja|ルーシィ・キック|Rūshi Kikku}}, ''Lucy Kick'') || 11% || Thrusts her leg forward to perform a powerful kick.
| || 6% (clean), 4% (late) || Curls up into a ball and boosts forward.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| [https://fairytail.fandom.com/wiki/Scorpio Scorpio]<br>({{ja|スコピーオン|Sukōpion}}, ''Scorpion'') || {{ChargedSmashDmgSSBU|20}} (sand tornado, clean), {{ChargedSmashDmgSSBU|12}} (sand tornado, late), {{ChargedSmashDmgSSBU|5}} (key) || Scorpio appears and fires [https://fairytail.fandom.com/wiki/Sand_Buster a sand tornado] from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox.
| [https://sonic.fandom.com/wiki/Magic_Hook Magic Hook]<br>({{ja|マジックフック|Majikku Fukku}}, ''Magic Hook'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from ''Sonic Battle''.
|-
|-
! [[Up smash]]
! [[Up smash]]
| [https://fairytail.fandom.com/wiki/Virgo Virgo]<br>({{ja|バルゴ|Barugo}}, ''Virgo'') || {{ChargedSmashDmgSSBU|16}} (Virgo), {{ChargedSmashDmgSSBU|5}} (key) || Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox.
| [https://sonic.fandom.com/wiki/Magic_Upper Magic Upper]<br>({{ja|マジックアッパー|Majikku Appā}}, ''Magic Upper'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist appears in front of Tails, punching upwards. Based on the attack of the same name from ''Sonic Battle''. When using the attack, it plays the spring sound effect from the same game.
|-
|-
! [[Down smash]]
! [[Down smash]]
| [https://fairytail.fandom.com/wiki/Gemini Gemini]<br>({{ja|ジェミニ|Jemini}}, ''Gemini'') || {{ChargedSmashDmgSSBU|10}} (Gemini, each hit), {{ChargedSmashDmgSSBU|5}} (key) || Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox.
| || {{ChargedSmashDmgSSBU|15}} || Slams his tails on the ground on either side of him.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|9}} || Slashes downwards with her whip.
| || {{ShortHopDmgSSBU|9}} (front), {{ShortHopDmgSSBU|7}} (back) || Swipes his tails in front of him, then behind him.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|11}} || Performs a forward double kick.
| || {{ShortHopDmgSSBU|8}} || Performs a dropkick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|10}} || Strikes backwards with her whip at a slight downward angle.
| || {{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) || Swipes up and down with his tails five times, alternating between his left and right tail.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|10}} || Slashes her whip in an arc above her.
| || {{ShortHopDmgSSBU|11}} || Spins his tails rapidly upwards. While similar to {{SSBU|Pit}}'s in terms of animation, the attack only hits once.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|13}} (foot), {{ShortHopDmgSSBU|11}} (leg) || Performs an axe kick.
| [https://sonic.fandom.com/wiki/Tails_Dunk Tails Dunk]<br>({{ja|テイルスダンク|Teirusu Danku}}, ''Tails Dunk'') || {{ShortHopDmgSSBU|13}} || Swipes his tails downwards, meteor smashing anyone he hits. Based on the attack of the same name from ''Sonic Battle''.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Grabs the opponent with her hand.
| || &mdash; || Grabs the opponent with both hands.
|-
|-
! [[Pummel]]
! [[Pummel]]
Line 2,343: Line 2,367:
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| [https://fairytail.fandom.com/wiki/Cancer Cancer]<br>({{ja|キャンサー|Kyansā}}, ''Cancer'') || 0.6% (hits 1-6), 5.4% (final hit) || Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away.
| [https://sonic.fandom.com/wiki/Flick Flick]<br>({{ja|デコピン|Dekopin}}, {{rollover|''Dekopin''|A common Japanese action of scolding someone by flicking them on their forehead.|y}}) || 9% || A giant hand comes up in front of Tails to flick the opponent away.
|-
|-
! [[Back throw]]
! [[Back throw]]
| Screwdrive Crush<br>({{ja|ぐリぐリクラッシュー|Guriguri Kurasshū}}, ''Guri Guri Crush'') || 9% || Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple.
| || 9% (throw), 8% (collateral) || Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in ''Sonic Heroes''.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 7% || Tosses the opponent upwards.
| || 3% (kick), 4% (tails) || Performs a flip kick, then knocks the opponent away with his tails while still flipping.
|-
|-
! [[Down throw]]
! [[Down throw]]
| [https://fairytail.fandom.com/wiki/Aries Aries]<br>({{ja|アリエス|Ariesu}}, ''Aries'') || 3% (bounce), 7% (kick) || Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick.
| || 11% || Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from ''Sonic the Fighters''.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Kicks front and back.
| || 7% || Spin Dashes around in a circular motion while getting up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Kicks front and back.
| || 7% || Performs a legsweep while getting up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Kicks front and back.
| || 5% || Performs a legsweep while getting up.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| [https://fairytail.fandom.com/wiki/Capricorn Capricorn]<br>({{ja|カプリコーン|Kapurikōn}}, ''Capricorn'') || 9% || Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away.
| || 9% || Sweeps his tails across the floor, spinning his way back up.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [https://fairytail.fandom.com/wiki/Sagittarius Sagittarius]<br>({{ja|サジタリウス|Sajitariusu}}, ''Sagittarius'') || 4% (uncharged), 12% (fully charged) || Sagittarius appears and fires an arrow. Can be charged for more power.
| [https://sonic.fandom.com/wiki/Energy_Ball Energy Ball]<br>({{ja|エナジーボール|Enajībōru}}, ''Energy Ball'') || 9% || Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. In both cases, the projectile can additionally be aimed in 8 directions.
|-
|-
! [[Side special]]
! [[Side special]]
| [https://fairytail.fandom.com/wiki/Taurus Taurus]<br> ({{ja|タウロス|Taurosu}}, ''Taurus'') || 24% || Taurus appears and charges forward and swings his axe downwards.
| [https://sonic.fandom.com/wiki/Tail_Swipe Tail Swipe]<br>({{ja|シッポ攻撃|Shippo kōgeki}}, ''Tail Attack'') || 3% (normal), 14% (Super Tail Swipe) || Spins and swipes his tails in front of him three times. If the button is repeatedly mashed, the move becomes the '''Rapid Tails Attack''' ({{ja|連続シッポ回転攻撃|Renzoku shippo kaiten kōgeki}}, ''Continuous Tail Rotation Attack''), where he spins and hits multiple times, lasting about as long as a standard rapid jab; if the move is inputted like a smash attack, the move becomes the '''Super Tail Swipe''' ({{ja|スーパーシッポ攻撃|Sūpā shippo kōgeki}}, ''Super Tail Attack''), where he spins and hits only once, but the swipe is much more powerful.
|-
|-
! [[Up special]]
! [[Up special]]
| [https://fairytail.fandom.com/wiki/Loke Loke]<br> ({{ja|ロキ|Roki}}, ''Loke'') || 12% || Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick.
| [https://sonic.fandom.com/wiki/Propeller_Flying Propellor Flying]<br>({{ja|プロペラ飛行|Puropera hikō}}, ''Propeller Flight'') || 6% (per boost) || Spins his two tails rapidly, allowing him to fly into the air for a period of time. Pressing the special button causes him to rise, though the quicker the button is pressed, the quicker he will tire out and descend while panting, and the player will be unable to perform another action until then. The player can also air dodge out of the move, though they will be unable to use it again until he touches the ground.
|-
|-
! [[Down special]]
! [[Down special]]
| [https://fairytail.fandom.com/wiki/Aquarius Aquarius]<br> ({{ja|アクエリアス|Akueriasu}}, ''Aquarius'') || 4% (per hit) || Aquarius appears and fires [https://fairytail.fandom.com/wiki/Torrent a torrent of water] that hits five times.
| [[Spin Charge|Spin Dash]]<br>({{ja|スピンダッシュ|Supindasshu}}, ''Spin Dash'') || 1.5%-2.3% (loop), 4% (last hit), 6% (jump) || Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]<br> ({{ja|ウラノ・メトリア|Urano Metoria}}, ''Urano Metria'') || 3% (trapping hit), 88% (constellations) || Traps opponents and unleashes the power of the 88 constellations.
| [https://sonic.fandom.com/wiki/Tornado Tornado]<br>({{ja|トルネード|Torunēdo}}, ''Tornado'') || 20% (Tornado), 2% (per shot) || Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away.
|}
|}
===On-Screen Appearance===
Flies down while spinning his tails, before waving at the screen.


===Taunts===
===Taunts===
*'''Up taunt''': [https://fairytail.fandom.com/wiki/Plue Plue] appears next to her, and the two perform a dance.
*'''Up taunt''': Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for ''Sonic Adventure 2''.
*'''Side taunt''': [https://fairytail.fandom.com/wiki/Lyra Lyra] appears next to her, and plays her harp.
*'''Side taunt''': Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from ''Sonic Advance 2''.
*'''Down taunt''': [https://fairytail.fandom.com/wiki/Crux Crux] appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.
*'''Down taunt''': Pulls out the Miles Electric and tinkers with it, before putting it away.


===On-Screen Appearance===
===Idle poses===
Horologium falls on-stage and opens, revealing Lucy, who crawls out.
*Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from ''Sonic the Hedgehog 2''.
*Looks behind him and slowly spins his tails.


===Idle Poses===
===Victory poses===
*Holds her whip taut.
*'''Left:''' Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from ''Sonic Advance 3''.
*Brandishes her whip.
**''If {{SSBU|Sonic}} was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."''
**''If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"''
**''If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"''
*'''Up:''' Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!". Combines aspects of animations from ''Sonic Advance'', ''Sonic Advance 2'', and ''Sonic Mania''.
*'''Right:''' Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!".


===Crowd cheer===
===Victory fanfare===
Lu - cy!
[https://www.youtube.com/watch?v=235PCFppvts The Level Clear music from ''Sonic Mania''], itself being a remix of the Level Clear music from ''Sonic the Hedgehog 3''.


===Victory Poses===
==Alternate costumes==
*'''Left:''' Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
{|style="margin:1em auto 1em auto;text-align:center"
**''If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"''
*'''Up:''' Plue runs up to her to give her a high five.
**If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
**If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
**If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
**If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
**If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
**If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
**If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
**If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
**If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
**If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
**If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
**If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
**If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
*'''Right:''' Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"
**If Lucy wins on a team with Wendy, the two will do [https://fairytail.fandom.com/wiki/File:Bai-Bai.gif the signature Fairy Tail hand sign], and say "Fairy Tail is unstoppable!".
 
===Victory Fanfare===
[https://www.youtube.com/watch?v=g5hjCVmz1Q0 The title card theme heard in the original ''Fairy Tail'' anime], itself an excerpt from the [https://www.youtube.com/watch?v=C2nksqvmSRI Fairy Tail Main Theme].
 
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:AidanzapunkLucyCostumes.png|1000px]]
|colspan=8|[[File:AidanzapunkTailsCostumes.png|1000px]]
|}
|}


*'''Default''' — Based on her appearance in ''Fairy Tail'', particularly in the year X792.
*'''Default''' — Based on his appearance in recent ''Sonic'' titles.
*'''Orange''' — Based on [https://fairytail.fandom.com/wiki/Levy_McGarden Levy McGarden].
*'''Blue''' — Based on the coloring of [[Sonic the Hedgehog]].
*'''Light Blue''' — Based on [https://fairytail.fandom.com/wiki/Yukino_Agria Yukino Agria].
*'''Purple''' — Based on the coloring of [https://sonic.fandom.com/wiki/Blaze_the_Cat Blaze the Cat].
*'''Green''' — Based on [https://fairytail.fandom.com/wiki/Hisui_E._Fiore Hisui E. Fiore].
*'''White''' — Based on the coloring of [https://sonic.fandom.com/wiki/Cream_the_Rabbit Cream the Rabbit].
*'''Brown''' — Based on [https://fairytail.fandom.com/wiki/Cana_Alberona Cana Alberona].
*'''Orange''' — Based on the coloring of [https://sonic.fandom.com/wiki/Marine_the_Raccoon Marine the Raccoon].
*'''Blue''' — Based on [https://fairytail.fandom.com/wiki/Juvia_Lockser Juvia Lockser].
*'''Black''' — Based on the coloring of [https://sonic.fandom.com/wiki/Charmy_Bee Charmy Bee].
*'''White''' — Based on [https://fairytail.fandom.com/wiki/Mirajane_Strauss Mirajane Strauss].
*'''Green''' — Based on the coloring of [https://sonic.fandom.com/wiki/Cosmo Cosmo] from ''Sonic X''.
*'''Edolas''' — Wears the outfit of [https://fairytail.fandom.com/wiki/Lucy_Ashley Lucy Ashley], her counterpart from Edolas.
*'''Brown''' — A reference to his coloring in the ''Sonic the Hedgehog'' cartoons from the 1990s.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Lucy's hair as a wig, as well as her pink Fairy Tail insignia on his right hand.
Kirby gains a hat with Tails' ears and tuft of hair.


==Trivia==
==Trivia==
*Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.
*Outside of his moveset, Tails carries a few references to various ''Sonic'' titles:
**Tails is the only character to not use a [[revival platform]] after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D ''Sonic'' titles where the player can play as Sonic with an accompanying Tails.
***The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D ''Sonic'' death sound.
**Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in ''Sonic Heroes''.


=Tails=
=Sora=
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Tails<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Sora<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkTails.png|175px|Tails]]<br><br>[[File:SonicSymbol.svg|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkSora.png|175px|Sora]]<br>[[File:KingdomHeartsSymbol.svg|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Sonic the Hedgehog}}
{{!}}width="55%"{{!}}{{uv|Kingdom Hearts}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://sonic.fandom.com/wiki/Tornado Tornado]
{{!}}{{iw|khwiki|Trinity Limit}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://sonic.fandom.com/wiki/Planet_Wisp Planet Wisp]
{{!}}{{rollover|{{iw|khwiki|Twilight Town}}|If the stage pick were up to me|y}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
{{!}}[[Sora (SSBU)|APPARENTLY]]
|}
|}


{{cquote|Tails Joins the Flight!|cite=Introduction Tagline}}
{{cquote|Sora Opens the Door!|cite=Introduction tagline}}


'''Tails''' ({{ja|テイルス|Teirusu}}, ''Tails'') should have been made playable a long time ago. His current voice actresses from the ''Sonic'' series, {{iw|wikipedia|Colleen Villard}} in English, {{iw|wikipedia|Ryō Hirohashi}} in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian, would reprise their roles.
'''Sora''' ({{ja|ソラ|Sora}}, ''Sora'') is undoubtedly the most confusing character to ever exist in Disney media. {{iw|wikipedia|Haley Joel Osment}} and {{iw|wikipedia|Miyu Irino}}, Sora's recurring English and Japanese voice actors throughout the ''Kingdom Hearts'' series, would reprise their roles.


===Development Anecdote===
===Development Anecdote===
Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the ''Sonic'' series has in ''Smash''. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.
Sora, undoubtedly, had the longest and most intense work cycle of all of my characters. When I originally started to work on Sora, I wanted to watch a playthrough of ''Kingdom Hearts'' in order to get a feel for him; this was back in September of 2016, though I only started watching the playthrough in June of 2017, with the intent of getting the ''1.5 + 2.5 ReMix'' later on, but I never finished the playthrough, only watching a few episodes. Years later, in late August of 2019, I would end up buying said collection, along with ''2.8'' and ''III'' later on, and fully dove head-first into the series two weeks later in September of that same year, playing through each and every game from the first ''Kingdom Hearts'' all the way up to ''Kingdom Hearts III'' (except for ''Chain of Memories'' and ''Birth by Sleep'', later going back and visiting the former in a proper playthrough), and I made sure to complete the series first before finishing Sora's moveset in order to do him justice. As a result, Sora has been one of the most fun characters I've made a moveset for, due to being able to play the games alongside Sora's moveset making process, and also streaming myself playing the games on Twitch. It's an interesting and unique experience to play the games alongside the moveset making process, especially since, in the past, I've gone solely off of online research for characters and occasionally returning back to their source material, since I knew enough about them already to get a feel of how they could work as fighters, regardless of how familiar I was with their series.


===Reasons for inclusion/exclusion===
And now he's officially in the game. For that reason, I've removed the "reasons for inclusion/exclusion", but I'm still keeping this up, because this moveset took a lot of time and effort from me. This is just my take on how I would've done Sora if I was in Sakurai's shoes (and maybe had a bit more legal freedom).
*{{buff|Realistically speaking, Tails would get into ''Smash'' before Shadow.}}
*{{buff|The ''Sonic'' series needs more solid representation.}}
*{{nerf|He's a third-party character.}}
 
==Character description==
Tails first appeared in ''Sonic the Hedgehog 2'' as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.


==Attributes==
==Attributes==
Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.
Being a fellow character from [[Square Enix]], Sora shares similarities with {{SSBU|Hero}}, as both use an MP Gauge (with a maximum of 100 MP) and utilize a list of commands in one of their special moves to perform a variety of attacks. What sets Sora apart from Hero, however, is his usage of such. Sora utilizes a limited selection of spells that the player has access to at any given moment, rather than the randomly generated lists provided to Hero, and also uses them in his neutral special rather than his down special; his spell list is, in fact, the only move tied to his MP Gauge. Furthermore, his standard attacks do not increase the gauge; to counter this, Sora's MP Gauge will automatically turn pink and recharge over a set period of time after it has been depleted, similar to {{SSBU|Robin}}'s durability system, and reflecting a similar mechanic seen in ''Kingdom Hearts II'' and ''III''. His other special moves and general attacks utilize his Keyblade in varying ways, allowing for combo strings, reflecting the combo-based combat of the ''Kingdom Hearts'' series. Overall, while his movement may overall be slow and floaty, when he gets in to an opponent, his quick attacks and multi-hitting combos allow him to deal plenty of damage.


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! Move !! Name !! Damage !! Description
!!!Name!!Damage!!Description
|-
|-
! rowspan=3| [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| rowspan=3| || 1.5% || rowspan=3|Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from ''Sonic the Fighters''.
|rowspan=3| || 3% ||rowspan=3|Performs an arcing slash, followed by a stab forward, and finishing with an outward horizontal slash. Based on his standard combo in ''Kingdom Hearts''.
|-
|-
|1.5%
|3%
|-
|-
|1.2% (hits 1-3), 3.4% (hit 4)
|4%
|-
|-
! [[Forward tilt]]
![[Forward tilt]]
| ||3% (bomb), 12% (explosion) || Throws a bomb forward in an arc, which explodes on contact with the ground. Being hit by the bomb does not directly connect into the explosion itself, and any attack hitting the bomb will cause it to disappear. A reference to the main form of attack in ''Tails Adventure''.
| || 7% || Swings the Keyblade outward. Based on the second hit of the far away standard combo in ''Kingdom Hearts'', usable by the {{iw|khwiki|Combo Master}} ability.
|-
|-
! [[Up tilt]]
![[Up tilt]]
| || 10% || Flips, and uses his tails to boost himself upwards while kicking with both feet.
| {{iw|khwiki|Slapshot}}<br>({{ja|スラップショット|Surappushotto}}, ''Slapshot'') || 8% || Performs a quick uppercut with the Keyblade.
|-
|-
! [[Down tilt]]
![[Down tilt]]
| || 8% (close), 7% (far) || Sweeps his tails across the ground, though he only hits once.
| || 8% || Pokes the Keyblade downwards at the ground. Acts as a great combo starter.
|-
|-
! [[Dash attack]]
![[Dash attack]]
| || 6% (clean), 4% (late) || Curls up into a ball and boosts forward.
| {{iw|khwiki|Sliding Dash}}<br>({{ja|スライドダッシュ|Suraido Dasshu}}, ''Slide Dash'') || 10.5% || Propels himself forward, then swings the Keyblade to attack anyone within range.
|-
|-
! [[Forward smash]]
![[Forward smash]]
| [https://sonic.fandom.com/wiki/Magic_Hook Magic Hook]<br>({{ja|マジックフック|Majikku Fukku}}, ''Magic Hook'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from ''Sonic Battle''.
| {{iw|khwiki|Blitz}}<br>({{ja|ファイナルブレイク|Fainaru Bureiku}}, ''Final Break'') || {{ChargedSmashDmgSSBU|16}} || Performs a powerful overhead jump slash.
|-
|-
! [[Up smash]]
![[Up smash]]
| [https://sonic.fandom.com/wiki/Magic_Upper Magic Upper]<br>({{ja|マジックアッパー|Majikku Appā}}, ''Magic Upper'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist appears in front of Tails, punching upwards. Based on the attack of the same name from ''Sonic Battle''. When using the attack, it plays the spring sound effect from the same game.
| {{iw|khwiki|Ripple Drive}}<br>({{ja|リップルドライヴ|Rippuru Doraibu}}, ''Ripple Drive'') || {{ChargedSmashDmgSSBU|13}} || Slashes upwards with the Keyblade, creating a sphere of aura in the air.
|-
|-
! [[Down smash]]
![[Down smash]]
| || {{ChargedSmashDmgSSBU|15}} || Slams his tails on the ground on either side of him.
| {{iw|khwiki|Vicinity Break}}<br>({{ja|ラウンドブレイク|Raundo Bureiku}}, ''Round Break'') || {{ChargedSmashDmgSSBU|13}} (front), {{ChargedSmashDmgSSBU|15}} (back) || Performs a single 360° spin while swinging the Keyblade.
|-
|-
! [[Neutral aerial]]
![[Neutral aerial]]
| || {{ShortHopDmgSSBU|9}} (front), {{ShortHopDmgSSBU|7}} (back) || Swipes his tails in front of him, then behind him.
| || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|4}} (final hit) || Performs an arcing slash forward, followed by an upwards underhanded slash, and finishing with an outwards circular slash. Similar to {{SSBU|Bayonetta}}'s forward aerial, the combo only initiates with multiple presses of the button, and will also only activate if an opponent is hit by the first attack. The combo can also be interrupted with any of his aerials; should it be interrupted with his forward aerial, using this move again will continue from where the combo left off. Based on his aerial combo in ''Kingdom Hearts''.
|-
|-
! [[Forward aerial]]
![[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a dropkick.
| {{iw|khwiki|Horizontal Slash}}<br>({{ja|エアサイドスラッシュ|Ea Saido Surasshu}}, ''Air Side Slash'') || {{ShortHopDmgSSBU|1.5}} (first and second hits), {{ShortHopDmgSSBU|3}} (final hit) || Quickly slashes horizontally in front of him three times.
|-
|-
! [[Back aerial]]
![[Back aerial]]
| || {{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) || Swipes up and down with his tails five times, alternating between his left and right tail.
| || {{ShortHopDmgSSBU|10}} || Jabs the Keyblade behind him.
|-
|-
! [[Up aerial]]
![[Up aerial]]
| || {{ShortHopDmgSSBU|11}} || Spins his tails rapidly upwards. While similar to {{SSBU|Pit}}'s in terms of animation, the attack only hits once.
| {{iw|khwiki|Hurricane Winder}}<br>({{ja|ハリケーンピリオド|Harikēn Piriodo}}, ''Hurricane Period'') || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|6}} (final hit) || Flips and slashes upwards in the air three times.
|-
|-
! [[Down aerial]]
![[Down aerial]]
| [https://sonic.fandom.com/wiki/Tails_Dunk Tails Dunk]<br>({{ja|テイルスダンク|Teirusu Danku}}, ''Tails Dunk'') || {{ShortHopDmgSSBU|13}} || Swipes his tails downwards, meteor smashing anyone he hits. Based on the attack of the same name from ''Sonic Battle''.
| {{iw|khwiki|Aerial Slam}}<br>({{ja|エリアルスラム|Eriaru Suramu}}, ''Aerial Slam'') || {{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Flips and slashes his Keyblade down, meteor smashing anyone it hits within the sweetspot.
|-
|-
! [[Grab]]
![[Grab]]
| || &mdash; || Grabs the opponent with both hands.
| || &mdash; || Reaches with his left hand to grab an opponent.
|-
|-
! [[Pummel]]
![[Pummel]]
| || 1.3% || Knees the opponent.
| || 1.3% || Hits the opponent with the hilt of the Keyblade.
|-
|-
! [[Forward throw]]
![[Forward throw]]
| [https://sonic.fandom.com/wiki/Flick Flick]<br>({{ja|デコピン|Dekopin}}, {{rollover|''Dekopin''|A common Japanese action of scolding someone by flicking them on their forehead.|y}}) || 9% || A giant hand comes up in front of Tails to flick the opponent away.
| {{iw|khwiki|Ragnarok}}<br>({{ja|ラグナロク|Ragunaroku}}, ''Ragnarok'') || 5% (Keyblade), 10% (Ragnarok) || Knocks the opponent away with the Keyblade, before pointing it at them and firing off beams of energy that home in on the opponent. While a slow throw, it is also one of the most damaging. The opponent is also knocked away with the first hit in such a way that they will always be hit by the beams of energy; however, the throw can be interrupted by other players, which will cause the combo to drop.
|-
|-
! [[Back throw]]
![[Back throw]]
| || 9% (throw), 8% (collateral) || Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in ''Sonic Heroes''.
| {{iw|khwiki|Blow-off}}<br>({{ja|ブロウオフ|Burou Ofu}}, ''Blowoff'') || 11% (throw), 8% (collateral) || With the opponent on the Keyblade, Sora quickly spins around in a circle and tosses the opponent behind him.
|-
|-
! [[Up throw]]
![[Up throw]]
| || 3% (kick), 4% (tails) || Performs a flip kick, then knocks the opponent away with his tails while still flipping.
| || 7% || Performs a flip kick. A reference to an attack seen in the combo string while in {{iw|khwiki|Blitz Form}} in ''Kingdom Hearts III''.
|-
|-
! [[Down throw]]
![[Down throw]]
| || 11% || Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from ''Sonic the Fighters''.
| {{iw|khwiki|Finishing Leap}}<br>({{ja|フィニッシュライズ|Finisshu Raizu}}, ''Finish Rise'') || 9% || Thrusts the Keyblade downwards towards the ground and creates an explosion of energy, launching both him and the opponent into the air.
|-
|-
! [[Floor attack]] (front)
![[Floor attack]] (front)
| || 7% || Spin Dashes around in a circular motion while getting up.
| || 7% || Slashes in front of himself and then behind himself.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Performs a legsweep while getting up.
| || 7% || Slashes in front of himself and then behind himself.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Performs a legsweep while getting up.
| || 5% || Slashes in front of himself and then behind himself.
|-
|-
! [[Edge attack]]
![[Edge attack]]
| || 9% || Sweeps his tails across the floor, spinning his way back up.
| || 9% || Climbs up and swings the Keyblade forward.
|-
|-
! [[Neutral special]]
![[Neutral special]]
| [https://sonic.fandom.com/wiki/Energy_Ball Energy Ball]<br>({{ja|エナジーボール|Enajībōru}}, ''Energy Ball'') || 9% || Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. In both cases, the projectile can additionally be aimed in 8 directions.
| {{iw|khwiki|Magic}}<br>({{ja|まほう|Mahō}}, ''Magic'') || (see below) || Opens up a menu, and is able to use a spell out of a set list. If the player holds the L button and presses the B button along with pressing the control stick up, left, right, or down, he will instead perform a specific spell, set on the character select screen.
|-
|-
! [[Side special]]
![[Side special]]
| [https://sonic.fandom.com/wiki/Tail_Swipe Tail Swipe]<br>({{ja|シッポ攻撃|Shippo kōgeki}}, ''Tail Attack'') || 3% (normal), 14% (Super Tail Swipe) || Spins and swipes his tails in front of him three times. If the button is repeatedly mashed, the move becomes the '''Rapid Tails Attack''' ({{ja|連続シッポ回転攻撃|Renzoku shippo kaiten kōgeki}}, ''Continuous Tail Rotation Attack''), where he spins and hits multiple times, lasting about as long as a standard rapid jab; if the move is inputted like a smash attack, the move becomes the '''Super Tail Swipe''' ({{ja|スーパーシッポ攻撃|Sūpā shippo kōgeki}}, ''Super Tail Attack''), where he spins and hits only once, but the swipe is much more powerful.
| {{iw|khwiki|Strike Raid}}<br>({{ja|ストライクレイド|Sutoraiku Reido}}, ''Strike Raid'') || 9% (initial), 7% (returning) || Throws the Keyblade forward and out of his hand, like a boomerang. Has super armor during startup and while the Keyblade is moving forward, but not upon the return.
|-
|-
! [[Up special]]
![[Up special]]
| [https://sonic.fandom.com/wiki/Propeller_Flying Propellor Flying]<br>({{ja|プロペラ飛行|Puropera hikō}}, ''Propeller Flight'') || 6% (per boost) || Spins his two tails rapidly, allowing him to fly into the air for a period of time. Pressing the special button causes him to rise, though the quicker the button is pressed, the quicker he will tire out and descend while panting, and the player will be unable to perform another action until then. The player can also air dodge out of the move, though they will be unable to use it again until he touches the ground.
| [[Aerial Sweep]]<br>({{ja|エリアルスイープ|Eriaru Suīpu}}, ''Aerial Sweep'') || 5% (first and second hits), 7% (final hit) || Rises upwards and spins the Keyblade around him, hitting three times. It also does not leave Sora helpless should he hit an opponent, allowing him to transition into other attacks, though he is unable to use the move repeatedly.
|-
|-
! [[Down special]]
![[Down special]]
| [[Spin Charge|Spin Dash]]<br>({{ja|スピンダッシュ|Supindasshu}}, ''Spin Dash'') || 1.5%-2.3% (loop), 4% (last hit), 6% (jump) || Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash.
| {{iw|khwiki|Flowmotion}}<br>({{ja|フリーフローアクション|Furīfurō Akushon}}, ''Freeflow Action'') || 0% (boost), 3% (hits 1-4, Kick Dive), 9% (final hit, Kick Dive) || Becomes covered in a pink glow, and shoots off in a direction (diagonally upwards if he is on the ground, diagonally downwards if he is in the air). If he touches a platform, wall, or ceiling, he will bounce off and will only boost if the player presses the button again shortly after. While boosting, he can slightly shift his direction. If the player presses the attack button during a boost, he will perform the '''Kick Dive''' ({{ja|キックダイブ|Kikku Daibu}}, ''Kick Dive''), a multihitting spin that homes in on an opponent that leads into a strike downwards.
|-
|-
! [[Final Smash]]
![[Final Smash]]
| [https://sonic.fandom.com/wiki/Tornado Tornado]<br>({{ja|トルネード|Torunēdo}}, ''Tornado'') || 20% (Tornado), 2% (per shot) || Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away.
| {{iw|khwiki|Trinity Limit}}<br>({{ja|トリニティリミット|Toriniti Rimitto}}, ''Trinity Limit'') || 3% (trapping hit), 20% (Donald), 15% (Goofy), 2% (per hit, Sora), 3% (per hit, final attack), 5% (launcher) || Catching any opponents within range in a gleam of light, Sora calls out to [https://disney.fandom.com/wiki/Donald_Duck Donald] or [https://disney.fandom.com/wiki/Goofy Goofy], before the opponent is transported to an open area, and either Donald or Goofy (depending on who was called first) will appear first to attack. Donald will attack by shooting fireworks at the opponent, and Goofy will attack by charging up and unleashing a shield bash attack; regardless of who hits first, both attacks will be used, before Sora attacks multiple times, and the attack finishes with the three of them attacking in unison by creating a multihitting orb of light, before launching the opponents away.
 
Unique to this move is the use of {{iw|khwiki|Reaction Command}}s. The B button will flash on-screen when Donald, Goofy, Sora, and the three of them together each appear; if the button is not pressed during the limited amount of time it is present, the Final Smash will prematurely end, with the character(s) reacting poorly.
|}
 
{|class="wikitable sortable"
!Spell!!MP Cost!!Damage!!Description
|-
|{{iw|khwiki|Fire}} ({{ja|ファイア|Faia}}, ''Fire'')||10||3% (first two hits), 5% (final hit)||Creates a rotating ring of flames surrounding Sora, hitting opponents three times.
|-
|{{iw|khwiki|Blizzard}} ({{ja|ブリザド|Burizado}}, ''Blizzard'')||12||8%||Fires a crystal of ice from the Keyblade that has the potential to freeze opponents. After usage close to the ground, the crystal will leave a trail of ice; if the player aims Flowmotion at it, Sora will ride on the trail.
|-
|{{iw|khwiki|Thunder}} ({{ja|サンダー|Sandā}}, ''Thunder'')||15||9% (bolt), 5% (outside range)||A bolt of lightning comes down from above, and a small sphere of electricity appears around it. Can home in on the nearest opponent, but will appear in front of Sora if no one is in immediate range.
|-
|{{iw|khwiki|Cure}} ({{ja|ケアル|Kearu}}, ''Cure'')||All||&mdash;||Heals Sora by a percentage halving how much MP he has left. It heals him gradually during the animation (which lasts for 90 frames), but if he is hit in the middle of it, the animation and healing will stop.
|-
|{{iw|khwiki|Aero}} ({{ja|エアロ|Earo}}, ''Aero'')||13||6% (initial blast), 9% (launch)||Creates a tornado of wind in front of Sora that traps opponents and spins them around, dealing damage at the end to launch them. The opponents can attack in the tornado, however. A non-damaging vortex is left over temporarily for six seconds, which Sora (and anyone else) can use to leap into the air, though once it is used, it will disappear.
|-
|{{iw|khwiki|Magnet}} ({{ja|マグネ|Magune}}, ''Magnet'')||30||5%||Creates an orb of energy that knocks and pulls opponents in and spins them around for three seconds. While the orb itself deals no damage, knocking opponents into the orb with attacks will cause them to be damaged as they get sucked in again.
|-
|{{iw|khwiki|Reflect}} ({{ja|リフレク|Rifureku}}, ''Reflec'')||10||2% (activation), 1.5× (reflected projectiles)||Creates a temporary barrier around Sora that only appears for two seconds, and reflects any projectiles outside of it. Sora cannot move while the barrier is active, much like [[Reflector (Falco)|Falco's Reflector]]. A projectile fired inside the barrier will not be reflected.
|-
|{{iw|khwiki|Water}} ({{ja|ウォータ|Wōta}}, ''Water'')||11||6% (barrier), 7% (projectile)||Creates a barrier of water that briefly appears around Sora and protects him from attacks, before firing off a projectile of water that homes in on opponents. If an opponent is not within immediate range, the projectile will simply fire in an arc (about as high as Sora) before landing and splashing on the ground.
|}
|}


===On-Screen Appearance===
Flies down while spinning his tails, before waving at the screen.
===Taunts===
===Taunts===
*'''Up taunt''': Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for ''Sonic Adventure 2''.
*'''Up taunt''': Tosses his Keyblade into the air, letting it spin vertically, before catching it and posing. Resembles his giant chest opening animation.
*'''Side taunt''': Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from ''Sonic Advance 2''.
*'''Side taunt''': Flips and stands on his Keyblade, spinning around, before posing. Based on Trinity Limit's animation in the original ''Kingdom Hearts''.
*'''Down taunt''': Pulls out the Miles Electric and tinkers with it, before putting it away.
*'''Down taunt''': Holds his hand to his chest and shouts, "Give me strength!" ({{ja|俺に力を!|Ore ni chikara o!}}, ''Give power to me!'') Based on his recurring Summon animation.


===Idle poses===
===On-screen appearance===
*Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from ''Sonic the Hedgehog 2''.
Dives onto the stage at an angle, before rolling into position.
*Looks behind him and slowly spins his tails.


===Victory poses===
===Idle Poses===
*'''Left:''' Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from ''Sonic Advance 3''.
Uniquely, Sora has two different idle stances: one where he is standing upright, and one where he is more slouched over in a combat-ready stance. In the former, his idle animation will be placing his hands behind his head, while in the latter, his idle animation will be looking around. Sora enters the latter animation when an attack button is pressed, and will return to the former after remaining idle, with the Keyblade disappearing shortly after.
**''If {{SSBU|Sonic}} was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."''
**''If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"''
**''If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"''
*'''Up:''' Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!". Combines aspects of animations from ''Sonic Advance'', ''Sonic Advance 2'', and ''Sonic Mania''.
*'''Right:''' Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!".


===Victory fanfare===
===Crowd cheer===
[https://www.youtube.com/watch?v=235PCFppvts The Level Clear music from ''Sonic Mania''], itself being a remix of the Level Clear music from ''Sonic the Hedgehog 3''.
So - ra!


==Alternate costumes==
===Victory Poses===
*'''Default''' — Based on his appearance in recent ''Sonic'' titles.
*'''Left:''' The ground shows a crown outlined in light surrounding Sora, and a [[Smash Ball]] shoots a beam of light into the sky to reveal a keyhole, and Sora leaps back and points his Keyblade up to the keyhole to shoot a beam of light from the Keyblade into it, and the screen flashes (in tandem with Sora's name appearing on-screen), before the camera returns to Sora, holding the pose of his Keyblade pointed upwards.
*'''Blue''' — Based on the coloring of [[Sonic the Hedgehog]].
*'''Up:''' Tosses his Keyblade up in the air, and then catches it and points it forward. Donald and Goofy appear alongside him, with Donald flipping before spinning and posing with his magic staff, and Goofy rolling his shield on his arms before grabbing it and posing. One of the three will speak during the victory pose, with whoever is speaking being chosen at random. Sora will say "That's the power of the Keyblade!" ({{ja|キーブレードの力よ!|Kīburēdo no chikara yo!}}, ''The power of the Keyblade!''), Donald will say, "Take that!" ({{ja|くらえ!|Kurae!}}, ''Take that!''), and Goofy will say, "We did it!" ({{ja|やった!|Yatta!}}, ''Hooray!'').
*'''Yellow''' — Based on the coloring of [https://sonic.fandom.com/wiki/Ray_the_Flying_Squirrel Ray the Flying Squirrel].
*'''Up:''' A swarm of Heartless cover the area, with Sora quickly disposing of them by use of the [[Sonic Blade]] attack, and his name shows when the last one is defeated. After this, the Keyblade disappears and he puts his hands behind his head.
*'''White''' — Based on the coloring of [https://sonic.fandom.com/wiki/Cream_the_Rabbit Cream the Rabbit].
*'''Orange''' — Based on the coloring of [https://sonic.fandom.com/wiki/Marine_the_Raccoon Marine the Raccoon].
*'''Black''' — Based on the coloring of [https://sonic.fandom.com/wiki/Charmy_Bee Charmy Bee].
*'''Green''' — Based on the coloring of [https://sonic.fandom.com/wiki/Cosmo Cosmo] from ''Sonic X''.
*'''Brown''' A reference to his coloring in the ''Sonic the Hedgehog'' cartoons from the 1990s.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
===Victory Fanfare===
Kirby gains a hat with Tail's ears and tuft of hair.
An excerpt from [https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean], the main theme to the original ''Kingdom Hearts'' and a recurring theme throughout the series. It more closely resembles the [https://www.youtube.com/watch?v=KGidvt4NTPI orchestral version] of the theme.


==Trivia==
==Classic Mode: Darkness, Darkness, Darkness==
*Outside of his moveset, Tails carries a few references to various ''Sonic'' titles:
All of Sora's opponents are villains in their respective universes, referencing how Sora travels to different Disney worlds to defeat either the Heartless or the villains in each world to save the characters; he fights alongside the main protagonist from each world, referencing the fact that he can gain a party member from each world while in said world. The name is in reference to the memes surrounding the ''Kingdom Hearts'' series and its repeated use of the word "darkness".
**Tails is the only character to not use a [[revival platform]] after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D ''Sonic'' titles where the player can play as Sonic with an accompanying Tails.
***The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D ''Sonic'' death sound.
**Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in ''Sonic Heroes''.


=Sora=
{|class="wikitable sortable" style="text-align:center"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
!Round!!Opponent!!Stage!!Music!!Notes
|-  
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Sora<small><br>in ''Super Smash Bros.''</small>
|1||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''||The music choice references the fact that ''Kingdom Hearts'' series composer Yoko Shimomura also composed for the ''Mario & Luigi'' games.<br><br>{{CharHead|Mario|SSBU|hsize=20px}} serves as a CPU ally.
|-
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''[https://www.youtube.com/watch?v=QgwPXFuOQC8 The Encounter]''||{{CharHead|Link|SSBU|hsize=20px}} serves as a CPU ally.
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkSora.png|175px|Sora]]<br><br>[[File:KingdomHeartsSymbol.svg|50px]]
|3||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Norfair]]||''[https://www.youtube.com/watch?v=HtKM9ACUheg The Fight for My Friends]''||{{CharHead|Samus|SSBU|hsize=20px}} serves as a CPU ally.
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Kingdom Hearts}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}{{iw|khwiki|Trinity Limit}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}{{rollover|{{iw|khwiki|Twilight Town}}|If the stage pick were up to me|y}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}[[Sora (SSBU)|APPARENTLY]]
|}
 
{{cquote|Sora Opens the Door!|cite=Introduction tagline}}
 
'''Sora''' ({{ja|ソラ|Sora}}, ''Sora'') is undoubtedly the most confusing character to ever exist in Disney media. {{iw|wikipedia|Haley Joel Osment}} and {{iw|wikipedia|Miyu Irino}}, Sora's recurring English and Japanese voice actors throughout the ''Kingdom Hearts'' series, would reprise their roles.
 
===Development Anecdote===
Sora, undoubtedly, had the longest and most intense work cycle of all of my characters. When I originally started to work on Sora, I wanted to watch a playthrough of ''Kingdom Hearts'' in order to get a feel for him; this was back in September of 2016, though I only started watching the playthrough in June of 2017, with the intent of getting the ''1.5 + 2.5 ReMix'' later on, but I never finished the playthrough, only watching a few episodes. Years later, in late August of 2019, I would end up buying said collection, along with ''2.8'' and ''III'' later on, and fully dove head-first into the series two weeks later in September of that same year, playing through each and every game from the first ''Kingdom Hearts'' all the way up to ''Kingdom Hearts III'' (except for ''Chain of Memories'' and ''Birth by Sleep'', later going back and visiting the former in a proper playthrough), and I made sure to complete the series first before finishing Sora's moveset in order to do him justice. As a result, Sora has been one of the most fun characters I've made a moveset for, due to being able to play the games alongside Sora's moveset making process, and also streaming myself playing the games on Twitch. It's an interesting and unique experience to play the games alongside the moveset making process, especially since, in the past, I've gone solely off of online research for characters and occasionally returning back to their source material, since I knew enough about them already to get a feel of how they could work as fighters, regardless of how familiar I was with their series.
 
And now he's officially in the game. For that reason, I've removed the "reasons for inclusion/exclusion", but I'm still keeping this up, because this moveset took a lot of time and effort from me. This is just my take on how I would've done Sora if I was in Sakurai's shoes (and maybe had a bit more legal freedom).
 
==Attributes==
Being a fellow character from [[Square Enix]], Sora shares similarities with {{SSBU|Hero}}, as both use an MP Gauge (with a maximum of 100 MP) and utilize a list of commands in one of their special moves to perform a variety of attacks. What sets Sora apart from Hero, however, is his usage of such. Sora utilizes a limited selection of spells that the player has access to at any given moment, rather than the randomly generated lists provided to Hero, and also uses them in his neutral special rather than his down special; his spell list is, in fact, the only move tied to his MP Gauge. Furthermore, his standard attacks do not increase the gauge; to counter this, Sora's MP Gauge will automatically turn pink and recharge over a set period of time after it has been depleted, similar to {{SSBU|Robin}}'s durability system, and reflecting a similar mechanic seen in ''Kingdom Hearts II'' and ''III''. His other special moves and general attacks utilize his Keyblade in varying ways, allowing for combo strings, reflecting the combo-based combat of the ''Kingdom Hearts'' series. Overall, while his movement may overall be slow and floaty, when he gets in to an opponent, his quick attacks and multi-hitting combos allow him to deal plenty of damage.
 
==Moveset==
{|class="wikitable"
!!!Name!!Damage!!Description
|-
|-
![[Neutral attack]]
|4||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Kongo Jungle]]||''[https://www.youtube.com/watch?v=OTDWUirvNXk Rowdy Rumble]''||{{CharHead|Donkey Kong|SSBU|hsize=20px}} serves as a CPU ally.
| || 3% (first and second hits), 4% (final hit) || Performs an arcing slash, followed by a stab forward, and finishing with an outward horizontal slash. Based on his standard combo in ''Kingdom Hearts''.
|-
|-
![[Forward tilt]]
|5||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Lylat Cruise]]||''[https://www.youtube.com/watch?v=ggOhMaADa7A The Deep End]''||{{CharHead|Fox|SSBU|hsize=20px}} serves as a CPU ally.
| || 7% || Swings the Keyblade outward. Based on the second hit of the far away standard combo in ''Kingdom Hearts'', usable by the {{iw|khwiki|Combo Master}} ability.
|-
|-
![[Up tilt]]
|6||{{CharHead|Sephiroth|SSBU|hsize=20px}}||[[Northern Cave]]||''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}''||{{CharHead|Cloud|SSBU|hsize=20px}} serves as a CPU ally.
| {{iw|khwiki|Slapshot}}<br>({{ja|スラップショット|Surappushotto}}, ''Slapshot'') || 8% || Performs a quick uppercut with the Keyblade.
|-
|-
![[Down tilt]]
|colspan="6"|Bonus Stage
| || 8% || Pokes the Keyblade downwards at the ground. Acts as a great combo starter.
|-
|-
![[Dash attack]]
|Final||[[Master Hand]] and [[Crazy Hand]]||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=k1UzvqV63UA A Fight to the Death]''||References the fact that several ''Kingdom Hearts'' battles have either multiple opponents, or one opponent with different health bars for different parts of their body.
| {{iw|khwiki|Sliding Dash}}<br>({{ja|スライドダッシュ|Suraido Dasshu}}, ''Slide Dash'') || 10.5% || Propels himself forward, then swings the Keyblade to attack anyone within range.
 
{{CharHead|Duck Hunt|SSBU|hsize=20px}} serves as a CPU ally, simultaneously representing Goofy (a dog) and Donald (a duck), Sora's party members and allies throughout the ''Kingdom Hearts'' series.
|}
 
[[Credits]] roll after completing Classic Mode. Completing it as Sora has ''[https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean]'' accompany the credits.
 
==Alternate costumes==
*'''Default''' — Based on his appearance in ''Kingdom Hearts II''.
*'''Red''' — Based on his {{iw|khwiki|Valor Form}} from ''Kingdom Hearts II''.
*'''Blue''' — Based on his {{iw|khwiki|Wisdom Form}} from ''Kingdom Hearts II''.
*'''Yellow''' — Based on his {{iw|khwiki|Master Form}} from ''Kingdom Hearts II''.
*'''White''' — Based on his {{iw|khwiki|Final Form}} from ''Kingdom Hearts II''.
*'''Black''' — Based on his {{iw|khwiki|AntiForm}} from ''Kingdom Hearts II''.
*'''Original''' — Based on his {{iw|khwiki|Limit Form}} from ''Kingdom Hearts II'', which, in turn, is based on [[khwiki:File:Sora (KH) (Art).png|his appearance]] in the original ''Kingdom Hearts''.
*'''Gray''' — Based on {{iw|khwiki|Riku}}.
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Sora's hair, and materializes a copy of the Kingdom Key upon using Magic.
 
==Trivia==
*Sora carries a multitude of references to the ''Kingdom Hearts'' franchise even outside of his moveset:
**Much like several other third-party characters, his attacks utilize the same sounds from throughout the ''Kingdom Hearts'' series.
**He carries [[barrel]]s vertically instead of horizontally, referencing how he does so in the original ''Kingdom Hearts''.
***He also carries both barrels and [[crate]]s over his head, similar to {{SSBU|Donkey Kong}}, referencing how he does the same in the original ''Kingdom Hearts'' as well.
**His tagline references a line shown after the first boss fight in the original ''Kingdom Hearts'': "You are the one who will open the door."
**His forward rolling animation is a reference to his {{iw|khwiki|Dodge Roll}} technique, while his backwards rolling animation is a reference to Aqua's {{iw|khwiki|Cartwheel}} technique.
**His air dodge animation, fittingly, uses his {{iw|khwiki|Aerial Dodge}} animation from the original ''Kingdom Hearts'' and ''Kingdom Hearts II''.
**His perfect shield animation replicates his blocking animation from ''Kingdom Hearts II''.
**His regular jumping animation replicates his jump animation from the original ''Kingdom Hearts'', his double jump animation replicates his jumping animation from ''Kingdom Hearts III'', and his backwards jump animation replicates his jumping animation from ''Kingdom Hearts II''.
**If he [[tech]]s, the {{iw|khwiki|Aerial Recovery}} sound effect will accompany the action.
**His on-screen appearance is based on a mechanic in ''Kingdom Hearts III'', where, when falling from high distances, he will change to a skydiving position.
**His unique idle animations reference his idle stances throughout the ''Kingdom Hearts'' series; both of his idle animations come directly from the series as well, with his looking around animation being a series staple, and his hands animation coming from ''Kingdom Hearts III''.
**His first victory pose is an abridged version of the keyhole unlocking animation from ''Kingdom Hearts II''. It uses a [[Smash Ball]] to represent the {{uv|Super Smash Bros.}} universe, much like each Disney world having its own item serving as its keyhole in disguise.
**While his second victory pose is based on his chest opening animation, his quote, along with Donald and Goofy's poses and quotes, come from the various victory animations from the original ''Kingdom Hearts'' while in the Olympus Coliseum, the recurring world based on ''{{iw|wikipedia|Hercules|1997 film}}''.
**If he is touching a wall and uses any Keyblade-based attack, the Keyblade will clink against the wall and knock him back, and the attack will fail, a trait unique to him that replicates a similar occurrence in the ''Kingdom Hearts'' series. This will not occur, however, if he is touching an opponent who is touching a wall.
***Furthermore, if he clangs with an attack, the action will be accompanied by the ''Kingdom Hearts'' clang sound effect, regardless of what type of attack he clangs with.
 
=AGES=
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | AGES<small><br>in ''Super Smash Bros.''</small>
|-
|-
![[Forward smash]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAGES.png|250px|AGES]]<br>[[File:AidanzapunkSegaAgesSymbol.png|50px]]
| {{iw|khwiki|Blitz}}<br>({{ja|ファイナルブレイク|Fainaru Bureiku}}, ''Final Break'') || {{ChargedSmashDmgSSBU|16}} || Performs a powerful overhead jump slash.
{{!}}-
|-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
![[Up smash]]
{{!}}width="55%"{{!}}''{{iw|wikipedia|Sega Ages}}''
| {{iw|khwiki|Ripple Drive}}<br>({{ja|リップルドライヴ|Rippuru Doraibu}}, ''Ripple Drive'') || {{ChargedSmashDmgSSBU|13}} || Slashes upwards with the Keyblade, creating a sphere of aura in the air.
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
![[Down smash]]
{{!}}[https://kidchameleon.fandom.com/wiki/Wild_Side Wild Side]
| {{iw|khwiki|Vicinity Break}}<br>({{ja|ラウンドブレイク|Raundo Bureiku}}, ''Round Break'') || {{ChargedSmashDmgSSBU|13}} (front), {{ChargedSmashDmgSSBU|15}} (back) || Performs a single 360° spin while swinging the Keyblade.
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
![[Neutral aerial]]
{{!}}{{iw|wikipedia|Bonanza Bros.}}
| || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|4}} (final hit) || Performs an arcing slash forward, followed by an upwards underhanded slash, and finishing with an outwards circular slash. Similar to {{SSBU|Bayonetta}}'s forward aerial, the combo only initiates with multiple presses of the button, and will also only activate if an opponent is hit by the first attack. The combo can also be interrupted with any of his aerials; should it be interrupted with his forward aerial, using this move again will continue from where the combo left off. Based on his aerial combo in ''Kingdom Hearts''.
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
![[Forward aerial]]
{{!}}LOL no
| {{iw|khwiki|Horizontal Slash}}<br>({{ja|エアサイドスラッシュ|Ea Saido Surasshu}}, ''Air Side Slash'') || {{ShortHopDmgSSBU|1.5}} (first and second hits), {{ShortHopDmgSSBU|3}} (final hit) || Quickly slashes horizontally in front of him three times.
|}
|-
 
![[Back aerial]]
{{cquote|AGES Does What Nintendon't!|cite=Introduction Tagline}}
| || {{ShortHopDmgSSBU|10}} || Jabs the Keyblade behind him.
 
|-
'''AGES''' ({{ja|AGES|Eijisu}}, ''AGES'') is a Dreamcast VMU that was turned into a playable character in ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', and I decided to make a ''Smash Bros.'' moveset for it. Though AGES itself would remain voiceless, it would communicate via sound effects and voice clips from various Sega titles.
![[Up aerial]]
 
| {{iw|khwiki|Hurricane Winder}}<br>({{ja|ハリケーンピリオド|Harikēn Piriodo}}, ''Hurricane Period'') || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|6}} (final hit) || Flips and slashes upwards in the air three times.
===Development Anecdote===
My initial idea for giving AGES a moveset stemmed from remembering that the Hornet from ''{{iw|wikipedia|Daytona USA}}'' made a hilarious cameo as a legitimate playable character in ''{{iw|wikipedia|Fighters Megamix}}'', and I already knew AGES was a transforming character representing Sega's history from ''Racing Transformed'', and I wanted to expand on the idea to turn it into a fully fledged moveset, especially since [[Bandai Namco]], [[SNK]], and (obviously) [[Nintendo]] have tons of references to all their legacies and franchises outside of the main ones, while Sega's kinda just...overshadowed in ''Smash'', in my opinion, when they have a ton of old stuff that people still fondly remember to this day. I initially planned on playing just a few games that I was familiar with through the Sega crossover games (including ''Racing Transformed'') to make the moveset. ...And then Sega said, "hey, we're old, have some games on sale." So I bought the ''{{iw|wikipedia|Sega Genesis Classics}}'' collection and several Dreamcast titles, and was able to dive deep into Sega's rich history and include references to a plethora of titles.
 
===Reasons for inclusion/exclusion===
*{{buff|I feel like Sega, as a whole, needs more love in Smash. Yea, it has three franchises in the game already (four if you count the Assist Trophy), but one of them is represented poorly, one of them is only Sega by IP ownership, one of them technically isn't even a Sega character at all, and the Assist Trophy doesn't exactly have much going for it otherwise.}}
*{{buff|I mean, come on. Who ''wouldn't'' want to play as a VMU?}}
*{{nerf|It's not just a third-party character, it's a third-party piece of technology. With a bunch of other third-party characters appearing in the moveset.}}
 
==Character description==
In 1999, [[Sega]] released their fifth and final console, the {{iw|wikipedia|Dreamcast}}. It was to be Sega's answer to the [[Nintendo 64]], primarily showcased in its launch title being their mascot's answer to ''{{iw|mariowiki|Super Mario 64}}'': ''{{iw|wikipedia|Sonic Adventure}}''. Multiple titles would be then on released on the Dreamcast, even after its discontinuation a mere three years after it had been released. However, many factors, including the competition between the [[Nintendo GameCube]], PlayStation 2, and the then-upcoming Xbox, caused Sega to drop out of the console race entirely, releasing its future games on other platforms as a third-party developer.
 
However, one of the more unique features of the Dreamcast was its Visual Memory Unit, or {{iw|wikipedia|VMU}} for short. It doubled as a memory card for the Dreamcast and a miniature {{iw|wikipedia|tamagotchi}}-like gaming device outside of the console, and worked whether it was connected to the console or not. Multiple games made use of it: the beloved Chao Adventure minigames tied to ''Sonic Adventure'' and ''Sonic Adventure 2'', as well as the Pinta's Quest minigame tied to ''Skies of Arcadia'', let players continue playing the aforementioned titles to an extent outside of the console, while games like ''Carrier'' and ''Resident Evil CODE:Veronica'' showed the player's health condition and other traditional UI elements on the VMU's screen. Though it only held a mere 1 megabyte of memory storage (a number that was later surpassed by the PlayStation 2's 8 megabyte memory card), the VMU was still praised for its uniqueness, with critique lying in the lack of proper usage in other titles and the device's short battery life (which was only exacerbated by the system's minigames).
 
In 2012, Sega released ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', a sequel to the previous ''{{iw|wikipedia|Sonic & Sega All-Stars Racing}}'' that featured multiple new characters, stages, and gameplay elements, including seamless transitions between land, sky, and sea. Amongst the new additions to the cast was a Dreamcast VMU dubbed "AGES" ("SEGA" backwards), which took the form of the Hornet from ''{{iw|wikipedia|Daytona USA}}'' on the ground, an [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]] (referencing ''{{iw|wikipedia|After Burner}}'') in the air, and a Dreamcast controller in the water. Though the character has yet to make another appearance since, it still served as a generous reference to Sega's past titles, with its home racetrack, dubbed "Race of Ages", similarly featuring numerous cameos by other Sega characters (many of whom appeared in ''Sonic & Sega All-Stars Racing'', but did not return as playable characters in ''Racing Transformed'').
 
==Attributes==
AGES serves as a tribute to Sega and their various properties, evidenced by the fact that its default form is a {{iw|wikipedia|Dreamcast}} {{iw|wikipedia|VMU}}, and its name is "SEGA" spelled backwards. Much like how {{SSBU|Mr. Game & Watch}} transforms into the various characters who appeared in the ''Game & Watch'' titles, so too does AGES, transforming into various items and characters from different Sega games across the ages.
 
==Moveset==
{|class="wikitable"
!Move!!Name!!Damage!!Description
|-
|-
![[Down aerial]]
!rowspan=3|[[Neutral attack]]
| {{iw|khwiki|Aerial Slam}}<br>({{ja|エリアルスラム|Eriaru Suramu}}, ''Aerial Slam'') || {{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Flips and slashes his Keyblade down, meteor smashing anyone it hits within the sweetspot.
|rowspan=3| || 2% ||rowspan=3|Bashes its head downwards, then upwards, then follows up with a body thrust forward.
|-
|-
![[Grab]]
|2%
| || &mdash; || Reaches with his left hand to grab an opponent.
|-
|-
![[Pummel]]
|4%
| || 1.3% || Hits the opponent with the hilt of the Keyblade.
|-
|-
![[Forward throw]]
! [[Forward tilt]]
| {{iw|khwiki|Ragnarok}}<br>({{ja|ラグナロク|Ragunaroku}}, ''Ragnarok'') || 5% (Keyblade), 10% (Ragnarok) || Knocks the opponent away with the Keyblade, before pointing it at them and firing off beams of energy that home in on the opponent. While a slow throw, it is also one of the most damaging. The opponent is also knocked away with the first hit in such a way that they will always be hit by the beams of energy; however, the throw can be interrupted by other players, which will cause the combo to drop.
| || 8% || Transforms into Alex Kidd and throws a punch. Based on the standard attack from ''Alex Kidd in Miracle World''.
|-
|-
![[Back throw]]
! [[Up tilt]]
| {{iw|khwiki|Blow-off}}<br>({{ja|ブロウオフ|Burou Ofu}}, ''Blowoff'') || 11% (throw), 8% (collateral) || With the opponent on the Keyblade, Sora quickly spins around in a circle and tosses the opponent behind him.
| || 3% (first hit), 5% (second hit) || Transforms into the Hornet from ''Daytona USA'', and punches upwards with its two front tires, hitting twice. A double reference, as the Hornet was featured as a playable character in ''Fighters Megamix'', with the attack based on one of the Hornet's moves.
|-
|-
![[Up throw]]
! [[Down tilt]]
| || 7% || Performs a flip kick. A reference to an attack seen in the combo string while in {{iw|khwiki|Blitz Form}} in ''Kingdom Hearts III''.
| || 10% || Turns into Billy Hatcher's egg and rolls forward.
|-
|-
![[Down throw]]
! [[Dash attack]]
| {{iw|khwiki|Finishing Leap}}<br>({{ja|フィニッシュライズ|Finisshu Raizu}}, ''Finish Rise'') || 9% || Thrusts the Keyblade downwards towards the ground and creates an explosion of energy, launching both him and the opponent into the air.
| || 9% || Transforms into Joe Musashi and performs a leaping strike. Based on the dash attack from ''Shinobi III''.
|-
|-
![[Floor attack]] (front)
! [[Forward smash]]
| || 7% || Slashes in front of himself and then behind himself.
| || {{ChargedSmashDmgSSBU|0.2}} (looping hit), {{ChargedSmashDmgSSBU|12}} (final hit)||Turns into a sized up spray paint can from ''Jet Set Radio'' and sprays forward. Though it acts as a multihitting move, only the final hit has knockback.
|-
|-
!Floor attack (back)
! [[Up smash]]
| || 7% || Slashes in front of himself and then behind himself.
| || {{ChargedSmashDmgSSBU|14}} || Transforms into Ryo Hazuki's forklift from ''Shenmue'', and forcefully thrusts the forks upward.
|-
|-
!Floor attack (trip)
! [[Down smash]]
| || 5% || Slashes in front of himself and then behind himself.
| || {{ChargedSmashDmgSSBU|15}} || Turns into two randomly colored Puyos from ''PuyoPuyo'' (either red, yellow, green, blue, or purple), and falls downward quickly.
|-
|-
![[Edge attack]]
! [[Neutral aerial]]
| || 9% || Climbs up and swings the Keyblade forward.
| || {{ShortHopDmgSSBU|3}} (first two hits), {{ShortHopDmgSSBU|7}} (final hit) || Turns into a maraca from ''Samba de Amigo'' and shakes from side to side three times.
|-
|-
![[Neutral special]]
! [[Forward aerial]]
| {{iw|khwiki|Magic}}<br>({{ja|まほう|Mahō}}, ''Magic'') || (see below) || Opens up a menu, and is able to use a spell out of a set list. If the player holds the L button and presses the B button along with pressing the control stick up, left, right, or down, he will instead perform a specific spell, set on the character select screen.
| || {{ShortHopDmgSSBU|11}} || Turns into Dynamite Headdy and kicks his head forward.
|-
|-
![[Side special]]
! [[Back aerial]]
| {{iw|khwiki|Strike Raid}}<br>({{ja|ストライクレイド|Sutoraiku Reido}}, ''Strike Raid'') || 9% (initial), 7% (returning) || Throws the Keyblade forward and out of his hand, like a boomerang. Has super armor during startup and while the Keyblade is moving forward, but not upon the return.
| || {{ShortHopDmgSSBU|12}} || Turns into Blade from ''Eternal Champions'' and performs a roundhouse kick behind him.
|-
|-
![[Up special]]
! [[Up aerial]]
| [[Aerial Sweep]]<br>({{ja|エリアルスイープ|Eriaru Suīpu}}, ''Aerial Sweep'') || 5% (first and second hits), 7% (final hit) || Rises upwards and spins the Keyblade around him, hitting three times. It also does not leave Sora helpless should he hit an opponent, allowing him to transition into other attacks, though he is unable to use the move repeatedly.
| || {{ShortHopDmgSSBU|13}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Turns into Gilius Thunderhead's axe from ''Golden Axe'', and slashes above. Has a sweetspot on the blade of the axe.
|-
|-
![[Down special]]
! [[Down aerial]]
| {{iw|khwiki|Flowmotion}}<br>({{ja|フリーフローアクション|Furīfurō Akushon}}, ''Freeflow Action'') || 0% (boost), 3% (hits 1-4, Kick Dive), 9% (final hit, Kick Dive) || Becomes covered in a pink glow, and shoots off in a direction (diagonally upwards if he is on the ground, diagonally downwards if he is in the air). If he touches a platform, wall, or ceiling, he will bounce off and will only boost if the player presses the button again shortly after. While boosting, he can slightly shift his direction. If the player presses the attack button during a boost, he will perform the '''Kick Dive''' ({{ja|キックダイブ|Kikku Daibu}}, ''Kick Dive''), a multihitting spin that homes in on an opponent that leads into a strike downwards.
| || {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|11}} (late) || Turns into Kid Chameleon's samurai armor and thrusts a sword downward.
|-
|-
![[Final Smash]]
! [[Grab]]
| {{iw|khwiki|Trinity Limit}}<br>({{ja|トリニティリミット|Toriniti Rimitto}}, ''Trinity Limit'') || 3% (trapping hit), 20% (Donald), 15% (Goofy), 2% (per hit, Sora), 3% (per hit, final attack), 5% (launcher) || Catching any opponents within range in a gleam of light, Sora calls out to [https://disney.fandom.com/wiki/Donald_Duck Donald] or [https://disney.fandom.com/wiki/Goofy Goofy], before the opponent is transported to an open area, and either Donald or Goofy (depending on who was called first) will appear first to attack. Donald will attack by shooting fireworks at the opponent, and Goofy will attack by charging up and unleashing a shield bash attack; regardless of who hits first, both attacks will be used, before Sora attacks multiple times, and the attack finishes with the three of them attacking in unison by creating a multihitting orb of light, before launching the opponents away.
| || || AGES slams forward onto the ground, trapping an opponent in its screen.
 
|-
Unique to this move is the use of {{iw|khwiki|Reaction Command}}s. The B button will flash on-screen when Donald, Goofy, Sora, and the three of them together each appear; if the button is not pressed during the limited amount of time it is present, the Final Smash will prematurely end, with the character(s) reacting poorly.
! [[Pummel]]
|}
| || 1.3% || A Chao from ''Sonic Adventure'' punches the opponent. The screen displays the opponent and a Chao side by side, referencing one of the Chao Adventure minigames.
 
{|class="wikitable sortable"
!Spell!!MP Cost!!Damage!!Description
|-
|-
|{{iw|khwiki|Fire}} ({{ja|ファイア|Faia}}, ''Fire'')||10||3% (first two hits), 5% (final hit)||Creates a rotating ring of flames surrounding Sora, hitting opponents three times.
! [[Forward throw]]
| || 2% (per punch), 2% (uppercut), 3% (kick) || The opponent pops out of the screen, AGES transforms into Adam from ''Streets of Rage'', and performs two punches, an uppercut, and a high kick.
|-
|-
|{{iw|khwiki|Blizzard}} ({{ja|ブリザド|Burizado}}, ''Blizzard'')||12||8%||Fires a crystal of ice from the Keyblade that has the potential to freeze opponents. After usage close to the ground, the crystal will leave a trail of ice; if the player aims Flowmotion at it, Sora will ride on the trail.
! [[Back throw]]
| || 8% || The opponent pops out of the screen, AGES transforms into Chuck D. Head from ''Decap Attack'', turns around, and extends his face forward.
|-
|-
|{{iw|khwiki|Thunder}} ({{ja|サンダー|Sandā}}, ''Thunder'')||15||9% (bolt), 5% (outside range)||A bolt of lightning comes down from above, and a small sphere of electricity appears around it. Can home in on the nearest opponent, but will appear in front of Sora if no one is in immediate range.
! [[Up throw]]
| || 10% || The opponent pops out of the screen, AGES transforms into Mr. Bones, and uses his guitar to knock the opponent into the air.
|-
|-
|{{iw|khwiki|Cure}} ({{ja|ケアル|Kearu}}, ''Cure'')||All||&mdash;||Heals Sora by a percentage halving how much MP he has left. It heals him gradually during the animation (which lasts for 90 frames), but if he is hit in the middle of it, the animation and healing will stop.
! [[Down throw]]
| || 2% (hits 1-4), 3% (final hit) || The opponent pops out of the screen, AGES transforms into Wild Woody, and swipes his eraser on the opponent, hitting 5 times.
|-
|-
|{{iw|khwiki|Aero}} ({{ja|エアロ|Earo}}, ''Aero'')||13||6% (initial blast), 9% (launch)||Creates a tornado of wind in front of Sora that traps opponents and spins them around, dealing damage at the end to launch them. The opponents can attack in the tornado, however. A non-damaging vortex is left over temporarily for six seconds, which Sora (and anyone else) can use to leap into the air, though once it is used, it will disappear.
! [[Floor attack]] (front)
| || 7% || Thrusts its body in front of and behind itself.
|-
|-
|{{iw|khwiki|Magnet}} ({{ja|マグネ|Magune}}, ''Magnet'')||30||5%||Creates an orb of energy that knocks and pulls opponents in and spins them around for three seconds. While the orb itself deals no damage, knocking opponents into the orb with attacks will cause them to be damaged as they get sucked in again.
! Floor attack (back)
| || 7% || Thrusts its body in front of and behind itself.
|-
|-
|{{iw|khwiki|Reflect}} ({{ja|リフレク|Rifureku}}, ''Reflec'')||10||2% (activation), 1.5× (reflected projectiles)||Creates a temporary barrier around Sora that only appears for two seconds, and reflects any projectiles outside of it. Sora cannot move while the barrier is active, much like [[Reflector (Falco)|Falco's Reflector]]. A projectile fired inside the barrier will not be reflected.
! Floor attack (trip)
| || 5% || Thrusts its body in front of and behind itself.
|-
|-
|{{iw|khwiki|Water}} ({{ja|ウォータ|Wōta}}, ''Water'')||11||6% (barrier), 7% (projectile)||Creates a barrier of water that briefly appears around Sora and protects him from attacks, before firing off a projectile of water that homes in on opponents. If an opponent is not within immediate range, the projectile will simply fire in an arc (about as high as Sora) before landing and splashing on the ground.
! [[Edge attack]]
|}
| || 8% || Thrusts its body onto the stage.
 
|-
===Taunts===
! [[Neutral special]]
*'''Up taunt''': Tosses his Keyblade into the air, letting it spin vertically, before catching it and posing. Resembles his giant chest opening animation.
| {{iw|wikipedia|Space Harrier}} || 3% (per shot) || Transforms into the main character from ''Space Harrier'' and shoots a projectile from a giant gun. Mashing the button keeps the player transformed and shooting multiple projectiles and move around freely, albeit with no way to turn around, and no movement input causes them to fall like normal. AGES will transform back after three seconds, being able to use the move again after two. If the player ends the move in midair, AGES will be put in a helpless state, and the two second timer will start when AGES touches the stage.
*'''Side taunt''': Flips and stands on his Keyblade, spinning around, before posing. Based on Trinity Limit's animation in the original ''Kingdom Hearts''.
|-
*'''Down taunt''': Holds his hand to his chest and shouts, "Give me strength!" ({{ja|俺に力を!|Ore ni chikara o!}}, ''Give power to me!'') Based on his recurring Summon animation.
! [[Side special]]
| [[wikipedia:Nights into Dreams|NiGHTS into Dreams...]] || 13% (kick), 9% (bash) || Transforms into NiGHTS briefly and dashes forward. Tilting the control stick in a direction causes NiGHTS to fly in that direction. Pressing the B button again causes NiGHTS to perform the '''Drill Dash''' ({{ja|ドリルダッシュ|Doriru Dasshu}}, ''Drill Dash'') by spinning and moving faster, but becoming less controllable. If NiGHTS runs into an aerial opponent, they will grab onto the opponent and begin rotating; pressing the button will have NiGHTS kick the opponent in the direction they are facing (i.e., if they are on the opponent's left, the opponent will be kicked to the right). If the opponent is grounded, they will simply be knocked away. The transformation lasts for five seconds if NiGHTS grabs no one; grabbing an opponent causes AGES to detransform after the kick. If AGES grabs no one, it will be put in a helpless state, but will not if it grabs an opponent.
|-
! [[Up special]]
| {{iw|wikipedia|Ristar}} || 16% (Meteor Strike) || Transforms into Ristar and reaches up, grabbing a Star Handle and swinging around in a 360° motion as long as the button is held. Once the player lets go, Ristar will be flung in the direction it was facing. If the control stick is held in the direction AGES was facing when the move was initiated, Ristar will begin to speed up, and launching him has him use the '''Meteor Strike''', where he rockets off at a higher speed, covering twice the distance, with a hitbox, bouncing off walls and having a controllable trajectory path. However, the swinging does not cause a hitbox, and AGES can be hit out of the move, which will cause it to detransform back. If within range, Ristar's hands serve as a tether recovery, though the range is relatively short compared to other tethers. Using the move normally will not cause helplessness, but using Meteor Strike will.
|-
! [[Down special]]
| [[wikipedia:Vectorman|VectorMan]] || 42.5% (hits 1-6, drill) 4% (hit 7, drill), 9% (landing hit, drill), 12%-24% (explosion, bomb), 12% (ram, buggy), 9% (turn around, buggy), 14% (ram, missile), 3% (arms, parachute), 1.5× (reflection, parachute) || With selection from the player, AGES transforms into one of VectorMan's transformations.
*The drill allows VectorMan to hop around the stage and deal damage. Drags opponents for six hits, before knocking them away with a stronger hit. Landing also deals more damage, though it replaces whatever hit number VectorMan is on (such as replacing the first hit if VectorMan simultaneously lands and first hits someone after activating the move).
*The bomb slows VectorMan's movement and removes his ability to jump, but explodes when the transformation ends. If activated in the air, VectorMan will dive down and transform into the bomb upon reaching the stage, though the animation isn't cancellable.
*The buggy allows VectorMan to drive around on the stage and ram into opponents, similar to [[Wario Bike]].
*The missile shoots VectorMan directly upwards, with the player able to slightly move the missile left or right.
*The parachute allows VectorMan to slowly fall down to the stage by spinning his arms rapidly around him, knocking opponents away with his spinning arms. The spinning arms reflect incoming projectiles.
The bomb and missile last for three seconds, while the drill, buggy, and parachute last for five; none leave AGES in a helpless state, though it will be unable to use the move again until it hits the ground. Additionally, hitting AGES during a transformation will cause it to detransform.
|-
! [[Final Smash]]
| {{iw|wikipedia|Bonanza Bros.}} || 17% (per bomb) || Leaps into the air and transforms into the blimp from ''Bonanza Bros.'' with Mobo and Robo inside, and moves from side to side, with Mobo and Robo throwing bombs onto the stage.
|}


===On-screen appearance===
===On-screen appearance===
Dives onto the stage at an angle, before rolling into position.
Unplugs itself from a Dreamcast controller, and flips onto the stage.
 
===Taunts===
*'''Up taunt''': An eye pops up on the screen, with the [https://www.youtube.com/watch?v=5LilsZkQkdo Sega eye logo sound effect] playing.
*'''Side taunt''': Turns to face the screen, with a face in thought popping up on the monitor, referencing the "It's thinking" slogan for the Dreamcast.
*'''Down taunt''': The "SEGA" logo pops up on the screen, with the [https://www.youtube.com/watch?v=ETytDSLg7-Y Sega Master System] startup jingle playing.


===Idle Poses===
===Idle poses===
Uniquely, Sora has two different idle stances: one where he is standing upright, and one where he is more slouched over in a combat-ready stance. In the former, his idle animation will be placing his hands behind his head, while in the latter, his idle animation will be looking around. Sora enters the latter animation when an attack button is pressed, and will return to the former after remaining idle, with the Keyblade disappearing shortly after.
*The time shows up on the monitor.
*Swerves from side to side.


===Crowd cheer===
===Crowd cheer===
So - ra!
SE - GA!


===Victory Poses===
===Victory poses===
*'''Left:''' The ground shows a crown outlined in light surrounding Sora, and a [[Smash Ball]] shoots a beam of light into the sky to reveal a keyhole, and Sora leaps back and points his Keyblade up to the keyhole to shoot a beam of light from the Keyblade into it, and the screen flashes (in tandem with Sora's name appearing on-screen), before the camera returns to Sora, holding the pose of his Keyblade pointed upwards.
*'''Left:''' Hops in place excitedly, with a happy face being displayed on the monitor.
*'''Up:''' Tosses his Keyblade up in the air, and then catches it and points it forward. Donald and Goofy appear alongside him, with Donald flipping before spinning and posing with his magic staff, and Goofy rolling his shield on his arms before grabbing it and posing. One of the three will speak during the victory pose, with whoever is speaking being chosen at random. Sora will say "That's the power of the Keyblade!" ({{ja|キーブレードの力よ!|Kīburēdo no chikara yo!}}, ''The power of the Keyblade!''), Donald will say, "Take that!" ({{ja|くらえ!|Kurae!}}, ''Take that!''), and Goofy will say, "We did it!" ({{ja|やった!|Yatta!}}, ''Hooray!'').
**''If a {{uv|Sonic the Hedgehog}} character is present, the face will be replaced with a Chao.''
*'''Up:''' A swarm of Heartless cover the area, with Sora quickly disposing of them by use of the [[Sonic Blade]] attack, and his name shows when the last one is defeated. After this, the Keyblade disappears and he puts his hands behind his head.
*'''Up:''' A missile comes rushing towards AGES, before Sega Shiro shows up and blocks it by tossing it away. Sega Shiro then poses, and says, "{{ja|セガ知ろう!|Sega shirō!}}" (''You will know Sega!'')
*'''Right:''' Plugs itself into a Dreamcast controller, which is connected to a Dreamcast connected to a TV, which turns on and plays the Dreamcast startup logo. The screen flashes when the startup is completed, and afterwards, it idles on the menu.
 
===Victory fanfare===
A progression of three chords, with the droplet sound effects from [https://www.youtube.com/watch?v=h9mOjHzTFiQ the Dreamcast startup jingle] playing over the third chord.


===Victory Fanfare===
==Alternate costumes==
An excerpt from [https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean], the main theme to the original ''Kingdom Hearts'' and a recurring theme throughout the series. It more closely resembles the [https://www.youtube.com/watch?v=KGidvt4NTPI orchestral version] of the theme.
All of AGES's alternate costumes are based on actual recolors of the VMUs available to purchase.
*'''Default''' — Based on the default appearance of the Dreamcast VMU.
*'''Blue''' — Based on the [https://segaretro.org/File:VMU_Blue.jpg Clear Blue] VMU.
*'''Red''' — Based on the [https://segaretro.org/File:VMU_Red.jpg Clear Red] VMU.
*'''Green''' — Based on the [https://segaretro.org/File:VMU_Green.jpg Clear Green] VMU.
*'''Pink''' — Based on the [https://segaretro.org/File:HKT-7007-05_VM_JP_PASSIONPINK.PNG Passion Pink] VMU.
*'''Yellow''' — Based on the [https://segaretro.org/File:VMU_Yellow.png Clear Yellow] VMU.
*'''Black''' — Based on the [https://segaretro.org/File:VMU_Black.JPG Clear Black] VMU.
*'''Clear''' — Based on the [https://segaretro.org/File:HKT-7007-16_VM_JP_CLEAR.jpg Clear] VMU. While other recolors simply match the coloring, this alt fully shows the insides of the VMU.


==Classic Mode: Darkness, Darkness, Darkness==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
All of Sora's opponents are villains in their respective universes, referencing how Sora travels to different Disney worlds to defeat either the Heartless or the villains in each world to save the characters; he fights alongside the main protagonist from each world, referencing the fact that he can gain a party member from each world while in said world. The name is in reference to the memes surrounding the ''Kingdom Hearts'' series and its repeated use of the word "darkness".
As AGES transforms into the main character from ''Space Harrier'' for its neutral special, Kirby's Copy Ability hat would instead be based on the main character from that game.


{|class="wikitable sortable" style="text-align:center"
==Trivia==
!Round!!Opponent!!Stage!!Music!!Notes
*As AGES, in its default form, is a Dreamcast VMU, it is the second piece of technology to become a playable character, behind {{SSBU|R.O.B.}}.
|-
**Coincidentally, both are accessories to a video game console, with R.O.B. being compatible with the Nintendo Entertainment System, and AGES being a VMU, a direct part of the Dreamcast console.
|1||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''||The music choice references the fact that ''Kingdom Hearts'' series composer Yoko Shimomura also composed for the ''Mario & Luigi'' games.<br><br>{{CharHead|Mario|SSBU|hsize=20px}} serves as a CPU ally.
*AGES carries other references to Sega properties outside of its moveset:
|-
**When teetering, the "Woah!" sound effect from ''VectorMan'' can be heard.
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''[https://www.youtube.com/watch?v=QgwPXFuOQC8 The Encounter]''||{{CharHead|Link|SSBU|hsize=20px}} serves as a CPU ally.
**When AGES shields, it becomes encapsulated in the ball from ''Super Monkey Ball'', with the top half's color matching the player port. Like {{SSBU|Yoshi}}'s egg shield, it darkens in color as its health depletes.
|-
***When AGES is [[stun]]ned, it makes the Dreamcast's infamously loud disc-reading sound.
|3||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Norfair]]||''[https://www.youtube.com/watch?v=HtKM9ACUheg The Fight for My Friends]''||{{CharHead|Samus|SSBU|hsize=20px}} serves as a CPU ally.
**When KO'd, AGES makes the beeping sound that plays when there are no batteries in the VMU.
**AGES's crowd cheer is in reference to the iconic Sega jingle.
*When AGES gets the [[Smash Ball]], its screen displays the Smash Ball itself.
*AGES's tagline is in reference to a slogan used by Sega in the '90s during the console wars against Nintendo: "Genesis does what Nintendon't".
*If the player presses L or R while NiGHTS into Dreams... is active, NiGHTS will perform a horizontal or vertical spin, respectively, referencing the acrobatic techniques in ''NiGHTS into Dreams...'' usable by the same input. However, despite using the same input, neither doubles as an air dodge—the option is even unaffected by the player's input settings.
 
=Ori=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Ori<small><br>in ''Super Smash Bros.''</small>
|-
|-
|4||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Kongo Jungle]]||''[https://www.youtube.com/watch?v=OTDWUirvNXk Rowdy Rumble]''||{{CharHead|Donkey Kong|SSBU|hsize=20px}} serves as a CPU ally.
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkOri.png|200px]]<br>[[File:AidanzapunkOriSymbol.png|50px]]
|-
{{!}}-
|5||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Lylat Cruise]]||''[https://www.youtube.com/watch?v=ggOhMaADa7A The Deep End]''||{{CharHead|Fox|SSBU|hsize=20px}} serves as a CPU ally.
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
|-
{{!}}width="55%"{{!}}''[[wikipedia:Ori and the Blind Forest|Ori]]''
|6||{{CharHead|Sephiroth|SSBU|hsize=20px}}||[[Northern Cave]]||''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}''||{{CharHead|Cloud|SSBU|hsize=20px}} serves as a CPU ally.
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
|colspan="6"|Bonus Stage
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Luma_Pools Luma Pools]
|-
{{!}}-
|Final||[[Master Hand]] and [[Crazy Hand]]||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=k1UzvqV63UA A Fight to the Death]''||References the fact that several ''Kingdom Hearts'' battles have either multiple opponents, or one opponent with different health bars for different parts of their body.
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
 
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro]
{{CharHead|Duck Hunt|SSBU|hsize=20px}} serves as a CPU ally, simultaneously representing Goofy (a dog) and Donald (a duck), Sora's party members and allies throughout the ''Kingdom Hearts'' series.
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Sora has ''[https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean]'' accompany the credits.
{{cquote|Ori Brings the Light!|cite=Introduction tagline}}


==Alternate costumes==
'''Ori''' ({{ja|オリ|Ori}}, ''Ori'') is the main character of a franchise with what is potentially some of the best visuals in all of gaming. Andrew Lackey, who provided Ori with small voice clips in the games, would reprise his role.
*'''Default''' — Based on his appearance in ''Kingdom Hearts II''.
 
*'''Red''' — Based on his {{iw|khwiki|Valor Form}} from ''Kingdom Hearts II''.
===Developmental Anecdote===
*'''Blue''' — Based on his {{iw|khwiki|Wisdom Form}} from ''Kingdom Hearts II''.
Both ''Ori'' games are honestly some of the most beautiful-looking games I've ever played. I am by no means a fan of the Metroidvania genre, but both games are an exception.
*'''Yellow''' — Based on his {{iw|khwiki|Master Form}} from ''Kingdom Hearts II''.
*'''White''' — Based on his {{iw|khwiki|Final Form}} from ''Kingdom Hearts II''.
*'''Black''' — Based on his {{iw|khwiki|AntiForm}} from ''Kingdom Hearts II''.
*'''Original''' — Based on his {{iw|khwiki|Limit Form}} from ''Kingdom Hearts II'', which, in turn, is based on [[khwiki:File:Sora (KH) (Art).png|his appearance]] in the original ''Kingdom Hearts''.
*'''Gray''' — Based on {{iw|khwiki|Riku}}.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
===Reasons for inclusion/exclusion===
Kirby gains Sora's hair, and materializes a copy of the Kingdom Key upon using Magic.
*{{buff|Though ''Blind Forest'' is much more of a traditional Metroidvania game, ''Will of the Wisps'' ups the ante by a ton by featuring genuine combat.}}
*{{buff|Both games are on the Switch, showing the increased connections between Microsoft and Nintendo.}}
*{{nerf|Though Microsoft has a presence in the ''Ori'' games, they are still indie games nonetheless.}}


==Trivia==
==Character description==
*Sora carries a multitude of references to the ''Kingdom Hearts'' franchise even outside of his moveset:
When a storm hits the Great Tree and separates Ori from it, they are turned into a leaf which is noticed by an observing Naru, who takes it in as their own. Ori forms from it and lives with Naru, but as the forest is dying, Naru soon passes. Ori, determining no reason to live in their home, leaves into the still-dying forest, but runs out of energy and passes out near the Great Tree itself, who uses the last of its energy to revive Ori. Ori is then tasked by Sein, the tree's eyes and spirit, to revive the forest.
**Much like several other third-party characters, his attacks utilize the same sounds from throughout the ''Kingdom Hearts'' series.
**He carries [[barrel]]s vertically instead of horizontally, referencing how he does so in the original ''Kingdom Hearts''.
***He also carries both barrels and [[crate]]s over his head, similar to {{SSBU|Donkey Kong}}, referencing how he does the same in the original ''Kingdom Hearts'' as well.
**His tagline references a line shown after the first boss fight in the original ''Kingdom Hearts'': "You are the one who will open the door."
**His forward rolling animation is a reference to his {{iw|khwiki|Dodge Roll}} technique, while his backwards rolling animation is a reference to Aqua's {{iw|khwiki|Cartwheel}} technique.
**His air dodge animation, fittingly, uses his {{iw|khwiki|Aerial Dodge}} animation from the original ''Kingdom Hearts'' and ''Kingdom Hearts II''.
**His perfect shield animation replicates his blocking animation from ''Kingdom Hearts II''.
**His regular jumping animation replicates his jump animation from the original ''Kingdom Hearts'', his double jump animation replicates his jumping animation from ''Kingdom Hearts III'', and his backwards jump animation replicates his jumping animation from ''Kingdom Hearts II''.
**If he [[tech]]s, the {{iw|khwiki|Aerial Recovery}} sound effect will accompany the action.
**His on-screen appearance is based on a mechanic in ''Kingdom Hearts III'', where, when falling from high distances, he will change to a skydiving position.
**His unique idle animations reference his idle stances throughout the ''Kingdom Hearts'' series; both of his idle animations come directly from the series as well, with his looking around animation being a series staple, and his hands animation coming from ''Kingdom Hearts III''.
**His first victory pose is an abridged version of the keyhole unlocking animation from ''Kingdom Hearts II''. It uses a [[Smash Ball]] to represent the {{uv|Super Smash Bros.}} universe, much like each Disney world having its own item serving as its keyhole in disguise.
**While his second victory pose is based on his chest opening animation, his quote, along with Donald and Goofy's poses and quotes, come from the various victory animations from the original ''Kingdom Hearts'' while in the Olympus Coliseum, the recurring world based on ''{{iw|wikipedia|Hercules|1997 film}}''.
**If he is touching a wall and uses any Keyblade-based attack, the Keyblade will clink against the wall and knock him back, and the attack will fail, a trait unique to him that replicates a similar occurrence in the ''Kingdom Hearts'' series. This will not occur, however, if he is touching an opponent who is touching a wall.
***Furthermore, if he clangs with an attack, the action will be accompanied by the ''Kingdom Hearts'' clang sound effect, regardless of what type of attack he clangs with.
 
=AGES=
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | AGES<small><br>in ''Super Smash Bros. Reloaded''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAGES.png|250px|AGES]]<br><br>[[File:AidanzapunkSegaAgesSymbol.png|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Sega Ages}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://kidchameleon.fandom.com/wiki/Wild_Side Wild Side]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}{{iw|wikipedia|Bonanza Bros.}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}LOL no
|}
 
:{{cquote|AGES Does What Nintendon't!|cite=Introduction Tagline}}
 
'''AGES''' ({{ja|AGES|Eijisu}}, ''AGES'') is a Dreamcast VMU that was turned into a playable character in ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', and I decided to make a ''Smash Bros.'' moveset for it. Though AGES itself would remain voiceless, it would communicate via sound effects and voice clips from various Sega titles.
 
===Development Anecdote===
My initial idea for giving AGES a moveset stemmed from remembering that the Hornet from ''{{iw|wikipedia|Daytona USA}}'' made a hilarious cameo as a legitimate playable character in ''{{iw|wikipedia|Fighters Megamix}}'', and I already knew AGES was a transforming character representing Sega's history from ''Racing Transformed'', and I wanted to expand on the idea to turn it into a fully fledged moveset, especially since [[Bandai Namco]], [[SNK]], and (obviously) [[Nintendo]] have tons of references to all their legacies and franchises outside of the main ones, while Sega's kinda just...overshadowed in ''Smash'', in my opinion, when they have a ton of old stuff that people still fondly remember to this day. I initially planned on playing just a few games that I was familiar with through the Sega crossover games (including ''Racing Transformed'') to make the moveset. ...And then Sega said, "hey, we're old, have some games on sale." So I bought the ''{{iw|wikipedia|Sega Genesis Classics}}'' collection and several Dreamcast titles, and was able to dive deep into Sega's rich history and include references to a plethora of titles.
 
===Reasons for inclusion/exclusion===
*{{buff|I feel like Sega, as a whole, needs more love in Smash. Yea, it has three franchises in the game already (four if you count the Assist Trophy), but one of them is represented poorly, one of them is only Sega by IP ownership, one of them technically isn't even a Sega character at all, and the Assist Trophy doesn't exactly have much going for it otherwise.}}
*{{buff|I mean, come on. Who ''wouldn't'' want to play as a VMU?}}
*{{nerf|It's not just a third-party character, it's a third-party piece of technology. With a bunch of other third-party characters appearing in the moveset.}}
 
==Character description==
In 1999, [[Sega]] released their fifth and final console, the {{iw|wikipedia|Dreamcast}}. It was to be Sega's answer to the [[Nintendo 64]], primarily showcased in its launch title being their mascot's answer to ''{{iw|mariowiki|Super Mario 64}}'': ''{{iw|wikipedia|Sonic Adventure}}''. Multiple titles would be then on released on the Dreamcast, even after its discontinuation a mere three years after it had been released. However, many factors, including the competition between the [[Nintendo GameCube]], PlayStation 2, and the then-upcoming Xbox, caused Sega to drop out of the console race entirely, releasing its future games on other platforms as a third-party developer.
 
However, one of the more unique features of the Dreamcast was its Visual Memory Unit, or {{iw|wikipedia|VMU}} for short. It doubled as a memory card for the Dreamcast and a miniature {{iw|wikipedia|tamagotchi}}-like gaming device outside of the console, and worked whether it was connected to the console or not. Multiple games made use of it: the beloved Chao Adventure minigames tied to ''Sonic Adventure'' and ''Sonic Adventure 2'', as well as the Pinta's Quest minigame tied to ''Skies of Arcadia'', let players continue playing the aforementioned titles to an extent outside of the console, while games like ''Carrier'' and ''Resident Evil CODE:Veronica'' showed the player's health condition and other traditional UI elements on the VMU's screen. Though it only held a mere 1 megabyte of memory storage (a number that was later surpassed by the PlayStation 2's 8 megabyte memory card), the VMU was still praised for its uniqueness, with critique lying in the lack of proper usage in other titles and the device's short battery life (which was only exacerbated by the system's minigames).
 
In 2012, Sega released ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', a sequel to the previous ''{{iw|wikipedia|Sonic & Sega All-Stars Racing}}'' that featured multiple new characters, stages, and gameplay elements, including seamless transitions between land, sky, and sea. Amongst the new additions to the cast was a Dreamcast VMU dubbed "AGES" ("SEGA" backwards), which took the form of the Hornet from ''{{iw|wikipedia|Daytona USA}}'' on the ground, an [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]] (referencing ''{{iw|wikipedia|After Burner}}'') in the air, and a Dreamcast controller in the water. Though the character has yet to make another appearance since, it still served as a generous reference to Sega's past titles, with its home racetrack, dubbed "Race of Ages", similarly featuring numerous cameos by other Sega characters (many of whom appeared in ''Sonic & Sega All-Stars Racing'', but did not return as playable characters in ''Racing Transformed'').


==Attributes==
==Attributes==
AGES serves as a tribute to Sega and their various properties, evidenced by the fact that its default form is a {{iw|wikipedia|Dreamcast}} {{iw|wikipedia|VMU}}, and its name is "SEGA" spelled backwards. Much like how {{SSBU|Mr. Game & Watch}} transforms into the various characters who appeared in the ''Game & Watch'' titles, so too does AGES, transforming into various items and characters from different Sega games across the ages.
Though Ori is small and frail as a fighter, they make up for it with a surprising amount of range and versatility in their moveset. With numerous ranged weapons at their disposal, along with movement-based attacks to cover large distances, Ori is a near-textbook example of "don't judge a book by its cover".


==Moveset==
==Moveset==
''Note: All damage values are listed as base damage, without the 1v1 multiplier.''
{|class="wikitable"
{|class="wikitable"
!Move!!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
!rowspan=5|[[Neutral attack]]
|rowspan=5|[https://oriandtheblindforest.fandom.com/wiki/Spirit_Edge Spirit Edge] || 2% ||rowspan=5|Slashes four times with a blade of light, before stabbing forward. Identical to their neutral aerial; it is possible both to land from neutral aerial and continue into jab, and to jump during jab to convert it into neutral aerial.
|-
|-
!rowspan=3|[[Neutral attack]]
|2%
|rowspan=3| || 2% ||rowspan=3|Bashes its head downwards, then upwards, then follows up with a body thrust forward.
|-
|-
|2%
|2%
|-
|-
|4%
|2%
|-
|-
! [[Forward tilt]]
|5%
| || 8% || Transforms into Alex Kidd and throws a punch. Based on the standard attack from ''Alex Kidd in Miracle World''.
|-
|-
! [[Up tilt]]
![[Forward tilt]]
| || 3% (first hit), 5% (second hit) || Transforms into the Hornet from ''Daytona USA'', and punches upwards with its two front tires, hitting twice. A double reference, as the Hornet was featured as a playable character in ''Fighters Megamix'', with the attack based on one of the Hornet's moves.
| Spirit Edge || 6% || Slashes outwards with a blade of light.
|-
|-
! [[Down tilt]]
![[Up tilt]]
| || 10% || Turns into Billy Hatcher's egg and rolls forward.
| Spirit Edge || 6% || Slashes in an upwards arc with a blade of light, the momentum of which brings Ori into the air.
|-
|-
! [[Dash attack]]
![[Down tilt]]
| || 9% || Transforms into Joe Musashi and performs a leaping strike. Based on the dash attack from ''Shinobi III''.
| Spirit Edge || 5% || Pokes forward with a blade of light.
|-
|-
! [[Forward smash]]
![[Dash attack]]
| || {{ChargedSmashDmgSSBU|0.2}} (looping hit), {{ChargedSmashDmgSSBU|12}} (final hit)||Turns into a sized up spray paint can from ''Jet Set Radio'' and sprays forward. Though it acts as a multihitting move, only the final hit has knockback.
| || 10% (clean), 7% (late) || Performs a rolling tackle. A reference to the dash mechanic from ''Ori and the Will of the Wisps''.
|-
|-
! [[Up smash]]
![[Forward smash]]
| || {{ChargedSmashDmgSSBU|14}} || Transforms into Ryo Hazuki's forklift from ''Shenmue'', and forcefully thrusts the forks upward.
| [https://oriandtheblindforest.fandom.com/wiki/Light_Burst Light Burst] || {{ChargedSmashDmgSSBU|14}} || Lobs a small fireball forward in an arc. Charging increases the size of the flame.
|-
|-
! [[Down smash]]
![[Up smash]]
| || {{ChargedSmashDmgSSBU|15}} || Turns into two randomly colored Puyos from ''PuyoPuyo'' (either red, yellow, green, blue, or purple), and falls downward quickly.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Arc Spirit Arc] || {{ChargedSmashDmgSSBU|12}} || Shoots an arrow into the air. Charging increases the range of the arrow.
|-
|-
! [[Neutral aerial]]
![[Down smash]]
| || {{ShortHopDmgSSBU|3}} (first two hits), {{ShortHopDmgSSBU|7}} (final hit) || Turns into a maraca from ''Samba de Amigo'' and shakes from side to side three times.
| [https://oriandtheblindforest.fandom.com/wiki/Blaze Blaze] || {{ChargedSmashDmgSSBU|15}} || Unleashes a circular burst of flames around them.
|-
|-
! [[Forward aerial]]
![[Neutral aerial]]
| || {{ShortHopDmgSSBU|11}} || Turns into Dynamite Headdy and kicks his head forward.
| Spirit Edge || {{ShortHopDmgSSBU|2}} (per slash), {{ShortHopDmgSSBU|3}} (stab) || Slashes four times with a blade of light, before stabbing forward. Identical to their jab and can be strung both into and out of it.
|-
|-
! [[Back aerial]]
![[Forward aerial]]
| || {{ShortHopDmgSSBU|12}} || Turns into Blade from ''Eternal Champions'' and performs a roundhouse kick behind him.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Star Spirit Star] || {{ShortHopDmgSSBU|6}} (per hit) || Throws a shuriken of light that acts as a boomerang forward.
|-
|-
! [[Up aerial]]
![[Back aerial]]
| || {{ShortHopDmgSSBU|13}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Turns into Gilius Thunderhead's axe from ''Golden Axe'', and slashes above. Has a sweetspot on the blade of the axe.
| Spirit Arc || {{ShortHopDmgSSBU|8}} || Shoots an arrow behind them.
|-
|-
! [[Down aerial]]
![[Up aerial]]
| || {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|11}} (late) || Turns into Kid Chameleon's samurai armor and thrusts a sword downward.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Smash Spirit Smash] || {{ShortHopDmgSSBU|14}} || Swings a hammer of light upward.
|-
|-
! [[Grab]]
![[Down aerial]]
| || || AGES slams forward onto the ground, trapping an opponent in its screen.
| Spirit Edge || {{ShortHopDmgSSBU|7}} (blade), {{ShortHopDmgSSBU|11}} (tip) || Thrusts a blade of light downward. Meteor smashes at the very tip of the blade.
|-
|-
! [[Pummel]]
![[Grab]]
| || 1.3% || A Chao from ''Sonic Adventure'' punches the opponent. The screen displays the opponent and a Chao side by side, referencing one of the Chao Adventure minigames.
| || || Ori reaches out with their hooves.
|-
|-
! [[Forward throw]]
![[Pummel]]
| || 2% (per punch), 2% (uppercut), 3% (kick) || The opponent pops out of the screen, AGES transforms into Adam from ''Streets of Rage'', and performs two punches, an uppercut, and a high kick.
| || 1.3% || Ori bashes their head onto the opponent.
|-
|-
! [[Back throw]]
![[Forward throw]]
| || 8% || The opponent pops out of the screen, AGES transforms into Chuck D. Head from ''Decap Attack'', turns around, and extends his face forward.
| Spirit Smash || 11% || Swings a hammer of light forward.
|-
|-
! [[Up throw]]
![[Back throw]]
| || 10% || The opponent pops out of the screen, AGES transforms into Mr. Bones, and uses his guitar to knock the opponent into the air.
| || 7% || Spins and throws the opponent behind.
|-
|-
! [[Down throw]]
![[Up throw]]
| || 2% (hits 1-4), 3% (final hit) || The opponent pops out of the screen, AGES transforms into Wild Woody, and swipes his eraser on the opponent, hitting 5 times.
| Spirit Star || 9% || Performs an uppercut with a shuriken of light in their hand.
|-
|-
! [[Floor attack]] (front)
![[Down throw]]
| || 7% || Thrusts its body in front of and behind itself.
| [https://oriandtheblindforest.fandom.com/wiki/Stomp Stomp] || 10% || Ori leaps into the air, spins, and slams onto the opponent.
|-
|-
! Floor attack (back)
![[Floor attack]] (front)
| || 7% || Thrusts its body in front of and behind itself.
| || 7% || Kicks behind and then in front of themself before getting up.
|-
|-
! Floor attack (trip)
!Floor attack (back)
| || 5% || Thrusts its body in front of and behind itself.
| || 7% || Kicks behind and then in front of themself before getting up.
|-
|-
! [[Edge attack]]
!Floor attack (trip)
| || 8% || Thrusts its body onto the stage.
| || 5% || Kicks behind and then in front of themself before getting up.
|-
|-
! [[Neutral special]]
![[Edge attack]]
| {{iw|wikipedia|Space Harrier}} || 3% (per shot) || Transforms into the main character from ''Space Harrier'' and shoots a projectile from a giant gun. Mashing the button keeps the player transformed and shooting multiple projectiles and move around freely, albeit with no way to turn around, and no movement input causes them to fall like normal. AGES will transform back after three seconds, being able to use the move again after two. If the player ends the move in midair, AGES will be put in a helpless state, and the two second timer will start when AGES touches the stage.
| || 8% || Performs a dropkick onto the stage.
|-
|-
! [[Side special]]
![[Neutral special]]
| [[wikipedia:Nights into Dreams|NiGHTS into Dreams...]] || 13% (kick), 9% (bash) || Transforms into NiGHTS briefly and dashes forward. Tilting the control stick in a direction causes NiGHTS to fly in that direction. Pressing the B button again causes NiGHTS to perform the '''Drill Dash''' ({{ja|ドリルダッシュ|Doriru Dasshu}}, ''Drill Dash'') by spinning and moving faster, but becoming less controllable. If NiGHTS runs into an aerial opponent, they will grab onto the opponent and begin rotating; pressing the button will have NiGHTS kick the opponent in the direction they are facing (i.e., if they are on the opponent's left, the opponent will be kicked to the right). If the opponent is grounded, they will simply be knocked away. The transformation lasts for five seconds if NiGHTS grabs no one; grabbing an opponent causes AGES to detransform after the kick. If AGES grabs no one, it will be put in a helpless state, but will not if it grabs an opponent.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Flame Spirit Flame] || 5% (per flame) || When the button is pressed, Sein fires off a small flame that homes in on an opponent. If mashed, Sein does this up to three times, before recharging for just under a second.
|-
|-
! [[Up special]]
![[Side special]]
| {{iw|wikipedia|Ristar}} || 16% (Meteor Strike) || Transforms into Ristar and reaches up, grabbing a Star Handle and swinging around in a 360° motion as long as the button is held. Once the player lets go, Ristar will be flung in the direction it was facing. If the control stick is held in the direction AGES was facing when the move was initiated, Ristar will begin to speed up, and launching him has him use the '''Meteor Strike''', where he rockets off at a higher speed, covering twice the distance, with a hitbox, bouncing off walls and having a controllable trajectory path. However, the swinging does not cause a hitbox, and AGES can be hit out of the move, which will cause it to detransform back. If within range, Ristar's hands serve as a tether recovery, though the range is relatively short compared to other tethers. Using the move normally will not cause helplessness, but using Meteor Strike will.
| [https://oriandtheblindforest.fandom.com/wiki/Bash Bash] || 11% (on trapped opponent), 9% (on other opponents), 1.8x (reflect multiplier) || Ori dashes in a direction specified by the player; holding the B button during startup displays an arrow that shows the direction in which they will dash and allows for more fine-tuned angling, but only for up to 45 frames. If this attack is used in close proximity to an opponent(s) or projectile, this "charging" function will bring them to a complete stop until just after Ori uses the move proper. If a projectile is hit with this move, it will be reflected opposite the direction Ori dashes. This move does not leave Ori helpless, but does not gain a particularly great distance either; on hit, it also restores Ori's double jump if it's been used. Enemies slowed by this move's close-range effects become immune to damage from other characters until the attack is complete, though if Ori is hit out of it, the entire move will stop.
 
If Ori is not next to an opponent or a projectile, they will use the move like normal, and will dash in the chosen direction, dealing a slightly weaker hit.
|-
|-
! [[Down special]]
![[Up special]]
| [[wikipedia:Vectorman|VectorMan]] || 42.5% (hits 1-6, drill) 4% (hit 7, drill), 9% (landing hit, drill), 12%-24% (explosion, bomb), 12% (ram, buggy), 9% (turn around, buggy), 14% (ram, missile), 3% (arms, parachute), 1.5× (reflection, parachute) || With selection from the player, AGES transforms into one of VectorMan's transformations.
| [https://oriandtheblindforest.fandom.com/wiki/Charge_Jump Charge Jump] || 9% || After charging energy, Ori leaps high into the air. Unlike other similar moves, the distance covered is not gauged by a level of charge, but rather an amount of time, as the move will only activate after it reaches a certain charge. The move can also uniquely be activated while wall clinging, which Ori can aim either straight forward, or diagonally, something they cannot do normally (though the end of the move allows Ori negligible movement normally).
*The drill allows VectorMan to hop around the stage and deal damage. Drags opponents for six hits, before knocking them away with a stronger hit. Landing also deals more damage, though it replaces whatever hit number VectorMan is on (such as replacing the first hit if VectorMan simultaneously lands and first hits someone after activating the move).
*The bomb slows VectorMan's movement and removes his ability to jump, but explodes when the transformation ends. If activated in the air, VectorMan will dive down and transform into the bomb upon reaching the stage, though the animation isn't cancellable.
*The buggy allows VectorMan to drive around on the stage and ram into opponents, similar to [[Wario Bike]].
*The missile shoots VectorMan directly upwards, with the player able to slightly move the missile left or right.
*The parachute allows VectorMan to slowly fall down to the stage by spinning his arms rapidly around him, knocking opponents away with his spinning arms. The spinning arms reflect incoming projectiles.
The bomb and missile last for three seconds, while the drill, buggy, and parachute last for five; none leave AGES in a helpless state, though it will be unable to use the move again until it hits the ground. Additionally, hitting AGES during a transformation will cause it to detransform.
|-
|-
! [[Final Smash]]
![[Down special]]
| {{iw|wikipedia|Bonanza Bros.}} || 17% (per bomb) || Leaps into the air and transforms into the blimp from ''Bonanza Bros.'' with Mobo and Robo inside, and moves from side to side, with Mobo and Robo throwing bombs onto the stage.
| [https://oriandtheblindforest.fandom.com/wiki/Spike Spike] || 13% || Leaps back and fires off a spear of light which travels on a slight downward angle for about 3/4ths of {{SSBU|Final Destination}}, dealing powerful knockback to compensate for its slow startup. Can be angled slightly with the control stick. When used in the air, Ori does not leap back.
|-
![[Final Smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro] || 40% || Ori turns around to the sound of a bird cry, and Kuro flies into the background, flying towards the stage. The screen slowly gains a red border, and after a short period of time, Kuro zooms diagonally across the screen, knocking anyone she touches out of the way. While the attack is nearly full-screen (covering a large diagonal swipe from the top left to the bottom right), it is deceptively easy to avoid, as Kuro flies to the top of the screen just before attacking. Ori is free to move around after Kuro appears.
|}
|}
===Taunts===
*'''Up taunt''': Spins rapidly, before bringing their hands in. Based on the save animation from both games.
*'''Side taunt''': Sein flies around Ori.
*'''Down taunt''': Pulls out Kuro's Feather, and jokingly poses with it, before putting it away.


===On-screen appearance===
===On-screen appearance===
Unplugs itself from a Dreamcast controller, and flips onto the stage.
A flame of light appears on-stage, and as it fades, Ori becomes visible.


===Taunts===
===Idle Poses===
*'''Up taunt''': An eye pops up on the screen, with the [https://www.youtube.com/watch?v=5LilsZkQkdo Sega eye logo sound effect] playing.
*Stretches.
*'''Side taunt''': Turns to face the screen, with a face in thought popping up on the monitor, referencing the "It's thinking" slogan for the Dreamcast.
*Looks around.
*'''Down taunt''': The "SEGA" logo pops up on the screen, with the [https://www.youtube.com/watch?v=ETytDSLg7-Y Sega Master System] startup jingle playing.
 
===Idle poses===
*The time shows up on the monitor.
*Swerves from side to side.


===Crowd cheer===
===Crowd cheer===
SE - GA!
O - ri!


===Victory poses===
===Victory Poses===
*'''Left:''' Hops in place excitedly, with a happy face being displayed on the monitor.
*'''Left:''' Ori runs to Naru's arms for an embrace.
**''If a {{uv|Sonic the Hedgehog}} character is present, the face will be replaced with a Chao.''
*'''Up:''' Absorbs light from an Ancestral Tree (taking its appearance from ''Will of the Wisps''), before spinning and posing.
*'''Up:''' A missile comes rushing towards AGES, before Sega Shiro shows up and blocks it by tossing it away. Sega Shiro then poses, and says, "{{ja|セガ知ろう!|Sega shirō!}}" (''You will know Sega!'')
*'''Right:''' Ori comes flying in on Ku, with the two posing triumphantly together after landing.
*'''Right:''' Plugs itself into a Dreamcast controller, which is connected to a Dreamcast connected to a TV, which turns on and plays the Dreamcast startup logo. The screen flashes when the startup is completed, and afterwards, it idles on the menu.


===Victory fanfare===
===Victory Fanfare===
A progression of three chords, with the droplet sound effects from [https://www.youtube.com/watch?v=h9mOjHzTFiQ the Dreamcast startup jingle] playing over the third chord.
The last few notes of the main theme to ''Ori and the Blind Forest''.


==Alternate costumes==
==[[Alternate costumes#Ori|Alternate costumes]]==
All of AGES's alternate costumes are based on actual recolors of the VMUs available to purchase.
Outside of Ori's black color, Ori's alternate costumes are a reference to an Easter egg from ''Ori and the Blind Forest'', where, if the player inputs ←↑→↓↑↑↑ and the jump button, Ori will turn a random color.
*'''Default''' — Based on the default appearance of the Dreamcast VMU.
*'''Default''' — Based on Ori's default appearance in ''Ori and the Blind Forest'' and ''Ori and the Will of the Wisps''.
*'''Blue''' — Based on the [https://segaretro.org/File:VMU_Blue.jpg Clear Blue] VMU.
*'''Red'''
*'''Red''' — Based on the [https://segaretro.org/File:VMU_Red.jpg Clear Red] VMU.
*'''Orange'''
*'''Green''' — Based on the [https://segaretro.org/File:VMU_Green.jpg Clear Green] VMU.
*'''Yellow'''
*'''Pink''' — Based on the [https://segaretro.org/File:HKT-7007-05_VM_JP_PASSIONPINK.PNG Passion Pink] VMU.
*'''Green'''
*'''Yellow''' — Based on the [https://segaretro.org/File:VMU_Yellow.png Clear Yellow] VMU.
*'''Blue'''
*'''Black''' — Based on the [https://segaretro.org/File:VMU_Black.JPG Clear Black] VMU.
*'''Purple'''
*'''Clear''' — Based on the [https://segaretro.org/File:HKT-7007-16_VM_JP_CLEAR.jpg Clear] VMU. While other recolors simply match the coloring, this alt fully shows the insides of the VMU.
*'''Black''' — An inversion of Ori's colors, based on Kuro.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
As AGES transforms into the main character from ''Space Harrier'' for its neutral special, Kirby's Copy Ability hat would instead be based on the main character from that game.
Kirby gains Ori's horns, ears, and tail, with each matching Kirby's own coloring based on whichever alt he is using (similar to {{SSBU|Mewtwo}}).


==Trivia==
==Trivia==
*As AGES, in its default form, is a Dreamcast VMU, it is the second piece of technology to become a playable character, behind {{SSBU|R.O.B.}}.
*Several references to the ''Ori'' series are seen outside of Ori's moveset:
**Coincidentally, both are accessories to a video game console, with R.O.B. being compatible with the Nintendo Entertainment System, and AGES being a VMU, a direct part of the Dreamcast console.
**If Ori is moving while landing, they will perform a roll into their dash when landing on the ground, referencing a similar animation from ''Ori and the Will of the Wisps''.
*AGES carries other references to Sega properties outside of its moveset:
**Ori's drowning animation acts more as an instant KO as opposed to a blast line KO, on account of the animation used being Ori's drowning animation from both games.
**When teetering, the "Woah!" sound effect from ''VectorMan'' can be heard.
**Ori's backwards jump animation is the same that plays when jumping while crouching.
**When AGES shields, it becomes encapsulated in the ball from ''Super Monkey Ball'', with the top half's color matching the player port. Like {{SSBU|Yoshi}}'s egg shield, it darkens in color as its health depletes.
**Uniquely, if the player performs three consecutive grounded jumps with Ori while moving, the third one will change from its standard jump animation to a flip, referencing a similar animation detail from both ''Ori'' games.
***When AGES is [[stun]]ned, it makes the Dreamcast's infamously loud disc-reading sound.
**When KO'd, AGES makes the beeping sound that plays when there are no batteries in the VMU.
**AGES's crowd cheer is in reference to the iconic Sega jingle.
*When AGES gets the [[Smash Ball]], its screen displays the Smash Ball itself.
*AGES's tagline is in reference to a slogan used by Sega in the '90s during the console wars against Nintendo: "Genesis does what Nintendon't".
*If the player presses L or R while NiGHTS into Dreams... is active, NiGHTS will perform a horizontal or vertical spin, respectively, referencing the acrobatic techniques in ''NiGHTS into Dreams...'' usable by the same input. However, despite using the same input, neither doubles as an air dodge—the option is even unaffected by the player's input settings.


=Ori=
=Amaterasu=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Ori<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Amaterasu<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkOri.png|200px]]<br><br>[[File:AidanzapunkOriSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAmaterasu.png|250px]]<br>[[File:AidanzapunkOkamiSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''[[wikipedia:Ori and the Blind Forest|Ori]]''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Ōkami}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Celestial Brush Technique
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Luma_Pools Luma Pools]
{{!}}[https://okami.fandom.com/wiki/Kamiki_Village Kamiki Village]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro]
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}Yes
|}
|}


:{{cquote|Ori Brings the Light!|cite=Introduction tagline}}
{{cquote|Amaterasu Rises Up!|cite=Introduction tagline}}


'''Ori''' ({{ja|オリ|Ori}}, ''Ori'') is the main character of a franchise with what is potentially some of the best visuals in all of gaming. Andrew Lackey, who provided Ori with small voice clips in the games, would reprise his role.
'''Amaterasu''' ({{ja|アマテラス|Amaterasu}}, ''Amaterasu'') is one of Hideki Kamiya's famous characters (alongside [[Dante]], [[Bayonetta]], and Viewtiful Joe). Amaterasu would have no true voice, instead making various barking, whining, and growling sounds taken straight from ''Ōkami''.
 
===Developmental Anecdote===
Both ''Ori'' games are honestly some of the most beautiful-looking games I've ever played. I am by no means a fan of the Metroidvania genre, but both games are an exception.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|Though ''Blind Forest'' is much more of a traditional Metroidvania game, ''Will of the Wisps'' ups the ante by a ton by featuring genuine combat.}}
*{{buff|''Ōkami'' is a well-known Capcom title, and has had a resurgence in popularity due to the HD remake being released on PS3, PS4 and, most recently, the Switch.}}
*{{buff|Both games are on the Switch, showing the increased connections between Microsoft and Nintendo.}}
*{{buff|Amaterasu has appeared in a fighting game before, being a fighter in ''Marvel vs. Capcom 3''.}}
*{{nerf|Though Microsoft has a presence in the ''Ori'' games, they are still indie games nonetheless.}}
*{{nerf|She's a third party character.}}


==Character description==
==Character description==
When a storm hits the Great Tree and separates Ori from it, they are turned into a leaf which is noticed by an observing Naru, who takes it in as their own. Ori forms from it and lives with Naru, but as the forest is dying, Naru soon passes. Ori, determining no reason to live in their home, leaves into the still-dying forest, but runs out of energy and passes out near the Great Tree itself, who uses the last of its energy to revive Ori. Ori is then tasked by Sein, the tree's eyes and spirit, to revive the forest.
The reincarnation of the goddess Shiranui, Amaterasu was summoned by Sakuya in order to help the people of Nippon when Orochi was unsealed. Joined by a tiny companion known as Issun, Amaterasu travels through Nippon saving and helping the people by using various Celestial Brush techniques, given to her by the other Celestial Brush gods.


==Attributes==
==Attributes==
Though Ori is small and frail as a fighter, they make up for it with a surprising amount of range and versatility in their moveset. With numerous ranged weapons at their disposal, along with movement-based attacks to cover large distances, Ori is a near-textbook example of "don't judge a book by its cover".
True to her home series, Amaterasu has access to tons of weapons, which are split up between her ground attacks, her aerial attacks, and her throws. Her ground attacks make use of the Divine Retribution, a shield that can turn aflame; her aerials make use of the Tsumugari, a sword that can be charged to increase its damage; her throws make use of the Devout Beads, a collection of eight beads that have extensive range. In addition, her specials make usage of several Celestial Brush techniques, made accessible by her tail, which doubles as a paint brush.
{{clr}}


==Moveset==
==Moveset==
''Note: All damage values are listed as base damage, without the 1v1 multiplier.''
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
![[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Edge Spirit Edge] || 2% (per slash), 3% (stab) || Slashes four times with a blade of light, before stabbing forward. Identical to their neutral aerial; it is possible both to land from neutral aerial and continue into jab, and to jump during jab to convert it into neutral aerial.
|rowspan=3| ||3%||rowspan=3|Slashes the Divine Retribution to the right, then to the left, before slashing to the right again. Based on her standard attack combo in ''Ōkami''.
|-
|2%
|-
|4%
|-
|-
![[Forward tilt]]
![[Forward tilt]]
| Spirit Edge || 6% || Slashes outwards with a blade of light.
|||8%||Bites forward.
|-
|-
![[Up tilt]]
![[Up tilt]]
| Spirit Edge || 6% || Slashes in an upwards arc with a blade of light, the momentum of which brings Ori into the air.
|||6%||Swipes her tail in an arc above her.
|-
|-
![[Down tilt]]
![[Down tilt]]
| Spirit Edge || 5% || Pokes forward with a blade of light.
|||7%||Claws at the ground.
|-
|-
![[Dash attack]]
![[Dash attack]]
| || 10% (clean), 7% (late) || Performs a rolling tackle. A reference to the dash mechanic from ''Ori and the Will of the Wisps''.
|||11%||Performs a dashing headbutt. Based on her standard attack outside of combat in ''Ōkami''.
|-
|-
![[Forward smash]]
![[Forward smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Light_Burst Light Burst] || {{ChargedSmashDmgSSBU|14}} || Lobs a small fireball forward in an arc. Charging increases the size of the flame.
|||{{ChargedSmashDmgSSBU|16}}||Charges up the Divine Retribution by spinning it, before unleashing it in a swipe attack in front of her. Has an added flame effect.
|-
|-
![[Up smash]]
![[Up smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Arc Spirit Arc] || {{ChargedSmashDmgSSBU|12}} || Shoots an arrow into the air. Charging increases the range of the arrow.
|||{{ChargedSmashDmgSSBU|14}}||Charges up the Divine Retribution by spinning it, before unleashing it in an arcing attack above her. Has an added flame effect.
|-
|-
![[Down smash]]
![[Down smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Blaze Blaze] || {{ChargedSmashDmgSSBU|15}} || Unleashes a circular burst of flames around them.
|||{{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|14}} (back)||Charges up the Divine Retribution by spinning it, before unleashing it in a spinning attack along the ground. Has an added flame effect.
|-
|-
![[Neutral aerial]]
![[Neutral aerial]]
| Spirit Edge || {{ShortHopDmgSSBU|2}} (per slash), {{ShortHopDmgSSBU|3}} (stab) || Slashes four times with a blade of light, before stabbing forward. Identical to their jab and can be strung both into and out of it.
|||{{rollover|11%|9.35% if used in a short hop; 13.2% when fully charged|y}}|| Slashes the Tsumugari in a downward arc. Can be cancelled into itself two more times. Based on Amaterasu's standard aerial attack.
|-
|-
![[Forward aerial]]
![[Forward aerial]]
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Star Spirit Star] || {{ShortHopDmgSSBU|6}} (per hit) || Throws a shuriken of light that acts as a boomerang forward.
|||{{rollover|9%|7.65% if used in a short hop; 10.8% when fully charged|y}}||Stabs Tsumugari forward. Based on Amaterasu's attack with Tsumugari as a subweapon.
|-
|-
![[Back aerial]]
![[Back aerial]]
| Spirit Arc || {{ShortHopDmgSSBU|8}} || Shoots an arrow behind them.
|||{{ShortHopDmgSSBU|9}}||Sticks her hind legs out behind her.
|-
|-
![[Up aerial]]
![[Up aerial]]
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Smash Spirit Smash] || {{ShortHopDmgSSBU|14}} || Swings a hammer of light upward.
|||{{rollover|12%|10.2% if used in a short hop; 14.4% when fully charged|y}}||Slashes the Tsumugari in an arc above her.
|-
|-
![[Down aerial]]
![[Down aerial]]
| Spirit Edge || {{ShortHopDmgSSBU|7}} (blade), {{ShortHopDmgSSBU|11}} (tip) || Thrusts a blade of light downward. Meteor smashes at the very tip of the blade.
|||{{rollover|10%|8.5% if used in a short hop; 12% when fully charged|y}}||Slashes downward with Tsumugari while quickly falling. Based on Amaterasu's standard aerial attack with Tsumugari.
|-
![[Grab aerial]]
|||0.5% (per hit)||Attacks with the Devout Beads. Hits 8 times in total.
|-
|-
![[Grab]]
![[Grab]]
| || – || Ori reaches out with their hooves.
|||–||Extends the Devout Beads to reach out.
|-
|-
![[Pummel]]
![[Pummel]]
| || 1.3% || Ori bashes their head onto the opponent.
|||1.3%||Bites the opponent.
|-
|-
![[Forward throw]]
![[Forward throw]]
| Spirit Smash || 11% || Swings a hammer of light forward.
|||1.8% (throw), 1.2% (per blast)||Tosses the opponent away before hitting them with 6 blasts. Based on the attack Amaterasu can use with the Devout Beads equipped as a subweapon.
|-
|-
![[Back throw]]
![[Back throw]]
| || 7% || Spins and throws the opponent behind.
|||3% (throw), 0.5% (per bead)||Throws the opponent behind her, and extends the Devout Beads, allowing each to hit the opponent.
|-
|-
![[Up throw]]
![[Up throw]]
| Spirit Star || 9% || Performs an uppercut with a shuriken of light in their hand.
|||0.5% (per bead)||Extends the Devout Beads directly above her, allowing each to hit the opponent.
|-
|-
![[Down throw]]
![[Down throw]]
| [https://oriandtheblindforest.fandom.com/wiki/Stomp Stomp] || 10% || Ori leaps into the air, spins, and slams onto the opponent.
|||0.5% (per bead)||Leaps up into the air, and flips, allowing the Devout Beads to spin around her (similar to the Tsumugari in her neutral aerial).
|-
|-
![[Floor attack]] (front)
![[Floor attack]] (front)
| || 7% || Kicks behind and then in front of themself before getting up.
|||7%||Bites in front and kicks behind.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || 7% || Kicks behind and then in front of themself before getting up.
|||7%||Bites behind and kicks in front.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || 5% || Kicks behind and then in front of themself before getting up.
|||5%||Bites in front and kicks behind.
|-
|-
![[Edge attack]]
![[Edge attack]]
| || 8% || Performs a dropkick onto the stage.
|||9%||Performs a spinning kick onto the stage.
|-
|-
![[Neutral special]]
![[Neutral special]]
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Flame Spirit Flame] || 5% (per flame) || When the button is pressed, Sein fires off a small flame that homes in on an opponent. If mashed, Sein does this up to three times, before recharging for just under a second.
|[https://okami.fandom.com/wiki/Power_Slash Power Slash]<br>({{ja|一閃|Issen}}, ''Single Flash'')||15%||A piece of {{iw|wikipedia|washi}} appears in front of Amaterasu, and a line of ink is drawn across it. If an opponent comes across the paper, they are quickly slashed.
|-
|-
![[Side special]]
![[Side special]]
| [https://oriandtheblindforest.fandom.com/wiki/Bash Bash] || 11% (on trapped opponent), 9% (on other opponents), 1.8x (reflect multiplier) || Ori dashes in a direction specified by the player; holding the B button during startup displays an arrow that shows the direction in which they will dash and allows for more fine-tuned angling, but only for up to 45 frames. If this attack is used in close proximity to an opponent(s) or projectile, this "charging" function will bring them to a complete stop until just after Ori uses the move proper. If a projectile is hit with this move, it will be reflected opposite the direction Ori dashes. This move does not leave Ori helpless, but does not gain a particularly great distance either; on hit, it also restores Ori's double jump if it's been used. Enemies slowed by this move's close-range effects become immune to damage from other characters until the attack is complete, though if Ori is hit out of it, the entire move will stop.
|[https://okami.fandom.com/wiki/Vine Vine]<br>({{ja|蔦巻|Tsutamaki}}, ''Winding Vine'')||12%||A Konohana Blossom appears a set distance away from Amaterasu. A line of ink is drawn from the blossom to Amaterasu, which damages opponents, before Amaterasu is pulled by a vine.
 
If Ori is not next to an opponent or a projectile, they will use the move like normal, and will dash in the chosen direction, dealing a slightly weaker hit.
|-
|-
![[Up special]]
![[Up special]]
| [https://oriandtheblindforest.fandom.com/wiki/Charge_Jump Charge Jump] || 9% || After charging energy, Ori leaps high into the air. Unlike other similar moves, the distance covered is not gauged by a level of charge, but rather an amount of time, as the move will only activate after it reaches a certain charge. The move can also uniquely be activated while wall clinging, which Ori can aim either straight forward, or diagonally, something they cannot do normally (though the end of the move allows Ori negligible movement normally).
|[https://okami.fandom.com/wiki/Waterspout Waterspout]<br>({{ja|水郷|Suikyō}}, ''Riverside'')||12% (ink), 16% (water spout)||A line of ink is drawn from Amaterasu going upwards, and creates a spout of water that launches Amaterasu into the air.
|-
|-
![[Down special]]
![[Down special]]
| [https://oriandtheblindforest.fandom.com/wiki/Spike Spike] || 13% || Leaps back and fires off a spear of light which travels on a slight downward angle for about 3/4ths of {{SSBU|Final Destination}}, dealing powerful knockback to compensate for its slow startup. Can be angled slightly with the control stick. When used in the air, Ori does not leap back.
|[https://okami.fandom.com/wiki/Cherry_Bomb Cherry Bomb]<br>({{ja|輝玉|Teru-dama}}, ''Brilliant Jewel'')||3% (bomb), 20% (explosion)||A cherry bomb appears and explodes after a set amount of time. If the bomb spawns on top of an opponent, it will instead explode immediately.
|-
|-
![[Final Smash]]
![[Final Smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro] || 40% || Ori turns around to the sound of a bird cry, and Kuro flies into the background, flying towards the stage. The screen slowly gains a red border, and after a short period of time, Kuro zooms diagonally across the screen, knocking anyone she touches out of the way. While the attack is nearly full-screen (covering a large diagonal swipe from the top left to the bottom right), it is deceptively easy to avoid, as Kuro flies to the top of the screen just before attacking. Ori is free to move around after Kuro appears.
|Celestial Brush Technique<br>({{ja|筆しらべ|Fude Shirabe}}, ''Brushstroke'')||30% (Bloom, per tree), 40% (Fireburst), 8% (per icicle, Icestorm), 35% (Thunderbolt)||An ''Ōkami''-styled canvas of washi will spread across the screen, upon which the player can make an input and draw out a Brush Technique. There are limited options available to the player, with each having a different effect on the stage, and the game will only activate one once the drawing is complete.
*If the player draws a loop or a spiral, they will activate the '''[https://okami.fandom.com/wiki/Galestorm Galestorm]''' ({{ja|疾風|Shippū}}, ''Gale''), which will activate strong winds that push the players (barring Amaterasu herself).
*If the player draws dots on the ground, they will activate '''[https://okami.fandom.com/wiki/Bloom Bloom]''' ({{ja|花咲|Hanasaki}}, ''Flower Blooming''), with trees sprouting where the dots were drawn.
*If the player draws two parallel straight lines, they will activate the '''[https://okami.fandom.com/wiki/Veil_of_Mist Veil of Mist]''' ({{ja|霧隠|Kirigakure}}, ''Concealing Mist''), where a purple mist will cover the stage and slow everyone except Amaterasu down for four seconds.
*If the player draws an infinity symbol, they will activate the '''[https://okami.fandom.com/wiki/Fireburst Fireburst]''' ({{ja|爆炎|Bakuen}}, ''Exploding Flame''), which creates an explosion of flame.
*If the player draws an X with a line through it, they will activate the '''[https://okami.fandom.com/wiki/Icestorm Icestorm]''' ({{ja|吹雪|Fubuki}}, ''Snowstorm''), which creates a six-armed hexagonal ice crystal that rains down icicles.
*If the player draws a zigzag, they will activate the '''[https://okami.fandom.com/wiki/Thunderbolt Thunderbolt]''' ({{ja|雷光|Raikō}}, ''Lightning''), which creates a giant lightning bolt that strikes where the end of the stroke is.
If the player does not draw one of the recognizable strokes, the move will fail.
|}
|}
===On-screen appearance===
The Divine Retribution flies towards the statue of Amaterasu, bringing her to life. She hops down, before howling.


===Taunts===
===Taunts===
*'''Up taunt''': Spins rapidly, before bringing their hands in. Based on the save animation from both games.
*'''Up taunt''': Looks up to the sky and howls.
*'''Side taunt''': Sein flies around Ori.
*'''Side taunt''': Amaterasu sits and Issun hops around her.
*'''Down taunt''': Pulls out Kuro's Feather, and jokingly poses with it, before putting it away.
*'''Down taunt''': Leans down and growls.


===On-screen appearance===
===Idle poses===
A flame of light appears on-stage, and as it fades, Ori becomes visible.
*Sits on all fours and yawns.
 
*Shakes her head.
===Idle Poses===
*Stretches.
*Looks around.


===Crowd cheer===
===Crowd cheer===
O - ri!
A - ma - te - rasu!


===Victory Poses===
===Victory poses===
*'''Left:''' Ori runs to Naru's arms for an embrace.
*'''Left:''' Amaterasu stomps, before howling up to the sky, with sun shining down, and cherry blossom petals fall down from above.
*'''Up:''' Absorbs light from an Ancestral Tree (taking its appearance from ''Will of the Wisps''), before spinning and posing.
**''If {{SSBU|Wolf}} is on her team, he will join her in the howl.''
*'''Right:''' Ori comes flying in on Ku, with the two posing triumphantly together after landing.
*'''Up:''' A brush draws a circle over a darkened area, before a collection of flowers blooms in its place, while Amaterasu watches nearby.
*'''Right:''' Digs into the ground on a lit-up area, before a four-leaf clover pops up.


===Victory Fanfare===
===Victory fanfare===
The last few notes of the main theme to ''Ori and the Blind Forest''.
The song [https://www.youtube.com/watch?v=jPCFUPKi43E Victorious Roar] from ''Ōkami''.


==[[Alternate costumes#Ori|Alternate costumes]]==
==Alternate costumes==
Outside of Ori's black color, Ori's alternate costumes are a reference to an Easter egg from ''Ori and the Blind Forest'', where, if the player inputs ←↑→↓↑↑↑ and the jump button, Ori will turn a random color.
*'''Default''' — Based on Amaterasu's default appearance.
*'''Default''' — Based on Ori's default appearance in ''Ori and the Blind Forest'' and ''Ori and the Will of the Wisps''.
*'''Brown''' — Based on the [https://okami.fandom.com/wiki/Canine_Warriors Canine Warrior] [https://okami.fandom.com/wiki/Hayabusa Hayabusa].
*'''Red'''
*'''Pink''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Ume Ume].
*'''Orange'''
*'''Black''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Take Take].
*'''Yellow'''
*'''Purple''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Chi Chi].
*'''Green'''
*'''Gray''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Shin Shin].
*'''Blue'''
*'''Tan''' — Based on the color scheme of a {{iw|wikipedia|Shiba Inu}}.
*'''Purple'''
*'''Green''' — Based on Amaterasu's depiction as a statue in the beginning of ''Ōkami''.
*'''Black''' — An inversion of Ori's colors, based on Kuro.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Ori's horns, ears, and tail, with each matching Kirby's own coloring based on whichever alt he is using (similar to {{SSBU|Mewtwo}}).
Kirby gets Amaterasu's snout, ears, tail and swirls from her sides. He also turns white, and gains her red markings.


==Trivia==
==Trivia==
*Several references to the ''Ori'' series are seen outside of Ori's moveset:
*Amaterasu is the sixth canid playable character, after {{SSBU|Fox}}, {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Duck Hunt}}, and {{SSBU|Isabelle}}, and the third quadrupedal playable character, after {{SSBU|Ivysaur}} and Duck Hunt; she is, in fact, the second character to have both distinctions, after Duck Hunt.
**If Ori is moving while landing, they will perform a roll into their dash when landing on the ground, referencing a similar animation from ''Ori and the Will of the Wisps''.
*Amaterasu makes numerous references to ''Ōkami'' outside of her moveset:
**Ori's drowning animation acts more as an instant KO as opposed to a blast line KO, on account of the animation used being Ori's drowning animation from both games.
**When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in ''Ōkami''.
**Ori's backwards jump animation is the same that plays when jumping while crouching.
***When she dashes/lands on water too shallow to swim in, lily pads replace the pink flowers and grass/leaves, respectively.
**Uniquely, if the player performs three consecutive grounded jumps with Ori while moving, the third one will change from its standard jump animation to a flip, referencing a similar animation detail from both ''Ori'' games.
***When she dashes/lands on ice or snow, snowflakes replace the pink flowers and grass/leaves, respectively; the leaves in her dash attack will also be replaced with snowflakes.
***When she wall clings, the mark made by usage of the [https://okami.fandom.com/wiki/Catwalk Catwalk] technique will appear on the wall for as long as she clings to it, disappearing when she lets go.
**Her on-screen appearance references an opening scene in ''Ōkami'', where Sakuya, after the world has gone dark due to Orochi being summoned once more, summons Amaterasu from the statue of Shiranui.
**Her rolls make usage of the [https://okami.fandom.com/wiki/Fleetfoot Fleetfoot] technique.
**If she parries, the Divine Retribution will appear in front of her, as if to act as a physical shield, referencing the ability it has as a subweapon in ''Ōkami''. Red kanji reading {{ja|無駄|muda}} (lit. "useless") also show up, referencing how the kanji also show up when an enemy in ''Ōkami'' blocks an attack.
**If she remains idle after exiting water, she will aesthetically shake herself off, referencing a similar animation in ''Ōkami''.
**If she uses her dash attack and hits a wall, she will have a physical reaction, bouncing back and landing on her feet.
**Each of her special moves has a specific kanji appear upon usage, all remaining faithful to ''Ōkami'':
***When an opponent is hit by Power Slash, the kanji {{ja|斬|ki}} (lit. "slash") can be seen.
***When Vine connects to Amaterasu, the kanji {{ja|結|yui}} (lit. "tie, bind") can be seen.
***When Waterspout erupts, the kanji {{ja|潤|jun}} (lit. "moist") can be seen.
***When Cherry Bomb explodes, the kanji {{ja|華|hana}} (lit. "flower") can be seen.
***When using Galestorm, the kanji {{ja|風|kaze}} (lit. "wind") shows up in the center of the loop or spiral.
***When using Bloom, the kanji {{ja|咲|saki}} (lit. "blossom") shows up with each tree.
***When using Veil of Mist, four {{ja|静|sei}} (lit. "quiet") kanji are seen in each corner, fading away one by one as the seconds pass.
***When using Fireburst, the kanji {{ja|紅|kurenai}} (lit. "crimson") appears.
***When using Icestorm, the kanji {{ja|零|rei}} (lit. "zero") appears.
***When using Thunderbolt, the kanji {{ja|迅|jin}} (lit. "quick") appears.
****Waterspout and Galestorm originally did not have kanji seen with them in ''Ōkami'', however, both kanji used are seen in their upgraded forms, [https://okami.fandom.com/wiki/Deluge Deluge] and [https://okami.fandom.com/wiki/Whirlwind Whirlwind], respectively; however, in ''Marvel vs. Capcom 3'', Galestorm uses the Whirlwind kanji as well.
*Amaterasu's down victory pose is in reference to the four-leaf clovers she can find and dig up in ''Ōkami''; the clovers themselves are in reference to {{iw|wikipedia|Clover Studios}}, the former team at Capcom that developed ''Ōkami''.
*Due to her Final Smash integrating multiple Brush techniques into one move, Amaterasu technically has the most Final Smashes available to a single character, at six.


=Amaterasu=
=Jenny=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Amaterasu<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Jenny<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAmaterasu.png|250px]]<br><br>[[File:AidanzapunkOkamiSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkJenny.png|250px]]<br>[[File:AidanzapunkTeenageRobotSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Ōkami}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|My Life as a Teenage Robot}}''
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Celestial Brush Technique
{{!}}Meteor Monitor
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}{{rollover|[https://nickelodeon-allstar-brawl.fandom.com/wiki/Tremorton_Joyride Tremorton Joyride]|with some modifications so it's not exact|y}}
{{!}}-
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
{{!}}No
|}
|}


:{{cquote|Amaterasu Rises Up!|cite=Introduction tagline}}
{{cquote|Jenny Kicks Some Ro-butt!|cite=Introduction tagline}}


'''Amaterasu''' ({{ja|アマテラス|Amaterasu}}, ''Amaterasu'') is one of Hideki Kamiya's famous characters (alongside [[Dante]], [[Bayonetta]], and Viewtiful Joe). Amaterasu would have no true voice, instead making various barking, whining, and growling sounds taken straight from ''Ōkami''.
'''Jenny''' ({{ja|ジェニー|Jenī}}, ''Jenny'') is an underappreciated character in Nickelodeon's archives. Jenny would be voiced by {{iw|wikipedia|Janice Kawaye}} in English, Aki Sasaki in Japanese, Leisha Medina in Latin American Spanish, Nuria Trifol in European Spanish, {{iw|wikipedia|Laura Préjean}} in French, Tanya Kahana in German, and {{iw|wikipedia|Alessandra Karpoff}} in Italian, all of whom reprising their roles from the show..


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Ōkami'' is a well-known Capcom title, and has had a resurgence in popularity due to the HD remake being released on PS3, PS4 and, most recently, the Switch.}}
*{{buff|Jenny is an extremely popular character, being the most requested character officially and unofficially for ''Nickelodeon All-Star Brawl''.}}
*{{buff|Amaterasu has appeared in a fighting game before, being a fighter in ''Marvel vs. Capcom 3''.}}
*{{buff|The show needs more love nowadays, it got the short end of the stick in the late 2000s.}}
*{{nerf|She's a third party character.}}
*{{nerf|She's a cartoon character.}}
**{{nerf|Sakurai has also gone on the record to say that SpongeBob can't get into ''Smash'', and if he can't get in, then someone else from the same company probably isn't getting in either. (Except Tak, he actually did come from a video game.)}}


==Character description==
==Character description==
The reincarnation of the goddess Shiranui, Amaterasu was summoned by Sakuya in order to help the people of Nippon when Orochi was unsealed. Joined by a tiny companion known as Issun, Amaterasu travels through Nippon saving and helping the people by using various Celestial Brush techniques, given to her by the other Celestial Brush gods.
As indicated by her model number, Jenny is the ninth of Dr. Noreen "Nora" Wakeman's XJ line of robot units. She was created to protect the city of Tremorton and the rest of Earth from the alien Cluster force, led by their queen, Vexus. Dr. Wakeman wanted to keep Jenny a secret from the rest of the world, but caved when Jenny had an encounter with her next door neighbors, Brad and Tuck Carbunkle. Initially worried about the reactions humans would have to a robot, Dr. Wakeman eventually warmed up and allowed Jenny to attend the local high school, and give her more autonomy as time went on.


==Attributes==
==Attributes==
True to her home series, Amaterasu has access to tons of weapons, which are split up between her ground attacks, her aerial attacks, and her throws. Her ground attacks make use of the Divine Retribution, a shield that can turn aflame; her aerials make use of the Tsumugari, a sword that can be charged to increase its damage; her throws make use of the Devout Beads, a collection of eight beads that have extensive range. In addition, her specials make usage of several Celestial Brush techniques, made accessible by her tail, which doubles as a paint brush.
As a defense robot, Jenny was built with multiple weapons and transformations, which makes up the grand majority of her moveset. Her fast movement allows her to dish out damage quickly, and her attacks themselves have high damage, but she is deceptively easy to launch, though she has a lengthy recovery with an additional tether grab.


==Moveset==
==Moveset==
''Note: All damage values are listed as base damage, without the 1v1 multiplier.''
{|class="wikitable"
{|class="wikitable"
!Move!!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
!rowspan=3|[[Neutral attack]]
!rowspan=3|[[Neutral attack]]
|rowspan=3| ||3%||rowspan=3|Slashes the Divine Retribution to the right, then to the left, before slashing to the right again. Based on her standard attack combo in ''Ōkami''.
|rowspan=3| ||2%||rowspan=3|Performs an uppercut, followed by a downwards punch, before finishing with a double palm energy blast. Based on her standard jab combo from ''Nickelodeon All-Star Brawl''.
|-
|-
|2%
|3%
|-
|-
|4%
|5%
|-
|-
![[Forward tilt]]
![[Forward tilt]]
|||8%||Bites forward.
|Dino Drill||7%||Pokes forward with a lengthy thin drill.
|-
|-
![[Up tilt]]
![[Up tilt]]
|||6%||Swipes her tail in an arc above her.
|||11%||Extends her neck, causing her head to quickly rise.
|-
|-
![[Down tilt]]
![[Down tilt]]
|||7%||Claws at the ground.
|||12%||Transforms both of her legs into a razor blade, which she thrusts on the ground in front of her. Pushes the opponents forward, making it a good edgeguarding tool.
|-
|-
![[Dash attack]]
![[Dash attack]]
|||11%||Performs a dashing headbutt. Based on her standard attack outside of combat in ''Ōkami''.
|Blazing Blades||11% (clean), 6% (late)||Extends a buzzsaw forward and rushes forward with help from her wings.
|-
|-
![[Forward smash]]
![[Forward smash]]
|||{{ChargedSmashDmgSSBU|16}}||Charges up the Divine Retribution by spinning it, before unleashing it in a swipe attack in front of her. Has an added flame effect.
|Fists of Fury||{{ChargedSmashDmgSSBU|8}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2)||Punches forward twice with giant fists. The first hit connects with the second hit.
|-
|-
![[Up smash]]
![[Up smash]]
|||{{ChargedSmashDmgSSBU|14}}||Charges up the Divine Retribution by spinning it, before unleashing it in an arcing attack above her. Has an added flame effect.
|Lobster Claws||{{ChargedSmashDmgSSBU|14}}||Performs a large upwards swing with a lobster claw.
|-
|-
![[Down smash]]
![[Down smash]]
|||{{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|14}} (back)||Charges up the Divine Retribution by spinning it, before unleashing it in a spinning attack along the ground. Has an added flame effect.
|Buzz Saws||{{ChargedSmashDmgSSBU|13}} (hit 1), {{ChargedSmashDmgSSBU|8}} (hit 2)||Swings buzz saws from both of her hands in a circle around her, hitting simultaneously on each side twice.
|-
|-
![[Neutral aerial]]
![[Neutral aerial]]
|||{{rollover|11%|9.35% if used in a short hop; 13.2% when fully charged|y}}|| Slashes the Tsumugari in a downward arc. Can be cancelled into itself two more times. Based on Amaterasu's standard aerial attack.
|||{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)||Turns each of her legs into a drill, and performs two upwards kicks.
|-
|-
![[Forward aerial]]
![[Forward aerial]]
|||{{rollover|9%|7.65% if used in a short hop; 10.8% when fully charged|y}}||Stabs Tsumugari forward. Based on Amaterasu's attack with Tsumugari as a subweapon.
|||{{ShortHopDmgSSBU|13}}||Swings downward with an axe from her hand.
|-
|-
![[Back aerial]]
![[Back aerial]]
|||{{ShortHopDmgSSBU|9}}||Sticks her hind legs out behind her.
|Thunder Fist||{{ShortHopDmgSSBU|12}} (ball), {{ShortHopDmgSSBU|7}} (chain)||Swings a mace from her hand behind her, which extends outwards on a chain. The ball acts as a sweetspot.
|-
|-
![[Up aerial]]
![[Up aerial]]
|||{{rollover|12%|10.2% if used in a short hop; 14.4% when fully charged|y}}||Slashes the Tsumugari in an arc above her.
|Open Shield||{{ShortHopDmgSSBU|7}}||Opens an umbrella from her hand above her. Should the player hold the input, she will float down gracefully.
|-
|-
![[Down aerial]]
![[Down aerial]]
|||{{rollover|10%|8.5% if used in a short hop; 12% when fully charged|y}}||Slashes downward with Tsumugari while quickly falling. Based on Amaterasu's standard aerial attack with Tsumugari.
|Monkey's Paw||{{ShortHopDmgSSBU|16}} (fist), {{ShortHopDmgSSBU|11}} (arm)||Makes her arms and hands larger, and punches directly downward with one of them.
|-
|-
![[Grab aerial]]
![[Grab aerial]]
|||0.5% (per hit)||Attacks with the Devout Beads. Hits 8 times in total.
|Stretchy Arm||5%||Extends her arm forward while punching.
|-
|-
![[Grab]]
![[Grab]]
|||–||Extends the Devout Beads to reach out.
|Stretchy Arm||–||Extends her arm forward to grab an opponent.
|-
|-
![[Pummel]]
![[Pummel]]
|||1.3%||Bites the opponent.
|||1.5%||Knees the opponent.
|-
|-
![[Forward throw]]
![[Forward throw]]
|||1.8% (throw), 1.2% (per blast)||Tosses the opponent away before hitting them with 6 blasts. Based on the attack Amaterasu can use with the Devout Beads equipped as a subweapon.
|||10% (throw), 7% (collateral)||Transforms her hand into a racket and sends the opponent into the air. While in knockback, the opponent will deal collateral damage.
|-
|-
![[Back throw]]
![[Back throw]]
|||3% (throw), 0.5% (per bead)||Throws the opponent behind her, and extends the Devout Beads, allowing each to hit the opponent.
|Crossbow||8%||Fires an arrow from a crossbow on her arm at the opponent, which causes them to fly in the air (with the arrow).
|-
|-
![[Up throw]]
![[Up throw]]
|||0.5% (per bead)||Extends the Devout Beads directly above her, allowing each to hit the opponent.
|||9%||Performs a high kick.
|-
|-
![[Down throw]]
![[Down throw]]
|||0.5% (per bead)||Leaps up into the air, and flips, allowing the Devout Beads to spin around her (similar to the Tsumugari in her neutral aerial).
|||0.5% (hits 1-12), 5% (final hit)||Transforms her lower half into a jackhammer and repeatedly hits the opponent in their back.
|-
|-
![[Floor attack]] (front)
![[Floor attack]] (front)
|||7%||Bites in front and kicks behind.
|||7%||Punches in front of her and elbows behind her.
|-
|-
!Floor attack (back)
!Floor attack (back)
|||7%||Bites behind and kicks in front.
|||7%||Punches in front of her and elbows behind her.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
|||5%||Bites in front and kicks behind.
|||5%||Kicks all around herself.
|-
|-
![[Edge attack]]
![[Edge attack]]
|||9%||Performs a spinning kick onto the stage.
|Mighty Mallet||9%||Swings a giant mallet downwards.
|-
|-
![[Neutral special]]
![[Neutral special]]
|[https://okami.fandom.com/wiki/Power_Slash Power Slash]<br>({{ja|一閃|Issen}}, ''Single Flash'')||15%||A piece of {{iw|wikipedia|washi}} appears in front of Amaterasu, and a line of ink is drawn across it. If an opponent comes across the paper, they are quickly slashed.
|Rocket Power||9%||Transforms her fist into a rocket, which blasts off from her arm. The player has total control over its trajectory path, with it exploding either after making contact with an opponent or after five seconds have passed. Both Jenny and the rocket will move with the player's input, unless the player holds the B button, in which Jenny will remain still.
|-
|-
![[Side special]]
![[Side special]]
|[https://okami.fandom.com/wiki/Vine Vine]<br>({{ja|蔦巻|Tsutamaki}}, ''Winding Vine'')||12%||A Konohana Blossom appears a set distance away from Amaterasu. A line of ink is drawn from the blossom to Amaterasu, which damages opponents, before Amaterasu is pulled by a vine.
|Electro Claw||13%||Swipes downwards with a gigantic claw that's charged with electricity. Holding the button extends her arm to increase the range, able to reach as far as halfway across Final Destination, at the cost of increasing the amount of time the swing takes and the amount of startup lag the move has.
|-
|-
![[Up special]]
![[Up special]]
|[https://okami.fandom.com/wiki/Waterspout Waterspout]<br>({{ja|水郷|Suikyō}}, ''Riverside'')||12% (ink), 16% (water spout)||A line of ink is drawn from Amaterasu going upwards, and creates a spout of water that launches Amaterasu into the air.
|Robot Wings||||Extends a pair of wings and boosts off. The player has total control over Jenny's flight path, and she is able to fly for one second before the move ends.
|-
|-
![[Down special]]
![[Down special]]
|[https://okami.fandom.com/wiki/Cherry_Bomb Cherry Bomb]<br>({{ja|輝玉|Teru-dama}}, ''Brilliant Jewel'')||3% (bomb), 20% (explosion)||A cherry bomb appears and explodes after a set amount of time. If the bomb spawns on top of an opponent, it will instead explode immediately.
|Laser Eyes||2% (tapped, per laser), 11% (held)||Leans forward and shoots lasers from her eyes. Rapidly tapping the button fires a series of small quick laser beams that disappear once they hit an opponent, lasting about as long as a rapid jab, while holding the button creates a longer, slower, and more powerful beam that can hit multiple opponents. Using the move in the air shoots the lasers at a diagonally downward angle.
|-
|-
![[Final Smash]]
![[Final Smash]]
|Celestial Brush Technique<br>({{ja|筆しらべ|Fude Shirabe}}, ''Brushstroke'')||30% (Bloom, per tree), 40% (Fireburst), 8% (per icicle, Icestorm), 35% (Thunderbolt)||An ''Ōkami''-styled canvas of washi will spread across the screen, upon which the player can make an input and draw out a Brush Technique. There are limited options available to the player, with each having a different effect on the stage, and the game will only activate one once the drawing is complete.
|Meteor Monitor||8% (per meteor)||Jenny's pigtail turns into a satellite dish, alerting her to an incoming meteor strike. She flies off into space, and fires a focused laser at the meteor, splitting it into bits, which rain down onto the stage.
*If the player draws a loop or a spiral, they will activate the '''[https://okami.fandom.com/wiki/Galestorm Galestorm]''' ({{ja|疾風|Shippū}}, ''Gale''), which will activate strong winds that push the players (barring Amaterasu herself).
|}
*If the player draws dots on the ground, they will activate '''[https://okami.fandom.com/wiki/Bloom Bloom]''' ({{ja|花咲|Hanasaki}}, ''Flower Blooming''), with trees sprouting where the dots were drawn.
 
*If the player draws two parallel straight lines, they will activate the '''[https://okami.fandom.com/wiki/Veil_of_Mist Veil of Mist]''' ({{ja|霧隠|Kirigakure}}, ''Concealing Mist''), where a purple mist will cover the stage and slow everyone except Amaterasu down for four seconds.
===On-screen appearance===
*If the player draws an infinity symbol, they will activate the '''[https://okami.fandom.com/wiki/Fireburst Fireburst]''' ({{ja|爆炎|Bakuen}}, ''Exploding Flame''), which creates an explosion of flame.
Slows her descent onto the stage with jet boosters on her feet.
*If the player draws an X with a line through it, they will activate the '''[https://okami.fandom.com/wiki/Icestorm Icestorm]''' ({{ja|吹雪|Fubuki}}, ''Snowstorm''), which creates a six-armed hexagonal ice crystal that rains down icicles.
*If the player draws a zigzag, they will activate the '''[https://okami.fandom.com/wiki/Thunderbolt Thunderbolt]''' ({{ja|雷光|Raikō}}, ''Lightning''), which creates a giant lightning bolt that strikes where the end of the stroke is.
If the player does not draw one of the recognizable strokes, the move will fail.
|}
 
===On-screen appearance===
The Divine Retribution flies towards the statue of Amaterasu, bringing her to life. She hops down, before howling.


===Taunts===
===Taunts===
*'''Up taunt''': Looks up to the sky and howls.
*'''Up taunt:''' Headphones pop out of the top of her head as she dances in place with her arms waving out, and yells, "Dance break!"
*'''Side taunt''': Amaterasu sits and Issun hops around her.
*'''Side taunt:''' A monitor pops out of Jenny showing Nora Wakeman, which Jenny looks at with surprise before quickly pushing the monitor back inside of her.
*'''Down taunt''': Leans down and growls.
*'''Down taunt:''' Sits in place with an exaggerated grin on her face while saying, "I can hardly wait!" The taunt can be held indefinitely.


===Idle poses===
===Idle poses===
*Sits on all fours and yawns.
*Looks up innocently while holding her hands together.
*Shakes her head.
*Retightens various screws around her body.


===Crowd cheer===
===Crowd cheer===
A - ma - te - rasu!
Je - nny!


===Victory poses===
===Victory poses===
*'''Left:''' Amaterasu stomps, before howling up to the sky, with sun shining down, and cherry blossom petals fall down from above.
*'''Left:''' Flies onto the stage, joining Brad and Tuck, before a destroyed giant alien ship crashes in the background (in tandem with her name flashing on screen).
**''If {{SSBU|Wolf}} is on her team, he will join her in the howl.''
*'''Up:''' Flies in from the background and heroically poses in the air, saying, "That's the end of that!"
*'''Up:''' A brush draws a circle over a darkened area, before a collection of flowers blooms in its place, while Amaterasu watches nearby.
**''If she beats {{SSBU|Mega Man}}, she will instead say, "From one robot to another, you have an incredible weapons system!"''
*'''Right:''' Digs into the ground on a lit-up area, before a four-leaf clover pops up.
**''If she beats {{SSBU|R.O.B.}}, she will instead say, "Stop by Tremorton if you ever need a tune-up, oil's on me!"''
**''If she beats Tails, she will instead say, "I'd love to get an upgrade from you sometime!"''
**''If she beats {{SSBU|Shulk}}, she will instead say, "That hurt, but I could use something like that against the Cluster!"''
*'''Right:''' An internal alert system goes off, and Jenny pulls out her wings while saying, "Gotta go, Tremorton needs me!", before dashing off.


===Victory fanfare===
===Victory fanfare===
The song [https://www.youtube.com/watch?v=jPCFUPKi43E Victorious Roar] from ''Ōkami''.
An instrumental rendition of the ending of the show's theme song.


==Alternate costumes==
==Alternate costumes==
*'''Default''' — Based on Amaterasu's default appearance.
{|style="margin:1em auto 1em auto;text-align:center"
*'''Brown''' — Based on the [https://okami.fandom.com/wiki/Canine_Warriors Canine Warrior] [https://okami.fandom.com/wiki/Hayabusa Hayabusa].
|-
*'''Pink''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Ume Ume].
|colspan=8|[[File:AidanzapunkJennyCostumes.png|1000px]]
*'''Black''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Take Take].
|}
*'''Purple''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Chi Chi].
 
*'''Gray''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Shin Shin].
*'''Default''' — Jenny's standard appearance in ''My Life as a Teenage Robot''.
*'''Tan''' — Based on the color scheme of a {{iw|wikipedia|Shiba Inu}}.
*'''Red''' — Based on Jenny's [https://static.wikia.nocookie.net/teenagerobot/images/3/3e/JennyMakeover-1.png/revision/latest?cb=20181225224700 hot rod paint job] from the episode "The Great Unwashed".
*'''Green''' — Based on Amaterasu's depiction as a statue in the beginning of ''Ōkami''.
*'''Pink''' — Based on Jenny's coloration as a [https://static.wikia.nocookie.net/teenagerobot/images/1/19/D5neu80.png/revision/latest?cb=20190320025413 water fountain] in the episode "Victim of Fashion".
*'''Green''' — Based on Jenny's [https://static.wikia.nocookie.net/teenagerobot/images/f/fc/Jenny_Controlled_by_Smytus_-_Sister_Sledgehammer.png/revision/latest?cb=20180622225220 appearance] while under the control of the Cluster in the episode "Sister Sledgehammer".
*'''Purple''' — Based on one of the [https://static.wikia.nocookie.net/teenagerobot/images/d/df/ToyingWithJenny-53.png/revision/latest?cb=20190316035816 alternate colors] of the [https://teenagerobot.fandom.com/wiki/Action_Jenny_Dolls Action Jenny dolls] from the episode "Toying With Jenny".
*'''Silver''' — Based on the coloration of the [https://teenagerobot.fandom.com/wiki/Silver_Shell Silver Shell], a robotic armor that [https://teenagerobot.fandom.com/wiki/Sheldon_Lee Sheldon] uses as a disguise.
*'''Dress''' — Wears her [https://static.wikia.nocookie.net/teenagerobot/images/d/da/1508166561001.png/revision/latest?cb=20171016163909 dress] from the episode "Dancing With My Shell".
*'''Blue''' — Based on her [https://static.wikia.nocookie.net/teenagerobot/images/e/eb/PilotJenny-2.png/revision/latest?cb=20181221025026 original design] in the pilot, ''My Neighbor was a Teenage Robot''.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Amaterasu's snout, ears, tail and swirls from her sides. He also turns white, and gains her red markings.
Kirby gets Jenny's hair as a wig.


==Trivia==
==Trivia==
*Amaterasu is the sixth canid playable character, after {{SSBU|Fox}}, {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Duck Hunt}}, and {{SSBU|Isabelle}}, and the third quadrupedal playable character, after {{SSBU|Ivysaur}} and Duck Hunt; she is, in fact, the second character to have both distinctions, after Duck Hunt.
*Jenny's moveset and animations make numerous references to ''My Life as a Teenage Robot'':
*Amaterasu makes numerous references to ''Ōkami'' outside of her moveset:
**Her dash attack is a reference to her clearing the debris from the meteor in the very first episode, "It Came From Next Door", which is more solidly referenced in her Final Smash. Her neutral, forward, and back aerials also make use of weapons from this scene, and her up and down specials were first seen in the episode. Additionally, when she eats food, a distinct "clunk" sound is heard, indicating that the food simply landed in her stomach area, referencing her faking eating ice cream in the episode.
**When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in ''Ōkami''.
**The weapons used in her forward tilt, forward smash, up smash, up aerial, down aerial, grab, back throw, edge attack, and neutral special were first seen in the episode "Raggedy Android" and were used multiple times in the series afterwards. Her down taunt additionally comes from this episode.
***When she dashes/lands on water too shallow to swim in, lily pads replace the pink flowers and grass/leaves, respectively.
**The weapon in her down tilt comes from the episode "Doom With a View".
***When she dashes/lands on ice or snow, snowflakes replace the pink flowers and grass/leaves, respectively; the leaves in her dash attack will also be replaced with snowflakes.
**The weapon in her down smash comes from the episode "Armagedroid".
***When she wall clings, the mark made by usage of the [https://okami.fandom.com/wiki/Catwalk Catwalk] technique will appear on the wall for as long as she clings to it, disappearing when she lets go.
**Her up throw is an identical pose to one of her attacks in the episode "Stage Fright".
**Her on-screen appearance references an opening scene in ''Ōkami'', where Sakuya, after the world has gone dark due to Orochi being summoned once more, summons Amaterasu from the statue of Shiranui.
**The weapon in her down throw was seen in the episode "Enclosure of Doom".
**Her rolls make usage of the [https://okami.fandom.com/wiki/Fleetfoot Fleetfoot] technique.
**Her up taunt comes from her dance in the episode "Mist Opportunities", with the headphones seen in the episodes "Call Hating" and "Tradeshow Showdown".
**If she parries, the Divine Retribution will appear in front of her, as if to act as a physical shield, referencing the ability it has as a subweapon in ''Ōkami''. Red kanji reading {{ja|無駄|muda}} (lit. "useless") also show up, referencing how the kanji also show up when an enemy in ''Ōkami'' blocks an attack.
**Her side taunt comes from the intro to the series, where, on her way to the skatepark, Jenny is stopped by Nora Wakeman and alerted to an alien invasion. Her forward throw is one of her weapons used against the alien robots, and the ending of the intro, the aftermath of the alien attack, is referenced in one of Jenny's victory poses.
**If she remains idle after exiting water, she will aesthetically shake herself off, referencing a similar animation in ''Ōkami''.
**When parrying, she creates a giant stop sign, as seen in the episode "Unlicensed Flying Object".
**If she uses her dash attack and hits a wall, she will have a physical reaction, bouncing back and landing on her feet.
**The pose she makes in her first idle pose is identical to one seen in the episode "Saved by the Shell".
**Each of her special moves has a specific kanji appear upon usage, all remaining faithful to ''Ōkami'':
*When using a [[Home-Run Bat]], Jenny's hair briefly transforms into a batting helmet. This is a subtle reference to the episode "Grid Iron Glory", in which Jenny joins the school's football team and adjusts her body to include standard football gear.
***When an opponent is hit by Power Slash, the kanji {{ja|斬|ki}} (lit. "slash") can be seen.
**The logo featured on the helmet itself is the same logo used to represent the series, and does not change color regardless of what costume Jenny is currently using.
***When Vine connects to Amaterasu, the kanji {{ja|結|yui}} (lit. "tie, bind") can be seen.
*As a callback to the show, Jenny is one of the few characters to show battle damage, gaining dents, dirt, and scratches as the battle progresses.
***When Waterspout erupts, the kanji {{ja|潤|jun}} (lit. "moist") can be seen.
 
***When Cherry Bomb explodes, the kanji {{ja|華|hana}} (lit. "flower") can be seen.
=Dwarf=
***When using Galestorm, the kanji {{ja||kaze}} (lit. "wind") shows up in the center of the loop or spiral.
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
***When using Bloom, the kanji {{ja|咲|saki}} (lit. "blossom") shows up with each tree.
|-
***When using Veil of Mist, four {{ja|静|sei}} (lit. "quiet") kanji are seen in each corner, fading away one by one as the seconds pass.
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Dwarf<small><br>in ''Super Smash Bros.''</small>
***When using Fireburst, the kanji {{ja|紅|kurenai}} (lit. "crimson") appears.
|-
***When using Icestorm, the kanji {{ja|零|rei}} (lit. "zero") appears.
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkDwarf.png|250px]]<br>[[File:AidanzapunkDeepRockGalacticSymbol.png|50px]]
***When using Thunderbolt, the kanji {{ja|迅|jin}} (lit. "quick") appears.
{{!}}-
****Waterspout and Galestorm originally did not have kanji seen with them in ''Ōkami'', however, both kanji used are seen in their upgraded forms, [https://okami.fandom.com/wiki/Deluge Deluge] and [https://okami.fandom.com/wiki/Whirlwind Whirlwind], respectively, as well as Galestorm using its kanji in ''Marvel vs. Capcom 3''.
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
*Amaterasu's down victory pose is in reference to the four-leaf clovers she can find and dig up in ''Ōkami''; the clovers themselves are in reference to {{iw|wikipedia|Clover Studios}}, the former team at Capcom that developed ''Ōkami''.
{{!}}width="55%"{{!}}''{{iw|wikipedia|Deep Rock Galactic}}''
*Due to her Final Smash integrating multiple Brush techniques into one move, Amaterasu technically has the most Final Smashes available to a single character, at six.
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Glyphid Bulk Detonator
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://deeprockgalactic.wiki.gg/wiki/Hoxxes Hoxxes IV]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Maybe
|}
 
The '''Dwarf''' ({{ja|ドワーフ|Dowāfu}}, ''Dwarf'') is the player character in ''Deep Rock Galactic''. He would be voiced in all regions by Javier O'Niell, reprising his role as the voice of all dwarf classes in ''Deep Rock Galactic''.
 
===Reasons for inclusion/exclusion===
*{{buff|The FPS genre could use some proper representation in ''Smash''.}}
**{{nerf|That being said, there are way better and more iconic games to utilize than ''Deep Rock Galactic'', [[List of minor third-party universes#Doom|one of which]] is already in ''Ultimate''.}}
*{{buff|You're telling me you ''wouldn't'' want to be able to shout "Rock and stone!" in the middle of a match?}}
*{{nerf|In addition to the aforementioned point, this is now the fourth time I'm bringing up how indie characters get the short end of the stick.}}


=General trivia=
==Character description==
This is just some general trivia in regards to the page as a whole.
In ''Deep Rock Galactic'', the player assumes the role of a given dwarf, who is an employee of the Deep Rock Galactic corporation. This dwarf can be one of four classes:
*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
*The '''Gunner''' is primarily capable of shooting enemies, carrying various weapons for such.
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Phoenix Wright, Shovel Knight, Professor Layton, and Amaterasu.
*The '''Scout''' is able to shoot flares to give a better view of the area, and is also able to use a grappling hook to easily traverse the planet.
*Each of the series symbols used (that aren't the {{uv|Sonic the Hedgehog}}, {{uv|Street Fighter}}, or {{uv|Kingdom Hearts}} ones) has its own origin:
*The '''Driller''' is able to utilize giant drills and create giant tunnels to travel through the dirt.
**The ''Fairy Tail'' symbol is, appropriately, the [https://fairytail.fandom.com/wiki/Fairy_Tail_(Guild) Fairy Tail guild's insignia], which appears somewhere on the body of a Fairy Tail guild member; Wendy has hers on her right shoulder, and Lucy has hers on her right hand.
*The '''Engineer''' is able to create sentry turrets to provide cover, as well as shoot platforms to provide easier traversal for all teammates.
**The ''Ace Attorney'' symbol is the shine of light that appears in the [[:File:AidanzapunkAceAttorneyLogo.png|''Ace Attorney'' series logo]].
Each dwarf also has a special set of weapons only usable to them, with specific perks available to those weapons, allowing for a fully customizable build that can satisfy any scenario.
**The ''Shovel Knight'' symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from [https://smashifiedart.com/characters/shovel-knight Smashified].
**The ''Skullgirls'' symbol is based on the heart with a skull inside that appears in the [[:File:AidanzapunkSkullgirlsLogo.png|''Skullgirls'' logo]].
**The ''Professor Layton'' symbol is based on the icon seen in both the loading screens for the game and in the [[:File:AidanzapunkProfessorLaytonLogo.png|''Professor Layton'' series logo]].
**The ''Ninja Sex Party'' symbol is based on the star symbol on Danny's current outfit.
**The ''Celeste'' symbol is based on the design of Celeste Mountain, seen in the game as the loading icon and in the [[:File:AidanzapunkCelesteLogo.png|''Celeste'' logo]].
**The ''Cuphead'' symbol is based on Cuphead's head, albeit without his facial features.
**The ''Sega Ages'' symbol is based on the swirl symbol used for the {{iw|wikipedia|Dreamcast}}.
**The ''Ori'' symbol is based on the [https://oriandtheblindforest.fandom.com/wiki/Life_Cell Life Cells] Ori can pick up throughout their adventures, to increase their health.
**The ''Ōkami'' symbol is based on the symbol in the logo for ''Ōkami'', as well as the depiction of the sun when using the [https://okami.fandom.com/wiki/Sunrise Sunrise] Celestial Brush technique.


=Other cool stuff=
==Attributes==
==Palutena's Guidance==
Rather than being limited to any one class of ''Deep Rock Galactic'', the Dwarf is a conglomerate character, utilizing various weapons available to all classes. His small stature and slow movement are made up for by his impressive arsenal, leaving him with many options to rack up damage and take the kill. He also has deceptively high weight despite his size, allowing him to stay alive for longer, though his recovery is relatively poor, in line with his weight class.
I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.


===Wendy===
==Moveset==
:'''Pit''': Why am I fighting a little girl...?
{|class="wikitable"
 
!!!Name!!Damage!!Description
:'''[https://fairytail.fandom.com/wiki/Warren_Rocko Warren]''': Oh, you must be Pit. I've heard about you.
|-
 
!Jab
:'''Pit''': Huh? Who are you?! And how are you able to contact me?!
|[https://deeprockgalactic.wiki.gg/wiki/Pickaxe Pickaxe]||8%||Strikes with his pickaxe. Though holding the button repeats the attack, much like {{SSBU|Steve}}, the Dwarf cannot use it while moving, and the attack rate is rather slow.
 
|-
:'''Warren''': I'm Warren, from Fairy Tail. My magic allows me to contact others using telepathy.
!Forward tilt
 
|[https://deeprockgalactic.wiki.gg/wiki/%22Lead_Storm%22_Powered_Minigun "Lead Storm" Powered Minigun]||0.05% (looping shot), 7% (final shot)||Pulls out the "Lead Storm" Powered Minigun and starts shooting at a rate of 30 hits per second. Has decent startup, with decent endlag. Can move around while shooting, though the gun will overheat after 5 seconds, causing greater endlag. Much like a rapid jab, the shots will always end with a finishing hit.
:'''Pit''': Oh, like Lady Palutena, right?
|-
 
!Up tilt
:'''Warren''': I...guess? That aside, that’s Wendy, the Sky Dragon Slayer. She may be young and cute, but she’s very powerful.
|[https://deeprockgalactic.wiki.gg/wiki/CRSPR_Flamethrower CRSPR Flamethrower]||0.5% (hits 1-6), 7% (final hit)||Shoots a stream of fire with the CRSPR Flamethrower upwards while panning left and right.
 
|-
:'''Pit''': Huh? That little girl...slays dragons?!
!Down tilt
|[https://deeprockgalactic.wiki.gg/wiki/Breach_Cutter Breach Cutter]||9%||Pulls out the Breach Cutter and shoots a beam of energy along the ground.
|-
!Dash attack
|Power Attack||12%||Unleashes a more powerful two-handed pickaxe attack, based on the Power Attack.
|-
!Forward smash
|[https://deeprockgalactic.wiki.gg/wiki/LOK-1_Smart_Rifle LOK-1 Smart Rifle]||{{ChargedSmashDmgSSBU|0.8}} (hits 1-11), {{ChargedSmashDmgSSBU|9}} (final hit)||Shoots with the LOK-1 Smart Rifle. If the move is charged, the Smart Rifle locks on to nearby opponents directly in front of him and hits multiple times.
|-
!Up smash
|[https://deeprockgalactic.wiki.gg/wiki/ArmsKore_Coil_Gun ArmsKore Coil Gun]||{{ChargedSmashDmgSSBU|14}}||Aims upwards with the ArmsKore Coil Gun, which shoots a fast and powerful laser. Aesthetically, this will leave a hole in whatever platform is directly above the Dwarf.
|-
!Down smash
|[https://deeprockgalactic.wiki.gg/wiki/Corrosive_Sludge_Pump Corrosive Sludge Pump]||{{ChargedSmashDmgSSBU|12}} (main puddle), {{ChargedSmashDmgSSBU|5}} (smaller puddles), 2% (corrosive DPS)||Charges a shot from the Corrosive Sludge Pump, shooting a blob of sludge directly below himself that turns into a puddle. Charging the move fully creates a larger blob of sludge that explodes into smaller ones upon impact, resulting in a larger puddle. Any opponent who either is directly hit by this or runs through the puddle is hit with a corrosive effect, which slows them down (x0.65 ground movement speed) and deals damage continuously over a 4-second time period.
|-
!Neutral aerial
|[https://deeprockgalactic.wiki.gg/wiki/%22Warthog%22_Auto_210 "Warthog" Auto 210]||{{ShortHopDmgSSBU|12}}||Shoots with the "Warthog" Auto 210.
|-
!Forward aerial
|[https://deeprockgalactic.wiki.gg/wiki/%22Hurricane%22_Guided_Rocket_System "Hurricane" Guided Rocket System]||{{ShortHopDmgSSBU|10}}||Pulls out the "Hurricane" Guided Rocket System and shoots a rocket that follows the vertical movement path of the Dwarf. The rocket explodes if it touches an opponent or a wall, and will otherwise fly forever until it passes a blast zone. Multiple rockets can be on-screen at once.
|-
!Back aerial
|[https://deeprockgalactic.wiki.gg/wiki/Nishanka_Boltshark_X-80 Nishanka Boltshark X-80]||{{ShortHopDmgSSBU|14}}||Pulls out the Nishanka Boltshark X-80 and shoots a bolt from it.
|-
!Up aerial
|[https://deeprockgalactic.wiki.gg/wiki/Cryo_Cannon Cryo Cannon]||{{ShortHopDmgSSBU|1.6}} (looping hit)||Shoots upwards with the Cryo Cannon, hitting repeatedly. If the opponent is at high enough damage, this can freeze them.
|-
!Down aerial
|[https://deeprockgalactic.wiki.gg/wiki/Shard_Diffractor Shard Diffractor]||{{ShortHopDmgSSBU|0.7}} (looping hit), {{ShortHopDmgSSBU|5}} (final hit)||Shoots a laser beam directly downwards with the Shard Diffractor, hitting repeatedly. The player can hold the button to keep the gun out for longer, and can angle the gun as well while doing so.
|-
!Grab
|||–||Reaches out with his left hand.
|-
!Pummel
|||1.5%||Hits the opponent with his pickaxe.
|-
!Forward throw
|[https://deeprockgalactic.wiki.gg/wiki/%22Thunderhead%22_Heavy_Autocannon "Thunderhead" Heavy Autocannon]||3% (first shot), 6% (second shot)||Pulls out the "Thunderhead" Heavy Autocannon and shoots twice.
|-
!Back throw
|[https://deeprockgalactic.wiki.gg/wiki/Experimental_Plasma_Charger Experimental Plasma Charger]||10%||Swings around with the Experimental Plasma Charger, charging a shot, before firing it directly behind himself.
|-
!Up throw
|[https://deeprockgalactic.wiki.gg/wiki/Deepcore_40mm_PGL Deepcore 40mm PGL]||12%||Pulls out the Deepcore 40mm PGL, picks up the opponent with it, and shoots it, creating an explosion.
|-
!Down throw
|[https://deeprockgalactic.wiki.gg/wiki/Jury-Rigged_Boomstick Jury-Rigged Boomstick]||10%||Throws the opponent to the ground, pulls out the Jury-Rigged Boomstick, and shoots the opponent.
|-
!Floor attack (front)
|||7%||Swings his pickaxe in front of and behind himself.
|-
!Floor attack (back)
|||7%||Swings his pickaxe behind and in front of himself.
|-
!Floor attack (trip)
|||5%||Swings his pickaxe in front of and behind himself.
|-
!Edge attack
|||9%||Stabs his pickaxe into the ground, and pulls himself up by it.
|-
!Neutral special
|[https://deeprockgalactic.wiki.gg/wiki/Shield_Generator Shield Generator]||—||Throws down a disc, which creates a green spherical forcefield around wherever the Dwarf was when he threw it. It lasts for 6 seconds, after which it will disengage and be unusable for the next 12 seconds. While in the shield, the Dwarf (and anyone else) will receive half as much damage.
|-
!Side special
|[https://deeprockgalactic.wiki.gg/wiki/Reinforced_Power_Drills Reinforced Power Drills]||0.8% (looping hit), 5% (final hit)||Fires up two drills, one attached to each fist. They hit repeatedly while the Dwarf can freely move around. They gain 1 "heat" per second while used, and lose 2 "heat" per second while unused; after 5 "heat" is gained, the drills will overheat and be unusable for 8 seconds.
|-
!Up special
|[https://deeprockgalactic.wiki.gg/wiki/Grappling_Hook Grappling Hook]||11%||Shoots a grappling hook, bringing him towards wherever it hit. Acts as a tether recovery, though he automatically gets pulled to the edge instead of hanging by the tether. The player can cancel it partway through, carrying his momentum into the air.
|-
!Down special
|[https://deeprockgalactic.wiki.gg/wiki/LMG_Gun_Platform LMG Gun Platform]||5% (first hit), 7% (second hit)||Sets down and builds a sentry turret, which is able to track enemies and shoot them twice, with the second hit launching them. It has a limited supply of 10 ammo, and after using it up, it will disappear.
|-
!Final Smash
|[https://deeprockgalactic.wiki.gg/wiki/Glyphid_Bulk_Detonator Glyphid Bulk Detonator]||22% (stomp), 60% (explosion)||A Glyphid Bulk Detonator suddenly appears on the stage, and the Dwarf (outside of the player's control) throws up a zipline offstage (towards the screen), attaches himself to it, and starts shooting at the Bulk Detonator to drain its health as he zips away. After its health is drained, the Bulk Detonator will explode, dealing massive damage to anyone within range, and the Dwarf will return to the stage on the zipline, which will disappear after. The Bulk Detonator is also capable of attacking the opponents on the stage by stomping downwards.
|}


:'''Warren''': Dragon Slayer Magic is magic taught to humans by actual dragons. In Wendy's case, her dragon was Grandeeney, the Sky Dragon.
===Entrance===
A Personal Drop Pod flies in from above, and the Dwarf ejects from it.


:'''Pit''': That is so COOOOL!
===Taunts===
*'''Up taunt:''' Raises his pickaxe and shouts, "Rock and stone!" in a varying inflection. Based on the default emote.
*'''Side taunt:''' Pulls out an ore, holds it up to his ear, taps it, and puts it away. Based on the "Ore Inspection" victory move.
*'''Down taunt:''' Pulls out a mug of Oily Oaf Brew, and drinks it. Repeated use of the taunt over a short amount of time causes him to become progressively more drunk (which will aesthetically cause him to stumble around while idle, but will otherwise not affect his moveset or attributes), and after five beers, he will act as if his shield has broken.


:'''Warren''': However, the magic actually isn’t powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.
===Idle poses===
*Rolls his shoulder.
*Smacks the head of his axe into his palm a few times.


:'''Pit''': I’ll be sure to avoid that one...
===Crowd cheer===
Dwarf! Dwarf!


Notes:
===Victory poses===
*Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of ''Fairy Tail'', seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon.
*'''Up:''' Walks up to the screen and throws his fist in the air while exclaiming "Yeeaah!" Based on the mission results screen, which uses a set victory move by the player; the one used here is the "Proud Fist" move.
*Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to [http://mangatown.com/manga/fairy_tail/v20/c165/11.html the reaction the Fairy Tail guild gave] when Wendy revealed her magic. Finally, Pit's statement itself is a reference to [https://fairytail.fandom.com/wiki/Jason Jason], an eccentric reporter in ''Fairy Tail'' who often exclaims that things are "COOOOL!".
**''If he beats {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}}, or {{SSBU|Zelda}}, he will instead say, "Take that, you pointy-eared leaf lover!"''
*This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.
**''If in a team battle, he will instead say, "Great team effort!"''
*'''Side:''' A compressed chunk of gold appears, and the Dwarf repeatedly pings it with his laser pointer while repeatedly shouting, "We're rich!"
**''If he beats {{SSBU|Mario}}, he will instead ping a [[Super Mushroom]] and repeatedly shout, "Mushroom!"''
*'''Down:''' Walks into the Drop Pod, which takes off.


===Shadow===
===Victory fanfare===
:'''Pit''': Is that a...black Sonic?
[https://www.youtube.com/watch?v=jW6677Bk-60 Beneath the Crust], the mission results music from ''Deep Rock Galactic''. This is one of the few victory themes to play on a continuous loop.


:'''Palutena''': That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.
==Alternate costumes==
*'''Green''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Gunner_Suit.png MK1 Gunner Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Businesslike.jpg Businesslike] headwear, and the [https://deeprockgalactic.wiki.gg/wiki/File:Cropped_Authoritarian.png Cropped Authoritarian] sideburns dyed black, with no mustache or beard, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Gunner Gunner].
*'''Blue''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Scout_Suit.png MK1 Scout Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:AR_Headset.png AR Headset] headwear, the [https://deeprockgalactic.wiki.gg/wiki/File:Mighty_Walrus.png Mighty Walrus] mustache dyed red, and the [https://deeprockgalactic.wiki.gg/wiki/File:Massive_Chinstrap.png Massive Chinstrap] beard dyed red, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Scout Scout].
*'''Yellow''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Drill_Suit.png MK1 Drill Suit] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Heavy_Duty_Mining_Helmet.jpg Heavy Duty Mining Helmet] headwear, with no mustache or beard, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Driller Driller].
*'''Red''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Engineer_Suit.png MK1 Engineer Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Goggle_Cap_-_Uniform.jpg Goggle Cap - Uniform] headwear, and the Mighty Walrus mustache dyed blonde, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Engineer Engineer].
*'''Cyan''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:G_Biohazard.png Biohazard] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Biohazard_-_Full_Mask.png Biohazard - Full Mask] headwear.
*'''Lederhosen''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:G_Lederhosen.png Lederhosen] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Oktoberfest_Fedora.png Oktoberfest Fedora] headwear, the [https://deeprockgalactic.wiki.gg/wiki/File:Epic_Handlebar.png Epic Handlebar] mustache dyed brown, and the [https://deeprockgalactic.wiki.gg/wiki/File:Tremendous_wave.png Tremendous Wave] beard dyed brown.
*'''Yuletide''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:Yuletide_Elf(Suit).png Yuletide Elf] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Stay_Frosty.png Stay Frosty] headwear.
*'''Light Blue''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:Hospital_Gown.png hospital gown] the player automatically wears after failing a mission. Has no hair cosmetics, aside from the [https://deeprockgalactic.wiki.gg/wiki/File:Ruddy_Skin_A_Clean_Shave_Fuzzy_Slugs.png Fuzzy Slugs] eyebrows (which is present in all costumes).


:'''Viridi''': "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Rather than directly mimicking the Dwarf's default appearance, he instead gains a large mustache and beard.


:'''Palutena''': Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.
==Trivia==
*The Dwarf carries many references to ''Deep Rock Galactic'' outside of his moveset:
**The Dwarf's second victory pose references how the player can repeatedly ping a chunk of compressed gold or a mushroom, shouting the respective lines, which results in Mission Control yelling at them to get back on task; the ''Deep Rock Galactic'' community has turned the cycle into an almost ritualistic event.
**The Dwarf's losing animation uses the "Satisfied Applause" victory move.
**The Dwarf huffs while running, matching a similar detail heard while dashing in-game.
**If the Dwarf falls from a great height, he will grunt upon landing, referencing how a similar sound happens when taking fall damage.
**Any status effect applied to the Dwarf is represented by an icon next to his damage percent, replicating the HUD of ''Deep Rock Galactic'' (particularly that of the enemies). Though some status effects (such as being asleep) use icons unique to ''Smash'', others use icons directly from the game:
***Eating [[Superspicy Curry]] uses the "on fire" icon.
***Being frozen uses the "frozen" icon.
***Being poisoned uses the "poison" icon.
***Being paralyzed uses the "electrocution" icon.
***Having a shield broken uses the "stunned" icon.
*The Dwarf's line against the Links and Zelda references the mythos surrounding dwarves and elves, as neither race likes the other; this is referenced in ''Deep Rock Galactic'' as well, with numerous negative comments made by the dwarves towards "pointy-eared leaf lovers", and a beer called the Leaf Lover's Special that removes the drunk status effect.
**It should be noted, however, that Hylians are a separate race from elves. I don't think the Dwarf cares, though.


:'''Pit''': So what kinds of things should I be looking out for?
=General trivia=
This is just some general trivia for the page as a whole.
*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Phoenix Wright, Shovel Knight, Professor Layton, and Amaterasu.
*Each of the series symbols used (that aren't the {{uv|Sonic the Hedgehog}}, {{uv|Street Fighter}}, or {{uv|Kingdom Hearts}} ones) has its own origin:
**The ''Fairy Tail'' symbol is, appropriately, the [https://fairytail.fandom.com/wiki/Fairy_Tail_(Guild) Fairy Tail guild's insignia], which appears somewhere on the body of a Fairy Tail guild member; Wendy has hers on her right shoulder, and Lucy has hers on her right hand.
**The ''Ace Attorney'' symbol is the shine of light that appears in the [[:File:AidanzapunkAceAttorneyLogo.png|''Ace Attorney'' series logo]].
**The ''Shovel Knight'' symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from [https://smashifiedart.com/characters/shovel-knight Smashified].
**The ''Skullgirls'' symbol is based on the heart with a skull inside that appears in the [[:File:AidanzapunkSkullgirlsLogo.png|''Skullgirls'' logo]].
**The ''Professor Layton'' symbol is based on the icon seen in both the loading screens for the game and in the [[:File:AidanzapunkProfessorLaytonLogo.png|''Professor Layton'' series logo]].
**The ''Ninja Sex Party'' symbol is based on the star symbol on Danny's current outfit.
**The ''Celeste'' symbol is based on the design of Celeste Mountain, seen in the game as the loading icon and in the [[:File:AidanzapunkCelesteLogo.png|''Celeste'' logo]].
**The ''Sega Ages'' symbol is based on the swirl symbol used for the {{iw|wikipedia|Dreamcast}}.
**The ''Ori'' symbol is based on the [https://oriandtheblindforest.fandom.com/wiki/Life_Cell Life Cells] Ori can pick up throughout their adventures, to increase their health.
**The ''Ōkami'' symbol is based on the symbol in the logo for ''Ōkami'', as well as the depiction of the sun when using the [https://okami.fandom.com/wiki/Sunrise Sunrise] Celestial Brush technique.
**The ''My Life as a Teenage Robot'' symbol is based on the symbol featured in the logo for the show, which is occasionally utilized in the show to represent Jenny herself.
**The ''Deep Rock Galactic'' symbol is based on the in-game symbol for mining missions; it serves as a double reference, as all dwarves are equipped with pickaxes.


:'''Palutena''': Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.
=Other cool stuff=
==Palutena's Guidance==
I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.


:'''Viridi''': Try not to get hit by that one!
===Wendy===
:'''Pit''': Why am I fighting a little girl...?


Note: Pit's first line is a reference to ''Sonic Adventure 2'', where Sonic is mistaken for Shadow because of their similar appearances.
:'''[https://fairytail.fandom.com/wiki/Warren_Rocko Warren]''': Oh, you must be Pit. I've heard about you.


===Phoenix Wright===
:'''Pit''': Huh? Who are you?! And how are you able to contact me?!
:'''Pit''': Wow, he's got a pretty fancy suit on.


:'''Palutena''': Well, of course. He is a defense attorney, after all.
:'''Warren''': I'm Warren, from Fairy Tail. My magic allows me to contact others using telepathy.


:'''Pit''': What's a defense attorney doing fighting against an angel?! I have weapons that hurt!
:'''Pit''': Oh, like Lady Palutena, right?


:'''Palutena''': Phoenix Wright has had to deal with other weapons that hurt, like whips, fire extinguishers, tasers, a car, or sometimes piping hot coffee. But even if he does get hit, he always gets right back up, much like a phoenix rising from the ashes.
:'''Warren''': I...guess? That aside, that's Wendy, the Sky Dragon Slayer. She may be young and cute, but she's very powerful.


:'''Viridi''': So...what can he do? Does he actually fight, or no?
:'''Pit''': Huh? That little girl...slays dragons?!


:'''Palutena''': Since Phoenix Wright is a defense attorney, his goal is to prove that his client is innocent. Who that client is, we don't know, but he will fight his case by using evidence and objections, and sometimes, he may even lock you in place to reveal your secrets. He also has his trusty assistant, Maya Fey, to help him out.
:'''Warren''': Dragon Slayer Magic is magic taught to humans by actual dragons. In Wendy's case, her dragon was Grandeeney, the Sky Dragon.
 
:'''Pit''': That is so COOOOL!
 
:'''Warren''': However, the magic actually isn't powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.
 
:'''Pit''': I'll be sure to avoid that one...
 
Notes:
*Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of ''Fairy Tail'', seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon.
*Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to [http://mangatown.com/manga/fairy_tail/v20/c165/11.html the reaction the Fairy Tail guild gave] when Wendy revealed her magic. Finally, Pit's statement itself is a reference to [https://fairytail.fandom.com/wiki/Jason Jason], an eccentric reporter in ''Fairy Tail'' who often exclaims that things are "COOOOL!".
*This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.
 
===Shadow===
:'''Pit''': Is that a...black Sonic?
 
:'''Palutena''': That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.
 
:'''Viridi''': "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.
 
:'''Palutena''': Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.
 
:'''Pit''': So what kinds of things should I be looking out for?
 
:'''Palutena''': Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.
 
:'''Viridi''': Try not to get hit by that one!
 
Note: Pit's first line is a reference to ''Sonic Adventure 2'', where Sonic is mistaken for Shadow because of their similar appearances.
 
===Phoenix Wright===
:'''Pit''': Wow, he's got a pretty fancy suit on.
 
:'''Palutena''': Well, of course. He is a defense attorney, after all.
 
:'''Pit''': What's a defense attorney doing fighting against an angel?! I have weapons that hurt!
 
:'''Palutena''': Phoenix Wright has had to deal with other weapons that hurt, like whips, fire extinguishers, tasers, a car, or sometimes piping hot coffee. But even if he does get hit, he always gets right back up, much like a phoenix rising from the ashes.
 
:'''Viridi''': So...what can he do? Does he actually fight, or no?
 
:'''Palutena''': Since Phoenix Wright is a defense attorney, his goal is to prove that his client is innocent. Who that client is, we don't know, but he will fight his case by using evidence and objections, and sometimes, he may even lock you in place to reveal your secrets. He also has his trusty assistant, Maya Fey, to help him out.


:'''Pit''': I hope I don't get a guilty verdict...
:'''Pit''': I hope I don't get a guilty verdict...
Line 3,529: Line 3,757:
:'''Palutena''': That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.
:'''Palutena''': That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.


:'''Viridi''': He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.  
:'''Viridi''': He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.


:'''Palutena''': Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. Though, he's much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He can also pull out parrots, toy cars, a rabbit, a paintbrush, all sorts of cool little things.
:'''Palutena''': Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. He's also a fan of finding and solving puzzles, which means that he's prone to investigate whatever environment he's in to search of them.


:'''Pit''': It's almost like he's one big puzzle in and of himself... That reminds me, Lady Palutena, have you tried this puzzle out?
:'''Viridi''': Oh no, watch out, Pit! You're gonna get hit by his terrifying magnifying glass!
 
:'''Palutena''': Actually, you're right, Viridi! Pit can get tracked and hit by the professor's magnifying glass!
 
:'''Viridi''': I give up.
 
:'''Palutena''': All joking aside, the professor is much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He's also very intuitive, and brings in his custom-made hang-glider and fan car to help him return to safety. He's also got some cute little critters that he's able to bring out of his bag, so try not to get too confused when fighting him.
 
:'''Pit''': It's almost like he's one big puzzle himself... That reminds me, Lady Palutena, have you tried this puzzle out?


:'''Palutena''': Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.
:'''Palutena''': Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.
Line 3,623: Line 3,859:
*Pit compares Badeline to [[Dark Pit]], as the two, though created by different means (and have different motives/personalities), are evil, antagonistic versions of Madeline and Pit that first appear through mirrors.
*Pit compares Badeline to [[Dark Pit]], as the two, though created by different means (and have different motives/personalities), are evil, antagonistic versions of Madeline and Pit that first appear through mirrors.
*Pit's last line has him drop a mention of the {{iw|icaruspedia|Lightning Chariot Base}}, a notoriously lengthy location from ''Kid Icarus Uprising'' that he had to climb all the way, in order to face the Chariot Master at the top.
*Pit's last line has him drop a mention of the {{iw|icaruspedia|Lightning Chariot Base}}, a notoriously lengthy location from ''Kid Icarus Uprising'' that he had to climb all the way, in order to face the Chariot Master at the top.
===Cuphead===
:'''Pit''': This guy looks like he's right out of an old cartoon.
:'''Palutena''': That's Cuphead. He and his brother Mugman found themselves in a fair share of trouble when they gambled in the Devil's casino, and ended up losing their souls!
:'''Pit''': Well, it's like the old saying goes: don't mess with the Devil. But I didn't even know cups HAD souls!
:'''Viridi''': You do know he's not just a cup, right?
:'''Palutena''': The boys pleaded with the Devil, asking if there was another way to repay him, so he sent them out to gain the souls of his other debtors instead. When Elder Kettle heard this news, he quickly gave them a potion that gave them special abilities!
:'''Viridi''': By snapping his fingers, he can shoot a multitude of projectiles at you. They may not seem like much at first, but him landing the attacks only helps him out. If he gets to a certain point, he'll be able to unleash a more powerful version, which can really knock you far if you're not being careful!
Notes:
*When using the Mugman alt, Palutena's first line will swap their names around, and other instances of "cup" are replaced with "mug".
*The old saying Pit refers to also doubles as the subtitle for ''Cuphead''.


===Lucy===
===Lucy===
Line 3,752: Line 3,971:
:'''Pit''': Waitwaitwait! ...Actually, do you have any other advice?
:'''Pit''': Waitwaitwait! ...Actually, do you have any other advice?


:'''Palutena''': You should still be weary of those Celestial Brush techniques. She can zip across the stage with Vine, create giant Cherry Bombs, or perform a powerful slash with only a piece of paper.
:'''Palutena''': You should still be weary of those Celestial Brush techniques. She can zip across the stage with Vine, create giant Cherry Bombs, or perform a powerful slash with only a piece of paper.
 
 
Note: Viridi addresses Amaterasu by calling her "origin of all that is good and mother to us all", the same phrase used by the other Celestial Brush gods that Amaterasu must encounter (minus Yomigami and Tachigami) in ''Ōkami''.
Note: Viridi addresses Amaterasu by calling her "origin of all that is good and mother to us all", the same phrase used by the other Celestial Brush gods that Amaterasu must encounter (minus Yomigami and Tachigami) in ''Ōkami''.
 
 
==Boxing Ring titles==
===Jenny===
This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).
:'''Pit''': Wow, she's kinda cute.
 
 
{|class="wikitable"
:'''Palutena''': That's Global Robotic Response Unit XJ-9, created by Dr. Nora Wakeman to protect Earth from alien invaders.
|-
 
!Character!!Title!!Why?
:'''Pit''': Less cute, way more dangerous.
|-
 
|Wendy||Sky Dragon Slayer||In the world of ''Fairy Tail'', everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
:'''Palutena''': Don't worry, she actually prefers to go by Jenny, and underneath that robotic exterior lies a teenager who just wants to fit in with everyone. She attends high school and makes friends just like anybody else, even though she also has a job to do.
|-
 
|Shadow||The Ultimate Life Form||I mean...he is.
:'''Viridi''': Who needs a robot to defend Earth from alien invaders? Why not just let nature take its course?
|-
 
|Phoenix Wright||Ace Attorney||Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
:'''Palutena''': Well, when the alien invaders are robots themselves, sometimes you have to fight fire with fire. And fire Jenny has, with a multitude of weapons that she can pull out at a moment's notice, like her Laser Limb, Dino Drill, Blazing Blades, Mighty Mallets, Fists of Fury, Shiva Swords, Rocket Power, Open Shield, Thor's Hammer, Swiss Army Knife, Crossbow, Lobster Claw, Monkey's Paw, Stretchy Arm, and Extendo-Finger!
 
:'''Pit''': Well, you know I have a multitude of weapons myself, Lady Palutena, and as someone who's also a defender against invading forces, I think Jenny and I can become good friends after this battle!
 
:'''Viridi''': I still don't like her, robots by definition are against nature.
 
:'''Palutena''': Well, you'll be happy to know that her cousin Glenn and her aunt Wisteria are very eco-friendly, and Jenny approves of both of them.
 
:'''Viridi''': Hmph. Maybe Jenny's not so bad after all.
 
Notes:
*Palutena's list of Jenny's weapons is in the exact order heard in the episode "Raggedy Android", the beginning scene to which has Nora test Jenny by rapid firing a list of weapons for her to activate.
*Palutena mentions Wisteria Wakeman and her son Glenn (who, opposite the robotic Jenny, is a plant creature), both of whom appeared in the episode "Never Say Uncle", in which Jenny learned that Nora has a sister. Though the two sisters parted ways growing up due to their clashing lifestyles, with Nora being into science and Wisteria being into nature, the episode sees Jenny team up with Glenn to reunite the family.
 
===Dwarf===
:'''Viridi''': Eugh! What's that horrible smell?!
 
:'''Palutena''': That's the smell of Morkite, Glyphid residue, beer, and a hard day of work. Say hello to the Dwarf, an employee of the Deep Rock Galactic Corporation who travels to the dangerous planet of Hoxxes IV to collect materials for the company.
 
:'''Viridi''': Ugh, he's employed? Get me his manager, then, because I'm going to have to file a few complaints.
 
:'''Palutena''': I don't know, I think he's perfectly fine—he's able to do his job in a timely manner, even if he's a bit rowdy at times. In fact, all of the employees are like this!
 
:'''Viridi''': Like I was saying...
 
:'''Pit''': Those are some big weapons that dwarf is carrying.
 
:'''Palutena''': Each employee of Deep Rock Galactic has access to a number of weapons, usually specific to a certain class, which they use to fight off the terrifying creatures of Hoxxes IV. This dwarf rose through the promotional rankings of the company so incredibly that he was given special access to all of the weapons.
 
:'''Pit''': I think I'd make a great Deep Rock Galactic employee! I've got lots of weapons, just like a dwarf, and I have tons of experience beating enemies!
 
:'''Viridi''': Pit, you were a sobbing mess yesterday because you THOUGHT you saw a spider, even when Palutena showed you that it was just some dust in the corner. But sure, "rock and stone", if you must.
 
==Boxing Ring titles==
This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).
 
{|class="wikitable"
|-
!Character!!Title!!Why?
|-
|Wendy||Sky Dragon Slayer||In the world of ''Fairy Tail'', everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
|-
|Shadow||The Ultimate Life Form||I mean...he is.
|-
|Phoenix Wright||Ace Attorney||Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
|-
|Shovel Knight||Shovel of Hope||Each story in ''Shovel Knight'' is given a subtitle; in Shovel Knight's case, it is "Shovel of Hope".
|-
|Valentine||Bloody Romantic||A reference to the [https://skullgirls.com/guides/Skullgirls_CharacterGuide_EN_ARCADE.pdf character movelist] for ''Skullgirls''.
|-
|Professor Layton||Leaves No Puzzle Unsolved||One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
|-
|Danny Sexbang||Ninja Sex for Women||Because apparently, that's what {{iw|wikipedia|NSFW|album}} stands for.
|-
|Specter Knight||Specter of Torment||Much like Shovel Knight, Specter Knight's story's subtitle is "Specter of Torment".
|-
|Chun-Li||China's Lightning Legs||Chun-Li is from China, and she's very well known for those legs of hers.
|-
|Madeline||Conquerer of Celeste Mountain||Celeste Mountain is the name of the mountain that Madeline climbs throughout ''Celeste'', based off of the real-world (and unofficially named) {{iw|wikipedia|Mount Celeste}} in {{iw|wikipedia|Vancouver Island}}, {{iw|wikipedia|British Columbia}}.
|-
|Lucy||Celestial Wizard Extraordinaire||She's a Celestial Wizard, and a pretty damn good one too.
|-
|Tails||The Tiny Two-Tailed Tinkerer||Some fun alliteration for Tails.
|-
|AGES||It's Thinking||This was the slogan used for the Dreamcast itself in commercials.
|-
|Ori||Light of Nibel and Niwen||Plays off the credits theme for ''Ori and the Blind Forest'', titled "Light of Nibel" in the game's soundtrack, as well as mentioning Niwen, the setting of ''Ori and the Will of the Wisps''.
|-
|Amaterasu||The Great God Who Lights the Heavens||Based on the translations for {{ja|大神|ōkami}} and {{ja|天照|amaterasu}}, meaning "great god" and "heaven's illumination", respectively.
|-
|-
|Shovel Knight||Shovel of Hope||Each story in ''Shovel Knight'' is given a subtitle; in Shovel Knight's case, it is "Shovel of Hope".
|Jenny||Tremorton's Jen-tennial Hero||This is a pun on the word "centennial", a joke used in the series' special "Escape from Cluster Prime", where Vice Principal Razinski awards Jenny with a hero medal after saving the town of Tremorton (the show's main setting), and, as a callback to the beginning of the episode seeing Tremorton celebrate its tricentennial anniversary, calls the day the city's first annual "Jen-tennial".
|-
|-
|Valentine||Bloody Romantic||A reference to the [https://skullgirls.com/guides/Skullgirls_CharacterGuide_EN_ARCADE.pdf character movelist] for ''Skullgirls''.
|Dwarf||Deep Rock Galactic's #1 Employee||Going along with his Palutena's Guidance, it's implying that this single dwarf is such a good employee that he was given access to all the weapons. This isn't possible in-game, but it's the explanation I'm giving.
|-
|Professor Layton||Leaves No Puzzle Unsolved||One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
|-
|Danny Sexbang||Ninja Sex for Women||Because apparently, that's what {{iw|wikipedia|NSFW|album}} stands for.
|-
|Specter Knight||Specter of Torment||Much like Shovel Knight, Specter Knight's story's subtitle is "Specter of Torment".
|-
|Chun-Li||China's Lightning Legs||Chun-Li is from China, and she's very well known for those legs of hers.
|-
|Madeline||Conquerer of Celeste Mountain||Celeste Mountain is the name of the mountain that Madeline climbs throughout ''Celeste'', based off of the real-world (and unofficially named) {{iw|wikipedia|Mount Celeste}} in {{iw|wikipedia|Vancouver Island}}, {{iw|wikipedia|British Columbia}}.
|-
|Cuphead||The Old-Timey Newcomer||A reference to the fact that ''Cuphead'' came out in 2017, despite being based on cartoons from the 1930s.
|-
|Lucy||Celestial Wizard Extraordinaire||She's a Celestial Wizard, and a pretty damn good one too.
|-
|Tails||The Tiny Two-Tailed Tinkerer||Some fun alliteration for Tails.
|-
|AGES||It's Thinking||This was the slogan used for the Dreamcast itself in commercials.
|-
|Ori||Light of Nibel and Niwen||Plays off the credits theme for ''Ori and the Blind Forest'', titled "Light of Nibel" in the game's soundtrack, as well as mentioning Niwen, the setting of ''Ori and the Will of the Wisps''.
|-
|Amaterasu||The Great God Who Lights the Heavens||Based on the translations for {{ja|大神|ōkami}} and {{ja|天照|amaterasu}}, meaning "great god" and "heaven's illumination", respectively.
|}
|}