User:Aidanzapunk/Character concepts: Difference between revisions

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[[User:DracoRexKing/Character concepts|I totally didn't steal this from Draco.]] (And actually, this kinda makes us even, but that's an inside joke.) Like his list, these are some characters that I would like to appear in a Smash game, but, in actuality, they have a very little chance of actually showing up.
[[User:DrakRoar/Character concepts|I totally didn't steal this from Drak.]] (And actually, it kinda makes us even, but that's an inside joke.)
 
Like his list, these are some characters that I would like to see appear in a ''Smash'' game, but, in actuality, they have a very little chance of actually showing up. I had a lot of fun making these movesets, and while there are a ton more that I've made outside of these, these ones hold a strong connection to me, and are the ones I'm the most proud of. There does exist a single moveset I made outside of this page that can be found [[User:Aidanzapunk/Dragon Ball pages/Goku (SSB4)|here]]; however, it is excluded from this page because it was a part of a [[User:Aidanzapunk/Dragon Ball pages|greater project]] for [[SW:AFD#2018|April Fools' Day of 2018]].
 
The alt costume images for Phoenix Wright (except his ''Trials and Tribulations'' costume), Professor Layton, and Jenny were custom made by me, while the ones for Wendy, Madeline, Lucy, and Tails (along with Phoenix Wright's ''Trials and Tribulations'' costume) were made by Nymbare. Shovel Knight and Specter Knight's are slightly edited versions of spritework by [https://www.deviantart.com/kipoythenarwhal KipoyTheNarwhal] on DeviantArt (though Specter Knight's Luan recolor is a custom edit by me). Valentine's alt costume image was made with ''Skullgirls''{{'}} Digital Art Compendium.


Curious about the series that each character comes from? Check [[/Universes|this]] out.
Curious about the series that each character comes from? Check [[/Universes|this]] out.
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__NOTOC__
__NOTOC__
'''Quick links''':
'''Quick links''':
{|class="wikitable" align="center"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
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|-
|-
|[[#Wendy|Wendy]]
|colspan=2|[[File:AidanzapunkWendy.png|100x100px|link=#Wendy]]<br>[[#Wendy|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Fairy Tail]]
|[[#Shadow|Shadow]]
|colspan=2|[[File:AidanzapunkShadow.png|100x100px|link=#Shadow]]<br>[[#Shadow|Shadow]]<br>{{symbol|sonic|20px}}
|[[#Yacker|Yacker]]
|colspan=2|[[File:AidanzapunkPhoenixWright.png|100x100px|link=#Phoenix Wright]]<br>[[#Phoenix Wright|Phoenix Wright]]<br>[[File:AidanzapunkAceAttorneySymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ace Attorney]]
|[[#Phoenix Wright|Phoenix Wright]]
|colspan=2|[[File:AidanzapunkShovelKnight.png|100x100px|link=#Shovel Knight]]<br>[[#Shovel Knight|Shovel Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Shovel Knight]]
|[[#Jinx|Jinx]]
|colspan=2|[[File:AidanzapunkValentine.png|100x100px|link=#Valentine]]<br>[[#Valentine|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Skullgirls]]
|[[#Shovel Knight|Shovel Knight]]
|colspan=2|[[File:AidanzapunkProfessorLayton.png|100x100px|link=#Professor Layton]]<br>[[#Professor Layton|Professor Layton]]<br>[[File:AidanzapunkProfessorLaytonSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Professor Layton]]
|[[#Ladybug|Ladybug]]
|-
|-
|[[#Cat Noir|Cat Noir]]
|colspan=2|[[File:AidanzapunkDannySexbang.png|100x100px|link=#Danny Sexbang]]<br>[[#Danny Sexbang|Danny Sexbang]]<br>[[File:AidanzapunkNinjaSexPartySymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ninja Sex Party]]
|[[#Valentine|Valentine]]
|colspan=2|[[File:AidanzapunkSpecterKnight.png|100x100px|link=#Specter Knight]]<br>[[#Specter Knight|Specter Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Shovel Knight]]
|[[#Viewtiful Joe|Viewtiful Joe]]
|colspan=2|[[File:AidanzapunkChunLi.png|100x100px|link=#Chun-Li]]<br>[[#Chun-Li|Chun-Li]]<br>{{symbol|sf|20px}}
|[[#Professor Layton|Professor Layton]]
|colspan=2|[[File:AidanzapunkMadeline.png|100x100px|link=#Madeline]]<br>[[#Madeline|Madeline]]<br>[[File:AidanzapunkCelesteSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Celeste]]
|[[#Kenshin|Kenshin]]
|colspan=2|[[File:AidanzapunkLucy.png|100x100px|link=#Lucy]]<br>[[#Lucy|Lucy]]<br>[[File:AidanzapunkFairyTailSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Fairy Tail]]
|[[#Danny Sexbang|Danny Sexbang]]
|colspan=2|[[File:AidanzapunkTails.png|100x100px|link=#Tails]]<br>[[#Tails|Tails]]<br>{{symbol|sonic|20px}}
|[[#Specter Knight|Specter Knight]]
|-
|colspan=2|[[File:AidanzapunkSora.png|100x100px|link=#Sora]]<br>[[#Sora|Sora]]<br>{{symbol|kh|20px}}
|colspan=2|[[File:AidanzapunkAGES.png|100x100px|link=#AGES]]<br>[[#AGES|AGES]]<br>[[File:AidanzapunkSegaAgesSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Sega Ages]]
|colspan=2|[[File:AidanzapunkOri.png|100x100px|link=#Ori]]<br>[[#Ori|Ori]]<br>[[File:AidanzapunkOriSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ori]]
|colspan=2|[[File:AidanzapunkAmaterasu.png|100x100px|link=#Amaterasu]]<br>[[#Amaterasu|Amaterasu]]<br>[[File:AidanzapunkOkamiSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Ōkami]]
|colspan=2|[[File:AidanzapunkJenny.png|100x100px|link=#Jenny]]<br>[[#Jenny|Jenny]]<br>[[File:AidanzapunkTeenageRobotSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#My Life as a Teenage Robot]]
|colspan=2|[[File:AidanzapunkDwarf.png|100x100px|link=#Dwarf]]<br>[[#Dwarf|Dwarf]]<br>[[File:AidanzapunkDeepRockGalacticSymbol.png|20px|link=User:Aidanzapunk/Character concepts/Universes#Deep Rock Galactic]]
|}
 
<center>
{|class="wikitable" align="center"
|-
|-
|[[#Chun-Li|Chun-Li]]
|[[#Madeline|Madeline]]
|[[#Star|Star]]
|[[#Cuphead|Cuphead]]
|[[#General trivia|General trivia]]
|[[#General trivia|General trivia]]
|[[#Palutena's Guidance|Palutena's Guidance]]
|[[#Palutena's Guidance|Palutena's Guidance]]
|[[#Boxing Ring titles|Boxing Ring titles]]
|[[#Boxing Ring titles|Boxing Ring titles]]
|}
|}
</center>


=Wendy=
=Wendy=
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! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Wendy<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Wendy<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkWendyMarvell.png|175px|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkWendy.png|250px|Wendy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Fairy Tail}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Fairy Tail}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://fairytail.fandom.com/wiki/Sky_Dragon's_Roar Sky Dragon Roar]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[http://fairytail.fandom.com/wiki/Sky_Dragon's_Roar Sky Dragon Roar]
{{!}}[https://fairytail.fandom.com/wiki/First_Fairy_Tail_Building Fairy Tail Guild Hall]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}No
|}
|}


:{{cquote|Wendy Blows them Away!|cite=Introduction tagline}}
{{cquote|Wendy Blows them Away!|cite=Introduction tagline}}


'''Wendy''' ({{ja|ウェンディ|Wendi}}, ''Wendy'') is Aidan's favorite character in ''Fairy Tail'', surpassing every other character with ease. {{s|wikipedia|Satomi Satō}} and {{s|wikipedia|Brittney Karbowski}}, her voice actresses from the ''Fairy Tail'' anime, would reprise their roles.
'''Wendy''' ({{ja|ウェンディ|Wendi}}, ''Wendy'') is my favorite character in ''Fairy Tail'', surpassing every other character with ease. {{iw|wikipedia|Satomi Satō}} and {{iw|wikipedia|Brittney Karbowski}}, her voice actresses from the ''Fairy Tail'' anime, would reprise their roles.
 
===Development Anecdote===
This moveset isn't exactly the most unique, but she's still the oldest character out of all of these, and was only really made because I wanted to do something with her. She's my all-time favorite ''Fairy Tail'' character, and ''Smash'' is one of my favorite series, so back when this whole moveset creation thing started in 2015, I thought I'd make a moveset for her. Really, she kinda started the whole thing, though I cannot say she was the first: that honor goes to [[User:TheNuttyOne/Pokémon Ranger|Nutta's moveset for Ben, the Pokémon Ranger]], which was made around three months before my moveset for Wendy.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|How can you say no to that face?}}
*{{buff|How can you say no to that face?}}
*{{nerf|''She's an anime character''.}}
*{{nerf|''She's an anime character''.}}
*{{nerf|And on that note, she isn't even the main character in her series.}}
**{{nerf|And on that note, she isn't even the main character in her series.}}


==Character description==
==Character description==
400 years prior to the events of ''Fairy Tail'', five young orphaned children were chosen to learn Dragon Slayer Magic and be sent into the future to the year X777 to help stop the reign of Acnologia. Wendy Marvell was among these five, and was adopted by Grandeeney, the Sky Dragon. Wendy was used as a vessel by Grandeeney to keep her soul alive and come out when needed, like the other Dragons, but Wendy had thought she had left her, and thus wandered aimlessly until running into a young Mystogan. Afraid of being alone after meeting someone, Wendy followed Mystogan across the land of Fiore, until Mystogan started acting strangely and deemed his journey too dangerous for Wendy. He left her in the hands of Roubaul and the Cait Shelter guild, who would raise Wendy for many years.
400 years prior to the events of ''Fairy Tail'', five young orphaned children were chosen to learn Dragon Slayer Magic and be sent into the future to the year X777 to help stop the reign of Acnologia. Wendy Marvell was among these five, and was adopted by Grandeeney, the Sky Dragon. Wendy was used as a vessel by Grandeeney to keep her soul alive and come out when needed, like the other Dragons, but Wendy had thought she had left her, and thus wandered aimlessly until running into a young Mystogan. Afraid of being alone after meeting someone, Wendy followed Mystogan across the land of Fiore, until Mystogan started acting strangely and deemed his journey too dangerous for Wendy. He left her in the hands of Roubaul and the Cait Shelter guild, who would raise Wendy for many years.


In the year X784, Cait Shelter would partner with three other guilds - Fairy Tail, Lamia Scale, and Blue Pegasus - to defeat the Oración Seis, a powerful group of six wizards with the intent of unleashing the evil Nirvana magic. After the six were individually defeated, along with Nirvana, the group of wizards celebrated in Cait Shelter, before shocking news arose: the Cait Shelter guild was entirely fake, made up by Roubaul after being told by Mystogan to give Wendy a home. After a tearful goodbye to the fading guild, Erza Scarlet comforted her, and asked if she would like to join the Fairy Tail guild instead. Wendy graciously accepted, and was later made an official member of the Fairy Tail guild.
In the year X784, Cait Shelter would partner with three other guilds—Fairy Tail, Lamia Scale, and Blue Pegasus—to defeat the Oración Seis, a powerful group of six wizards with the intent of unleashing the evil Nirvana magic. After the six were individually defeated, along with Nirvana, the group of wizards celebrated in Cait Shelter, before shocking news arose: the Cait Shelter guild was entirely fake, made up by Roubaul after being told by Mystogan to give Wendy a home. After a tearful goodbye to the fading guild, Erza Scarlet comforted her, and asked if she would like to join the Fairy Tail guild instead. Wendy graciously accepted, and was later made an official member of the Fairy Tail guild.


==Attributes==
==Attributes==
Wendy, as a Dragon Slayer, is very powerful. She can use weak attacks in her standard moveset, and finish it off with one of her more powerful special moves. Her moveset is mostly original to ''Smash'', but some attacks are based on her Sky Dragon Slayer Magic from ''Fairy Tail''.
Wendy, as a Dragon Slayer, is very powerful. Her specific magic is Sky Dragon Slayer magic, meaning she attacks with several wind-themed abilities. Several of these abilities generate windboxes outside of the standard attack hitboxes, allowing her to distance herself from other opponents should the need arise.
{{clr}}


==Moveset==
==Moveset==
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|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 5% || Sticks her leg out, similar to {{SSBU|Ganondorf}}'s down tilt.
| || 5% || Sticks her leg out.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
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|-
|-
! [[Up smash]]
! [[Up smash]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Tornado Sky Dragon Tornado]<br>({{ja|天竜の竜巻|Tenryū no Tatsumaki}}, ''Tornado of the Sky Dragon'') || {{ChargedSmashDmgSSBU|20}} || Unleashes a Sky Dragon Tornado upwards, somewhat similar to {{SSBU|Palutena}}'s up smash. Notably, she only calls out the full name of the attack when she charges the attack.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Tornado Sky Dragon Tornado]<br>({{ja|天竜の竜巻|Tenryū no Tatsumaki}}, ''Tornado of the Sky Dragon'') || {{ChargedSmashDmgSSBU|20}} || Unleashes a Sky Dragon Tornado upwards. Notably, she only calls out the full name of the attack when she charges the attack.
|-
|-
! [[Down smash]]
! [[Down smash]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Wing_Attack Sky Dragon Wing Attack]<br>({{ja|天竜の翼撃|Tenryū no Yokugeki}}, ''Wing Attack of the Sky Dragon'') || {{ChargedSmashDmgSSBU|15}} || Uses her Sky Dragon Wing Attack, unleashing wind on either side of her. Like her up smash, she only calls out the full name of the attack when she charges the attack.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Wing_Attack Sky Dragon Wing Attack]<br>({{ja|天竜の翼撃|Tenryū no Yokugeki}}, ''Wing Attack of the Sky Dragon'') || {{ChargedSmashDmgSSBU|15}} || Uses her Sky Dragon Wing Attack, unleashing wind on either side of her. Like her up smash, she only calls out the full name of the attack when she charges the attack.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
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|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|7.5}} || Performs a small kick, bouncing her (and launching her opponent) upward.
| || {{ShortHopDmgSSBU|7.5}} || Performs a small kick, bouncing her upward.
|-
|-
! [[Grab]]
! [[Grab]]
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|-
|-
! [[Pummel]]
! [[Pummel]]
| || 1% || Spins the opponent in the wind.
| || 1.3% || Spins the opponent in the wind.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
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|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Swings her feet in front of her, before planting them firmly on the ground, producing a small quake box that does no damage.
| || 5% || Performs a sweeping kick, while spinning her way up.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
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|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Sigh Sky Dragon Sigh]<br>({{ja|天竜の吐息|Tenryū no Toiki}}, ''Sigh of the Sky Dragon'') || 10% || Performs an attack similar to a [[Hadoken]], but it's much faster, and does more damage.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Sigh Sky Dragon Sigh]<br>({{ja|天竜の吐息|Tenryū no Toiki}}, ''Sigh of the Sky Dragon'') || 10% || Performs an attack similar to a [[Hadoken]], but it's much faster, and does more damage.
|-
|-
! [[Side special]]
! [[Side special]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Crushing_Fang Sky Dragon Crushing Fang]<br>({{ja|天竜の砕牙|Tenryū no Saiga}}, ''Crushing Fang of the Sky Dragon'') || 8% (hand), 13% (fingertips) || Leaps forward, charging up wind, before swiping at her opponent.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Crushing_Fang Sky Dragon Crushing Fang]<br>({{ja|天竜の砕牙|Tenryū no Saiga}}, ''Crushing Fang of the Sky Dragon'') || 8% (hand), 13% (fingertips) || Leaps forward, charging up wind, before swiping at her opponent.
|-
|-
! [[Up special]]
! [[Up special]]
| [http://fairytail.fandom.com/wiki/Carla Carla]<br>({{ja|シャルル|Sharuru}}, ''Sharla'') || 0% || Carla comes to pick Wendy up, and, like Winged Pikmin, carries her up before dropping her. Direction can be controlled.
| [https://fairytail.fandom.com/wiki/Carla Carla]<br>({{ja|シャルル|Sharuru}}, ''Charle'') || 0% || Carla comes to pick Wendy up, and, like Winged Pikmin, carries her up before dropping her. Direction can be controlled.
|-
|-
! [[Down special]]
! [[Down special]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Claw Sky Dragon Talon]<br>({{ja|天竜の鉤爪|Tenryū no Kagizume}}, ''Claw of the Sky Dragon'') || 15% || Flips with her leg in front of her, before crashing it down on the opponent. Meteor smashes airborne opponents.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Claw Sky Dragon Talon]<br>({{ja|天竜の鉤爪|Tenryū no Kagizume}}, ''Claw of the Sky Dragon'') || 15% || Flips with her leg in front of her, before crashing it down on the opponent. Meteor smashes airborne opponents.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [http://fairytail.fandom.com/wiki/Sky_Dragon's_Roar Sky Dragon Roar]<br>({{ja|天竜の咆哮|Tenryū no Hōkō}}, ''Roar of the Sky Dragon'') || 40% || Charges up her Sky Dragon Roar, before unleashing it on her opponents.
| [https://fairytail.fandom.com/wiki/Sky_Dragon's_Roar Sky Dragon Roar]<br>({{ja|天竜の咆哮|Tenryū no Hōkō}}, ''Roar of the Sky Dragon'') || 40% || Charges up her Sky Dragon Roar, before unleashing it on her opponents.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Puts her hand up to her mouth and giggles.
*'''Up taunt''': Puts her hand up to her mouth and giggles.
*'''Side Taunt''': Turns towards the screen, tilts her head, and winks.
*'''Side taunt''': Turns towards the screen, tilts her head, and winks.
*'''Down Taunt''': Carla appears, and the two high five.
*'''Down taunt''': Carla appears, and the two high five.
**'''Smash Taunt''': If Wendy is in a team battle, using a smash taunt in any direction allows Wendy to chant "Swift wind, stalwart light, and steel resolve of the heavens combine! Enchantment!" ("{{ja|イルアームズ! イルアーマー! イルバニーア! エンチャント!|Iru Āmuzu! Iru Āmā! Iru Banīa! Enchanto!}}") and cast [http://fairytail.fandom.com/wiki/Ile_Arms Ile Arms], [http://fairytail.fandom.com/wiki/Ile_Armor Ile Armor], and [http://fairytail.fandom.com/wiki/Ile_Vernier Ile Vernier], doubling the damage given, halving the damage taken, and doubling the speed stats (respectively) of anyone on Wendy's team (including herself) for a total of 60 seconds. This can only be used once per stock. Should Wendy have all her lives depleted before the 60 seconds are up, the effect goes away immediately. Wendy also can be interrupted, which results not only in no stat boosts, but it also uses up her chance until the next stock.
**'''Smash Taunt''': If Wendy is in a team battle, using a smash taunt in any direction allows Wendy to chant "Swift wind, stalwart light, and steel resolve of the heavens combine! Enchantment!" ("{{ja|イルアームズ!イルアーマー!イルバニーア!エンチャント!|Iru Āmuzu! Iru Āmā! Iru Banīa! Enchanto!}}") and cast [https://fairytail.fandom.com/wiki/Ile_Arms Ile Arms], [https://fairytail.fandom.com/wiki/Ile_Armor Ile Armor], and [https://fairytail.fandom.com/wiki/Ile_Vernier Ile Vernier], doubling the damage given, halving the damage taken, and doubling the speed stats (respectively) of anyone on Wendy's team (including herself) for a total of 60 seconds. This can only be used once per stock. Should Wendy have all her lives depleted before the 60 seconds are up, the effect goes away immediately. Wendy also can be interrupted, which results not only in no stat boosts, but it also uses up her chance until the next stock. It also cannot be activated while an enchantment is already active, and the player must wait another 60 seconds after it is finished to activate another one.


===On-Screen Appearance===
===On-Screen Appearance===
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===Victory Poses===
===Victory Poses===
*Celebrates by running around, before splatting on the ground; she then does an "anime sweat", while laughing.
*'''Left:''' Celebrates by running around, before splatting on the ground; she then does an "anime sweat", while laughing.
*Performs a Sky Dragon Roar, and then turns around and giggles.
*'''Up:''' Performs a Sky Dragon Roar, and then turns around and giggles.
*Spins around, hugging Carla, and says "Yay! We did it!", with Carla saying "Good job, Wendy!". Should the player have Happy as their custom up special, Wendy will instead hold Happy. Should the player have Panther Lily, Wendy will instead hold Panther Lily. Happy and Panther Lily will say, respectively, "Great job, Wendy!" and "Heh. You did well."
*'''Right:''' Spins around, hugging Carla, and says "Yay! We did it!", with Carla saying "Good job, Wendy!"
**If Wendy wins in a team with {{SSBU|Cloud}}, during the victory pose, she will look at him and state, "...You look familiar...", and Cloud reacts in confusion. This references [http://fairytail.fandom.com/wiki/Sting_Eucliffe Sting Eucliffe], of ''Fairy Tail'', who bares a resemblance to Cloud. Coincidentally, Cloud's Japanese voice actor, {{s|wikipedia|Takahiro Sakurai}}, also voices Sting in ''Fairy Tail''.
**''If Lucy was present, she will instead say, "That was a good fight, Ms. Lucy!"''
**If Wendy wins in a team with {{SSBU|Cloud}}, during the victory pose, she will look at him and state, "...You look familiar...", and Cloud reacts in confusion. This references [https://fairytail.fandom.com/wiki/Sting_Eucliffe Sting Eucliffe], of ''Fairy Tail'', who bares a resemblance to Cloud. Coincidentally, Cloud's Japanese voice actor, {{iw|wikipedia|Takahiro Sakurai}}, also voices Sting in ''Fairy Tail''.


===Victory Fanfare===
===Victory Fanfare===
The song Triumphal Victory from ''Fairy Tail''. Like the {{uv|Final Fantasy}} victory theme, it plays continuously, replacing the results theme.
[https://www.youtube.com/watch?v=g5hjCVmz1Q0 The title card theme heard in the original ''Fairy Tail'' anime], itself an excerpt from the [https://www.youtube.com/watch?v=C2nksqvmSRI Fairy Tail Main Theme].
 
==Trophies==
:'''Wendy'''
::''The Sky Dragon Slayer, Wendy. She may be young, but she's a force to be reckoned with. Wendy used to be shy and weak, but thanks to her friends in Fairy Tail, she became the strong fighter she is today. In Smash, her standard attacks can be used to rack up damage quickly, and then one of her special moves can be used to finish it off. And her friend Carla is there to support her every step of the way!''
 
{{Trophy games|console1=none|game1=Fairy Tail (08/2006)}}
 
:'''Wendy (Alt.)'''
::''Wendy's side special, Sky Dragon Crushing Fang, is more powerful at her fingertips, so landing it while you're close is key. Her down special, Sky Dragon Talon, can be used to send airborne opponents crashing down. Finally, her up smash, Sky Dragon Tornado, releases a powerful tornado upwards, launching anyone who dares to touch it. And don't count on Wendy healing you if you're at high damage.''
 
{{Trophy games|console1=none|game1=Fairy Tail (08/2006)}}
 
:'''Sky Dragon Roar'''
::''Every dragon has its roar; this one just happens to be Wendy's. She gathers up air, and then releases it in a powerful gust that literally blows your opponents away. It is arguably Wendy's most powerful attack. I wonder who the dragon that appears in the background is...''
 
{{Trophy games|console1=none|game1=Fairy Tail (08/2006)}}


==Alternate costumes==
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:AidanzapunkWendyCostumes.png|1000px]]
|colspan=8|[[File:AidanzapunkWendyCostumes.png|1000px]]
|}
|}


*'''Default''' Wendy's original appearance in ''Fairy Tail''.
*'''Default''' Wendy's original appearance in ''Fairy Tail''.
*'''Pink''' Based on [http://fairytail.fandom.com/wiki/Natsu_Dragneel Natsu Dragneel].
*'''Pink''' Based on [https://fairytail.fandom.com/wiki/Natsu_Dragneel Natsu Dragneel].
*'''White''' Based on [http://fairytail.fandom.com/wiki/Gray_Fullbuster Gray Fullbuster].
*'''White''' Based on [https://fairytail.fandom.com/wiki/Gray_Fullbuster Gray Fullbuster].
*'''Black''' Based on [http://fairytail.fandom.com/wiki/Gajeel_Redfox Gajeel Redfox].
*'''Black''' Based on [https://fairytail.fandom.com/wiki/Gajeel_Redfox Gajeel Redfox].
*'''Blue''' Based on [http://fairytail.fandom.com/wiki/Lucy_Heartfilia Lucy Heartfilia].
*'''Yellow''' Based on [https://fairytail.fandom.com/wiki/Laxus_Dreyar Laxus Dreyar].
*'''Orange''' Based on [http://fairytail.fandom.com/wiki/Levy_McGarden Levy McGarden].
*'''Maroon''' Based on [https://fairytail.fandom.com/wiki/Erik Cobra].
*'''Silver''' Based on [http://fairytail.fandom.com/wiki/Erza_Scarlet Erza Scarlet].
*'''Red''' Based on [https://fairytail.fandom.com/wiki/Porlyusica Porlyusica].
*'''Red''' Wendy's outfit during the [http://fairytail.fandom.com/wiki/Edolas_arc Edolas arc].
*'''Edolas''' Wendy's outfit during the [https://fairytail.fandom.com/wiki/Edolas_arc Edolas arc].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Wendy's hair, albeit cut (as a reference to the Tartaros arc), as well as her Fairy Tail insignia on his right arm.
Kirby gains Wendy's hair as a wig, as well as her Fairy Tail insignia on his right hand.


==Trivia==
==Trivia==
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**Coincidentally, both characters share a name with one of the [[Koopalings]].
**Coincidentally, both characters share a name with one of the [[Koopalings]].
*Outside of Wendy's moveset, there are a few references to the main ''Fairy Tail'' series:
*Outside of Wendy's moveset, there are a few references to the main ''Fairy Tail'' series:
**Wendy's customs becoming Fire Dragon and Iron Dragon variants are in reference to [http://fairytail.fandom.com/wiki/Natsu_Dragneel Natsu Dragneel] and [http://fairytail.fandom.com/wiki/Gajeel_Redfox Gajeel Redfox], who, like Wendy, are Dragon Slayers (and use Fire and Iron, respectively).
**Wendy's first victory pose, as well as her tripping animation, is a reference to [https://fairytail.fandom.com/wiki/Episode_52 her first appearance in the series], where she comes running to meet Natsu and the others, but falls flat on her face due to tripping on the ground. Because of this reference, she is the only character where her tripping animation doesn't have her land on her rear.
***In addition, [http://fairytail.fandom.com/wiki/Happy Happy] and [http://fairytail.fandom.com/wiki/Panther_Lily Panther Lily] are the respective [http://fairytail.fandom.com/wiki/Exceed Exceeds] of Natsu and Gajeel (with [http://fairytail.fandom.com/wiki/Carla Carla] being Wendy's Exceed).
**Wendy's second victory pose comes from [https://fairytail.fandom.com/wiki/Episode_74 a filler episode in the anime that focused on Wendy], where, at one point, she performs a Sky Dragon Roar on a sand tornado (and thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
**Wendy's first victory pose, as well as her tripping animation, is a reference to [http://fairytail.fandom.com/wiki/Episode_52 her first appearance in the series], where she comes running to meet Natsu and the others, but falls flat on her face due to tripping on the ground. Because of this reference, she is the only character where her tripping animation doesn't have her land on her rear.
**Wendy's stunned animation makes reference to the ''Fairy Tail'' Christmas special, where Wendy, after drinking alcohol, says, "look at all the pretty stars..." (which she repeats while stunned).
**Wendy's second victory pose comes from [http://fairytail.fandom.com/wiki/Episode_74 a filler episode in the anime that focused on Wendy], where, at one point, she performs a Sky Dragon Roar on a sand tornado (and thus dispersing it), and, after receiving compliments from her fellow guild members, turns around and giggles.
***Additionally, this makes her one of two characters to say a full phrase while stunned, with the other being Tails.
**Wendy's stunned animation is in reference to one of the Fairy Tail OVAs, where a few female characters (Wendy included) find alcohol to drink, and, after taking some herself, Wendy [http://66.media.tumblr.com/1c0c45990f8bc83e053803ba2571b521/tumblr_n65p3zjmEP1rehzceo2_500.gif lays dizzy on the floor], stating how her "head is spinning" (which she has a chance of saying); in addition, this joke is repeated in the Fairy Tail Christmas special manga, and Wendy is seen [http://www.mangareader.net/fairy-tail-christmas-special/2/8 laying dizzy on the floor once more], stating how she sees "all the pretty stars" (which she also has a chance of saying). Because of this reference, she's the only character whose stunned animation doesn't involve her standing up.
**Wendy activates her [https://fairytail.fandom.com/wiki/Dragon_Force Dragon Force] form when using Sky Dragon Roar.
***Additionally, this makes her the only character to say a full phrase while stunned.
***Additionally, [https://fairytail.fandom.com/wiki/Grandeeney Grandeeney], the dragon that raised Wendy as a child, makes a cameo in the background when Wendy uses Sky Dragon Roar, referencing how, in ''Fairy Tail'', when Natsu uses a Fire Dragon Slayer spell, [https://fairytail.fandom.com/wiki/Igneel Igneel], Natsu's parent dragon, appears in the background, mimicking the attack.
***However, if Wendy is stunned in a way other than a shield break, such as a [[Deku Nut]], she will have a normal stunned animation, which makes her the only character with two stunned animations.
**If Wendy is under the effects of a Super Mushroom, her voice closely resembles the somewhat deeper voice of [http://fairytail.fandom.com/wiki/Wendy_(Edolas) her Edolas counterpart].
**The dragon Wendy's Final Smash trophy is referring to (and thus, the one in the attack) is [http://fairytail.fandom.com/wiki/Grandeeney Grandeeney], the dragon that raised Wendy as a child.
***Grandeeney appearing is a reference to how, in ''Fairy Tail'', when Natsu uses a Fire Dragon Slayer spell, [http://fairytail.fandom.com/wiki/Igneel Igneel], Natsu's parent dragon, appears in the background, mimicking the attack.
**Uniquely, Wendy's model changes when she gains a Smash Ball; her hair color changes to pink (regardless of what alt she is using), and it stands up, and she gains a more angered expression, as well as a set of wings on her back, and bracelets and anklets in that same style. This is a direct reference to [https://fairytail.fandom.com/wiki/File:Wendy_unleashes_her_Dragon_Force.png Wendy's Dragon Force form], with [http://fairytail.fandom.com/wiki/Dragon_Force Dragon Force] being a more powerful form that Dragon Slayers can tap in to.
***In addition, Wendy's taunts and idle animations do not play, referencing Wendy's more serious nature while in Dragon Force.


=Shadow=
=Shadow=
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{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Sonic}}
{{!}}width="55%"{{!}}{{uv|Sonic the Hedgehog}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://sonic.fandom.com/wiki/Chaos_Blast Chaos Blast]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[http://sonic.fandom.com/wiki/Chaos_Blast Chaos Blast]
{{!}}[https://sonic.fandom.com/wiki/Radical_Highway Radical Highway]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
{{!}}Yes
|}
|}


:{{cquote|Shadow Blasts In!|cite=Introduction tagline}}
{{cquote|Shadow Blasts In!|cite=Introduction tagline}}


'''Shadow''' ({{ja|シャドウ|Shadō}}, ''Shadow'') is a character from the ''Sonic'' series who deserves playability status in ''Smash''. His respective voice actors from the ''Sonic the Hedgehog'' series, {{s|wikipedia|Kirk Thornton}} in English, {{s|wikipedia|Kōji Yusa}} in Japanese, Benoit DuPac in French, Klaus Lochtove in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles as Shadow.
'''Shadow''' ({{ja|シャドウ|Shadō}}, ''Shadow'') is a character from the ''Sonic'' series who deserves playability status in ''Smash''. His respective voice actors from the ''Sonic the Hedgehog'' series, {{iw|wikipedia|Kirk Thornton}} in English, {{iw|wikipedia|Kōji Yusa}} in Japanese, Benoit DuPac in French, Klaus Lochtove in German, Manuel Gimeno in Spanish, and Claudio Moneta in Italian, would reprise their roles.
 
===Development Anecdote===
Originally, this moveset had a lot of guns. Like, it was a central focus of his moveset. It stuck like this for years (keep in mind that Shadow's moveset was made just over a week after I finished Wendy's), but then someone brought to my attention the fact that it didn't really ''feel'' like Shadow. So I went back to the drawing board, and tried to make something a bit truer to Shadow.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|He's definitely one of the more popular ''Sonic'' characters (in contrast to [[#Yacker|Mr. Talks-a-Lot]] over there).}}
*{{buff|He's definitely one of the more popular ''Sonic'' characters.}}
*{{buff|I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include ''Super Shadow'' in here.}}
*{{buff|I mostly made this as a counterargument to all the people who bitch and moan about "OH SHADOW WOULD JUST BE A SONIC CLONE", because no, he wouldn't. I didn't even include ''Super Shadow'' in here.}}
*{{nerf|He's already kind of an Assist Trophy, which doesn't really bode well for his chances of making the cut. But [[Little Mac (SSB4)|what the]] [[Dark Samus (SSBU)|hell do]] [[Isabelle (SSBU)|I know?]]}}
*{{nerf|He's already kind of an Assist Trophy, which doesn't really bode well for his chances of making the cut. But [[Little Mac (SSB4)|what the]] [[Dark Samus (SSBU)|hell do]] [[Isabelle (SSBU)|I know?]]}}
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==Attributes==
==Attributes==
Contrary to popular belief, Shadow is not a clone of {{SSBU|Sonic}}; in fact, the two only share three moves (and even those have their differences). However, Shadow and Sonic, similar to their appearances in their own series, share many similar attributes, such as running speed (albeit Shadow is slightly slower).
Shadow has been made to be as dissimilar as possible to {{SSBU|Sonic}}. Though they both share similar attributes and certain other attacks baring similarities to each other, the two are otherwise completely unique from each other, primarily due to Shadow's control over Chaos energy. His projectile game with his smash attacks and other special moves make him a dangerous zoner, especially when combined with his already high speed and his ability to teleport out of a situation via Chaos Control.
{{clr}}


==Moveset==
==Moveset==
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! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! rowspan=3 | Neutral attack
! rowspan=3 | [[Neutral attack]]
| rowspan=3 | || 2.5% || rowspan=3 | Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in ''Sonic Battle'', combining the Shadow Chop, Shadow Kick, and Shadow Back Kick.
| rowspan=3 | || 2.5% || rowspan=3 | Performs a chop, followed by an inwards spin kick, ending with a powerful back kick. Based on his standard combo in ''Sonic Battle'', combining the Shadow Chop, Shadow Kick, and Shadow Back Kick.
|-
|-
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| 4.5%
| 4.5%
|-
|-
! Forward tilt
! [[Forward tilt]]
| || 9% (leg), 10% (foot) || Performs a middle-height kick.
| || 9% (leg), 10% (foot) || Performs a middle-height kick.
|-
|-
! Up tilt
! [[Up tilt]]
| || 8% ||Performs a 180 kick. Similar to {{SSBU|Sonic}}'s up tilt, but only hitting once.
| || 8% ||Performs a 180 kick.
|-
|-
! Down tilt
! [[Down tilt]]
| || 8% || Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's ''Sonic the Hedgehog''.
| || 8% || Performs a sweeping kick all around himself. Based on his Spin Kick ability from 2006's ''Sonic the Hedgehog''.
|-
|-
! Dash attack
! [[Dash attack]]
| || 6% || Shadow performs a small boost, increasing his dashing speed for the duration of the attack. The only dash attack to continue into the dash.
| [https://sonic.fandom.com/wiki/Fire_Somersault Fire Somersault]<br>({{ja|ファイアー・サマーソールト|Faiā Samāsōruto}}, ''Fire Somersault'') || 8% || Performs a rolling somersault while engulfed in flames.
|-
|-
! Forward smash
! [[Forward smash]]
| [https://sonic.fandom.com/wiki/Chaos_Magic Chaos Magic] || {{ChargedSmashDmgSSBU|16}} || Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes. Based on the attack of the same name from ''Sonic Battle''.
| [https://sonic.fandom.com/wiki/Chaos_Magic Chaos Magic]<br>({{ja|カオスマジック|Kaosu Majikku}}, ''Chaos Magic'') || {{ChargedSmashDmgSSBU|16}} || Snaps his fingers, and creates an orb of Chaos energy in front of him. Depending on how long the smash attack is charged, how far the orb is from Shadow changes.
|-
|-
! Up smash
! [[Up smash]]
| [https://sonic.fandom.com/wiki/Chaos_Upper Chaos Upper] || {{ChargedSmashDmgSSBU|14}} || Performs a quick uppercut with his fist enveloped in Chaos energy. Based on the attack of the same name from ''Sonic Battle''.
| [https://sonic.fandom.com/wiki/Chaos_Upper Chaos Upper]<br>({{ja|カオスアッパー|Kaosu Appā}}, ''Chaos Upper'') || {{ChargedSmashDmgSSBU|14}} || Performs a quick uppercut with his fist enveloped in Chaos energy.
|-
|-
! Down smash
! [[Down smash]]
| [https://sonic.fandom.com/wiki/C._Nightmare Chaos Nightmare] || {{ChargedSmashDmgSSBU|15}} || Charges his fists with Chaos energy, then unleashes a circular blast around him. Based on the attack of the same name from ''Sonic Battle''.
| [https://sonic.fandom.com/wiki/C._Nightmare Chaos Nightmare]<br>({{ja|カオスナイトメア|Kaosu Naitomea}}, ''Chaos Nightmare'') || {{ChargedSmashDmgSSBU|15}} || Charges his fists with Chaos energy, then unleashes a circular blast around him.
|-
|-
! Neutral aerial  
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} (late), {{ShortHopDmgSSBU|5}} (latest) || Curls up into a ball and spins while slightly undulating up and down. Similar to {{SSBU|Sonic}}'s, though unlike that move, Shadow's lacks the startup armor.
| || {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} (late), {{ShortHopDmgSSBU|5}} (latest) || Curls up into a ball and spins while slightly undulating up and down.
|-
|-
! Forward aerial
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|9}} (late) || Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to ''Shadow the Hedgehog''.
| || {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|9}} (late) || Performs a downward hammer punch. A reference to an attack seen in the beginning cutscene to ''Shadow the Hedgehog''.
|-
|-
! Back aerial
! [[Back aerial]]
| || {{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) || Performs a spin kick backwards. Similar to {{SSBU|Sonic}}'s, but spinning in the opposite direction. A reference to an attack seen in the beginning cutscene to ''Shadow the Hedgehog''.
| || {{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) || Performs a spin kick backwards. Similar to {{SSBU|Sonic}}'s, but spinning in the opposite direction. A reference to an attack seen in the beginning cutscene to ''Shadow the Hedgehog''.
|-
|-
! Up aerial
! [[Up aerial]]
| || {{ShortHopDmgSSBU|9}} || A quick flip kick. A reference to an attack seen in the Chaos Attack from 2006's ''Sonic the Hedgehog''.
| || {{ShortHopDmgSSBU|7}} (pistol whip), {{ShortHopDmgSSBU|2}} (shot) || Performs an upwards pistol whip transitioning into a shot. The shot has no projectile, however, and is instead a simple muzzle flash.
|-
|-
! Down aerial
! [[Down aerial]]
| [https://sonic.fandom.com/wiki/Shadow_Rocket Shadow Rocket] || {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|5}} (late) || Performs a diving kick that meteors opponents within the first few frames of the attack. Based on the attack of the same name from ''Sonic Battle''.
| [https://sonic.fandom.com/wiki/Shadow_Rocket Shadow Rocket]<br>({{ja|シャドウロケット|Shadō Roketto}}, ''Shadow Rocket'') || {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|5}} (late) || Performs a diving kick that meteors opponents within the first few frames of the attack.
|-
|-
! Grab
! [[Grab]]
| || &mdash; || Shadow grabs the opponent with his hands, similar to Sonic's grab.
| || &mdash; || Grabs the opponent with his hands, similar to Sonic's grab.
|-
|-
! Pummel
! [[Pummel]]
| || 1.3% || Shadow knees the opponent.
| || 1.3% || Knees the opponent.
|-
|-
! Forward throw
! [[Forward throw]]
| || 7% (pistol whip), 2% (shot) || Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away.
| || 7% (pistol whip), 2% (shot) || Performs an outwards pistol whip with his pistol, then bends his arm behind his back and fires it to launch the opponent away.
|-
|-
! Back throw
! [[Back throw]]
| || 11% || Lets go of the grabbed character and shouts "Chaos Control!", freezing them, then moves behind them to kick them in the back of the head. A reference to an infamous cutscene in 2006's ''Sonic the Hedgehog''.
| || 11% || Lets go of the grabbed character and shouts "Chaos Control!", freezing them, then moves behind them to kick them in the back of the head. A reference to an infamous cutscene in 2006's ''Sonic the Hedgehog''.
|-
|-
! Up throw
! [[Up throw]]
| [https://sonic.fandom.com/wiki/Black_Tornado Black Tornado] || 10% || Spins around the opponent, creating a tornado, which launches them upwards. Based on the Black Tornado from ''Sonic Heroes''.
| [https://sonic.fandom.com/wiki/Black_Tornado Black Tornado]<br>({{ja|ブラックトルネード|Burakku Torunēdo}}, ''Black Tornado'') || 10% || Spins around the opponent, creating a tornado, which launches them upwards.
|-
|-
! Down throw
! [[Down throw]]
| || 8% || Shadow punches the opponent into the ground.
| || 8% || Punches the opponent into the ground.
|-
|-
! Floor attack (front)
! [[Floor attack]] (front)
| || 7% || Shadow performs a Spin Dash sweep.
| || 7% || Performs a Spin Dash sweep.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Shadow performs a leg sweep.
| || 7% || Performs a leg sweep.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Shadow spin kicks all around himself.
| || 5% || Spin kicks all around himself.
|-
|-
! Edge attack
! [[Edge attack]]
| || 9% || Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's ''Sonic the Hedgehog''.
| || 9% || Climbs up and attacks with a sideways kick. Based on, appropriately, the Edge Attack from 2006's ''Sonic the Hedgehog''.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [[Homing Attack]] || 7%-20% || Curls up into a ball while briefly ascending, then rams onto the nearest opponent, with a reticle appearing over them. Pressing the special move button will execute the move earlier, albeit dealing less damage. If multiple opponents are in range, the control stick can be tilted to choose which one to aim the move at; otherwise, it is aimed at the closest opponent to Shadow. Once used, Shadow has to land or grab a ledge to be able to use it again.
| [https://sonic.fandom.com/wiki/Chaos_Snap Chaos Snap]<br>({{ja|カオススナップ|Kaosu Sunappu}}, ''Chaos Snap'') || 12% || Charges himself up with Chaos energy, before teleporting in a blue flash to the nearest opponent to attack them. Though the move can be repeated, Shadow must either touch the ground or hit a new opponent before he can use it again on the last opponent he attacked. If no opponent is within range, he will power down.
|-
|-
! [[Side special]]
! [[Side special]]
| [https://sonic.fandom.com/wiki/Chaos_Spear Chaos Spear] || 15% || Shadow fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward.
| [https://sonic.fandom.com/wiki/Chaos_Spear Chaos Spear]<br>({{ja|カオススピア|Kaosu Supia}}, ''Chaos Spear'') || 15% || Fires a spear of energy straightforward. If used in midair, he shoots it diagonally downward.
|-
|-
! [[Up special]]
! [[Up special]]
| [https://sonic.fandom.com/wiki/Chaos_Control Chaos Control] || 0% || Shadow teleports using a Chaos Emerald.
| [https://sonic.fandom.com/wiki/Chaos_Control Chaos Control]<br>({{ja|カオスコントロール|Kaosu Kontorōru}}, ''Chaos Control'') || &mdash; || Teleports in a green flash using a Chaos Emerald.
|-
|-
! [[Down special]]
! [[Down special]]
| [https://sonic.fandom.com/wiki/Roaming_Chaos Roaming Chaos] || 8-12% || Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears.
| [https://sonic.fandom.com/wiki/Roaming_Chaos Roaming Chaos]<br>({{ja|ローミングカオス|Rōmingu Kaosu}}, ''Roaming Chaos'') || 8-12% || Fires an orb of Chaos energy forward, which, after about half of a second, will return to him and deal damage to any opponent who touches it. As the projectile gets closer to Shadow, it will move more slowly and deal less damage, and will follow his movements before it reaches just next to him and disappears.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [https://sonic.fandom.com/wiki/Chaos_Blast Chaos Blast] || 45% || Charges up and unleashes a Chaos Blast, a burst of Chaos energy covering the entirety of Battlefield.
| [https://sonic.fandom.com/wiki/Chaos_Blast Chaos Blast]<br>({{ja|カオスブラスト|Kaosu Burasuto}}, ''Chaos Blast'') || 45% || Charges up and unleashes a Chaos Blast, a burst of Chaos energy covering the entirety of Battlefield.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Shadow pulls out a Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away.
*'''Up taunt''': Shadow pulls out a Chaos Emerald and tosses it in the air, before spinning and catching it, and putting it away.
*'''Side Taunt''': Grips his fist and brings it down slowly, saying, "I am the ultimate life form."
*'''Side taunt''': Grips his fist and brings it down slowly, saying, "I am the ultimate life form."
*'''Down Taunt''': Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for ''Sonic the Hedgehog'' (2006) and ''Sonic Forces''.
*'''Down taunt''': Shadow spins around and holds his fist to his face while looking at the camera over his shoulder, reminiscent of a pose seen in artwork for ''Sonic the Hedgehog'' (2006) and ''Sonic Forces''.


===Entrance===
===On-Screen Appearance===
Shadow speeds in, then screeches to a halt.
Shadow speeds in, then screeches to a halt.


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===Victory Poses===
===Victory Poses===
*Speeds in, screeches to a halt, and then poses similarly to his down taunt.
*'''Left:''' Speeds in, screeches to a halt, and then poses similarly to his down taunt.
*Takes off his inhibitor rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
*'''Up:''' Takes off his inhibitor rings, before unleashing a Chaos Blast, causing the screen to flash; when it returns, Shadow is seen posing.
*Grips a Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.
*'''Right:''' Grips a Chaos Emerald and says, "The power of Chaos...is mine.", before warping away.
**''If {{SSBU|Sonic}} is present in the match, Shadow instead says "You're not even good enough to be my fake."''
**''If {{SSBU|Sonic}} is present in the match, Shadow instead says "You're not even good enough to be my fake."''
**''If Sonic was on his team, the two will recreate [https://www.youtube.com/watch?v=HdXBUk7l-X4 the opening cutscene from Sonic Adventure 2].''
**''If Sonic was on his team, the two will recreate [https://www.youtube.com/watch?v=HdXBUk7l-X4 the opening cutscene from Sonic Adventure 2].''
==Trophies==
:'''Shadow'''
::''The ultimate life form, Shadow the Hedgehog. Shadow was created by Dr. Eggman's grandfather a long time ago, but has since become an ally of Sonic the Hedgehog. In his origin game, Shadow was almost a look-alike of Sonic. In Smash, it's somewhat similar; Shadow and Sonic share a couple of moves, however, their special moves are very different.''
{{Trophy games|console1=none|game1=Sonic Adventure 2 (06/2001)|console2=GC|game2=Shadow the Hedgehog (12/2005)}}
:'''Shadow (Alt.)'''
::''Shadow's side special fires a special spear at the opponent. It knocks them back a fair distance, and it goes diagonally downward when used in midair. His up special is Chaos Control, where he teleports himself elsewhere on the field. Be careful for a surprise attack from Shadow.''
{{Trophy games|console1=none|game1=Sonic Adventure 2 (06/2001)|console2=GC|game2=Shadow the Hedgehog (12/2005)}}
:'''Chaos Blast'''
::''The Chaos Emeralds give life to everything, but sometimes, they can take it away. For Shadow's Final Smash, he gathers up his energy, and unleashes it in a powerful blast that KOs opponents surprisingly early. However, with precise timing, it can be dodged, so watch out.''
{{Trophy games|console1=GC|game1=Shadow the Hedgehog (12/2005)}}


==Alternate costumes==
==Alternate costumes==
*'''Default''' Shadow's recent design, from the newer ''Sonic'' games.
*'''Default''' Shadow's recent design, from the newer ''Sonic'' games.
*'''Purple''' Based on Rouge the Bat.
*'''Purple''' Based on Rouge the Bat.
*'''Red''' — Based on E-123 Omega.
*'''Red''' — Based on E-123 Omega.
*'''Blue''' — Based on [[Sonic the Hedgehog]].
*'''Blue''' — Based on [[Sonic the Hedgehog]].
Line 412: Line 407:
*'''Black''' — Based on Mephiles the Dark, in his second form.
*'''Black''' — Based on Mephiles the Dark, in his second form.
*'''Yellow''' — Based on Super Shadow.
*'''Yellow''' — Based on Super Shadow.
*'''Cyan''' Gives him a yellow head and blue body, based on Maria's hair and dress.
*'''Cyan''' Gives him a yellow head and blue body, based on Maria's hair and dress.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains a hat with Shadow's spikes, similar to Sonic.
Kirby gains a hat with Shadow's spikes, similar to Sonic.


=Yacker=
=Phoenix Wright=
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Yacker<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Phoenix Wright<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkYacker.png|150px|Yacker]]<br>[[File:SonicSymbol.svg|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkPhoenixWright.png|175px|Phoenix Wright]]<br>[[File:AidanzapunkAceAttorneySymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Sonic}}
{{!}}width="55%"{{!}}''{{iw|wikipedia|Ace Attorney}}''
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[http://sonic.fandom.com/wiki/Final_Color_Blaster Final Color Blaster]
{{!}}Steel Samurai Maya Smelting / Order in the Court / Ace Attorney
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}No
{{!}}[https://aceattorney.fandom.com/wiki/Courtroom_No._3 Courtroom No. 3]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
|}
|}


:{{cquote|Yacker Colors the Fight!|cite=Yacker's introduction tagline}}
{{cquote|Phoenix Wright Takes the Case!|cite=Introduction tagline}}


'''Yacker''' ({{ja|ヤッカー|Yakkā}}, ''Yacker'') is a Wisp from ''Sonic Colors''. Aidan made a moveset for him, even though there's basically no chance he'll ever appear in a ''Smash'' game, even as a cameo. His voice actress from ''Sonic Colors'', Utako Yoshino, would reprise her role; the announcers from ''Sonic Colors'', Roger Craig Smith and Fumihiko Tachiki, also would reprise their roles for calling out Yacker's special move names, albeit reusing clips from ''Sonic Colors'' and ''Sonic Lost World''.
'''Phoenix Wright''' ({{ja|成歩堂 龍一|Naruhodō Ryūichi}}, ''Ryuichi Naruhodo'') is the main character from the ''Ace Attorney'' series, one of my favorite video game franchises. He fights alongside '''Maya Fey''' ({{ja|綾里真宵|Ayasato Mayoi}}, ''Mayoi Ayasato''), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. For Phoenix, {{iw|wikipedia|Sam Riegel}} would reprise his role in English from ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}'' onwards, while {{iw|wikipedia|Takayuki Kondō}} would reprise his role in Japanese from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney – Dual Destinies}}'' onwards; for Maya, she'd be voiced by Abby Trott in English, reprising her role from ''{{iw|wikipedia|Phoenix Wright: Ace Attorney − Spirit of Justice}}'', and {{iw|wikipedia|Satomi Hanamura}} in Japanese, reprising her role from ''{{iw|wikipedia|Project X Zone 2}}'' and ''Spirit of Justice''.
 
===Development Anecdote===
Admittedly, I played the ''Ace Attorney'' trilogy (and ''Ultimate Marvel vs. Capcom 3'', where this moveset draws heavy inspiration from) only after making this moveset. I had played the ''Professor Layton'' crossover, but that was my only experience at the time. But I still enjoyed Wright as a character, and I wanted to have some fun with him. After playing the games for myself, I was able to flesh him out a little better, both in terms of character and moveset, and I think the final result is something to be proud of.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|More ''Sonic'' representation, I guess?}}
*{{buff|The ''Ace Attorney'' series is one of Capcom's most popular franchises.}}
*{{buff|Phoenix Wright has actually appeared in a fighting game before, that title being ''{{iw|wikipedia|Ultimate Marvel vs. Capcom 3}}''.}}
*{{nerf|He's a third party character.}}
*{{nerf|He's a third party character.}}
*{{nerf|He's a side character from one ''Sonic'' game. Sure, he's reappeared in other games, but still.}}
*{{nerf|He doesn't actually ''fight''. Even characters like {{SSBU|Wii Fit Trainer}} and {{SSBU|Duck Hunt}} have physical attacks; Phoenix just throws papers and shit.}}


==Character description==
==Character description==
Yacker, like the rest of his race, was pulled into Eggman's Incredible Interstellar Amusement Park, to be turned into Nega-Wisps for a mind control ray. However, upon befriending [[Sonic]], Yacker and the other Wisps are able to put a stop to Eggman's plans.
Phoenix Wright grew up as an only child. He once told Apollo Justice that he was raised in a barn, in order to explain the untidiness of his hospital bed, although he was most likely joking about this. At one point in his life, Phoenix broke into a cattle ranch and tipped some cows.


==Attributes==
One day during fourth grade, Phoenix was accused of stealing the lunch money of a classmate, Miles Edgeworth. Due to the lack of an alibi, everyone assumed Phoenix was the culprit, but Miles and another classmate, Larry Butz, came to his defense. Miles asserted that Phoenix could not be proven guilty without evidence. The three became inseparable friends after that. It was revealed, 15 years later, that, even though he had not been in school that day, Larry had in fact been the one who stole the money. At the time, Miles took strongly after his famous father Gregory Edgeworth, a legendary defense attorney. The class trial would be a powerful inspiration for Phoenix during his legal career. After the DL-6 Incident, which resulted in his father's death, Miles transferred schools and moved out of town.
Yacker is meant to play as an homage to ''Sonic Colors'', which heavily focused on the new Wisp abilities. This is reflected in Yacker's moveset; Yacker's standard attacks do not deal that much damage, but his special moves can quickly rack up damage and launch opponents. Yacker's neutral special, Red Burst, covers a fairly large area and can even give him a boost, increasing his already big recovery thanks to Orange Rocket; Orange Rocket itself can bury grounded opponents and meteor smash aerial opponents. Cyan Laser also launches him in a desired direction, further increasing his recovery. Yacker's outstanding recovery, however, is harshly countered by an extremely low weight (even lower than that of {{SSBU|Jigglypuff}}), meaning that he cannot take as much damage as other characters. However, Yacker hovers above the ground, meaning that certain attacks (such as {{SSBU|Marth}}'s down tilt) will not hit him normally.
{{clr}}


==Moveset==
Phoenix studied art and law at Ivy University. During his time there, he saw a story in a newspaper with the headline "Dark Suspicions of a Demon Attorney". The article said that prosecutor Miles Edgeworth was suspected of tampering with witnesses and fabricating evidence. Miles had become a ruthless prosecutor, unrecognizable from the Miles that Phoenix knew from his childhood. Phoenix attempted to contact him, but he was ignored. Phoenix decided that if he became an attorney, Miles would have to meet him sooner or later in court, and then Phoenix could save him from his problems.
 
In his third year, Phoenix met Dahlia Hawthorne in the District Court basement library and was immediately enamored with her. She wrote him a poem and gave him a bottle necklace, telling him that it was a symbol of their love. They subsequently began to date, though in all subsequent meetings and unbeknown to Phoenix, "Dahlia" was really Iris, Dahlia's twin sister who was posing as her. For eight months, she tried to convince Phoenix to give the necklace back in order to save his life from her murderous sister, but Phoenix, not knowing of this reason, refused to, thinking that she didn't mean it. During the course of these eight months, Phoenix would enjoy his time with his girlfriend, who knitted him a pink sweater, made him mini omelettes which he loved, and had lunch with him everyday. However, things would soon change, as the true Dahlia Hawthorne was getting impatient.
 
One day, Phoenix lost his cold medicine. Later that day, Doug Swallow, a former lover of Dahlia's, met Phoenix and told him that she was dangerous. She had stolen poisonous chemicals from his lab before, and now some chemicals were missing again. Horrified by Doug's blasphemous statements, Phoenix pushed him onto the ground, and Doug fell onto his umbrella, breaking it. Phoenix then left, but a few minutes later, a crowd began to gather around where Doug had fallen, and Phoenix returned to the scene to find him dead, with Phoenix's cold medicine in his hand. Phoenix was accused of the murder and put on trial. Phoenix's lawyer was Mia Fey, a rookie at the time who had not taken a case since her first a year before. Phoenix didn't cooperate with Mia at first, lying that he hadn't known the victim. One of the prosecution's witnesses was Dahlia herself, which Phoenix found hard to believe. Mia eventually accused Dahlia of the murder, and claimed that the necklace had actually contained a poison used to incapacitate another individual inside the courthouse on the same day in which Dahlia and Phoenix had met. Phoenix could take no more of this and ran out of the courtroom. By the time he was forced back inside, he had eaten the necklace.
 
Mia then told Phoenix that he would have to believe in her if he wanted to avoid a conviction. Phoenix finally cooperated and gave his entire account of the day's events. Mia eventually showed that Dahlia had originally intended to kill Phoenix by poisoning his cold medicine, but after seeing Phoenix's encounter with Doug, she had changed her plan and killed Doug instead, intending to frame Phoenix. Phoenix got a not-guilty verdict, but he still couldn't believe that Dahlia had betrayed him, and even suggested that the Dahlia Hawthorne he saw in that courtroom had been a fake. Mia told him to move on with his life. Mia's defense of Phoenix inspired him to pursue law full-time, and he came to receive his attorney's badge with number 26381. Meanwhile, Dahlia was convicted and sentenced to death.
 
After receiving his law degree, Phoenix became a pupil of Mia and a member of Fey & Co. Law Offices. In his first case, he successfully defended his childhood friend, Larry Butz. When Mia was murdered, her sister Maya Fey was put on trial, and Phoenix finally met Miles in the ensuing courtroom battle; Phoenix bested Miles in his first loss ever. Phoenix then inherited Mia's firm, renaming it Wright & Co. Law Offices, and took on Maya as an assistant. Phoenix took Miles on again in another case, in which television star Will Powers, who played the Steel Samurai in The Steel Samurai: Warrior of Neo Olde Tokyo, was accused of murdering Jack Hammer, who played the Steel Samurai's nemesis, the Evil Magistrate. The case saw a child on the witness stand, and Phoenix managed to avoid a deadly encounter with the mafia. The court found Will Powers innocent in Phoenix's third consecutive win, although this time it was with Miles's help that the true killer was found.
 
Phoenix then found himself defending his rival in the murder of defense attorney Robert Hammond. The prosecutor was Miles's mentor and adoptive father Manfred von Karma, who would do absolutely anything to maintain his 40-year perfect record. Phoenix's investigation of the murder uncovered the whole story behind the unsolved DL-6 Incident, which had resulted in the death of Miles's father. It would turn out that Manfred von Karma was the killer in the DL-6 Incident, and that he had instigated Hammond's murder as well.
 
After this last case, Maya felt that she was now a burden and left to train to improve her spirit medium abilities. Phoenix stopped taking cases after Maya left until Ema Skye came into his office looking for help, as her sister Lana Skye had been accused of murder. With Ema's forensic science tools such as fingerprint dusting and luminol testing (for blood), Phoenix was able to uncover the truth behind not only the murder but also the events that had led to it two years ago in the SL-9 Incident. Phoenix faced Miles again in court, and they worked together to take down the real killer behind both incidents.
 
==Attributes==
Phoenix Wright, quite fittingly, is a more defense-oriented character. His main gimmick is finding evidence to support his case, which can be picked up in his down tilt. He can then use them in his side special, Evidence, to keep opponents at a distance. His neutral special, Objection!, also doubles as a reflector (as if he was objecting the projectile itself), which also keeps opponents away from him. However, if an opponent should get close to him, he can use his down special, Psyche-Locks, to paralyze them and get away. Overall, Phoenix Wright is a very unorthodox fighter, with hitboxes to match, so fighting both as and against him will make both players think about how to utilize him properly.
 
==Moveset==
{|class="wikitable"
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! colspan=2 | Neutral attack
! rowspan=2 | [[Neutral attack]]
| | || 5% || | Performs a headbutt.
| rowspan=2 | || 3% || rowspan=2 | Takes out a piece of paper, before hitting it again with his hand.
|-
|-
! colspan=2 | Forward tilt
| 7%
| || 7% || Spins forward.
|-
|-
! colspan=2 | Up tilt
! [[Forward tilt]]
| || 6% || Thrusts his arms up.
| || 8% || Throws a stack of papers forward.
|-
|-
! colspan=2 | Down tilt
! [[Up tilt]]
| || 5% || Headbutts downward.
| || 7% || Punches upward.
|-
|-
! colspan=2 | Dash attack
! [[Down tilt]]
| || 1% (hits 1-7), 5% (hit 8) || Spins sideways, hitting multiple times.
| || 5% || Leans down, and takes notes in a notebook.
|-
|-
! colspan=2 | Forward smash
! [[Dash attack]]
| || {{ChargedSmashDmgSSBU|11}} || Leaps forward with a headbutt.
| || 6% || Maya performs a sliding tackle.
|-
|-
! colspan=2 | Up smash
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|11}} || Spins upwards.
| || {{ChargedSmashDmgSSBU|9}} || Thrusts his hand forward, shouting "Hold it!" ({{ja|待った!|Matta!}}, ''Back up!''). Like his neutral special, the matching speech bubble shows up, though it does not double as a reflector.
|-
|-
! colspan=2 | Down smash
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|11}} || Spins downwards, with his arms outwards.
| || {{ChargedSmashDmgSSBU|12}} || Thrusts his hand in the air, holding his attorney badge. The reflection of light from the badge creates a fairly large hitbox in front of the badge.
|-
|-
! colspan=2 | Neutral aerial
! [[Down smash]]
| || {{ShortHopDmgSSBU|7}} || Spins in the air.
| || {{ChargedSmashDmgSSBU|13}} || Slams his hands against a table.
|-
|-
! colspan=2 | Forward aerial
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|10}} || Performs an attack similar to {{SSBU|Yoshi}}'s forward air.
| || {{ShortHopDmgSSBU|6}} || Sneezes.
|-
|-
! colspan=2 | Back aerial
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Thrusts his body backwards, similar to {{SSBU|Wii Fit Trainer}}.
| || {{ShortHopDmgSSBU|11}} || Thrusts a giant finger forward, and exclaims, "See you in court!"
|-
|-
! colspan=2 | Up aerial
! [[Back aerial]]
| || {{ShortHopDmgSSBU|10}} || Performs an attack similar to {{SSBU|Lucas}} and {{SSBU|Ness}}'s up airs.
| || {{ShortHopDmgSSBU|8}} || Throws a stack of papers behind him.
|-
|-
! colspan=2 | Down aerial
! [[Up aerial]]
| || {{ShortHopDmgSSBU|8}} || Thrusts his body downwards, similar to Wii Fit Trainer.
| || {{ShortHopDmgSSBU|9}} || Headbutts upwards.
|-
|-
! colspan=2 | Grab
! [[Down aerial]]
| || &mdash; || Two White Wisps appear, and grab the opponent.
| || {{ShortHopDmgSSBU|8}} || Stomps downward with one leg.
|-
|-
! colspan=2 | Pummel
! [[Grab]]
| || 2% || Yacker headbutts the opponent.
| || &mdash; || Grabs the opponent at the neck with both hands.
|-
|-
! colspan=2 | Forward throw
! [[Pummel]]
| || 7% || Yacker pushes the opponent forward with his head.
| || 1.3% || Knees the opponent.
|-
|-
! colspan=2 | Back throw
! [[Forward throw]]
| || 7% || The two White Wisps throw the opponent behind Yacker.
| || 8% || Maya performs a dropkick and the opponent is sent flying.
|-
|-
! colspan=2 | Up throw
! [[Back throw]]
| || 4% (hit 1), 6% (hit 2) || Yacker performs a loop-de-loop that hits twice.
| || 6% || Maya comes up from behind to kick the opponent.
|-
|-
! colspan=2 | Down throw
! [[Up throw]]
| || 9% || Yacker slams the opponent into the ground with his body.
| || 5% || Maya uppercuts the opponent, launching them into the air.
|-
|-
! colspan=2 | Floor attack (front)
! [[Down throw]]
| || 7% || Spins his way up.
| || 6% || Maya runs up to the opponent, but trips and falls.
|-
|-
! colspan=2 | Floor attack (back)
! [[Floor attack]] (front)
| || 7% || Spins his way up.
| || 7% || Punches and kicks on either side of him.
|-
|-
! colspan=2 | Floor attack (trip)
! Floor attack (back)
| || 5% || Spins his way up.
| || 7% || Punches behind himself and then in front of himself while getting up.
|-
|-
! colspan=2 | Edge attack
! Floor attack (trip)
| || 7% || Flips onto the stage.
| || 5% || Punches behind himself and then in front of himself while getting up.
|-
|-
! rowspan=3 | [[Neutral special]] || Default
! [[Edge attack]]
| [http://sonic.fandom.com/wiki/Red_Burst Red Burst] || 18% (fully charged) || Charges up a circular flame attack. Can hit opponents while charging.
| || 7% || Maya helps Phoenix up, while kicking away at opponents.
|-
|-
! Custom 1
! [[Neutral special]]
| [http://sonic.fandom.com/wiki/Magenta_Rhythm Magenta Rhythm] || 12% || Similar to Red Burst, but without the flame and it cannot be charged.
| [https://aceattorney.fandom.com/wiki/Objection! Objection!]<br>({{ja|異議あり!|Igiari!}}, ''Objection!'') || 14% || Phoenix thrusts his finger forward, while saying his famous "Objection!" ({{ja|異議あり!|Igiari!}}, ''Objection!''). The move also humorously doubles as a reflector.
|-
|-
! Custom 2
! [[Side special]]
| [http://sonic.fandom.com/wiki/Indigo_Asteroid Indigo Asteroid] || 5% (hits 1-5), 8% (final hit) || If an opponent is caught, they get hit multiple times.
| [https://aceattorney.fandom.com/wiki/Psyche-Lock Psyche-Locks]<br>({{ja|サイコー・ロック|Saikō Rokku}}, ''Psycho Lock'') || 13% || Phoenix holds up his magatama in front of him and shouts "Take that!" ({{ja|くらえ!|Kurae!}}, ''Take that!''). If anyone is hit by the speech bubble, several large chains with three red locks spring up from the ground, paralyzing the opponent.
|-
|-
! rowspan=3 | [[Side special]] || Default
! [[Up special]]
| [http://sonic.fandom.com/wiki/Cyan_Laser Cyan Laser] || 12% || Rushes forward, using the Laser Color Power.
| Rise from the Ashes<br>({{ja|蘇る逆転|Yomigaeru Gyakuten}}, ''Turnabout Rebirth'') || 9% || Phoenix suddenly rises up into the air, as if he were defying gravity. If he hits anyone while rising up, the spirit of [https://aceattorney.fandom.com/wiki/Mia_Fey Mia Fey] will appear and knock the opponent away.
|-
|-
! Custom 1
! [[Down special]]
| [http://sonic.fandom.com/wiki/Yellow_Drill Yellow Drill] || 7% per hit || Spins forward while in Drill form. Moves immediately on startup, with Yacker having the ability to move freely for a short while.
| Evidence<br>({{ja|証拠品|Shōko-hin}}, ''Evidence'') || Held: 8% (autopsy report, flower vase, watch), 8% (per spear of energy; knife), 3% (per hit; photo), 5% (per ball of energy; phone), 2% (ham), 0% (invalid evidence)<br>Tapped: 7% || Phoenix shouts "I will submit the evidence!" and uses a piece of evidence to fire a projectile at his opponents.
 
The evidence can be one of the following things:
*A photograph, which fires a beam across the stage that hits five times.
*A cell phone, which fires off three balls of energy that home in on the closest player.
*An autopsy report, which creates a floating ball of energy that disappears upon contact, but only stays for a set period of time.
*A knife, which fires three spears of energy where one goes diagonally upward, one goes straight forward, and one goes diagonally downward.
*A flower vase, which fires an arcing ball of energy.
*A watch, which fires a ball of energy straight forward.
*Phoenix can also pull out a ham, which heals him by 2%.
 
Using a piece of invalid evidence will cause Phoenix Wright to present it, but will react poorly, and suffer endlag. These invalid pieces of evidence can be a bonsai tree, a toilet plunger, a pair of glasses, a bottle of grape juice, a [https://megaman.fandom.com/wiki/Servbot Servbot] plush, or a [https://aceattorney.fandom.com/wiki/Steel_Samurai Steel Samurai] statue.
 
If the button is tapped, Phoenix discards the piece of evidence he is currently holding. Players can tell which piece of evidence he is holding based on the last one used, as it cycles through automatically, similar to {{SSBU|Olimar}}'s {{b|Pikmin|species}}. Using the input while on a slot with no evidence will have Phoenix turn to the side and pull out a piece of evidence for the slot.
|-
|-
! Custom 2
! rowspan=3 | [[Final Smash]]
| [http://sonic.fandom.com/wiki/Black_Bomb Black Bomb] || 5% (hit), 30% (explosion) || Much slower, but upon pressing the button again, a huge explosion occurs.
| Steel Samurai Maya Smelting<br>({{ja|マヨイ御乱心大乱舞|Mayoi Oranshin Dai Ranbu}}, ''Mayoi's Going-Crazy Great Dance'') || 2% (hits 1-10), 5% (final hit) || An angry Maya charges forward, flailing her fists as she runs. Can only use this Final Smash if he has no evidence.
|-
|-
! rowspan=3 | [[Up special]] || Default
| Order in the Court<br>({{ja|静粛に!|Seishukuni!}}, ''Quiet!'') || 30% || Phoenix turns around and sees the Nightmare Judge from ''Justice for All'', and he slams his gavel on the stage, knocking both the opponents and Phoenix back. Can only use this Final Smash with less than three pieces of valid evidence.
| [http://sonic.fandom.com/wiki/Orange_Rocket Orange Rocket] || 14% || Flies upwards in a straight line. Can be angled slightly.
|-
|-
! Custom 1
| Ace Attorney<br>({{ja|逆転裁判|Gyakuten Saiban}}, ''Turnabout Trial'') || 5% (trapping hit), 10% (claim), 15% (evidence), 20% (final statement) || Phoenix captures a single opponent, and proves them guilty in a courtroom. Can only use this Final Smash with three pieces of valid evidence.
| [http://sonic.fandom.com/wiki/Crimson_Eagle Crimson Eagle] || 7% || Yacker [[glide]]s towards the stage.
|-
! Custom 2
| [http://sonic.fandom.com/wiki/Green_Hover Green Hover] || 0% || Yacker has much more control over his motion, albeit for a shorter time.
|-
! rowspan=3 | [[Down special]] || Default
| [http://sonic.fandom.com/wiki/Blue_Cube Blue Cube] || 15% || Similar to {{SSBU|Kirby}}'s [[Stone]].
|-
! Custom 1
| [http://sonic.fandom.com/wiki/Gray_Quake Gray Quake] || 18% || Yacker now has the ability to move while transformed.
|-
! Custom 2
| [http://sonic.fandom.com/wiki/Pink_Spikes Pink Spikes] || 4% per hit || Similar to {{SSBU|Sonic}}'s [[Spin Charge]].
|-
! colspan=2 | [[Final Smash]]
| [http://sonic.fandom.com/wiki/Final_Color_Blaster Final Color Blaster] || 45% || Yacker summons all of the Wisps, and leaps forward to unleash a powerful blast.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Spins around gleefully.
*'''Up taunt''': Phoenix will place a hand to his chin in thought, and look around while saying, "I spy...a contradiction!"
*'''Side Taunt''': Dances to the left, then to the right.
*'''Side taunt''': Phoenix takes some papers out and sorts through them, before putting them back. Maya humorously attempts to look over.
*'''Down Taunt''': Loops around while laughing.
*'''Down taunt''': Phoenix straightens his tie and points while saying, "Your Honor, the defense is ready!"


===On-Screen Appearance===
===On-Screen Appearance===
A Wisp Capsule from ''Sonic Colors'' appears on the stage, and Yacker pops out.
Phoenix appears on-stage, going over papers with Maya quickly, before pointing.


===Idle Poses===
===Idle Poses===
*Loops around.
*Phoenix puts his hand to his chin, as if in thought.
*Phoenix taps his foot impatiently.


===Crowd cheer===
===Crowd cheer===
Ya - cker!
English: Phoe - nix Wright!
 
Japanese: Na - ru - ho - do!


===Victory Poses===
===Victory Poses===
*Spins upwards, before posing.
*'''Left:''' Maya begins to throw confetti, and Phoenix looks around at it, before scratching the back of his head. He will either say, "You gotta learn to keep cool under pressure! That's the mark of a great lawyer!", or "Wow... Looks like I won the case, Maya!". With the latter, Maya responds with, "Great job, Nick!".
*The other Wisps spin in a circle, and Yacker comes spinning through.
**If he defeats a villain (who isn't an antihero), he will instead say, "In battle, it's not a question of guilty or not guilty."
*Yacker and the other Wisps leap up and pose, similar to [https://www.youtube.com/watch?v=CpacfQ2b3JA&feature=youtu.be&t=1m27s the end of the opening to ''Sonic Colors''].
**If he beats Professor Layton, he will instead say, "You've still got a lot of tricks up your sleeve, don't you, Professor?"
**If {{SSBU|Sonic}} is on a team with Yacker, he will also be present in this victory pose, leaping and posing with the Wisps.
*'''Up:''' Maya says, "Another victory for Wright and Co. Law Offices!" and leaps in the air while Phoenix scratches the back of his head, before a cup of coffee randomly hits him out of nowhere (hitting him right as the screen shows his name), and Maya reacts with a shocked expression on her face.
*'''Right:''' Phoenix straightens his tie, looks confidently towards the camera, and points while shouting his famous "Objection!". The "Objection!" line plays right when the screen shows his name.


===Victory Fanfare===
===Victory Fanfare===
[https://www.youtube.com/watch?v=bkua1AZsJL4 The Level Clear jingle from ''Sonic Colors''.]
A remix of [https://www.youtube.com/watch?v=DaTI2OD3QoE the song "Won the Case!" from ''Ace Attorney'']. Like the ''Final Fantasy'' victory theme, it plays continuously, replacing the results theme.


==Trophies==
==Classic Mode: My Client is Not Guilty, Your Honor!==
:'''Yacker'''
With two exceptions, all of Phoenix Wright's teammates are people who have stolen, been wrongfully accused of a crime, or arrested by police authorities; the opponents are those who have accused his teammates.
::''Yacker is a White Wisp with a notable curl of hair on his head. He, along with the other Wisps, was captured by the evil Dr. Eggman to be transformed into Nega-Wisps and used for a mind control ray! After Sonic saved the Wisps, it seemed like he would never see them again...until now! In Smash, Yacker can use the other Color Powers in combat. He's not very good at taking damage, though...''


{{Trophy games|console1=wii|game1=Sonic Colors (11/2010)}}
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}''||Bowser Jr. posed as Mario in ''{{iw|mariowiki|Super Mario Sunshine}}'', polluting Delfino Island with the {{iw|mariowiki|Magic Paintbrush}}, resulting in Mario having to clean up the island with the help of [[F.L.U.D.D.]].<br><br>{{CharHead|Mario|SSBU|hsize=20px}} serves as a CPU ally.
|-
|2||{{CharHead|Mario|SSBU|hsize=20px}}||[[Mushroom Kingdom U]] (Castle section)||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''||Wario stole Mario's castle while he was away in Sarasaland during the events of ''{{iw|mariowiki|Super Mario Land}}'', leading to their fight in ''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}''. Wario, in general, also steals gold on a regular basis.<br><br>{{CharHead|Wario|SSBU|color=Classic|hsize=20px}} serves as a CPU ally.
|-
|3||Shadow||[[Fourside]]||''{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}''||Due to both of them being hedgehogs and happening to look vaguely similar, Sonic was cornered by police and promptly arrested at the beginning of ''{{iw|wikipedia|Sonic Adventure 2}}'' due to Shadow's actions. Fourside being used as the stage continues the reference, as it resembles City Escape at night (where Sonic and Shadow first meet in the game).<br><br>{{CharHead|Sonic|SSBU|hsize=20px}} serves as a CPU ally.
|-
|4||{{CharHead|King Dedede|SSBU|hsize=20px}}||{{SSB|Dream Land}}||''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}''||King Dedede often steals food from Kirby and the people of Dream Land; while he has yet to accuse Kirby of stealing it back from him, such an action would still be within King Dedede's character.<br><br>{{CharHead|Kirby|SSBU|hsize=20px}} serves as a CPU ally.
|-
|5||{{CharHead|Captain Falcon|SSBU|color=Red|hsize=20px}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|Car Select}}''||While Captain Falcon has never been accused of a crime (much less by Blood Falcon), in a realistic world, he would be flagged for speeding, due to the speed of the [[Blue Falcon]].<br><br>{{CharHead|Captain Falcon|SSBU|hsize=20px}} serves as a CPU ally.
|-
|6||{{CharHead|Joker|SSBU|color=White|hsize=20px}}||[[Mementos]]||''{{SSBUMusicLink|Persona|Our Beginning}}''||Goro Akechi, after presenting himself as an ally to the Phantom Thieves, murdered Ren in his jail cell after their heist of Niijima's Palace resulted in Ren getting caught by police, and made it appear as a suicide to attempt to expose and get rid of the Phantom Thieves.<br><br>{{CharHead|Joker|SSBU|hsize=20px}} serves as a CPU ally.
|-
|colspan="5"|Bonus Stage
|-
|Final||[[Master Hand]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}''||Unique to this battle is [[Crazy Hand]] not as a boss, but as an ally; Master Hand, similarly, fights alongside Professor Layton, referencing how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|}


:'''Yacker (Alt.)'''
[[Credits]] roll after completing Classic Mode. Completing it as Phoenix Wright has ''[https://www.youtube.com/watch?v=wq1jknZp0ic Pursuit ~ Cornered]'' accompany the credits.
::''Yacker's up special, Orange Rocket, sends him sky high at a rocketing speed. He can even angle the move slightly to bring him closer to the stage. His down special is the complete opposite; Blue Cube sends him crashing down on his opponents, launching anyone who gets hit. His side special, Cyan Laser, sends him forward at a blinding speed, and anyone who gets hit is blown back. Make sure you don't fall off the stage, however.''
 
{{Trophy games|console1=wii|game1=Sonic Colors (11/2010)}}
 
:'''Final Color Blaster'''
::''Unlimited Colors! This attack was used by Sonic against the Nega-Wisp Armor, but now Yacker uses it for his Final Smash. Instead of certain Wisps, however, this time, ALL the Wisps come to help! However, if Yacker misses, he's left open for a little while, so if he gets the Smash Ball, RUN!''
 
{{Trophy games|console1=wii|game1=Sonic Colors (11/2010)}}


==Alternate costumes==
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:AidanzapunkYackerPalette.png|1000px]]
|colspan=8|[[File:AidanzapunkWrightPalette.png|1000px]]
|}
|}
 
*'''Default''' — Phoenix and Maya's appearances in the main series.
*'''Default''' – Yacker's appearance in ''Sonic Colors''.
*'''Red''' — Phoenix's coloring is based on [https://aceattorney.fandom.com/wiki/Miles_Edgeworth Miles Edgeworth]. Maya's coloring is based on [https://aceattorney.fandom.com/wiki/Mia_Fey Mia Fey].
*'''Cyan''' – Based on the [http://sonic.fandom.com/wiki/Cyan_Wisp Cyan Wisp].
*'''Green''' — Phoenix's coloring is based on [https://aceattorney.fandom.com/wiki/Dick_Gumshoe Dick Gumshoe]. Maya's coloring is based on [https://aceattorney.fandom.com/wiki/Franziska_von_Karma Franziska von Karma].
*'''Yellow''' – Based on the [http://sonic.fandom.com/wiki/Yellow_Wisp Yellow Wisp].
*'''Orange''' — Phoenix's coloring is based on [https://aceattorney.fandom.com/wiki/Larry_Butz Larry Butz]. Maya's outfit is reminiscent of [https://aceattorney.fandom.com/wiki/Maggey_Byrde Maggey Byrde] in her [https://aceattorney.fandom.com/wiki/Tr%C3%A9s_Bien Trés Bien] waitress outfit.
*'''Pink''' – Based on the [http://sonic.fandom.com/wiki/Pink_Wisp Pink Wisp].
*'''Teal''' — Phoenix's coloring is based on [https://aceattorney.fandom.com/wiki/Godot Godot]. Maya's coloring is based on [https://aceattorney.fandom.com/wiki/Kay_Faraday Kay Faraday].
*'''Orange''' – Based on the [http://sonic.fandom.com/wiki/Orange_Wisp Orange Wisp].
*'''Yellow''' — Phoenix's outfit is based on [https://ghosttrick.fandom.com/wiki/Sissel Sissel], the protagonist of ''{{iw|wikipedia|Ghost Trick: Phantom Detective}}'' (another game made by ''Ace Attorney'' series creator {{iw|wikipedia|Shu Takumi}}). Maya's outfit is based on [https://ghosttrick.fandom.com/wiki/Lynne Lynne] from the same game.
*'''Blue''' – Based on the [http://sonic.fandom.com/wiki/Blue_Wisp Blue Wisp].
*'''Pink''' — Phoenix's outfit is replaced with [https://aceattorney.fandom.com/wiki/File:College_Phoenix.png his outfit] from the first case of ''Trials and Tribulations''. Maya's coloring is based on [https://aceattorney.fandom.com/wiki/Iris Iris]. The alt is actually different between Japan and the rest of the world. In Japan, the lettering on Phoenix's sweater reads "RYU", and his shoes have "N" and "R" on them; in all other languages, the sweater has a simple "P", and his shoes have a "P" and "W" on them.
*'''Green''' – Based on the [http://sonic.fandom.com/wiki/Green_Wisp Green Wisp].
*'''Gray''' — Phoenix's outfit is replaced with [https://aceattorney.fandom.com/wiki/File:AJ_Phoenix.png his outfit] during the events of ''Apollo Justice: Ace Attorney''. Maya's coloring is based on [https://aceattorney.fandom.com/wiki/Trucy_Wright Trucy Wright].
*'''Purple''' – Based on the [http://sonic.fandom.com/wiki/Purple_Wisp Purple Wisp].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Yacker's antennae and curl on his head. Like {{SSBU|Mewtwo}}, this follows the color that Kirby is set to. Unlike Yacker, Kirby calls out the name of the Red Burst attack.
Kirby gets Phoenix Wright's hair and suit. As Kirby also gains Phoenix's speech bubble in Objection!, it changes its appearance depending on if the language is set to [https://aceattorney.fandom.com/wiki/File:Objection!_HD.png English] or [https://aceattorney.fandom.com/wiki/File:Main_resource_000_008.png Japanese].


==Trivia==
==Trivia==
*Red Burst, Cyan Laser, and Orange Rocket each use their respective jingles from ''Sonic Colors'' when activated.
*Phoenix Wright is one of two characters to have three [[Final Smash]]es, with the other being Chun-Li.
**Similarly, when chosen, Yellow Drill and Green Hover use their respective jingles from ''Sonic Colors'' when activated, and Black Bomb, Crimson Eagle, and Gray Quake use their respective jingles from ''Sonic Lost World'' when activated.
**Worth noting is the fact that both can activate each in different ways; in Phoenix's case, the Final Smash is dependent upon how much and what kind of evidence he possesses at the time of using his Final Smash.
*Yacker's helpless animation mimics Sonic's [https://sonic.fandom.com/wiki/Skydiving skydiving] pose, fitting in line with how the ability sends Sonic into the pose when using Orange Rocket.
*Phoenix Wright's moveset holds several nods to the ''Ace Attorney'' series:
*The Crimson Eagle custom move is the only custom move (or special move, for that matter) that grants the ability to glide to a character that normally doesn't have it (in this case, Yacker).
**His up smash is a reference to the fact that Phoenix can present his attorney badge as evidence both in and out of court, despite it being useless towards the current case he's in.
*The order of Yacker's alternate costumes is the same order the Wisps are called out in for Final Color Blaster in ''Sonic Colors'' for the Wii.
**His neutral aerial is a reference to the first case of ''Trials and Tribulations'', where Phoenix had a cold.
***As such, when he uses the move in his ''Trials and Tribulations'' alt, the mask he wears will [https://aceattorney.fandom.com/wiki/File:Young_Phoenix_Sneezing.gif fly off] before returning to normal. This is purely aesthetic, and does not affect the hitbox of the move.
**A character caught by Psyche-Locks has their colors inverted for the duration of the paralyze effect. This is another nod to the ''Ace Attorney'' series, where the background has its colors inverted when Phoenix presents his magatama.
**His losing animation shows him distressed and sweating, a reference to a similar reaction he sometimes has in the ''Ace Attorney'' games.
**When Phoenix trips, the game plays a completely different and much more comical sound, referencing the humorous side to the ''Ace Attorney'' series.
***The sound itself is reused from Phoenix's Slip-Up attack in ''Ultimate Marvel vs. Capcom 3'', with Phoenix even shouting like he does in that game.
*The various pieces of evidence that Phoenix can pick up have hidden details:
**The cell phone is actually [https://aceattorney.fandom.com/wiki/Maya's_Cell_Phone Maya's cell phone].
**The photograph's texture is randomized, changing to a different photograph from a different ''Ace Attorney'' case each time.
*Because Maya appears in five of Phoenix's attacks while not having a hurtbox herself, this makes Maya a disjointed hitbox.
*If Phoenix gets knocked around the map, Maya will watch his movement, and wince if he gets KO'd. She will even look away from or at the screen if he's Star KO'd or Screen KO'd, respectively. However, she will never leave the stage itself.
*If Phoenix loses all of his stocks, Maya will sit down, sulking, and eat ramen (in the Japanese version) or a burger (in international versions).
*Maya's English voice actress, Abby Trott, performed the English version of [[Lifelight]]; hilariously (and by complete coincidence), Maya herself is a [[spirit]] medium.


=Phoenix Wright=
=Shovel Knight=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Phoenix Wright<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Shovel Knight<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkPhoenixWright.png|175px|Phoenix Wright]]<br>[[File:AidanzapunkAceAttorneySymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkShovelKnight.png|200px|Shovel Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Ace Attorney}}''
{{!}}width="55%"{{!}}{{uv|Shovel Knight}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Steel Samurai Maya Smelting / Order in the Court / Ace Attorney
{{!}}[https://shovelknight.fandom.com/wiki/War_Horn War Horn]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://shovelknight.fandom.com/wiki/Plains Plains of Passage]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
{{!}}Yes
|}
|}


:{{cquote|Phoenix Wright Takes the Case!|cite=Introduction tagline}}
{{cquote|Shovel Knight digs in!|cite=Introduction tagline}}
 
Possibly the most wanted Indie character for ''Smash'' (if not behind Shantae), '''Shovel Knight''' ({{ja|ショべルナイト|Shoberu Naito}}, ''Shovel Knight'') is one of my favorite characters in gaming, and I figured I had to make a moveset of the shovelrous knight. As with ''Shovel Knight'', Shovel Knight would remain silent.


'''Phoenix Wright''' ({{ja|成歩堂 龍一|Naruhodō Ryūichi}}, ''Ryūichi Naruhodō'') is the main character from the ''Ace Attorney'' series, one of Aidan's favorite video game franchises. He fights alongside '''Maya Fey''' ({{ja|綾里真宵|Ayasato Mayoi}}, ''Mayoi Ayasato''), who kinda acts like a mix between the Pikmin and the Pokémon Trainer. Both Phoenix's and Maya's voice actors from the recent ''Ace Attorney'' games would reprise their roles; {{s|wikipedia|Sam Riegel}} and Abby Trott in English, and {{s|wikipedia|Takayuki Kondō}} and {{s|wikipedia|Satomi Hanamura}} in Japanese.
===Development Anecdote===
I actually saw someone else making a moveset for him while I was in the process of making my own at the time. I absolutely loved ''Shovel Knight'', and I've loved everything that Yacht Club Games has put into it, and the original person actually never finished their rendition, so I guess that kind of drove me to finish my own. He originally had the Phase Locket as his down special as sort of a counterattack, but I figured much later on that I could change that to something better. And then Drak added in his own ideas, and while I was initially reluctant, they do make the moveset inherently better.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|The ''Ace Attorney'' series is one of Capcom's most popular franchises.}}
*{{buff|''Shovel Knight'' is one of the most successful indie games of all time, and one of the most popular.}}
*{{buff|Phoenix Wright has actually appeared in a fighting game before, that title being ''{{s|wikipedia|Ultimate Marvel vs. Capcom 3}}''.}}
*{{buff|Even Yacht Club Games supported Shovel Knight during the Ballot.}}
*{{nerf|He's a third party character.}}
*{{buff|The fact that he [[Shovel Knight|became an Assist Trophy]] in ''Ultimate'' means that Sakurai knows about him.}}
*{{nerf|He doesn't actually ''fight''. Even characters like {{SSBU|Wii Fit Trainer}} and {{SSBU|Duck Hunt}} have physical attacks; Phoenix just throws papers and shit.}}
*{{nerf|''Shovel Knight'' actually took a while to get to Japan, so it's probably not likely to be as popular over there than over here. But then again, we got {{SSBU|Banjo & Kazooie}}, so...}}


==Character description==
==Character description==
Phoenix Wright grew up as an only child. He once told Apollo Justice that he was raised in a barn, in order to explain the untidiness of his hospital bed, although he was most likely joking about this. At one point in his life, Phoenix broke into a cattle ranch and tipped some cows.
Shovel Knight's early days as a knight mostly consisted of him and Shield Knight going on adventures together, and the two seemed to live a happy life. However, that all changed when the two adventured into the Tower of Fate, and a cursed amulet brought forth a terrible magic, knocking Shovel Knight out. When he awoke, the tower was sealed, and Shield Knight had disappeared. This would cause Shovel Knight to go into a deep depression and go into a life of solitude, which, in turn, would cause The Enchantress and The Order of no Quarter to rise. Realizing his job, Shovel Knight would leave his life of solitude and save Shield Knight from the curse.


One day during fourth grade, Phoenix was accused of stealing the lunch money of a classmate, Miles Edgeworth. Due to the lack of an alibi, everyone assumed Phoenix was the culprit, but Miles and another classmate, Larry Butz, came to his defense. Miles asserted that Phoenix could not be proven guilty without evidence. The three became inseparable friends after that. It was revealed, 15 years later, that, even though he had not been in school that day, Larry had in fact been the one who stole the money. At the time, Miles took strongly after his famous father Gregory Edgeworth, a legendary defense attorney. The class trial would be a powerful inspiration for Phoenix during his legal career. After the DL-6 Incident, which resulted in his father's death, Miles transferred schools and moved out of town.
==Attributes==
Shovel Knight functions similarly to his appearance in ''Shovel Knight''. His primary weapon is his shovel, which allows him to perform both stabbing and digging attacks. His down aerial also gives him an infinite pogo hop, only ending if he touches the ground. However, most of his moveset revolves around his numerous relics from his home series, which can prove to be both unique and unorthodox. His neutral special, Flare Wand, sends forth a fiery ball, similar to {{SSBU|Luigi}}'s [[Fireball]]. His side special, Propeller Dagger, shoots him forward a set distance, knocking away opponents. His down special, Mobile Gear, allows him to both attack with a long-ranged projectile and traverse the stage easily while on it. Outside of his special moves, his forward tilt and aerial utilize the Dust Knuckles, which can boost him forward should he hit an opponent. Overall, Shovel Knight has a playstyle unlike any other.


Phoenix studied art and law at Ivy University. During his time there, he saw a story in a newspaper with the headline "Dark Suspicions of a Demon Attorney". The article said that prosecutor Miles Edgeworth was suspected of tampering with witnesses and fabricating evidence. Miles had become a ruthless prosecutor, unrecognizable from the Miles that Phoenix knew from his childhood. Phoenix attempted to contact him, but he was ignored. Phoenix decided that if he became an attorney, Miles would have to meet him sooner or later in court, and then Phoenix could save him from his problems.
==Moveset==
 
{|class="wikitable"
In his third year, Phoenix met Dahlia Hawthorne in the District Court basement library and was immediately enamored with her. She wrote him a poem and gave him a bottle necklace, telling him that it was a symbol of their love. They subsequently began to date, though in all subsequent meetings and unbeknown to Phoenix, "Dahlia" was really Iris, Dahlia's twin sister who was posing as her. For eight months, she tried to convince Phoenix to give the necklace back in order to save his life from her murderous sister, but Phoenix, not knowing of this reason, refused to, thinking that she didn't mean it. During the course of these eight months, Phoenix would enjoy his time with his girlfriend, who knitted him a pink sweater, made him mini omelettes which he loved, and had lunch with him everyday. However, things would soon change, as the true Dahlia Hawthorne was getting impatient.
! !!Name!!Damage!!Description
 
|-
One day, Phoenix lost his cold medicine. Later that day, Doug Swallow, a former lover of Dahlia's, met Phoenix and told him that she was dangerous. She had stolen poisonous chemicals from his lab before, and now some chemicals were missing again. Horrified by Doug's blasphemous statements, Phoenix pushed him onto the ground, and Doug fell onto his umbrella, breaking it. Phoenix then left, but a few minutes later, a crowd began to gather around where Doug had fallen, and Phoenix returned to the scene to find him dead, with Phoenix's cold medicine in his hand. Phoenix was accused of the murder and put on trial. Phoenix's lawyer was Mia Fey, a rookie at the time who had not taken a case since her first a year before. Phoenix didn't cooperate with Mia at first, lying that he hadn't known the victim. One of the prosecution's witnesses was Dahlia herself, which Phoenix found hard to believe. Mia eventually accused Dahlia of the murder, and claimed that the necklace had actually contained a poison used to incapacitate another individual inside the courthouse on the same day in which Dahlia and Phoenix had met. Phoenix could take no more of this and ran out of the courtroom. By the time he was forced back inside, he had eaten the necklace.
! [[Neutral attack]]
 
| Dig Slash / [https://shovelknight.fandom.com/wiki/Charge_Handle Charge Handle] || 6% (standard), 4% (Drop Spark), 12% (Charge Handle) || Performs his signature shovel swing. Has low lag with weak vertical knockback, allowing it to combo into itself at low percents and other moves at higher percents. Two additional attacks are linked to this move:<br>'''[https://shovelknight.fandom.com/wiki/Drop_Spark Drop Spark]''': If Shovel Knight has taken no damage, using the move releases a spark that travels across the ground roughly 30% of the Final Destination platform, inflicting additional damage. Only one Drop Spark can be active at a time, and it can be reflected or absorbed.<br>'''[https://shovelknight.fandom.com/wiki/Charge_Handle Charge Handle]''': If the button is held after a standard jab, Shovel Knight assumes a protective stance with a blue glow, then performs a wider slash when it is released, which is stronger and reflects projectiles. The charge can be held indefinitely, but severely restricts Shovel Knight's mobility, and is lost if interrupted in any way.
Mia then told Phoenix that he would have to believe in her if he wanted to avoid a conviction. Phoenix finally cooperated and gave his entire account of the day's events. Mia eventually showed that Dahlia had originally intended to kill Phoenix by poisoning his cold medicine, but after seeing Phoenix's encounter with Doug, she had changed her plan and killed Doug instead, intending to frame Phoenix. Phoenix got a not-guilty verdict, but he still couldn't believe that Dahlia had betrayed him, and even suggested that the Dahlia Hawthorne he saw in that courtroom had been a fake. Mia told him to move on with his life. Mia's defense of Phoenix inspired him to pursue law full-time, and he came to receive his attorney's badge with number 26381. Meanwhile, Dahlia was convicted and sentenced to death.
|-
 
! [[Forward tilt]]
After receiving his law degree, Phoenix became a pupil of Mia and a member of Fey & Co. Law Offices. In his first case, he successfully defended his childhood friend, Larry Butz. When Mia was murdered, her sister Maya Fey was put on trial, and Phoenix finally met Miles in the ensuing courtroom battle; Phoenix bested Miles in his first loss ever. Phoenix then inherited Mia's firm, renaming it Wright & Co. Law Offices, and took on Maya as an assistant. Phoenix took Miles on again in another case, in which television star Will Powers, who played the Steel Samurai in The Steel Samurai: Warrior of Neo Olde Tokyo, was accused of murdering Jack Hammer, who played the Steel Samurai's nemesis, the Evil Magistrate. The case saw a child on the witness stand, and Phoenix managed to avoid a deadly encounter with the mafia. The court found Will Powers innocent in Phoenix's third consecutive win, although this time it was with Miles's help that the true killer was found.
| [https://shovelknight.fandom.com/wiki/Dust_Knuckles Dust Knuckles] || 9% || Punches forward with the Dust Knuckles. If an opponent is at a close range in front of Shovel Knight, the move boosts him forward to hit them, and a second punch with his other arm can be chained if they remain in range. This allows the move to combo into itself at low percents and serve as a surprise option from a distance. However, the punches can't be chained if shielded, which alongside its ramming property makes the move highly unsafe on shield.
 
Phoenix then found himself defending his rival in the murder of defense attorney Robert Hammond. The prosecutor was Miles's mentor and adoptive father Manfred von Karma, who would do absolutely anything to maintain his 40-year perfect record. Phoenix's investigation of the murder uncovered the whole story behind the unsolved DL-6 Incident, which had resulted in the death of Miles's father. It would turn out that Manfred von Karma was the killer in the DL-6 Incident, and that he had instigated Hammond's murder as well.
 
After this last case, Maya felt that she was now a burden and left to train to improve her spirit medium abilities. Phoenix stopped taking cases after Maya left until Ema Skye came into his office looking for help, as her sister Lana Skye had been accused of murder. With Ema's forensic science tools such as fingerprint dusting and luminol testing (for blood), Phoenix was able to uncover the truth behind not only the murder but also the events that had led to it two years ago in the SL-9 Incident. Phoenix faced Miles again in court, and they worked together to take down the real killer behind both incidents.
 
==Attributes==
Phoenix Wright, quite fittingly, is a more defense-oriented character. His main gimmick is finding evidence to support his case, which can be picked up in his down tilt. He can pick up a photograph, a cell phone, an autopsy report, a knife, a flower vase, and a watch, being able to hold up to three pieces of evidence at a time. He can then use them in his side special, Evidence, to keep opponents at a distance. He can also find invalid pieces of evidence, which are a piece of ham, a bonsai tree, a toilet plunger, a pair of glasses, a bottle of grape juice, an NES, a Servbot plush, and a [http://aceattorney.fandom.com/wiki/Steel_Samurai Steel Samurai] statue. While the ham can heal Phoenix Wright by 2%, the other pieces of evidence do nothing, and he can discard these by also using his side special (albeit tapping the button instead of holding it). His neutral special, Objection!, also doubles as a reflector (as if he was objecting the projectile itself), which also keeps opponents away from him. However, if an opponent should get close to him, he can use his down special, Psyche-Locks, to paralyze them and get away. Overall, Phoenix Wright is a very unorthodox fighter, with hitboxes to match, so fighting both as and against him will make both players think about how to utilize him properly.
{{clr}}
 
==Moveset==
{|class="wikitable"
! !!Name!!Damage!!Description
|-
|-
! rowspan=2 | Neutral attack
! [[Up tilt]]
| rowspan=2 | || 3% || rowspan=2 | Phoenix Wright takes out a piece of paper, before hitting it again with his hand.
| [https://shovelknight.fandom.com/wiki/Throwing_Anchor Throwing Anchor] || 11% (clean), 8% (late) || Throws a purple anchor directly above himself, which then falls back to his hand. The anchor is a projectile that hits both on its way up and down, with a clean and late hit respectively, the former having remarkable KO power at high percents. However, it has a long duration and can only hit directly above Shovel Knight.
|-
|-
| 7%
! [[Down tilt]]
| || 2% (hits 1-3), 4% (hit 4) || Digs up a small dirt pile, shooting out the shards in front of himself. A useful keepaway option due to its disjoint and hitbox activity. Similar to one of Shovel Knight's attacks as an Assist Trophy in ''Ultimate''.
|-
|-
! Forward tilt
! [[Dash attack]]
| || 8% || Phoenix throws a stack of papers forward.
| || 13% || Rams forward with his horns. Deceptively powerful for its fast startup, but covers a short distance, stopping Shovel Knight almost immediately, and lacks a lingering late hit. Resembles the dash attack he can perform against enemies with the [https://shovelknight.fandom.com/wiki/Toad_Gear Toad Gear], which in turn is based on the Battletoads' Smash Hit that is used the same way in their series.
|-
|-
! Up tilt
! [[Forward smash]]
| || 7% || Phoenix punches upward.
| [https://shovelknight.fandom.com/wiki/Charge_Moves_(Custom_Knight) Burrow Bomber] || {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|14}} (late) || Leaps forward while performing a corkscrewing stab with the Shovel Blade. Covers a long distance that increases the more it is charged, and can drop Shovel Knight off edges, though its ending lag remains the same as if he lands on the ground with it.
|-
|-
! Down tilt
! [[Up smash]]
| || 5% || Phoenix searches the ground for evidence.
| [https://shovelknight.fandom.com/wiki/Bomb_Burst Bomb Burst] || {{ChargedSmashDmgSSBU|16}} (explosion), {{ChargedSmashDmgSSBU|14}} (Shovel Knight) || Throws a chemical bomb at the ground, which creates a large explosion around him that propels him upward. The hitbox on Shovel Knight himself is weaker, but has more vertical reach, and the move causes him to functionally leave the ground, allowing him to act before dropping all the way back, and to land on platforms above him.
|-
|-
! Dash attack
! [[Down smash]]
| || 6% || Maya performs a sliding tackle.
| [https://shovelknight.fandom.com/wiki/Charge_Moves_(Custom_Knight) Flare Razer] || {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) || Thrusts the Shovel Blade into the ground, causing two flame pillars to rise simultaneously at both sides. The fastest of Shovel Knight's smash attacks, possessing strong vertical knockback with a lingering late hit.
|-
|-
! Forward smash
! [[Neutral aerial]]
| || {{ChargedSmashDmgSSBU|9}} || Phoenix thrusts his hand forward, shouting "Hold it!". Like his neutral special, the matching speech bubble shows up, though it does not double as a reflector.
| Dig Slash / Charge Handle || {{ShortHopDmgSSBU|6}} (standard), {{ShortHopDmgSSBU|12}} (Charge Handle) || Identical to his jab, except without the Drop Spark attack.
|-
|-
! Up smash
! [[Forward aerial]]
| || {{ChargedSmashDmgSSBU|12}} || Phoenix thrusts his hand in the air, holding his attorney badge. The reflection of light from the badge creates a fairly large hitbox in front of the badge.
| Dust Knuckles || {{ShortHopDmgSSBU|9}} || Punches forward with the Dust Knuckles. Has the same boosting and second punch properties as his forward tilt, except his vertical momentum is stalled during the boost as well (and only if it happens), and as an aerial, this can aid his recovery. However, due to aerial physics and its different knockback, it is less suited for combos into itself without using Shovel Knight's double jump.
|-
|-
! Down smash
! [[Back aerial]]
| || {{ChargedSmashDmgSSBU|13}} || Phoenix slams his hands against a table.
| [https://shovelknight.fandom.com/wiki/Relics_(Custom_Knight) Flareo Rod] || {{ShortHopDmgSSBU|14}} (inner), {{ShortHopDmgSSBU|12}} (outer) || Points a wand behind himself, creating a fiery explosion. Shovel Knight's main KO aerial, with a sweetspot closer to the center of the explosion.
|-
|-
! Neutral aerial  
! [[Up aerial]]
| || {{ShortHopDmgSSBU|6}} || Phoenix sneezes.
| [https://shovelknight.fandom.com/wiki/Relics_(Custom_Knight) Rising Dagger] || {{ShortHopDmgSSBU|1.3}} (hits 1-8), {{ShortHopDmgSSBU|2.6}} (hit 9) || Spins a dagger above himself. If the button is held, it provides a noticeable hover effect throughout the active hitboxes until the button is released, allowing it to stall Shovel Knight's fall and aid his recovery; however, this can only be done once per air time.
|-
|-
! Forward aerial
! [[Down aerial]]
| || {{ShortHopDmgSSBU|11}} || Phoenix thrusts a giant finger forward, and exclaims, "See you in court!"
| [https://shovelknight.fandom.com/wiki/Shovel_Drop Shovel Drop] || {{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|9}} (late; bounce) || Performs his iconic downward shovel thrust. Has decent startup, and bounces off opponents upon hitting them, like {{SSBU|Link}}'s down aerial. Compared to that move, however, the bounce cannot be negated by holding down, and Shovel Knight stays into the move indefinitely by default; it only stops if he lands or cancels it with another action, the latter which incurs a slight delay. The thrust has a short-lasting clean hit that meteor smashes aerial opponents with decent power, then a weak late hit that lasts throughout bounces and offers great combo potential.<br>As a special property, if Shovel Knight bounces off opponents at least twice within one use of the move, he gains an instant Charge Handle for his jab and neutral aerial if they are used within the next 5 seconds, indicated by him glowing blue for that period.
|-
|-
! Back aerial
! [[Grab aerial]]
| || {{ShortHopDmgSSBU|8}} || Phoenix throws a stack of papers behind him.
| [https://shovelknight.fandom.com/wiki/Fishing_Rod Fishing Rod] || 9% || Throws out the line for the fishing rod. Exceptionally strong for a grab aerial, and can function as a tether recovery, but has high landing lag.
|-
|-
! Up aerial
! [[Grab]]
| || {{ShortHopDmgSSBU|9}} || Phoenix does a flip kick.
| Fishing Rod || &ndash; || Swings a fishing rod forward. Upon reeling an opponent in, Shovel Knight holds them with his free hand.
|-
|-
! Down aerial
! [[Pummel]]
| || {{ShortHopDmgSSBU|8}} || Phoenix stomps downward with one leg.
| || 1.3% || Smacks the opponent with the Shovel Blade.
|-
|-
! Grab
! [[Forward throw]]
| || &mdash; || Phoenix briefly summons two green "action bars", forcing the opponent into a witness testimony.
| [https://shovelknight.fandom.com/wiki/Relics_(Custom_Knight) Ghost Glove] || 7% || Quickly punches the opponent away with a Ghost Glove.
|-
|-
! Pummel
! [[Back throw]]
| || 2% || Phoenix points at the opponent and shouts "That's a contradiction!"
| || 8% (throw), 6% (collateral) || Catapults the opponent backward with the Shovel Blade.
|-
|-
! Forward throw
! [[Up throw]]
| || 8% || Maya performs a dropkick and the opponent is sent flying backwards.
| || 11% || Traps the opponent inside a treasure chest, then opens it with a rising swipe to launch them upward. If items are turned on, the chest has a small chance of spawning one when opened.
|-
|-
! Back throw
! [[Down throw]]
| || 6% || Maya comes up from behind to kick the opponent.
| || 5% || Strikes the ground beneath the opponent with the Shovel Blade, burying them. Like most burying throws, it lacks followups at low percents if the opponent mashes quickly enough, but can then lead into several of Shovel Knight's combo tools, as well as KO options at very high percents.
|-
|-
! Up throw
! [[Floor attack]] (front)
| || 5% || Maya uppercuts the opponent, launching them into the air.
| || 7% || Spins the Shovel Blade around himself before getting up.
|-
! Down throw
| || 6% || Maya runs up to the opponent, but trips and falls.
|-
! Floor attack (front)
| || 7% || Phoenix punches and kicks on either side of him.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Phoenix spin kicks his way up.
| || 7% || Spins the Shovel Blade around himself before getting up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Phoenix spin kicks his way up.
| || 5% || Swipes the Shovel Blade to both sides before getting up.
|-
|-
! Edge attack
! [[Edge attack]]
| || 7% || Phoenix flips onto the stage.
| || 8% || Swipes at the opponent's feet before pulling himself up.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [http://aceattorney.fandom.com/wiki/Objection! Objection!] || 14% || Phoenix thrusts his finger forward, while saying his famous "Objection!". The move also humorously doubles as a reflector.
| [https://shovelknight.fandom.com/wiki/Flare_Wand Flare Wand] || 9% (clean), 7% (mid), 5% (late) || Uses a magic wand to shoot a fireball straight forward.
|-
|-
! [[Side special]]
! [[Side special]]
| Evidence || Held: 8% (autopsy report, flower vase, watch), 8% (per spear of energy; knife), 3% (per hit; photo), 5% (per ball of energy; phone), 2% (ham), 0% (invalid evidence)<br>Tapped: 7% || Held: Phoenix shouts "I will submit the evidence!" and uses a piece of evidence given to him by his down tilt and uses its power to fire a projectile at his opponents. If it's an invalid piece of evidence, he will suffer end lag and deal no damage.<br>Tapped: Phoenix discards a piece of evidence.
| [https://shovelknight.fandom.com/wiki/Propeller_Dagger Propeller Dagger] / Infinidagger || 2% (hits 1-5), 4% (hit 6), 18% (Infinidagger) || Spins a dagger in front of himself, propelling himself forward. Travels roughly 35% of Final Destination, and upon striking an opponent, it deals multiple hits, launching them at the end and sending Shovel Knight a distance back in a recoil animation. The latter also happens if he hits a wall with it. As a result, it is highly effective as an alternate recovery and for offstage KOs; however, it also carries high risk, as it causes helplessness.<br>If the control stick is tapped forward and the button is held, Shovel Knight uses the Infinidagger, which has more startup, but travels a much longer distance (90% of Final Destination), and bounces off opponents immediately, dealing a single hit with powerful vertical knockback. However, even if Shovel Knight is hit out of the move, it prevents him from using either type of dagger again until landing; in conjunction with its helplessness, and its longer distance causing it to be overshot more easily, it is even riskier to use without getting KOed.
|-
|-
! [[Up special]]
! [[Up special]]
| Rise from the Ashes || 9% || Phoenix suddenly rises up into the air, as if he were defying gravity. If he hits anyone while rising up, the spirit of Mia Fey will appear and knock the opponent away.
| [https://shovelknight.fandom.com/wiki/Shield_Knight Shield Knight] || 4% (Shield Knight), 10% (Shovel Knight) || Shield Knight appears below Shovel Knight, who bounces off her raised shield with the Shovel Blade, boosting himself up as he thrusts it at a diagonally upward angle. If used on the ground, Shovel Knight jumps first to make space for Shield Knight. An effective out of shield option, but covers a relatively short distance for a recovery.
|-
|-
! [[Down special]]
! [[Down special]]
| [http://aceattorney.fandom.com/wiki/Psyche-Lock Psyche-Locks] || 13% || Phoenix holds up his magatama in front of him and shouts "Take that!". If anyone is hit by the speech bubble, several large chains with three red locks spring up from the ground, paralyzing the opponent.
| [https://shovelknight.fandom.com/wiki/Mobile_Gear Mobile Gear] || 8%-20% || Tosses a box forward, which opens up to reveal a two-gear device upon landing on the ground. If the device is jumped on or attacked (by either Shovel Knight or an opponent), it charges forward, hitting opponents in its path while allowing one character to ride it. The device falls off edges, and if it hits a wall, it sticks to it for one second before disappearing; otherwise, it lasts 10 seconds or until it touches a blast line. The device's damage and travel speed depends on the damage of the attack it's hit with, between 3% and 27%; if stepped on, it behaves as if hit by a 11% damage attack.
|-
|-
! rowspan=3 | [[Final Smash]]
! [[Final Smash]]
| Steel Samurai Maya Smelting || 2% (hits 1-10), 5% (final hit) || An angry Maya charges forward, flailing her fists as she runs. Can only use this Final Smash if he has no evidence.
| [https://shovelknight.fandom.com/wiki/War_Horn War Horn] || 45%-40%-35%-30% || Pulls out a horn and blows in it, creating a shockwave that quickly expands to cover a large part of the stage. It deals more damage and knockback the closer opponents are hit to Shovel Knight.
|-
| Order in the Court || 30% || Phoenix turns around and sees the Nightmare Judge from ''Justice for All'', and he slams his gavel on the stage, knocking both the opponents and Phoenix back. Can only use this Final Smash with less than three pieces of valid evidence.
|-
| Ace Attorney || 5% (trapping hit), 10% (claim), 15% (evidence), 20% (final statement) || Phoenix captures a single opponent, and proves them guilty in a courtroom. Can only use this Final Smash with three pieces of valid evidence.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Phoenix will place a hand to his chin in thought, and look around while saying, "I spy...a contradiction!"
*'''Up taunt''': Thrusts his shovel into the air multiple times. Based on his victory animation from ''Shovel Knight''.
*'''Side Taunt''': Phoenix takes some papers out and sorts through them, before putting them back. Maya humorously attempts to look over.
*'''Side taunt''': Pulls out a [https://shovelknight.fandom.com/wiki/Troupple_Chalice Troupple Chalice] and drinks from it.
*'''Down Taunt''': Phoenix straightens his tie and points while saying, "Your Honor, the defense is ready!"
*'''Down taunt''': Fakes death, falling to the ground and not getting up until any button is pressed. Based on the Feign Death [https://shovelknight.fandom.com/wiki/Gestures_(Custom_Knight) Gesture] in Custom Knight mode.


===On-Screen Appearance===
===On-screen Appearance===
Phoenix appears on-stage, going over papers with Maya quickly, before pointing.
Leaps onto the stage and holds his shovel up. The level start jingle from ''Shovel Knight'' can be heard.


===Idle Poses===
===Idle Poses===
*Phoenix puts his hand to his chin, as if in thought.
As a nod to his origin game, Shovel Knight has no idle poses. However, as a similar effect from the game, light is gradually reflected through his armor if he remains idle for too long.  
*Phoenix taps his foot impatiently.


===Crowd cheer===
===Crowd cheer===
English: Phoe - nix Wright!
Sho - vel Kniiiiight!
 
Japanese: Na - ru - ho - do!


===Victory Poses===
===Victory Poses===
*Maya begins to throw confetti, and Phoenix looks around at it, before scratching the back of his head. He will either say, "You gotta learn to keep cool under pressure! That's the mark of a great lawyer!", or "Wow... Looks like I won the case, Maya!". With the latter, Maya responds with, "Great job, Nick!".
*'''Left:''' Appears sleeping in front of a campfire. Based on the standard sequence after clearing a stage in ''Shovel Knight''.
**If he defeats a villain (who isn't an antihero), he will instead say, "In battle, it's not a question of guilty or not guilty."
*'''Up:''' Digs through a chest, and pulls out a pink jewel.
**If he beats Professor Layton, he will instead say, "You've still got a lot of tricks up your sleeve, don't you, Professor?"
*'''Right:''' Knocks away two Boneclangs with the Shovel Blade, then leaps up and catches Shield Knight. Based on the minigame that plays after clearing a certain amount of stages in ''Shovel Knight''.
*Maya says, "Another victory for Wright and Co. Law Offices!" and leaps in the air while Phoenix scratches the back of his head, before a cup of coffee randomly hits him out of nowhere (hitting him right as the screen shows his name), and Maya reacts with a shocked expression on her face.
*Phoenix straightens his tie, looks confidently towards the camera, and points while shouting his famous "Objection!". The "Objection!" line plays right when the screen shows his name.


===Victory Fanfare===
===Victory Fanfare===
A remix of [https://www.youtube.com/watch?v=DaTI2OD3QoE the song "Won the Case!" from ''Ace Attorney'']. Like the ''Final Fantasy'' victory theme, it plays continuously, replacing the results theme.
[https://www.youtube.com/watch?v=apWQpI7rZHs For Shovelry], from ''Shovel Knight.


==Classic Mode: My Client is Not Guilty, Your Honor!==
==Classic Mode: Shovel of Hope==
With two exceptions, all of Phoenix Wright's teammates are people who have stolen, been wrongfully accused of a crime, or arrested by police authorities; the opponents are those who have accused his teammates.
Shovel Knight's opponents reference various bosses from the ''Shovel of Hope'' campaign, with four of them being knights from The Order of No Quarter.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20x20px}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}''||Bowser Jr. posed as Mario in ''{{s|mariowiki|Super Mario Sunshine}}'', polluting Delfino Island with the {{s|mariowiki|Magic Paintbrush}}, resulting in Mario having to clean up the island with the help of [[F.L.U.D.D.]].<br><br>{{Head|Mario|g=SSBU|s=20x20px}} {{SSBU|Mario}} serves as a CPU ally.
|1||Shovel Knight (black costume)||[[Pac-Land]] Ω||''[https://www.youtube.com/watch?v=S7p7pjCBgJ8 The Rival]''||References Black Knight, Shovel Knight's rival and the first boss to be fought in ''Shovel of Hope''.
|-
|2||Specter Knight||[[Luigi's Mansion]] (Battlefield form)||''[https://www.youtube.com/watch?v=4iTTDvrIxYg The Apparition]''||
|-
|-
|2||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20x20px}}||[[Mushroom Kingdom U]] (Castle section)||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''||Wario stole Mario's castle while he was away in Sarasaland during the events of ''{{s|mariowiki|Super Mario Land}}'', leading to their fight in ''{{s|mariowiki|Super Mario Land 2: 6 Golden Coins}}''. Wario, in general, also steals gold on a regular basis.<br><br>{{Head|Wario|g=SSBU|s=20x20px|cl=Classic}} {{SSBU|Wario}} serves as a CPU ally.
|3||{{CharHead|King K. Rool|SSBU|color=Yellow|hsize=20px}}||[[Mushroom Kingdom U]] (Slide Lift Tower)||''[https://www.youtube.com/watch?v=Xe_XgkJ44_E The Decadent Dandy]''||References King Knight.
|-
|-
|3||[[#Shadow|Shadow]]||[[Windy Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}''||Due to both of them being hedgehogs and happening to look vaguely similar, Sonic was cornered by police and promptly arrested at the beginning of ''{{s|wikipedia|Sonic Adventure 2}}'' due to Shadow's actions.<br><br>{{Head|Sonic|g=SSBU|s=20x20px}} {{SSBU|Sonic}} serves as a CPU ally.
|4||{{CharHead|Dr. Mario|SSBU|color=Green|hsize=20px}}||[[Unova Pokémon League]] Ω||''[https://www.youtube.com/watch?v=U65poiVp0eo The Vial Vitriol]''||References Plague Knight.
|-
|-
|4||{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20x20px}}||{{SSB|Dream Land}}||''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}''||King Dedede often steals food from Kirby and the people of Dream Land; while he has yet to accuse Kirby of stealing it back from him, such an action would still be within King Dedede's character.<br><br>{{Head|Kirby|g=SSBU|s=20x20px}} {{SSBU|Kirby}} serves as a CPU ally.
|5||{{CharHead|Bowser|SSBU|color=Red|hsize=20px}}||[[Norfair]] Ω||''[https://www.youtube.com/watch?v=ri3UljPGpkk The Claws of Fate]''||References Mole Knight.
|-
|-
|5||{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20x20px|cl=Red}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|Car Select}}''||While Captain Falcon has never been accused of a crime (much less by Blood Falcon), in a realistic world, he would be flagged for speeding, due to the speed of the [[Blue Falcon]].<br><br>{{Head|Captain Falcon|g=SSBU|s=20x20px}} {{SSBU|Captain Falcon}} serves as a CPU ally.
|6||Giant {{CharHead|Simon|SSBU|hsize=20px}}||[[Temple]] Ω||''[https://www.youtube.com/watch?v=yb-1NZyFuSo Fighting with All of Our Might]''||References Baz, a roaming boss that appears halfway through ''Shovel of Hope''.
|-
|-
|6||{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20x20px|cl=White}}||[[Mementos]]||''{{SSBUMusicLink|Persona|Our Beginning}}''||Goro Akechi, after presenting himself as an ally to the Phantom Thieves, murdered Ren in his jail cell after their heist of Niijima's Palace resulted in Ren getting caught by police, and made it appear as a suicide to attempt to expose and get rid of the Phantom Thieves.<br><br>{{Head|Joker|g=SSBU|s=20x20px}} {{SSBU|Joker}} serves as a CPU ally.
|colspan=6|Bonus Stage
|-
|-
|colspan="5"|Bonus Stage
|rowspan=2|Final||Shovel Knight (black costume)||rowspan=2|[[Dracula's Castle]] Ω||''[https://www.youtube.com/watch?v=7-QYysgasoQ The Defender]''||rowspan=2|References both Black Knight's rematch at the Tower of Fate and the final battle against The Enchantress.
|-
|-
|Final||[[Master Hand]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}''||Unique to this battle is [[Crazy Hand]] not as a boss, but as an ally; Master Hand, similarly, fights alongside [[#Professor Layton|Professor Layton]], referencing how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|Giant {{CharHead|Bayonetta|SSBU|color=Blue|hsize=20px}}||''[https://www.youtube.com/watch?v=6C9BudNPNUo The Betrayer]''
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Phoenix Wright has ''[https://www.youtube.com/watch?v=wq1jknZp0ic Pursuit ~ Cornered]'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Shovel Knight has ''[https://www.youtube.com/watch?v=wqAYMZSOQao Strike The Earth!]'' accompany the credits.


==Trophies==
==Alternate costumes==
:'''Phoenix Wright'''
{|style="margin:1em auto 1em auto;text-align:center"
::''The famed defense attorney makes his Smash debut! Phoenix Wright, Ace Attorney, is accompanied by his faithful assistant, Maya Fey, but it's mostly Wright that does the fighting. But even when fighting against the expansive roster, he's still out there, trying to prove them guilty.''
|-
|colspan=8|[[File:AidanzapunkShovelKnightPalette.png|1000px]]
|}


:{{flag|Japan}} {{Trophy games|console1=GBA|game1=逆転裁判 (10/2001)|console2=3DS|game2=逆転裁判6 (06/2016)}}
*'''Default''' — Shovel Knight's default armor, the [https://shovelknight.fandom.com/wiki/Stalwart_Plate Stalwart Plate].
:{{flag|North America}} {{Trophy games|console1=DS|game1=Phoenix Wright: Ace Attorney (10/2005)|console2=3DS|game2=Phoenix Wright: Ace Attorney - Spirit of Justice (09/2016)}}
*'''Gray''' — Based on the [https://shovelknight.fandom.com/wiki/Dynamo_Mail Dynamo Mail] armor.
 
*'''Yellow''' — Based on the [https://shovelknight.fandom.com/wiki/Ornate_Plate Ornate Plate] armor. When using this alt, a sparkling trail follows his movements, mimicking the armor's "ability" in ''Shovel Knight''.
:'''Phoenix Wright (Alt.)'''
*'''Purple''' — Based on the [https://shovelknight.fandom.com/wiki/Conjurer%27s_Coat Conjurer's Coat] armor.
::''Phoenix Wright, even in battle, is fighting a court case, and proving that his opponent is guilty. His neutral special move, Objection!, has him fling out his finger, with a giant speech bubble that damages his opponents. His side special, Evidence, has him utilize a piece of evidence from the crime scene, which further supports his case.''
*'''Black''' — Based on the [https://shovelknight.fandom.com/wiki/Mail_of_Momentum Mail of Momentum] armor.
 
*'''Orange''' — Based on the [https://shovelknight.fandom.com/wiki/Final_Guard Final Guard] armor.
:{{flag|Japan}} {{Trophy games|console1=GBA|game1=逆転裁判 (10/2001)|console2=3DS|game2=逆転裁判6 (06/2016)}}
*'''White''' — Based on the [https://shovelknight.fandom.com/wiki/Armor_of_Chaos Armor of Chaos] from the Sony versions of ''Shovel Knight''.
:{{flag|North America}} {{Trophy games|console1=DS|game1=Phoenix Wright: Ace Attorney (10/2005)|console2=3DS|game2=Phoenix Wright: Ace Attorney - Spirit of Justice (09/2016)}}
*'''Green''' — Based on the [https://shovelknight.fandom.com/wiki/Toad_Gear Toad Gear] from the Xbox One version of ''Shovel Knight''. Also bares a resemblance to the 2P armor in ''Shovel Knight''{{'}}s co-op mode.
 
:'''Maya Fey'''
::''Maya Fey is the younger sister of Mia Fey, Phoenix Wright's old boss. After Nick helped her out in a case, she became his ever-eager assistant (until Wright & Co. Law Offices dissolved, anyways). Her job even applies to Smash, where Maya is by Nick's side throughout the whole match. You can't actually hit her, but watch out: she can hit you!''
 
:{{flag|Japan}} {{Trophy games|console1=GBA|game1=逆転裁判 (10/2001)|console2=3DS|game2=逆転裁判6 (06/2016)}}
:{{flag|North America}} {{Trophy games|console1=DS|game1=Phoenix Wright: Ace Attorney (10/2005)|console2=3DS|game2=Phoenix Wright: Ace Attorney - Spirit of Justice (09/2016)}}
 
:'''Steel Samurai Maya Smelting'''
::''There are two things you should never do: use the name of the Steel Samurai in vein, and upset Maya Fey. You'll learn why in this attack, where Maya charges forward and unleashes her fury upon you. Luckily, Maya gets tired out easily, so this attack won't last long in the grand scheme of things.''
 
{{Trophy games|console1=none|game1=Ultimate Marvel vs. Capcom 3 (11/2011)}}
 
:'''Order in the Court'''
::''It's every lawyer's worst nightmare to lose the case they're in, but Phoenix's worst nightmare literally is the judge! This attack only comes out if Phoenix doesn't have the right kind of evidence to use against his opponent. Luckily, the judge is nice enough to knock out any wrong evidence he may have, so you can get back on your feet and start again.''
 
{{Trophy games|console1=none|game1=Ultimate Marvel vs. Capcom 3 (11/2011)}}
 
:'''Ace Attorney'''
::''Court is now in session! This grand attack takes an opponent to the stand, and with his evidence in hand, Phoenix Wright declares them to be guilty! It's not every day you get to prove Link guilty in court, but who knows what he could have done? Breaking all those pots has probably caught up to him!''
 
{{Trophy games|console1=none|game1=Ultimate Marvel vs. Capcom 3 (11/2011)}}
 
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[Image:AidanzapunkWrightPalette.png|1000px]]
|}
*'''Default''' – Phoenix and Maya's appearances in the main series.
*'''Red''' – Phoenix's coloring is based on [http://aceattorney.fandom.com/wiki/Miles_Edgeworth Miles Edgeworth]. Maya's coloring is based on [http://aceattorney.fandom.com/wiki/Mia_Fey Mia Fey].
*'''Green''' – Phoenix's coloring is based on [http://aceattorney.fandom.com/wiki/Dick_Gumshoe Dick Gumshoe]. Maya's coloring is based on [http://aceattorney.fandom.com/wiki/Franziska_von_Karma Franziska von Karma].
*'''Orange''' – Phoenix's coloring is based on [http://aceattorney.fandom.com/wiki/Larry_Butz Larry Butz]. Maya's outfit is reminiscent of [http://aceattorney.fandom.com/wiki/Maggey_Byrde Maggey Byrde] in her [http://aceattorney.fandom.com/wiki/Tr%C3%A9s_Bien Trés Bien] waitress outfit.
*'''Teal''' – Phoenix's coloring is based on [http://aceattorney.fandom.com/wiki/Godot Godot]. Maya's coloring is based on [http://aceattorney.fandom.com/wiki/Kay_Faraday Kay Faraday].
*'''Yellow''' - Phoenix's outfit is based on [http://ghosttrick.fandom.com/wiki/Sissel Sissel], the protagonist of ''{{s|wikipedia|Ghost Trick: Phantom Detective}}'' (another game made by ''Ace Attorney'' series creator {{s|wikipedia|Shu Takumi}}). Maya's outfit is based on [http://ghosttrick.fandom.com/wiki/Lynne Lynne].
*'''Pink''' – Phoenix's outfit is replaced with [http://aceattorney.fandom.com/wiki/File:College_Phoenix.png his outfit] from the first case of ''Trials and Tribulations''. Maya's coloring is based on [http://aceattorney.fandom.com/wiki/Iris Iris]. The alt is actually different between Japan and the rest of the world. In Japan, the lettering on Phoenix's sweater reads "RYU", and his shoes have "N" and "R" on them; in all other languages, the sweater has a simple "P", and his shoes have a "P" and "W" on them.
*'''Gray''' – Phoenix's outfit is replaced with [http://aceattorney.fandom.com/wiki/File:AJ_Phoenix.png his outfit] during the events of ''Apollo Justice: Ace Attorney''. Maya's coloring is based on [http://aceattorney.fandom.com/wiki/Trucy_Wright Trucy Wright].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Phoenix Wright's hair and suit. As Kirby also gains Phoenix's speech bubble in Objection!, it changes its appearance depending on if the language is set to [http://aceattorney.fandom.com/wiki/File:Objection!_HD.png English] or [http://aceattorney.fandom.com/wiki/File:Main_resource_000_008.png Japanese].
Kirby gains Shovel Knight's helmet and shoulder pads. However, he does not gain his shovel.


==Trivia==
==Trivia==
*Phoenix Wright is one of two characters to have three [[Final Smash]]es, with the other being [[#Chun-Li|Chun-Li]].
*Shovel Knight features references to his game of origin outside of his moveset:
**Worth noting is the fact that both can activate each in different ways; in Phoenix's case, the Final Smash is dependent upon how much and what kind of evidence he possesses at the time of using his Final Smash.
**For his dodges, he pulls out the [https://shovelknight.fandom.com/wiki/Phase_Locket Phase Locket] to phase in and out, which is accompanied by its sound effect from ''Shovel Knight''.
*Phoenix Wright's moveset holds several nods to the ''Ace Attorney'' series:
**His double jump animation is taken from the flip he performs when using the Ornate Armor.
**His up smash is a reference to the fact that Phoenix can present his attorney badge as evidence both in and out of court, despite it being useless towards the current case he's in.
**His crowd cheer is to the rhythm of the first three notes of the main theme to ''Shovel Knight''.
**His neutral aerial is a reference to the first case of ''Trials and Tribulations'', where Phoenix had a cold.
**When he is KO'd, golden bags of money fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the game's death system.
***As such, when he uses the move in his ''Trials and Tribulations'' alt, the mask he wears will [http://aceattorney.fandom.com/wiki/File:Young_Phoenix_Sneezing.gif fly off] before returning to normal. This is purely aesthetic, and does not affect the hitbox of the move.
***In his orange costume, the bags of money are smaller and silver, referencing how the Final Guard armor allows Shovel Knight to lose less gold when dying.
**A character caught by Psyche-Locks has their colors inverted for the duration of the paralyze effect. This is another nod to the ''Ace Attorney'' series, where the background has its colors inverted when Phoenix presents his magatama.
**His losing animation shows him distressed and sweating, a reference to a similar reaction he sometimes has in the ''Ace Attorney'' games.
**When Phoenix trips, the game plays a completely different and much more comical sound, referencing the humorous side to the ''Ace Attorney'' series.
***The sound itself is reused from Phoenix's Slip-Up attack in ''Ultimate Marvel vs. Capcom 3'', with Phoenix even shouting like he does in that game.
*The various pieces of evidence that Phoenix can pick up have hidden details:
**The cell phone is actually [http://aceattorney.fandom.com/wiki/Maya's_Cell_Phone Maya's cell phone].
**The photograph's texture is randomized, changing to a different photograph from a different ''Ace Attorney'' case each time.
*The different pieces of invalid evidence that he can pick up, save for the NES, appeared as invalid evidence in ''Ultimate Marvel vs. Capcom 3''.
*Because Maya appears in five of Phoenix's attacks while not having a hurtbox herself, this makes Maya a disjointed hitbox.
*If Phoenix gets knocked around the map, Maya will watch his movement, and wince if he gets KO'd. She will even look away from or at the screen if he's Star KO'd or Screen KO'd, respectively.
*If Phoenix loses all of his stocks, Maya will sit down, sulking, and eat ramen (in the Japanese version) or a burger (in international versions).
*Maya's English voice actress, Abby Trott, performed the English version of [[Lifelight]]; hilariously (and by complete coincidence), Maya herself is a [[spirit]] medium.


=Jinx=
=Valentine=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Jinx<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Valentine<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkJinx.png|175px|Jinx]]<br>[[File:AidanzapunkLeagueofLegendsSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkValentine.png|250px|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|League of Legends}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Skullgirls}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Dead on Arrival
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}Super Mega Death Rocket!
{{!}}[https://skullgirls.fandom.com/wiki/Lab_8 Lab 8]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}No
|}
|}


:{{cquote|Jinx Gets Jinxed!|cite=Introduction tagline}}
{{cquote|Valentine's the Last Hope!|cite=Introduction tagline}}


'''Jinx''' ({{ja|ジンクス|Jinkusu}}, ''Jinx'') is possibly the only ''League of Legends'' character that Aidan knows how to "properly" use (next to [http://leagueoflegends.fandom.com/wiki/Annie Annie] and the occasional [http://leagueoflegends.fandom.com/wiki/Ashe Ashe]). Jinx's voice actress from ''League of Legends'', {{s|wikipedia|Sarah Anne Williams}}, would reprise her role.
'''Valentine''' ({{ja|ヴァレンタイン|Varentain}}, ''Valentine'') is a character from the 2D fighting game ''Skullgirls'', who will probably never get into ''Smash'' because of her sexy appearance. (Then again, we got {{SSBU|Bayonetta}}, so what the hell do I know?) Her voice actresses from ''Skullgirls'', {{iw|wikipedia|Laura Post}} and {{iw|wikipedia|Asami Imai}}, would reprise their roles in English and Japanese.
 
===Development Anecdote===
I actually purchased ''Skullgirls'' on PS4 after making her moveset. I don't remember exactly what got me into ''Skullgirls'', but I do remember randomly exploring its wiki one day in my free time, and deciding that I wanted to get into the game. While I have played quite a few of traditional fighters, ''Skullgirls'' has remained a consistent favorite. I love the cast, I love the gameplay, and I love the style of the game, and I'm glad I was able to mix it in with one of my favorite series.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|We could use a Harley Quinn kind of character in ''Smash''.}}
*{{buff|''Skullgirls'' has proven to be a very popular 2D fighter, despite being an indie.}}
*{{buff|She can switch between a semi-automatic gun and a rocket launcher whenever she pleases. Nuff said.}}
*{{buff|Of all the characters within ''Skullgirls'', Valentine's moveset fits the easiest into ''Smash''.}}
*{{buff|For all the ''League of Legends'' fans on the wiki surprised by my choice, I chose to give Jinx a fully fledged moveset over any other character simply because I had more options with her. The most common example I like to use is [http://leagueoflegends.fandom.com/wiki/Ashe Ashe]: while she has options for a neutral special (her Q move), side special (her W move), down special (her E move), and Final Smash (her Ultimate, or R move), what would be the up special? You could have a generic spell like [http://leagueoflegends.fandom.com/wiki/Flash Flash], but in my opinion, it's pretty generic and doesn't have much connection to Ashe as a whole. Jinx, on the other hand, not only has an extra move to fill in to allow for one of her abilities to be placed in the up special slot (in her case, Get Excited!, her passive, is her neutral special and Zap! is her up special), but also has two different weapons, Pow-Pow and Fishbones, and has an actual move (Switcheroo!) that lets her switch between them. In the long run, I chose Jinx over God knows how many champions ''League'' has simply for uniqueness.}}
*{{nerf|Boobs. Panties. Blood. Need I say more?}}
*{{nerf|''League of Legends'' is a PC game. What's gonna happen next, [[wikipedia:Overwatch (video game)|Tracer]]? [[wikipedia:Team Fortress 2|Scout]]? [[wikipedia:World of Warcraft|Murloc]]? [[wikipedia:RuneScape|The Adventurer]]?}}


==Character description==
==Character description==
Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.
Valentine, originally known as Valerie, was a member of The Last Hope, which consisted of her, Easter, Hallow, Christmas, and Patty. She, like the rest of her group, is named after a holiday; in her case, {{rollover|Valentine's Day|Ironically, her birthday is on Christmas...|y}}. When Marie, the Skullgirl, defeated every member except for Valentine, she had no option but to join her and Double.


Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
In Valentine's story mode, she takes out Lab 8 as well as Peacock, as that is what Marie had asked of her. But soon, she goes on a rebellion, defeating Marie. Knowing full well that wishing for The Last Hope to be revived would end in disaster, she instead wishes to become the Skullgirl herself.
 
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
 
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.
 
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
 
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: "you'll never catch me". As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.


==Attributes==
==Attributes==
Jinx has a similar playstyle to her appearance in ''League of Legends''. As a marksman, she has high escapability, despite having low movement speed, but she also falls under the category of "glass cannon". Her playstyle also changes depending on which weapon she is holding; Pow-Pow can be used for chip damage quickly, but is not really good at KO'ing. On the other hand, Fishbones can be used to KO opponents sooner and deals more damage, but is much slower. Some of her standard moves are unchanged, but her moveset mostly focuses around the two guns. Additionally, she has a mana system in place, similar to {{SSBU|Hero}}, with 245 mana; the meter slowly recharges over time, as it does in ''League of Legends''. All rockets from Fishbones, Flame Chompers!, Zap!, and Super Mega Death Rocket! use up mana, and, like Hero, attacking normally fills up the meter. Rockets from Fishbones cost 20 mana each.
Valentine has multiple fast moves that can deal damage quickly, as evidenced with her forward smash and forward aerial. Her special moves are also quite diverse: Dead Cross offers a fairly long ranged projectile that curves downward, and Savage Bypass is a quick dash at an angle, similar to [[Wolf Flash]]. However, her greatest tool lies within Flew Shot; it has three different types, each with varying effects on opponents. A purple Flew Shot gives the opponent a [[flower]] effect, slowly increasing their damage; a green Flew Shot increases the opponent's [[hitstun]], which increases the amount of time they have before they can make an action after getting hit; an orange Flew Shot gives the opponent input lag, which increases the amount of startup lag a move has before it comes out. Valentine can change the level that Vial Hazard is at before firing off Flew Shot, but only if the player presses the B button as opposed to holding it. However, her biggest flaw is her aerial mobility; like {{SSBU|Ryu}}, Valentine's aerial mobility is near abysmal, lowering her survivability and movement in the air. Her falling speed is also as fast as that of {{SSBU|Fox}}, hindering her ability to recover. All in all, Valentine is a character who, in most circumstances, should stay on the ground, and as such, can rack up damage quickly if she is kept there.
 
While Jinx does have high escapability, she does have a notably poor recovery move in terms of Zap!; however, she is able to use a braid as a [[tether]], albeit from a limited range (about the same as Link's clawshot).
 
It's worth noting that her special moves are unaffected by the change in weapons.
{{clr}}


==Moveset==
==Moveset==
Line 947: Line 913:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! Neutral attack
!rowspan=3|[[Neutral attack]]
| || 2% (each hit, Pow-Pow)<br>8% (Fishbones)||'''Pow-Pow''': Shoots three bullets once.<br>'''Fishbones''': Fires a minirocket forward.
|rowspan=3| Check-up || 4% ||rowspan=3| Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from ''Skullgirls''.
|-
|-
! Forward tilt
|3%
| || 6% || Jinx whips one of her long braids forward.
|-
|-
! Up tilt
|2%
| || 9% || Jinx swipes one of her long braids in an arc, similar to {{SSBU|Lucario}}'s up tilt.
|-
|-
! Down tilt
! [[Forward tilt]]
| || 9% || Jinx slides her weapon across the floor.
| || 7% || Attacks with her IV naginata. Can be angled. Based on her Heavy Kick attack from ''Skullgirls'', though without the combo.
|-
|-
! Dash attack
! [[Up tilt]]
| || 2% (per hit, Pow-Pow)<br>10% (Fishbones) || '''Pow-Pow''': Jinx leaps forward and shoots three times.<br>'''Fishbones''': Jinx leaps forward, shooting a rocket.
| Skyward Strike || 8% || Uppercuts her opponent. Based on her crouching Heavy Punch from ''Skullgirls''.
|-
|-
! Forward smash
! [[Down tilt]]
| || {{ChargedSmashDmgSSBU|3}} (per hit, Pow-Pow)<br>{{ChargedSmashDmgSSBU|12}} (Fishbones) || '''Pow-Pow''': Fires three bullets twice.<br>'''Fishbones''': Fires a rocket with more power.
| || 5% || Hits her opponent with her knee-jerk hammer. Based on her crouching Light Punch from ''Skullgirls''.
|-
|-
! Up smash
! [[Dash attack]]
| || {{ChargedSmashDmgSSBU|3}} (per hit, Pow-Pow)<br>{{ChargedSmashDmgSSBU|12}} (Fishbones) || '''Pow-Pow''': Stands Pow-Pow up and fires multiple times.<br>'''Fishbones''': Stands Fishbones up and fires a rocket upwards, similar to {{SSBB|Snake}}'s up smash.
| || 7% || Thrusts her sawblade in front of her.
|-
|-
! Down smash
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|3}} (per hit, Pow-Pow), {{ChargedSmashDmgSSBU|12}} (Fishbones) || Jinx fires both of her guns simultaneously. The weapon she is currently using will be placed in front of her.
| Thoracotomy || {{ChargedSmashDmgSSBU|11}} || Performs a quick slash with her bonesaw. Based on her Heavy Punch from ''Skullgirls''.
|-
|-
! Neutral aerial
! [[Up smash]]
| || {{ShortHopDmgSSBU|9}} || Jinx spins her weapon in a circle.
| Venesection || {{ChargedSmashDmgSSBU|14}} || Swings her bonesaw in a wide upward arc. Based on her crouching Medium Punch from ''Skullgirls''.
|-
|-
! Forward aerial
! [[Down smash]]
| || {{ShortHopDmgSSBU|2}} (per hit, Pow-Pow)<br>{{ShortHopDmgSSBU|10}} (Fishbones) || '''Pow-Pow''': Jinx fires forward multiple times.<br>'''Fishbones''': Jinx fires a rocket forward.
| Gedan Juuji || {{ChargedSmashDmgSSBU|7}} (kick), {{ChargedSmashDmgSSBU|0.5}} (Dead Cross) || Attacks with her leg, before spinning the Dead Cross upon it. Hits a total of four times. Based on her crouching Light Kick from ''Skullgirls''.
|-
|-
! Back aerial
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|9}} || Jinx jabs her weapon backwards.
| || {{ShortHopDmgSSBU|7}} || Attacks with her stethoscope. Based on her jumping Light Punch from ''Skullgirls''.
|-
|-
! Up aerial
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|2}} (per hit, Pow-Pow)<br>{{ShortHopDmgSSBU|10}} (Fishbones) || '''Pow-Pow''': Jinx fires upward multiple times.<br>'''Fishbones''': Jinx fires a rocket upward.
| Patellar Reflex || {{ShortHopDmgSSBU|6}} (hammer), {{ShortHopDmgSSBU|9}} (kick) || Hits her knee with her knee-jerk hammer, sending her leg forward. Based on her jumping Medium Kick from ''Skullgirls''.
|-
|-
! Down aerial
! [[Back aerial]]
| || {{ShortHopDmgSSBU|9}} || Jinx thrusts her weapon downwards.
| Cadaver Clone || {{ShortHopDmgSSBU|6}} (first hit), {{ShortHopDmgSSBU|7}} (second hit) || Opens a body bag behind her, revealing a deceased body that hits with its feet first, and then its hands. Based on her jumping Heavy Kick from ''Skullgirls''.
|-
|-
! Grab
! [[Up aerial]]
| || &mdash; || Jinx thrusts one of her braids out.
| || {{ShortHopDmgSSBU|10}} || Swings her bonesaw in a wide upward arc.
|-
|-
! Pummel
! [[Down aerial]]
| || 1% || Jinx smacks the opponent with the other braid.
| Craniotomy || {{ShortHopDmgSSBU|9}} || Swings her bonesaw in a wide downward arc. Based on her jumping Heavy Punch from ''Skullgirls''.
|-
|-
! Forward throw
! [[Grab]]
| || 6% || Jinx pushes the opponent forward forcefully, causing them to trip.
| || &mdash; || Grabs the opponent with her left hand.
|-
|-
! Back throw
! [[Pummel]]
| || 7% || Jinx steps aside while spinning the opponent, causing them to break free from the grip.
| || 1.3% || Stomps on the opponent's foot.
|-
|-
! Up throw
! [[Forward throw]]
| || 9% || Jinx thrusts her weapon upwards, causing the opponent to fly away.
| || 1% (sawing), 6% (release) || Slices her opponent's neck five times, before slicing again and releasing them. Based on her aerial grab attack from ''Skullgirls''.
|-
|-
! Down throw
! [[Back throw]]
| || 6% || Jinx flipkicks onto her opponent.
| || 8% || Back kicks her opponent.
|-
! [[Up throw]]
| || 7% || Knocks the opponent upward with her IV naginata.
|-
! [[Down throw]]
| || 9% || Knocks out her opponent with a puff of chloroform. Based on her grab attack from ''Skullgirls''.
|-
|-
! Floor attack (front)
! [[Floor attack]] (front)
| || 7% || Jinx slams her weapon in front of her, and climbs up.
| || 7% || Spin kicks her way up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Jinx spins her way up, with her hair twirling around.
| || 7% || Kicks her feet over her head.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Jinx spins her way up, with her hair twirling around.
| || 5% || Punches in front of her, and then backwards.
|-
|-
! Edge attack
! [[Edge attack]]
| || 6% || Jinx flips onto the stage.
| || 8% || Pulls herself up and kicks both legs forward along the ground.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Get Excited! || 0% || Jinx gains a 75% increase in movement speed and a 15% boost in attack speed for about 6 seconds. The increase decays over the six seconds.
| Dead Cross || 9% || Throws a cross-shaped shuriken forward. Curves downward.
|-
|-
! [[Side special]]
! [[Side special]]
| Flame Chompers! || 12% || Jinx sends out a Flame Chomper, which explodes on contact or after a few seconds. If the button is tapped, she tosses it forward; if the button is held or she's running when using the attack, it will be placed where she currently is. Costs 70 mana.
| Savage Bypass || 10% || Dashes upward, slashing with her bonesaw.
|-
|-
! [[Up special]]
! [[Up special]]
| Zap! || 9% || Jinx sends an electrical blast in a desired direction. Similar to [[Egg Throw]] in terms of a recovery move, but it gives no boost. It is able to slow down opponents by 30% for two seconds. Costs 50 mana.
| Mortuary Drop || 13% || Seals her opponent in a body bag, then slams them into the ground for heavy damage.
|-
|-
! [[Down special]]
! [[Down special]]
| Switcheroo! || 0% || Jinx switches between Pow-Pow and Fishbones, changing some of her standard moves entirely.
| Vial Hazard || 5% || If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes '''Flew Shot''', where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a [[flower]] effect, a green syringe gives increased [[hitstun]], and an orange syringe gives input lag.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| Super Mega Death Rocket! || 40% || Jinx fires a giant rocket forward, only detonating if it hits a playable character (or a wall). Costs 100 mana.
| Dead on Arrival || 1% (grab), 1% (leap), 8% (landing), 35% (surgery) || Seals her opponent in a body bag, then lands them behind a hospital partition and performs bloody surgery on them.
|}
|}


===Taunts===
===Taunts===
Jinx's up taunt can go on indefinitely, as long as the taunt button is held.
*'''Up taunt''': Takes a bite out of a dark chocolate bar, before throwing the rest behind her. Based on her taunt from ''Skullgirls''.
*'''Up Taunt''': A reference to [http://www.youtube.com/watch?v=fpRypccXif8 Jinx's dance in her default costume], which, in turn, references {{s|wikipedia|Jake the Dog}} from ''{{s|wikipedia|Adventure Time}}''.
*'''Side taunt''': Pulls a thermometer out of her cleavage, and it explodes, before putting it back. Based on her winning animation from ''Skullgirls''.
**In her Mafia costume, it changes to [http://www.youtube.com/watch?v=4exv0HDnMFs Jinx's dance in her Mafia costume], which, in turn, references the {{iw|wikipedia|Charleston|dance}}.
*'''Down taunt''': Puts her hand in front of her face while focusing.
**In her Star Guardian costume, it changes to [https://www.youtube.com/watch?v=xq5MOVEY89I Jinx's dance in her Star Guardian costume], which, in turn, references the {{s|wikipedia|Ievan Polkka}}.
*'''Side Taunt''': Jumps around in place and waves her hand.
*'''Down Taunt''': Jinx rolls on the floor, hysterically laughing.
**In her Star Guardian costume, before she falls to the floor, she is hit by Kuro.


===On-Screen Appearance===
===On-Screen Appearance===
Jinx lands in a pose with Fishbones face-up, based on the ending of her Recall animation in ''League of Legends''. In her Star Guardian costume, she instead flies onto the stage and poses, based on the ending of that costume's Recall animation.
As a nod to the "Second Encore+" update for ''Skullgirls'', Valentine has multiple on-screen appearances.
*Appears behind a hospital partition, before slicing it in half and posing. She then gets into her idle stance.
*Backflips multiple times, before landing and getting into her idle stance.
*Flies in with an open body bad as a parachute, before landing and getting in her idle stance.


===Idle Poses===
===Idle Poses===
Jinx is unique in that her idle poses chance depending on which weapon she has.
*Tightens her gloves.
 
*Stands up straight, and places her hand on her back, as if in pain.
'''Pow-Pow''':
*Brushes her hair to the side.
*Pulls out a section of Pow-Pow, before jamming it back in, extending the barrels of Pow-Pow; she then shoves Pow-Pow into the ground muzzle-first, before letting it go and launching it into the air.
**In her Star Guardian costume, she instead brushes off her arm, before stomping, and looking up maniacally.
'''Fishbones''':
*Spins one of her long braids in a circle.
*Takes Fishbones and has a conversation with it, before punching it out of frustration. Humorously uses it as if it were a puppet.
**In her Star Guardian costume, she instead grabs and hugs Shiro, before grabbing and hugging Kuro as well.


===Crowd cheer===
===Crowd cheer===
Jinx! Jinx! Jinx!
Va - len - tine!


===Victory Poses===
===Victory Poses===
*Jinx climbs on Fishbones, before riding it like a rocket as it launches itself, while saying "''Three, forty-one, nine and lift off!''". Based on her animation for using [http://leagueoflegends.fandom.com/wiki/Recall Recall] in ''League of Legends''.
*'''Left:''' Leans over, pulls a thermometer out of her cleavage, and says, "The doctor will see you now..." Based on her winning animation in ''Skullgirls''.
**If Jinx is in her Star Guardian costume, the victory pose will change to her Recall animation in that costume, and instead saying "''I'm taking my guns and going home.''"
**''If she beats {{SSBU|Dr. Mario}}, she will instead say, "What a joke."''
***''In this costume, if she wins against another Jinx in her default costume, she'll instead say "Got to say, I don't miss my old guns at all."''
*'''Up:''' Makes an explosion, leaving a pile of skeleton bones. Based on her losing animation from ''Skullgirls''.
*Jinx sits down at a table and winds up a cymbal-playing monkey, before letting it run.
*'''Right:''' Appears to be eating a dark chocolate bar with her back turned, before turning her head around and saying, "What? Cheat day."
*Brings both of her guns out, before showing them off by jumping around.
**If Jinx is in her Star Guardian costume, she will slam Shiro and Kuro together, before tossing them away and blowing a kiss, based on the ending part of her taunt in the costume.


===Victory Fanfare===
===Victory Fanfare===
[https://www.youtube.com/watch?v=zOr_QOX1IMk#t=2m5s The last few seconds of the song Get Jinxed.]
A remix of the first few notes of the ''Skullgirls'' main theme.


==Miscellaneous==
===Phrases spoken===
===Phrases spoken===
Jinx, unlike all other characters, speaks completely unrelated phrases occasionally while attacking or moving. The quotes themselves are rerecorded lines from ''League of Legends''; Jinx also has differing lines in her Star Guardian alternate costume, matching the treatment given to the skin in ''League of Legends''.
*"Skyward strike!" - Upon using her up tilt.
*"Ripsaw!" - Upon using her forward smash.
*"Pateller pound!" - Upon using her forward air.
*"Body bash!" - Upon using her back air.
*"I'll cut you down!" - Upon using her forward throw.
*"Time to apply pressure!" - Upon using her down throw.
*"Dead Cross!" - Upon using her neutral special.
*"Ready for your shots?" - Upon charging up to Level 1 on Vial Hazard.
*"Let's up the dose." - Upon charging up to Level 2 on Vial Hazard.
*"This might pinch!" - Upon charging up to Level 3 on Vial Hazard.
*"Going down." - Upon coming down via her down special.
*"Tell me where it hurts..." - When her face appears during her Final Smash.


====Default====
==Classic Mode: The Last Hope==
'''Attacking''':
Valentine's Classic Mode follows the same fight order as her Story Mode path in ''Skullgirls'', albeit skipping the Double fight entirely. Each stage referenced also uses the appropriate music for the stage the basis is on.
*"''Stay still! I'm trying to shoot you!''"
*"''I'll give you to the count of - time's up!''"
*"''Duck! Hehe, just kidding, that won't help.''"
*"''Gotta die sometime!''"
*"''Smile! It's called gun '''play'''.''"
*"''Any last words? Ha! No, just die.''"
*"''Seriously, screaming helps... not at all.''"
*"''No need to be scared - or alive.''"
*"''You're starting to bore me.''"
*"''I accidentally did that on purpose.''"
*"''You're my favorite waste of bullets.''"
*"''You're not laughing.''"
*"''Tcha-tcha-tcha-tcha!''"
*"''Katchoo!''"
*"''Everybody, panic!''"
*"''I feel like I forgot to shoot something...''"
*"''Scream along if you know the words!''" (Mafia costume only)
*"''I've got a recital, and everyone's invited!''" (Mafia costume only)
*"''Who wants a solo?''" (Mafia costume only)
*"''Zap!''" (when using Zap!)
*"''Drink up!''" (when using Zap!, Mafia costume only)
*"''Pop the cork!''" (when using Zap!, Mafia costume only)
*"''See ya!''" (when using Super Mega Death Rocket!)
*"''Bye bye!''" (when using Super Mega Death Rocket!)
*"''Watch this!''" (when using Super Mega Death Rocket!)
*"''Catch!''" (when using Super Mega Death Rocket!)
'''Moving''':
*"''Let's just behave... said no one ever.''"
*"''Wait, I'm '''thinking'''! Urgh... how do people do this?''"
*"''I'm trying to care but I just can't!''"
*"''Jinx? Stands for Jinx! Durr.''"
*"''Whatever, let's just start shooting!''"
*"''Now where was I? Oh, right, wreaking havoc!''"
*"''Hold on! I'm about to say something really cool!''"
*"''Ask me if I'm listening! Hint: I'm not!''"
*"''I don't even think once about blowing stuff up!''"
*"''{{'}}She's such a loser, always ready to cry!' T-t-t-ta!''"
*"''You think I'm crazy? ...You should see my sister.''"
*"''I have the best intentions!''"
*"''I'm wearing lots of belts! For no reason at all.''"
*"''Bullets!''"
*"''Who needs reasons?''"
*"''I'm crazy! Got a doctor's note.''"
*"''All part of the plan I just made up!''"
*"''What if I had a gun that... shot other guns?''"
*"''Aww, c'mon, what's the worst that could happen?''"
*"''I really need a new gun. But don't tell my other guns.''"
*"''What's in my violin case? Violence.''" (Mafia costume only)
'''Second Idle Pose with Fishbones''':
*"''Hey Fishbones, should we blow something up? 'You might inconvenience people and hurt their feelings.' You're the worst weapon ever!''"
*"''Fishbones, you know what we oughta' do? 'Do the laundry, wash dishes and pay some bills.' Stupid dumb rocket launcher.''"
*"''Hey Fishbones, think we can wreak havoc forever? 'No, you should buy a home and save for retirement.' You know I can replace you, right?''"
*"''Maybe we should settle down and live peaceful lives. 'Really? I always hoped one day you'd-' Haha, nope! You're a death machine for life!''"
 
====Star Guardian====
'''Attacking''':
*"''I'm a shooting star!''" ''(laughs)''
*"''I'll try to make this painless. Honest.''"
*"''Oh, no, don't make me break the Guardian code.''"
*"''Sorry, it's my duty to destroy you.''"
*"''I've got your starlight right here.''"
*"''Nothing personal, I'm obligated to trash you.''"
*"''I almost feel guilty about this.''"
*"''This is the best part of being a Star Guardian!''"
*"''Sorry, First Star made me do this.''"
*"''Say hello to my little friends.''"
*"''Alright, who's feeling ferocious?''"
*"''Don't be so hard on yourself... I'll do it for you.''"
*"''Watch your step!''" (when using Flame Chompers!)
*"''Stunning, isn't it?''" (when using Flame Chompers!)
*"''My gift to you.''" (when using Flame Chompers!)
*"''I have the best toys.''" (when using Flame Chompers!)
*"''Not so fast!''" (when using Zap!)
*"''Starlight express!''" (when using Zap!)
*"''Talk to the hand!''" (when using Zap!)
*"''Hold up!''" (when using Zap!)
*"''Finger of doom!''" (when using Zap!)
*"''I point, you die.''" (when using Zap!)
*"''Ready to roll?''" (when using Switcheroo! to switch to Shiro)
*"''Your turn!''" (when using Switcheroo! to switch to Shiro)
*"''Meet Shiro!''" (when using Switcheroo! to switch to Shiro)
*"''Ready to rock?''" (when using Switcheroo! to switch to Kuro)
*"''Unleash the beast!''" (when using Switcheroo! to switch to Kuro)
*"''Meet Kuro!''" (when using Switcheroo! to switch to Kuro)
*"''Double trouble!''" (when using Super Mega Death Rocket!)
*"''Better together!''" (when using Super Mega Death Rocket!)
*"''Two for one!''" (when using Super Mega Death Rocket!)
*"''Double hatter!''" (when using Super Mega Death Rocket!)
*"''Combo platter!''" (when using Super Mega Death Rocket!)
'''Moving''':
*"''Protecting the universe, one bullet at a time!''"
*"''Can you believe I was '''chosen''' for this?''"
*"''Don't let the sparkles fool you.''"
*"''Being noble takes all the fun out of fighting.''"
*"''What do you think? Mercy, or mayhem?''"
*"''What, your guns don't talk to you?''"
*"''I'm fighting for peace, and justice and... er... eh, whatever.''"
*"''Jury's still out on this whole Star Guardian thing.''"
*"''This is not my idea of magical.''"
*"''Hate to be ruthless but - oh, wait, no I don't!''"
*"''Sometimes you have to be cruel to be kind.''"
*"''Glory to the First Star... whatever that means.''"
*"''Star Guardian to the rescue! Am I doing it right?''"
*"''Onward to glitter and glory!''"
*"''We're on a mission! Just... don't remember what.''"
*"''What's next? Is it shooting? I love shooting.''"
*"''Who's up for a round of Hide and Go Shoot?''"
*"''Yeah, I got this Star Guardian thing down.''"
*"''Does First Star have to deal with this many sparkles?''"
*"''Warning! My guns are getting restless.''"
*"''Look at me! Pandemonium with a purpose.''"
*"''Ugh... why do Star Guardians have to play 'nice'?''"
*"''Glitter and guns - now that's a winning combo.''"
*"''Shiro and Kuro are ready for action.''"
*"''First Star says this is all part of the plan.''"
'''Second idle pose with Shiro''':
*"''So, what's your favorite part about being a Star Guardian?''" (Shiro squeaks) "''Now, now, Shiro. First Star doesn't like the word slaughter.''"
*"''Hey, Shiro, what do you call someone with their head blown off?''" (Shiro squeaks) "''I don't know either. Let's find out!''"
*"''So, Shiro, what was in the Star Guardian contract I signed?''" (Shiro squeaks) "''Yeah, TLDR.''"
'''Second idle pose with Kuro''':
*"''What's your favorite part about being a Star Guardian, Kuro?''" (Kuro squeaks) "''I had no idea you loved sparkles so much.''"
*"''Hey, Kuro, you know what I call five dead enemies?''" (Kuro squeaks) "''A great start!''" ''(laughs)''
*"''What do you think, Kuro? Is Star Guardian a good look for me?''" (Kuro squeaks) "''Next time, just lie.''"
 
==Classic Mode: My Guns are Better than Yours!==
Jinx's Classic Mode has her face opponents that, like her, use guns as weapons.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20x20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}''||
|1||{{CharHead|Olimar|SSBU|color=Red|hsize=20px}}||[[Frigate Orpheon]]||''[https://www.youtube.com/watch?v=E3wDezr_Amc Paved With Good Intentions]''||Olimar represents [https://skullgirls.fandom.com/wiki/Peacock Peacock], with Frigate Orpheon representing [https://skullgirls.fandom.com/wiki/Lab_8 Lab 8].
|-
|-
|2||{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20x20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''||
|2||{{CharHead|Peach|SSBU|color=Black|hsize=20px}}||[[Fourside]] Ω||''[https://www.youtube.com/watch?v=6THFGWLEn7w Moonlit Melee]''||Peach represents [https://skullgirls.fandom.com/wiki/Parasoul Parasoul], with Fourside representing [https://skullgirls.fandom.com/wiki/Streets_of_New_Meridian Streets of New Meridian].
|-
|-
|3||{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20x20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Snake Eater}}''||
|3||{{CharHead|Corrin|SSBU|color=Black|hsize=20px}}||[[Fountain of Dreams]]||''[https://www.youtube.com/watch?v=feVntgMmOHc The Fish Man's Dance]''||Corrin represents [https://skullgirls.fandom.com/wiki/Painwheel Painwheel], with Fountain of Dreams representing [https://skullgirls.fandom.com/wiki/Little_Innsmouth Little Innsmouth]'s night variation.
|-
|-
|4||{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20x20px}} (x6)||[[Halberd]]||''{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}}''||Horde Battle.<br>Mii Gunner costume combinations:
|4||{{CharHead|Donkey Kong|SSBU|color=Yellow|hsize=20px}}||[[Kalos Pokémon League]]||''[https://www.youtube.com/watch?v=bhf7pavRBo4 The Seat of Power]''||Donkey Kong represents [https://skullgirls.fandom.com/wiki/Cerebella Cerebella], with Kalos Pokémon League representing [https://skullgirls.fandom.com/wiki/Medici_Tower Medici Tower].
*Ray Mk III Helmet and Ray Mk III Outfit
*Saki Amamiya Wig and Saki Amamiya Outfit
*Tails Hat and Tails Outfit
*Chibi-Robo Hat and Chibi-Robo Outfit
*Isabelle Hat and Isabelle Outfit
*Splatoon 2 Hat and Splatoon 2 Outfit
|-
|-
|5||{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20x20px}} and {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20x20px}}||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Corneria - Star Fox}}''||
|5||{{CharHead|Incineroar|SSBU|color=Blue|hsize=20px}}||[[Great Bay]]||''The Fish Man's Dance''||Incineroar represents [https://skullgirls.fandom.com/wiki/Ms._Fortune Ms. Fortune], with Great Bay representing Little Innsmouth's default (daytime) variation.
|-
|-
|6||{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20x20px}} {{Head|Inkling|g=SSBU|s=20x20px|cl=Blue}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}''||
|6||{{CharHead|Bayonetta|SSBU|color=White}}||[[Town and City]]||''[https://www.youtube.com/watch?v=qVC-95fnVYs The Lives We Left Behind]''||Bayonetta represents [https://skullgirls.fandom.com/wiki/Filia Filia], with Town and City representing [https://skullgirls.fandom.com/wiki/Maplecrest Maplecrest].
|-
|-
|colspan="5"|Bonus Stage
|colspan="5"|Bonus Stage
|-
|-
|Final||[[Galleom]]||?||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||
|Final||[https://skullgirls.fandom.com/wiki/Marie_Korbel Marie Korbel]||[https://skullgirls.fandom.com/wiki/Final_Atrium Final Atrium]||''[https://www.youtube.com/watch?v=z9HjQ8dQEVA Skull Heart Arrhythmia]''||
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Jinx has ''[https://www.youtube.com/watch?v=0nlJuwO0GDs Get Jinxed]'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Valentine has ''[https://www.youtube.com/watch?v=8QWbvfs4-7c In a Moment's Time]'' accompany the credits, and, as a special nod to the credits sequence in ''Skullgirls'', the song ''[https://www.youtube.com/watch?v=PC5tQ32O1p8 The Lives We Tried to Reclaim]'' plays after on an endless loop until the credits are done.


==Trophies==
==Alternate costumes==
:'''Jinx'''
{|style="margin:1em auto 1em auto;text-align:center"
::''Jinx is a criminal, wrecking havoc in Piltover through vandalism and other nasty things. In Smash, she brings her two main weapons: Pow-Pow, her minigun, and Fishbones, her rocket launcher. Using her down special can switch between the two guns, and they can even change her playstyle a bit.''
|-
|[[File:AidanzapunkValentinePalette.png|1000px]]
|}


{{Trophy games|console1=none|game1=League of Legends (10/2009)}}
*'''Default''' — Based on her appearance in ''Skullgirls''.
 
*'''Red''' — Based on [https://snk.fandom.com/wiki/Mai_Shiranui Mai Shiranui].
:'''Jinx (Alt.)'''
*'''White''' — Based on [https://guilty-gear.fandom.com/wiki/Baiken Baiken] from ''{{iw|wikipedia|Guilty Gear}}''.
::''Jinx's main way of fighting is with her two guns, but she also has a few tricks up her sleeve. Her Flame Chompers can be used to surprise opponents, and her Zap can cause them to slow down. Her neutral special can then be used to let her get away quickly or go in for the kill. Keep these things in mind, and you'll have the match in the bag.''
*'''Yellow''' — Based on [https://deadoralive.fandom.com/wiki/Kasumi Kasumi] from ''{{iw|wikipedia|Dead or Alive|franchise}}''.
 
*'''Teal''' — Based on [https://blazblue.fandom.com/wiki/Nu-13 Nu-13] from ''{{iw|wikipedia|BlazBlue}}''.
{{Trophy games|console1=none|game1=League of Legends (10/2009)}}
*'''Pink''' — Based on {{iw|bulbapedia|Nurse Joy}} from {{uv|Pokémon}}.
 
*'''Blue''' — Based on [[Sheik]] from {{uv|The Legend of Zelda}}.
:'''Super Mega Death Rocket!'''
*'''Black''' — Based on [https://naruto.fandom.com/wiki/Kakashi_Hatake Kakashi Hatake] from ''{{iw|wikipedia|Naruto}}''.
::''Fishbones mostly launches minirockets, but for her Final Smash, Jinx launches the deadliest of rockets from Fishbones. This rocket will only explode if it hits a true opponent, but it can also hit walls and explode. It can also easily be dodged. So if Jinx gets the Smash Ball, be prepared to dodge at any moment.''
 
{{Trophy games|console1=none|game1=League of Legends (10/2009)}}
 
==Alternate costumes==
*'''Default''' – Jinx's default appearance in ''League of Legends''.
*'''Mafia''' – Jinx's [http://leagueoflegends.fandom.com/wiki/File:Jinx_MafiaSkin.jpg Mafia costume] from ''League of Legends''.
*'''Slayer''' – Jinx's [http://leagueoflegends.fandom.com/wiki/File:Jinx_SlayerSkin.jpg Slayer costume] from ''League of Legends''.
*'''Star Guardian''' – Jinx's [http://leagueoflegends.fandom.com/wiki/File:Jinx_StarGuardianSkin.jpg Star Guardian costume] from ''League of Legends''.
*'''Odyssey''' – Jinx's [https://leagueoflegends.fandom.com/wiki/File:Jinx_OdysseySkin.jpg Odyssey costume] from ''League of Legends''.
*'''PROJECT: Jinx''' – Jinx's [https://leagueoflegends.fandom.com/wiki/File:Jinx_PROJECTSkin.jpg PROJECT: Jinx costume] from ''League of Legends''.
*'''Firecracker''' – Jinx's [http://leagueoflegends.fandom.com/wiki/File:Jinx_FirecrackerSkin.jpg Firecracker costume] from ''League of Legends''.
*'''Ambitious Elf''' – Jinx's [https://leagueoflegends.fandom.com/wiki/File:Jinx_AmbitiousElfSkin.jpg Ambitious Elf costume] from ''League of Legends''.
*'''Heartseeker''' – Jinx's [https://leagueoflegends.fandom.com/wiki/File:Jinx_HeartseekerSkin.jpg Heartseeker costume] from ''League of Legends''.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Jinx's hair, complete with long braids (though they're notably shorter than Jinx's), as well as her tattoo.
Kirby gains Valentine's hat, hair, and mask. He additionally will form an angered expression and assume a new standing animation nearly identical to that of the one seen in ''Kirby Squeak Squad'' after acquiring the Fighter Ability. However, while Valentine pulls the Dead Cross shuriken from her cleavage, Kirby pulls it out of hammerspace (because [https://www.deviantart.com/brokenteapot/art/44-Like-what-you-see-145347240 Kirby with boobs would be weird]).


==Trivia==
==Trivia==
*When Jinx gets KO'd, she may utter, "They...got me...", which is one of her death lines in ''League of Legends''.
*Valentine carries several references to ''Skullgirls'':
**In her Star Guardian costume, she instead says, "Oh no. I'm dying.", in a very sarcastic manner; this is another death line from ''League of Legends'', for her Star Guardian costume.
**Valentine's second idle pose is a callback to one of her dislikes on the official ''Skullgirls'' website, which, humorously, is "back pain" (due to her large breast size).
*Jinx's second idle pose with Fishbones marks the first time a character speaks in an idle animation.
**As with ''Skullgirls'', the lollipop that can randomly appear in Valentine's jab attack changes color depending on which alt is being used.
*Jinx is one of two characters to solely have alternate costumes rather than recolors, with the other being {{SSBU|Bowser Jr.}}; unlike him, however, Jinx remains the same character instead of changing into another character altogether.
**If Valentine is KO'd in [[Stamina Mode]], the KO sound effect from ''Skullgirls'' can be heard.
**When Valentine [[tech]]s on the ground, she blurs for a moment, replicating her teching animation from ''Skullgirls''.
**Valentine's [[shield]]ing animation has her hold up her bonesaw in defense, as she does in ''Skullgirls''.


=Shovel Knight=
=Professor Layton=
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Shovel Knight<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Professor Layton<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkShovelKnight.png|200px|Shovel Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkProfessorLayton.png|250px|Professor Layton]]<br>[[File:AidanzapunkProfessorLaytonSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Shovel Knight}}
{{!}}width="55%"{{!}}''{{iw|wikipedia|Professor Layton}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://layton.fandom.com/wiki/Puzzle%3ASlot_Machine_Gun! Slot Machine Gun]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}War Horn
{{!}}[https://layton.fandom.com/wiki/London London]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
{{!}}I'd like to think so
|}
|}


:{{cquote|Shovel Knight digs in!|cite=Introduction tagline}}
{{cquote|Professor Layton Puzzles the Competition!|cite=Introduction tagline}}
 
'''Professor Layton''' ({{ja|レイトン教授|Reiton Kyōju}}, ''Professor Layton'') is my number one pick for a ''Super Smash Bros.'' newcomer. His respective voice actors from the ''Professor Layton'' series, Christopher Robin Miller in English, Martial Le Minoux in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and {{iw|wikipedia|Yo Oizumi}} in Japanese, would all reprise their roles.


Possibly the most wanted Indie character for ''Smash'' (if not behind Shantae), '''Shovel Knight''' ({{ja|ショべルナイト|Shoberu Naito}}, ''Shovel Knight'') is one of Aidan's favorite characters in gaming, and he figured he had to make a moveset of the shovelrous knight. As with ''Shovel Knight'', Shovel Knight would remain silent.
===Development Anecdote===
Long have I had a connection to the ''Professor Layton'' series. My girlfriend lent me ''Miracle Mask'' back in middle school, and I enjoyed it immensely, and got into the rest of the franchise afterwards. Seeing as how I loved both it and ''Smash'', I often dreamed of how the professor could fit into the game, but I didn't really have any ideas for a long time, and nearly almost gave up. I eventually decided that I wanted to give it a shot, and came up with something I was at least satisfied with. It was kind of underwhelming, all things considered, but I was still somehow willing to put up with it. When they announced a new game in the franchise, and I went back to replay through the whole franchise, I got some ideas (partially inspired by things I saw on the internet), and decided to revamp what I had already done to make it that much better, and I have to say that I find this end result to be a lot better.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Shovel Knight'' is one of the most successful indie games of all time, and one of the most popular.}}
*{{buff|The ''Professor Layton'' series is one of the most popular franchises on the DS and 3DS of all time.}}
*{{buff|Even Yacht Club Games supported Shovel Knight during the Ballot.}}
*{{buff|Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in ''Smash''.}}
*{{buff|The fact that he [[Shovel Knight|became an Assist Trophy]] in ''Ultimate'' means that Sakurai knows about him.}}
*{{nerf|While there is the occasional combat scene, the ''Layton'' series isn't exactly centered around combat. It's like an interactive ''Scooby-Doo''.}}
*{{nerf|''Shovel Knight'' actually took a while to get to Japan, so it's probably not likely to be as popular over there than over here. But then again, we had {{SSB4|Little Mac}} in ''Smash 4'', so...}}
*{{nerf|He's a third party character, despite being Nintendo console-exclusive.}}


==Character description==
==Character description==
Shovel Knight's early days as a knight mostly consisted of him and Shield Knight going on adventures together, and the two seemed to live a happy life. However, that all changed when the two adventured into the Tower of Fate, and a cursed amulet brought forth a terrible magic, knocking Shovel Knight out. When he awoke, the tower was sealed, and Shield Knight had disappeared. This would cause Shovel Knight to go into a deep depression and go into a life of solitude, which, in turn, would cause The Enchantress and The Order of no Quarter to rise. Realizing his job, Shovel Knight would leave his life of solitude and save Shield Knight from the curse.
The player is introduced to Professor Layton in ''Professor Layton and the Curious Village'', where he and Luke Triton are traveling to the town of St. Mystere. Luke, confused, asks why the professor is solving something as small as an inheritance dispute, but the professor assures Luke that he would not have taken up the request if it were that simple. He explains that Augustus Reinhold, the baron who lived in the town, had passed two months prior, and in his will, he detailed that whoever found the Reinhold family treasure, the "Golden Apple", would earn the whole of his estate. While the entire town was turned upside down in search of this treasure, no one had actually heard of it until its mention. As such, Layton's help was personally requested by Lady Dahlia, the late baron's wife, to help solve his last puzzle. In his investigation, he discovered that the "Golden Apple" referred to the late baron's daughter, Flora—the inheritance dispute was instead a test to see if someone could care for his daughter, and give her a new home, as the rest of St. Mystere's citizens were actually all robots. Layton would unofficially adopt Flora, and she would later join in on his adventures, as much as he would prefer she not get herself into danger.
 
Layton's personal life is expanded upon in both ''Diabolical Box'' and ''Unwound Future'', where he is revealed to be teaching archeology at Gressenheller University. The player gets to explore around London and familiarize themselves with the characters he is close with, particularly Dr. Andrew Schrader, who was Layton's mentor and continued to be a good friend later in life. ''Diabolical Box'' sees Layton solve the mystery of the Elysian Box, a box rumored to kill anyone who opens it, as Dr. Schrader had it in his possession, and opened it due to being curious about it. The player gets to explore London more fully in ''Unwound Future'', where Layton and Luke receive a letter from Luke himself 10 years in the future, asking them to help save his time from a tyrannical Layton. The game also touches on Layton's history, revealing that his girlfriend, Claire, gifted him his signature top hat, and requested he not take it off, as it suited him—after her sudden death in an incident where a time machine she was the test subject for exploded, he made a promise to himself to never take it off.
 
The games that released after ''Unwound Future'' all explore Layton's history further. ''Last Specter'' reveals that Luke became Layton's apprentice when he sent a letter to Layton, a good friend of his father's, asking for help. ''Miracle Mask'' reveals how Layton pursued a career in archeology because of his old friend, Randall Ascot. Finally, ''Azran Legacy'' reveals that his birth name was '''Theodore Bronev''', he was adopted by Roland and Lucille Layton as a child, and he was passed the name "Hershel" by his brother.


==Attributes==
==Attributes==
Shovel Knight functions similarly to his appearance in ''Shovel Knight''. His primary weapon is his shovel, which allows him to perform both stabbing and digging attacks. His down aerial also gives him an infinite pogo hop, only ending if he touches the ground. However, most of his moveset revolves around his numerous relics from his home series, which can prove to be both unique and unorthodox. His neutral special, Flare Wand, sends forth a fiery ball, similar to {{SSBU|Luigi}}'s [[Fireball]]. His side special, Propeller Dagger, shoots him forward a set distance, knocking away opponents. His down special, Mobile Gear, allows him to both attack with a long-ranged projectile and traverse the stage easily while on it. Outside of his special moves, his forward aerial utilizes the Dust Knuckles, which can boost him forward should he hit an opponent. His up smash, the Throwing Anchor, also works similarly to {{SSBU|Simon}} and {{SSBU|Richter}}'s [[Axe]], albeit as a smash attack. All of his relics use up a set number of magic, which is noted in the top right corner of his character icon, next to a tiny magic jar. Shovel Knight starts with a maximum of 100 magic, with each relic he uses bringing that number down. Unlike {{SSBU|Hero}} and [[#Jinx|Jinx]], Shovel Knight's direct attacks do not refill his magic capacity; rather, by using his neutral attack or neutral aerial, a magic jar will appear if the attack lands, which Shovel Knight can collect, though only one jar can be on the stage at a time. Other fighters are unable to interact with a magic jar, though another Shovel Knight may steal it for himself. A small jar gives him 5 magic, and a big jar gives him 30 magic, with each jar having an equal chance of appearing. Overall, Shovel Knight has a playstyle unlike any other.
Though Professor Layton is a swordfighter, he brings a style not seen before in the ''Smash'' series. As a reference to his college years as detailed in ''Professor Layton and the Miracle Mask'', he is a fencer, focusing on the spacing between himself and the opponent, and attacking with rapid sword strikes and stabs. His special moves, meanwhile, both allow him to attack from a distance, and to easily recover, though only one of his recovery moves may be used at a given time.
{{clr}}


==Moveset==
==Moveset==
Line 1,305: Line 1,141:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! Neutral attack
!rowspan=3|[[Neutral attack]]
| || 4% || Performs his signature dig attack. If he has taken no damage, the [http://shovelknight.fandom.com/wiki/Drop_Spark Drop Spark] attack will be used as well.
|rowspan=3| ||3%||rowspan=3|Slices twice in an X-shape, then performs a flurry of stabs.
|-
|-
! Forward tilt
|4%
| || 7% || Thrusts his shovel forward.
|-
|-
! Up tilt
|0.4% (loop), 3% (finishing hit)
| || 5% || Swipes his shovel upwards.
|-
|-
! Down tilt
! [[Forward tilt]]
| || 6% || Slides his shovel across the ground.
| || 7% || Stabs forward.
|-
|-
! Dash attack
! [[Up tilt]]
| || 6% || Thrusts his shovel forward.
| || 8% || An arcing swipe.
|-
|-
! Forward smash
! [[Down tilt]]
| Charge Handle || {{ChargedSmashDmgSSBU|11}} || Swings his shovel forward. Based on the [http://shovelknight.fandom.com/wiki/Charge_Handle Charge Handle] attack from ''Shovel Knight''.
| || 9% || Kicks his foot forward.
|-
|-
! Up smash
! [[Dash attack]]
| Throwing Anchor || {{ChargedSmashDmgSSBU|13}} || Throws his [http://shovelknight.fandom.com/wiki/Throwing_Anchor Throwing Anchor] in a slanted direction.
| || 9% || Spins with his sword outwards.
|-
|-
! Down smash
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (farther opponents on the ground) || Digs on either side with his shovel, similar to {{SSBU|Villager}}'s down smash.
| || {{ChargedSmashDmgSSBU|16}} (tip), {{ChargedSmashDmgSSBU|12}} (blade) || Performs a fencing lunge by leaning forward and forcefully thrusting his sword. There is a sweetspot at the tip of his blade.
|-
|-
! Neutral aerial
! [[Up smash]]
| || {{ShortHopDmgSSBU|4}} || Performs his signature dig attack, like his neutral attack.
| || {{ChargedSmashDmgSSBU|0.5}} (hits 1-5), {{ChargedSmashDmgSSBU|9}} (final hit) || Performs a flurry of stabs above himself, before performing one final upwards stab.
|-
|-
! Forward aerial
! [[Down smash]]
| Dust Knuckles || {{ShortHopDmgSSBU|6}} || Punches forward with his [http://shovelknight.fandom.com/wiki/Dust_Knuckles Dust Knuckles]. Should he hit an opponent, he will move forward, and will keep moving forward as long as opponents are continuously hit. Uses 2 magic.
| || {{ChargedSmashDmgSSBU|11}} (front), {{ChargedSmashDmgSSBU|13}} (back) || Stabs downward on either side of him.
|-
|-
! Back aerial
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|8}} || Swings his shovel behind him, similar to {{SSBU|Cloud}}'s back air.
| || {{ShortHopDmgSSBU|8}} || Spins in the air, slashing with his sword.
|-
|-
! Up aerial
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|9}} || Thrusts his shovel upwards, similar to {{SSBU|Link}}'s up aerial.
| || {{ShortHopDmgSSBU|8}} || Stabs his sword forward.
|-
|-
! Down aerial
! [[Back aerial]]
| Shovel Drop || {{ShortHopDmgSSBU|12}} || Performs his [http://shovelknight.fandom.com/wiki/Shovel_Drop Shovel Drop] attack from ''Shovel Knight''. Should he hit an opponent, he will bounce back up, and stay in the animation.
| || {{ShortHopDmgSSBU|9}} || Spins and performs an outward slash behind himself.
|-
|-
! Grab
! [[Up aerial]]
| Fishing Rod || &ndash; || Swings a [http://shovelknight.fandom.com/wiki/Fishing_Rod fishing rod] to snag opponents. It can also be used as a tether recovery.
| || {{ShortHopDmgSSBU|13}} || Stabs his sword upwards.
|-
|-
! Pummel
! [[Down aerial]]
| || 2% || Hits the opponent with the rod.
| || {{ShortHopDmgSSBU|14}} || Stabs his sword downwards.
|-
|-
! Forward throw
! [[Grab]]
| || 5% || Swings the fishing rod over his head, tossing the opponent a short distance forwards.
| || &mdash; || Reaches with his left hand to grab an opponent.
|-
|-
! Back throw
! [[Pummel]]
| || 6% || Turns around while swinging the fishing rod horizontally.
| || 1.3% || Knees the opponent.
|-
|-
! Up throw
! [[Forward throw]]
| || 6% || Swings the fishing rod over his head, launching the opponent upwards.
| || 7% || Kicks the opponent forward.
|-
|-
! Down throw
! [[Back throw]]
| || 5% || Slams the opponent into the ground with the fishing rod.
| || 7% || Elbows the opponent behind him.
|-
|-
! Floor attack (front)
! [[Up throw]]
| || 7% || Spins the Shovel Blade around himself before getting up.
| || 9% || Thrusts his sword upwards, dragging the opponent by their collar.
|-
! [[Down throw]]
| || 8% || Dives onto the opponent, elbow first.
|-
! [[Floor attack]] (front)
| || 7% || Swings his sword in front of, then behind him before getting up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Spins the Shovel Blade around himself before getting up.
| || 7% || Swings his sword behind, then in front of him before getting up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Performs a circular swing while getting up.
| || 5% || Stabs behind him, then slashes in front of himself before getting up.
|-
|-
! Edge attack
! [[Edge attack]]
| || 8% || Swipes at the opponent's feet before pulling himself up.
| || 9% || Stabs forward, before climbing upwards.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Flare Wand || 12% || Uses a magic wand to fire a flame ball forward. Uses 4 magic.
| Investigation<br>({{ja|調査|Chōsa}}, ''Investigation'') || 15% || Pressing the B button brings up a magnifying glass that the player is freely able to move across the screen. Pressing the button again when the magnifying glass is on an opponent causes an exclamation mark to show up, which launches the opponent. Layton is unable to move while the magnifying glass is active, and pressing the shield button deactivates it.
|-
|-
! [[Side special]]
! [[Side special]]
| Propeller Dagger || 16% || Boosts forward, launching anyone he hits. Uses 4 magic.
| Hang-Glider<br>({{ja|ハングライダー|Han Guraidā}}, ''Hang Glider'') || 17% || Runs forward while holding on to a makeshift hang-glider. Damages opponents while he's running on the ground. Layton cannot turn around while running. If Layton jumps or falls off the stage while running, it transitions into a glide, which deals no damage. If used in the air, it will only glide. Cancelling out of the glide puts Layton into a helpless state.
|-
|-
! [[Up special]]
! [[Up special]]
| Shield Knight || 12% (Shovel Knight), 4% (Shield Knight) || Shield Knight appears below Shovel Knight, and boosts Shovel Knight up with her shield.
| Fan Car<br>({{ja|ファンカー|Fan Kā}}, ''Fan Car'') || 6% (per hit) || Rides upward in a vehicle with a giant propeller above it. Though the propeller is large, the vehicle is equally large, making it very easy to hit from below.
|-
|-
! [[Down special]]
! [[Down special]]
| Mobile Gear || 10% || Tosses a box forward that opens up to reveal a two-gear device. It will stay in place until either Shovel Knight or someone else attacks or jumps on it, in which case it will charge forward, dealing damage to anyone in its path. Shovel Knight can also stay on it to ride on it, though it will hop off ledges, and disappear when it falls into a blast line. If it hits a wall, it will disappear after one second. If used in the air, it will fall until it touches a platform. Uses 6 magic.
| [https://layton.fandom.com/wiki/The_Professor's_Trunk The Professor's Trunk]<br>({{ja|レイトンのかばん|Reiton no Kaban}}, ''Layton's Bag'') || 7% (dog), 1% (per hit, hamster), 10% (parrot), 9% (fish), 11% (rabbit), 4% (squirrel) || Opens up his briefcase, which sends out one of the following:
*A [https://layton.fandom.com/wiki/Gizmos robotic dog], which will simply dash across the stage.
*A [https://layton.fandom.com/wiki/Hamster hamster], which will slowly walk across the stage, and hit an opponent multiple times should he run into them.
*A [https://layton.fandom.com/wiki/Parrot parrot], which will hop across the stage repeatedly in a giant arch.
*A [https://layton.fandom.com/wiki/Fish fish], which will shoot diagonally upwards. If it hits an opponent, a ceiling, or a wall, it will bounce off of them, and shoot off in a new direction.
*A [https://layton.fandom.com/wiki/Rabbit_Show rabbit], which will leap directly upwards and performs a dropkick. Either a [https://layton.fandom.com/wiki/Brown_Rabbit brown rabbit] or a [https://layton.fandom.com/wiki/White_Rabbit white rabbit] can appear, though the difference is purely aesthetic.
*A [https://layton.fandom.com/wiki/Hazel_(Squirrel) squirrel], which will throw nuts that roll forward across the stage.
Each animal can only appear for five seconds before disappearing (unless it disappears off-screen), and only one animal can appear at a given time. The order is fixed to the above list.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| War Horn || 45% || Shovel Knight pulls out a horn, and blows in it to create a giant soundwave, blasting away anyone within range.
| [https://layton.fandom.com/wiki/Puzzle:Slot_Machine_Gun! Slot Machine Gun]<br>({{ja|コインマシンガン|Koin Mashin Gan}}, ''Coin Machine Gun'') || 5% (per hit) || Builds a machine gun made out of slot machine parts, and summons Luke Triton, who fills the machine gun with coins, before Layton starts rapidly firing.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Thrusts his shovel into the air. Based on his level start animation from ''Shovel Knight''.
*'''Up taunt''': Tips his hat and says, "A pleasure to make your acquaintance."
*'''Side Taunt''': Loots through a chest, before pulling out either a red or pink jewel.
*'''Side taunt''': Waves his hand while smiling and says, "This reminds me of a puzzle."
*'''Down Taunt''': Pulls out a [https://shovelknight.fandom.com/wiki/Troupple_Chalice Troupple Chalice], and drinks from it.
*'''Down taunt''': Stands assertively and points his sword directly upwards, then forwards, declaring, "En garde!"


===On-screen Appearance===
===On-Screen Appearance===
Leaps onto the screen and holds his shovel up. The "level start" jingle from ''Shovel Knight'' can be heard.
Drives onto the stage in [https://layton.fandom.com/wiki/The_Laytonmobile the Laytonmobile], and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).


===Idle Poses===
===Idle Poses===
As a nod to ''Shovel Knight'', Shovel Knight uniquely has no idle poses.
*Fixes his hat.
*Leans his head down and puts his hand to his chin, as if in thought.


===Crowd cheer===
===Crowd cheer===
Sho - vel Knight!
Lay - ton!
 
===Victory Fanfare===
[https://www.youtube.com/watch?v=apWQpI7rZHs For Shovelry], from ''Shovel Knight.


===Victory Poses===
===Victory Poses===
*Thrusts his shovel into the air multiple times. Based on his boss defeat animation from ''Shovel Knight''.
*'''Left:''' Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
*Digs through a chest, and pulls out a pink jewel.
**''If {{SSBU|Byleth}} was in the match, he will instead say, "Perhaps we can settle our differences over tea."''
*Leaps up and catches Shield Knight.
**''If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."''
*'''Up:''' Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
*'''Right:''' Layton performs [https://www.youtube.com/watch?v=AX1rG_0a1MQ his series famous puzzle solving animation], with the screen appropriately fading in and out, with him finally pointing right when his name flashes on-screen. The background initially appears black during the fading, but shows the stage upon the flash of his name. During the animation, he says, "Critical thinking is the key to success."
*If Phoenix Wright was on a team with Layton, one of two victory poses will play:
**If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
**If Layton was the leader, both will do [https://www.youtube.com/watch?v=_gUH63APO4E#t=10m52s the puzzle solved animation] the duo has in ''vs. Ace Attorney''. Both say, in sync, "Every puzzle has an answer."


==Trophies==
===Victory Fanfare===
:'''Shovel Knight'''
Professor Layton's victory theme is the puzzle solve jingle from the DS ''Professor Layton'' games. Uniquely, the theme only plays when Professor Layton's name flashes on-screen.
::''A knight full of honor, Shovel Knight took a hazardous quest to save his beloved Shield Knight. He found many Relics on his quest, and in Smash, he brings his Relics into the fray, along with his trusty Shovel Blade. Who would've thought that a mere gardening tool could be used to KO your opponents?''


{{Trophy games|console1=WiiU|game1=Shovel Knight (06/2014)}}
==Classic Mode: Professor Layton and the Smashing of Brothers==
Each of Professor Layton's rounds make allusions or references to the plots of each mainline ''Professor Layton'' game, with the main themes of each game appearing in its respective round. The name of the Classic Mode is a ''Smash Bros.'' spin on the traditional naming convention of the ''Professor Layton'' series.


:'''Shovel Knight (Alt.)'''
{|class="wikitable sortable" style="text-align:center"
::''The Relics Shovel Knight uses are quite diverse. His side special, the Propeller Blade, can be used to send him shooting forward. His down special, the Phase Locket, will turn him invisible, and if you attack him, he will strike back. His forward air can even be used to bring him closer to the stage!''
!Round!!Opponent!!Stage!!Music!!Notes
 
|-
{{Trophy games|console1=WiiU|game1=Shovel Knight (06/2014)}}
|1||Jenny||[[Smashville]]||''[https://www.youtube.com/watch?v=AiwP7QT1_b8 St. Mystere]''||Jenny represents the fact that, at the end of ''Curious Village'', several residents of [https://layton.fandom.com/wiki/St._Mystere St. Mystere] are revealed to be robots, with Smashville representing St. Mystere itself.
 
|-
:'''Shield Knight'''
|2||{{CharHead|Simon|SSBU|color=Blue|hsize=20px}}||[[Spirit Train]]||''[https://www.youtube.com/watch?v=j_3HtzKjgd0 The Elysian Box Theme]''||Simon represents [https://layton.fandom.com/wiki/Anthony_Herzen Anton Herzen], a major character from the game. The Spirit Train represents [https://layton.fandom.com/wiki/The_Molentary_Express the Molentary Railway Express], which Professor Layton, Luke, and Flora use to travel to Folsense.
::''When Shovel Knight went to save Shield Knight from the Enchantress, the evil energy was released, forming a giant entity that Shovel Knight and Shield Knight had to defeat only by working together. In Smash Bros., when Shovel Knight breaks open a Smash Ball, he calls upon Shield Knight once more, and the two work together to perform a stage-wide attack that shows just how strong this brave duo is!''
|-
|3||{{CharHead|Lucina|SSBU|hsize=20px}}||London||''[https://www.youtube.com/watch?v=uWhIBWIF1WI The Unwound Future]''||Lucina represents the theme of time travel, as the plot of ''Unwound Future'' focuses heavily on time travel itself and Lucina travels from the future to save the past. Lucina also takes on the name "Marth" in disguise, similar to how [https://layton.fandom.com/wiki/Clive Clive] disguises himself as [https://layton.fandom.com/wiki/Future_Luke_Triton a future version of Luke Triton].
|-
|4||{{CharHead|Young Link|SSBU|color=Blue|hsize=20px}}||[[Delfino Plaza]]||''[https://www.youtube.com/watch?v=970_fzqqQFA The Last Specter's Theme]''||Young Link references [https://layton.fandom.com/wiki/Arianna_Barde Arianna] and her [https://layton.fandom.com/wiki/The_Specter's_Flute Specter's Flute], which is revealed to be an ocarina, similar to Link's {{iw|zeldawiki|Ocarina of Time|Item}}. Delfino Plaza represents the town of [https://layton.fandom.com/wiki/Misthallery Misthallery], the main setting of ''Last Specter''.
|-
|5||{{CharHead|Link|SSBU|color=Grey|hsize=20px}}||[[Fourside]]||''[https://www.youtube.com/watch?v=1j5MmGt_xDY Mask of Miracles Theme]''||Link represents [https://layton.fandom.com/wiki/The_Masked_Gentleman the Masked Gentleman], a recurring antagonist throughout ''Miracle Mask'', and Fourside represents [https://layton.fandom.com/wiki/Monte_d'Or Monte d'Or], the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the [https://layton.fandom.com/wiki/Mask_of_Chaos Mask of Chaos] and the {{iw|zeldawiki|Fierce Deity Mask}}.
|-
|6||{{CharHead|Sheik|SSBU|color=Purple|hsize=20px}}||[[New Donk City Hall]]||''[https://www.youtube.com/watch?v=r8Y5etu2tIU Azran Legacy Theme]''||Sheik represents [https://layton.fandom.com/wiki/Aurora Aurora], a major character from ''Azran Legacy'' who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between ''Super Mario Odyssey'' and ''Azran Legacy'', as both involve the main characters traveling to different locations on a global scale.
|-
|colspan="5"|Bonus Stage
|-
|Final||Phoenix Wright||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=Ew8Jsgo5m5w Cornered ~ Spell-breaker]''||The battle references, and puts a twist on, how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|}


{{Trophy games|console1=WiiU|game1=Shovel Knight (06/2014)}}
[[Credits]] roll after completing Classic Mode. Completing it as Professor Layton has ''[https://www.youtube.com/watch?v=GYlpoteRT6o Professor Layton's Theme]'' accompany the credits.


==Alternate costumes==
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:AidanzapunkShovelKnightPalette.png|1000px]]
|colspan=8|[[File:AidanzapunkLaytonPalette.png|1000px]]
|}
|}
 
*'''Default''' — Based on his standard appearance.
*'''Default''' – Shovel Knight's default armor, the [http://shovelknight.fandom.com/wiki/Stalwart_Plate Stalwart Plate].
*'''Cyan''' Based on [https://layton.fandom.com/wiki/Luke_Triton Luke Triton].
*'''Gray''' Based on the [http://shovelknight.fandom.com/wiki/Dynamo_Mail Dynamo Mail] armor.
*'''Yellow''' Based on [https://layton.fandom.com/wiki/Emmy_Altava Emmy Altava].
*'''Yellow''' Based on the [http://shovelknight.fandom.com/wiki/Ornate_Plate Ornate Plate] armor. When using this alt, a sparkling trail follows his movements, mimicking the armor's "ability" in ''Shovel Knight''.
*'''Orange''' Based on [https://layton.fandom.com/wiki/Flora_Reinhold Flora Reinhold].
*'''Purple''' Based on the [http://shovelknight.fandom.com/wiki/Conjurer%27s_Coat Conjurer's Coat] armor.
*'''Green''' Based on [https://layton.fandom.com/wiki/Inspector_Chelmey Inspector Chelmey].
*'''Black''' Based on the [http://shovelknight.fandom.com/wiki/Mail_of_Momentum Mail of Momentum] armor.
*'''Purple''' Based on [https://layton.fandom.com/wiki/Don_Paolo Don Paolo].
*'''Orange''' Based on the [http://shovelknight.fandom.com/wiki/Final_Guard Final Guard] armor.
*'''Brown''' Based on [https://layton.fandom.com/wiki/Jean_Descole Jean Descole].
*'''White''' Based on the [http://shovelknight.fandom.com/wiki/Armor_of_Chaos Armor of Chaos] from the Sony versions of ''Shovel Knight''.
*'''Tan''' Based on [https://layton.fandom.com/wiki/Katrielle_Layton Katrielle Layton].
*'''Green''' Based on the [http://shovelknight.fandom.com/wiki/Toad_Gear Toad Gear] from the Xbox One version of ''Shovel Knight''. Also bares a resemblance to the 2P armor in ''Shovel Knight''{{'}}s co-op mode.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Shovel Knight's helmet and shoulder pads. However, he does not gain his shovel.
Kirby gets Professor Layton's famous top hat.


==Trivia==
==Trivia==
*Shovel Knight features references to his game of origin outside of his moveset:
*When using Investigation, three areas on a stage will cause the magnifying glass to turn orange with additional sparkles; if the B button is pressed, a Hint Coin will pop up. Where these three areas are is unique to each stage, and a Hint Coin can only be found in a given area once per match. These Hint Coins can be used with Slot Machine Gun by pressing the B button to automatically put a piece of the machine gun where it belongs. If an opponent is in the same area, the attack will be used and the player will have to relocate the Hint Coin.
**When Shovel Knight dodges, he pulls out the [https://shovelknight.fandom.com/wiki/Phase_Locket Phase Locket] to phase in and out. The action is accompanied by the Phase Locket sound effect from ''Shovel Knight''.
*In line with Layton's fencing-based moveset, his parrying pose mimics the "prime" parry position used in fencing.
**Shovel Knight's double jump animation is taken from the flip he performs when using the Ornate Armor.
**Shovel Knight's crouch is near identical to his idle stance, with him merely bending his knees slightly as opposed to properly crouching, a trait he shares with Specter Knight.
**When Shovel Knight is KO'd, golden bags of money fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
***In his orange costume, the bags of money are smaller and silver, referencing how the Final Guard armor allows Shovel Knight to lose less gold when dying in battle.


=Ladybug=
=Danny Sexbang=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Ladybug<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Danny Sexbang<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkLadybug.png|225px|Ladybug]]<br>[[File:AidanzapunkMiraculousLadybugSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkDannySexbang.png|250px|Danny Sexbang]]<br>[[File:AidanzapunkNinjaSexPartySymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Miraculous Ladybug}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Ninja Sex Party}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://www.youtube.com/watch?v=4itm0SRxAro Release the Kraken]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[http://miraculousladybug.fandom.com/wiki/Miraculous_Ladybug_(superpower) Miraculous Ladybug]
{{!}}[https://www.youtube.com/watch?v=PvLz5kCVIss 6969]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}LOL no
|}
|}


:{{cquote|Ladybug Gets Her Spots On!|cite=Introduction tagline}}
{{cquote|Danny, Don't You Know That You're In Smash?|cite=Introduction tagline}}


'''Ladybug''' ({{ja|レディバグ|Redibagu}}, ''Ladybug'') is one of the two main protagonists in an obscure French cartoon that no one besides Aidan has probably heard of. Her voice actresses from the ''Miraculous Ladybug'' show would reprise their roles; {{s|wikipedia|Cristina Valenzuela}} in English, Anouck Hautbois in French, Laura Pastor and Jessica Ángeles in Spanish (PAL and NTSC, respectively), Letizia Scifoni in Italian, Lydia Morgenstern in German, and Karin Nanami in Japanese.
'''Danny Sexbang''' ({{ja|ダニー・セクスバング|Danī Sekusubangu}}, ''Danny Sexbang'') is the lead singer of one of my favorite music groups. {{iw|wikipedia|Dan Avidan}}, Danny Sexbang himself, would voice him.
 
===Development Anecdote===
My one joke character. I don't even remember what made me do this, but the fact that I was even able to complete this genuinely shocked me, and still kinda does to this day. It'll never happen, but sometimes you just gotta have a little fun for yourself, don't you?


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Miraculous Ladybug'' is one of the most popular shows in France. It's also been very well received in other countries, including the US.}}
*{{buff|Because everybody needs a little NSP in their life.}}
*{{nerf|Despite this, the show is very obscure; I myself have only ever seen one ad for the show on television.}}
*{{buff|NSP is one of the most successful bands in the US.}}
*{{buff|Danny is also a part of Game Grumps, one of the most successful video game YouTube channels.}}
*{{nerf|Do I really need to say it?}}


==Character description==
==Character description==
Ladybug, in her civilian form, is Marinette Dupain-Cheng, an ordinary high school girl notorious for her clumsiness. On her first day back at school, she helped an old man cross the street, who turned out to be the guardian of the Ladybug Miraculous. After her friend Ivan was akumatized by Hawk Moth, she returned home, scared of what was happening, when she spotted the box containing the Ladybug Miraculous. She put on the earrings, only to meet Tikki, a Kwami with the power to turn her into Ladybug. At first, she was reluctant, even considering giving it to her newest friend Alya, but after realizing that she needed to be the hero that Paris needed, she accepted her transformation. She also found that Adrien Agreste was attending her school, and while she first disliked him due to a misunderstanding, she soon found that she had a not-so-secret crush on him, but Adrien only views her as a friend.
Danny Sexbang and his partner Ninja Brian were born eons ago as mere legendary beings. Prophecies created would soon be fulfilled, either by putting an end to the Samurai Abstinence Patrol or to save the distant future from itself through Danny's personal way of solving problems. Danny decided at first to be a ninja, the first photographic evidence starting in 1978. After over 30 years in the business, Dan decided to quit his assassin career and begin focusing on his true dreams: music and getting all the attractive girls he can possibly have. His success rates are a hit and miss, having both ends of the stick happening in the end in his quest for lust.


==Attributes==
==Attributes==
Ladybug is a unique character. While she is able to move around freely and quickly thanks to her attire, she also has a lot of range, thanks to her yo-yo.
Danny fights unusually, to say the least. His unorthodox animations, combined with his extreme projectile game, make him one of the more complex fighters to fight against.
{{clr}}


==Moveset==
==Moveset==
Line 1,490: Line 1,354:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! rowspan=3 | [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| rowspan=3 | || 4% || rowspan=3 | Performs two punches and a kick. Low knockback, but moderate damage.
|rowspan=3| || 4% ||rowspan=3|Punches twice, before thrusting his hip forward.
|-
|-
| 2%
|4%
|-
|-
| 5%
|7%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 6% || Performs an around-the-body 45° kick.
| || 7% || Performs a front kick.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 9% (hit 1), 7% (hit 2) || Kicks upwards, before bringing her foot down.
| || 7% (early/mid), 8% (mid, leg), 5% (late) || Performs a high kick.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 5% || Sticks her leg out.
| || 6% || Sweeps his body upwards.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 7% (clean), 5% (late) || Performs a sliding kick forward with her leg extended.
| || 9% || Leaps forward, performing a {{iw|wikipedia|grand jeté}}.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|12}} || Whips her yo-yo forward.
| || {{ChargedSmashDmgSSBU|17}} || A fuchsia T-Rex with a helmet and laser gun appears out of nowhere, shooting a laser forward.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|9}}-{{ChargedSmashDmgSSBU|13}} || Takes her yo-yo and performs an "around-the-world" above herself. Similar to {{SSBU|Ness}}'s up smash.
| || {{ChargedSmashDmgSSBU|12}} || Holds up a plate of cookies.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|1}}, {{ChargedSmashDmgSSBU|1}}, {{ChargedSmashDmgSSBU|10}}, {{ChargedSmashDmgSSBU|1}}, {{ChargedSmashDmgSSBU|1}}, {{ChargedSmashDmgSSBU|10}} || Sends her yo-yo backwards and "walks-the-cat" with it before pulling the yo-yo back.
| || {{ChargedSmashDmgSSBU|9}} (box), {{ChargedSmashDmgSSBU|14}} (head) || Slams a box with two syringes inside onto the ground, before slamming his head onto the box, digging the syringes into his eyeballs.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a sex kick.
| || {{ShortHopDmgSSBU|6.9}} || Performs a sex kick.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|9}} || Whips her yo-yo forward.
| || {{ShortHopDmgSSBU|10}} || Performs a roundhouse kick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|8}} || Whips her yo-yo backwards.
| || {{ShortHopDmgSSBU|13}} || Thrusts his hip behind him.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|9}} || Whips her yo-yo upwards in an arc.
| || {{ShortHopDmgSSBU|8}} || Performs a high kick.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|5}} (aerial), {{ShortHopDmgSSBU|4}} (grounded), {{ShortHopDmgSSBU|5}} (landing) || Stalls momentarily in midair, and then shoots down diagonally.
| || {{ShortHopDmgSSBU|7}} (first kick), {{ShortHopDmgSSBU|9}} (second kick) || Stomps with his left foot, then his right foot.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Traps the opponent in her yo-yo.
| || &mdash; || Pulls the opponent closer to him.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 1% || Flicks her yo-yo.
| || 1.3% || Pelvic thrusts into the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 6% || Throws her yo-yo forward, opening it and releasing the opponent.
| || 7% || Ninja Brian suddenly appears next to the opponent to punch them in the face.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 9% || Throws her yo-yo backward, opening it and releasing the opponent.
| || 6% || Ninja Brian suddenly appears next to the opponent to slice them in the back.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 4% || The opponent is turned into a butterfly, and they fly for two seconds before transforming back.
| || 9% || Ninja Brian suddenly appears next to the opponent to uppercut them.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 6% || Throws her yo-yo downward, opening it and releasing the opponent.
| || 8% || Ninja Brian suddenly appears next to the opponent to punch them from above.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Flips her legs around near the ground in a spin and gets up.
| || 7% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Flips her legs around upward in a spin and gets up.
| || 7% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Flips her legs around on the ground in a spin and gets up.
| || 5% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 8% || Gets up slowly and punches forward.
| || 7% || Hoists his feet onto the stage, sweeping the floor with them.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [http://miraculousladybug.fandom.com/wiki/Lucky_Charm Lucky Charm] || 0% (when summoning item) || Gains a random [[item]], except for the [[Smash Ball]].
| Cheese Crust of Passion || 12% || Throws a pizza into the air.
|-
|-
! [[Side special]]
! [[Side special]]
| Ladybug Trap || 0% || Throws her yo-yo forward, which grabs opponents. She can then either trip her opponent or spin them towards her, leaving them stunned for two seconds.
| Not the Piano! || 17% || Ninja Brian suddenly appears and throws an electric piano forward.
|-
|-
! [[Up special]]
! [[Up special]]
| Ladybug Swing || 8-10% || Throws her yo-yo upward, in a similar fashion to [[Plasma Wire]] from ''Brawl''. Unlike that move, Ladybug Swing cannot meteor.
| Throw Me, Goddamn You! || 8%, 5% (recoil damage) || Ninja Brian throws Danny with all his might. The move will not leave him helpless, but should he touch the ground without attacking, he will receive recoil damage and have extended endlag.
|-
|-
! [[Down special]]
! [[Down special]]
| Ladybug Spin || 1-2% (loop) || Rapidly spins her yo-yo in front of her, in a similar manner to [[Angel Ring]].
| Magnum Thighs || 20% || Rubs his thighs together, firing a beam from his groin.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [http://miraculousladybug.fandom.com/wiki/Miraculous_Ladybug_(superpower) Miraculous Ladybug] || 14% (per ram) || Throws her yo-yo upwards, which causes a stream of ladybugs to travel across the stage, damaging anyone in their path.
| [https://www.youtube.com/watch?v=4itm0SRxAro Release the Kraken] || 30% || Summons a giant kraken, who attacks the stage by sweeping across it with his tentacles.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Performs a yo-yo trick.
*'''Up taunt''': Pulls out a box of tissues and a bottle of lotion with an excited look on his face, before shaking his head and throwing the box behind him.
*'''Side Taunt''': Performs a different yo-yo trick, before hitting herself in the head.
*'''Side taunt''': Pulls out a sandwich with chicken, ham, clams, yams, panther, bear meat, and duck, and attempts to eat it, before realizing it's too big, and tossing it aside.
*'''Down Taunt''': Spins her yo-yo multiple times.
*'''Down taunt''': A twinkling sound effect is heard, and Danny looks down at his groin, which now has a noticeable bulge, and reacts annoyed, saying, "Not again!"


===On-screen Appearance===
===On-Screen Appearance===
Flies in, before landing on the stage.
Floats down from above, as a beam of light shines upon him.


===Idle Poses===
===Idle Poses===
*Fixes her hair.
*Grinds in place.
*Plays with her yo-yo.
*Turns around and shakes his butt.


===Crowd Cheer===
===Crowd cheer===
La - dy - bug!
D - A - N - N - Y! He's a super awesome guy!<br>
D - A - N - N - Y! He is not afraid to cry!<br>
D - A - N - N - Y! He cries almost all the time!<br>
D - A - N - N - Y! He cries and cries and cries and cries!


===Victory fanfare===
===Victory Poses===
[https://www.youtube.com/watch?v=FvIChM4vF7o#t=13s The second half of the music that plays when Marinette transforms into Ladybug].
*'''Left:''' Comes flying in covered in pizza from in the distance, and lands, breaking his legs.
*'''Up:''' Poses triumphantly.
*'''Right:''' Leaps into the air, and is freezeframed in the middle of the jump; during this freezeframe, he shouts, "FUCK!"


===Victory poses===
===Victory Fanfare===
*Swings in with her yo-yo, lands, and says, "All in a day's work!"
An excerpt from the intro to the [https://www.youtube.com/watch?v=lGQEJSx9eBo NSP Theme Song].
**''If Cat Noir was present in the fight, she will instead say, "Sorry about that one, kitty."''
*Spins her yo-yo in circles around herself, before hitting herself on the head with it.
*Ladybug's earrings beep, causing her to say "Bug out!" and leave quickly.
**''If the player is using her Marinette alt, Alya will instead appear with her and say "Good job, girl! You rocked it!"''
**If Ladybug wins a team battle with Cat Noir, the two will fistbump and say "Pound it!" together.
 
==Classic Mode: Bye Bye, Little Butterfly==
Barring the final boss, all of Ladybug's opponents represent akumatized villains seen throughout the series. The title is a reference to what she says when releasing a butterfly after de-evillize it.
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20x20px|cl=Red}}||[[Prism Tower]]||''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}''||Dark Pit represents [https://miraculousladybug.fandom.com/wiki/L%C3%AA_Chi%E1%BA%BFn_Kim Dark Cupid], and Prism Tower represents the city of Paris (fitting in line with the town's basis).
|-
|2||{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20x20px|cl=Black}}||[[Suzaku Castle]]||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''||Ryu represents [https://miraculousladybug.fandom.com/wiki/Max_Kant%C3%A9 Gamer], which itself is a reference to the fact that the final battle against Gamer in [https://miraculousladybug.fandom.com/wiki/Gamer the episode] paid homage to {{uv|Street Fighter}}.
|-
|3||Clear {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20x20px|cl=White}}||[[Tomodachi Life]]||''{{SSBUMusicLink|Other|Afternoon on the Island}}''||Daisy represents [https://miraculousladybug.fandom.com/wiki/Sabrina_Raincomprix Vanisher], and Tomodachi Life represents how the fight against Vanisher took place inside [https://miraculousladybug.fandom.com/wiki/Le_Grand_Paris Le Grand Paris].
|-
|4||Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20x20px|cl=Blue}}||[[Wrecking Crew]]||''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''||Donkey Kong represents [https://miraculousladybug.fandom.com/wiki/Adrien%27s_bodyguard Gorizilla], and Wrecking Crew represents how Ladybug and Adrien were captured by Gorizilla and taken to the top of a building.
|-
|5||{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20x20px|cl=Red}} (x3)||[[New Pork City]] Battlefield||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''||Ice Climbers represent [https://miraculousladybug.fandom.com/wiki/Ella_and_Etta_C%C3%A9saire Sapotis] and their ability to create clones of themselves. New Pork City represents how the fight against Sapotis took place at nighttime.
|-
|6||Ladybug (Antibug costume)||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''||The enemy Ladybug represents [https://miraculousladybug.fandom.com/wiki/Chlo%C3%A9_Bourgeois Antibug], fitting in line with the costume's basis, and Saffron City represents how Ladybug fought Antibug on the roofs of Le Grand Paris.
|-
|colspan="5"|Bonus Stage
|-
|Final||[[Giga Bowser]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Giga Bowser}}''||Giga Bowser does not represent any villain from the show, but rather the akumaization process itself, as it turns its victim into a more powerful, villainous version of themselves.
|}
 
[[Credits]] roll after completing Classic Mode. Completing it as Ladybug has ''[https://www.youtube.com/watch?v=vjjXUuOmYBQ Miraculous Ladybug Theme Song]'' accompany the credits.
 
==Trophies==
:'''Ladybug'''
::''Long ago, the Ladybug Miraculous came around, and it would transform the owner into the superhero, Ladybug. This Miraculous found its way into the hands of Marinette Dupain-Cheng, who brings it with her to fight in Smash! Marinette, as Ladybug, uses her yo-yo to fight most of the time, but she can also use her power, Lucky Charm!''
 
{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
 
:'''Ladybug (Alt.)'''
::''Ladybug's neutral special, Lucky Charm, gives her a random item that she can work with. It usually works to her advantage, but sometimes, she gets an item that can be explosive. Her other special moves make use of her yo-yo, such as Ladybug Trap, which catches the opponent's feet, causing them to trip.''
 
{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
 
:'''Miraculous Ladybug'''
::''Lucky Charm brings Ladybug an item to use, but once she has no use for it, she uses it to unleash the power she keeps within her. Ladybugs are a sign of good luck, so this Final Smash does fix any wrong doings, but it also launches opponents in a colorful blast. One might even say it's miraculous!''
 
{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
 
:'''Marinette'''
::''Whenever she isn't saving Paris from the numerous villains, Marinette Dupain-Cheng is a normal schoolgirl. She deeply cares for her friends, and does not wish for anything bad to happen to them. She has her friends, and her rivals, but her dream is to get Adrien to like her the way she likes him...''
 
{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}


==Alternate costumes==
==Alternate costumes==
*'''Default''' – Ladybug's appearance in the show.
*'''Default''' — Danny's original appearance.
*'''White''' – The spots become red.
*'''Cyan''' — Danny's new outfit, with a modified logo.
*'''Blue''' The spots become red.
*'''Black''' The Cool Patrol outfit.
*'''Black''' – Based on Cat Noir. Her hair turns black, in reference to her appearance as Lady Noir in [https://miraculousladybug.fandom.com/wiki/Reflekdoll Reflekdoll].
*'''Blue''' — Danny's dance attire from Road Trip.
*'''Gray''' – Based on Hawk Moth.
*'''Gray''' — Danny's knight costume from Peppermint Creams.
*'''Purple''' – Based on Lady Wifi.
*'''Starbomb''' — Danny's outfit on the cover of ''{{iw|wikipedia|Player Select}}'' by {{iw|wikipedia|Starbomb}} (a group combining Ninja Sex Party and {{iw|wikipedia|Arin Hanson}}).
*'''Red''' – Based on Antibug.
*'''Red''' — [https://dreamdaddy.gamepedia.com/Robert Robert]'s outfit; Robert is voiced in ''{{iw|wikipedia|Dream Daddy: A Dad Dating Simulator}}'' by Danny.
*'''Marinette''' – Ladybug in her standard appearance, as Marinette.
*'''Ninja''' — Ninja Brian's outfit.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Ladybug's hair and mask. He adorably imitates Ladybug's pose and call for Lucky Charm.
Kirby gains Danny's hair and suit.


==Trivia==
==Trivia==
*Ladybug's introduction tagline is a reference to the line she shouts before transforming: "Tikki, spots on!".
*Danny's moveset and other aspects feature tons of references to several Ninja Sex Party songs:
*Ladybug's grab and up throw are a reference to how she "de-evillizes" [http://miraculousladybug.fandom.com/wiki/Akuma akumas] in her home series, where she traps the akuma and purifies it with her yo-yo, before releasing it.
**His forward smash is a reference to the song [https://www.youtube.com/watch?v=LcmBALxDkRY Dinosaur Laser Fight]. One of his victory poses is also based on the ending to the song.
**When using her up throw, Ladybug even says "Bye bye, little butterfly", as she does in the show.
**His up smash is a reference to [https://www.youtube.com/watch?v=uriJOsWy_zU Cookies!], with him even saying "Cookies!" when attacking in a similar way to the song.
*If Lucky Charm is used when items are turned completely off, Ladybug instead gains a [[Capsule]], which has a small chance of being explosive.
**His down smash and down throw both pull from [https://www.youtube.com/watch?v=UvgcLTzwjVM First Date], more specifically the music video:
*Items pulled from Lucky Charm are given a unique ladybug-like texture, referencing how Lucky Charm [http://miraculousladybug.fandom.com/wiki/List_of_Lucky_Charm_objects does a similar thing] in  the show.
***The down smash pulls from the line "you can watch me shoot cocaine into my eyes and rock a burglary", and is based on the animation associated with the line in the music video.
**The coloring of the texture changes depending on which alt she's using. If she is in her Marinette alt, it turns black with pink spots, as it does in [https://miraculousladybug.fandom.com/wiki/Oblivio Oblivio].
***The down throw pulls from when Ninja Brian beats up "some guy" to the rhythm of the song.
*In ''Miraculous Ladybug'', after Ladybug uses Lucky Charm, she has five minutes before she transforms back (as indicated by the five spots on her earrings). In ''Smash'', no such time limit is present.
**His back throw pulls from when Ninja Brian appears behind the Council of Dick Elders to slice them in the back in [https://www.youtube.com/watch?v=PvLz5kCVIss 6969].
**However, she can only have one item at a time.
**His pummel is a subtle nod to [https://www.youtube.com/watch?v=7qmU9JLTDy0 Road Trip].
 
**His neutral special is based on the song [https://www.youtube.com/watch?v=Vuc2EyA34vE Courtship of the Mermaid], where Danny, in an attempt to get the attention of a beautiful mermaid, throws a pizza at her. The pizza appears to have onions and ham on it, in reference to a lyric from the song.
=Cat Noir=
***His up special, similarly, is based on the latter half of the song where Danny deduces that, to get the mermaid's attention, ''he'' needs to be covered in pizza and thrown at the mermaid. This is also the basis for one of his victory poses.
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
**His side special is based on the song [https://www.youtube.com/watch?v=cSk1cKK5o4w Romance Novel], where Ninja Brian, disproving of Danny's romance novel, continuously throws pianos at him.
|-  
**His down special references a line from [https://www.youtube.com/watch?v=-tW0G9XWaj0 Cool Patrol], where Danny instructs the kid to "rub your magnum thighs together and set fire to Mars".
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Cat Noir<small><br>in ''Super Smash Bros.''</small>
**His up taunt is a subtle nod to [https://www.youtube.com/watch?v=LpgRE8cbVpc Orgy for One].
|-
**His side taunt has him pull out [https://www.youtube.com/watch?v=KcaRdNQPznc The Ultimate Sandwich].
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkCatNoir.png|225px|Cat Noir]]<br>[[File:AidanzapunkMiraculousLadybugSymbol.png|50px]]
**His down taunt is a reference to [https://www.youtube.com/watch?v=zXJzaEC0M3s No Reason Boner].
**His second idle pose is a reference to the line "and then you take that funky butt and you shake it all around" from Cool Patrol.
**His on-screen appearance is a reference to when he appears before the woman in 6969.
**His crowd cheer is the same cheer heard in [https://www.youtube.com/watch?v=kT8cX2-_7pQ Danny, Don't You Know?], and is both the longest crowd cheer and the only crowd cheer to not repeat itself.
***His introduction tagline is also a play on the song.
**His tripping animation features food flying all around him, much like in [https://www.youtube.com/watch?v=zFyUn_4uL5E Eating Food in the Shower].
*If Danny receives extreme knockback, he will appear to flail around rapidly—upon closer inspection, his entire model is replaced with a ragdoll lookalike of himself until the player cancels out of hitstun. This references the original ''Ninja Sex Party'' music videos, which featured slapstick violence that, due to their low budget, replaced Danny with a ragdoll whenever he needed to be on the receiving end of violence.
 
=Specter Knight=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Specter Knight<small><br>in ''Super Smash Bros.''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkSpecterKnight.png|250px|Specter Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Miraculous Ladybug}}''
{{!}}width="55%"{{!}}{{uv|Shovel Knight}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://shovelknight.fandom.com/wiki/Judgment_Rush Judgement Rush]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[http://vignette.fandom.nocookie.net/lady-bug/images/e/ec/Cat_Noir_Black_Storm_and_Black_Hole_concept_art.jpg/revision/latest?cb=20171017203914 Black Storm]
{{!}}{{rollover|Plains of Passage|Shared with Shovel Knight|y}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}No
|}
|}


:{{cquote|Cat Noir Gets His Claws Out!|cite=Introduction tagline}}
{{cquote|Specter Knight Blights the Earth!|cite=Introduction tagline}}


'''Cat Noir''' ({{ja|シャノワール|Sha Nowāru}}, ''Chat Noir'') is the other main protagonist from the French cartoon that no one besides Aidan knows. His voice actors from the ''Miraculous Ladybug'' show would reprise their roles; {{s|wikipedia|Bryce Papenbrook}} in English, Benjamin Bollen in French, Jesús Barreda and Tomás González in Spanish (PAL and NTSC, respectively), Flavio Aquilone in Italian, Maximilian Artajo in German, and {{s|wikipedia|Ryōta Ōsaka}} in Japanese.
'''Specter Knight''' ({{ja|スペクターナイト|Supekutā Naito}}, ''Specter Knight'') is the second added playable character to ''Shovel Knight'', following Plague Knight, and preceding King Knight.
 
===Development Anecdote===
I thought about doing Plague Knight when ''Plague of Shadows'' came out, but I decided against it, since I didn't think he'd be able to work. Specter Knight, on the other hand, is easily my favorite of the other games in the Treasure Trove, and I had a lot of fun with him. I think he plays the best out of all four knights.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
[[#Reasons for inclusion/exclusion 4|See Ladybug.]]
*{{buff|As [[#Reasons for inclusion/exclusion 5|previously stated]], ''Shovel Knight'' is an extremely popular indie platformer.}}
*{{buff|In comparison to Plague Knight, Specter Knight has more unique gameplay, and offers more variety than a simple character swap with different abilities. The game changes the levels completely, and even has different boss fights.}}
*{{nerf|If any ''Shovel Knight'' character would get in, it would be Shovel Knight himself.}}


==Character description==
==Character description==
Cat Noir, in his civilian form, is Adrien Agreste, son of the famous Gabriel Agreste and a fashion model. He mostly lived a secluded life, surrounded by the luxuries of his mansion, but wanted to live a normal life like all the other kids. During one of his attempts to escape, he spots an old man weakly reaching for his cane, who turned out to be the guardian of the Cat Miraculous. After a commotion outside of his mansion involving an akumatized Ivan, Adrien noticed a box sitting on his table containing a ring. He put on the ring, and was surprised to find a Kwami named Plagg pop out of it, who explained that he had the power to turn Adrien into Cat Noir. Eager to be free of his father's confinements, Adrien immediately jumped on the transformation. During his first mission to save Ivan, he got off to a rocky start, but he learned bit by bit, just like Ladybug. He also developed a small crush for Ladybug, though she disregards his affections. He was also eventually allowed to go to school by his father, to start a life with friends as opposed to a trapped one.
Specter Knight serves as the undead enemy in the Order of No Quarter. While his history is unknown in ''Shovel of Hope'', it is expanded upon in ''Specter of Torment'', where it is revealed that, in a past life, Specter Life went by Donovan, and was a warrior who went on adventures with his partner, Luan. The two set out on a quest to gain an amulet, but encountered Shield Knight, who insisted that the amulet was evil. Donovan fought Shield Knight for the amulet, which ultimately resulted in the death of Luan, and the creation of the Enchantress. The Enchantress, seeing how Donovan was still alive, commanded that he follow her every order in return for making him an undead warrior, turning him into Specter Knight. His quest was simple: gather eight knights from across the realm to serve under the Enchantress.


==Attributes==
==Attributes==
Cat Noir is a unique combination of the free movement granted to him by his attire, the range of his staff, and his claw attacks. Several moves are good for dealing damage up close, but some moves are more ranged.
Specter Knight possesses a Darkness meter, which is used for his smash attacks and special moves (besides Dash Slash), and can only be refilled by dealing damage to enemies or getting KO'd. By pressing the special move button during a smash attack's startup or charge, Specter Knight's smash attacks can be upgraded to gain additional, unique benefits, at the cost of them using more Darkness. Activating the upgrade is indicated by him flashing purple, with the smash charge's tint also changing from yellow to that color. Likewise, all his special moves except Dash Slash can be upgraded by holding the button during startup. In addition to wall jumping, Specter Knight can walk up walls for up to one second if the control stick is held up and towards one. If he reaches a ledge during this period, he somersaults off it and onto the stage; otherwise, he drops off the wall, and cannot scale the same wall again until he lands, though he can still wall jump off it.
{{clr}}


==Moveset==
==Moveset==
*Specter Knight's dashing and running animations involve him grinding along the ground with his scythe, akin to the way he traverses rails in ''Specter of Torment'', which he can use on any surface if he has the [https://shovelknight.fandom.com/wiki/Rail_Mail Rail Mail] equipped.
**As a result, he has two different ground jump animations: his standard jump, and a jump where his scythe spins around at his feet that only plays if he jumps after dashing. This animation transitions into the standard one if he stops moving forward.
*His dodging animations involve him briefly disappearing with his cloak curled up, resembling his teleporting animations when fought as a boss in ''Shovel of Hope''.
*Specter Knight's Darkness meter is displayed as a purple bar above his damage gauge, split into four symmetrical fragments, and he starts with the maximum of 64 Darkness points. For every 20% damage he deals to a non-shielding opponent, as well as when he gets a KO, a Darkness jar flies towards him and restores 8 points.
**If Specter Knight tries using a move that requires Darkness without the necessary amount, the purple bar briefly turns red as an indicator (unless he has no Darkness), and he still goes into the animation, but with no hitboxes or their associated visual effects.
**All smash attacks use up 8 Darkness points if executed normally, and 12 if upgraded.
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! rowspan=3 | [[Neutral attack]]
!rowspan=2|[[Neutral attack]]
| rowspan=3 | || 5% || rowspan=3 | Performs two punches and a kick. Low knockback, but moderate damage.
|rowspan=2| || 3% ||rowspan=2|Slashes forward with his scythe, then swipes it back towards him. Based on his standard attack in ''Specter of Torment''.
|-
|-
| 4%
|4%
|-
| 7%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 6% || Pokes forward with his staff, as if he were fencing.
| || 12% (snaith), 14% (blade) || Stalls briefly before performing a heavy outward slash horizontally. Has above-average lag, but can KO reliably at high percents if sweetspotted. Based on his charged attack with the [https://shovelknight.fandom.com/wiki/Striker's_Shawl Striker's Shawl].
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 9% || Performs an upwards slash with his left paw.
| || 9% (snaith), 11% (blade) || Grips his scythe's handle with his feet and performs a frontflip, slashing around himself. A useful anti-air tool with respectable KO power if sweetspotted.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 7% || Swipes in front of him with his claws.
| [https://shovelknight.fandom.com/wiki/Throwing_Sickle Throwing Sickle] || 5% (hit 1), 4% (hit 2) || Throws a sickle a short distance forward, which then flies back to him. It has separate hits on the way forward and back, with the latter launching opponents towards Specter Knight and thus being a great combo starter, but the hits are not designed to link into each other.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 8% || Leaps forward, almost as if he's pouncing like a cat.
| || 7.5% (snaith), 9.5% (blade) || Lifts his scythe with his feet, slashing upward in front of him. Can start combos from low to mid percents.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|13}} || Extends his staff and swings it like a baseball bat.
| [https://shovelknight.fandom.com/wiki/Dread_Talon Dread Talon] || {{ChargedSmashDmgSSBU|20}} || Leans back, then swipes forward with a large claw. If upgraded, it grants some super armor frames, and the claw swipe produces a shockwave that increases its range.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|10}} (clean), {{ChargedSmashDmgSSBU|8}} (late) || Performs an upwards half-moon slash.
| [https://shovelknight.fandom.com/wiki/Will_Skull Will Skull] || {{ChargedSmashDmgSSBU|15}} || Faces up and clutches a green flaming skull above himself, releasing a burst of green flames that is then absorbed into his helmet. If he hits a non-shielding opponent, he is healed by 8%; if the move is upgraded, this amount increases to 12%.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|11}} || Punches forwards and kicks backwards simultaneously.
| [https://shovelknight.fandom.com/wiki/Barrier_Lantern Barrier Lantern] || 2% (charging flames), {{ChargedSmashDmgSSBU|3}} (throw), {{ChargedSmashDmgSSBU|12}} (blast) || Summons five red flames around him, then throws them a short distance forward, merging them into a blast. If charged, the flames circle around Specter Knight, becoming able to hit opponents once, and grow in size either upon a non-shielded hit or if they are hit by another attack; this increases the down smash's damage as a whole and the blast's range. However, there's enough space between the flames for opponents to hit Specter Knight through them with proper timing. The flames can grow in size twice, providing damage multipliers of 1.2× and 1.4× that fully affect knockback; if upgraded, the flames become purple, and the multipliers increase to 1.3× and 1.6×.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|2}} (hits 2-5 & landing) || Curls up and spins several times in the air, dealing multiple hits.
| || {{ShortHopDmgSSBU|2.1}} (hits 1-4), {{ShortHopDmgSSBU|4.2}} (hit 5) || Spins his scythe repeatedly around himself. A great approach option due to its fast startup, wide coverage, and long hitbox activity, but has high landing lag.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|11}} || Swings his staff downward.
| || {{ShortHopDmgSSBU|10}} (clean, snaith), {{ShortHopDmgSSBU|12}} (clean, flames), {{ShortHopDmgSSBU|8}} (late, flames) || Slashes forward with his scythe, sending a wall of flames forward. Specter Knight's strongest aerial. Based on his improved standard attack after breaking a checkpoint with the [https://shovelknight.fandom.com/wiki/Raiment_of_Risk Raiment of Risk].
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|12}} || Pokes his staff backwards.
| || {{ShortHopDmgSSBU|8}} || Pokes backward with his scythe's snaith. Weak with short range relative to Specter Knight's other attacks, but pretty quick all around, functioning as a hefty approach and combo tool.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|11}} || Swipes in an arc above his head with his right arm.
| || {{ShortHopDmgSSBU|9}} || Lifts his scythe with a flourish, spinning it once above himself. Useful for juggling due to its fast startup and wide arc, albeit limited by Specter Knight's low jumps.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|1.5}} (hits 1-3), {{ShortHopDmgSSBU|6}} (hit 4) || Stomps downwards four times.
| || {{ShortHopDmgSSBU|1.5}} (hits 1-7), {{ShortHopDmgSSBU|3}} (hit 8), {{ShortHopDmgSSBU|2}} (landing)|| Spins his scythe horizontally below himself with his feet. Although it cannot meteor smash, it is a great edgeguarding and anti-juggling option due to its wide coverage below Specter Knight and long hitbox activity. It also possesses a landing hit that launches at a relatively low angle, setting up potential tech-chases at higher percents.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Reaches out and grabs his opponent.
| || &mdash; || Reaches with his left hand to grab an opponent. Relatively short ranged.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 2% || Hits the opponent with his staff.
| || 1.3% || Knees the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 5% || Hits the opponent with his staff, knocking them forward.
| || 2.2% (hits 1-3), 4.4% (hit 4) || Swings one arm forward with a flourish, causing his scythe to spin vertically on its own and slash the opponent multiple times before launching them away. Resembles how he throws his scythe as a boss in ''Shovel of Hope''.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 6% || Slams the opponent down behind him.
| || 9% || Quickly dashes behind the opponent and, without turning around, launches them with an outward horizontal slash of his scythe. A decent KO throw near the edge.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 5% || Hits the opponent with his staff, knocking them upward.
| || 10% || Slashes with his scythe in a rising arc from the ground, launching the opponent upward. Has little utility besides setting up juggles.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 6% || Throws the opponent on the ground, does a small jump and hits them with his staff.
| || 2% (hits 1-2), 3.5% (hit 3) || Puts the opponent facing down on the ground and swipes his scythe three times across their back. An excellent combo starter up to high percents.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Gets up and does a kick in the front and in the back.
| || 7% || Gets up as his scythe spins around him on its own.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Gets up and punches forwards and kicks backwards.
| || 7% || Same as front floor attack.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Spins around, kicking foes.
| || 5% || Thrusts his scythe forward, then pokes backward with its handle.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 8% (legs), 6% (head) || Quickly lunges at the opponent with a kick.
| || 9% || Stabs his scythe into the ground and pulls himself up.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [http://miraculousladybug.fandom.com/wiki/Cataclysm Cataclysm] || 10% || Charges up a big swipe. Can dissolve projectiles.
| [https://shovelknight.fandom.com/wiki/Spider_Scythe Spider Scythe] || 8% (standard), 12% (upgraded) || Throws a scythe that spins vertically across the ground for about the length of {{SSBU|Final Destination}}, and crawls along surfaces. If there is no surface in range, the scythe flies at a diagonally downward angle until it reaches one. If upgraded, the scythe becomes a conjunction of four white scythes, with a larger hitbox and more damage. Uses up 8 Darkness points if executed normally, and 12 if upgraded.
|-
|-
! [[Side special]]
! [[Side special]]
| Staff Extension || 3% (staff), 7% (feet) || Leaps forward with the help of his staff. The staff extends after the peak of his jump, launching him forward, feet first. If no platform is below him, one will appear, and stay in place as a soft platform for 10 seconds.
| [https://shovelknight.fandom.com/wiki/Skeletal_Sentry Skeletal Sentry] || 3% (arrows), 12% (explosion, normal), 15% (explosion, upgraded) || Throws a skull behind himself, which forms into a skeleton upon landing that fires three energy arrows forward. Inputting the attack again causes the skeleton to explode, which does not harm Specter Knight, but requires him to go through a short animation for it to be successful. Otherwise, the skeleton fires another round of arrows after a delay of two seconds, then explodes on its own. The skeleton can also be knocked around by both Specter Knight and opponents, though it takes damage in the latter case, and is destroyed without exploding if it takes up to 10%. If upgraded, the skeleton fires five arrows in quicker succession that slightly deviate vertically, alternating between up and down, it can sustain up to 15% damage, and its explosion adopts a cross shape that increases its range. Uses up 16 Darkness points if executed normally, and 24 if upgraded.
|-
|-
! [[Up special]]
! [[Up special]]
| Cat Spin || 2-3% (loop) || Spins his staff quickly, similar to Ladybug Spin and [[Angel Ring]] in ''Brawl''. However, unlike both of those, Cat Spin does not reflect projectiles. He also holds his staff above him, and if the button is mashed, it causes him to fly upwards.
| [https://shovelknight.fandom.com/wiki/Dash_Slash Dash Slash] || 9% (normal), 13% (charged) || Dashes at a diagonally upward angle, slashing with his scythe.<br>During startup, the move marks the closest target to Specter Knight with a cutting line, which goes diagonally upward if he is positioned lower than them, and diagonally downward if positioned higher, causing him to dash in the respective orientation when unleashed. Upon hitting an opponent, Specter Knight bounces off them and can use the move again; otherwise, it causes helplessness. For purposes of the move, grabbable ledges are considered targets as well and prioritized over opponents, preventing it from being easily gimpable.<br>Additionally, the move can be charged to unleash a stronger slash that leaves blue afterimages behind, which doesn't bounce off opponents (but still prevents helplessness if it hits one), and meteor smashes with the downward variant.
|-
|-
! [[Down special]]
! [[Down special]]
| Night Vision || 9% || Takes a stance, as if he's ready to take a hit. If the opponent attacks, the area around Cat Noir goes black for less than a full second, and Cat Noir strikes back.
| [https://shovelknight.fandom.com/wiki/Shadow_Mirror Shadow Mirror] || 0.5× (normal), 0.75× (upgraded) || Summons a red projection of himself at a short distance in front, which mimicks all his attacks except grabs, special moves, and item-based actions, and quickly zips to the other side if he turns around. The projection can stay out indefinitely; however, each compatible attack performed with it active uses up Darkness equal to the attack's highest base damage. The projection goes away if the move is inputted again, if Specter Knight runs out of Darkness, or if he gets hit; in the latter case, he also loses Darkness equal to the hitting move's damage. If upgraded, the projection spawns at a longer distance from Specter Knight, and its attacks deal more damage, but it also uses up 1.25× more Darkness with them.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [http://vignette.fandom.nocookie.net/lady-bug/images/e/ec/Cat_Noir_Black_Storm_and_Black_Hole_concept_art.jpg/revision/latest?cb=20171017203914 Black Storm] || 0.5% (per hit), 7.5% (final hit) || Thrusts his fist outwards, and unleashes a black beam of energy from his ring.
| [https://shovelknight.fandom.com/wiki/Judgment_Rush Judgement Rush] || 6% (shockwave), 40%-31%-24%-19% (slash) || Grasps a blue jewel, sending a near-instant shockwave outward that paralyzes opponents, then quickly floats towards each of them to deliver a heavy horizontal slash with strong particle effects, which are further pronounced for the last opponent to be attacked. The more opponents it traps, the less damage it deals, though it stops decreasing for more than four targets.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Poses intimidatingly.
*'''Up taunt''': Spins his scythe around him, then swings it towards his back and strikes a low pose, with a brief sparkle coming out of the tip of the blade.
*'''Side Taunt''': Tap dances with his staff.
*'''Side taunt''': Kneels down, pulls out his Keepsake Locket, and stares into it for a short period before putting it away.
*'''Down Taunt''': Pumps his fists together and says "Let's do this!"
*'''Down taunt''': Stands upright and crosses his arms, with his cloak waving backward as if blown by wind. Can be extended indefinitely by holding the button. Based on the [https://shovelknight.fandom.com/wiki/Cold_Shoulder Cold Shoulder] gesture.


===On-screen Appearance===
===On-Screen Appearance===
Comes flying down onto the stage.
Lightning flashes, and Specter Knight appears out of nowhere, facing backwards, before spinning his scythe around him.


===Idle Poses===
===Idle Poses===
*Hops impatiently.
As a nod to his origin game, Specter Knight has no idle poses. However, as a similar effect from his campaign, his cloak briefly waves backward if he remains idle for too long, as if blown by wind.
*Taps his foot, before performing the {{s|wikipedia|running man}}.


===Crowd Cheer===
===Crowd cheer===
Cat Noir!
Spec - ter Knight!


===Victory fanfare===
===Victory Poses===
[https://www.youtube.com/watch?v=z0JoAI58z5c#t=12s The second half of the music that plays when Adrien transforms into Cat Noir].
*'''Left''': Spins his scythe multiple times around himself, then poses triumphantly with it. Based on his victory animation from ''Specter of Torment''.
*'''Up''': Comes in riding on his scythe, before jumping, spinning it in the air, and landing.
*'''Right''': Floats and goes through a dark portal, getting slowly absorbed by it as his cloak curls up, and disappearing. Based on his animation for entering the [https://shovelknight.fandom.com/wiki/Mirror_of_Fate Mirror of Fate].


===Victory poses===
===Victory Fanfare===
*Lands on the ground, and says, "The cat's in the bag!"
[https://www.youtube.com/watch?v=vJU64tSAHIw The Boss Clear jingle from ''Specter of Torment''].
**''If Ladybug was present in the fight, he will instead say, "Apologies, my lady."''
*Looks away, sheepishly, muttering, "...I hope she saw me..."
*Cat Noir's ring beeps, causing him to say "Gotta fly!" and leave quickly.
**''If the player is using his Adrien alt, he will instead scratch the back of his head, and Plagg will appear on his shoulder, munching on camembert.''
**If Cat Noir wins a team battle with Ladybug, the two will fistbump and say "Pound it!" together.


==Trophies==
==Classic Mode: Specter of Torment==
:'''Cat Noir'''
Much like Shovel Knight's campaign, Specter Knight's opponents reference various bosses from the ''Specter of Torment'' campaign, with four of them being knights from The Order of No Quarter.
::''Long ago, the Cat Miraculous came around, and it would transform the owner into the superhero, Cat Noir. This Miraculous found its way into the hands of Adrien Agreste, who brings it with him to fight in Smash! Adrien, as Cat Noir, uses his staff to fight most of the time, but he can also use his power, Cataclysm!''


{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{CharHead|Joker|SSBU|color=White|hsize=20px}}||[[Unova Pokémon League]] Ω||''[https://www.youtube.com/watch?v=4iTTDvrIxYg The Apparition]''||References the Phantom Striker, who is fought in the Lich Yard taking Specter Knight's place.
|-
|2||{{CharHead|Ridley|SSBU|color=Yellow|hsize=20px}}||[[Great Bay]] Ω||''[https://www.youtube.com/watch?v=oWKsw8M8Xlk The Bounty Hunter]''||References Treasure Knight.
|-
|3||Giant {{CharHead|Ice Climbers|SSBU|color=Blue|hsize=20px}}||[[Summit]] Ω||''[https://www.youtube.com/watch?v=O9EOHANtbPA The Stalwart]''||References Polar Knight.
|-
|4||{{CharHead|Meta Knight|SSBU|color=White|hsize=20px}}||[[Halberd]] Ω||''[https://www.youtube.com/watch?v=B2P2Wq6qL3M The Spin Controller]''||References Propeller Knight.
|-
|rowspan=2|5||Tiny {{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=2|[[Wily Castle]] Ω||''[https://www.youtube.com/watch?v=6CuJRI15as8 The Schemer]''||rowspan=2|References both phases of Tinker Knight's fight, with the opponent choices also referencing how Duon in The Subspace Emissary was built from multiple Mr. Game & Watch.
|-
|[[Duon]]||''[https://www.youtube.com/watch?v=hKRngIDQsms The Destroyer]''
|-
|6||Shovel Knight<br>{{CharHead|Bowser|SSBU|color=Black|hsize=20px}}||[[Final Destination]]||''[https://www.youtube.com/watch?v=7-QYysgasoQ The Defender]''||References the fight against Black Knight and his steed Terrorpin.
|-
|colspan=6|Bonus Stage
|-
|rowspan=2|Final||Giant {{CharHead|Bayonetta|SSBU|color=Blue|hsize=20px}}||rowspan=2|[[Dracula's Castle]] Ω||''[https://www.youtube.com/watch?v=txQwfMGw3Ss The Betrayer]''||rowspan=2|References both phases of the final battle in ''Specter of Torment''.
|-
|[[Giga Bowser]]||''[https://www.youtube.com/watch?v=vx4Vv6k53SQ Know Thy True Self]''
|}


:'''Cat Noir (Alt.)'''
[[Credits]] roll after completing Classic Mode. Completing it as Specter Knight has ''[https://www.youtube.com/watch?v=ZTtrxKMF3Yc Hidden By Night]'' accompany the credits.
::''Cat Noir's neutral special, Cataclysm, is said to bring bad luck to anything it touches. It can decompose even the most solid of rock, as well as malfunction the most secure of electric circuits. In Smash, it can break any platform (except for main ones), but it doesn't change the character you chose, so don't worry. Cat Noir isn't going to get banned.''


{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:AidanzapunkSpecterKnightPalette.png|1000px]]
|}
*'''Default''' — Specter Knight's standard cloak, the [https://shovelknight.fandom.com/wiki/Crimson_Cloak Crimson Cloak].
*'''Black''' — Based on the [https://shovelknight.fandom.com/wiki/Rail_Mail Rail Mail].
*'''Yellow''' — Based on the [https://shovelknight.fandom.com/wiki/Raiment_of_Risk Raiment of Risk].
*'''Green''' — Based on the [https://shovelknight.fandom.com/wiki/Cloak_of_Clemency Cloak of Clemency].
*'''Orange''' — Based on the [https://shovelknight.fandom.com/wiki/Striker%E2%80%99s_Shawl Striker's Shawl].
*'''White''' — Based on the [https://shovelknight.fandom.com/wiki/Ghostly_Garb Ghostly Garb].
*'''Blue''' — Based on his appearance as [https://shovelknight.fandom.com/wiki/File:Donovan_Art.png Donovan]. His scythe is aesthetically replaced with his sword.
*'''Red''' — His Donovan appearance, but recolored to match [https://shovelknight.fandom.com/wiki/Luan Luan]. Much like his Donovan alt, his scythe is aesthetically replaced, this time with Luan's sword.


:'''Black Storm'''
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
::''While the Ladybug Miraculous harnesses the power of creation, the Cat Miraculous harnesses the power of destruction. When Cat Noir uses his Final Smash, he takes this to the extreme, and unleashes a powerful beam of negative energy from his ring. "Cataclysmic" is certainly a word to describe it...''
Kirby gets Specter Knight's helmet and scarf.


{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
==Trivia==
 
*Specter Knight features references to ''Specter of Torment'' outside of his moveset:
:'''Adrien'''
**His tagline references a splash line from beginning a level in ''Specter of Torment''.
::''Whenever he isn't cracking puns while saving Paris, Adrien Agreste is a high school student who also happens to be a famous model. His father tries to keep him secluded from the world, but Adrien just wants to fit in. He has people he likes, and people he doesn't, but what he really wants is to find out who is under the mask of Ladybug...''
**When Specter Knight is KO'd, green bags of money with bat wings fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
***In his green costume, the bags of money are smaller and blue, referencing how the Cloak of Clemency allows Specter Knight to lose less gold when dying in battle.
*If Specter Knight performs his down taunt next to a Skeletal Sentry, hearts will come out of it, referencing the same easter egg from ''Specter of Torment''.
**If Specter Knight performs his down taunt in his Donovan costume, he will perform the {{iw|wikipedia|moonwalk}}, referencing the same easter egg from ''Specter of Torment''.


{{Trophy games|console1=none|game1=Miraculous: Tales of Ladybug & Cat Noir (10/2015)}}
=Chun-Li=
 
==Alternate costumes==
*'''Default''' – Cat Noir's appearance in the show.
*'''Blue'''
*'''White'''
*'''Red''' – Based on Ladybug. His hair stays blonde and, like his Adrien alt, he lacks ears, referencing his appearance as Mister Bug in [https://miraculousladybug.fandom.com/wiki/Reflekdoll Reflekdoll].
*'''Green'''
*'''Purple''' – Based on Hawk Moth.
*'''Cyan''' – Based on Bubbler.
*'''Adrien''' – Cat Noir in his standard appearance, as Adrien.
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Cat Noir's hair and mask. He adorably imitates Cat Noir's pose and call for Cataclysm.
 
==Trivia==
*Cat Noir's introduction line is a reference to the line he shouts when transforming: "Plagg, claws out!".
*Cat Noir's second victory pose references Cat Noir's apparent crush on Ladybug in the show.
*Cat Noir's second idle pose is a reference to a scene in the episode [http://miraculousladybug.fandom.com/wiki/Mr._Pigeon Mr. Pigeon].
*Cat Noir has, in order, a blue alt, a white alt, and a red alt. These are the colors, in the same order, on the flag of France.
*In ''Miraculous Ladybug'', after Cat Noir uses Cataclysm, he has five minutes before he transforms back (as indicated by the five spots on his ring). In ''Smash'', no such time limit is present.
 
=Valentine=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Valentine<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Chun-Li<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkValentine.png|175px|Valentine]]<br>[[File:AidanzapunkSkullgirlsSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkChunLi.png|250px|Chun-Li]]<br>[[File:StreetFighterSymbol.svg|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Skullgirls}}''
{{!}}width="55%"{{!}}{{uv|Street Fighter}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Dead on Arrival
{{!}}[https://streetfighter.fandom.com/wiki/Kikosho Kikosho] / [https://streetfighter.fandom.com/wiki/Hoyokusen Hoyokusen] / [https://streetfighter.fandom.com/wiki/Shichisei_Senkuu_Kyaku Shichisei Senku Kyaku]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://streetfighter.fandom.com/wiki/Shopping_District,_Taiping_Road Shopping District]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}Yes
|}
|}


:{{cquote|Valentine's the Last Hope!|cite=Introduction tagline}}
{{cquote|Chun-Li Kicks Things Into Gear!|cite=Introduction tagline}}
 
'''Chun-Li''' ({{ja|チュンリー|Chunrī}}, ''Chun-Li'') is the most iconic female character in not only ''Street Fighter'', but perhaps the entire fighting game genre. In Japanese, she would be voiced by {{iw|wikipedia|Fumiko Orikasa}}, who has voiced Chun-Li from ''Street Fighter IV'' onwards; in English, she would be voiced by {{iw|wikipedia|Jennie Kwan}}, who voiced her in ''Street Fighter 6''.


'''Valentine''' ({{ja|ヴァレンタイン|Varentain}}, ''Valentine'') is a character from the 2D fighting game ''Skullgirls'', who will probably never get into ''Smash'' because of her sexy appearance. (Then again, we got {{SSBU|Bayonetta}}, so what the hell do I know?) Her voice actresses from ''Skullgirls'', {{s|wikipedia|Laura Post}} and {{s|wikipedia|Asami Imai}}, would reprise their roles in English and Japanese.
===Development Anecdote===
In contrast to Sakurai not preferring to bring in other fighting game characters because of how they already have a moveset laid out for them, I very much like fighting game characters making appearances in ''Smash'', since a character is a character. Chun-Li is definitely one of the few characters that, I think, genuinely deserves a spot in the game. I attempted to carry over the "legacy" that Ryu (and, by extension, Ken) had already in place, while still bringing in some unique things that only she had.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Skullgirls'' has proven to be a very popular 2D fighter, despite being an indie.}}
*{{buff|One of the most influential women in video games, Chun-Li's impact on the fighting game community and video game community cannot be understated.}}
*{{buff|Of all the characters within ''Skullgirls'', Valentine's moveset fits the easiest into ''Smash''.}}
*{{buff|Not to bash on {{SSBU|Ken}}, but Chun-Li would offer a more unique playstyle.}}
*{{nerf|Boobs. Panties. Blood. Need I say more?}}
*{{nerf|She's a third party character.}}


==Character description==
==Character description==
Valentine, originally known as Valerie, was a member of The Last Hope, which consisted of her, Easter, Hallow, Christmas, and Patty. She, like the rest of her group, is named after a holiday; in her case, {{rollover|Valentine's Day|Ironically, her birthday is on Christmas...|y}}. When Marie, the Skullgirl, defeated every member except for Valentine, she had no option but to join her and Double.
At the age of five, Chun-Li saw her first classical Chinese play, {{iw|wikipedia|Peking opera}}, and her first {{iw|wikipedia|Bruce Lee}} movie, which fascinated her and also became part of the reasons why she started practicing martial arts.


In Valentine's story mode, she takes out Lab 8 as well as Peacock, as that is what Marie had asked of her. But soon, she goes on a rebellion, defeating Marie. Knowing full well that wishing for The Last Hope to be revived would end in disaster, she instead wishes to become the Skullgirl herself.
She began by learning {{iw|wikipedia|Tai chi}}. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li's skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as {{iw|wikipedia|Chinese martial arts}}, {{iw|wikipedia|capoeira}}, battle {{iw|wikipedia|karate}}, and {{iw|wikipedia|taekwondo}}, thus eventually creating her own style.
 
Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.
 
Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived the Thailand base's destruction. With this, she had the clear motive of destroying Shadaloo and avenging her father once again. During the tournament, Chun-Li and her allies manage to reach Bison and engage him in combat that reaches the forest. During their fight with Bison, They managed to overpower the Shadaloo dictator with Chun-Li weakening Bison with a powerful Kikosho that destroys part of the forest. When Guile urges Bison to surrender, Bison refuses and instead commits suicide by using all of his Psycho Power to make a huge explosion that blasted away, but didn't kill, Chun-Li and the other fighters who attempted to stop the dictator. With Bison's apparent suicide, the government exhaustively investigated Shadaloo's base and concluded that Bison and the other bosses had also died, despite no evidence being shown to prove that the cataclysm happened.


==Attributes==
==Attributes==
Valentine has multiple fast moves that can deal damage quickly, as evidenced with her forward smash and forward aerial. Her special moves are also quite diverse: Dead Cross offers a fairly long ranged projectile that curves downward, and Savage Bypass is a quick dash at an angle, similar to [[Wolf Flash]]. However, her greatest tool lies within Flew Shot; it has three different types, each with varying effects on opponents. A purple Flew Shot gives the opponent a [[flower]] effect, slowly increasing their damage; a green Flew Shot increases the opponent's [[hitstun]], which increases the amount of time they have before they can make an action after getting hit; an orange Flew Shot gives the opponent input lag, which increases the amount of startup lag a move has before it comes out. Valentine can change the level that Vial Hazard is at before firing off Flew Shot, but only if the player presses the B button as opposed to holding it. However, her biggest flaw is her aerial mobility; like {{SSBU|Ryu}}, Valentine's aerial mobility is near abysmal, lowering her survivability and movement in the air. Her falling speed is also as fast as that of {{SSBU|Fox}}, hindering her ability to recover. All in all, Valentine is a character who, in most circumstances, should stay on the ground, and as such, can rack up damage quickly if she is kept there.
Unlike her fellow ''Street Fighter'' characters, Chun-Li's attacks are based around Chinese martial arts, which gives her much more kick-based attacks rather than punches. Additionally, Chun-Li can [[wall jump]], as she can in ''Street Fighter''. However, she still follows the same basic "theme" that her predecessors have set in place for her, where her attacks change depending on whether the button is held or tapped, as well as certain moves changing depending on how far away she is from her opponent.
{{clr}}


==Moveset==
==Moveset==
Line 1,904: Line 1,765:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! Neutral attack
! [[Neutral attack]]
| Check-up || 4%, 3%, 2% || Jabs her opponent, produces an item (scalpel, tongue depressor, or lollipop), then twirls it in her hand. Based on her Light Punch combo from ''Skullgirls''.
| [https://streetfighter.fandom.com/wiki/Hyakuretsukyaku Hyakuretsukyaku]<br>({{ja|百裂脚|Hyakuretsukyaku}}, ''Hundred Rending Legs'') (tapped) || 1% (tapped, per kick), 2.5% (tapped, final kick), 10% (held) || ''Tapped'': Unleashes a flurry of kicks. The attack will continue for a short while if the button is continuously mashed.<br>''Held'': A spinning hook kick. Based on her standing heavy kick in ''Street Fighter II''.
|-
|-
! Forward tilt
! [[Forward tilt]]
| || 7% || Attacks with her IV naginata. Can be angled. Based on her Heavy Kick attack from ''Skullgirls'', though without the combo.
| || 5.4% (tapped-close), 6.8% (tapped-far), 8% (held) || ''Tapped (close)'': Elbows forward. Based on her close low punch from ''Street Fighter II''.<br>''Tapped (far)'': Kicks forward. Based on her standing light kick from ''Street Fighter II''.<br>''Held'': Punches forward. Based on her standing heavy punch from ''Street Fighter III''.
|-
|-
! Up tilt
! [[Up tilt]]
| Skyward Strike || 8% || Uppercuts her opponent. Based on her crouching Heavy Punch from ''Skullgirls''.
| [https://streetfighter.fandom.com/wiki/Kakushu_Raku_Kyaku Kakushu Raku Kyaku]<br>({{ja|鶴首落脚|Kakushu Raku Kyaku}}, ''Crane Neck Falling Leg'') (held) || 7%, 1.2% (hit one, held), 1.8% (hit two, held) || Thrusts her foot upwards. If held, she will bring her foot down and kick forward, hitting two more times. Based on her close medium kick from ''Street Fighter III'', with the additional attack being based upon the technique associated with the same move.
|-
|-
! Down tilt
! [[Down tilt]]
| || 5% || Hits her opponent with her knee-jerk hammer. Based on her crouching Light Punch from ''Skullgirls''.
| || 1.6% (tapped), 7% (leg, held), 5.5% (foot, held) || ''Tapped'': A crouching shin kick. Based on her crouching light kick from ''Street Fighter II''.<br>''Held'': A crouching forward punch. Based on her crouching heavy punch from ''Street Fighter II''.
|-
|-
! Dash attack
! [[Dash attack]]
| || 7% || Similar to {{SSBU|Cloud}}'s dash attack.
| || 9% || A roundhouse kick. Based on her standing heavy kick in ''Street Fighter III''.
|-
|-
! Forward smash
! [[Forward smash]]
| Thoracotomy || {{ChargedSmashDmgSSBU|11}} || Performs a quick slash with her bonesaw. Based on her Heavy Punch from ''Skullgirls''.
| [https://streetfighter.fandom.com/wiki/Sou_Hakkei Sou Hakkei]<br>({{ja|双発勁|Sō Hakkei}}, ''Twin Force Exert'') || {{ChargedSmashDmgSSBU|15}} || Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in ''Street Fighter Alpha 3''.
|-
|-
! Up smash
! [[Up smash]]
| Venesection || {{ChargedSmashDmgSSBU|14}} || Swings her bonesaw in a wide upward arc. Based on her crouching Medium Punch from ''Skullgirls''.
| || {{ChargedSmashDmgSSBU|16}} || Thrusts her foot upwards. Based on her close heavy kick from ''Street Fighter Alpha 3''.
|-
|-
! Down smash
! [[Down smash]]
| Gedan Juuji || {{ChargedSmashDmgSSBU|7}} (kick), {{ChargedSmashDmgSSBU|0.5}} (Dead Cross) || Attacks with her leg, before spinning the Dead Cross upon it. Hits a total of four times. Based on her crouching Light Kick from ''Skullgirls''.
| [https://streetfighter.fandom.com/wiki/Sen%27enshu Sen'enshu]<br>({{ja|旋円蹴|Sen'enshū}}, ''Whirling Circle Kick'') || {{ChargedSmashDmgSSBU|17}} || Flips into a head stand while spinning her legs like helicopter blades, then slams her legs down in front of her. Based on the move of the same name from ''Street Fighter Alpha''.
|-
|-
! Neutral aerial  
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|7}} || Attacks with her stethoscope. Based on her jumping Light Punch from ''Skullgirls''.
| || {{ShortHopDmgSSBU|6}} || Chops downwards. Based on her jumping punches from ''Street Fighter II''.
|-
|-
! Forward aerial
! [[Forward aerial]]
| Patellar Reflex || {{ShortHopDmgSSBU|6}} (hammer), {{ShortHopDmgSSBU|9}} (kick) || Hits her knee with her knee-jerk hammer, sending her leg forward. Based on her jumping Medium Kick from ''Skullgirls''.
| || {{ShortHopDmgSSBU|11}} || Performs an outward swing kick. Based on her diagonal jumping heavy kick from ''Street Fighter III''.
|-
|-
! Back aerial
! [[Back aerial]]
| Cadaver Clone || {{ShortHopDmgSSBU|6}} (first hit), {{ShortHopDmgSSBU|7}} (second hit) || Opens a body bag behind her, revealing a deceased body that hits with its feet first, and then its hands. Based on her jumping Heavy Kick from ''Skullgirls''.
| || {{ShortHopDmgSSBU|10}} (back leg), {{ShortHopDmgSSBU|7}} (front leg) || Performs a split kick. Based on her jumping heavy kick in ''Street Fighter III''.
|-
|-
! Up aerial
! [[Up aerial]]
| || {{ShortHopDmgSSBU|10}} || Swings her bonesaw in a wide upward arc.
| || {{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10}} (late) || Performs a flip kick. Based on her jumping heavy kick in ''Street Fighter II''.
|-
|-
! Down aerial
! [[Down aerial]]
| Craniotomy || {{ShortHopDmgSSBU|9}} || Swings her bonesaw in a wide downward arc. Based on her jumping Heavy Punch from ''Skullgirls''.
| [https://streetfighter.fandom.com/wiki/Yosokyaku Yosokyaku]<br>({{ja|鷹爪脚|Yōsōkyaku}}, ''Hawk Claw Leg'') || {{ShortHopDmgSSBU|10}} || Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, and she can lead into the attack once more. However, she can only use the move up to three times while in the air; touching the ground will fully reset the number of uses.
|-
|-
! Grab
! [[Grab]]
| || &mdash; || Grabs the opponent with her left hand.
| || &mdash; || Grabs the opponent with both hands.
|-
|-
! Pummel
! [[Pummel]]
| || 2% || Hits the opponent with her right hand.
| || 1.3% || Knees the opponent. Based on her close light kick from ''Street Fighter II''.
|-
|-
! Forward throw
! [[Forward throw]]
| || 1% (sawing), 6% (release) || Slices her opponent's neck five times, before slicing again and releasing them. Based on her aerial grab attack from ''Skullgirls''.
| || 8% || Thrusts the opponent into the ground. Based on her front throw in ''Street Fighter II''.
|-
|-
! Back throw
! [[Back throw]]
| || 8% || Back kicks her opponent.
| || 2% (palm), 3% (elbow), 4% (kick) || Palm uppercuts the opponent, elbows them in the back, and kicks them away. Based on her back throw in ''Street Fighter IV''.
|-
|-
! Up throw
! [[Up throw]]
| || 7% || Knocks the opponent upward with her IV naginata.
| || 4% (first kick), 8% (second kick) || Kicks downwards, before kicking upwards. Based on M. Bison's back throw in ''Street Fighter III''.
|-
|-
! Down throw
! [[Down throw]]
| || 9% || Knocks out her opponent with a puff of chloroform. Based on her grab attack from ''Skullgirls''.
| || 4% (hit; throw) || Pins the opponent to the ground and performs a {{iw|wikipedia|knifehand strike}}.
|-
|-
! Floor attack (front)
! [[Floor attack]] (front)
| || 7% || Spin kicks her way up.
| || 7% || Kicks behind herself and then in front of himself before getting up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Kicks her feet over her head.
| || 7% || Kicks around herself before getting up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Punches in front of her, and then backwards.
| || 5% || Kicks behind herself and then in front of herself before getting up.
|-
|-
! Edge attack
! [[Edge attack]]
| || 8% || Pulls herself up and kicks both legs forward along the ground.
| || 7% || Thrusts both legs forward. Based on her crouching heavy kick from ''Street Fighter III''.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Dead Cross || 9% || Throws a cross-shaped shuriken forward. Curves downward.
| [https://streetfighter.fandom.com/wiki/Kikoken Kikoken]<br>({{ja|気功拳|Kikōken}}, ''{{iw|wikipedia|Qigong}} Fist'') || 6% (tapped), 6.7% (held), 7.4% (input) || Fires off a small projectile that only reaches half the distance of {{SSBU|Final Destination}}. Using the original input (half-circle forward) increases the size and damage. While similar to a [[Hadoken]], it uniquely loses distance if held or inputted, going only as far as a quarter the distance of Final Destination if inputted.
|-
|-
! [[Side special]]
! [[Side special]]
| Vial Hazard || 5% || If the player taps the B button, Valentine charges up a syringe one level. If she has at least one level and holds the B button, the move becomes '''Flew Shot''', where Valentine throws her syringe forward. Depending on the charge, the move has different effects: a purple syringe gives a [[flower]] effect, a green syringe gives increased [[hitstun]], and an orange syringe gives input lag.
| [https://streetfighter.fandom.com/wiki/Spinning_Bird_Kick Spinning Bird Kick]<br>({{ja|スピニングバードキック|Supiningu Bādo Kikku}}, ''Spinning Bird Kick'') || 3% (per kick, tapped), 3.7% (per kick, held), 4.4% (per kick, input) || Flips upside down to deliver a quintuple-hitting helicopter kick. Using the original input (holding down and then up) increases the damage.
|-
|-
! [[Up special]]
! [[Up special]]
| Savage Bypass || 10% || Dashes upward, slashing with her bonesaw.
| [https://streetfighter.fandom.com/wiki/Tenshokyaku Tenshokyaku]<br>({{ja|天昇脚|Tenshōkyaku}}, ''Heaven Rising Legs'') || 3% (per kick, tapped), 3.5% (per kick, held) 4% (per kick, input) || Performs a spinning kick upwards. Using the Shoryuken input increases the distance and damage. A tapped attack deals three hits, a held attack deals four hits, and an inputted attack deals five hits.
|-
|-
! [[Down special]]
! [[Down special]]
| Mortuary Drop || 13% || Seals her opponent in a body bag, then slams them into the ground for heavy damage.
| [https://streetfighter.fandom.com/wiki/Hazanshu Hazanshu]<br>({{ja|覇山蹴|Hazanshū}}, ''Supreme Mountain Kick'') || 14% (tapped), 16% (held), 18% (input) || Flips forward, slamming one of her legs into the ground. If used in the air, she will fall to the ground. Using the original input (half-circle backward) increases the damage.
|-
|-
! [[Final Smash]]
! rowspan=3 | [[Final Smash]]
| Dead on Arrival || 1% (grab), 1% (leap), 8% (landing), 35% (surgery) || Seals her opponent in a body bag, then lands them behind a hospital partition and performs bloody surgery on them.
| [https://streetfighter.fandom.com/wiki/Kikosho Kikosho]<br>({{ja|気功掌|Kikōshō}}, ''Qigong Palm'') || 1.5% (per hit) || If Chun-Li is not right next to an opponent, she will create a large ball of energy that hits multiple times.
|-
| [https://streetfighter.fandom.com/wiki/Hoyokusen Hoyokusen]<br>({{ja|鳳翼扇|Hōyokusen}}, ''Phoenix Wing Fan'') || 3% (flurry, per kick), 10% (final kick) || If Chun-Li is right next to an opponent, she will trap them in a flurry of kicks (two sets of seven kicks), finishing off with a powerful kick.
|-
| [https://streetfighter.fandom.com/wiki/Shichisei_Senkuu_Kyaku Shichisei Senku Kyaku]<br>({{ja|七星閃空脚|Shinchisei Senkū Kyaku}}, ''Big Dipper Flashing Air Leg'') || 40% || If Chun-Li is in the air, regardless of whether or not she is next to an opponent, she will dash forward, kicking. If she hits an opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, before returning to normal.  
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Takes a bite out of a dark chocolate bar, before throwing the rest behind her. Based on her taunt from ''Skullgirls''.
*'''Up taunt''': Leans forward and says, "{{ja|ごめんね!|Gomen'ne!}}" (''Sorry!''), in both English and Japanese. Has a hitbox dealing 2% on her hand, and is noticeably quick.
*'''Side Taunt''': Pulls a thermometer out of her cleavage, and it explodes, before putting it back. Based on her winning animation from ''Skullgirls''.
*'''Side taunt''': Leans forward and says, "Your timing needs some work."
*'''Down Taunt''': Does a ninja-like stance.
*'''Down taunt''': Crosses her arms and shouts "Come on! Get real."


===On-Screen Appearance===
===On-Screen Appearance===
As a nod to the "Second Encore+" update for ''Skullgirls'', Valentine has multiple on-screen appearances.
Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "You ready for this?" ({{ja|覚悟はいいわね?|Kakugo wa ii wa ne?}}, ''Are you ready?'').
*Appears behind a hospital partition, before slicing it in half and posing. She then gets into her idle stance.
*Backflips multiple times, before landing and getting into her idle stance.
*Flies in with an open body bad as a parachute, before landing and getting in her idle stance.


===Idle Poses===
===Idle Poses===
*Tightens her gloves.
*Yawns, much like her taunt in ''Street Fighter III''.
*Stands up straight, and places her hand on her back, as if in pain.
*Stretches, much like one of her taunts in ''Street Fighter IV''.


===Crowd cheer===
===Crowd cheer===
Va - len - tine!
Chun - Li!


===Victory Poses===
===Victory Poses===
*Leans over, pulls a thermometer out of her cleavage, and says, "The doctor will see you now..." Based on her winning animation in ''Skullgirls''.
*'''Left:''' Kicks multiple times, before placing her fist in her palm, and bowing, saying, "I'm the strongest woman in the world."
**''If she beats {{SSBU|Dr. Mario}}, she will instead say, "What a joke."''
*'''Up:''' Flips in the air before posing, while saying, "If you're going to fight, fight for real."
*Makes an explosion, leaving a pile of skeleton bones. Based on, interestingly, her losing animation from ''Skullgirls''.
*'''Right:''' Punches, crouches, performs a sweeping kick, then flips, moving her hands, and finally posing. She says, "My kicks were taught to me by my father. Don't take them lightly!"
*Appears to be eating a dark chocolate bar with her back turned, before turning her head around and saying, "What? Cheat day."


===Victory Fanfare===
===Victory Fanfare===
The song [https://www.youtube.com/watch?v=5sGc0uULhFQ Pick of the Litter] from ''Skullgirls''. Like the ''Final Fantasy'' victory theme, it plays continuously, replacing the results theme.
A remix of the victory fanfare from ''Street Fighter II'', shared with Ryu and Ken.


===Phrases spoken===
==Alternate costumes==
*"Skyward strike!" - Upon using her up tilt.
{|style="margin:1em auto 1em auto;text-align:center"
*"Ripsaw!" - Upon using her forward smash.
|-
*"Pateller pound!" - Upon using her forward air.
|colspan=8|[[File:AidanzapunkChunLiPalette.png|1000px]]
*"Body bash!" - Upon using her back air.
|}
*"I'll cut you down!" - Upon using her forward throw.
*'''Default''' — Chun-Li's standard modern appearance, notably incorporating the [https://streetfighter.fandom.com/wiki/File:AllStarsChunli.png golden trim] on her hairbands introduced in the cancelled ''Capcom Fighting All-Stars''.
*"Time to apply pressure!" - Upon using her down throw.
*'''Pink''' — Based on her Special button color from ''Pocket Fighter''.
*"Dead Cross!" - Upon using her neutral special.
*'''Red''' — Based on her Start + Heavy Punch color in ''Street Fighter III: 3rd Strike''.
*"Ready for your shots?" - Upon charging up to Level 1 on Vial Hazard.
*'''White''' — Based on her Start + Medium Kick color in ''Street Fighter III: 3rd Strike''.
*"Let's up the dose." - Upon charging up to Level 2 on Vial Hazard.
*'''Black''' — Based on her Start + Heavy Kick color in ''Street Fighter III: 3rd Strike'', a color which would go on to reappear in both ''Street Fighter IV'' and ''Street Fighter V''.
*"This might pinch!" - Upon charging up to Level 3 on Vial Hazard.
*'''Sky Blue''' — Based on her Nostalgia Costume's 3rd color option in ''Street Fighter V''.
*"Going down." - Upon coming down via her down special.
*'''Blue''' — An alternate outfit based on [https://streetfighter.fandom.com/wiki/File:Chun-Li_(XvSF_Alpha).png her costume] in ''Street Fighter Alpha''.
*"Tell me where it hurts..." - When her face appears during her Final Smash.
*'''Green''' — Based on her alternate color in ''Street Fighter Alpha'', which would go on to become one of her Kick-button colors in the rest of the ''Alpha'' series.
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Chun-Li's hair and headpiece.
 
==Trivia==
*Chun-Li has several unique attributes separating her from her fellow {{uv|Street Fighter}} characters:
**She is the only one to possess a [[rapid jab]].
**She is the only one with the ability to [[wall jump]].
**She is the only one with three [[Final Smash]]es (being one of two to have such a trait, with the other being Phoenix Wright), and the only character in general to have a different Final Smash in the air.
*Because Hoyokusen can be [[shield]]ed (and, by proxy, [[perfect shield]]ed), it is possible to recreate the famous "[[wikipedia:Evo Moment 37|Daigo Parry]]" within the game.
**This makes Hoyokusen the only Final Smash that can be blocked by a shield, and this was intentionally done so the "Daigo Parry" could be recreated within ''Smash'' by perfect shielding each hit.


==Classic Mode: The Last Hope==
=Madeline=
Valentine's Classic Mode follows the same fight order as her Story Mode path in ''Skullgirls'', albeit skipping the Double fight entirely. Each stage referenced also uses the appropriate music for the stage the basis is on.
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
 
|-
{|class="wikitable sortable" style="text-align:center"
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Madeline<small><br>in ''Super Smash Bros.''</small>
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|s=20x20px|cl=Red}}||[[Frigate Orpheon]]||''[https://www.youtube.com/watch?v=E3wDezr_Amc Paved With Good Intentions]''||Olimar represents [https://skullgirls.fandom.com/wiki/Peacock Peacock], with Frigate Orpheon representing [https://skullgirls.fandom.com/wiki/Lab_8 Lab 8].
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkMadeline.png|250px|Madeline]]<br>[[File:AidanzapunkCelesteSymbol.png|50px]]
|-
{{!}}-
|2||{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20x20px|cl=Black}}||[[Fourside]] Ω||''[https://www.youtube.com/watch?v=6THFGWLEn7w Moonlit Melee]''||Peach represents [https://skullgirls.fandom.com/wiki/Parasoul Parasoul], with Fourside representing [https://skullgirls.fandom.com/wiki/Streets_of_New_Meridian Streets of New Meridian].
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
|-
{{!}}width="55%"{{!}}''{{iw|wikipedia|Celeste|video game}}''
|3||{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20x20px|cl=Black}}||[[Fountain of Dreams]]||''[https://www.youtube.com/watch?v=feVntgMmOHc The Fish Man's Dance]''||Corrin represents [https://skullgirls.fandom.com/wiki/Painwheel Painwheel], with Fountain of Dreams representing [https://skullgirls.fandom.com/wiki/Little_Innsmouth Little Innsmouth]'s night variation.
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
|4||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20x20px|cl=Yellow}}||[[Kalos Pokémon League]]||''[https://www.youtube.com/watch?v=bhf7pavRBo4 The Seat of Power]''||Donkey Kong represents [https://skullgirls.fandom.com/wiki/Cerebella Cerebella], with Kalos Pokémon League representing [https://skullgirls.fandom.com/wiki/Medici_Tower Medici Tower].
{{!}}[https://celestegame.fandom.com/wiki/Badeline Part of Me]
|-
{{!}}-
|5||{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20x20px|cl=Blue}}||[[Great Bay]]||''The Fish Man's Dance''||Incineroar represents [https://skullgirls.fandom.com/wiki/Ms._Fortune Ms. Fortune], with Great Bay representing Little Innsmouth's default (daytime) variation.
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
|-
{{!}}[https://celestegame.fandom.com/wiki/Chapter_2:_Old_Site Old Site]
|6||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20x20px|cl=White}}||[[Town and City]]||''[https://www.youtube.com/watch?v=qVC-95fnVYs The Lives We Left Behind]''||Bayonetta represents [https://skullgirls.fandom.com/wiki/Filia Filia], with Town and City representing [https://skullgirls.fandom.com/wiki/Maplecrest Maplecrest].
{{!}}-
|-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
|colspan="5"|Bonus Stage
{{!}}No
|-
|Final||[https://skullgirls.fandom.com/wiki/Marie Marie]||[https://skullgirls.fandom.com/wiki/Final_Atrium Final Atrium]||''[https://www.youtube.com/watch?v=z9HjQ8dQEVA Skull Heart Arrhythmia]''||
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Valentine has ''[https://www.youtube.com/watch?v=8QWbvfs4-7c In a Moment's Time]'' accompany the credits.
{{cquote|Madeline Climbs into Battle!|cite=Introduction tagline}}


==Trophies==
'''Madeline''' ({{ja|マデリーン|Maderīn}}, ''Madeline'') is the main character of a phenomenal indie title, and one of my favorite games, ''Celeste''. As is the case with her series, Madeline would remain silent in gameplay, but would speak in jibberish sound effects during her victory poses.
:'''Valentine'''
::''Valentine used to belong to a group known as The Last Hope, but when the Skullgirl, Marie, defeated all of them except for Valentine, it was her only option to join forces. Valentine may look like a nurse, but she has many ninja-like attacks, especially ones that use mementos from her fallen team. Don't be fooled by her seductive appearance, because Valentine can and will take you out if you're in her way.''


{{Trophy games|console1=none|game1=Skullgirls (04/2012)}}
===Development Anecdote===
A trend you'll notice is me imagining how some of my favorite franchises could be represented in ''Smash''. Madeline is no exception, which is how her moveset came to be. I think this is also one of the better examples of bringing a character into ''Smash'', since Sakurai himself tends to make it feel like you're playing the character in the fighting game, rather than playing the fighting game with the character.


:'''Valentine (Alt.)'''
===Reasons for inclusion/exclusion===
::''Valentine uses many doctor's tools to fight, so she's a bit different from the other fighters. But that doesn't stop her from being effective in a fight. Her side special has her shoot a syringe full of venom towards her opponents, and her down special has them trapped in a body bag. Many of her attacks also use her bonesaw. Watch out for Valentine's arsenal.''
*{{buff|''Celeste'' did outstandingly well as a game; it was even nominated for Game of the Year at {{iw|wikipedia|The Game Awards 2018}}, being the first and only indie title of the bunch.}}
*{{buff|Madeline herself also guest starred in the Switch version of ''{{iw|wikipedia|TowerFall}}'', where she was given fighting abilities.}}
*{{nerf|Despite all the praise ''Celeste'' gets, indie titles don't always have the best of luck in ''Smash''.}}


{{Trophy games|console1=none|game1=Skullgirls (04/2012)}}
==Character description==
Madeline, suffering from depression and anxiety, decides to take a trip to Celeste Mountain to try something new. Along the way, she meets Theo, a man from Seattle looking for a change of pace from his job. The two become close, interacting with each other along the way, and quickly learn of the mountain's mysterious powers, as Badeline, a personification of Madeline's self doubt, emerges from her and serves as an obstacle. Initially avoiding her and thinking she doesn't need her other half, Madeline turns Badeline away. This ends poorly, and Badeline fights back while avoiding Madeline in retaliation. Madeline braves her way to Badeline, reconciling with her, and determines that the two need to work together if Madeline is to ever reach the top of the mountain. The two pair up, giving Madeline an extra boost, and make it to the top.


:'''Dead on Arrival'''
==Attributes==
::''The doctor is in! In this Final Smash, Valentine grabs an opponent in a body bag, and transports them to a hospital. The next thing they see is Valentine's one uncovered eye, before Valentine performs a quick yet bloody surgery on them. But don't worry: for those of you who are sensitive to violence and gore, you'll be happy to hear that the surgery isn't shown.''
Like in her home game, Madeline can [[wall cling]]; unique to her, however, is the ability to climb up walls. She can only move for three seconds, even if she stops after initially moving, and when the time is about to run up, she will flash red, and when the time is up, she will slide down the wall. Should she not move at all, she can stay stuck for up to eleven seconds instead. As with regular wall clings, however, should she jump away during this time, the time will be halved.


{{Trophy games|console1=none|game1=Skullgirls (04/2012)}}
==Moveset==
 
{|class="wikitable"
==Alternate costumes==
! !!Name!!Damage!!Description
All of Valentine's alternate costumes from ''Skullgirls'' appear, giving her a whopping 25 alternate costumes.
 
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|[[Image:AidanzapunkValentinePalette.png|400px]]
!rowspan=2|[[Neutral attack]]
|}
|rowspan=2| || 3% || rowspan=2|Punches forward twice.
 
*'''Default''' – Based on her appearance in ''Skullgirls''.
*'''Blue'''
*'''Red''' – Based on [http://snk.fandom.com/wiki/Mai_Shiranui Mai Shiranui].
*'''Navy''' – Based on [http://skullgirls.fandom.com/wiki/The_Last_Hope Hallow].
*'''Pink''' – Based on [http://skullgirls.fandom.com/wiki/The_Last_Hope Patty].
*'''Gray''' – Based on [http://skullgirls.fandom.com/wiki/The_Last_Hope Easter].
*'''Cyan''' – A reference to [http://skullgirls.fandom.com/wiki/File:Screen_shot_2013-08-26_at_16.47.11.png Valentine's ending] in ''Skullgirls''.
*'''White''' – Based on [http://skullgirls.fandom.com/wiki/The_Last_Hope Christmas].
*'''Brown''' – Based on the [http://silenthill.fandom.com/wiki/Nurse Nurse] from ''{{s|wikipedia|Silent Hill}}''.
*'''Pink''' – Based on [http://megamitensei.fandom.com/wiki/Trish Trish] from ''{{s|wikipedia|Persona 2: Innocent Sin}}'' and ''{{s|wikipedia|Persona 2: Eternal Punishment}}''.
*'''Brown'''
*'''Purple''' – Based on [http://aselia.fandom.com/wiki/Sheena_Fujibayashi Sheena Fujibayashi] from ''{{s|wikipedia|Tales of Symphonia}}''.
*'''Magenta''' – Based on [http://rumble-roses.fandom.com/wiki/Anesthesia Anesthesia] from ''{{s|wikipedia|Rumble Roses}}''.
*'''White''' – Based on [http://guilty-gear.fandom.com/wiki/Baiken Baiken] from ''{{s|wikipedia|Guilty Gear}}''.
*'''Brown''' – Based on [https://gaia.fandom.com/wiki/NPC%3ASam Sam] from ''{{s|wikipedia|Gaia Online}}''.
*'''Gray''' – Based on [http://vocaloid.fandom.com/wiki/Yowane_Haku Haku Yowane] from ''{{s|wikipedia|Vocaloid}}''.
*'''White''' – Based on [http://flcl.fandom.com/wiki/Haruko_Haruhara Haruko Haruhara] from ''{{s|wikipedia|FLCL}}''.
*'''Blue''' – Based on [http://deadoralive.fandom.com/wiki/Kasumi Kasumi] from ''{{iw|wikipedia|Dead or Alive|franchise}}''.
*'''Pink''' – Based on [http://disgaea.fandom.com/wiki/Kyoko_Needleworker Kyoko Needleworker] from ''{{s|wikipedia|Disgaea 3}}''.
*'''Brown''' – Based on [http://nomoreheroes.fandom.com/wiki/Shinobu Shinobu] from ''{{iw|wikipedia|No More Heroes|video game}}''.
*'''Teal''' – Based on [http://blazblue.fandom.com/wiki/Nu-13 Nu-13] from ''{{s|wikipedia|BlazBlue}}''.
*'''Red''' – Based on [http://soulcalibur.fandom.com/wiki/Taki Taki] from ''{{s|wikipedia|Soulcalibur}}''.
*'''Yellow'''
*'''Green'''
*'''Blue''' – Based on [http://strider.fandom.com/wiki/Strider_Hiryu Strider Hiryu].
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Valentine's hat, hair, and mask. He additionally will form an angered expression and assume a new standing animation nearly identical to that of the one seen in ''Kirby Squeak Squad'' after acquiring the Fighter Ability. However, while Valentine pulls the Dead Cross shuriken from her cleavage, Kirby pulls it out of hammerspace (because [http://img11.deviantart.net/8002/i/2009/334/a/9/_44__like_what_you_see__by_brokenteapot.jpg Kirby with boobs would be weird]).
 
==Trivia==
*Valentine carries several references to ''Skullgirls'':
**Valentine's second idle pose is a callback to one of her dislikes on the official ''Skullgirls'' website, which, humorously, is "back pain" (due to her large breast size).
**As with ''Skullgirls'', the lollipop that can randomly appear in Valentine's jab attack changes color depending on which alt is being used.
**If Valentine is KO'd in [[Stamina Mode]], the KO sound effect from ''Skullgirls'' can be heard.
**When Valentine [[tech]]s on the ground, she blurs for a moment, replicating her teching animation from ''Skullgirls''.
**Valentine's [[shield]]ing animation has her hold up her bonesaw in defense, as she does in ''Skullgirls''.
 
=Viewtiful Joe=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Viewtiful Joe<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkViewtifulJoe.png|175px|Viewtiful Joe]]<br>[[File:AidanzapunkViewtifulJoeSymbol.png|50px]]
|3%
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Viewtiful Joe}}''
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Red Hot One Hundred
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
|}
 
:{{cquote|Viewtiful Joe - Henshin-a-go-go, baby!|cite=Introduction tagline}}
 
'''Viewtiful Joe''' ({{ja|ビューティフル ジョー|Byūtifuru Jō}}, ''Viewtiful Joe'') is a character from the series of the same name, a personal favorite of Aidan's. In English, he would be voiced by {{s|wikipedia|Dee Bradley Baker}}, who portrayed him in the ''Viewtiful Joe'' games; in Japanese, he would be voiced by {{s|wikipedia|Tomokazu Seki}}, who portrayed him in the ''Viewtiful Joe'' anime.
 
===Reasons for inclusion/exclusion===
*{{buff|''Viewtiful Joe'' was one of the more popular Capcom games back in the day, up there with ''Ōkami'' and ''Devil May Cry''. (All three of which were made by the same guy, Hideki Kamiya, who would later go on to make the {{uv|Bayonetta}} games.)}}
*{{buff|Joe himself is a very capable fighter; his series is a beat 'em up, and he's appeared in both ''Tatsunoko vs. Capcom'' and ''Marvel vs. Capcom 3''.}}
*{{nerf|He's a third party character, and probably one of the more obscure ones.}}
 
==Character description==
An action hero movie fan, Joe enjoyed all of the Captain Blue movies, even taking his girlfriend, Silvia, to one of them. However, on their date, Silvia was captured and taken into the movie; not long after, Joe himself was taken into the movie. He fought his way to Captain Blue in the first {{rollover|movie|level|y}}, with the help of his new V-Watch, but after winning, Joe was given his superhero persona: originally nameless, it was Alastor who persuaded (though not intentionally) the decision of the name "Viewtiful Joe".
 
==Attributes==
Viewtiful Joe, being from a beat-em-up series, carries a lot of fighting moves with him. He also has good usage of projectiles via his Voomerang and Shocking Pink Bombs, and is also able to get into a fight when he needs to. Uniquely, his Red Hot Kick can be used only in midair. He also has two neutral aerials, with one being a multi-hitting single attack, and the other being a large combo; the combo, however, only works when the button is mashed.
{{clr}}
 
==Moveset==
{|class="wikitable"
! !!Name!!Damage!!Description
|-
! rowspan=3 | [[Neutral attack]]
| rowspan=3 | || 2% || rowspan=3 | A punch, followed by a kick, followed by a body blow.
|-
| 3%
|-
| 4%
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 6% || A side kick.
| || 9% || Spins, whipping her hair forward.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 5% || An upwards elbow thrust.
| || 8% || Headbutts above her.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 7% || A sweeping kick.
| || 7% || Slides forward along the ground.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| Slide || 9% || A sliding kick.
| || 10% (clean), 8% (late) || Performs a slide tackle.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|12}} || A forward punch.
| || {{ChargedSmashDmgSSBU|12}} || Fires an arrow forward.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|13}} || An uppercut.
| || {{ChargedSmashDmgSSBU|13}} || Swings her bag in an arc above her.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|11}} || Joe does a leg split, similar to {{SSBU|Sonic}} and {{SSBU|Fox}}.
| || {{ChargedSmashDmgSSBU|11}} (front), {{ChargedSmashDmgSSBU|13}} (back) || Swings her bag around her.
|-
|-
! rowspan=2 | [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|3}} (per hit; hits 3 times) || A spin kick.
| || {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5.5}} (late) || Spins in the air with her arms outstretched.
|-
| Air Joe || {{ShortHopDmgSSBU|2}} (per hit) || Joe unleashes a flurry of air attacks if the player mashes the button. The combo lasts as long as the player is mashing the button and as long as Joe is at least hitting an opponent.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || A double kick. Similar to {{SSBU|Mario}}'s back aerial.
| || {{ShortHopDmgSSBU|9}} || Performs a front double kick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|10}} || A backwards punch, similar to {{SSBU|Captain Falcon}}'s back aerial.
| || {{ShortHopDmgSSBU|10}} || Thrusts her bag backwards, similar to {{SSBB|Bowser}}'s back aerial in ''Brawl''.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|9}} || A flip kick.
| || {{ShortHopDmgSSBU|11}} || An upwards headbutt.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|12}} || A stall-then-fall drill kick, similar to Corrin's down air, but only hits once.
| || {{ShortHopDmgSSBU|2.5}} (hits 1-3), {{ShortHopDmgSSBU|4.5}} (hit 4) || Kicks four times below her.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Joe reaches with both of his hands to grab an opponent.
| || &mdash; || Grabs the opponent with both hands.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 2% || Joe headbutts the opponent.
| || 1.3% || Headbutts the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| Yamaarashi<br>({{ja|山梨|Yamanashi}}, ''Yamanashi'') || 9% || Joe performs the Yamaarashi, a forward judo throw. He even says "Yamaarashi!" when performing the move.
| || 8% || Spins the opponent around once and throws them forward.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 9% || Joe does a backwards judo throw.
| || 10% || Heaves the opponent behind her.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 9% || Joe does a flipkick, knocking the opponent upwards.
| || 7% || Performs a flip kick.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 7% || Joe slams the opponent into the ground.
| || 3% (throw), 8% (jump) || Throws the opponent upwards, then jumps on them.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Joe does a front flip kick.
| || 7% || Gets up while kicking both sides.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Joe spin kicks his way up.
| || 7% || Gets up while kicking both sides.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Joe does a flip kick.
| || 5% || Gets up while kicking both sides.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 7% || Joe plls himself up and kicks both legs forward along the ground.
| || 8% || Kicks forward, before climbing up.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Voomerang || 9% (uncharged), 3% (per hit, charged) || Joe launches a shuriken-shaped boomerang. He can charge it up to add a fire effect and deal multiple hits.
| Dash || 8% || Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the special button is held when she hits the wall, she will [[wall cling]].
|-
|-
! [[Side special]]
! [[Side special]]
| Shocking Pink Bomb || 2% (per hit; 5 hits total) || Joe juggles a bomb with his foot, being able to kick it a distance. The bomb will start defusing only after he launches it, but juggling it longer means the fuse lasts for a shorter time.
| [https://celestegame.fandom.com/wiki/Theo Theo] || 12% || Throws Theo, who is encased in a crystal.
|-
|-
! [[Up special]]
! [[Up special]]
| Drill Punch || 14% || Joe spins upwards in an inputted direction. Can only go upwards or diagonal, but not horizontal or downwards.
| Cloud Bounce || 10% || Summons a white cloud below her, and bounces upwards a great distance with the second press of the button. If the timing is off, Madeline will not gain a significant boost.
|-
|-
! [[Down special]]
! [[Down special]]
| Red Hot Kick || 12% || Joe does a flaming diving kick. He can only use this move in midair.
| Feather || 11% || Grabs a yellow feather, and dashes forward. The player can control her direction for a limited amount of time.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| Red Hot One Hundred || 5% (initial hit), 2% (rapid hits), 8% (final hit) (18 hits total) || Joe unleashes a flurry of punches as he rushes forward. If he hits an opponent at the beginning of the attack, {{s|wikipedia|photographic film}} scrolls appear at the top and bottom of the screen.
| [https://celestegame.fandom.com/wiki/Badeline Part of Me] || 8.4% (bursts of energy), 16% (laser) || Badeline emerges from her, and transforms into her monstrous form from Chapter 6. She fires off bursts of red energy when the B button is pressed, and charges up a laser when the B button is held, but moves to a different location when touched; if touched ten times, she goes away.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Joe looks at the screen with an upset look, and throws his hands down in frustration. He says either "Oh come on! That was a perfect take!" or "What do you mean we have to do that again?"
*'''Up taunt''': Takes out her phone to take a selfie.
*'''Side Taunt''': Joe strikes a flexing pose, before throwing his hands and tauntingly laughing.
*'''Side taunt''': A winged strawberry appears, and Madeline reaches up to grab it, before it flies away.
*'''Down Taunt''': Joe pulls out a bag of popcorn, sits down, and says, "This movie's great!"
*'''Down taunt''': Takes a deep breath, before letting it out. A small yellow feather appears in front of her, moving down and up in sync with her breath.


===On-Screen Appearance===
===On-Screen Appearance===
Joe flips in onto the stage.
Madeline spins upwards from the bottom of the stage, and lands firmly on the ground.


===Idle Poses===
===Idle Poses===
*Joe leans on one leg and claps his hands twice.
*Leans over, out of breath.
*Joe leans back and finger bangs.
*Sneezes.


===Crowd cheer===
===Crowd cheer===
View - ti - ful!
Ma - de - line!


===Victory Poses===
===Victory Poses===
*Joe leans forward with his arms out, then leans back and poses, while saying "I'm Joe! View - ti - ful Joe!"
*'''Left:''' Appears on a payphone, before looking behind her in surprise.
**''If he beats Ladybug or Cat Noir, he will instead say "I guess we know who the REAL superhero is!"''
*'''Up:''' Madeline and Badeline spin around each other in the air.
**''If he beats any villain, he will instead either say "You will stop your evil ways! ...Did I say that right?" or "Good always triumphs! ...as they say."
*'''Right:''' Theo rubs Madeline's head, while she laughs.
*The camera pans around Joe, while numerous explosions cover the screen.
*Joe shouts, "Come on, Six Machine!", jumps into Six Majin, and rides off into the distance with Sexy Silvia.


===Victory Fanfare===
===Victory Fanfare===
[https://www.youtube.com/watch?v=N2dG9jB8fvY The Stage Start jingle from ''Viewtiful Joe''].
A more upbeat rendition of the [https://www.youtube.com/watch?v=E5oZvX7RSkM Chapter Complete jingle from ''Celeste''].


==Classic Mode: Viewtiful Joe in: Super Smash Bros. the Movie==
==Alternate costumes==
Viewtiful Joe's Classic Mode references several bosses from both ''Viewtiful Joe'' and ''Viewtiful Joe 2''. His title is a play on both the fact that the ''Viewtiful Joe'' series treats its levels as individual movies, and several real-world movie taglines where the actors are shown to be a focal point of the film.
{|style="margin:1em auto 1em auto;text-align:center"
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20x20px|cl=Original}}||[[Dracula's Castle]]||''[https://www.youtube.com/watch?v=pnspyOzgJYk Dark Fiend]''||Bayonetta represents [https://viewtifuljoe.fandom.com/wiki/Charles_The_Third Charles the Third].
|colspan=8|[[File:AidanzapunkMadelineCostumes.png|1000px]]
|-
|2||{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20x20px|cl=Green}}||[[Living Room]] Battlefield||''[https://www.youtube.com/watch?v=C1n59c0F8hc Iron Ogre]''||Wario represents [https://viewtifuljoe.fandom.com/wiki/Hulk_Davidson Hulk Davidson].
|-
|3||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20x20px}}||[[Frigate Orpheon]]||''[https://www.youtube.com/watch?v=2L3WfvNDaDI Aquatic Terror]''||Greninja represents [https://viewtifuljoe.fandom.com/wiki/Gran_Bruce Gran Bruce].
|-
|4||Viewtiful Joe (purple alt)||[[Norfair]] (hazardless)||''[https://www.youtube.com/watch?v=azvG9rdH14c Blade Master]''||The enemy Viewtiful Joe simultaneously represents [https://viewtifuljoe.fandom.com/wiki/Another_Joe Another Joe] and [https://viewtifuljoe.fandom.com/wiki/Alastor Alastor] (who is revealed to be Another Joe in disguise after losing to Viewtiful Joe).
|-
|5||{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20x20px}}||[[Arena Ferox]] Ω||''[https://www.youtube.com/watch?v=YktxnlvqGhU Inferno Lord]''||Incineroar represents [https://viewtifuljoe.fandom.com/wiki/Fire_Leo Fire Leo].
|-
|6||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20x20px|cl=Black}}||[[Gamer]] (hazardless)||''[https://www.youtube.com/watch?v=iHofqD559DM The Black Emperor]''||Link represents [https://viewtifuljoe.fandom.com/wiki/Jet_Black Jet Black].
|-
|colspan="5"|Bonus Stage
|-
|Final||Giant Viewtiful Joe (blue alt)||[[Mario Galaxy]]||''[https://www.youtube.com/watch?v=ETVtR_DJ7P0 Blue the True Hero]''||The enemy Viewtiful Joe represents the giant [https://viewtifuljoe.fandom.com/wiki/File:Captain_Blue_image.png King Blue] that [https://viewtifuljoe.fandom.com/wiki/Captain_Blue Captain Blue] transforms into in the final boss fight of ''Viewtiful Joe''.
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Viewtiful Joe has ''[https://www.youtube.com/watch?v=VIH5V0YeAd4 Joe the Hero]'' accompany the credits.
*'''Default''' — Based on her standard appearance.
*'''Lavender''' — Based on [https://celestegame.fandom.com/wiki/Badeline Badeline].
*'''Blue''' — Based on her coloration after using up her dash.
*'''Pink''' — Based on her appearance close to the end of Chapter 6, where she levels up by uniting with Badeline and gains a second midair boost.
*'''Teal''' — Based on [https://celestegame.fandom.com/wiki/Theo Theo].
*'''Lime''' — Based on [https://celestegame.fandom.com/wiki/Mr._Oshiro Mr. Oshiro].
*'''Green''' — Based on the [https://celestegame.fandom.com/wiki/Old_Woman old woman].
*'''Purple''' — Based on the unnamed person that Madeline receives a call from at the end of Chapter 2.


==Trophies==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
:'''Viewtiful Joe'''
Kirby gets Madeline's hair.
::''Joe had been a fan of Captain Blue's movies for years, but he never expected to be taken into them one day! With his girlfriend, Silvia, captured, he decided it would be up to him to save her. But he wasn't alone: Joe got some help from none other than Captain Blue himself, who gave him a special V-Watch that transformed him into Viewtiful Joe!''


{{Trophy games|console1=GCN|game1=Viewtiful Joe (06/2003)|console2=GCN|game2=Viewtiful Joe: Red Hot Rumble (09/2005)}}
==Trivia==
 
*Madeline features nods to ''Celeste'' within her attributes and other characteristics:
:'''Viewtiful Joe (Alt.)'''
**Madeline can wall cling for much longer than normal, having a record of eleven seconds, the same amount of time she can stay stuck to a wall in ''Celeste''. She also carries her unique ability to climb up walls, which allows her to move for three seconds, one second short of the amount of time she can climb a wall in ''Celeste''. However, the universal wall clinging rules still apply to her, such as the halving of the wall cling time if she jumps away.
::''Being an action movie hero, Joe has some pretty slick combat moves. His down special, Red Hot Kick, is a move that can only be used in the air. His side special gives him a Shocking Pink Bomb to knock around and hit opponents with, but if you wait before you launch it, you'll hear a familiar theme being whistled by Joe.''
**Her up taunt alludes to [https://celestegame.fandom.com/wiki/Theo Theo], a friend she makes during her climb. Theo takes selfies with Madeline during the times they run into each other, and even has his own Instagram account under the name [https://www.instagram.com/TheoUnderStars/ @TheoUnderStars].
 
***Madeline herself does not have a smartphone, as revealed in Chapter 2, so she instead uses a phone modeled after (and possibly ''is'') Theo's phone.
{{Trophy games|console1=GCN|game1=Viewtiful Joe (06/2003)|console2=GCN|game2=Viewtiful Joe: Red Hot Rumble (09/2005)}}
**Her side taunt includes a [https://celestegame.fandom.com/wiki/Collectibles#Winged_Strawberry Winged Strawberry], which can only be collected if Madeline does not use her dash to get to them.
 
**Her down taunt is a reference to the feather minigame featured in the end of chapter 4, where Madeline, experiencing a panic attack, is calmed down by Theo, who tells her to imagine a golden feather, and make it float by breathing in and out deeply.
:'''Red Hot One Hundred'''
**Her first victory pose is a reference to the ending of Chapter 2, where Madeline calls her mom via a payphone after having a weird dream.
::''Joe has three main VFX abilities: Zoom-In, which makes the camera focus on him, Slow, which slows down everything around him, and Mach Speed, where Joe moves so fast you can barely see him. When Joe breaks open the Smash Ball, he'll be able to use his Mach Speed VFX ability to perform a multi-hit combo that is simply viewtiful!''
**Her second victory pose is a reference to scenes within Chapter 7, where Madeline, now working together with Badeline, spins around with her as they rise up the mountain. Her on-screen appearance similarly references this.
 
**Similar to {{SSBU|Mega Man}}, Madeline splits into orbs when KO'd, as she does when dying in her home series; it, like Mega Man, is accompanied by the sound effect heard in ''Celeste''.
{{Trophy games|console1=GCN|game1=Viewtiful Joe (06/2003)|console2=none|game2=Ultimate Marvel vs. Capcom 3 (11/2011)}}
*Madeline's forward smash is a nod to her guest appearance within the Nintendo Switch version of ''{{iw|wikipedia|TowerFall}}''.
 
*If Madeline is in her Badeline costume, Badeline (in her Final Smash) will instead use Madeline's default coloring.
==Alternate costumes==
*When Madeline uses Theo, there's a chance a ''Celeste''-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.
*'''Default''' – Based on his appearance in ''Viewtiful Joe''.
*'''Blue''' – Based on [http://viewtifuljoe.fandom.com/wiki/Captain_Blue Captain Blue].
*'''White''' – Based on [http://viewtifuljoe.fandom.com/wiki/Jet_Black Jet Black]'s [http://viewtifuljoe.fandom.com/wiki/File:Jet_black_white.png Dark Hero] outfit.
*'''Black''' – Based on Jet Black's [http://viewtifuljoe.fandom.com/wiki/File:Jet_Black_image.png Black Emperor] outfit.
*'''Purple''' – Based on [http://viewtifuljoe.fandom.com/wiki/Alastor Alastor].
*'''Cyan''' – Based on [http://viewtifuljoe.fandom.com/wiki/Sexy_Silvia Sexy Silvia].
*'''Yellow''' – Based on [[wikipedia:Marvel Comics|Marvel]]'s [http://marvel.fandom.com/wiki/Richard_Rider_(Earth-616) Nova].
*'''Human''' – [http://viewtifuljoe.fandom.com/wiki/File:Joehuman.png Joe's human form].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=Lucy=
Kirby gains Joe's helmet and goatee. He does not, however, gain the scarf.
 
==Trivia==
*Viewtiful Joe has a few references to his home series:
**His spot dodge animation is his regular dodging animation in his games.
**When eating, Joe says "Yummy!", which is what he says when he eats a cheeseburger to regain health. He is one of three characters to speak when eating, the others being {{SSBB|Snake}} and {{SSBU|Wario}}.
**His unmashed neutral aerial is a reference to his kick attack while in Zoom-In.
**His down aerial attack is a reference to his attack when the player zooms in on him in the air.
**When standing idle when juggling a Shocking Pink Bomb, he whistles the ''[[Super Mario Bros.]]'' theme.
*Joe's yellow alternate costume is a shoutout to ''{{s|wikipedia|Ultimate Marvel vs. Capcom 3}}'', where Joe's dialogue implies that Nova is his favorite Marvel superhero (as the two have very similar helmets).
*If Joe is in his Human alt in his third victory pose, Silvia will appear in her human form as well.
 
=Professor Layton=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Professor Layton<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Lucy<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkProfessorLayton.png|250px|Professor Layton]]<br>[[File:AidanzapunkProfessorLaytonSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkLucy.png|200px|Lucy]]<br>[[File:AidanzapunkFairyTailSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Professor Layton}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Fairy Tail}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[http://layton.fandom.com/wiki/Puzzle%3ASlot_Machine_Gun! Slot Machine Gun]
{{!}}{{rollover|Fairy Tail Guild Hall|Shared with Wendy|y}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}I'd like to think so
{{!}}No
|}
|}


:{{cquote|Professor Layton Puzzles the Competition!|cite=Introduction tagline}}
{{cquote|Open, Gate of the Fighter! Lucy|cite=Introduction tagline}}


'''Professor Layton''' ({{ja|レイトン教授|Reiton Kyōju}}, ''Professor Layton'') is Aidan's number one pick for a ''Super Smash Bros.'' newcomer. His respective voice actors from the ''Professor Layton'' series, Christopher Robin Miller in English, {{s|wikipedia|Martial Le Minoux}} in French, Mario Hassert in German, Jordi Varela in Spanish, Oliviero Corbetta in Italian, and {{s|wikipedia|Yo Oizumi}} in Japanese, would all reprise their roles.
'''Lucy''' ({{ja|ルーシィ|Rūshi}}, ''Lucy'') is, contrary to popular opinion, not a useless character. Her voice actresses from the ''Fairy Tail'' anime, {{iw|wikipedia|Aya Hirano}} and {{iw|wikipedia|Cherami Leigh}}, would reprise their roles in Japanese and English.
 
===Development Anecdote===
I originally wanted to make a moveset for Natsu, but then I decided against it. I had always thought Lucy wouldn't work as a character in ''Smash'' (instead imagining her better in a 2D fighter environment), but I always liked the idea of her being in ''Smash''. (And plus, who can say no to Urano Metria as a Final Smash?)


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|The ''Professor Layton'' series is one of the most popular franchises on the DS and 3DS of all time.}}
*{{buff|She would offer more than Wendy, being able to use Celestial Spirits in tandem with her own style of combat.}}
*{{buff|Even Christopher Robin Miller, the English voice of Layton, has supported (and joked about) the idea of Layton in ''Smash''.}}
*{{nerf|''She's an anime character''.}}
*{{nerf|While there is the occasional combat scene, the ''Layton'' series isn't exactly centered around combat. It's like an interactive ''Scooby-Doo''.}}
*{{nerf|He's a third party character, despite being Nintendo console-exclusive.}}


==Character description==
==Character description==
Professor Hershel Layton was born under the name Theodore Bronev, before he was given his brother's name "Hershel" and adopted into the Layton family. His adoptive parents raised him to be an English gentleman, becoming very polite and brave. One of his friends in his college years, Randall Ascot, created his love of archaeology, which would go onto be his field of study.
Lucy was born into the Heartfilia family, and lived a very rich life due to the success of her father. However, because of her father's focus on business, he often neglected her, which left Lucy lonely as a child (as her mother had passed away when she was very young). As a result, Lucy often relied on Aquarius, a Celestial Spirit left to her by her mother, to play with. This aggravated Aquarius a lot, but deep down, she still cared for Lucy. Eventually, without telling her father, Lucy left to find a magical guild to join, in an attempt to start over at life.


Professor Layton is also an adventurer. In ''Last Specter'', Layton received a letter from Luke Triton, and after a brief encounter with Emmy Altava, the two located him: he explained that he foresaw a {{rollover|specter|a ghost|y}} destroying the town. It was later revealed that this "specter" was actually a manatee, but this adventure prompted Luke to join Layton for further adventures. Both of them did everything together from then on, and Layton even decided to give Luke pointers on how to be a proper gentleman.
She found the Fairy Tail guild thanks to a chance encounter with one Natsu Dragneel, who happened to be in the same town she was in. Both, from different people, heard about a supposed "Salamander" person, with Natsu having believed it was his father, Igneel, and Lucy recognizing the name from the Fairy Tail guild itself. Lucy's heart was fluttering at the site of "Salamander", but thanks to Natsu's intervention, she was quickly brought back to the real world. After having treated Natsu (and his partner Happy) to lunch as a form of thanks for saving her, "Salamander" surprised her in the park, offering her to join him on his boat party that night, and in return, will put in a good word for her in the Fairy Tail guild. It is at this party that the fake Salamander's identity is revealed: he is a Fire Wizard named Bora, a slave trader who planned on selling Lucy (and the other girls upon his ship) after sedating her with a sleeping drug. As if on cue, Natsu barges through the boat roof, and Happy quickly flies Lucy away. However, Happy's magic quickly drained, and Natsu was stuck on the boat with his motion sickness and was unable to battle. Thinking quickly, Lucy pulled out her Aquarius key (after realizing that she had dropped it in the ocean), and summoned Aquarius, who brought the boat to shore so that Natsu could defeat Bora. During this time, the true identity of "Salamander" is revealed: Natsu Dragneel, the famed Fire Dragon Slayer.
 
After defeating Bora, the town's police quickly caught up to Natsu (as the city had been heavily damaged). Natsu, remembering what Lucy had told him earlier, asked if she wanted to join the Fairy Tail guild. With an excited yes, she followed him there, escaping the police.


==Attributes==
==Attributes==
Professor Layton is, like Phoenix Wright, a very unorthodox fighter. He does use a sword, but several of his attacks are based on several aspects from the ''Professor Layton'' series.
Being a Celestial Wizard, Lucy can call upon various creatures called Celestial Spirits with the help of her keys, and these Celestial Spirits make appearances in various attacks. However, Lucy does have a slew of attacks on her own, using her whip, [https://fairytail.fandom.com/wiki/Fleuve_d'%C3%A9toiles Fleuve d'étoiles]. Additionally, much like {{SSBU|Yoshi}}, Lucy has a unique shield that does not shrink as damage is dealt. This shield is represented by [https://fairytail.fandom.com/wiki/Horologium Horologium], who hides Lucy inside his glass case. However, unlike Yoshi's shield, Horologium has a magic circle displayed behind it that, much like other shields, shrinks depending on how much of the shield is left, rather than Horologium getting darker like Yoshi's shield. Horologium also performs Lucy's rolls and spot dodges (should he be present to begin with, as Lucy will perform either if the shield button is not held before inputting), though he is absent for her aerial dodges.
{{clr}}


==Moveset==
==Moveset==
Line 2,373: Line 2,131:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
! [[Jab]]
| || 3%, 4% || Slices downward, and then upwards.
| || 2% (first two hits), 0.5% (rapid jab), 2% (finisher) || Strikes in front of her with her whip multiple times.
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 6% || Slices forward with his sword.
| || 8% || Twists and kicks forward.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 8% || An arcing swipe, similar to {{SSBU|Link}}'s.
| || 10% || Strikes upwards diagonally with her whip.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 5% || Dusts off the ground. A Hint Coin can be seen, simply for aesthetic purposes.
| || 9% || Lashes her whip downwards.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 9% || Spins with his sword outwards, similar to [[Spin Attack]].
| [https://fairytail.fandom.com/wiki/Lucy_Kick Lucy Kick]<br>({{ja|ルーシィ・キック|Rūshi Kikku}}, ''Lucy Kick'') || 11% || Thrusts her leg forward to perform a powerful kick.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| || {{ChargedSmashDmgSSBU|14}} || Pokes forward forcefully with his sword.
| [https://fairytail.fandom.com/wiki/Scorpio Scorpio]<br>({{ja|スコピーオン|Sukōpion}}, ''Scorpion'') || {{ChargedSmashDmgSSBU|20}} (sand tornado, clean), {{ChargedSmashDmgSSBU|12}} (sand tornado, late), {{ChargedSmashDmgSSBU|5}} (key) || Scorpio appears and fires [https://fairytail.fandom.com/wiki/Sand_Buster a sand tornado] from his tail. Lucy also thrusts Scorpio's summoning key forwards before Scorpio comes out, which acts as a hitbox.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|12}} || Throws up the rabbit from ''Professor Layton and the Miracle Mask'', and it spins in the air.
| [https://fairytail.fandom.com/wiki/Virgo Virgo]<br>({{ja|バルゴ|Barugo}}, ''Virgo'') || {{ChargedSmashDmgSSBU|16}} (Virgo), {{ChargedSmashDmgSSBU|5}} (key) || Virgo appears from the ground, spiraling upwards. Lucy also thrusts Virgo's summoning key upwards before Virgo comes out, which acts as a hitbox.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|11}} || Strikes the floor with his sword, akin to {{SSBU|Robin}}'s down smash.
| [https://fairytail.fandom.com/wiki/Gemini Gemini]<br>({{ja|ジェミニ|Jemini}}, ''Gemini'') || {{ChargedSmashDmgSSBU|10}} (Gemini, each hit), {{ChargedSmashDmgSSBU|5}} (key) || Gemi and Mini appear and spin around Lucy, hitting once on both sides. Lucy also thrusts their summoning key downwards before they come out, which acts as a hitbox.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|8}} || Spins in the air, similar to {{SSBU|Lucario}}'s neutral aerial.
| || {{ShortHopDmgSSBU|9}} || Slashes downwards with her whip.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a horizontal outwards swipe.
| || {{ShortHopDmgSSBU|11}} || Performs a forward double kick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|9}} || Swipes a paintbrush backwards.
| || {{ShortHopDmgSSBU|10}} || Strikes backwards with her whip at a slight downward angle.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|13}} || Thrusts his sword upwards, similar to {{SSBU|Marth}}'s up smash.
| || {{ShortHopDmgSSBU|10}} || Slashes her whip in an arc above her.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|10}} || Performs an arcing downwards swipe, akin to {{SSBU|Cloud}}'s forward aerial.
| || {{ShortHopDmgSSBU|13}} (foot), {{ShortHopDmgSSBU|11}} (leg) || Performs an axe kick.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Reaches with his left hand to grab an opponent.
| || &mdash; || Grabs the opponent with her hand.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 2% || Knees the opponent.
| || 1.3% || Knees the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 6% || Thrusts his sword towards the opponent.
| [https://fairytail.fandom.com/wiki/Cancer Cancer]<br>({{ja|キャンサー|Kyansā}}, ''Cancer'') || 0.6% (hits 1-6), 5.4% (final hit) || Cancer appears and slashes six times with his scissors, before slashing one last time to launch them away.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 7% || Elbows the opponent behind him.
| Screwdrive Crush<br>({{ja|ぐリぐリクラッシュー|Guriguri Kurasshū}}, ''Guri Guri Crush'') || 9% || Wraps her legs around the opponent's neck from behind and twists her knuckles over their temple.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 6% || Performs a flip kick, knocking the opponent upwards.
| || 7% || Tosses the opponent upwards.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 8% || Dives onto the opponent, elbow first.
| [https://fairytail.fandom.com/wiki/Aries Aries]<br>({{ja|アリエス|Ariesu}}, ''Aries'') || 3% (bounce), 7% (kick) || Aries appears and shoots a cloud of Wool Magic onto the floor, and Lucy slams them into the cloud, causing them to bounce back up, and she follows this up with a kick.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Spins around gracefully and slashes his sword in a circle.
| || 7% || Kicks front and back.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Swings his sword behind, then in front of him before getting up.
| || 7% || Kicks front and back.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Stabs behind him, then slashes in front of himself before getting up.
| || 5% || Kicks front and back.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 7% || Backflips onto the stage and slashes.
| [https://fairytail.fandom.com/wiki/Capricorn Capricorn]<br>({{ja|カプリコーン|Kapurikōn}}, ''Capricorn'') || 9% || Capricorn appears and helps Lucy up, before kicking, knocking any nearby opponent(s) away.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [http://layton.fandom.com/wiki/Parrot_(minigame) Parrot] || 10% || Throws the Parrot from ''Professor Layton and the Unwound Future'', complete with an apple on his head, at an arching angle. Only one parrot can appear on the screen at any given time, and if he lands on a platform, he will jump up to two more times, before disappearing. He will also disappear upon falling off a stage.
| [https://fairytail.fandom.com/wiki/Sagittarius Sagittarius]<br>({{ja|サジタリウス|Sajitariusu}}, ''Sagittarius'') || 4% (uncharged), 12% (fully charged) || Sagittarius appears and fires an arrow. Can be charged for more power.
|-
|-
! [[Side special]]
! [[Side special]]
| [http://layton.fandom.com/wiki/Bloom_Burst Bloom Burst] || 9% (per area) || Waters the area in front of him, and four bursts of flowers come up individually. In the air, he can only make one, but it acts like a platform.
| [https://fairytail.fandom.com/wiki/Taurus Taurus]<br> ({{ja|タウロス|Taurosu}}, ''Taurus'') || 24% || Taurus appears and charges forward and swings his axe downwards.
|-
|-
! [[Up special]]
! [[Up special]]
| Helicopter Ride || 6% (per hit) || Rides upward in the helicopter from ''Professor Layton and the Eternal Diva''.
| [https://fairytail.fandom.com/wiki/Loke Loke]<br> ({{ja|ロキ|Roki}}, ''Loke'') || 12% || Loke appears and carries Lucy in his arms, leaping high into the air while performing a Regulus-enhanced kick.
|-
|-
! [[Down special]]
! [[Down special]]
| [http://layton.fandom.com/wiki/Toy_Car Toy Car] || 3% || Pulls out the Toy Car from ''Professor Layton and the Unwound Future''. It functions similarly to {{SSBU|Bowser Jr.}}'s [[Mechakoopa]]s, except it does not explode. It knocks opponents up slightly, causing them to trip up at lower percents, and can lead to aerial combos at higher percents.
| [https://fairytail.fandom.com/wiki/Aquarius Aquarius]<br> ({{ja|アクエリアス|Akueriasu}}, ''Aquarius'') || 4% (per hit) || Aquarius appears and fires [https://fairytail.fandom.com/wiki/Torrent a torrent of water] that hits five times.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [http://layton.fandom.com/wiki/Puzzle%3ASlot_Machine_Gun! Slot Machine Gun] || 5% (per hit) || Builds the Slot Machine Gun from ''Professor Layton and the Unwound Future'', and summons Luke, who fills the machine gun with coins, and Layton starts rapidly firing.
| [https://fairytail.fandom.com/wiki/Urano_Metria Urano Metria]<br> ({{ja|ウラノ・メトリア|Urano Metoria}}, ''Urano Metria'') || 3% (trapping hit), 88% (constellations) || Traps opponents and unleashes the power of the 88 constellations.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Tips his hat and says, "A pleasure to make your acquaintance."
*'''Up taunt''': [https://fairytail.fandom.com/wiki/Plue Plue] appears next to her, and the two perform a dance.
*'''Side Taunt''': Puts his hand to his chin, as if in thought, then smiles and says, "This reminds me of a puzzle."
*'''Side taunt''': [https://fairytail.fandom.com/wiki/Lyra Lyra] appears next to her, and plays her harp.
*'''Down Taunt''': Takes off his hat, dusts it off, and places it back on his head.
*'''Down taunt''': [https://fairytail.fandom.com/wiki/Crux Crux] appears next to her, though is fast asleep, which disappoints Lucy, before Crux disappears.


===On-Screen Appearance===
===On-Screen Appearance===
Drives onto the stage in [http://layton.fandom.com/wiki/The_Laytonmobile the Laytonmobile], and gets out. The car will be in front of the stage if he is facing to the left, and behind the stage if he is facing to the right (referencing how it is an English car).
Horologium falls on-stage and opens, revealing Lucy, who crawls out.


===Idle Poses===
===Idle Poses===
*Fixes his hat.
*Holds her whip taut.
*Puts his hand to his chin, as if in thought.
*Brandishes her whip.


===Crowd cheer===
===Crowd cheer===
Lay - ton!
Lu - cy!


===Victory Poses===
===Victory Poses===
*Layton, in a chair, takes a sip of tea and states, "A gentleman leaves no puzzle unsolved."
*'''Left:''' Lashes her whip out multiple times before holding it taut, and saying, "This win was for the Fairy Tail guild!"
*Layton appears already looking through a magnifying glass, before finding a Hint Coin and putting both away.
**''If Wendy were present, she will instead say, "Sorry about that one, Wendy. No hard feelings, right?"''
*Layton performs [https://www.youtube.com/watch?v=AX1rG_0a1MQ his series famous puzzle solving animation], with the screen appropriately fading in and out, with him finally pointing right when the announcer calls his name. He additionally says, during the animation, "Critical thinking is the key to success."
*'''Up:''' Plue runs up to her to give her a high five.
**''If Phoenix Wright was in the match, he will instead say, "Objection overruled, Mr. Wright."
**If her last used Celestial Spirit was Scorpio, the two will pose and shout, "We are!"
**If Phoenix Wright was on a team with Layton, one of two victory poses will play:
**If her last used Celestial Spirit was Virgo, Virgo will ask, "Is it time for punishment, Princess?", and the camera will pull back to reveal a distraught Lucy.
***If Phoenix was the leader, both will do his "Objection!" victory pose, as a reference to ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
**If her last used Celestial Spirit was Gemini, the duo will spin around Lucy, before transforming into Lucy themselves, and posing alongside Lucy.
***If Layton was the leader, both will do [https://www.youtube.com/watch?v=_gUH63APO4E#t=10m52s the puzzle solved animation] the duo has in ''vs. Ace Attorney''. Both say, in sync, "Every puzzle has an answer."
**If her last used Celestial Spirit was Cancer, he will give Lucy a haircut (that won't actually change her hair) and ask, "Will that be all, baby?"
**If her last used Celestial Spirit was Aries, she will say to Lucy, "I'm sorry I wasn't much use...", to which Lucy will reassuringly say, "You did great, Aries. You helped me win!"
**If her last used Celestial Spirit was Capricorn, the two will perform a high kick, catching the other's foot, before bowing to each other.
**If her last used Celestial Spirit was Sagittarius, he will salute and say, "I hope I was of proper service!", to which Lucy will enthusiastically respond, "You did great, Sagittarius!"
**If her last used Celestial Spirit was Taurus, he will say, "Your body still mooooooves me, Ms. Lucy!", and Lucy will push him down, saying, "Can it, big guy."
**If her last used Celestial Spirit was Loke, he will say, "I could take you back to the guild, if you want.", to which Lucy will respond, "Not happening, pal."
**If her last used Celestial Spirit was Aquarius, Aquarius will create a wave of water to rush over the screen, which is revealed to have caught Lucy in it.
**If her last used Celestial Spirit was Lyra, Lyra will be playing her harp for Lucy, asleep in her lap.
**If her last used Celestial Spirit was Crux, Crux will be fast asleep, and Lucy will shout, "Will you wake up?!", but to no avail.
**If her last used Celestial Spirit was Plue, or she refrained from using any Celestial Spirit in the fight, the pose will be normal.
*'''Right:''' Places her hand on her chest and sighs, before throwing her fist in the air triumphantly and saying, "I did it!"
**If Lucy wins on a team with Wendy, the two will do [https://fairytail.fandom.com/wiki/File:Bai-Bai.gif the signature Fairy Tail hand sign], and say "Fairy Tail is unstoppable!".


===Victory Fanfare===
===Victory Fanfare===
Professor Layton's fanfare is a bit peculiar. It is the Puzzle Solved jingle from the 3DS ''Professor Layton'' games, but it only plays once the announcer calls out his name.
[https://www.youtube.com/watch?v=g5hjCVmz1Q0 The title card theme heard in the original ''Fairy Tail'' anime], itself an excerpt from the [https://www.youtube.com/watch?v=C2nksqvmSRI Fairy Tail Main Theme].
 
==Classic Mode: Professor Layton and the Smashing of Brothers==
Each of Professor Layton's rounds make allusions or references to the plots of each mainline ''Professor Layton'' game. The name of the Classic Mode is a ''Smash Bros.'' spin on the traditional naming convention of the ''Professor Layton'' series.
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20x20px|cl=Grey}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''||R.O.B. represents the fact that, at the end of ''Curious Village'', several residents of [https://layton.fandom.com/wiki/St._Mystere St. Mystere] are revealed to be robots, with Smashville representing St. Mystere itself.
|-
|2||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20x20px|cl=Indigo}}||[[Spirit Train]]||''{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}''||This section references several aspects of ''Diabolical Box'', with the Spirit Train representing [https://layton.fandom.com/wiki/The_Molentary_Express the Molentary Railway Express], and Simon representing [https://layton.fandom.com/wiki/Anthony_Herzen Anton Herzen], a major character from the game.
|-
|3||{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20x20px}}||[[Prism Tower]]||''{{SSBUMusicLink|Pokémon|Lumiose City}}''||This section references several aspects of ''Unwound Future''. Lucina represents the theme of time travel, as the plot of ''Unwound Future'' focuses heavily on time travel itself and Lucina travels from the future to save the past, as well as how Lucina takes on the name "Marth" in disguise, similar to how [https://layton.fandom.com/wiki/Clive Clive] disguises himself as [https://layton.fandom.com/wiki/Future_Luke_Triton a future version of Luke Triton]. Prism Tower references how the game takes place in London (as the Kalos region is based off of France, another European location).
|-
|4||{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20x20px|cl=Blue}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)|Delfino Plaza}}''||Young Link references [https://layton.fandom.com/wiki/Arianna_Barde Arianna] and her [https://layton.fandom.com/wiki/The_Specter's_Flute Specter's Flute], which is revealed to be an ocarina, similar to Link's {{iw|zeldawiki|Ocarina of Time|Item}}. Delfino Plaza represents the town of [https://layton.fandom.com/wiki/Misthallery Misthallery], the main setting of ''Last Specter''.
|-
|5||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20x20px|cl=Grey}}||[[Fourside]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''||Link represents [https://layton.fandom.com/wiki/The_Masked_Gentleman the Masked Gentleman], a recurring antagonist throughout ''Miracle Mask'', and Fourside represents [https://layton.fandom.com/wiki/Monte_d'Or Monte d'Or], the main location of the game. Link being in his Fierce Deity alternate costume draws parallels between the [https://layton.fandom.com/wiki/Mask_of_Chaos Mask of Chaos] and the {{s|zeldawiki|Fierce Deity Mask}}.
|-
|6||{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20x20px|cl=Purple}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}''||Sheik represents [https://layton.fandom.com/wiki/Aurora Aurora], a major character from ''Azran Legacy'' who is an emissary of the ancient Azran civilization, much like how Sheik (albeit only as a ruse) is said to be a member of the ancient Sheikah clan. New Donk City Hall draws parallels between ''Super Mario Odyssey'' and ''Azran Legacy'', as both involve the main characters traveling to different locations on a global scale.
|-
|colspan="5"|Bonus Stage
|-
|Final||[[Crazy Hand]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Crazy Hand}}''||Unique to this battle is [[Master Hand]] not as a boss, but as an ally; Crazy Hand, similarly, fights alongside [[#Phoenix Wright|Phoenix Wright]], referencing (and putting a twist on) how Professor Layton went up against Phoenix Wright as the prosecution in the final part of ''Professor Layton vs. Phoenix Wright: Ace Attorney''.
|}
 
[[Credits]] roll after completing Classic Mode. Completing it as Professor Layton has ''[https://www.youtube.com/watch?v=u3ak_il8E8E Professor Layton's Theme]'' accompany the credits.
 
==Trophies==
:'''Professor Layton'''
::''A professor of archaeology, and a fan of puzzles. Professor Hershel Layton has gone on countless adventures around the world with his apprentice, Luke Triton, and has solved all the world's puzzles and mysteries, such as the mystery of the miracles of Monte d'Or, the wonders of eternal life, and the secret of the ancient Azran people. And yet, he always seems to have time for a cup of tea.''
 
{{Trophy games|console1=DS|game1=Professor Layton and the Curious Village (02/2007)|console2=3DS|game2=Professor Layton and the Azran Legacy (02/2013)}}
 
:'''Professor Layton (Alt.)'''
::''Professor Layton's all about puzzles, so fighting him might be a bit perplexing if you don't know what to expect. His side special brings out the gardener inside him, and causes four bursts of flower patches to emerge from the ground, one at a time. If you use it in the air, however, only one will appear, and act as a platform for a tiny bit.''
 
{{Trophy games|console1=DS|game1=Professor Layton and the Curious Village (02/2007)|console2=3DS|game2=Professor Layton and the Azran Legacy (02/2013)}}
 
:'''Slot Machine Gun'''
::''What do you do when you're stuck in a casino fighting a bunch of baddies? You build a slot machine gun, of course! In this Final Smash, Professor Layton calls his assistant, Luke Triton, and the two of them bring out this strange device that pelts any opponents who are in the way with slot machine coins. It may be a bit confusing, but hey, what happens in Smash stays in Smash.''
 
{{Trophy games|console1=DS|game1=Professor Layton and the Unwound Future (11/2008)}}


==Alternate costumes==
==Alternate costumes==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:AidanzapunkLaytonPalette.png|1000px]]
|colspan=8|[[File:AidanzapunkLucyCostumes.png|1000px]]
|}
|}
*'''Default''' – Based on his standard appearance.
 
*'''Cyan''' – Based on [http://layton.fandom.com/wiki/Luke_Triton Luke Triton].
*'''Default''' — Based on her appearance in ''Fairy Tail'', particularly in the year X792.
*'''Yellow''' Based on [http://layton.fandom.com/wiki/Emmy_Altava Emmy Altava].
*'''Orange''' — Based on [https://fairytail.fandom.com/wiki/Levy_McGarden Levy McGarden].
*'''Orange''' Based on [http://layton.fandom.com/wiki/Flora_Reinhold Flora Reinhold].
*'''Light Blue''' Based on [https://fairytail.fandom.com/wiki/Yukino_Agria Yukino Agria].
*'''Green''' Based on [http://layton.fandom.com/wiki/Inspector_Chelmey Inspector Chelmey].
*'''Green''' Based on [https://fairytail.fandom.com/wiki/Hisui_E._Fiore Hisui E. Fiore].
*'''Purple''' Based on [http://layton.fandom.com/wiki/Don_Paolo Don Paolo].
*'''Brown''' Based on [https://fairytail.fandom.com/wiki/Cana_Alberona Cana Alberona].
*'''Brown''' Based on [http://layton.fandom.com/wiki/Jean_Descole Jean Descole].
*'''Blue''' Based on [https://fairytail.fandom.com/wiki/Juvia_Lockser Juvia Lockser].
*'''Tan''' – Based on [http://layton.fandom.com/wiki/Katrielle_Layton Katrielle Layton].
*'''White''' Based on [https://fairytail.fandom.com/wiki/Mirajane_Strauss Mirajane Strauss].
*'''Edolas''' — Wears the outfit of [https://fairytail.fandom.com/wiki/Lucy_Ashley Lucy Ashley], her counterpart from Edolas.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Professor Layton's famous top hat.
Kirby gains Lucy's hair as a wig, as well as her pink Fairy Tail insignia on his right hand.


==Trivia==
==Trivia==
*The flowers that appear in Bloom Burst are colored blue, the same color of flowers that bloom horizontally in ''Azran Legacy''.
*Lucy's introduction tagline is a play on the Celestial Spirit summoning line, instead being used for herself.


=Kenshin=
=Tails=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Kenshin<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Tails<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkKenshin.png|250px|Kenshin]]<br>[[File:AidanzapunkRurouniKenshinSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkTails.png|175px|Tails]]<br>[[File:SonicSymbol.svg|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Rurouni Kenshin}}''
{{!}}width="55%"{{!}}{{uv|Sonic the Hedgehog}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://sonic.fandom.com/wiki/Tornado Tornado]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}Amakakeru Ryū no Hirameki
{{!}}[https://sonic.fandom.com/wiki/Casino_Night_Zone_(Sonic_the_Hedgehog_2) Casino Night Zone]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}Yes
|}
|}


:{{cquote|Kenshin Wanders into the Fight!|cite=Introduction tagline}}
{{cquote|Tails Joins the Flight!|cite=Introduction Tagline}}
 
'''Tails''' ({{ja|テイルス|Teirusu}}, ''Tails'') should have been made playable a long time ago. His current voice actresses from the ''Sonic'' series, {{iw|wikipedia|Colleen Villard}} in English, {{iw|wikipedia|Ryō Hirohashi}} in Japanese, Marie-Eugénie Maréchal in French, Graciela Molina in Spanish, Paulina Weiner in German, and Benedetta Ponticelli in Italian, would reprise their roles.


'''Kenshin''' ({{ja|剣心|Kenshin}}, ''Kenshin'') is a favorite character of Aidan's in Japanese media, after his mom found him a copy of the ''Rurouni Kenshin'' manga. In Japanese, he would be voiced by {{s|wikipedia|Mayo Suzukaze}}, his voice actress in all ''Rurouni Kenshin''-related media; in English, he'd be voiced by J. Shannon Weaver, his voice actor from the animated ''Rurouni Kenshin'' movies and ''New Kyoto Arc''.
===Development Anecdote===
Even though they won't ever be seen officially, both Tails and Shadow are kind of my response to the poor representation the ''Sonic'' series has in ''Smash''. I'm surprised it took me as long as it did to make a moveset for him, but I still had a lot of fun doing it.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Rurouni Kenshin'' is certainly not an unpopular franchise.}}
*{{buff|Realistically speaking, Tails would get into ''Smash'' before Shadow.}}
*{{buff|Kenshin himself has made an appearance in other fighting games such as ''Jump Ultimate Stars'' and ''J-Stars Victory VS''.}}
*{{buff|The ''Sonic'' series needs more solid representation.}}
*{{nerf|''He's an anime character.''}}
*{{nerf|He's a third-party character.}}
**{{nerf|On top of that, he's a ''literal'' anime swordfighter.}}


==Character description==
==Character description==
In the 1850's, during the end of the Edo period, Kenshin was known as "{{rollover|Hitokiri Battōsai|in English, "Sword-drawing Manslayer"|y}}", and was considered the most dangerous assassin in all of Japan. However, after the end of the war, Kenshin disappeared without a trace. No one had known what had happened to him, nor did they know where he was. It wasn't until eleven years later, in the Meiji period, when a wandering samurai was found walking through Tokyo with a sword by one Kaoru Kamiya, who was looking for the Hitokiri Battōsai who was using her father's swordstyle in vein. The samurai denied being such, even showing his {{rollover|sakabatō|a sword with its blade on the wrong side|y}} as proof, before commotion was heard just down the road. Kaoru chased down the perpetrator, but after she was attacked by a man claiming to be Battōsai, the samurai saved her from being killed. Battōsai fled the scene, as did the samurai and Kaoru, who returned to her residence, the Kamiya Kasshin-ryū dojo. The samurai questioned where this Battōsai was from, and while he was out, the Battōsai attacked the dojo. His brother was the stay-in doctor of the dojo, who was attempting to purchase it from Kaoru and destroy it. However, in the middle of the battle, the samurai reappeared, and proceeded to reveal that he himself was the true Hitokiri Battōsai: Kenshin Himura.
Tails first appeared in ''Sonic the Hedgehog 2'' as Sonic's little buddy. Despite only being eight years old, he's a genius inventor, having made tons of robotic and mechanic inventions throughout the course of the series.


==Attributes==
==Attributes==
Fittingly for the once famous Hitokiri Battōsai, Kenshin is a very quick fighter with powerful sword strikes. Though not on the level of {{SSBU|Cloud}}, Kenshin still possesses fast attacks that are able to rack up damage quickly. Additionally, fitting his sakabatō's unique trait, Kenshin has a harder time KOing than most other swordfighters, though he still possesses enough power to KO them at a somewhat reasonable percent.
Being Sonic's partner, Tails understandably shares similar (or close to similar) attributes with the blue blur, but the two are otherwise unique in playstyle. While Tails has his fair share of physical attacks, he additionally brings his gadgets and technology into the fray, as well as utilizing his two tails to fly around the stage, as he has multiple jumps at his disposal. His up special also allows him to fly around the stage with ease, though quicker use of it shortens the usage time more quickly.
{{clr}}


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! Move !! Name !! Damage !! Description
|-
|-
! [[Neutral attack]]
! rowspan=3| [[Neutral attack]]
| || 4% (hit 1), 2% (hits 2-3) || Swipes diagonally, then swipes horizontally twice.
| rowspan=3| || 1.5% || rowspan=3|Jabs forward twice, before flailing his arms and legs four times (though only his fists have hitboxes). Based on his standard punch combo from ''Sonic the Fighters''.
|-
|1.5%
|-
|1.2% (hits 1-3), 3.4% (hit 4)
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 9% || Slashes forward, slightly diagonally.
| ||3% (bomb), 12% (explosion) || Throws a bomb forward in an arc, which explodes on contact with the ground. Being hit by the bomb does not directly connect into the explosion itself, and any attack hitting the bomb will cause it to disappear. A reference to the main form of attack in ''Tails Adventure''.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 8% || Slices upwards, similar to {{SSBU|Cloud}}'s up smash, but with a reverse grip.
| || 10% || Flips, and uses his tails to boost himself upwards while kicking with both feet.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 6% || Pokes forward quickly, similar to {{SSBU|Marth}}.
| || 8% (close), 7% (far) || Sweeps his tails across the ground, though he only hits once.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 9% || Performs a quick, slightly outward slash.
| || 6% (clean), 4% (late) || Curls up into a ball and boosts forward.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| Ryūkansen · Kogarashi<br>({{ja|龍巻閃・凩|Ryūkansen · Kogarashi}}, ''Dragon Coil Flash: Wintry Wind'') || {{ChargedSmashDmgSSBU|14}} || Quickly spins in a circle.
| [https://sonic.fandom.com/wiki/Magic_Hook Magic Hook]<br>({{ja|マジックフック|Majikku Fukku}}, ''Magic Hook'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist circles around Tails, punching anyone near him. When using the attack, it plays the same spring sound effect from ''Sonic Battle''.
|-
|-
! [[Up smash]]
! [[Up smash]]
| Ryūshōsen<br>({{ja|龍翔閃|Ryūshōsen}}, ''Dragon Soaring Flash'') || {{ChargedSmashDmgSSBU|16}} || Performs a rising strike.
| [https://sonic.fandom.com/wiki/Magic_Upper Magic Upper]<br>({{ja|マジックアッパー|Majikku Appā}}, ''Magic Upper'') || {{ChargedSmashDmgSSBU|16}} || A mechanical spring fist appears in front of Tails, punching upwards. Based on the attack of the same name from ''Sonic Battle''. When using the attack, it plays the spring sound effect from the same game.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|13}} || Stabs the ground in front of him with his sword.
| || {{ChargedSmashDmgSSBU|15}} || Slams his tails on the ground on either side of him.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a circular slash around himself, similar to {{SSBU|Ike}}.
| || {{ShortHopDmgSSBU|9}} (front), {{ShortHopDmgSSBU|7}} (back) || Swipes his tails in front of him, then behind him.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| Ryūkansen · Arashi<br>({{ja|龍巻閃・嵐|Ryūkansen · Arashi}}, ''Dragon Coil Flash: Storm'') || {{ShortHopDmgSSBU|2}} (hits 1-6) || Spins vertically, similar to {{SSBM|Kirby}}'s aerial Hammer Flip.
| || {{ShortHopDmgSSBU|8}} || Performs a dropkick.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) || Strikes twice behind him.
| || {{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) || Swipes up and down with his tails five times, alternating between his left and right tail.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|2}} (hit 2), {{ShortHopDmgSSBU|6}} (hit 3) || Performs an arcing slash starting from behind, then a horizontal one in the opposite orientation, before finishing with a straight upward swing.
| || {{ShortHopDmgSSBU|11}} || Spins his tails rapidly upwards. While similar to {{SSBU|Pit}}'s in terms of animation, the attack only hits once.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|10}} || Dives downward at a 45° angle.
| [https://sonic.fandom.com/wiki/Tails_Dunk Tails Dunk]<br>({{ja|テイルスダンク|Teirusu Danku}}, ''Tails Dunk'') || {{ShortHopDmgSSBU|13}} || Swipes his tails downwards, meteor smashing anyone he hits. Based on the attack of the same name from ''Sonic Battle''.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Reaches with his left hand to grab an opponent.
| || &mdash; || Grabs the opponent with both hands.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 2% || Knees the opponent.
| || 1.3% || Knees the opponent.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| Ryūsōsen<br>({{ja|龍巣閃|Ryūsōsen}}, ''Dragon's Nest Strike'') || 1.2% (hits 1-5), 3% (hit 6) || Rapidly strikes the opponent, before launching them.
| [https://sonic.fandom.com/wiki/Flick Flick]<br>({{ja|デコピン|Dekopin}}, {{rollover|''Dekopin''|A common Japanese action of scolding someone by flicking them on their forehead.|y}}) || 9% || A giant hand comes up in front of Tails to flick the opponent away.
|-
|-
! [[Back throw]]
! [[Back throw]]
| Ryūkansen · Tsumuji<br>({{ja|龍巻閃・旋|Ryūkansen · Tsumuji}}, ''Dragon Coil Flash: Hair Whirl'') || 12% || Leaps in front of the opponent and slashes behind him, knocking them back.
| || 9% (throw), 8% (collateral) || Spins the opponent around three times, then punts the opponent away. A reference to Team Sonic's Team Blast in ''Sonic Heroes''.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 9% || Forcefully strikes the opponent, launching them upwards.
| || 3% (kick), 4% (tails) || Performs a flip kick, then knocks the opponent away with his tails while still flipping.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 4% (throw), 5% (strike) || Throws the opponent on the ground, and thrusts his sword into the opponent's back, similar to {{SSBU|Shulk}}.
| || 11% || Picks the opponent up and flies into the air, before diving downwards and slamming them onto the stage. Based on his throw from ''Sonic the Fighters''.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Slices in front of himself and then behind himself while getting up.
| || 7% || Spin Dashes around in a circular motion while getting up.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Slices behind himself and then in front of himself while getting up.
| || 7% || Performs a legsweep while getting up.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Slices in front of himself and then behind himself while getting up.
| || 5% || Performs a legsweep while getting up.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 7% || Performs an outward slice while climbing up.
| || 9% || Sweeps his tails across the floor, spinning his way back up.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| Kuzuryūsen<br>({{ja|九頭龍閃|Kuzuryūsen}}, ''Nine-Headed Dragon Flash'') || 1.5% (hits 1-8), 9% (final hit) || Dashes forward, strikes eight times, and then launches the opponent with one final hit.
| [https://sonic.fandom.com/wiki/Energy_Ball Energy Ball]<br>({{ja|エナジーボール|Enajībōru}}, ''Energy Ball'') || 9% || Fires an electric projectile from an arm gun. If used in the air, the gun will aim diagonally downwards. In both cases, the projectile can additionally be aimed in 8 directions.
|-
|-
! [[Side special]]
! [[Side special]]
| Sōryūsen<br>({{ja|双龍閃|Sōryūsen}}, ''Twin Dragon Flash'') || 7% (hit 1), 10% (hit 2) || Swipes with his sword, and then again with his sheath.
| [https://sonic.fandom.com/wiki/Tail_Swipe Tail Swipe]<br>({{ja|シッポ攻撃|Shippo kōgeki}}, ''Tail Attack'') || 3% (normal), 14% (Super Tail Swipe) || Spins and swipes his tails in front of him three times. If the button is repeatedly mashed, the move becomes the '''Rapid Tails Attack''' ({{ja|連続シッポ回転攻撃|Renzoku shippo kaiten kōgeki}}, ''Continuous Tail Rotation Attack''), where he spins and hits multiple times, lasting about as long as a standard rapid jab; if the move is inputted like a smash attack, the move becomes the '''Super Tail Swipe''' ({{ja|スーパーシッポ攻撃|Sūpā shippo kōgeki}}, ''Super Tail Attack''), where he spins and hits only once, but the swipe is much more powerful.
|-
|-
! [[Up special]]
! [[Up special]]
| Ryūtsuisen<br>({{ja|龍槌閃|Ryūtsuisen}}, ''Dragon Hammer Flash'') || 4% (ascent), 7%-12% (descent) || Leaps a fair amount of distance, about the same distance as [[Aether]], but then begins to plummet; the farther he falls, the more damage he deals.
| [https://sonic.fandom.com/wiki/Propeller_Flying Propellor Flying]<br>({{ja|プロペラ飛行|Puropera hikō}}, ''Propeller Flight'') || 6% (per boost) || Spins his two tails rapidly, allowing him to fly into the air for a period of time. Pressing the special button causes him to rise, though the quicker the button is pressed, the quicker he will tire out and descend while panting, and the player will be unable to perform another action until then. The player can also air dodge out of the move, though they will be unable to use it again until he touches the ground.
|-
|-
! [[Down special]]
! [[Down special]]
| Doryūsen<br>({{ja|土龍閃|Doryūsen}}, ''Earth Dragon Flash'') || 3% (hits 1-6), 6% (sword strike) || Performs a powerful strike towards the ground, causing rocks to fly. The rocks hit six times, but do not show up in the air.
| [[Spin Charge|Spin Dash]]<br>({{ja|スピンダッシュ|Supindasshu}}, ''Spin Dash'') || 1.5%-2.3% (loop), 4% (last hit), 6% (jump) || Curls into a ball and charges up a dash. The player can press the special button multiple times to increase the distance and power of the dash.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| Amakakeru Ryū no Hirameki<br>({{ja|天翔龍閃|Amakakeru Ryū no Hirameki}}, ''Flash of the Heavenly Soaring Dragon'') || 50% || Kanji flash on-screen, before a circle shows up, and Kenshin unleashes a powerful strike. If the attack is blocked, a second unblockable hit will come out.
| [https://sonic.fandom.com/wiki/Tornado Tornado]<br>({{ja|トルネード|Torunēdo}}, ''Tornado'') || 20% (Tornado), 2% (per shot) || Leaps into the Tornado and flies forward, knocking any opponent away, before the plane loops around while shooting at the opponents (essentially trapping them), before finally hitting them once more and knocking them away.
|}
|}
===Taunts===
*'''Up Taunt''': Holds his sword up to his face and declares, "You shall proceed no further than here."
*'''Side Taunt''': Kenshin unties his hair, revealing a ribbon, before tying it again.
*'''Down Taunt''': Intimidatingly poses, and declares, "I have no objections to concluding this battle."


===On-Screen Appearance===
===On-Screen Appearance===
Walks on-stage, and draws his sword.
Flies down while spinning his tails, before waving at the screen.


===Idle Poses===
===Taunts===
*Ties his hair back.
*'''Up taunt''': Spins around on one foot, before making a peace sign, a gesture commonly seen in artwork for ''Sonic Adventure 2''.
*Holds his sword up, and closes his eyes, as if in focus.
*'''Side taunt''': Brings his left fist in while shaking his right fist in the air, then thrusts his left fist up in the air while winking, saying "Yeah!" while doing so. Based on his level clear animation from ''Sonic Advance 2''.
*'''Down taunt''': Pulls out the Miles Electric and tinkers with it, before putting it away.


===Crowd cheer===
===Idle poses===
Ken - shin!
*Droops his eyes and yawns, then nearly falls asleep before catching himself. Based on his idle animation from ''Sonic the Hedgehog 2''.
*Looks behind him and slowly spins his tails.


===Victory Poses===
===Victory poses===
*Sheathes his sword, and says, "I am a wanderer, and now I shall return to my wandering." ({{ja|拙者は流浪人、また・・・流れるでござるよ|Sessha wa rurōni, mata...nagarerudegozaru yo}})
*'''Left:''' Flips multiple times in the air, before thrusting his fist in the air, saying, "I did it!" Based on his level clear animation from ''Sonic Advance 3''.
*Sighs, and remarks, "I very much prefer these "KOs" over death."
**''If {{SSBU|Sonic}} was present in the match, he will instead say, "Sorry! I'll buy you a chili dog later to make up for this."''
*Swipes his sword in various ways, saying "The Hiten Misturugi-ryū...a sword without equal." ({{ja|「飛天御剣流」・・・逆刃刀で無い限り|"Hiten Mitsurugi-ryū"...sakabatō de nai kagiri}})
**''If Shadow was present in the match, he will instead laugh and say, "So much for being the "ultimate life form"!"''
**''If Sonic was on his team, the two will instead flip and dance around each other in various ways, before both pose with a thumbs-up. Sonic says, "The winner...", and Tails finishes, "...is us!"''
*'''Up:''' Jumps up and down, thrusts his fists up individually, then spins and gives a thumbs up with his back turned to the camera, all while saying, "That was pretty fun!". Combines aspects of animations from ''Sonic Advance'', ''Sonic Advance 2'', and ''Sonic Mania''.
*'''Right:''' Flies around in a figure 8-like pattern, before throwing his fists up in midair, and falling to the ground (while still holding his fists up), all while saying, "The sky's the limit!".


===Victory Fanfare===
===Victory fanfare===
The opening guitar riff of Freckles, the first opening of the series.
[https://www.youtube.com/watch?v=235PCFppvts The Level Clear music from ''Sonic Mania''], itself being a remix of the Level Clear music from ''Sonic the Hedgehog 3''.


==Trophies==
==Alternate costumes==
:'''Kenshin'''
{|style="margin:1em auto 1em auto;text-align:center"
::''Don't let this guy fool you - he may be a wandering samurai now, but Kenshin was once the legendary Hitokiri Battōsai, the most dangerous assassin in all of Japan. However, due to his sakabatō, he can't exactly kill anyone properly anymore. In Smash, he uses his famous Hiten Mitsurugi-ryū swordplay to intimidate opponents with his blinding speed.''
|-
|colspan=8|[[File:AidanzapunkTailsCostumes.png|1000px]]
|}


{{Trophy games|console1=none|game1=Rurouni Kenshin (04/1994)}}
*'''Default''' — Based on his appearance in recent ''Sonic'' titles.
 
*'''Blue''' — Based on the coloring of [[Sonic the Hedgehog]].
:'''Kenshin (Alt.)'''
*'''Purple''' — Based on the coloring of [https://sonic.fandom.com/wiki/Blaze_the_Cat Blaze the Cat].
::''With an ancient kenjutsu style under his belt, Kenshin has a lot of powerful attacks at his disposal. His neutral special, Kuzuryūsen, is a quick dash forward that hits nine times and deals powerful knockback. His up special, Ryūtsuisen, allows Kenshin to leap into the air and come plummeting down, but causes more damage the farther Kenshin has fallen.''
*'''White''' Based on the coloring of [https://sonic.fandom.com/wiki/Cream_the_Rabbit Cream the Rabbit].
 
*'''Orange''' Based on the coloring of [https://sonic.fandom.com/wiki/Marine_the_Raccoon Marine the Raccoon].
{{Trophy games|console1=none|game1=Rurouni Kenshin (04/1994)}}
*'''Black''' Based on the coloring of [https://sonic.fandom.com/wiki/Charmy_Bee Charmy Bee].
 
*'''Green''' — Based on the coloring of [https://sonic.fandom.com/wiki/Cosmo Cosmo] from ''Sonic X''.
:'''Amakakeru Ryū no Hirameki'''
*'''Brown''' — A reference to his coloring in the ''Sonic the Hedgehog'' cartoons from the 1990s.
::''The secret ultimate technique of Hiten Mitsurugi-ryū. When you activate this attack, a couple of kanji will flash on the screen - if you have a good eye, you'll see it's the kanji that spell out the attack - followed by a flash of light. This is immediately followed by a powerful strike from Kenshin, so if you were close to him at the start of the attack, you can only hope you survive the blow.''
 
{{Trophy games|console1=none|game1=Rurouni Kenshin (04/1994)}}
 
==Alternate costumes==
*'''Default''' – Based on his appearance in ''Rurouni Kenshin''.
*'''Pink''' – Based on [http://kenshin.fandom.com/wiki/Kamiya_Kaoru Kaoru Kamiya].
*'''White''' Based on [http://kenshin.fandom.com/wiki/Sagara_Sanosuke Sanosuke Sagara].
*'''Green''' Based on [http://kenshin.fandom.com/wiki/My%C5%8Djin_Yahiko Yahiko Myojin].
*'''Purple''' Based on [http://kenshin.fandom.com/wiki/Takani_Megumi Megumi Takani].
*'''Blue''' – Based on the recolor of Kenshin's outfit seen on the cover of several manga volumes.
*'''Magenta''' – Resembles his appearance in the Japan-exclusive ''Rurouni Kenshin: Meiji Kenkaku Romantan: Enjō! Kyōto Rinne''.
*'''Black''' – Kenshin's right arm is bandaged and uncovered, exposing the right half of his chest, in reference to the Raijūta arc. His outfit is black, as a reference to the black and white coloring of the manga.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Kenshin's hair, complete with a ponytail, as well as Kenshin's famous battle scar.
Kirby gains a hat with Tails' ears and tuft of hair.


==Trivia==
==Trivia==
*Kenshin holds a few references to his home series, outside of his moveset:
*Outside of his moveset, Tails carries a few references to various ''Sonic'' titles:
**Sōryūsen is so fast that, if the player were to dodge the first hit of it, they will get hit by the second one regardless (though they can still block the attack by shielding). This is a nod to the move's first appearance, where Jin-e misread Kenshin's attack and only anticipated one strike (and therefore only dodged one hit).
**Tails is the only character to not use a [[revival platform]] after dying (though he does still utilize the respawn invincibility), as he will instead come flying down from the top of the screen and hover in place until the player moves, referencing his respawning animation from the various 2D ''Sonic'' titles where the player can play as Sonic with an accompanying Tails.
**One of Kenshin's pain cries and KO screams in the Japanese version is a comical "{{ja|おろ?!|Oro?!}}", referencing how he often utters the phrase when in confusion. His hitstun animation is also accompanied by [http://kenshin.fandom.com/wiki/File:Desktop_2016_10_01_14_40_54_589.jpg the iconic expression] associated with the phrase.
***The reference is carried further by Tails's KO Blast, which, if listened to closely, is accompanied by the 2D ''Sonic'' death sound.
***Kenshin's stunned cry also uses a more dazed-sounding "{{ja|おろ・・・|Oro...}}", as a nod to the very first chapter and episode where Kenshin trips over some barrels after being discovered by Kaoru.
**Tails is one of two characters to say a full line upon being stunned (the other being Wendy), that line being, "My head's spinning...", in reference to an infamous line spoken by Tails in Power Plant in ''Sonic Heroes''.
**His side taunt is a reference to the Jin-e arc, where, moments before getting kidnapped, Kaoru lends Kenshin her ribbon, which he ties in his hair.
*Despite the move being nearly unblockable in ''Rurouni Kenshin'', Kuzuryūsen can be easily avoided in ''Smash'', by both means of jumping over Kenshin or simply shielding. The latter option, however, breaks the shield if all hits land.
*Amakakeru Ryū no Hirameki is one of two Final Smashes that are able to be blocked by a shield, the other being [[#Chun-Li|Chun-Li]]'s Hoyokusen.
**This, however, is made up for by the fact that the second hit (which only activates if the initial hit is blocked) is entirely unblockable, much like a regular Final Smash.


=Danny Sexbang=
=Sora=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Danny Sexbang<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Sora<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkDannySexbang.png|250px|Danny Sexbang]]<br>[[File:AidanzapunkNinjaSexPartySymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkSora.png|175px|Sora]]<br>[[File:KingdomHeartsSymbol.svg|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Ninja Sex Party}}''
{{!}}width="55%"{{!}}{{uv|Kingdom Hearts}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}{{iw|khwiki|Trinity Limit}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://www.youtube.com/watch?v=4itm0SRxAro Release the Kraken]
{{!}}{{rollover|{{iw|khwiki|Twilight Town}}|If the stage pick were up to me|y}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}LOL no
{{!}}[[Sora (SSBU)|APPARENTLY]]
|}
|}


:{{cquote|Danny, Don't You Know That You're In Smash?|cite=Introduction tagline}}
{{cquote|Sora Opens the Door!|cite=Introduction tagline}}
 
'''Sora''' ({{ja|ソラ|Sora}}, ''Sora'') is undoubtedly the most confusing character to ever exist in Disney media. {{iw|wikipedia|Haley Joel Osment}} and {{iw|wikipedia|Miyu Irino}}, Sora's recurring English and Japanese voice actors throughout the ''Kingdom Hearts'' series, would reprise their roles.
 
===Development Anecdote===
Sora, undoubtedly, had the longest and most intense work cycle of all of my characters. When I originally started to work on Sora, I wanted to watch a playthrough of ''Kingdom Hearts'' in order to get a feel for him; this was back in September of 2016, though I only started watching the playthrough in June of 2017, with the intent of getting the ''1.5 + 2.5 ReMix'' later on, but I never finished the playthrough, only watching a few episodes. Years later, in late August of 2019, I would end up buying said collection, along with ''2.8'' and ''III'' later on, and fully dove head-first into the series two weeks later in September of that same year, playing through each and every game from the first ''Kingdom Hearts'' all the way up to ''Kingdom Hearts III'' (except for ''Chain of Memories'' and ''Birth by Sleep'', later going back and visiting the former in a proper playthrough), and I made sure to complete the series first before finishing Sora's moveset in order to do him justice. As a result, Sora has been one of the most fun characters I've made a moveset for, due to being able to play the games alongside Sora's moveset making process, and also streaming myself playing the games on Twitch. It's an interesting and unique experience to play the games alongside the moveset making process, especially since, in the past, I've gone solely off of online research for characters and occasionally returning back to their source material, since I knew enough about them already to get a feel of how they could work as fighters, regardless of how familiar I was with their series.


'''Danny Sexbang''' ({{ja|ダニー・セクスバング|Danī Sekusubangu}}, ''Danny Sexbang'') is the lead singer of one of Aidan's favorite music groups. {{s|wikipedia|Dan Avidan}}, Danny Sexbang himself, would voice him.
And now he's officially in the game. For that reason, I've removed the "reasons for inclusion/exclusion", but I'm still keeping this up, because this moveset took a lot of time and effort from me. This is just my take on how I would've done Sora if I was in Sakurai's shoes (and maybe had a bit more legal freedom).
 
===Reasons for inclusion/exclusion===
*{{buff|Because everybody needs a little NSP in their life.}}
*{{buff|NSP is one of the most successful bands in the US.}}
*{{buff|Danny is also a part of Game Grumps, one of the most successful video game YouTube channels.}}
*{{nerf|Do I really need to say it?}}
 
==Character description==
Danny Sexbang and his partner Ninja Brian were born eons ago as mere legendary beings. Prophecies created would soon be fulfilled, either by putting an end to the Samurai Abstinence Patrol or to save the distant future from itself through Danny's personal way of solving problems. Danny decided at first to be a ninja, the first photographic evidence starting in 1978. After over 30 years in the business, Dan decided to quit his assassin career and begin focusing on his true dreams: music and getting all the attractive girls he can possibly have. His success rates are a hit and miss, having both ends of the stick happening in the end in his quest for lust.


==Attributes==
==Attributes==
Danny fights unusually, to say the least. His unorthodox animations, combined with his extreme projectile game, make him one of the more complex fighters to fight against.
Being a fellow character from [[Square Enix]], Sora shares similarities with {{SSBU|Hero}}, as both use an MP Gauge (with a maximum of 100 MP) and utilize a list of commands in one of their special moves to perform a variety of attacks. What sets Sora apart from Hero, however, is his usage of such. Sora utilizes a limited selection of spells that the player has access to at any given moment, rather than the randomly generated lists provided to Hero, and also uses them in his neutral special rather than his down special; his spell list is, in fact, the only move tied to his MP Gauge. Furthermore, his standard attacks do not increase the gauge; to counter this, Sora's MP Gauge will automatically turn pink and recharge over a set period of time after it has been depleted, similar to {{SSBU|Robin}}'s durability system, and reflecting a similar mechanic seen in ''Kingdom Hearts II'' and ''III''. His other special moves and general attacks utilize his Keyblade in varying ways, allowing for combo strings, reflecting the combo-based combat of the ''Kingdom Hearts'' series. Overall, while his movement may overall be slow and floaty, when he gets in to an opponent, his quick attacks and multi-hitting combos allow him to deal plenty of damage.
{{clr}}


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
!!!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| || 4% (first punch), 4% (second punch), 7% (hip) || Punches twice, before thrusting his hip forward.
|rowspan=3| || 3% ||rowspan=3|Performs an arcing slash, followed by a stab forward, and finishing with an outward horizontal slash. Based on his standard combo in ''Kingdom Hearts''.
|-
|-
! [[Forward tilt]]
|3%
| || 7% || Performs a front kick.
|-
|-
! [[Up tilt]]
|4%
| || 7% (early/mid), 8% (mid, leg), 5% (late) || Performs a high kick, similar to {{SSBU|Peach}}'s forward tilt.
|-
|-
! [[Down tilt]]
![[Forward tilt]]
| || 6% || Sweeps his body upwards.
| || 7% || Swings the Keyblade outward. Based on the second hit of the far away standard combo in ''Kingdom Hearts'', usable by the {{iw|khwiki|Combo Master}} ability.
|-
|-
! [[Dash attack]]
![[Up tilt]]
| || 9% || Leaps forward, performing a {{s|wikipedia|grand jeté}}.
| {{iw|khwiki|Slapshot}}<br>({{ja|スラップショット|Surappushotto}}, ''Slapshot'') || 8% || Performs a quick uppercut with the Keyblade.
|-
|-
! [[Forward smash]]
![[Down tilt]]
| || {{ChargedSmashDmgSSBU|17}} || A fuchsia T-Rex with a helmet and laser gun appears out of nowhere, shooting a laser forward.
| || 8% || Pokes the Keyblade downwards at the ground. Acts as a great combo starter.
|-
|-
! [[Up smash]]
![[Dash attack]]
| || {{ChargedSmashDmgSSBU|12}} || Holds up a plate of cookies.
| {{iw|khwiki|Sliding Dash}}<br>({{ja|スライドダッシュ|Suraido Dasshu}}, ''Slide Dash'') || 10.5% || Propels himself forward, then swings the Keyblade to attack anyone within range.
|-
|-
! [[Down smash]]
![[Forward smash]]
| || {{ChargedSmashDmgSSBU|9}} (box), {{ChargedSmashDmgSSBU|14}} (head) || Slams a box with two syringes inside onto the ground, before slamming his head onto the box, digging the syringes into his eyeballs.
| {{iw|khwiki|Blitz}}<br>({{ja|ファイナルブレイク|Fainaru Bureiku}}, ''Final Break'') || {{ChargedSmashDmgSSBU|16}} || Performs a powerful overhead jump slash.
|-
|-
! [[Neutral aerial]]
![[Up smash]]
| || {{ShortHopDmgSSBU|6.9}} || Performs a sex kick.
| {{iw|khwiki|Ripple Drive}}<br>({{ja|リップルドライヴ|Rippuru Doraibu}}, ''Ripple Drive'') || {{ChargedSmashDmgSSBU|13}} || Slashes upwards with the Keyblade, creating a sphere of aura in the air.
|-
|-
! [[Forward aerial]]
![[Down smash]]
| || {{ShortHopDmgSSBU|10}} || Performs a roundhouse kick.
| {{iw|khwiki|Vicinity Break}}<br>({{ja|ラウンドブレイク|Raundo Bureiku}}, ''Round Break'') || {{ChargedSmashDmgSSBU|13}} (front), {{ChargedSmashDmgSSBU|15}} (back) || Performs a single 360° spin while swinging the Keyblade.
|-
|-
! [[Back aerial]]
![[Neutral aerial]]
| || {{ShortHopDmgSSBU|13}} || Thrusts his hip behind him.
| || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|4}} (final hit) || Performs an arcing slash forward, followed by an upwards underhanded slash, and finishing with an outwards circular slash. Similar to {{SSBU|Bayonetta}}'s forward aerial, the combo only initiates with multiple presses of the button, and will also only activate if an opponent is hit by the first attack. The combo can also be interrupted with any of his aerials; should it be interrupted with his forward aerial, using this move again will continue from where the combo left off. Based on his aerial combo in ''Kingdom Hearts''.
|-
|-
! [[Up aerial]]
![[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Performs a high kick.
| {{iw|khwiki|Horizontal Slash}}<br>({{ja|エアサイドスラッシュ|Ea Saido Surasshu}}, ''Air Side Slash'') || {{ShortHopDmgSSBU|1.5}} (first and second hits), {{ShortHopDmgSSBU|3}} (final hit) || Quickly slashes horizontally in front of him three times.
|-
|-
! [[Down aerial]]
![[Back aerial]]
| || {{ShortHopDmgSSBU|7}} (first kick), {{ShortHopDmgSSBU|9}} (second kick) || Stomps with his left foot, then his right foot.
| || {{ShortHopDmgSSBU|10}} || Jabs the Keyblade behind him.
|-
|-
! [[Grab]]
![[Up aerial]]
| || &mdash; || Pulls the opponent closer to him.
| {{iw|khwiki|Hurricane Winder}}<br>({{ja|ハリケーンピリオド|Harikēn Piriodo}}, ''Hurricane Period'') || {{ShortHopDmgSSBU|3}} (first and second hits), {{ShortHopDmgSSBU|6}} (final hit) || Flips and slashes upwards in the air three times.
|-
![[Down aerial]]
| {{iw|khwiki|Aerial Slam}}<br>({{ja|エリアルスラム|Eriaru Suramu}}, ''Aerial Slam'') || {{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Flips and slashes his Keyblade down, meteor smashing anyone it hits within the sweetspot.
|-
![[Grab]]
| || &mdash; || Reaches with his left hand to grab an opponent.
|-
|-
! [[Pummel]]
![[Pummel]]
| || 2% || Pelvic thrusts into the opponent.
| || 1.3% || Hits the opponent with the hilt of the Keyblade.
|-
|-
! [[Forward throw]]
![[Forward throw]]
| || 7% || Ninja Brian suddenly appears next to the opponent to punch them in the face.
| {{iw|khwiki|Ragnarok}}<br>({{ja|ラグナロク|Ragunaroku}}, ''Ragnarok'') || 5% (Keyblade), 10% (Ragnarok) || Knocks the opponent away with the Keyblade, before pointing it at them and firing off beams of energy that home in on the opponent. While a slow throw, it is also one of the most damaging. The opponent is also knocked away with the first hit in such a way that they will always be hit by the beams of energy; however, the throw can be interrupted by other players, which will cause the combo to drop.
|-
|-
! [[Back throw]]
![[Back throw]]
| || 6% || Ninja Brian suddenly appears next to the opponent to slice them in the back.
| {{iw|khwiki|Blow-off}}<br>({{ja|ブロウオフ|Burou Ofu}}, ''Blowoff'') || 11% (throw), 8% (collateral) || With the opponent on the Keyblade, Sora quickly spins around in a circle and tosses the opponent behind him.
|-
|-
! [[Up throw]]
![[Up throw]]
| || 9% || Ninja Brian suddenly appears next to the opponent to uppercut them.
| || 7% || Performs a flip kick. A reference to an attack seen in the combo string while in {{iw|khwiki|Blitz Form}} in ''Kingdom Hearts III''.
|-
|-
! [[Down throw]]
![[Down throw]]
| || 8% || Ninja Brian suddenly appears next to the opponent to punch them from above.
| {{iw|khwiki|Finishing Leap}}<br>({{ja|フィニッシュライズ|Finisshu Raizu}}, ''Finish Rise'') || 9% || Thrusts the Keyblade downwards towards the ground and creates an explosion of energy, launching both him and the opponent into the air.
|-
|-
! [[Floor attack]] (front)
![[Floor attack]] (front)
| || 7% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
| || 7% || Slashes in front of himself and then behind himself.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
| || 7% || Slashes in front of himself and then behind himself.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Ninja Brian suddenly appears next to Danny and slashes with a dagger outwards, before helping Danny up.
| || 5% || Slashes in front of himself and then behind himself.
|-
|-
! [[Edge attack]]
![[Edge attack]]
| || 7% || Hoists his feet onto the stage, sweeping the floor with them.
| || 9% || Climbs up and swings the Keyblade forward.
|-
|-
! [[Neutral special]]
![[Neutral special]]
| Cheese Crust of Passion || 12% || Throws a pizza into the air.
| {{iw|khwiki|Magic}}<br>({{ja|まほう|Mahō}}, ''Magic'') || (see below) || Opens up a menu, and is able to use a spell out of a set list. If the player holds the L button and presses the B button along with pressing the control stick up, left, right, or down, he will instead perform a specific spell, set on the character select screen.
|-
|-
! [[Side special]]
![[Side special]]
| Not the Piano! || 17% || Ninja Brian suddenly appears and throws an electric piano forward.
| {{iw|khwiki|Strike Raid}}<br>({{ja|ストライクレイド|Sutoraiku Reido}}, ''Strike Raid'') || 9% (initial), 7% (returning) || Throws the Keyblade forward and out of his hand, like a boomerang. Has super armor during startup and while the Keyblade is moving forward, but not upon the return.
|-
|-
! [[Up special]]
![[Up special]]
| Throw Me, Goddamn You! || 8%, 5% (recoil damage) || Ninja Brian throws Danny with all his might. The move will not leave him helpless, but should he touch the ground without attacking, he will receive recoil damage and have extended endlag.
| [[Aerial Sweep]]<br>({{ja|エリアルスイープ|Eriaru Suīpu}}, ''Aerial Sweep'') || 5% (first and second hits), 7% (final hit) || Rises upwards and spins the Keyblade around him, hitting three times. It also does not leave Sora helpless should he hit an opponent, allowing him to transition into other attacks, though he is unable to use the move repeatedly.
|-
|-
! [[Down special]]
![[Down special]]
| Magnum Thighs || 20% || Danny rubs his thighs together, firing a beam from his groin.
| {{iw|khwiki|Flowmotion}}<br>({{ja|フリーフローアクション|Furīfurō Akushon}}, ''Freeflow Action'') || 0% (boost), 3% (hits 1-4, Kick Dive), 9% (final hit, Kick Dive) || Becomes covered in a pink glow, and shoots off in a direction (diagonally upwards if he is on the ground, diagonally downwards if he is in the air). If he touches a platform, wall, or ceiling, he will bounce off and will only boost if the player presses the button again shortly after. While boosting, he can slightly shift his direction. If the player presses the attack button during a boost, he will perform the '''Kick Dive''' ({{ja|キックダイブ|Kikku Daibu}}, ''Kick Dive''), a multihitting spin that homes in on an opponent that leads into a strike downwards.
|-
|-
! [[Final Smash]]
![[Final Smash]]
| [https://www.youtube.com/watch?v=4itm0SRxAro Release the Kraken] || 30% || Danny summons a giant kraken, who attacks the stage by sweeping across it with his tentacles.
| {{iw|khwiki|Trinity Limit}}<br>({{ja|トリニティリミット|Toriniti Rimitto}}, ''Trinity Limit'') || 3% (trapping hit), 20% (Donald), 15% (Goofy), 2% (per hit, Sora), 3% (per hit, final attack), 5% (launcher) || Catching any opponents within range in a gleam of light, Sora calls out to [https://disney.fandom.com/wiki/Donald_Duck Donald] or [https://disney.fandom.com/wiki/Goofy Goofy], before the opponent is transported to an open area, and either Donald or Goofy (depending on who was called first) will appear first to attack. Donald will attack by shooting fireworks at the opponent, and Goofy will attack by charging up and unleashing a shield bash attack; regardless of who hits first, both attacks will be used, before Sora attacks multiple times, and the attack finishes with the three of them attacking in unison by creating a multihitting orb of light, before launching the opponents away.
 
Unique to this move is the use of {{iw|khwiki|Reaction Command}}s. The B button will flash on-screen when Donald, Goofy, Sora, and the three of them together each appear; if the button is not pressed during the limited amount of time it is present, the Final Smash will prematurely end, with the character(s) reacting poorly.
|}
|}


===Taunts===
{|class="wikitable sortable"
*'''Up Taunt''': Pulls out a box of tissues and a bottle of lotion with an excited look on his face, before shaking his head and throwing the box behind him.
!Spell!!MP Cost!!Damage!!Description
*'''Side Taunt''': Pulls out a sandwich with chicken, ham, clams, yams, panther, bear meat, and duck, and attempts to eat it, before realizing it's too big, and tossing it aside.
|-
*'''Down Taunt''': A twinkling sound effect is heard, and Danny looks down at his groin, which now has a noticeable bulge, and reacts annoyed, saying, "Not again!"
|{{iw|khwiki|Fire}} ({{ja|ファイア|Faia}}, ''Fire'')||10||3% (first two hits), 5% (final hit)||Creates a rotating ring of flames surrounding Sora, hitting opponents three times.
 
|-
===On-Screen Appearance===
|{{iw|khwiki|Blizzard}} ({{ja|ブリザド|Burizado}}, ''Blizzard'')||12||8%||Fires a crystal of ice from the Keyblade that has the potential to freeze opponents. After usage close to the ground, the crystal will leave a trail of ice; if the player aims Flowmotion at it, Sora will ride on the trail.
Floats down from above, as a beam of light shines upon him.
|-
|{{iw|khwiki|Thunder}} ({{ja|サンダー|Sandā}}, ''Thunder'')||15||9% (bolt), 5% (outside range)||A bolt of lightning comes down from above, and a small sphere of electricity appears around it. Can home in on the nearest opponent, but will appear in front of Sora if no one is in immediate range.
|-
|{{iw|khwiki|Cure}} ({{ja|ケアル|Kearu}}, ''Cure'')||All||&mdash;||Heals Sora by a percentage halving how much MP he has left. It heals him gradually during the animation (which lasts for 90 frames), but if he is hit in the middle of it, the animation and healing will stop.
|-
|{{iw|khwiki|Aero}} ({{ja|エアロ|Earo}}, ''Aero'')||13||6% (initial blast), 9% (launch)||Creates a tornado of wind in front of Sora that traps opponents and spins them around, dealing damage at the end to launch them. The opponents can attack in the tornado, however. A non-damaging vortex is left over temporarily for six seconds, which Sora (and anyone else) can use to leap into the air, though once it is used, it will disappear.
|-
|{{iw|khwiki|Magnet}} ({{ja|マグネ|Magune}}, ''Magnet'')||30||5%||Creates an orb of energy that knocks and pulls opponents in and spins them around for three seconds. While the orb itself deals no damage, knocking opponents into the orb with attacks will cause them to be damaged as they get sucked in again.
|-
|{{iw|khwiki|Reflect}} ({{ja|リフレク|Rifureku}}, ''Reflec'')||10||2% (activation), 1.5× (reflected projectiles)||Creates a temporary barrier around Sora that only appears for two seconds, and reflects any projectiles outside of it. Sora cannot move while the barrier is active, much like [[Reflector (Falco)|Falco's Reflector]]. A projectile fired inside the barrier will not be reflected.
|-
|{{iw|khwiki|Water}} ({{ja|ウォータ|Wōta}}, ''Water'')||11||6% (barrier), 7% (projectile)||Creates a barrier of water that briefly appears around Sora and protects him from attacks, before firing off a projectile of water that homes in on opponents. If an opponent is not within immediate range, the projectile will simply fire in an arc (about as high as Sora) before landing and splashing on the ground.
|}
 
===Taunts===
*'''Up taunt''': Tosses his Keyblade into the air, letting it spin vertically, before catching it and posing. Resembles his giant chest opening animation.
*'''Side taunt''': Flips and stands on his Keyblade, spinning around, before posing. Based on Trinity Limit's animation in the original ''Kingdom Hearts''.
*'''Down taunt''': Holds his hand to his chest and shouts, "Give me strength!" ({{ja|俺に力を!|Ore ni chikara o!}}, ''Give power to me!'') Based on his recurring Summon animation.
 
===On-screen appearance===
Dives onto the stage at an angle, before rolling into position.


===Idle Poses===
===Idle Poses===
*Grinds in place.
Uniquely, Sora has two different idle stances: one where he is standing upright, and one where he is more slouched over in a combat-ready stance. In the former, his idle animation will be placing his hands behind his head, while in the latter, his idle animation will be looking around. Sora enters the latter animation when an attack button is pressed, and will return to the former after remaining idle, with the Keyblade disappearing shortly after.
*Turns around and shakes his butt.


===Crowd cheer===
===Crowd cheer===
D - A - N - N - Y! He's a super awesome guy!<br>
So - ra!
D - A - N - N - Y! He is not afraid to cry!<br>
D - A - N - N - Y! He cries almost all the time!<br>
D - A - N - N - Y! He cries and cries and cries and cries!


===Victory Poses===
===Victory Poses===
*Comes flying in covered in pizza from in the distance, and lands, breaking his legs.
*'''Left:''' The ground shows a crown outlined in light surrounding Sora, and a [[Smash Ball]] shoots a beam of light into the sky to reveal a keyhole, and Sora leaps back and points his Keyblade up to the keyhole to shoot a beam of light from the Keyblade into it, and the screen flashes (in tandem with Sora's name appearing on-screen), before the camera returns to Sora, holding the pose of his Keyblade pointed upwards.
*Poses triumphantly.
*'''Up:''' Tosses his Keyblade up in the air, and then catches it and points it forward. Donald and Goofy appear alongside him, with Donald flipping before spinning and posing with his magic staff, and Goofy rolling his shield on his arms before grabbing it and posing. One of the three will speak during the victory pose, with whoever is speaking being chosen at random. Sora will say "That's the power of the Keyblade!" ({{ja|キーブレードの力よ!|Kīburēdo no chikara yo!}}, ''The power of the Keyblade!''), Donald will say, "Take that!" ({{ja|くらえ!|Kurae!}}, ''Take that!''), and Goofy will say, "We did it!" ({{ja|やった!|Yatta!}}, ''Hooray!'').
*Leaps into the air, and is freezeframed in the middle of the jump; during this freezeframe, he shouts, "FUCK!"
*'''Up:''' A swarm of Heartless cover the area, with Sora quickly disposing of them by use of the [[Sonic Blade]] attack, and his name shows when the last one is defeated. After this, the Keyblade disappears and he puts his hands behind his head.


===Victory Fanfare===
===Victory Fanfare===
An excerpt from the intro to the [https://www.youtube.com/watch?v=lGQEJSx9eBo NSP Theme Song].
An excerpt from [https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean], the main theme to the original ''Kingdom Hearts'' and a recurring theme throughout the series. It more closely resembles the [https://www.youtube.com/watch?v=KGidvt4NTPI orchestral version] of the theme.


==Trophies==
==Classic Mode: Darkness, Darkness, Darkness==
:'''Danny Sexbang'''
All of Sora's opponents are villains in their respective universes, referencing how Sora travels to different Disney worlds to defeat either the Heartless or the villains in each world to save the characters; he fights alongside the main protagonist from each world, referencing the fact that he can gain a party member from each world while in said world. The name is in reference to the memes surrounding the ''Kingdom Hearts'' series and its repeated use of the word "darkness".
::''Danny Sexbang, the sexiest man alive, has joined the fray! He brings music, pizza, sexiness, and so much more. Legend has it that he and Ninja Brian were born eons ago, and several prophecies were fulfilled by them, such as the stop to the famous Samurai Abstinence Patrol, or showing up in the year 6969 to prevent an anti-sex group of tyrants.''


{{Trophy games|console1=none|game1=NSFW (2011)|console2=none|game2=Game Grumps (2013)}}
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}''||The music choice references the fact that ''Kingdom Hearts'' series composer Yoko Shimomura also composed for the ''Mario & Luigi'' games.<br><br>{{CharHead|Mario|SSBU|hsize=20px}} serves as a CPU ally.
|-
|2||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''[https://www.youtube.com/watch?v=QgwPXFuOQC8 The Encounter]''||{{CharHead|Link|SSBU|hsize=20px}} serves as a CPU ally.
|-
|3||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Norfair]]||''[https://www.youtube.com/watch?v=HtKM9ACUheg The Fight for My Friends]''||{{CharHead|Samus|SSBU|hsize=20px}} serves as a CPU ally.
|-
|4||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Kongo Jungle]]||''[https://www.youtube.com/watch?v=OTDWUirvNXk Rowdy Rumble]''||{{CharHead|Donkey Kong|SSBU|hsize=20px}} serves as a CPU ally.
|-
|5||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Lylat Cruise]]||''[https://www.youtube.com/watch?v=ggOhMaADa7A The Deep End]''||{{CharHead|Fox|SSBU|hsize=20px}} serves as a CPU ally.
|-
|6||{{CharHead|Sephiroth|SSBU|hsize=20px}}||[[Northern Cave]]||''{{SSBUMusicLink|Final Fantasy|One-Winged Angel}}''||{{CharHead|Cloud|SSBU|hsize=20px}} serves as a CPU ally.
|-
|colspan="6"|Bonus Stage
|-
|Final||[[Master Hand]] and [[Crazy Hand]]||{{SSBU|Final Destination}}||''[https://www.youtube.com/watch?v=k1UzvqV63UA A Fight to the Death]''||References the fact that several ''Kingdom Hearts'' battles have either multiple opponents, or one opponent with different health bars for different parts of their body.


:'''Danny Sexbang (Alt.)'''
{{CharHead|Duck Hunt|SSBU|hsize=20px}} serves as a CPU ally, simultaneously representing Goofy (a dog) and Donald (a duck), Sora's party members and allies throughout the ''Kingdom Hearts'' series.
::''Danny fights a bit unusually, though what do you expect from a man with only sex on the mind? He doesn't fight alone, though, for he brings his trusty sidekick, Ninja Brian, along with him. Ninja Brian helps Danny out in his recovery, where he throws Danny into the air with all of his might. Be careful, though, because Danny might break his legs.''
|}
 
{{Trophy games|console1=none|game1=NSFW (2011)|console2=none|game2=Game Grumps (2013)}}
 
:'''Release the Kraken'''
::''Look in the distance, beyond the castle gates: the armies of the damned have come. When Danny gains the Smash Ball, he has no other option but to unleash the monster. This kraken will attack any and all foes who are on the stage, though if you time it right, he may hit himself on accident. Go forth, Kraken! Leave nothing but corpses!''


{{Trophy games|console1=none|game1=Cool Patrol (2018)}}
[[Credits]] roll after completing Classic Mode. Completing it as Sora has ''[https://www.youtube.com/watch?v=B1nDzB1P8GM Simple and Clean]'' accompany the credits.


==Alternate costumes==
==Alternate costumes==
*'''Default''' – Danny's original appearance.
*'''Default''' — Based on his appearance in ''Kingdom Hearts II''.
*'''Cyan''' – Danny's new outfit, with a modified logo.
*'''Red''' — Based on his {{iw|khwiki|Valor Form}} from ''Kingdom Hearts II''.
*'''Black''' – The Cool Patrol outfit.
*'''Blue''' — Based on his {{iw|khwiki|Wisdom Form}} from ''Kingdom Hearts II''.
*'''Blue''' – Danny's dance attire from Road Trip.
*'''Yellow''' — Based on his {{iw|khwiki|Master Form}} from ''Kingdom Hearts II''.
*'''Gray''' – Danny's knight costume from Peppermint Creams.
*'''White''' — Based on his {{iw|khwiki|Final Form}} from ''Kingdom Hearts II''.
*'''Starbomb''' – Danny's outfit on the cover of ''{{s|wikipedia|Player Select}}'' by {{s|wikipedia|Starbomb}} (a group combining Ninja Sex Party and {{s|wikipedia|Arin Hanson}}).
*'''Black''' — Based on his {{iw|khwiki|AntiForm}} from ''Kingdom Hearts II''.
*'''Red''' - [https://dreamdaddy.gamepedia.com/Robert Robert]'s outfit; Robert is voiced in ''{{s|wikipedia|Dream Daddy: A Dad Dating Simulator}}'' by Danny.
*'''Original''' — Based on his {{iw|khwiki|Limit Form}} from ''Kingdom Hearts II'', which, in turn, is based on [[khwiki:File:Sora (KH) (Art).png|his appearance]] in the original ''Kingdom Hearts''.
*'''Ninja''' – Ninja Brian's outfit.
*'''Gray''' — Based on {{iw|khwiki|Riku}}.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Danny's hair and suit.
Kirby gains Sora's hair, and materializes a copy of the Kingdom Key upon using Magic.


==Trivia==
==Trivia==
*Danny is the first ''Smash Bros.'' character to be based on a real human being.
*Sora carries a multitude of references to the ''Kingdom Hearts'' franchise even outside of his moveset:
*Danny's moveset and other aspects feature tons of references to several Ninja Sex Party songs:
**Much like several other third-party characters, his attacks utilize the same sounds from throughout the ''Kingdom Hearts'' series.
**His forward smash is a reference to the song [https://www.youtube.com/watch?v=LcmBALxDkRY Dinosaur Laser Fight]. One of his victory poses is also based on the ending to the song.
**He carries [[barrel]]s vertically instead of horizontally, referencing how he does so in the original ''Kingdom Hearts''.
**His up smash is a reference to [https://www.youtube.com/watch?v=uriJOsWy_zU Cookies!], with him even saying "Cookies!" when attacking in a similar way to the song.
***He also carries both barrels and [[crate]]s over his head, similar to {{SSBU|Donkey Kong}}, referencing how he does the same in the original ''Kingdom Hearts'' as well.
**His down smash and down throw both pull from [https://www.youtube.com/watch?v=UvgcLTzwjVM First Date], more specifically the music video:
**His tagline references a line shown after the first boss fight in the original ''Kingdom Hearts'': "You are the one who will open the door."
***The down smash pulls from the line "you can watch me shoot cocaine into my eyes and rock a burglary", and is based on the animation associated with the line in the music video.
**His forward rolling animation is a reference to his {{iw|khwiki|Dodge Roll}} technique, while his backwards rolling animation is a reference to Aqua's {{iw|khwiki|Cartwheel}} technique.
***The down throw pulls from when Ninja Brian beats up "some guy" to the rhythm of the song.
**His air dodge animation, fittingly, uses his {{iw|khwiki|Aerial Dodge}} animation from the original ''Kingdom Hearts'' and ''Kingdom Hearts II''.
**His back throw pulls from when Ninja Brian appears behind the Council of Dick Elders to slice them in the back in [https://www.youtube.com/watch?v=PvLz5kCVIss 6969].
**His perfect shield animation replicates his blocking animation from ''Kingdom Hearts II''.
**His pummel is a subtle nod to [https://www.youtube.com/watch?v=7qmU9JLTDy0 Road Trip].
**His regular jumping animation replicates his jump animation from the original ''Kingdom Hearts'', his double jump animation replicates his jumping animation from ''Kingdom Hearts III'', and his backwards jump animation replicates his jumping animation from ''Kingdom Hearts II''.
**His neutral special is based on the song [https://www.youtube.com/watch?v=Vuc2EyA34vE Courtship of the Mermaid], where Danny, in an attempt to get the attention of a beautiful mermaid, throws a pizza at her. The pizza appears to have onions and ham on it, in reference to a lyric from the song.
**If he [[tech]]s, the {{iw|khwiki|Aerial Recovery}} sound effect will accompany the action.
***His up special, similarly, is based on the latter half of the song where Danny deduces that, to get the mermaid's attention, ''he'' needs to be covered in pizza and thrown at the mermaid. This is also the basis for one of his victory poses.
**His on-screen appearance is based on a mechanic in ''Kingdom Hearts III'', where, when falling from high distances, he will change to a skydiving position.
**His side special is based on the song [https://www.youtube.com/watch?v=cSk1cKK5o4w Romance Novel], where Ninja Brian, disproving of Danny's romance novel, continuously throws pianos at him.
**His unique idle animations reference his idle stances throughout the ''Kingdom Hearts'' series; both of his idle animations come directly from the series as well, with his looking around animation being a series staple, and his hands animation coming from ''Kingdom Hearts III''.
**His down special references a line from [https://www.youtube.com/watch?v=-tW0G9XWaj0 Cool Patrol], where Danny instructs the kid to "rub your magnum thighs together and set fire to Mars".
**His first victory pose is an abridged version of the keyhole unlocking animation from ''Kingdom Hearts II''. It uses a [[Smash Ball]] to represent the {{uv|Super Smash Bros.}} universe, much like each Disney world having its own item serving as its keyhole in disguise.
**His up taunt is a subtle nod to [https://www.youtube.com/watch?v=LpgRE8cbVpc Orgy for One].
**While his second victory pose is based on his chest opening animation, his quote, along with Donald and Goofy's poses and quotes, come from the various victory animations from the original ''Kingdom Hearts'' while in the Olympus Coliseum, the recurring world based on ''{{iw|wikipedia|Hercules|1997 film}}''.
**His side taunt has him pull out [https://www.youtube.com/watch?v=KcaRdNQPznc The Ultimate Sandwich].
**If he is touching a wall and uses any Keyblade-based attack, the Keyblade will clink against the wall and knock him back, and the attack will fail, a trait unique to him that replicates a similar occurrence in the ''Kingdom Hearts'' series. This will not occur, however, if he is touching an opponent who is touching a wall.
**His down taunt is a reference to [https://www.youtube.com/watch?v=zXJzaEC0M3s No Reason Boner].
***Furthermore, if he clangs with an attack, the action will be accompanied by the ''Kingdom Hearts'' clang sound effect, regardless of what type of attack he clangs with.
**His second idle pose is a reference to the line "and then you take that funky butt and you shake it all around" from Cool Patrol.
 
**His on-screen appearance is a reference to when he appears before the woman in 6969.
=AGES=
**His crowd cheer is the same cheer heard in [https://www.youtube.com/watch?v=kT8cX2-_7pQ Danny, Don't You Know?], and is both the longest crowd cheer and the only crowd cheer to not repeat itself.
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
***His introduction tagline is also a play on the song.
**His tripping animation features food flying all around him, much like in [https://www.youtube.com/watch?v=zFyUn_4uL5E Eating Food in the Shower].
 
=Specter Knight=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Specter Knight<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | AGES<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkSpecterKnight.png|250px|Specter Knight]]<br>[[File:AidanzapunkShovelKnightSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAGES.png|250px|AGES]]<br>[[File:AidanzapunkSegaAgesSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Shovel Knight}}
{{!}}width="55%"{{!}}''{{iw|wikipedia|Sega Ages}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://kidchameleon.fandom.com/wiki/Wild_Side Wild Side]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://shovelknight.fandom.com/wiki/Judgment_Rush Judgement Rush]
{{!}}{{iw|wikipedia|Bonanza Bros.}}
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}LOL no
|}
|}


:{{cquote|Specter Knight Blights the Earth!|cite=Introduction tagline}}
{{cquote|AGES Does What Nintendon't!|cite=Introduction Tagline}}
 
'''AGES''' ({{ja|AGES|Eijisu}}, ''AGES'') is a Dreamcast VMU that was turned into a playable character in ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', and I decided to make a ''Smash Bros.'' moveset for it. Though AGES itself would remain voiceless, it would communicate via sound effects and voice clips from various Sega titles.


'''Specter Knight''' ({{ja|スペクターナイト|Supekutā Naito}}, ''Specter Knight'') is the second added playable character to ''Shovel Knight'', following Plague Knight, and preceding King Knight.
===Development Anecdote===
My initial idea for giving AGES a moveset stemmed from remembering that the Hornet from ''{{iw|wikipedia|Daytona USA}}'' made a hilarious cameo as a legitimate playable character in ''{{iw|wikipedia|Fighters Megamix}}'', and I already knew AGES was a transforming character representing Sega's history from ''Racing Transformed'', and I wanted to expand on the idea to turn it into a fully fledged moveset, especially since [[Bandai Namco]], [[SNK]], and (obviously) [[Nintendo]] have tons of references to all their legacies and franchises outside of the main ones, while Sega's kinda just...overshadowed in ''Smash'', in my opinion, when they have a ton of old stuff that people still fondly remember to this day. I initially planned on playing just a few games that I was familiar with through the Sega crossover games (including ''Racing Transformed'') to make the moveset. ...And then Sega said, "hey, we're old, have some games on sale." So I bought the ''{{iw|wikipedia|Sega Genesis Classics}}'' collection and several Dreamcast titles, and was able to dive deep into Sega's rich history and include references to a plethora of titles.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|As [[#Reasons for inclusion/exclusion 6|previously stated]], ''Shovel Knight'' is an extremely popular indie platformer.}}
*{{buff|I feel like Sega, as a whole, needs more love in Smash. Yea, it has three franchises in the game already (four if you count the Assist Trophy), but one of them is represented poorly, one of them is only Sega by IP ownership, one of them technically isn't even a Sega character at all, and the Assist Trophy doesn't exactly have much going for it otherwise.}}
*{{buff|In comparison to Plague Knight, Specter Knight has more unique gameplay, and offers more variety than a simple character swap with different abilities. The game changes the levels completely, and even has different boss fights.}}
*{{buff|I mean, come on. Who ''wouldn't'' want to play as a VMU?}}
*{{nerf|If any ''Shovel Knight'' character would get in, it would be Shovel Knight himself.}}
*{{nerf|It's not just a third-party character, it's a third-party piece of technology. With a bunch of other third-party characters appearing in the moveset.}}


==Character description==
==Character description==
Specter Knight serves as the undead enemy in the Order of No Quarter. While his history is unknown in ''Shovel of Hope'', it is expanded upon in ''Specter of Torment'', where it is revealed that, in a past life, Specter Life went by Donovan, and was a warrior who went on adventures with his partner, Luan. The two set out on a quest to gain an amulet, but encountered Shield Knight, who insisted that the amulet was evil. Donovan fought Shield Knight for the amulet, which ultimately resulted in the death of Luan, and the creation of the Enchantress. The Enchantress, seeing how Donovan was still alive, commanded that he follow her every order in return for making him an undead warrior, turning him into Specter Knight. His quest was simple: gather eight knights from across the realm to serve under the Enchantress.
In 1999, [[Sega]] released their fifth and final console, the {{iw|wikipedia|Dreamcast}}. It was to be Sega's answer to the [[Nintendo 64]], primarily showcased in its launch title being their mascot's answer to ''{{iw|mariowiki|Super Mario 64}}'': ''{{iw|wikipedia|Sonic Adventure}}''. Multiple titles would be then on released on the Dreamcast, even after its discontinuation a mere three years after it had been released. However, many factors, including the competition between the [[Nintendo GameCube]], PlayStation 2, and the then-upcoming Xbox, caused Sega to drop out of the console race entirely, releasing its future games on other platforms as a third-party developer.
 
However, one of the more unique features of the Dreamcast was its Visual Memory Unit, or {{iw|wikipedia|VMU}} for short. It doubled as a memory card for the Dreamcast and a miniature {{iw|wikipedia|tamagotchi}}-like gaming device outside of the console, and worked whether it was connected to the console or not. Multiple games made use of it: the beloved Chao Adventure minigames tied to ''Sonic Adventure'' and ''Sonic Adventure 2'', as well as the Pinta's Quest minigame tied to ''Skies of Arcadia'', let players continue playing the aforementioned titles to an extent outside of the console, while games like ''Carrier'' and ''Resident Evil CODE:Veronica'' showed the player's health condition and other traditional UI elements on the VMU's screen. Though it only held a mere 1 megabyte of memory storage (a number that was later surpassed by the PlayStation 2's 8 megabyte memory card), the VMU was still praised for its uniqueness, with critique lying in the lack of proper usage in other titles and the device's short battery life (which was only exacerbated by the system's minigames).
 
In 2012, Sega released ''{{iw|wikipedia|Sonic & All-Stars Racing Transformed}}'', a sequel to the previous ''{{iw|wikipedia|Sonic & Sega All-Stars Racing}}'' that featured multiple new characters, stages, and gameplay elements, including seamless transitions between land, sky, and sea. Amongst the new additions to the cast was a Dreamcast VMU dubbed "AGES" ("SEGA" backwards), which took the form of the Hornet from ''{{iw|wikipedia|Daytona USA}}'' on the ground, an [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]] (referencing ''{{iw|wikipedia|After Burner}}'') in the air, and a Dreamcast controller in the water. Though the character has yet to make another appearance since, it still served as a generous reference to Sega's past titles, with its home racetrack, dubbed "Race of Ages", similarly featuring numerous cameos by other Sega characters (many of whom appeared in ''Sonic & Sega All-Stars Racing'', but did not return as playable characters in ''Racing Transformed'').


==Attributes==
==Attributes==
Specter Knight uses his scythe in battle, and carries multiple Curios with him as well. Specter Knight also carries a unique mechanic with him, in the form of his recovery: his up special, Dash Slash, can be used repeatedly as long as an opponent is in front of him, but puts Specter Knight into a helpless state if he misses. He can also go downwards if the closest opponent is below him, but only in the air. In addition, he can wall jump, as well as walk a short distance on walls to gain height.
AGES serves as a tribute to Sega and their various properties, evidenced by the fact that its default form is a {{iw|wikipedia|Dreamcast}} {{iw|wikipedia|VMU}}, and its name is "SEGA" spelled backwards. Much like how {{SSBU|Mr. Game & Watch}} transforms into the various characters who appeared in the ''Game & Watch'' titles, so too does AGES, transforming into various items and characters from different Sega games across the ages.
{{clr}}


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
!Move!!Name!!Damage!!Description
|-
!rowspan=3|[[Neutral attack]]
|rowspan=3| || 2% ||rowspan=3|Bashes its head downwards, then upwards, then follows up with a body thrust forward.
|-
|2%
|-
|-
! [[Neutral attack]]
|4%
| || 5% || Swipes outwards with his scythe.
|-
|-
! [[Forward tilt]]
! [[Forward tilt]]
| || 7% || Spins his scythe in front of him, similar to Palutena.
| || 8% || Transforms into Alex Kidd and throws a punch. Based on the standard attack from ''Alex Kidd in Miracle World''.
|-
|-
! [[Up tilt]]
! [[Up tilt]]
| || 9% || Swipes upwards in an arc with his scythe.
| || 3% (first hit), 5% (second hit) || Transforms into the Hornet from ''Daytona USA'', and punches upwards with its two front tires, hitting twice. A double reference, as the Hornet was featured as a playable character in ''Fighters Megamix'', with the attack based on one of the Hornet's moves.
|-
|-
! [[Down tilt]]
! [[Down tilt]]
| || 7% || Spins his scythe across the ground.
| || 10% || Turns into Billy Hatcher's egg and rolls forward.
|-
|-
! [[Dash attack]]
! [[Dash attack]]
| || 9% || Lifts his scythe up with his feet, striking upwards.
| || 9% || Transforms into Joe Musashi and performs a leaping strike. Based on the dash attack from ''Shinobi III''.
|-
|-
! [[Forward smash]]
! [[Forward smash]]
| [https://shovelknight.fandom.com/wiki/Dread_Talon Dread Talon] || {{ChargedSmashDmgSSBU|16}} || Charges up a claw attack, before swiping.
| || {{ChargedSmashDmgSSBU|0.2}} (looping hit), {{ChargedSmashDmgSSBU|12}} (final hit)||Turns into a sized up spray paint can from ''Jet Set Radio'' and sprays forward. Though it acts as a multihitting move, only the final hit has knockback.
|-
|-
! [[Up smash]]
! [[Up smash]]
| || {{ChargedSmashDmgSSBU|11}} (early), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|7}} (late) || Slashes upwards from the ground up, similar to Cloud.
| || {{ChargedSmashDmgSSBU|14}} || Transforms into Ryo Hazuki's forklift from ''Shenmue'', and forcefully thrusts the forks upward.
|-
|-
! [[Down smash]]
! [[Down smash]]
| || {{ChargedSmashDmgSSBU|3}} (first four hits), {{ChargedSmashDmgSSBU|5}} (final hit) || Spins his scythe around with his feet. Hits five times in total.
| || {{ChargedSmashDmgSSBU|15}} || Turns into two randomly colored Puyos from ''PuyoPuyo'' (either red, yellow, green, blue, or purple), and falls downward quickly.
|-
|-
! [[Neutral aerial]]
! [[Neutral aerial]]
| || {{ShortHopDmgSSBU|2}} (loop), {{ShortHopDmgSSBU|5}} (final hit) || Spins his scythe in the air multiple times. Hits a total of six times.
| || {{ShortHopDmgSSBU|3}} (first two hits), {{ShortHopDmgSSBU|7}} (final hit) || Turns into a maraca from ''Samba de Amigo'' and shakes from side to side three times.
|-
|-
! [[Forward aerial]]
! [[Forward aerial]]
| || {{ShortHopDmgSSBU|5}} || Swipes outwards with his scythe.
| || {{ShortHopDmgSSBU|11}} || Turns into Dynamite Headdy and kicks his head forward.
|-
|-
! [[Back aerial]]
! [[Back aerial]]
| || {{ShortHopDmgSSBU|8}} || Pokes backwards with his scythe's handle.
| || {{ShortHopDmgSSBU|12}} || Turns into Blade from ''Eternal Champions'' and performs a roundhouse kick behind him.
|-
|-
! [[Up aerial]]
! [[Up aerial]]
| || {{ShortHopDmgSSBU|9}} || Spins his scythe above him.
| || {{ShortHopDmgSSBU|13}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) || Turns into Gilius Thunderhead's axe from ''Golden Axe'', and slashes above. Has a sweetspot on the blade of the axe.
|-
|-
! [[Down aerial]]
! [[Down aerial]]
| || {{ShortHopDmgSSBU|8}} || Swipes downwards with his scythe.
| || {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|11}} (late) || Turns into Kid Chameleon's samurai armor and thrusts a sword downward.
|-
|-
! [[Grab]]
! [[Grab]]
| || &mdash; || Reaches with his left hand to grab an opponent.
| || || AGES slams forward onto the ground, trapping an opponent in its screen.
|-
|-
! [[Pummel]]
! [[Pummel]]
| || 2% || Knees the opponent.
| || 1.3% || A Chao from ''Sonic Adventure'' punches the opponent. The screen displays the opponent and a Chao side by side, referencing one of the Chao Adventure minigames.
|-
|-
! [[Forward throw]]
! [[Forward throw]]
| || 2% (first hit), 5% (second hit) || Slashes outwards, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
| || 2% (per punch), 2% (uppercut), 3% (kick) || The opponent pops out of the screen, AGES transforms into Adam from ''Streets of Rage'', and performs two punches, an uppercut, and a high kick.
|-
|-
! [[Back throw]]
! [[Back throw]]
| || 3% (first hit), 6% (second hit) || Tosses the opponent behind him, and slashes at them, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
| || 8% || The opponent pops out of the screen, AGES transforms into Chuck D. Head from ''Decap Attack'', turns around, and extends his face forward.
|-
|-
! [[Up throw]]
! [[Up throw]]
| || 3% (first hit), 7% (second hit) || Tosses the opponent upwards, and slashes at them, with the opponent hitting all of the scythe. The first hit comes from the weapon, and the second hit comes from the blade.
| || 10% || The opponent pops out of the screen, AGES transforms into Mr. Bones, and uses his guitar to knock the opponent into the air.
|-
|-
! [[Down throw]]
! [[Down throw]]
| || 2% (first two hits), 3% (final hit) || Grinds the scythe into the opponent's spine.
| || 2% (hits 1-4), 3% (final hit) || The opponent pops out of the screen, AGES transforms into Wild Woody, and swipes his eraser on the opponent, hitting 5 times.
|-
|-
! [[Floor attack]] (front)
! [[Floor attack]] (front)
| || 7% || Gets up and spins his scythe on the ground around him, similar to Shulk's down smash.
| || 7% || Thrusts its body in front of and behind itself.
|-
|-
! Floor attack (back)
! Floor attack (back)
| || 7% || Slashes his scythe in an arc from his head to his feet, and uses it to climb up.
| || 7% || Thrusts its body in front of and behind itself.
|-
|-
! Floor attack (trip)
! Floor attack (trip)
| || 5% || Stabs his scythe into the ground and pulls himself up.
| || 5% || Thrusts its body in front of and behind itself.
|-
|-
! [[Edge attack]]
! [[Edge attack]]
| || 6% || Stabs his scythe into the ground and pulls himself up.
| || 8% || Thrusts its body onto the stage.
|-
|-
! [[Neutral special]]
! [[Neutral special]]
| [https://shovelknight.fandom.com/wiki/Spider_Scythe Spider Scythe] || 7% || Fires off a scythe that spins vertically across the ground for about the length of {{SSBU|Final Destination}}. Can also climb walls.
| {{iw|wikipedia|Space Harrier}} || 3% (per shot) || Transforms into the main character from ''Space Harrier'' and shoots a projectile from a giant gun. Mashing the button keeps the player transformed and shooting multiple projectiles and move around freely, albeit with no way to turn around, and no movement input causes them to fall like normal. AGES will transform back after three seconds, being able to use the move again after two. If the player ends the move in midair, AGES will be put in a helpless state, and the two second timer will start when AGES touches the stage.
|-
|-
! [[Side special]]
! [[Side special]]
| [https://shovelknight.fandom.com/wiki/Skeletal_Sentry Skeletal Sentry] || 5% (arrow), 12% (explosion) || Summons a skeleton that attacks with arrow-shaped projectiles. Inputting the attack again causes the skeleton to explode, though it does not harm Specter Knight.
| [[wikipedia:Nights into Dreams|NiGHTS into Dreams...]] || 13% (kick), 9% (bash) || Transforms into NiGHTS briefly and dashes forward. Tilting the control stick in a direction causes NiGHTS to fly in that direction. Pressing the B button again causes NiGHTS to perform the '''Drill Dash''' ({{ja|ドリルダッシュ|Doriru Dasshu}}, ''Drill Dash'') by spinning and moving faster, but becoming less controllable. If NiGHTS runs into an aerial opponent, they will grab onto the opponent and begin rotating; pressing the button will have NiGHTS kick the opponent in the direction they are facing (i.e., if they are on the opponent's left, the opponent will be kicked to the right). If the opponent is grounded, they will simply be knocked away. The transformation lasts for five seconds if NiGHTS grabs no one; grabbing an opponent causes AGES to detransform after the kick. If AGES grabs no one, it will be put in a helpless state, but will not if it grabs an opponent.
|-
|-
! [[Up special]]
! [[Up special]]
| Dash Slash || 8% || Dashes upwards diagonally. If more than one opponent is nearby, Specter Knight can chain the attack; if not, he enters a helpless state.
| {{iw|wikipedia|Ristar}} || 16% (Meteor Strike) || Transforms into Ristar and reaches up, grabbing a Star Handle and swinging around in a 360° motion as long as the button is held. Once the player lets go, Ristar will be flung in the direction it was facing. If the control stick is held in the direction AGES was facing when the move was initiated, Ristar will begin to speed up, and launching him has him use the '''Meteor Strike''', where he rockets off at a higher speed, covering twice the distance, with a hitbox, bouncing off walls and having a controllable trajectory path. However, the swinging does not cause a hitbox, and AGES can be hit out of the move, which will cause it to detransform back. If within range, Ristar's hands serve as a tether recovery, though the range is relatively short compared to other tethers. Using the move normally will not cause helplessness, but using Meteor Strike will.
|-
|-
! [[Down special]]
! [[Down special]]
| [https://shovelknight.fandom.com/wiki/Shadow_Mirror Shadow Mirror] || 0% (summoning) || Summons a projection of him that is just a bit in front of him, increasing his range. The more he attacks, the quicker it goes away. The input can be used again to make the projection go away.
| [[wikipedia:Vectorman|VectorMan]] || 42.5% (hits 1-6, drill) 4% (hit 7, drill), 9% (landing hit, drill), 12%-24% (explosion, bomb), 12% (ram, buggy), 9% (turn around, buggy), 14% (ram, missile), 3% (arms, parachute), 1.5× (reflection, parachute) || With selection from the player, AGES transforms into one of VectorMan's transformations.
*The drill allows VectorMan to hop around the stage and deal damage. Drags opponents for six hits, before knocking them away with a stronger hit. Landing also deals more damage, though it replaces whatever hit number VectorMan is on (such as replacing the first hit if VectorMan simultaneously lands and first hits someone after activating the move).
*The bomb slows VectorMan's movement and removes his ability to jump, but explodes when the transformation ends. If activated in the air, VectorMan will dive down and transform into the bomb upon reaching the stage, though the animation isn't cancellable.
*The buggy allows VectorMan to drive around on the stage and ram into opponents, similar to [[Wario Bike]].
*The missile shoots VectorMan directly upwards, with the player able to slightly move the missile left or right.
*The parachute allows VectorMan to slowly fall down to the stage by spinning his arms rapidly around him, knocking opponents away with his spinning arms. The spinning arms reflect incoming projectiles.
The bomb and missile last for three seconds, while the drill, buggy, and parachute last for five; none leave AGES in a helpless state, though it will be unable to use the move again until it hits the ground. Additionally, hitting AGES during a transformation will cause it to detransform.
|-
|-
! [[Final Smash]]
! [[Final Smash]]
| [https://shovelknight.fandom.com/wiki/Judgment_Rush Judgement Rush] || 20% (per ram) || Dashes across the screen multiple times, homing in on any opponent.
| {{iw|wikipedia|Bonanza Bros.}} || 17% (per bomb) || Leaps into the air and transforms into the blimp from ''Bonanza Bros.'' with Mobo and Robo inside, and moves from side to side, with Mobo and Robo throwing bombs onto the stage.
|}
|}
===On-screen appearance===
Unplugs itself from a Dreamcast controller, and flips onto the stage.


===Taunts===
===Taunts===
*'''Up Taunt''': Pulls out a [https://shovelknight.fandom.com/wiki/Wisps Darkness Wisp], before consuming it.
*'''Up taunt''': An eye pops up on the screen, with the [https://www.youtube.com/watch?v=5LilsZkQkdo Sega eye logo sound effect] playing.
*'''Side Taunt''': Kneels down and pulls out his locket, and stares into it for a period of time, before putting it away.
*'''Side taunt''': Turns to face the screen, with a face in thought popping up on the monitor, referencing the "It's thinking" slogan for the Dreamcast.
*'''Down Taunt''': Spins his scythe around him.
*'''Down taunt''': The "SEGA" logo pops up on the screen, with the [https://www.youtube.com/watch?v=ETytDSLg7-Y Sega Master System] startup jingle playing.
 
===On-Screen Appearance===
Lightning flashes, and Specter Knight appears out of nowhere, facing backwards, before spinning his scythe around him.


===Idle Poses===
===Idle poses===
Like Shovel Knight, Specter Knight has no idle poses, as a nod to ''Shovel Knight''.
*The time shows up on the monitor.
*Swerves from side to side.


===Crowd cheer===
===Crowd cheer===
Spec - ter Knight!
SE - GA!


===Victory Poses===
===Victory poses===
*Spins his scythe multiple times around himself.
*'''Left:''' Hops in place excitedly, with a happy face being displayed on the monitor.
*Gazes off into the distance, before spinning his scythe around him.
**''If a {{uv|Sonic the Hedgehog}} character is present, the face will be replaced with a Chao.''
*Comes riding in on his scythe, before jumping, spinning it in the air, and landing.
*'''Up:''' A missile comes rushing towards AGES, before Sega Shiro shows up and blocks it by tossing it away. Sega Shiro then poses, and says, "{{ja|セガ知ろう!|Sega shirō!}}" (''You will know Sega!'')
*'''Right:''' Plugs itself into a Dreamcast controller, which is connected to a Dreamcast connected to a TV, which turns on and plays the Dreamcast startup logo. The screen flashes when the startup is completed, and afterwards, it idles on the menu.


===Victory Fanfare===
===Victory fanfare===
[https://www.youtube.com/watch?v=vJU64tSAHIw The Boss Clear jingle from ''Specter of Torment''].
A progression of three chords, with the droplet sound effects from [https://www.youtube.com/watch?v=h9mOjHzTFiQ the Dreamcast startup jingle] playing over the third chord.


==Trophies==
==Alternate costumes==
:'''Specter Knight'''
All of AGES's alternate costumes are based on actual recolors of the VMUs available to purchase.
::''In life, Specter Knight was a warrior by the name of Donovan. He and his partner Luan sought an amulet that would protect Reize, Luan's son, only found in the Tower of Fate. Donovan fought Shield Knight for the amulet, who got affected by its powers, and became the Enchantress, killing Luan and nearly killing Donovan. She spared him, and turned him into Specter Knight, her "loyal" servant. In order to bring Donovan back to life, the Enchantress tasked him with finding a group of eight formidable knights: the Order of No Quarter.''
*'''Default''' — Based on the default appearance of the Dreamcast VMU.
*'''Blue''' — Based on the [https://segaretro.org/File:VMU_Blue.jpg Clear Blue] VMU.
*'''Red''' — Based on the [https://segaretro.org/File:VMU_Red.jpg Clear Red] VMU.
*'''Green''' — Based on the [https://segaretro.org/File:VMU_Green.jpg Clear Green] VMU.
*'''Pink''' — Based on the [https://segaretro.org/File:HKT-7007-05_VM_JP_PASSIONPINK.PNG Passion Pink] VMU.
*'''Yellow''' — Based on the [https://segaretro.org/File:VMU_Yellow.png Clear Yellow] VMU.
*'''Black''' — Based on the [https://segaretro.org/File:VMU_Black.JPG Clear Black] VMU.
*'''Clear''' — Based on the [https://segaretro.org/File:HKT-7007-16_VM_JP_CLEAR.jpg Clear] VMU. While other recolors simply match the coloring, this alt fully shows the insides of the VMU.


{{Trophy games|console1=WiiU|game1=Shovel Knight (2014)|console2=WiiU|game2=Shovel Knight: Specter of Torment (2017)}}
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
As AGES transforms into the main character from ''Space Harrier'' for its neutral special, Kirby's Copy Ability hat would instead be based on the main character from that game.


:'''Specter Knight (Alt.)'''
==Trivia==
::''Specter Knight's powers come from willpower and darkness. He wields special items called Curios, which he can get from Red in the Tower of Fate. His side special creates a skeleton warrior that he can detonate if you use the input again. His down special creates a projection of himself in front of him, which increases your range, but the more you attack with it, the quicker it will go away.''
*As AGES, in its default form, is a Dreamcast VMU, it is the second piece of technology to become a playable character, behind {{SSBU|R.O.B.}}.
**Coincidentally, both are accessories to a video game console, with R.O.B. being compatible with the Nintendo Entertainment System, and AGES being a VMU, a direct part of the Dreamcast console.
*AGES carries other references to Sega properties outside of its moveset:
**When teetering, the "Woah!" sound effect from ''VectorMan'' can be heard.
**When AGES shields, it becomes encapsulated in the ball from ''Super Monkey Ball'', with the top half's color matching the player port. Like {{SSBU|Yoshi}}'s egg shield, it darkens in color as its health depletes.
***When AGES is [[stun]]ned, it makes the Dreamcast's infamously loud disc-reading sound.
**When KO'd, AGES makes the beeping sound that plays when there are no batteries in the VMU.
**AGES's crowd cheer is in reference to the iconic Sega jingle.
*When AGES gets the [[Smash Ball]], its screen displays the Smash Ball itself.
*AGES's tagline is in reference to a slogan used by Sega in the '90s during the console wars against Nintendo: "Genesis does what Nintendon't".
*If the player presses L or R while NiGHTS into Dreams... is active, NiGHTS will perform a horizontal or vertical spin, respectively, referencing the acrobatic techniques in ''NiGHTS into Dreams...'' usable by the same input. However, despite using the same input, neither doubles as an air dodge—the option is even unaffected by the player's input settings.


{{Trophy games|console1=WiiU|game1=Shovel Knight (2014)|console2=WiiU|game2=Shovel Knight: Specter of Torment (2017)}}
=Ori=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Ori<small><br>in ''Super Smash Bros.''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkOri.png|200px]]<br>[[File:AidanzapunkOriSymbol.png|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''[[wikipedia:Ori and the Blind Forest|Ori]]''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Luma_Pools Luma Pools]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
|}


:'''Judgement Rush'''
{{cquote|Ori Brings the Light!|cite=Introduction tagline}}
::''One of Specter Knight's more powerful Curios, you can get this item during your recruit of Propellor Knight in the Flying Machine. When Specter Knight uses his Final Smash, he will grasp the item in his hand, and dash across the screen multiple times, hitting opponents as if he's homing in on them. Kind of reminds you of his fight against Shovel Knight, doesn't it?''


{{Trophy games|console1=WiiU|game1=Shovel Knight: Specter of Torment (2017)}}
'''Ori''' ({{ja|オリ|Ori}}, ''Ori'') is the main character of a franchise with what is potentially some of the best visuals in all of gaming. Andrew Lackey, who provided Ori with small voice clips in the games, would reprise his role.


==Alternate costumes==
===Developmental Anecdote===
{|style="margin:1em auto 1em auto;text-align:center"
Both ''Ori'' games are honestly some of the most beautiful-looking games I've ever played. I am by no means a fan of the Metroidvania genre, but both games are an exception.
|-
|colspan=8|[[Image:AidanzapunkSpecterKnightPalette.png|1000px]]
|}
*'''Default''' - Based on his standard appearance.
*'''Black''' - Based on the [https://shovelknight.fandom.com/wiki/Rail_Mail Rail Mail].
*'''Yellow''' - Based on the [https://shovelknight.fandom.com/wiki/Raiment_of_Risk Raiment of Risk].
*'''Green''' - Based on the [https://shovelknight.fandom.com/wiki/Cloak_of_Clemency Cloak of Clemency].
*'''Orange''' - Based on the [https://shovelknight.fandom.com/wiki/Striker%E2%80%99s_Shawl Striker's Shawl].
*'''White''' - Based on the [https://shovelknight.fandom.com/wiki/Ghostly_Garb Ghostly Garb].
*'''Blue''' - Based on his appearance as [https://shovelknight.fandom.com/wiki/File:Donovan_Art.png Donovan]. His scythe is aesthetically replaced with his sword.
*'''Red''' - His Donovan appearance, but recolored to match [https://shovelknight.fandom.com/wiki/Luan Luan]. Much like his Donovan alt, his scythe is aesthetically replaced, this time with Luan's sword.
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Specter Knight's helmet and scarf.
 
==Trivia==
*Specter Knight features references to ''Specter of Torment'' outside of his moveset:
**His tagline references a splash line from beginning a level in ''Specter of Torment''.
**His dashing animation features him grinding on his scythe, which he can do on special rails normally; he can grind on any surface in his Rail Mail armor.
***As a result, he has two different grounded jumping animations: his standard jump, and a jump where his scythe spins around at his feet that only plays when he jumps after dashing. Uniquely, this extra jumping animation continues into his dash, as it does in ''Specter of Torment''. Double jumping, however, will not continue into the dash.
**When Specter Knight is KO'd, green bags of money with bat wings fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
***In his green costume, the bags of money are smaller and blue, referencing how the Cloak of Clemency allows Specter Knight to lose less gold when dying in battle.
**Specter Knight's crouch is near identical to his idle stance, with him merely bending his knees slightly as opposed to properly crouching, a trait he shares with Shovel Knight.
 
=Chun-Li=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Chun-Li<small><br>in ''Super Smash Bros.''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkChunLi.png|250px|Chun-Li]]<br>[[File:StreetFighterSymbol.svg|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|Street Fighter}}
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://streetfighter.fandom.com/wiki/Kikosho Kikosho] / [https://streetfighter.fandom.com/wiki/Hoyokusen Hoyokusen] / [https://streetfighter.fandom.com/wiki/Shichisei_Senkuu_Kyaku Shichisei Senku Kyaku]
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Yes
|}
 
:{{cquote|Chun-Li Kicks Things Into Gear!|cite=Introduction tagline}}
 
'''Chun-Li''' ({{ja|チュンリー|Chunrī}}, ''Chun-Li'') is the most iconic female character in not only ''Street Fighter'', but perhaps the entire fighting game genre. As with the ''Street Fighter'' series from ''Street Fighter IV'' onwards, Chun-Li would be voiced by {{iw|wikipedia|Laura Bailey|voice actress}}, who also voiced [[Lucina]] in English (in spite of {{s|wikipedia|Ashly Burch}}'s takeover in ''Marvel vs. Capcom Infinite''), and {{s|wikipedia|Fumiko Orikasa}} in Japanese.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|One of the most influential women in video games, Chun-Li's impact on the fighting game community and video game community cannot be understated.}}
*{{buff|Though ''Blind Forest'' is much more of a traditional Metroidvania game, ''Will of the Wisps'' ups the ante by a ton by featuring genuine combat.}}
*{{buff|Not to bash on {{SSBU|Ken}}, but Chun-Li would offer a more unique playstyle.}}
*{{buff|Both games are on the Switch, showing the increased connections between Microsoft and Nintendo.}}
*{{nerf|She's a third party character.}}
*{{nerf|Though Microsoft has a presence in the ''Ori'' games, they are still indie games nonetheless.}}


==Character description==
==Character description==
At the age of five, Chun-Li saw her first classical Chinese play, {{s|wikipedia|Peking opera}}, and her first {{s|wikipedia|Bruce Lee}} movie, which fascinated her and also became part of the reasons why she started practicing martial arts.
When a storm hits the Great Tree and separates Ori from it, they are turned into a leaf which is noticed by an observing Naru, who takes it in as their own. Ori forms from it and lives with Naru, but as the forest is dying, Naru soon passes. Ori, determining no reason to live in their home, leaves into the still-dying forest, but runs out of energy and passes out near the Great Tree itself, who uses the last of its energy to revive Ori. Ori is then tasked by Sein, the tree's eyes and spirit, to revive the forest.


She began by learning {{s|wikipedia|Tai chi}}. However, Tai chi was much different from the gorgeous movements she remembered from Peking Opera. Soon afterwards, her father taught her Hong Quan as well as various basic exercises from then on. With that, Chun-Li’s skills in Chinese martial arts improved rapidly. Chun-Li used mostly kicks when fighting. This was something she picked up from her father, who was also said to have "legendary legs." Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as {{s|wikipedia|Chinese martial arts}}, {{s|wikipedia|capoeira}}, battle {{s|wikipedia|karate}}, and {{s|wikipedia|taekwondo}}, thus eventually creating her own style.
==Attributes==
Though Ori is small and frail as a fighter, they make up for it with a surprising amount of range and versatility in their moveset. With numerous ranged weapons at their disposal, along with movement-based attacks to cover large distances, Ori is a near-textbook example of "don't judge a book by its cover".


Chun-Li would later become a detective at the age of eighteen in hopes of finding her missing father. She later followed in her father's footsteps and become a narcotics investigator at the I.C.P.O (International Criminal Police Organization), also known as Interpol, working as the organization's anti-Shadaloo investigator. Chun-Li was known as the "black sheep of the I.C.P.O.", as she was investigating Shadaloo for the illegal sales of narcotics and weapons when said evil organization got their hold of the high-ups of Interpol.
==Moveset==
 
Chun-Li received an invitation to the second World Warrior tournament, and discovered that Bison had apparently survived the Thailand base's destruction. With this, she had the clear motive of destroying Shadaloo and avenging her father once again. During the tournament, Chun-Li and her allies manage to reach Bison and engage him in combat that reaches the forest. During their fight with Bison, They managed to overpower the Shadaloo dictator with Chun-Li weakening Bison with a powerful Kikosho that destroys part of the forest. When Guile urges Bison to surrender, Bison refuses and instead commits suicide by using all of his Psycho Power to make a huge explosion that blasted away, but didn't kill, Chun-Li and the other fighters who attempted to stop the dictator. With Bison's apparent suicide, the government exhaustively investigated Shadaloo's base and concluded that Bison and the other bosses had also died, despite no evidence being shown to prove that the cataclysm happened.
 
==Attributes==
Unlike her fellow ''Street Fighter'' characters, Chun-Li's attacks are based around Chinese martial arts, which gives her much more kick-based attacks rather than punches. Additionally, Chun-Li can [[wall jump]], as she can in ''Street Fighter''. However, she still follows the same basic "theme" that her predecessors have set in place for her, where her attacks change depending on whether the button is held or tapped, as well as certain moves changing depending on how far away she is from her opponent. She also carries a unique, new trait with her, where certain aerial attacks change depending on whether or not she is jumping in an arc (referred to in the moveset table as "diagonal").
{{clr}}
 
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=5|[[Neutral attack]]
| [https://streetfighter.fandom.com/wiki/Hyakuretsukyaku Hyakuretsukyaku]<br>({{ja|百裂脚|Hyakuretsukyaku}}, ''Hundred Rending Legs'') (tapped) || 1% (tapped, per kick), 2.5% (tapped, final kick), 10% (held) || ''Tapped'': Unleashes a flurry of kicks. The attack will continue for a short while if the button is continuously mashed.<br>''Held'': A spinning hook kick. Based on her standing heavy kick in ''Street Fighter II''.
|rowspan=5|[https://oriandtheblindforest.fandom.com/wiki/Spirit_Edge Spirit Edge] || 2% ||rowspan=5|Slashes four times with a blade of light, before stabbing forward. Identical to their neutral aerial; it is possible both to land from neutral aerial and continue into jab, and to jump during jab to convert it into neutral aerial.
|-
|2%
|-
|-
! [[Forward tilt]]
|2%
| || 5.4% (tapped-close), 6.8% (tapped-far), 8% (held) || ''Tapped (close)'': Elbows forward. Based on her close low punch from ''Street Fighter II''.<br>''Tapped (far)'': Kicks forward. Based on her standing light kick from ''Street Fighter II''.<br>''Held'': Punches forward. Based on her standing heavy punch from ''Street Fighter III''.
|-
|-
! [[Up tilt]]
|2%
| || 7%, 1.2% (hit one, held), 1.8% (hit two, held) || Thrusts her foot upwards. If held, she will bring her foot down and kick forward, hitting two more times. Based on her close medium kick from ''Street Fighter III'', with the additional attack being based upon the [https://streetfighter.fandom.com/wiki/Kakushu_Raku_Kyaku Kakushu Raku Kyaku] technique (associated with the same move).
|-
|-
! [[Down tilt]]
|5%
| || 1.6% (tapped), 7% (leg, held), 5.5% (foot, held) || ''Tapped'': A crouching shin kick. Based on her crouching light kick from ''Street Fighter II''.<br>''Held'': A crouching forward punch. Based on her crouching heavy punch from ''Street Fighter II''.
|-
|-
! [[Dash attack]]
![[Forward tilt]]
| || 9% || A roundhouse kick. Based on her standing heavy kick in ''Street Fighter III''.
| Spirit Edge || 6% || Slashes outwards with a blade of light.
|-
|-
! [[Forward smash]]
![[Up tilt]]
| [https://streetfighter.fandom.com/wiki/Sou_Hakkei Sou Hakkei]<br>({{ja|双発勁|Sō Hakkei}}, ''Twin Force Exert'') || {{ChargedSmashDmgSSBU|15}} || Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in ''Street Fighter Alpha 3''.
| Spirit Edge || 6% || Slashes in an upwards arc with a blade of light, the momentum of which brings Ori into the air.
|-
|-
! [[Up smash]]
![[Down tilt]]
| || {{ChargedSmashDmgSSBU|16}} || Thrusts her foot upwards. Based on her close heavy kick from ''Street Fighter Alpha 3''.
| Spirit Edge || 5% || Pokes forward with a blade of light.
|-
|-
! [[Down smash]]
![[Dash attack]]
| [https://streetfighter.fandom.com/wiki/Sen%27enshu Sen'enshu]<br>({{ja|旋円蹴|Sen'enshū}}, ''Whirling Circle Kick'') || {{ChargedSmashDmgSSBU|17}} || Flips into a head stand while spinning her legs like helicopter blades, then slams her legs down in front of her. Based on the move of the same name from ''Street Fighter Alpha''.
| || 10% (clean), 7% (late) || Performs a rolling tackle. A reference to the dash mechanic from ''Ori and the Will of the Wisps''.
|-
|-
! [[Neutral aerial]]
![[Forward smash]]
| || {{ShortHopDmgSSBU|6}} (regular), {{ShortHopDmgSSBU|8}} (diagonal) || ''Regular'': Chops downwards. Based on her jumping punches from ''Street Fighter II''.<br>''Diagonal'': Punches downwards. Based on her diagonal jumping punches from ''Street Fighter II''.
| [https://oriandtheblindforest.fandom.com/wiki/Light_Burst Light Burst] || {{ChargedSmashDmgSSBU|14}} || Lobs a small fireball forward in an arc. Charging increases the size of the flame.
|-
|-
! [[Forward aerial]]
![[Up smash]]
| || {{ShortHopDmgSSBU|9}} (clean, regular), {{ShortHopDmgSSBU|5}} (late, regular), {{ShortHopDmgSSBU|15}} (clean sweetspot, diagonal), {{ShortHopDmgSSBU|13}} (late sweetspot, diagonal), {{ShortHopDmgSSBU|9}} (clean sourspot, diagonal), {{ShortHopDmgSSBU|8}} (late sourspot, diagonal) || ''Regular'': Kicks upwards. Based on her jumping light and medium kicks from ''Street Fighter II''.<br>''Diagonal'': Performs a [[sex kick]]. Based on her diagonal jumping light and medium kicks from ''Street Fighter II''.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Arc Spirit Arc] || {{ChargedSmashDmgSSBU|12}} || Shoots an arrow into the air. Charging increases the range of the arrow.
|-
|-
! [[Back aerial]]
![[Down smash]]
| || {{ShortHopDmgSSBU|10}} (back leg, regular), {{ShortHopDmgSSBU|7}} (front leg, regular) || ''Regular'': Performs a split kick. Based on her jumping heavy kick in ''Street Fighter III''.<br>''Diagonal'': Flips and performs a reverse stretch kick. Based on her diagonal jumping heavy kick from ''Street Fighter III''.
| [https://oriandtheblindforest.fandom.com/wiki/Blaze Blaze] || {{ChargedSmashDmgSSBU|15}} || Unleashes a circular burst of flames around them.
|-
|-
! [[Up aerial]]
![[Neutral aerial]]
| || {{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10}} (late) || Performs a flip kick. Based on her jumping heavy kick in ''Street Fighter II''.
| Spirit Edge || {{ShortHopDmgSSBU|2}} (per slash), {{ShortHopDmgSSBU|3}} (stab) || Slashes four times with a blade of light, before stabbing forward. Identical to their jab and can be strung both into and out of it.
|-
|-
! [[Down aerial]]
![[Forward aerial]]
| [https://streetfighter.fandom.com/wiki/Yosokyaku Yosokyaku]<br>({{ja|鷹爪脚|Yōsōkyaku}}, ''Hawk Claw Leg'') || {{ShortHopDmgSSBU|10}} || Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, and she can lead into the attack once more. However, she can only use the move up to three times while in the air; touching the ground will fully reset the number of uses.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Star Spirit Star] || {{ShortHopDmgSSBU|6}} (per hit) || Throws a shuriken of light that acts as a boomerang forward.
|-
|-
! [[Grab]]
![[Back aerial]]
| || &mdash;  || Grabs the opponent with both hands.
| Spirit Arc || {{ShortHopDmgSSBU|8}} || Shoots an arrow behind them.
|-
|-
! [[Pummel]]
![[Up aerial]]
| || 1.3% || Knees the opponent. Based on her close light kick from ''Street Fighter II''.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Smash Spirit Smash] || {{ShortHopDmgSSBU|14}} || Swings a hammer of light upward.
|-
|-
! [[Forward throw]]
![[Down aerial]]
| || 8% || Thrusts the opponent into the ground. Based on her front throw in ''Street Fighter II''.
| Spirit Edge || {{ShortHopDmgSSBU|7}} (blade), {{ShortHopDmgSSBU|11}} (tip) || Thrusts a blade of light downward. Meteor smashes at the very tip of the blade.
|-
![[Grab]]
| || – || Ori reaches out with their hooves.
|-
|-
! [[Back throw]]
![[Pummel]]
| || 8% || Turns around and thrusts the opponent into the ground. Based on her back throw in ''Street Fighter II''.
| || 1.3% || Ori bashes their head onto the opponent.
|-
|-
! [[Up throw]]
![[Forward throw]]
| || 4% (first kick), 8% (second kick) || Kicks downwards, before kicking upwards. Based on M. Bison's back throw in ''Street Fighter III''.
| Spirit Smash || 11% || Swings a hammer of light forward.
|-
|-
! [[Down throw]]
![[Back throw]]
| || 4% (hit; throw) || Pins the opponent to the ground and performs a {{s|wikipedia|knifehand strike}}.
| || 7% || Spins and throws the opponent behind.
|-
|-
! [[Floor attack]] (front)
![[Up throw]]
| || 7% || Kicks behind herself and then in front of himself before getting up.
| Spirit Star || 9% || Performs an uppercut with a shuriken of light in their hand.
|-
|-
! Floor attack (back)
![[Down throw]]
| || 7% || Kicks around herself before getting up.
| [https://oriandtheblindforest.fandom.com/wiki/Stomp Stomp] || 10% || Ori leaps into the air, spins, and slams onto the opponent.
|-
|-
! Floor attack (trip)
![[Floor attack]] (front)
| || 5% || Kicks behind herself and then in front of herself before getting up.
| || 7% || Kicks behind and then in front of themself before getting up.
|-
|-
! [[Edge attack]]
!Floor attack (back)
| || 7% || Thrusts both legs forward. Based on her crouching heavy kick from ''Street Fighter II''.
| || 7% || Kicks behind and then in front of themself before getting up.
|-
|-
! [[Neutral special]]
!Floor attack (trip)
| [https://streetfighter.fandom.com/wiki/Kikoken Kikoken]<br>({{ja|気功拳|Kikōken}}, ''{{s|wikipedia|Qigong}} Fist'') || 6% (standard), 7.4% (input) || Fires off a small projectile that only reaches half the distance of {{SSBU|Final Destination}}. Using the original input (holding back and then forward) increases the size and damage.
| || 5% || Kicks behind and then in front of themself before getting up.
|-
|-
! [[Side special]]
![[Edge attack]]
| [https://streetfighter.fandom.com/wiki/Spinning_Bird_Kick Spinning Bird Kick]<br>({{ja|スピニングバードキック|Supiningu Bādo Kikku}}, ''Spinning Bird Kick'') || 3% (per kick, standard), 4.4% (per kick, input) || Flips upside down to deliver a quintuple-hitting helicopter kick. Using the original input (holding down and then up) increases the damage, though, uniquely, the input only works with the B button.
| || 8% || Performs a dropkick onto the stage.
|-
|-
! [[Up special]]
![[Neutral special]]
| [https://streetfighter.fandom.com/wiki/Tenshokyaku Tenshokyaku]<br>({{ja|天昇脚|Tenshōkyaku}}, ''Heaven Rising Legs'') || 3% (per kick, standard), 4% (per kick, input) || Performs a spinning kick upwards. Using the original input (holding down and then up) increases the distance, damage, and number of hits (going from three to five), though, uniquely, the input only works with the A button.
| [https://oriandtheblindforest.fandom.com/wiki/Spirit_Flame Spirit Flame] || 5% (per flame) || When the button is pressed, Sein fires off a small flame that homes in on an opponent. If mashed, Sein does this up to three times, before recharging for just under a second.
|-
|-
! [[Down special]]
![[Side special]]
| [https://streetfighter.fandom.com/wiki/Hazanshu Hazanshu]<br>({{ja|覇山蹴|Hazanshū}}, ''Supreme Mountain Kick'') || 14% (normal), 18% (input) || Flips forward, slamming one of her legs into the ground. If used in the air, she will fall to the ground. Using the original input (half-circle backwards) increases the damage.
| [https://oriandtheblindforest.fandom.com/wiki/Bash Bash] || 11% (on trapped opponent), 9% (on other opponents), 1.8x (reflect multiplier) || Ori dashes in a direction specified by the player; holding the B button during startup displays an arrow that shows the direction in which they will dash and allows for more fine-tuned angling, but only for up to 45 frames. If this attack is used in close proximity to an opponent(s) or projectile, this "charging" function will bring them to a complete stop until just after Ori uses the move proper. If a projectile is hit with this move, it will be reflected opposite the direction Ori dashes. This move does not leave Ori helpless, but does not gain a particularly great distance either; on hit, it also restores Ori's double jump if it's been used. Enemies slowed by this move's close-range effects become immune to damage from other characters until the attack is complete, though if Ori is hit out of it, the entire move will stop.
 
If Ori is not next to an opponent or a projectile, they will use the move like normal, and will dash in the chosen direction, dealing a slightly weaker hit.
|-
|-
! rowspan=3 | [[Final Smash]]
![[Up special]]
| [https://streetfighter.fandom.com/wiki/Kikosho Kikosho]<br>({{ja|気功掌|Kikōshō}}, ''Qigong Palm'') || 1.5% (per hit) || If Chun-Li is not right next to an opponent, she will create a large ball of energy that hits multiple times.
| [https://oriandtheblindforest.fandom.com/wiki/Charge_Jump Charge Jump] || 9% || After charging energy, Ori leaps high into the air. Unlike other similar moves, the distance covered is not gauged by a level of charge, but rather an amount of time, as the move will only activate after it reaches a certain charge. The move can also uniquely be activated while wall clinging, which Ori can aim either straight forward, or diagonally, something they cannot do normally (though the end of the move allows Ori negligible movement normally).
|-
|-
| [https://streetfighter.fandom.com/wiki/Hoyokusen Hoyokusen]<br>({{ja|鳳翼扇|Hōyokusen}}, ''Phoenix Wing Fan'') || 3% (flurry, per kick), 10% (final kick) || If Chun-Li is right next to an opponent, she will trap them in a flurry of kicks (two sets of seven kicks), finishing off with a powerful kick.
![[Down special]]
| [https://oriandtheblindforest.fandom.com/wiki/Spike Spike] || 13% || Leaps back and fires off a spear of light which travels on a slight downward angle for about 3/4ths of {{SSBU|Final Destination}}, dealing powerful knockback to compensate for its slow startup. Can be angled slightly with the control stick. When used in the air, Ori does not leap back.
|-
|-
| [https://streetfighter.fandom.com/wiki/Shichisei_Senkuu_Kyaku Shichisei Senku Kyaku]<br>({{ja|七星閃空脚|Shinchisei Senkū Kyaku}}, ''Big Dipper Flashing Air Leg'') || 40% || If Chun-Li is in the air, regardless of whether or not she is next to an opponent, she will dash forward, kicking. If she hits an opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, before returning to normal.  
![[Final Smash]]
| [https://oriandtheblindforest.fandom.com/wiki/Kuro Kuro] || 40% || Ori turns around to the sound of a bird cry, and Kuro flies into the background, flying towards the stage. The screen slowly gains a red border, and after a short period of time, Kuro zooms diagonally across the screen, knocking anyone she touches out of the way. While the attack is nearly full-screen (covering a large diagonal swipe from the top left to the bottom right), it is deceptively easy to avoid, as Kuro flies to the top of the screen just before attacking. Ori is free to move around after Kuro appears.
|}
|}


===Taunts===
===Taunts===
*'''Up Taunt''': Leans forward and says, "{{ja|ごめんね!|Gomen'ne!}}" (''Sorry!''), in both English and Japanese. Has a hitbox dealing 2%, and is noticeably quick.
*'''Up taunt''': Spins rapidly, before bringing their hands in. Based on the save animation from both games.
*'''Side Taunt''': Leans forward and says, "Your timing needs some work."
*'''Side taunt''': Sein flies around Ori.
*'''Down Taunt''': Crosses her arms and shouts "Come on! Get real."
*'''Down taunt''': Pulls out Kuro's Feather, and jokingly poses with it, before putting it away.


===On-Screen Appearance===
===On-screen appearance===
Walks onto the stage from some mist in the background, then gets into a fighting stance while saying "You ready for this?" ({{ja|覚悟はいいわね?|Kakugo wa ii wa ne?}}, ''Are you ready?'').
A flame of light appears on-stage, and as it fades, Ori becomes visible.


===Idle Poses===
===Idle Poses===
*Yawns, much like her taunt in ''Street Fighter III''.
*Stretches.
*Stretches, much like one of her taunts in ''Street Fighter IV''.
*Looks around.


===Crowd cheer===
===Crowd cheer===
Chun - Li!
O - ri!


===Victory Poses===
===Victory Poses===
*Kicks multiple times, before placing her fist in her palm, and bowing, saying, "I'm the strongest woman in the world."
*'''Left:''' Ori runs to Naru's arms for an embrace.
*Flips in the air before posing, while saying, "If you're going to fight, fight for real."
*'''Up:''' Absorbs light from an Ancestral Tree (taking its appearance from ''Will of the Wisps''), before spinning and posing.
*Punches, crouches, performs a sweeping kick, then flips, moving her hands, and finally posing. She says, "My kicks were taught to me by my father. Don't take them lightly!"
*'''Right:''' Ori comes flying in on Ku, with the two posing triumphantly together after landing.


===Victory Fanfare===
===Victory Fanfare===
A remix of the victory fanfare from ''Street Fighter II'', shared with Ryu and Ken.
The last few notes of the main theme to ''Ori and the Blind Forest''.


==Trophies==
==[[Alternate costumes#Ori|Alternate costumes]]==
:'''Chun-Li'''
Outside of Ori's black color, Ori's alternate costumes are a reference to an Easter egg from ''Ori and the Blind Forest'', where, if the player inputs ←↑→↓↑↑↑ and the jump button, Ori will turn a random color.
::''Taught Chinese martial arts at a young age by her father, Chun-Li's "lighting legs" are famous in not just China, but the world over. She joined the Interpol Detective Agency to find her father, and was lead to a powerful organization called Shadaloo and their leader, M. Bison, who Chun-Li has had various fights with, particularly in the various World Warrior tournaments.''
*'''Default''' — Based on Ori's default appearance in ''Ori and the Blind Forest'' and ''Ori and the Will of the Wisps''.
*'''Red'''
*'''Orange'''
*'''Yellow'''
*'''Green'''
*'''Blue'''
*'''Purple'''
*'''Black''' — An inversion of Ori's colors, based on Kuro.


{{Trophy games|console1=none|game1=Street Fighter II: The World Warrior (1991)}}
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Ori's horns, ears, and tail, with each matching Kirby's own coloring based on whichever alt he is using (similar to {{SSBU|Mewtwo}}).


:'''Chun-Li (Alt.)'''
==Trivia==
::''A studier of various Chinese martial arts, Chun-Li uses a lot of different styles in her moveset. Hitting the attack button rapidly allows Chun-Li to use her Hyakuretsukyaku attack. Her down aerial attack makes both her and her opponent hop in the air, but be weary, as she can only use the attack up to three times at once.''
*Several references to the ''Ori'' series are seen outside of Ori's moveset:
**If Ori is moving while landing, they will perform a roll into their dash when landing on the ground, referencing a similar animation from ''Ori and the Will of the Wisps''.
**Ori's drowning animation acts more as an instant KO as opposed to a blast line KO, on account of the animation used being Ori's drowning animation from both games.
**Ori's backwards jump animation is the same that plays when jumping while crouching.
**Uniquely, if the player performs three consecutive grounded jumps with Ori while moving, the third one will change from its standard jump animation to a flip, referencing a similar animation detail from both ''Ori'' games.


{{Trophy games|console1=none|game1=Street Fighter II: The World Warrior (1991)}}
=Amaterasu=
 
:'''Kikosho / Hoyokusen / Shichisei Senku Kyaku'''
::''If Chun-Li uses her Final Smash from a distance, she'll create a giant ball of qigong energy. If she's right next to an opponent, she'll instead unleash a flurry of kicks. If she's in the air, however, she'll dash forward and unleash a powerful kick that, of the three attacks, is the most dangerous attack in her arsenal.''
 
{{Trophy games|console1=none|game1=Marvel vs. Capcom: Clash of Super Heroes (1998)|console2=none|game2=Street Fighter III: 3rd Strike (1999)}}
 
==Alternate costumes==
*'''Navy''' - Based on her standard appearance.
*'''Red''' - Based on the P2 color in ''Street Fighter II''.
*'''Pink''' - Based on her Special button color from ''Pocket Fighter''.
*'''Green''' - Based on her Start + 2 Punches color from ''Street Fighter Alpha 2''.
*'''Purple''' - Based on her Short color from ''Street Fighter III''.
*'''White''' - Based on her Start + Forward color from ''Street Fighter III''.
*'''Black''' - Based on [https://marvelvscapcom.fandom.com/wiki/Shadow_Lady Shadow Lady], a darker coloring of Chun-Li from ''Marvel vs. Capcom''.
*'''Blue''' - Based on [https://streetfighter.fandom.com/wiki/File:Chun-Li_(XvSF_Alpha).png her costume] from ''Street Fighter Alpha''.
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gains Chun-Li's hair and headpiece.
 
==Trivia==
*Chun-Li has several unique attributes separating her from her fellow {{uv|Street Fighter}} characters:
**She is the only one to possess a [[rapid jab]].
**She is the only one with the ability to [[wall jump]].
**She is the only one with three [[Final Smash]]es (being one of two to have such a trait, with the other being [[#Phoenix Wright|Phoenix Wright]]), and the only character in general to have a different Final Smash in the air.
*Because Hoyokusen can be [[shield]]ed (and, by proxy, [[perfect shield]]ed), it is possible to recreate the famous "[[wikipedia:Evo Moment 37|Daigo Parry]]" within the game.
**This makes Hoyokusen one of two Final Smashes to be able to be blocked by a shield, with the other being [[#Kenshin|Kenshin]]'s Amakakeru Ryū no Hirameki, and it was revealed that this was intentional specifically so the "Daigo Parry" could be recreated within ''Smash'' by perfect shielding each hit.
 
=Madeline=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Madeline<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Amaterasu<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkMadeline.png|250px|Madeline]]<br>[[File:AidanzapunkCelesteSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkAmaterasu.png|250px]]<br>[[File:AidanzapunkOkamiSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Celeste|video game}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Ōkami}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Celestial Brush Technique
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}[https://celestegame.fandom.com/wiki/Badeline Part of Me]
{{!}}[https://okami.fandom.com/wiki/Kamiki_Village Kamiki Village]
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
{{!}}Yes
|}
|}


:{{cquote|Madeline Climbs into Battle!|cite=Introduction tagline}}
{{cquote|Amaterasu Rises Up!|cite=Introduction tagline}}


'''Madeline''' ({{ja|マデリーン|Maderīn}}, ''Madeline'') is the main character of a phenomenal indie title, and one of Aidan's favorite games, ''Celeste''. As is the case with her series, Madeline would remain silent in gameplay, but would speak in jibberish sound effects during her victory poses.
'''Amaterasu''' ({{ja|アマテラス|Amaterasu}}, ''Amaterasu'') is one of Hideki Kamiya's famous characters (alongside [[Dante]], [[Bayonetta]], and Viewtiful Joe). Amaterasu would have no true voice, instead making various barking, whining, and growling sounds taken straight from ''Ōkami''.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|''Celeste'' did outstandingly well as a game; it was even nominated for Game of the Year at {{s|wikipedia|The Game Awards 2018}}, being the first and only indie title of the bunch.}}
*{{buff|''Ōkami'' is a well-known Capcom title, and has had a resurgence in popularity due to the HD remake being released on PS3, PS4 and, most recently, the Switch.}}
*{{buff|Madeline herself also guest starred in the Switch version of ''{{s|wikipedia|TowerFall}}'', where she was given fighting abilities.}}
*{{buff|Amaterasu has appeared in a fighting game before, being a fighter in ''Marvel vs. Capcom 3''.}}
*{{nerf|Despite all the praise ''Celeste'' gets, indie titles don't always have the best of luck in ''Smash''.}}
*{{nerf|She's a third party character.}}


==Character description==
==Character description==
Madeline, suffering from depression and anxiety, decides to take a trip to Celeste Mountain to try something new. Along the way, she meets Theo, a man from Seattle looking for a change of pace from his job. The two become close, interacting with each other along the way, and quickly learn of the mountain's mysterious powers, as Badeline, a personification of Madeline's self doubt, emerges from her and serves as an obstacle. Initially avoiding her and thinking she doesn't need her other half, Madeline turns Badeline away. This ends poorly, and Badeline fights back while avoiding Madeline in retaliation. Madeline braves her way to Badeline, reconciling with her, and determines that the two need to work together if Madeline is to ever reach the top of the mountain. The two pair up, giving Madeline an extra boost, and make it to the top.
The reincarnation of the goddess Shiranui, Amaterasu was summoned by Sakuya in order to help the people of Nippon when Orochi was unsealed. Joined by a tiny companion known as Issun, Amaterasu travels through Nippon saving and helping the people by using various Celestial Brush techniques, given to her by the other Celestial Brush gods.


==Attributes==
==Attributes==
Like in her home game, Madeline can [[wall cling]]; unique to her, however, is the ability to climb up walls. She can only move for three seconds, even if she stops after initially moving, and when the time is about to run up, she will flash red, and when the time is up, she will slide down the wall. Should she not move at all, she can stay stuck for up to eleven seconds instead. As with regular wall clings, however, should she jump away during this time, the time will be halved.
True to her home series, Amaterasu has access to tons of weapons, which are split up between her ground attacks, her aerial attacks, and her throws. Her ground attacks make use of the Divine Retribution, a shield that can turn aflame; her aerials make use of the Tsumugari, a sword that can be charged to increase its damage; her throws make use of the Devout Beads, a collection of eight beads that have extensive range. In addition, her specials make usage of several Celestial Brush techniques, made accessible by her tail, which doubles as a paint brush.
{{clr}}
{{clr}}


Line 3,347: Line 3,093:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| || 3% (each punch) || Punches forward twice.
|rowspan=3| ||3%||rowspan=3|Slashes the Divine Retribution to the right, then to the left, before slashing to the right again. Based on her standard attack combo in ''Ōkami''.
|-
|-
! [[Forward tilt]]
|2%
| || 9% || Spins, whipping her hair forward.
|-
|-
! [[Up tilt]]
|4%
| || 8% || Headbutts above her.
|-
|-
! [[Down tilt]]
![[Forward tilt]]
| || 7% || Slides forward, similar to {{SSBU|Cloud}}.
|||8%||Bites forward.
|-
|-
! [[Dash attack]]
![[Up tilt]]
| || 10% (clean), 8% (late) || Performs a slide tackle.
|||6%||Swipes her tail in an arc above her.
|-
|-
! [[Forward smash]]
![[Down tilt]]
| || {{ChargedSmashDmgSSBU|12}} || Fires an arrow forward.
|||7%||Claws at the ground.
|-
|-
! [[Up smash]]
![[Dash attack]]
| || {{ChargedSmashDmgSSBU|13}} || Swings her bag in an arc above her.
|||11%||Performs a dashing headbutt. Based on her standard attack outside of combat in ''Ōkami''.
|-
|-
! [[Down smash]]
![[Forward smash]]
| || {{ChargedSmashDmgSSBU|11}} || Crouches and performs a split kick.
|||{{ChargedSmashDmgSSBU|16}}||Charges up the Divine Retribution by spinning it, before unleashing it in a swipe attack in front of her. Has an added flame effect.
|-
|-
! [[Neutral aerial]]
![[Up smash]]
| || {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|5.5}} (late) || Spins in the air, similar to {{SSBU|Lucario}} and {{SSBU|Zelda}}, though only hitting once.
|||{{ChargedSmashDmgSSBU|14}}||Charges up the Divine Retribution by spinning it, before unleashing it in an arcing attack above her. Has an added flame effect.
|-
|-
! [[Forward aerial]]
![[Down smash]]
| || {{ShortHopDmgSSBU|9}} || Performs a front double kick, similar to {{SSBU|Mario}}'s back aerial.
|||{{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|14}} (back)||Charges up the Divine Retribution by spinning it, before unleashing it in a spinning attack along the ground. Has an added flame effect.
|-
|-
! [[Back aerial]]
![[Neutral aerial]]
| || {{ShortHopDmgSSBU|10}} || Thrusts her bag backwards, similar to {{SSBB|Bowser}}'s back aerial in ''Brawl''.
|||{{rollover|11%|9.35% if used in a short hop; 13.2% when fully charged|y}}|| Slashes the Tsumugari in a downward arc. Can be cancelled into itself two more times. Based on Amaterasu's standard aerial attack.
|-
|-
! [[Up aerial]]
![[Forward aerial]]
| || {{ShortHopDmgSSBU|11}} || An upwards headbutt, similar to {{SSBU|Lucas}}.
|||{{rollover|9%|7.65% if used in a short hop; 10.8% when fully charged|y}}||Stabs Tsumugari forward. Based on Amaterasu's attack with Tsumugari as a subweapon.
|-
|-
! [[Down aerial]]
![[Back aerial]]
| || {{ShortHopDmgSSBU|2.5}} (hits 1-3), {{ShortHopDmgSSBU|4.5}} (hit 4) || Kicks four times below her.
|||{{ShortHopDmgSSBU|9}}||Sticks her hind legs out behind her.
|-
|-
! [[Grab]]
![[Up aerial]]
| || &mdash; || Grabs the opponent with both hands.
|||{{rollover|12%|10.2% if used in a short hop; 14.4% when fully charged|y}}||Slashes the Tsumugari in an arc above her.
|-
|-
! [[Pummel]]
![[Down aerial]]
| || 1.3% || Headbutts the opponent.
|||{{rollover|10%|8.5% if used in a short hop; 12% when fully charged|y}}||Slashes downward with Tsumugari while quickly falling. Based on Amaterasu's standard aerial attack with Tsumugari.
|-
|-
! [[Forward throw]]
![[Grab aerial]]
| || 8% || Spins the opponent around once and throws them forward.
|||0.5% (per hit)||Attacks with the Devout Beads. Hits 8 times in total.
|-
|-
! [[Back throw]]
![[Grab]]
| || 10% || Heaves the opponent behind her.
|||||Extends the Devout Beads to reach out.
|-
|-
! [[Up throw]]
![[Pummel]]
| || 7% || Performs a flip kick.
|||1.3%||Bites the opponent.
|-
|-
! [[Down throw]]
![[Forward throw]]
| || 3% (throw), 8% (jump) || Throws the opponent upwards, then jumps on them.
|||1.8% (throw), 1.2% (per blast)||Tosses the opponent away before hitting them with 6 blasts. Based on the attack Amaterasu can use with the Devout Beads equipped as a subweapon.
|-
|-
! [[Floor attack]] (front)
![[Back throw]]
| || 7% || Gets up while kicking both sides.
|||3% (throw), 0.5% (per bead)||Throws the opponent behind her, and extends the Devout Beads, allowing each to hit the opponent.
|-
|-
! Floor attack (back)
![[Up throw]]
| || 7% || Gets up while kicking both sides.
|||0.5% (per bead)||Extends the Devout Beads directly above her, allowing each to hit the opponent.
|-
|-
! Floor attack (trip)
![[Down throw]]
| || 5% || Gets up while kicking both sides.
|||0.5% (per bead)||Leaps up into the air, and flips, allowing the Devout Beads to spin around her (similar to the Tsumugari in her neutral aerial).
|-
|-
! [[Edge attack]]
![[Floor attack]] (front)
| || 8% || Kicks forward, before climbing up.
|||7%||Bites in front and kicks behind.
|-
|-
! [[Neutral special]]
!Floor attack (back)
| Theo || 12% || Throws [https://celestegame.fandom.com/wiki/Theo Theo], who is encased in a crystal.
|||7%||Bites behind and kicks in front.
|-
|-
! [[Side special]]
!Floor attack (trip)
| Dash Attack || 8% || Dashes forward. Can be angled upwards, diagonally, or downwards. Does not leave her helpless, but she can only do it twice in midair. If the jump button is pressed immediately after, she will leap farther, at the cost of dealing no damage; in the air, this also uses up her midair jump. If she dashes into a wall with this move and the control stick is held when she hits the wall, she will [[wall cling]].
|||5%||Bites in front and kicks behind.
|-
|-
! [[Up special]]
![[Edge attack]]
| Cloud Bounce || 10% || Summons a white cloud below her, and bounces upwards a great distance with the second press of the button. If the timing is off, Madeline will not gain a significant boost.
|||9%||Performs a spinning kick onto the stage.
|-
![[Neutral special]]
|[https://okami.fandom.com/wiki/Power_Slash Power Slash]<br>({{ja|一閃|Issen}}, ''Single Flash'')||15%||A piece of {{iw|wikipedia|washi}} appears in front of Amaterasu, and a line of ink is drawn across it. If an opponent comes across the paper, they are quickly slashed.
|-
![[Side special]]
|[https://okami.fandom.com/wiki/Vine Vine]<br>({{ja|蔦巻|Tsutamaki}}, ''Winding Vine'')||12%||A Konohana Blossom appears a set distance away from Amaterasu. A line of ink is drawn from the blossom to Amaterasu, which damages opponents, before Amaterasu is pulled by a vine.
|-
![[Up special]]
|[https://okami.fandom.com/wiki/Waterspout Waterspout]<br>({{ja|水郷|Suikyō}}, ''Riverside'')||12% (ink), 16% (water spout)||A line of ink is drawn from Amaterasu going upwards, and creates a spout of water that launches Amaterasu into the air.
|-
|-
! [[Down special]]
![[Down special]]
| Feather || 11% || Grabs a yellow feather, and dashes forward. The player can control her direction for a limited amount of time.
|[https://okami.fandom.com/wiki/Cherry_Bomb Cherry Bomb]<br>({{ja|輝玉|Teru-dama}}, ''Brilliant Jewel'')||3% (bomb), 20% (explosion)||A cherry bomb appears and explodes after a set amount of time. If the bomb spawns on top of an opponent, it will instead explode immediately.
|-
|-
! [[Final Smash]]
![[Final Smash]]
| [https://celestegame.fandom.com/wiki/Badeline Part of Me] || 8.4% (bursts of energy), 16% (laser) || Badeline emerges from her, and transforms into her monstrous form from Chapter 6. She fires off bursts of red energy when the B button is pressed, and charges up a laser when the B button is held, but moves to a different location when touched; if touched ten times, she goes away.
|Celestial Brush Technique<br>({{ja|筆しらべ|Fude Shirabe}}, ''Brushstroke'')||30% (Bloom, per tree), 40% (Fireburst), 8% (per icicle, Icestorm), 35% (Thunderbolt)||An ''Ōkami''-styled canvas of washi will spread across the screen, upon which the player can make an input and draw out a Brush Technique. There are limited options available to the player, with each having a different effect on the stage, and the game will only activate one once the drawing is complete.
*If the player draws a loop or a spiral, they will activate the '''[https://okami.fandom.com/wiki/Galestorm Galestorm]''' ({{ja|疾風|Shippū}}, ''Gale''), which will activate strong winds that push the players (barring Amaterasu herself).
*If the player draws dots on the ground, they will activate '''[https://okami.fandom.com/wiki/Bloom Bloom]''' ({{ja|花咲|Hanasaki}}, ''Flower Blooming''), with trees sprouting where the dots were drawn.
*If the player draws two parallel straight lines, they will activate the '''[https://okami.fandom.com/wiki/Veil_of_Mist Veil of Mist]''' ({{ja|霧隠|Kirigakure}}, ''Concealing Mist''), where a purple mist will cover the stage and slow everyone except Amaterasu down for four seconds.
*If the player draws an infinity symbol, they will activate the '''[https://okami.fandom.com/wiki/Fireburst Fireburst]''' ({{ja|爆炎|Bakuen}}, ''Exploding Flame''), which creates an explosion of flame.
*If the player draws an X with a line through it, they will activate the '''[https://okami.fandom.com/wiki/Icestorm Icestorm]''' ({{ja|吹雪|Fubuki}}, ''Snowstorm''), which creates a six-armed hexagonal ice crystal that rains down icicles.
*If the player draws a zigzag, they will activate the '''[https://okami.fandom.com/wiki/Thunderbolt Thunderbolt]''' ({{ja|雷光|Raikō}}, ''Lightning''), which creates a giant lightning bolt that strikes where the end of the stroke is.
If the player does not draw one of the recognizable strokes, the move will fail.
|}
|}
===On-screen appearance===
The Divine Retribution flies towards the statue of Amaterasu, bringing her to life. She hops down, before howling.


===Taunts===
===Taunts===
*'''Up Taunt''': Takes out her phone to take a selfie.
*'''Up taunt''': Looks up to the sky and howls.
*'''Side Taunt''': A winged strawberry appears, and Madeline reaches up to grab it, before it flies away.
*'''Side taunt''': Amaterasu sits and Issun hops around her.
*'''Down Taunt''': Takes a deep breath, before letting it out. A small yellow feather appears in front of her, moving down and up in sync with her breath.
*'''Down taunt''': Leans down and growls.
 
===On-Screen Appearance===
A group of orbs form together, and Madeline appears.


===Idle Poses===
===Idle poses===
*Leans over, out of breath.
*Sits on all fours and yawns.
*Looks off into the distance.
*Shakes her head.


===Crowd cheer===
===Crowd cheer===
Ma - de - line!
A - ma - te - rasu!


===Victory Poses===
===Victory poses===
*Appears on a payphone, before looking behind her in surprise.
*'''Left:''' Amaterasu stomps, before howling up to the sky, with sun shining down, and cherry blossom petals fall down from above.
*Madeline and Badeline spin around each other in the air.
**''If {{SSBU|Wolf}} is on her team, he will join her in the howl.''
*Theo rubs Madeline's head, while she laughs.
*'''Up:''' A brush draws a circle over a darkened area, before a collection of flowers blooms in its place, while Amaterasu watches nearby.
*'''Right:''' Digs into the ground on a lit-up area, before a four-leaf clover pops up.


===Victory Fanfare===
===Victory fanfare===
A more upbeat rendition of the [https://www.youtube.com/watch?v=2wPL9PoLqFY Chapter Complete jingle from ''Celeste''].
The song [https://www.youtube.com/watch?v=jPCFUPKi43E Victorious Roar] from ''Ōkami''.


==Trophies==
==Alternate costumes==
:'''Madeline'''
*'''Default''' — Based on Amaterasu's default appearance.
::''Madeline was a simple girl: she just wanted a change of pace. That's why she decided to try and climb Celeste Mountain. She didn't know what she was looking for, but what she found was probably the last thing she expected. The mountain's mysterious powers got to her, unleashing a side of her that she knew she had to work with in order to be successful and climb the mountain.''
*'''Brown''' — Based on the [https://okami.fandom.com/wiki/Canine_Warriors Canine Warrior] [https://okami.fandom.com/wiki/Hayabusa Hayabusa].
*'''Pink''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Ume Ume].
*'''Black''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Take Take].
*'''Purple''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Chi Chi].
*'''Gray''' — Based on the Canine Warrior [https://okami.fandom.com/wiki/Shin Shin].
*'''Tan''' — Based on the color scheme of a {{iw|wikipedia|Shiba Inu}}.
*'''Green''' — Based on Amaterasu's depiction as a statue in the beginning of ''Ōkami''.


{{Trophy games|console1=none|game1=Celeste (01/2018)}}
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Amaterasu's snout, ears, tail and swirls from her sides. He also turns white, and gains her red markings.


:'''Madeline (Alt.)'''
==Trivia==
::''Madeline isn't exactly much of a fighter herself, but she does have a few tricks up her sleeve. Being a mountain climber, she has honed her ability to climb up any wall, which can come in handy when recovering. But if she needs an extra boost, she is able to dash in the air with her side special. Be careful - you only get two shots with that.''
*Amaterasu is the sixth canid playable character, after {{SSBU|Fox}}, {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Duck Hunt}}, and {{SSBU|Isabelle}}, and the third quadrupedal playable character, after {{SSBU|Ivysaur}} and Duck Hunt; she is, in fact, the second character to have both distinctions, after Duck Hunt.
*Amaterasu makes numerous references to ''Ōkami'' outside of her moveset:
**When she dashes, pink flowers sprout behind her; when she uses her dash attack, leaves fly; when she jumps, leaves fly, and when she double jumps, red leaves fly (thereby making use of the Holy Eagle technique); when she lands, grass sprouts and leaves fly; when she wall jumps, red leaves and dandelion puffs fly in addition to grass sprouting on the wall where she jumped; when she swims, lily pads sprout behind her. All of these aesthetic details match the actions they appear with in ''Ōkami''.
***When she dashes/lands on water too shallow to swim in, lily pads replace the pink flowers and grass/leaves, respectively.
***When she dashes/lands on ice or snow, snowflakes replace the pink flowers and grass/leaves, respectively; the leaves in her dash attack will also be replaced with snowflakes.
***When she wall clings, the mark made by usage of the [https://okami.fandom.com/wiki/Catwalk Catwalk] technique will appear on the wall for as long as she clings to it, disappearing when she lets go.
**Her on-screen appearance references an opening scene in ''Ōkami'', where Sakuya, after the world has gone dark due to Orochi being summoned once more, summons Amaterasu from the statue of Shiranui.
**Her rolls make usage of the [https://okami.fandom.com/wiki/Fleetfoot Fleetfoot] technique.
**If she parries, the Divine Retribution will appear in front of her, as if to act as a physical shield, referencing the ability it has as a subweapon in ''Ōkami''. Red kanji reading {{ja|無駄|muda}} (lit. "useless") also show up, referencing how the kanji also show up when an enemy in ''Ōkami'' blocks an attack.
**If she remains idle after exiting water, she will aesthetically shake herself off, referencing a similar animation in ''Ōkami''.
**If she uses her dash attack and hits a wall, she will have a physical reaction, bouncing back and landing on her feet.
**Each of her special moves has a specific kanji appear upon usage, all remaining faithful to ''Ōkami'':
***When an opponent is hit by Power Slash, the kanji {{ja|斬|ki}} (lit. "slash") can be seen.
***When Vine connects to Amaterasu, the kanji {{ja|結|yui}} (lit. "tie, bind") can be seen.
***When Waterspout erupts, the kanji {{ja|潤|jun}} (lit. "moist") can be seen.
***When Cherry Bomb explodes, the kanji {{ja|華|hana}} (lit. "flower") can be seen.
***When using Galestorm, the kanji {{ja|風|kaze}} (lit. "wind") shows up in the center of the loop or spiral.
***When using Bloom, the kanji {{ja|咲|saki}} (lit. "blossom") shows up with each tree.
***When using Veil of Mist, four {{ja|静|sei}} (lit. "quiet") kanji are seen in each corner, fading away one by one as the seconds pass.
***When using Fireburst, the kanji {{ja|紅|kurenai}} (lit. "crimson") appears.
***When using Icestorm, the kanji {{ja|零|rei}} (lit. "zero") appears.
***When using Thunderbolt, the kanji {{ja|迅|jin}} (lit. "quick") appears.
****Waterspout and Galestorm originally did not have kanji seen with them in ''Ōkami'', however, both kanji used are seen in their upgraded forms, [https://okami.fandom.com/wiki/Deluge Deluge] and [https://okami.fandom.com/wiki/Whirlwind Whirlwind], respectively; however, in ''Marvel vs. Capcom 3'', Galestorm uses the Whirlwind kanji as well.
*Amaterasu's down victory pose is in reference to the four-leaf clovers she can find and dig up in ''Ōkami''; the clovers themselves are in reference to {{iw|wikipedia|Clover Studios}}, the former team at Capcom that developed ''Ōkami''.
*Due to her Final Smash integrating multiple Brush techniques into one move, Amaterasu technically has the most Final Smashes available to a single character, at six.


{{Trophy games|console1=none|game1=Celeste (01/2018)}}
=Jenny=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Jenny<small><br>in ''Super Smash Bros.''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkJenny.png|250px]]<br>[[File:AidanzapunkTeenageRobotSymbol.png|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{iw|wikipedia|My Life as a Teenage Robot}}''
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Meteor Monitor
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}{{rollover|[https://nickelodeon-allstar-brawl.fandom.com/wiki/Tremorton_Joyride Tremorton Joyride]|with some modifications so it's not exact|y}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
|}


:'''Part of Me'''
{{cquote|Jenny Kicks Some Ro-butt!|cite=Introduction tagline}}
::''When Madeline attempted to reason with her inner self, she started to attack Madeline out of fear. This time, however, Badeline uses that power to help out her other half. She can shoot orbs of energy, or she can charge up a homing laser. One must admit it is a bit unusual to see these two opposites fighting side by side, though, isn't it?''


{{Trophy games|console1=none|game1=Celeste (01/2018)}}
'''Jenny''' ({{ja|ジェニー|Jenī}}, ''Jenny'') is an underappreciated character in Nickelodeon's archives. Jenny would be voiced by {{iw|wikipedia|Janice Kawaye}} in English, Aki Sasaki in Japanese, Leisha Medina in Latin American Spanish, Nuria Trifol in European Spanish, {{iw|wikipedia|Laura Préjean}} in French, Tanya Kahana in German, and {{iw|wikipedia|Alessandra Karpoff}} in Italian, all of whom reprising their roles from the show..


==Alternate costumes==
===Reasons for inclusion/exclusion===
*'''Default''' - Based on her standard appearance.
*{{buff|Jenny is an extremely popular character, being the most requested character officially and unofficially for ''Nickelodeon All-Star Brawl''.}}
*'''Purple''' - Based on [https://celestegame.fandom.com/wiki/Badeline Badeline].
*{{buff|The show needs more love nowadays, it got the short end of the stick in the late 2000s.}}
*'''Blue''' - Based on her coloration after using up her dash.
*{{nerf|She's a cartoon character.}}
*'''Pink''' - Based on her appearance close to the end of Chapter 6, where she levels up by uniting with Badeline and gains a second midair boost.
**{{nerf|Sakurai has also gone on the record to say that SpongeBob can't get into ''Smash'', and if he can't get in, then someone else from the same company probably isn't getting in either. (Except Tak, he actually did come from a video game.)}}
*'''Yellow''' - Based on [https://celestegame.fandom.com/wiki/Theo Theo].
*'''Black''' - Based on [https://celestegame.fandom.com/wiki/Mr._Oshiro Mr. Oshiro].
*'''White''' - Based on the [https://celestegame.fandom.com/wiki/Old_Woman old woman].
*'''Green'''
 
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Madeline's hair.
 
==Trivia==
*Madeline features nods to ''Celeste'' within her attributes and other characteristics:
**Madeline can wall cling for much longer than normal, having a record of eleven seconds, the same amount of time she can stay stuck to a wall in ''Celeste''. She also carries her unique ability to climb up walls, which allows her to move for three seconds, one second short of the amount of time she can climb a wall in ''Celeste''. However, the universal wall clinging rules still apply to her, such as the halving of the wall cling time if she jumps away.
**Her up taunt alludes to [https://celestegame.fandom.com/wiki/Theo Theo], a friend she makes during her climb. Theo takes selfies with Madeline during the times they run into each other, and even has his own Instagram account under the name [https://www.instagram.com/TheoUnderStars/ @TheoUnderStars].
***Madeline herself does not have a smartphone, as revealed in Chapter 2, so she instead uses a phone modeled after (and possibly ''is'') Theo's phone.
**Her side taunt includes a [https://celestegame.fandom.com/wiki/Celeste#Winged_Strawberry Winged Strawberry], which can only be collected if Madeline does not use her dash to get to them.
**Her down taunt is a reference to the feather minigame featured in the end of chapter 4, where Madeline, experiencing a panic attack, is calmed down by Theo, who tells her to imagine a golden feather, and make it float by breathing in and out deeply.
**Her first victory pose is a reference to the ending of Chapter 2, where Madeline calls her mom via a payphone after having a weird dream.
**Her second victory pose is a reference to scenes within Chapter 7, where Madeline, now working together with Badeline, spins around with her as they rise up the mountain.
**Similar to {{SSBU|Mega Man}}, Madeline splits into orbs when KO'd, as she does when dying in her home series; it, like Mega Man, is accompanied by the sound effect heard in ''Celeste''. Her entrance animation uses this effect in reverse, as it does when she respawns in a level.
*Madeline's forward smash is a nod to her guest appearance within the Nintendo Switch version of ''{{s|wikipedia|TowerFall}}''.
*If Madeline is in her Badeline costume, Badeline (in her Final Smash) will instead use Madeline's default coloring.
*When Madeline uses Theo, there's a chance a ''Celeste''-styled speech box will appear at the top of the screen, with Theo saying "I'm helping." If the move gets a KO, he may instead say "Theo saves the day again." Both of these lines are lines Theo says during his time in the crystal in Chapter 5.
**If Kirby uses Theo, the first line will instead say, "Well, aren't you just the cutest little thing."
 
=Star=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Star<small><br>in ''Super Smash Bros.''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkStarButterfly.png|250px|Star]]<br>[[File:AidanzapunkStarVsSymbol.png|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Star vs. the Forces of Evil}}''
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[https://starvstheforcesofevil.fandom.com/wiki/Mewberty_(phase) Mewberty]
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}No
|}
 
:{{cquote|Star is Gonna Get a Little Weird!|cite=Introduction tagline}}
 
'''Star''' ({{ja|スター|Sutā}}, ''Star'') is one of Aidan's favorite cartoon characters. {{s|wikipedia|Eden Sher}}, her English voice actress from the show, would reprise her role.
 
===Reasons for inclusion/exclusion===
*{{buff|''Star vs. the Forces of Evil'', in spite of its limited four season run, was one of Disney Channel's most successful shows.}}
*{{buff|Star takes after her father and prefers combat (for the most part).}}
*{{nerf|Still, nonetheless, she is a cartoon character.}}


==Character description==
==Character description==
Star Butterfly was born into the Mewni kingdom. However, due to inheriting her father's sense of adventures, she wasn't as into royalty as her mother wanted her to be. Her mother hesitantly passed on the royal wand when Star turned 14, but she also sent Star to Earth to practice her magic away from home. On Earth, she befriended Marco Diaz, who she also took up residence with. Since then, she's lived with the Diazes, and has taken Marco on all of her adventures. However, due to a powerful villain coming back, her mother came to Earth to take her home, but not before Star revealed to Marco that, during the time she's known him, she developed a crush on him.
As indicated by her model number, Jenny is the ninth of Dr. Noreen "Nora" Wakeman's XJ line of robot units. She was created to protect the city of Tremorton and the rest of Earth from the alien Cluster force, led by their queen, Vexus. Dr. Wakeman wanted to keep Jenny a secret from the rest of the world, but caved when Jenny had an encounter with her next door neighbors, Brad and Tuck Carbunkle. Initially worried about the reactions humans would have to a robot, Dr. Wakeman eventually warmed up and allowed Jenny to attend the local high school, and give her more autonomy as time went on.


==Attributes==
==Attributes==
As Star carries her wand with her, she has an assortment of spells that she takes from her home series. These make appearances in smash attacks, aerials, and, of course, her specials.
As a defense robot, Jenny was built with multiple weapons and transformations, which makes up the grand majority of her moveset. Her fast movement allows her to dish out damage quickly, and her attacks themselves have high damage, but she is deceptively easy to launch, though she has a lengthy recovery with an additional tether grab.
{{clr}}


==Moveset==
==Moveset==
Line 3,536: Line 3,296:
! !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!rowspan=3|[[Neutral attack]]
| || 6% || Swipes with her wand.
|rowspan=3| ||2%||rowspan=3|Performs an uppercut, followed by a downwards punch, before finishing with a double palm energy blast. Based on her standard jab combo from ''Nickelodeon All-Star Brawl''.
|-
|-
! [[Forward tilt]]
|3%
| || 9% || Spins outward with her wand once.
|-
|-
! [[Up tilt]]
|5%
| || 8% || Swings her wand in an arc, leaving a rainbow trail.
|-
|-
! [[Down tilt]]
![[Forward tilt]]
| || 6% || Sticks her leg out.
|Dino Drill||7%||Pokes forward with a lengthy thin drill.
|-
|-
! [[Dash attack]]
![[Up tilt]]
| || 7% (clean), 5% (late) || Performs a leaping kick.
|||11%||Extends her neck, causing her head to quickly rise.
|-
|-
! [[Forward smash]]
![[Down tilt]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S2E22_Spider_With_a_Top_Hat_firing_his_laser_cannon.png Spider With a Top Hat Blast] || {{ChargedSmashDmgSSBU|1.3}} (hits  1-9), {{ChargedSmashDmgSSBU|6.5}} (hit 10) || Summons [https://starvstheforcesofevil.fandom.com/wiki/Spider_With_a_Top_Hat_(character) Spider With a Top Hat], who uses his top hat to fire multiple shots.
|||12%||Transforms both of her legs into a razor blade, which she thrusts on the ground in front of her. Pushes the opponents forward, making it a good edgeguarding tool.
|-
![[Dash attack]]
|Blazing Blades||11% (clean), 6% (late)||Extends a buzzsaw forward and rushes forward with help from her wings.
|-
![[Forward smash]]
|Fists of Fury||{{ChargedSmashDmgSSBU|8}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2)||Punches forward twice with giant fists. The first hit connects with the second hit.
|-
![[Up smash]]
|Lobster Claws||{{ChargedSmashDmgSSBU|14}}||Performs a large upwards swing with a lobster claw.
|-
|-
! [[Up smash]]
![[Down smash]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1E13_Star_casts_Stardust_Daisy_Devastation.png Stardust Daisy Devastation] || {{ChargedSmashDmgSSBU|16}} || Shoots a yellow beam upwards.
|Buzz Saws||{{ChargedSmashDmgSSBU|13}} (hit 1), {{ChargedSmashDmgSSBU|8}} (hit 2)||Swings buzz saws from both of her hands in a circle around her, hitting simultaneously on each side twice.
|-
|-
! [[Down smash]]
![[Neutral aerial]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S4E19_Star_blasting_beams_of_rainbow_light.png Rainbow Avalance] || {{ChargedSmashDmgSSBU|14}} (water blast), {{ChargedSmashDmgSSBU|2}} (water stream, per hit) || Leaps and shoots a stream of liquid rainbow downwards, spreading out on either side of her and hitting four times.
|||{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)||Turns each of her legs into a drill, and performs two upwards kicks.
|-
|-
! [[Neutral aerial]]
![[Forward aerial]]
| || {{ShortHopDmgSSBU|8}} || Spins her wand in a circle, much like {{SSBU|Cloud}}.
|||{{ShortHopDmgSSBU|13}}||Swings downward with an axe from her hand.
|-
|-
! [[Forward aerial]]
![[Back aerial]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1e1_star_blastes_monster_in_the_neck.png Rainbow Fist Punch] || {{ShortHopDmgSSBU|12}} || Summons a rainbow fist from her wand, which punches forward.
|Thunder Fist||{{ShortHopDmgSSBU|12}} (ball), {{ShortHopDmgSSBU|7}} (chain)||Swings a mace from her hand behind her, which extends outwards on a chain. The ball acts as a sweetspot.
|-
|-
! [[Back aerial]]
![[Up aerial]]
| || {{ShortHopDmgSSBU|10}} || Attacks behind her with her wand.
|Open Shield||{{ShortHopDmgSSBU|7}}||Opens an umbrella from her hand above her. Should the player hold the input, she will float down gracefully.
|-
|-
! [[Up aerial]]
![[Down aerial]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1E3_Star_firing_crystal_heart_daggers.png Dagger Crystal Heart Attack] || {{ShortHopDmgSSBU|1.2}} (hits 1-7), {{ShortHopDmgSSBU|5}} (hit 8) || Fires a collection of small, sharp, heart-shaped daggers above her.
|Monkey's Paw||{{ShortHopDmgSSBU|16}} (fist), {{ShortHopDmgSSBU|11}} (arm)||Makes her arms and hands larger, and punches directly downward with one of them.
|-
|-
! [[Down aerial]]
![[Grab aerial]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S3E14_Star_casting_Rolling_Thunder_Lightning_Blast.png Rolling Thunder Lightning Blast] || {{ShortHopDmgSSBU|12}} || Shoots a collection of lightning downwards.
|Stretchy Arm||5%||Extends her arm forward while punching.
|-
|-
! [[Grab]]
![[Grab]]
| || &mdash; || Reaches with her left hand to grab an opponent.
|Stretchy Arm||||Extends her arm forward to grab an opponent.
|-
|-
! [[Pummel]]
![[Pummel]]
| || 1.3% || Hits the opponent with her wand.
|||1.5%||Knees the opponent.
|-
|-
! [[Forward throw]]
![[Forward throw]]
| || 7% || Swats the opponent away with her wand.
|||10% (throw), 7% (collateral)||Transforms her hand into a racket and sends the opponent into the air. While in knockback, the opponent will deal collateral damage.
|-
|-
! [[Back throw]]
![[Back throw]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1E3_Emmitt_is_hit_by_rainbow_blast.png Rainbow Blast] || 4% (throw), 7% (blast) || Throws the opponent behind her, before hitting them with a rainbow blast of hearts and winged bunnies.
|Crossbow||8%||Fires an arrow from a crossbow on her arm at the opponent, which causes them to fly in the air (with the arrow).
|-
|-
! [[Up throw]]
![[Up throw]]
| || 9% || Performs a flip kick.
|||9%||Performs a high kick.
|-
|-
! [[Down throw]]
![[Down throw]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S2E35_Ludo_skillfully_levitating_apples.png Levitato] || 7% || Lifts the opponent up with her magic, before slamming them on the ground.
|||0.5% (hits 1-12), 5% (final hit)||Transforms her lower half into a jackhammer and repeatedly hits the opponent in their back.
|-
|-
! [[Floor attack]] (front)
![[Floor attack]] (front)
| || 7% || Punches in front of her, and kicks behind her.
|||7%||Punches in front of her and elbows behind her.
|-
|-
! Floor attack (back)
!Floor attack (back)
| || 7% || Spin kicks, then flips over.
|||7%||Punches in front of her and elbows behind her.
|-
|-
! Floor attack (trip)
!Floor attack (trip)
| || 5% || Punches in front of her, and kicks behind her.
|||5%||Kicks all around herself.
|-
|-
! [[Edge attack]]
![[Edge attack]]
| || 8% || Strikes her wand into the ground, and uses it to climb up.
|Mighty Mallet||9%||Swings a giant mallet downwards.
|-
|-
! [[Neutral special]]
![[Neutral special]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1e1_powerful_spell_is_used.png Narwhal Blast] || 12% (per narwhal) || Summons a horde of five narwhals, flying out in a fan-like pattern. The narwhals, however, do not combo into one another; if the opponent is right next to Star when she uses it, they will only get hit once.
|Rocket Power||9%||Transforms her fist into a rocket, which blasts off from her arm. The player has total control over its trajectory path, with it exploding either after making contact with an opponent or after five seconds have passed. Both Jenny and the rocket will move with the player's input, unless the player holds the B button, in which Jenny will remain still.
|-
|-
! [[Side special]]
![[Side special]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S2E28_Star_Butterfly_casting_Tiara_Tornado.png Tiara Tornado] || 2.7% (per tiara) || Spins and fires off a volley of crowns and tiaras. Can move while spinning, and can help with her recovery, much like {{SSBU|R.O.B.}}'s [[Arm Rotor]].
|Electro Claw||13%||Swipes downwards with a gigantic claw that's charged with electricity. Holding the button extends her arm to increase the range, able to reach as far as halfway across Final Destination, at the cost of increasing the amount of time the swing takes and the amount of startup lag the move has.
|-
|-
! [[Up special]]
![[Up special]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1E6_Bunny_Rabbit_Blast.png Bunny Rabbit Blast] || 12% || Shoots a powerful blast of energy and bunnies that launches her in a desired direction.
|Robot Wings||||Extends a pair of wings and boosts off. The player has total control over Jenny's flight path, and she is able to fly for one second before the move ends.
|-
|-
! [[Down special]]
![[Down special]]
| [https://starvstheforcesofevil.fandom.com/wiki/File:S1E6_Gustav_dodges_blast_of_glow_worms.png Glowworm Blast] || 9% (per glowworm) || Fires an arcing blast that leaves four glowworms on the ground that explode on contact. Opponents can, however, pick them up and use them against Star.
|Laser Eyes||2% (tapped, per laser), 11% (held)||Leans forward and shoots lasers from her eyes. Rapidly tapping the button fires a series of small quick laser beams that disappear once they hit an opponent, lasting about as long as a rapid jab, while holding the button creates a longer, slower, and more powerful beam that can hit multiple opponents. Using the move in the air shoots the lasers at a diagonally downward angle.
|-
|-
! [[Final Smash]]
![[Final Smash]]
| [https://starvstheforcesofevil.fandom.com/wiki/Mewberty_(phase) Mewberty] || 2.5% (loop), 6.5% (final blast) || Turns into her Mewberty moth form, and pulls out her wand, before unleashing a large yellow blast from it.
|Meteor Monitor||8% (per meteor)||Jenny's pigtail turns into a satellite dish, alerting her to an incoming meteor strike. She flies off into space, and fires a focused laser at the meteor, splitting it into bits, which rain down onto the stage.
|}
|}
===On-screen appearance===
Slows her descent onto the stage with jet boosters on her feet.


===Taunts===
===Taunts===
*'''Up Taunt''': Star turns and makes a rainbow, before the rainbow sets itself on fire. Star then sweats nervously, before the rainbow disappears.
*'''Up taunt:''' Headphones pop out of the top of her head as she dances in place with her arms waving out, and yells, "Dance break!"
*'''Side Taunt''': Star uses her wand to change her hairband multiple times, before returning it to normal. In order, they are a flower hairband, a pirate's hat, a fez, a unicorn hairband with a wig and a horn, and a cactus headband.
*'''Side taunt:''' A monitor pops out of Jenny showing Nora Wakeman, which Jenny looks at with surprise before quickly pushing the monitor back inside of her.
*'''Down Taunt''': Gnaws on her wand, before looking up and putting it away.
*'''Down taunt:''' Sits in place with an exaggerated grin on her face while saying, "I can hardly wait!" The taunt can be held indefinitely.
 
===On-Screen Appearance===
Star leaps through a dimensional hole, made by her Dimensional Scissors.


===Idle Poses===
===Idle poses===
*Fixes her headband.
*Looks up innocently while holding her hands together.
*Brushes her hair.
*Retightens various screws around her body.


===Crowd cheer===
===Crowd cheer===
Star! Star! Star!
Je - nny!


===Victory Poses===
===Victory poses===
*Leaps up and poses with her wand, akin to the ending of the show's intro.
*'''Left:''' Flies onto the stage, joining Brad and Tuck, before a destroyed giant alien ship crashes in the background (in tandem with her name flashing on screen).
*Tosses her wand in her hand multiple times and says, "Y'know, I kinda like this "Smash" dimension."
*'''Up:''' Flies in from the background and heroically poses in the air, saying, "That's the end of that!"
*Lays on a couch, watching TV and eating nachos with [https://starvstheforcesofevil.fandom.com/wiki/Marco_Diaz Marco].
**''If she beats {{SSBU|Mega Man}}, she will instead say, "From one robot to another, you have an incredible weapons system!"''
**''If she beats {{SSBU|R.O.B.}}, she will instead say, "Stop by Tremorton if you ever need a tune-up, oil's on me!"''
**''If she beats Tails, she will instead say, "I'd love to get an upgrade from you sometime!"''
**''If she beats {{SSBU|Shulk}}, she will instead say, "That hurt, but I could use something like that against the Cluster!"''
*'''Right:''' An internal alert system goes off, and Jenny pulls out her wings while saying, "Gotta go, Tremorton needs me!", before dashing off.


===Victory Fanfare===
===Victory fanfare===
[https://www.youtube.com/watch?v=8hJ5ecrpp8k&t=32s The ending part of the show's intro].
An instrumental rendition of the ending of the show's theme song.


==Classic Mode: Traveling to the Smash Dimension==
==Alternate costumes==
Star's Classic Mode represents her ability (and tendency) to travel through dimensions, reflected in the fact that no ''Smash'' universe is visited twice in her Classic Mode path.
{|style="margin:1em auto 1em auto;text-align:center"
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20x20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}''||
|colspan=8|[[File:AidanzapunkJennyCostumes.png|1000px]]
|-
|2||{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20x20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''||
|-
|3||{{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20x20px}}||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''||
|-
|4||{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20x20px}}||[[Suzaku Castle]]||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''||
|-
|5||{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20x20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Let the Battles Begin!}}''||
|-
|6||{{SSBU|Terry}} {{Head|Terry|g=SSBU|s=20x20px}}||[[King of Fighters Stadium]]||''{{SSBUMusicLink|Fatal Fury|Kurikinton - FATAL FURY 2 (Remix)|Kurikinton - FATAL FURY 2}}''||
|-
|colspan="5"|Bonus Stage
|-
|Final||[[Master Hand]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, [[Crazy Hand]] fights alongside Master Hand.
|}
|}


[[Credits]] roll after completing Classic Mode. Completing it as Star has ''[https://www.youtube.com/watch?v=ts5y7bJFPkY The Ballad of Star Butterfly]'' accompany the credits.
*'''Default''' — Jenny's standard appearance in ''My Life as a Teenage Robot''.
 
*'''Red''' — Based on Jenny's [https://static.wikia.nocookie.net/teenagerobot/images/3/3e/JennyMakeover-1.png/revision/latest?cb=20181225224700 hot rod paint job] from the episode "The Great Unwashed".
==Trophies==
*'''Pink''' — Based on Jenny's coloration as a [https://static.wikia.nocookie.net/teenagerobot/images/1/19/D5neu80.png/revision/latest?cb=20190320025413 water fountain] in the episode "Victim of Fashion".
 
*'''Green''' Based on Jenny's [https://static.wikia.nocookie.net/teenagerobot/images/f/fc/Jenny_Controlled_by_Smytus_-_Sister_Sledgehammer.png/revision/latest?cb=20180622225220 appearance] while under the control of the Cluster in the episode "Sister Sledgehammer".
:'''Star'''
*'''Purple''' — Based on one of the [https://static.wikia.nocookie.net/teenagerobot/images/d/df/ToyingWithJenny-53.png/revision/latest?cb=20190316035816 alternate colors] of the [https://teenagerobot.fandom.com/wiki/Action_Jenny_Dolls Action Jenny dolls] from the episode "Toying With Jenny".
::''Star Butterfly, the princess of Mewni, has found her way to the Smash dimension! Born into the Mewni kingdom, she carries the family's magical wand with her, but is a lot more friendly to combat than her mother would like her to be. (She gets it from her father.) She has tons of spells at her disposal, and she finds ways to integrate as many as she can into her fighting style.''
*'''Silver''' Based on the coloration of the [https://teenagerobot.fandom.com/wiki/Silver_Shell Silver Shell], a robotic armor that [https://teenagerobot.fandom.com/wiki/Sheldon_Lee Sheldon] uses as a disguise.
 
*'''Dress''' — Wears her [https://static.wikia.nocookie.net/teenagerobot/images/d/da/1508166561001.png/revision/latest?cb=20171016163909 dress] from the episode "Dancing With My Shell".
{{Trophy games|console1=none|game1=Star vs. the Forces of Evil (2015)}}
*'''Blue''' Based on her [https://static.wikia.nocookie.net/teenagerobot/images/e/eb/PilotJenny-2.png/revision/latest?cb=20181221025026 original design] in the pilot, ''My Neighbor was a Teenage Robot''.
 
:'''Star (Alt.)'''
::''Star has a lot of spells to use, and while they may seem a bit unusual to Earthlings like us, they're completely normal for Mewmans. Her neutral special, Narwhal Blast, has her summon a horde of narwhals that do some heavy damage. Her down special, Glowworm Blast, summons a collection of glowworms that explode in your face if you touch them.''
 
{{Trophy games|console1=none|game1=Star vs. the Forces of Evil (2015)}}
 
:'''Mewberty'''
::''Much like us humans and our puberty, the Mewman girls have a phase called Mewberty. This is when a Mewman gains a set of wings, heightened senses, as well as a special form with six arms. This special form is what Star turns into for her Final Smash, where she pulls out her wand and unleashes a special magical blast that she's only used once before.''
 
{{Trophy games|console1=none|game1=Star vs. the Forces of Evil (2015)}}
 
==Alternate costumes==
*'''Default''' - Based on her standard appearance.
*'''Edgar''' - Based on her [https://starvstheforcesofevil.fandom.com/wiki/File:S3E14_Star_Butterfly_entering_the_castle_gardens.png Edgar dress], named after the bear on her dress.
*'''Red''' - Has on [https://starvstheforcesofevil.fandom.com/wiki/Marco_Diaz Marco Diaz]'s hoodie, with her hair in a ponytail.[https://starvstheforcesofevil.fandom.com/wiki/File:S1E14_Star_%27my_skinny_jeans_are_awesome%27.png]
*'''Teal''' - Based on [https://starvstheforcesofevil.fandom.com/wiki/Jackie_Lynn_Thomas Jackie Lynn Thomas].
*'''Black''' - Based on [https://starvstheforcesofevil.fandom.com/wiki/Janna_Ordonia Janna Ordonia].
*'''Green''' - Based on [https://starvstheforcesofevil.fandom.com/wiki/Kelly Kelly].
*'''Purple''' - Based on [https://starvstheforcesofevil.fandom.com/wiki/Tom_Lucitor Tom Lucitor].
*'''Light Blue''' - Based on her mother, [https://starvstheforcesofevil.fandom.com/wiki/Moon_Butterfly Moon]. Aesthetically, the hearts on her cheeks are replaced with diamonds, and Star's wand is replaced with its appearance while in the possession of Moon. Her Mewberty form uniquely changes its coloring to match [https://starvstheforcesofevil.fandom.com/wiki/File:S2E41_Queen_Moon_unleashes_her_Mewberty_form.png Moon's own form].


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Star's hair, headband, and wand, along with the heart marks on her cheeks.
Kirby gets Jenny's hair as a wig.


==Trivia==
==Trivia==
*Star carries references from her series outside of her moveset:
*Jenny's moveset and animations make numerous references to ''My Life as a Teenage Robot'':
**Star's splash tagline is a reference to the lyrics of the theme song.
**Her dash attack is a reference to her clearing the debris from the meteor in the very first episode, "It Came From Next Door", which is more solidly referenced in her Final Smash. Her neutral, forward, and back aerials also make use of weapons from this scene, and her up and down specials were first seen in the episode. Additionally, when she eats food, a distinct "clunk" sound is heard, indicating that the food simply landed in her stomach area, referencing her faking eating ice cream in the episode.
**Star's up taunt is a reference to [https://starvstheforcesofevil.fandom.com/wiki/File:S1e1_star_forns_a_rainbow.png a scene] in the first episode when she introduces herself to Marco.
**The weapons used in her forward tilt, forward smash, up smash, up aerial, down aerial, grab, back throw, edge attack, and neutral special were first seen in the episode "Raggedy Android" and were used multiple times in the series afterwards. Her down taunt additionally comes from this episode.
**Star's side taunt is a reference to the intro scene of the episode [https://starvstheforcesofevil.fandom.com/wiki/Freeze_Day Freeze Day], where she uses her wand to cycle through different headband options.
**The weapon in her down tilt comes from the episode "Doom With a View".
**Her victory pose with Marco references the ending of [https://starvstheforcesofevil.fandom.com/wiki/Party_With_a_Pony Party With a Pony], where, after gaining Pony Head's Dimensional Scissors, Star and Marco return home to eat nachos while watching TV.
**The weapon in her down smash comes from the episode "Armagedroid".
**Her up throw is an identical pose to one of her attacks in the episode "Stage Fright".
**The weapon in her down throw was seen in the episode "Enclosure of Doom".
**Her up taunt comes from her dance in the episode "Mist Opportunities", with the headphones seen in the episodes "Call Hating" and "Tradeshow Showdown".
**Her side taunt comes from the intro to the series, where, on her way to the skatepark, Jenny is stopped by Nora Wakeman and alerted to an alien invasion. Her forward throw is one of her weapons used against the alien robots, and the ending of the intro, the aftermath of the alien attack, is referenced in one of Jenny's victory poses.
**When parrying, she creates a giant stop sign, as seen in the episode "Unlicensed Flying Object".
**The pose she makes in her first idle pose is identical to one seen in the episode "Saved by the Shell".
*When using a [[Home-Run Bat]], Jenny's hair briefly transforms into a batting helmet. This is a subtle reference to the episode "Grid Iron Glory", in which Jenny joins the school's football team and adjusts her body to include standard football gear.
**The logo featured on the helmet itself is the same logo used to represent the series, and does not change color regardless of what costume Jenny is currently using.
*As a callback to the show, Jenny is one of the few characters to show battle damage, gaining dents, dirt, and scratches as the battle progresses.


=Cuphead=
=Dwarf=
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Cuphead<small><br>in ''Super Smash Bros.''</small>
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Dwarf<small><br>in ''Super Smash Bros.''</small>
|-
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkCuphead.png|200px|Cuphead]]<br>[[File:AidanzapunkCupheadSymbol.png|50px]]
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:AidanzapunkDwarf.png|250px]]<br>[[File:AidanzapunkDeepRockGalacticSymbol.png|50px]]
{{!}}-
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}''{{s|wikipedia|Cuphead}}''
{{!}}width="55%"{{!}}''{{iw|wikipedia|Deep Rock Galactic}}''
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}Giant Ghost
{{!}}Glyphid Bulk Detonator
{{!}}-
{{!}}-
{{!}} style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Stage'''
{{!}}No
{{!}}[https://deeprockgalactic.wiki.gg/wiki/Hoxxes Hoxxes IV]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Possible?'''
{{!}}Maybe
|}
|}


:{{cquote|Cuphead Brews Up a Brawl!|cite=Introduction tagline}}
The '''Dwarf''' ({{ja|ドワーフ|Dowāfu}}, ''Dwarf'') is the player character in ''Deep Rock Galactic''. He would be voiced in all regions by Javier O'Niell, reprising his role as the voice of all dwarf classes in ''Deep Rock Galactic''.
 
'''Cuphead''' ({{ja|カップヘッド|Kappuheddo}}, ''Cuphead'') is an indie character from a game Aidan wanted to play, but was saddened when it was Xbox and Windows exclusive, only to be overjoyed when it was announced for Nintendo Switch (and upset that he missed the announcement of a Mac port half a year earlier). As with his home series, he would remain silent in-game.


===Reasons for inclusion/exclusion===
===Reasons for inclusion/exclusion===
*{{buff|The run and gun genre has a distinct lack of representation in ''Smash''.}}
*{{buff|The FPS genre could use some proper representation in ''Smash''.}}
*{{buff|A character based on 1930s cartoons would be an absolute delight to have.}}
**{{nerf|That being said, there are way better and more iconic games to utilize than ''Deep Rock Galactic'', [[List of minor third-party universes#Doom|one of which]] is already in ''Ultimate''.}}
*{{nerf|Indie characters haven't exactly had the best reputation in ''Smash'', but [[Sans|we're progressing]].}}
*{{buff|You're telling me you ''wouldn't'' want to be able to shout "Rock and stone!" in the middle of a match?}}
*{{nerf|In addition to the aforementioned point, this is now the fourth time I'm bringing up how indie characters get the short end of the stick.}}


==Character description==
==Character description==
Brothers Cuphead and Mugman found themselves gambling at the Devil's Casino, and the Devil had taken notice of their winnings. He offered them a bargain: if the two won, they would get all the loot in the casino, but if they lost, the Devil would take their souls. Blinded by greed, Cuphead agreed, despite Mugman's objections, and unfortunately lost. The two begged with the Devil to see if there was something else they could do instead of their souls being taken away, and the Devil assigned them with getting the souls of those who had previously escaped him.
In ''Deep Rock Galactic'', the player assumes the role of a given dwarf, who is an employee of the Deep Rock Galactic corporation. This dwarf can be one of four classes:
*The '''Gunner''' is primarily capable of shooting enemies, carrying various weapons for such.
*The '''Scout''' is able to shoot flares to give a better view of the area, and is also able to use a grappling hook to easily traverse the planet.
*The '''Driller''' is able to utilize giant drills and create giant tunnels to travel through the dirt.
*The '''Engineer''' is able to create sentry turrets to provide cover, as well as shoot platforms to provide easier traversal for all teammates.
Each dwarf also has a special set of weapons only usable to them, with specific perks available to those weapons, allowing for a fully customizable build that can satisfy any scenario.


==Attributes==
==Attributes==
Cuphead's gameplay is simplistic, with relatively basic attacks and projectiles in his special moves (barring up special). However, like in his games, a set of five cards will slowly show up with use of his special moves, and once a card is shown in full, he is able to use a powered up version of each of his special moves (again, barring up special) by simply pressing the button (as holding it will use the normal version). Landing his up special will grant a full card.
Rather than being limited to any one class of ''Deep Rock Galactic'', the Dwarf is a conglomerate character, utilizing various weapons available to all classes. His small stature and slow movement are made up for by his impressive arsenal, leaving him with many options to rack up damage and take the kill. He also has deceptively high weight despite his size, allowing him to stay alive for longer, though his recovery is relatively poor, in line with his weight class.


==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
!!!Name!!Damage!!Description
|-
|-
! [[Neutral attack]]
!Jab
| || 2.5%, 4.5% || Performs two kicks.
|[https://deeprockgalactic.wiki.gg/wiki/Pickaxe Pickaxe]||8%||Strikes with his pickaxe. Though holding the button repeats the attack, much like {{SSBU|Steve}}, the Dwarf cannot use it while moving, and the attack rate is rather slow.
|-
|-
! [[Forward tilt]]
!Forward tilt
| || 9% || Leans forward and pokes with his straw.
|[https://deeprockgalactic.wiki.gg/wiki/%22Lead_Storm%22_Powered_Minigun "Lead Storm" Powered Minigun]||0.05% (looping shot), 7% (final shot)||Pulls out the "Lead Storm" Powered Minigun and starts shooting at a rate of 30 hits per second. Has decent startup, with decent endlag. Can move around while shooting, though the gun will overheat after 5 seconds, causing greater endlag. Much like a rapid jab, the shots will always end with a finishing hit.
|-
|-
! [[Up tilt]]
!Up tilt
| || 7.7% || Headbutts upwards.
|[https://deeprockgalactic.wiki.gg/wiki/CRSPR_Flamethrower CRSPR Flamethrower]||0.5% (hits 1-6), 7% (final hit)||Shoots a stream of fire with the CRSPR Flamethrower upwards while panning left and right.
|-
|-
! [[Down tilt]]
!Down tilt
| || 6% || Kicks in front of him.
|[https://deeprockgalactic.wiki.gg/wiki/Breach_Cutter Breach Cutter]||9%||Pulls out the Breach Cutter and shoots a beam of energy along the ground.
|-
|-
! [[Dash attack]]
!Dash attack
| || 8% (clean), 6% (late) || Quickly rushes forward. Based on the dash mechanic in ''Cuphead''.
|Power Attack||12%||Unleashes a more powerful two-handed pickaxe attack, based on the Power Attack.
|-
|-
! [[Forward smash]]
!Forward smash
| || {{ChargedSmashDmgSSBU|17}} || Winds up his fist, before performing a gut punch.
|[https://deeprockgalactic.wiki.gg/wiki/LOK-1_Smart_Rifle LOK-1 Smart Rifle]||{{ChargedSmashDmgSSBU|0.8}} (hits 1-11), {{ChargedSmashDmgSSBU|9}} (final hit)||Shoots with the LOK-1 Smart Rifle. If the move is charged, the Smart Rifle locks on to nearby opponents directly in front of him and hits multiple times.
|-
|-
! [[Up smash]]
!Up smash
| || {{ChargedSmashDmgSSBU|16}} || Plugs his nose and blows a stream of bubbles upwards from his straw.
|[https://deeprockgalactic.wiki.gg/wiki/ArmsKore_Coil_Gun ArmsKore Coil Gun]||{{ChargedSmashDmgSSBU|14}}||Aims upwards with the ArmsKore Coil Gun, which shoots a fast and powerful laser. Aesthetically, this will leave a hole in whatever platform is directly above the Dwarf.
|-
|-
! [[Down smash]]
!Down smash
| || {{ChargedSmashDmgSSBU|12}} || Performs a split kick.
|[https://deeprockgalactic.wiki.gg/wiki/Corrosive_Sludge_Pump Corrosive Sludge Pump]||{{ChargedSmashDmgSSBU|12}} (main puddle), {{ChargedSmashDmgSSBU|5}} (smaller puddles), 2% (corrosive DPS)||Charges a shot from the Corrosive Sludge Pump, shooting a blob of sludge directly below himself that turns into a puddle. Charging the move fully creates a larger blob of sludge that explodes into smaller ones upon impact, resulting in a larger puddle. Any opponent who either is directly hit by this or runs through the puddle is hit with a corrosive effect, which slows them down (x0.65 ground movement speed) and deals damage continuously over a 4-second time period.
|-
|-
! [[Neutral aerial]]
!Neutral aerial
| || {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|5}} (late) || Performs a sex kick.
|[https://deeprockgalactic.wiki.gg/wiki/%22Warthog%22_Auto_210 "Warthog" Auto 210]||{{ShortHopDmgSSBU|12}}||Shoots with the "Warthog" Auto 210.
|-
|-
! [[Forward aerial]]
!Forward aerial
| || {{ShortHopDmgSSBU|13}} || Performs a downward hammer punch.
|[https://deeprockgalactic.wiki.gg/wiki/%22Hurricane%22_Guided_Rocket_System "Hurricane" Guided Rocket System]||{{ShortHopDmgSSBU|10}}||Pulls out the "Hurricane" Guided Rocket System and shoots a rocket that follows the vertical movement path of the Dwarf. The rocket explodes if it touches an opponent or a wall, and will otherwise fly forever until it passes a blast zone. Multiple rockets can be on-screen at once.
|-
|-
! [[Back aerial]]
!Back aerial
| || {{ShortHopDmgSSBU|12}} (foot), {{ShortHopDmgSSBU|9}} (leg) || Kicks behind him.
|[https://deeprockgalactic.wiki.gg/wiki/Nishanka_Boltshark_X-80 Nishanka Boltshark X-80]||{{ShortHopDmgSSBU|14}}||Pulls out the Nishanka Boltshark X-80 and shoots a bolt from it.
|-
|-
! [[Up aerial]]
!Up aerial
| || {{ShortHopDmgSSBU|11}} || Headbutts upwards.
|[https://deeprockgalactic.wiki.gg/wiki/Cryo_Cannon Cryo Cannon]||{{ShortHopDmgSSBU|1.6}} (looping hit)||Shoots upwards with the Cryo Cannon, hitting repeatedly. If the opponent is at high enough damage, this can freeze them.
|-
|-
! [[Down aerial]]
!Down aerial
| || {{ShortHopDmgSSBU|12}} || Slams his head forwards, while his straw turns to an axe. Reminiscent of the [https://cuphead.fandom.com/wiki/Whetstone Whetstone] in ''Cuphead''.
|[https://deeprockgalactic.wiki.gg/wiki/Shard_Diffractor Shard Diffractor]||{{ShortHopDmgSSBU|0.7}} (looping hit), {{ShortHopDmgSSBU|5}} (final hit)||Shoots a laser beam directly downwards with the Shard Diffractor, hitting repeatedly. The player can hold the button to keep the gun out for longer, and can angle the gun as well while doing so.
|-
|-
! [[Grab]]
!Grab
| || &nbsp; || Grabs the opponent with both hands.
|||||Reaches out with his left hand.
|-
|-
! [[Pummel]]
!Pummel
| || 1.3% || Knees the opponent.
|||1.5%||Hits the opponent with his pickaxe.
|-
|-
! [[Forward throw]]
!Forward throw
| || 8% || Turns the opponent around and kicks them on the rear.
|[https://deeprockgalactic.wiki.gg/wiki/%22Thunderhead%22_Heavy_Autocannon "Thunderhead" Heavy Autocannon]||3% (first shot), 6% (second shot)||Pulls out the "Thunderhead" Heavy Autocannon and shoots twice.
|-
|-
! [[Back throw]]
!Back throw
| || 10.3% || Spins the opponent around multiple times.
|[https://deeprockgalactic.wiki.gg/wiki/Experimental_Plasma_Charger Experimental Plasma Charger]||10%||Swings around with the Experimental Plasma Charger, charging a shot, before firing it directly behind himself.
|-
|-
! [[Up throw]]
!Up throw
| || 4% (throw), 8% (straw) || Throws the opponent into the air before poking them with his straw.
|[https://deeprockgalactic.wiki.gg/wiki/Deepcore_40mm_PGL Deepcore 40mm PGL]||12%||Pulls out the Deepcore 40mm PGL, picks up the opponent with it, and shoots it, creating an explosion.
|-
|-
! [[Down throw]]
!Down throw
| || 7% || Spins the opponent above him, before slamming them on the ground.
|[https://deeprockgalactic.wiki.gg/wiki/Jury-Rigged_Boomstick Jury-Rigged Boomstick]||10%||Throws the opponent to the ground, pulls out the Jury-Rigged Boomstick, and shoots the opponent.
|-
|-
! [[Floor attack]] (front)
!Floor attack (front)
| || 7% || Kicks behind himself and then in front of himself while getting up.
|||7%||Swings his pickaxe in front of and behind himself.
|-
|-
! Floor attack (back)
!Floor attack (back)
| || 7% || Punches behind himself and then in front of himself while getting up.
|||7%||Swings his pickaxe behind and in front of himself.
|-
|-
! Floor attack (trip)
!Floor attack (trip)
| || 5% || Punches behind himself and then in front of himself while getting up.
|||5%||Swings his pickaxe in front of and behind himself.
|-
|-
! [[Edge attack]]
!Edge attack
| || 9% || Performs a sliding kick.
|||9%||Stabs his pickaxe into the ground, and pulls himself up by it.
|-
|-
! [[Neutral special]]
!Neutral special
| Peashooter || 1% (per shot), 11.8% (powered up projectile) || By holding the button, Cuphead will snap rapidly, firing small blue pellets of energy that do not cause flinching. He is able to move around while shooting, and can even change the angle. If a card fills up, he has the ability to fire a much larger projectile by tapping the button.
|[https://deeprockgalactic.wiki.gg/wiki/Shield_Generator Shield Generator]||||Throws down a disc, which creates a green spherical forcefield around wherever the Dwarf was when he threw it. It lasts for 6 seconds, after which it will disengage and be unusable for the next 12 seconds. While in the shield, the Dwarf (and anyone else) will receive half as much damage.
|-
|-
! [[Side special]]
!Side special
| Roundabout || 3% (per shot), 2.4% (per hit, powered up projectile) || By holding the button, Cuphead will snap rapidly (though slower than with Peashooter), firing small teal pellets of energy that act as boomerangs that do not cause flinching. He is able to move around while shooting, and can even change the angle. If a card fills up, by tapping the button, he has the ability to fire a much larger projectile that hits up to 8 times in total, before retreating in the opposite direction. Should all 8 hits land, the projectile will simply disappear.
|[https://deeprockgalactic.wiki.gg/wiki/Reinforced_Power_Drills Reinforced Power Drills]||0.8% (looping hit), 5% (final hit)||Fires up two drills, one attached to each fist. They hit repeatedly while the Dwarf can freely move around. They gain 1 "heat" per second while used, and lose 2 "heat" per second while unused; after 5 "heat" is gained, the drills will overheat and be unusable for 8 seconds.
|-
|-
! [[Up special]]
!Up special
| Parry Slap || 8.2% || By jumping on a Spectre that appears beneath him (or a nearby opponent, should there be one) and slapping them with his straw, he leaps into the air, and the opponent gets weakly meteor smashed as a result.
|[https://deeprockgalactic.wiki.gg/wiki/Grappling_Hook Grappling Hook]||11%||Shoots a grappling hook, bringing him towards wherever it hit. Acts as a tether recovery, though he automatically gets pulled to the edge instead of hanging by the tether. The player can cancel it partway through, carrying his momentum into the air.
|-
|-
! [[Down special]]
!Down special
| Charge || 10% (per charged shot), 19% (powered up projectile) || By holding the button, Cuphead will charge a swirling projectile that travels forward once released, but will only work if charged all the way. He can move around while charging the attack, though, as with any charge-based projectile, the charge will go away if he gets hit. He cannot store or cancel the charge. If a card fills up, he has the ability to unleash a burst attack around him by tapping the button.
|[https://deeprockgalactic.wiki.gg/wiki/LMG_Gun_Platform LMG Gun Platform]||5% (first hit), 7% (second hit)||Sets down and builds a sentry turret, which is able to track enemies and shoot them twice, with the second hit launching them. It has a limited supply of 10 ammo, and after using it up, it will disappear.
|-
|-
! [[Final Smash]]
!Final Smash
| Giant Ghost || 13% (per hit) || Cuphead summons a muscular ghost version of himself, who attacks nearby opponents by spinning around with its fists clenched. Upon usage, the number of cards he has resets to zero.
|[https://deeprockgalactic.wiki.gg/wiki/Glyphid_Bulk_Detonator Glyphid Bulk Detonator]||22% (stomp), 60% (explosion)||A Glyphid Bulk Detonator suddenly appears on the stage, and the Dwarf (outside of the player's control) throws up a zipline offstage (towards the screen), attaches himself to it, and starts shooting at the Bulk Detonator to drain its health as he zips away. After its health is drained, the Bulk Detonator will explode, dealing massive damage to anyone within range, and the Dwarf will return to the stage on the zipline, which will disappear after. The Bulk Detonator is also capable of attacking the opponents on the stage by stomping downwards.
|}
|}
===Entrance===
A Personal Drop Pod flies in from above, and the Dwarf ejects from it.


===Taunts===
===Taunts===
*'''Up Taunt''': Jumps up and down twice, resembling the animation for completing a level.
*'''Up taunt:''' Raises his pickaxe and shouts, "Rock and stone!" in a varying inflection. Based on the default emote.
*'''Side Taunt''': [https://cuphead.fandom.com/wiki/File:CupheadTrailer.gif Looks around frantically.]
*'''Side taunt:''' Pulls out an ore, holds it up to his ear, taps it, and puts it away. Based on the "Ore Inspection" victory move.
*'''Down Taunt''': [https://cuphead.fandom.com/wiki/File:Font29.png Has a surprised expression on his face while his straw spins around], before [https://cuphead.fandom.com/wiki/File:CupheadTippingHead.png tipping his head].
*'''Down taunt:''' Pulls out a mug of Oily Oaf Brew, and drinks it. Repeated use of the taunt over a short amount of time causes him to become progressively more drunk (which will aesthetically cause him to stumble around while idle, but will otherwise not affect his moveset or attributes), and after five beers, he will act as if his shield has broken.


===On-Screen Appearance===
===Idle poses===
*A black square covers him up, before opening up in a circle to reveal Cuphead. Should Cuphead be the first player, the entire screen will open up with a circle.
*Rolls his shoulder.
 
*Smacks the head of his axe into his palm a few times.
===Idle Poses===
Cuphead:
*Pulls up his pants, before they fall back down.
*Flexes, while his straw bubbles up.
 
Mugman:
*Stretches his body and twists.
*Takes his straw from his head and takes a few gulps.


===Crowd cheer===
===Crowd cheer===
Cuphead: Cup - head!
Dwarf! Dwarf!


Mugman: Mug - man!
===Victory poses===
*'''Up:''' Walks up to the screen and throws his fist in the air while exclaiming "Yeeaah!" Based on the mission results screen, which uses a set victory move by the player; the one used here is the "Proud Fist" move.
**''If he beats {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}}, or {{SSBU|Zelda}}, he will instead say, "Take that, you pointy-eared leaf lover!"''
**''If in a team battle, he will instead say, "Great team effort!"''
*'''Side:''' A compressed chunk of gold appears, and the Dwarf repeatedly pings it with his laser pointer while repeatedly shouting, "We're rich!"
**''If he beats {{SSBU|Mario}}, he will instead ping a [[Super Mushroom]] and repeatedly shout, "Mushroom!"''
*'''Down:''' Walks into the Drop Pod, which takes off.


===Victory Poses===
===Victory fanfare===
*Jumps up and down multiple times, before posing. Like his up taunt, Cuphead jumps up and down when completing a level, and the pose is the exact same seen on the results screen in ''Cuphead''. Mugman's pose changes slightly to match his own.
[https://www.youtube.com/watch?v=jW6677Bk-60 Beneath the Crust], the mission results music from ''Deep Rock Galactic''. This is one of the few victory themes to play on a continuous loop.
*Parries three Spectres, before flipping in the air and landing.
*Swoops down on his airplane, before flying back into the air to fly away.


===Victory Fanfare===
==Alternate costumes==
[https://www.youtube.com/watch?v=LCdWr3Zrt5s The Level Clear music from ''Cuphead''].
*'''Green''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Gunner_Suit.png MK1 Gunner Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Businesslike.jpg Businesslike] headwear, and the [https://deeprockgalactic.wiki.gg/wiki/File:Cropped_Authoritarian.png Cropped Authoritarian] sideburns dyed black, with no mustache or beard, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Gunner Gunner].
 
*'''Blue''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Scout_Suit.png MK1 Scout Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:AR_Headset.png AR Headset] headwear, the [https://deeprockgalactic.wiki.gg/wiki/File:Mighty_Walrus.png Mighty Walrus] mustache dyed red, and the [https://deeprockgalactic.wiki.gg/wiki/File:Massive_Chinstrap.png Massive Chinstrap] beard dyed red, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Scout Scout].
==Alternate costumes==
*'''Yellow''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Drill_Suit.png MK1 Drill Suit] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Heavy_Duty_Mining_Helmet.jpg Heavy Duty Mining Helmet] headwear, with no mustache or beard, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Driller Driller].
{|style="margin:1em auto 1em auto;text-align:center"
*'''Red''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:MK1_Engineer_Suit.png MK1 Engineer Suit] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Goggle_Cap_-_Uniform.jpg Goggle Cap - Uniform] headwear, and the Mighty Walrus mustache dyed blonde, forming the default appearance of the [https://deeprockgalactic.wiki.gg/wiki/Engineer Engineer].
|-
*'''Cyan''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:G_Biohazard.png Biohazard] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Biohazard_-_Full_Mask.png Biohazard - Full Mask] headwear.
|colspan=8|[[Image:AidanzapunkCupheadPalette.png|1000px]]
*'''Lederhosen''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:G_Lederhosen.png Lederhosen] armor, the [https://deeprockgalactic.wiki.gg/wiki/File:Oktoberfest_Fedora.png Oktoberfest Fedora] headwear, the [https://deeprockgalactic.wiki.gg/wiki/File:Epic_Handlebar.png Epic Handlebar] mustache dyed brown, and the [https://deeprockgalactic.wiki.gg/wiki/File:Tremendous_wave.png Tremendous Wave] beard dyed brown.
|}
*'''Yuletide''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:Yuletide_Elf(Suit).png Yuletide Elf] armor and the [https://deeprockgalactic.wiki.gg/wiki/File:Stay_Frosty.png Stay Frosty] headwear.
*'''Red''' - Based on his standard appearance.
*'''Light Blue''' — Wears the [https://deeprockgalactic.wiki.gg/wiki/File:Hospital_Gown.png hospital gown] the player automatically wears after failing a mission. Has no hair cosmetics, aside from the [https://deeprockgalactic.wiki.gg/wiki/File:Ruddy_Skin_A_Clean_Shave_Fuzzy_Slugs.png Fuzzy Slugs] eyebrows (which is present in all costumes).
*'''Mugman''' - Replaces him with Mugman.
*'''Purple''' - Based on his appearance in the bad ending.
*'''Mugman Purple''' - Based on Mugman's appearance in the bad ending.
*'''Black''' - A black and white alt, referencing how cartoons from the 1930s (the era ''Cuphead'' is based on) lacked color.
*'''Mugman Black''' - A black and white alt for Mugman.
*'''Green''' - The same shade of green is seen on Puphead, a marionette based on the two used by Djimmi the Great.
*'''Mugman Green''' - A subtle reference to [[Luigi]], as Mugman is similarly the player 2 option and brother to Cuphead.


=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
=={{SSBU|Kirby}} [[Inhale (Kirby)|Hat]]==
Kirby gets Cuphead's straw poking out of his head, as well as a mug handle on his back.
Rather than directly mimicking the Dwarf's default appearance, he instead gains a large mustache and beard.


==Trivia==
==Trivia==
*Cuphead's intro tagline is a reference to one of the starting announcer quotes in ''Cuphead'': "''A brawl is surely brewing!''"
*The Dwarf carries many references to ''Deep Rock Galactic'' outside of his moveset:
*Cuphead's render features yellow gloves and brown shoes, his in-game model in gameplay features white gloves and brown shoes, and his in-game model in victory poses features white gloves and yellow shoes. This is not only true to ''Cuphead'' (where the three are distributed amongst his results screen render, his in-game appearance, and his overworld sprite, respectively), but also a reference to animation inconsistencies in the 1930s, where posters for cartoons would feature slightly different colors from the actual cartoon.
**The Dwarf's second victory pose references how the player can repeatedly ping a chunk of compressed gold or a mushroom, shouting the respective lines, which results in Mission Control yelling at them to get back on task; the ''Deep Rock Galactic'' community has turned the cycle into an almost ritualistic event.
*Cuphead was originally going to have an alt with the same color aesthetics as ''{{s|wikipedia|Bendy and the Ink Machine}}'', but this was scrapped after it was realized that the two could not be mixed for one result.
**The Dwarf's losing animation uses the "Satisfied Applause" victory move.
*In an attempt to stay accurate to the source material, multiple Fleischer cartoons were turned to to come up with attacks; unfortunately, none of them proved useful in the end.
**The Dwarf huffs while running, matching a similar detail heard while dashing in-game.
**However, Cuphead's forward smash was made as a subtle reference to {{s|wikipedia|Popeye}}.
**If the Dwarf falls from a great height, he will grunt upon landing, referencing how a similar sound happens when taking fall damage.
*When KO'd in [[Stamina Mode]], a ghost will appear from his body and float upwards, replicating the death animation seen in ''Cuphead''.
**Any status effect applied to the Dwarf is represented by an icon next to his damage percent, replicating the HUD of ''Deep Rock Galactic'' (particularly that of the enemies). Though some status effects (such as being asleep) use icons unique to ''Smash'', others use icons directly from the game:
**If, in a team battle, another Cuphead on the same team uses his up special on the ghost, it will say "Thank you!" in response, and Cuphead will be revived with full health, replicating the revival mechanic seen within ''Cuphead''{{'}}s multiplayer mode.
***Eating [[Superspicy Curry]] uses the "on fire" icon.
***Being frozen uses the "frozen" icon.
***Being poisoned uses the "poison" icon.
***Being paralyzed uses the "electrocution" icon.
***Having a shield broken uses the "stunned" icon.
*The Dwarf's line against the Links and Zelda references the mythos surrounding dwarves and elves, as neither race likes the other; this is referenced in ''Deep Rock Galactic'' as well, with numerous negative comments made by the dwarves towards "pointy-eared leaf lovers", and a beer called the Leaf Lover's Special that removes the drunk status effect.
**It should be noted, however, that Hylians are a separate race from elves. I don't think the Dwarf cares, though.


=General trivia=
=General trivia=
This is just some general trivia in regards to the page as a whole.
This is just some general trivia for the page as a whole.
*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
*The characters on this page are listed in the order that I came up with their movesets. Wendy's moveset creation dates back to December of 2015.
**That said, there are two characters who I had ideas for (or, at least, were characters that I wanted to make movesets for) as far back as 2013: Jinx and Professor Layton. I got into both ''League of Legends'' and ''Professor Layton'' around this time, and, being the ''Smash'' fan I was (and still kinda am), I imagined what it'd be like to have both of them in ''Smash''. When I was thinking up characters to make movesets for, Jinx came a bit more easily to me than Layton, and I was able to get her done long before Layton (finishing her up in March of 2016). I knew I wanted to think up a moveset for Layton, but I was completely dumbfounded as to what his special moves would even be (as the big things I pay attention to when making a moveset are the special moves, or, more specifically, a believable recovery and a legitimate Final Smash), and I almost gave up on him entirely; it wasn't until October of 2016 when I actually decided to start thinking up a legitimate moveset for Layton, and I finished him up in May of 2017.
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Phoenix Wright, Shovel Knight, Professor Layton, and Amaterasu.
*Wendy and Shadow were actually on the SmashWiki before, as they were a part of a dead project known as ''Super Smash Bros. Dream''. This project evolved onto its own wiki, where Yacker was introduced, and then later into something greater that became ''Super Smash Bros. Universe'', which is where the rest of the characters come from.
*Each of the series symbols used (that aren't the {{uv|Sonic the Hedgehog}}, {{uv|Street Fighter}}, or {{uv|Kingdom Hearts}} ones) has its own origin:
**In this project, I made way more movesets than what's on here, but these particular ones were given lots of love by me, and I feel like they were my best movesets.
**The ''Fairy Tail'' symbol is, appropriately, the [https://fairytail.fandom.com/wiki/Fairy_Tail_(Guild) Fairy Tail guild's insignia], which appears somewhere on the body of a Fairy Tail guild member; Wendy has hers on her right shoulder, and Lucy has hers on her right hand.
**The project was discontinued a few months after I finished Kenshin up, but I still had ideas for characters, which resulted in Danny, Specter Knight, Chun-Li, Madeline, and Star. The project was revived years after, now featuring a basis on ''Ultimate'' instead of ''Smash 4'', which resulted in the creation of Cuphead, among other characters not seen here. This reboot also saw an overhaul of the roster, resulting in several movesets across the board getting scrapped. As a result, Yacker and Star are SmashWiki-exclusive characters.
**The ''Ace Attorney'' symbol is the shine of light that appears in the [[:File:AidanzapunkAceAttorneyLogo.png|''Ace Attorney'' series logo]].
*All of these characters would definitely be used by me in an actual ''Smash'' game if they were put in. However, that doesn't necessarily mean that I ''want'' all of them in; if I had to seriously pick characters I would want to see, I'd choose Layton and Shovel Knight (Phoenix Wright and Shadow are close seconds).
*Each of the series symbols used (that aren't the {{uv|Sonic}} or {{uv|Street Fighter}} ones) has its own origin:
**The ''Fairy Tail'' symbol is, appropriately, the [https://fairytail.fandom.com/wiki/Fairy_Tail_(Guild) Fairy Tail guild's insignia], which appears somewhere on the body of a Fairy Tail guild member.
**The ''Ace Attorney'' symbol is the shine of light that appears in the [https://aceattorney.fandom.com/wiki/File:Ace_Attorney_Series_Logo.png ''Ace Attorney'' series logo].
**The ''League of Legends'' symbol is based on the [https://leagueoflegends.fandom.com/wiki/File:LoL_Icon.png icon] for ''League of Legends''.
**The ''Shovel Knight'' symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from [https://smashifiedart.com/characters/shovel-knight Smashified].
**The ''Shovel Knight'' symbol is based on his trusty shovel, which is, obviously, his weapon of choice. I actually took this one from [https://smashifiedart.com/characters/shovel-knight Smashified].
**The ''Miraculous Ladybug'' symbol is based on the [https://miraculousladybug.fandom.com/wiki/Yo-yo yo-yo] that belongs to Ladybug.
**The ''Skullgirls'' symbol is based on the heart with a skull inside that appears in the [[:File:AidanzapunkSkullgirlsLogo.png|''Skullgirls'' logo]].
**The ''Skullgirls'' symbol is based on the heart with a skull inside that appears in the [https://skullgirls.fandom.com/wiki/File:Skullgirls_Logo.png ''Skullgirls'' logo].
**The ''Professor Layton'' symbol is based on the icon seen in both the loading screens for the game and in the [[:File:AidanzapunkProfessorLaytonLogo.png|''Professor Layton'' series logo]].
**The ''Viewtiful Joe'' symbol is based on the "V" seen in both the [https://viewtifuljoe.fandom.com/wiki/File:VJLogo.png ''Viewtiful Joe'' logo] and the in-game "V" collectables.
**The ''Professor Layton'' symbol is based on the icon seen in both the loading screens for the game and in the [https://layton.fandom.com/wiki/File:Professor_Layton_Series_Logo.png ''Professor Layton'' series logo].
**The ''Rurouni Kenshin'' symbol is based on Kenshin's famous battle scar.
**The ''Ninja Sex Party'' symbol is based on the star symbol on Danny's current outfit.
**The ''Ninja Sex Party'' symbol is based on the star symbol on Danny's current outfit.
**The ''Celeste'' symbol is based on the [https://celestegame.fandom.com/wiki/Celeste#Collectibles collectible strawberries] that Madeline can obtain throughout the game.
**The ''Celeste'' symbol is based on the design of Celeste Mountain, seen in the game as the loading icon and in the [[:File:AidanzapunkCelesteLogo.png|''Celeste'' logo]].
**The ''Star vs. the Forces of Evil'' symbol is based on the star on Star's variation of the [https://starvstheforcesofevil.fandom.com/wiki/Royal_Magic_Wand Royal Magic Wand], in its [https://starvstheforcesofevil.fandom.com/wiki/File:Screen_shot_2014-08-22_at_12.46.49_PM.png Season 1 appearance].
**The ''Sega Ages'' symbol is based on the swirl symbol used for the {{iw|wikipedia|Dreamcast}}.
**The ''Cuphead'' symbol is based on Cuphead's head, albeit without his facial features.
**The ''Ori'' symbol is based on the [https://oriandtheblindforest.fandom.com/wiki/Life_Cell Life Cells] Ori can pick up throughout their adventures, to increase their health.
*Characters up to Kenshin were created around ''Smash 4'', and thus do not take changes seen in ''Ultimate'' in mind. This is why each character has trophy descriptions, and Yacker has custom special moves. That said, those same characters can still work in the ''Ultimate'' environment; I just kept the trophy descriptions because I like trophies that much. Characters after Kenshin follow a similar pattern, where they're based on ''Ultimate'', but still have trophies.
**The ''Ōkami'' symbol is based on the symbol in the logo for ''Ōkami'', as well as the depiction of the sun when using the [https://okami.fandom.com/wiki/Sunrise Sunrise] Celestial Brush technique.
**That said, in the aforementioned reboot, customs and trophies were scrapped, following in line with ''Ultimate'' doing the same, and as a result, all trophies remain SmashWiki-exclusive as well.
**The ''My Life as a Teenage Robot'' symbol is based on the symbol featured in the logo for the show, which is occasionally utilized in the show to represent Jenny herself.
***Wendy previously had customs, but I took them out after deciding that I didn't really like them, as all of them were "one is slower and more powerful and one is faster and weaker". Yacker keeps his custom special moves because to me, without them, he feels lacking as a character.
**The ''Deep Rock Galactic'' symbol is based on the in-game symbol for mining missions; it serves as a double reference, as all dwarves are equipped with pickaxes.
**Cat Noir's Final Smash was originally based on the robot seen in the episode "[https://miraculousladybug.fandom.com/wiki/Gamer Gamer]", which would've been a big robot that used Ryu's moves (because there's a fight scene in the episode with the robot that pays homage to ''Street Fighter''), but then ''Ultimate'' had its "no transformation Final Smashes" thing, so I thought I'd update it. The thing it's now based on is actually an unused concept from the show. Shovel Knight's Final Smash changed from a reference to the final boss fight to a simple relic for similar reasons, though the reference to the final boss fight isn't lost, as it still remains in his changed up special.


=Other cool stuff=
=Other cool stuff=
==Palutena's Guidance==
==Palutena's Guidance==
I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made. (Can you tell I like guest appearances?)
I enjoy the Palutena's Guidances, so I figured I'd write some for the characters I made.


===Wendy===
===Wendy===
Line 3,925: Line 3,664:
:'''Pit''': Oh, like Lady Palutena, right?
:'''Pit''': Oh, like Lady Palutena, right?


:'''Warren''': I...guess? That aside, that’s Wendy, the Sky Dragon Slayer. She may be young and cute, but she’s very powerful.
:'''Warren''': I...guess? That aside, that's Wendy, the Sky Dragon Slayer. She may be young and cute, but she's very powerful.


:'''Pit''': Huh? That little girl...slays dragons?!
:'''Pit''': Huh? That little girl...slays dragons?!
Line 3,933: Line 3,672:
:'''Pit''': That is so COOOOL!
:'''Pit''': That is so COOOOL!


:'''Warren''': However, the magic actually isn’t powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.
:'''Warren''': However, the magic actually isn't powerful enough to slay a dragon... But regardless, Wendy should not be underestimated. Her Sky Dragon Crushing Fang and Sky Dragon Talon are very powerful techniques on their own, but her Final Smash is her most devastating attack: her Sky Dragon Roar.


:'''Pit''': I’ll be sure to avoid that one...
:'''Pit''': I'll be sure to avoid that one...


'''NOTES''':
Notes:
*Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of ''Fairy Tail'', seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon.
*Warren's comment about Dragon Slayer Magic not being powerful enough to slay a dragon references how, in the Grand Magic Games arc of ''Fairy Tail'', seven dragons were summoned in a portal from Eclipse, and the seven Dragon Slayers of the series came out to fight them; however, none of them were able to slay a dragon.
*Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to [http://mangatown.com/manga/fairy_tail/v20/c165/11.html the reaction the Fairy Tail guild gave] when Wendy revealed her magic. Finally, Pit's statement itself is a reference to [http://fairytail.fandom.com/wiki/Jason Jason], an eccentric reporter in ''Fairy Tail'' who often exclaims that things are "COOOOL!".
*Pit's surprise is similar to the initial reaction everyone gave when first seeing Wendy in the Oración Seis arc. Pit's statement after Warren explains Dragon Slayer Magic is also similar to [http://mangatown.com/manga/fairy_tail/v20/c165/11.html the reaction the Fairy Tail guild gave] when Wendy revealed her magic. Finally, Pit's statement itself is a reference to [https://fairytail.fandom.com/wiki/Jason Jason], an eccentric reporter in ''Fairy Tail'' who often exclaims that things are "COOOOL!".
*This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.
*This is the only Guidance where neither Palutena nor Viridi appear. Warren himself is, as he says, a user of telepathy magic, which allows him to communicate with others, explaining why/how he appears in the Guidance.


Line 3,945: Line 3,684:
:'''Pit''': Is that a...black Sonic?
:'''Pit''': Is that a...black Sonic?


:'''Palutena''': That's Shadow. He uses a combination of guns, motorcycles, and Chaos attacks.
:'''Palutena''': That's Shadow. While he and Sonic are fairly similar, Shadow has access to the power of Chaos, which allows him to manipulate time and space.


:'''Viridi''': Guns? I’ve heard of people using guns, but never hedgehogs...
:'''Viridi''': "Chaos", huh? What kind of unnatural, manmade power is that? Kinda fitting for someone manmade like Shadow.


:'''Pit''': So I can just reflect the shots back at him, right? This'll be easy!
:'''Palutena''': Actually, the Chaos Emeralds are natural, and not manmade. Though their power is sought after by mankind, it's usually Sonic and his friends that end up using it to save the world.


:'''Palutena''': Not so fast, Pit. Shadow can use Chaos Control to warp to any place at any time. He could just as easily warp right next to you to punish you.
:'''Pit''': So what kinds of things should I be looking out for?


:'''Viridi''': But, then again, he couldn't.
:'''Palutena''': Shadow can create spears and orbs of energy to shoot at you, and he can also use Chaos Control to warp around the stage. His Final Smash is his strongest Chaos technique: the Chaos Blast.


:'''Pit''': Got it...
:'''Viridi''': Try not to get hit by that one!


'''NOTES''':
Note: Pit's first line is a reference to ''Sonic Adventure 2'', where Sonic is mistaken for Shadow because of their similar appearances.
*Pit's first line is a reference to ''Sonic Adventure 2'', where Sonic is mistaken for Shadow because of their similar appearances.
*Palutena's information is technically incorrect; while Shadow can use Chaos Control to warp to any place at any time in the {{uv|Sonic}} games, he cannot do so in ''Smash''. Viridi then somewhat corrects Palutena by saying that he could be unable to.


===Yacker===
===Phoenix Wright===
:'''Pit''': Hey, he's kinda cute!
:'''Pit''': Wow, he's got a pretty fancy suit on.


:'''Palutena''': That's Yacker. He's a Wisp from outer space.
:'''Palutena''': Well, of course. He is a defense attorney, after all.


:'''Pit''': Lisp?
:'''Pit''': What's a defense attorney doing fighting against an angel?! I have weapons that hurt!


:'''Viridi''': No, ''Wisp''. With a "W".
:'''Palutena''': Phoenix Wright has had to deal with other weapons that hurt, like whips, fire extinguishers, tasers, a car, or sometimes piping hot coffee. But even if he does get hit, he always gets right back up, much like a phoenix rising from the ashes.


:'''Pit''': Yea...I'll just stick with "alien".
:'''Viridi''': So...what can he do? Does he actually fight, or no?


:'''Palutena''': There are many different types of Wisps. Each has its own special ability. And many of them appear in Yacker's moveset.
:'''Palutena''': Since Phoenix Wright is a defense attorney, his goal is to prove that his client is innocent. Who that client is, we don't know, but he will fight his case by using evidence and objections, and sometimes, he may even lock you in place to reveal your secrets. He also has his trusty assistant, Maya Fey, to help him out.


:'''Viridi''': The Red Burst can unleash a giant flame attack, but Yacker can also damage you while he's charging it.
:'''Pit''': I hope I don't get a guilty verdict...


:'''Pit''': Don't you think that's a bit...overpowered?
Note: Each of the items Palutena lists have, in fact, hit Phoenix Wright at one point or another in the ''Ace Attorney'' series: Franziska von Karma frequently lashes out (physically and verbally) at Wright, he was knocked on the head with a fire extinguisher and gained temporary amnesia in The Lost Turnabout, Manfred von Karma used a taser on him in Turnabout Goodbyes, he was hit by a car in Turnabout Corner, and Godot has thrown cups of coffee at Wright on more than one occasion.


:'''Palutena''': Oh, come on, Pit, you've taken down multiple "overpowered" bosses before. Like the Great Reaper.
===Shovel Knight===
:'''Pit''': It's not every day you get to see someone using something as simplistic as a shovel as a weapon.


:'''Viridi''': Yea, and plus, you're just fighting Yacker, it's not like you're fighting a giant Ferris wheel.
:'''Palutena''': Well, that should come as no surprise. He is called Shovel Knight, after all. And he's a powerful warrior, who bravely fought through the Order of No Quarter to reach the dreaded Tower of Fate in order to save his beloved Shield Knight.


'''NOTES''':
:'''Pit''': A powerful warrior, huh? What other gardening tools does he have?
*Pit's questioning of Yacker's species name is a reference to [https://www.youtube.com/watch?v=eJy8OqQ2Hg8#t=58s the same conversation] between [[Sonic]] and [[Tails]] in ''Sonic Colors''.
**Ironically, Sonic broke the fourth wall in ''Sonic Colors'', but Pit does not.
*Palutena's last line is an obvious reference to the {{s|icaruspedia|Great Reaper}}, the boss of Chapter 4 in ''Kid Icarus Uprising''.
*Viridi's last line, on the other hand, is in reference to the boss of Tropical Resort in the Wii version of ''Sonic Colors'', [http://sonic.fandom.com/wiki/Rotatatron Rotatatron].


===Phoenix Wright===
:'''Palutena''': Well, if you consider relics from the Order of No Quarter "gardening tools", he has a whole collection.
:'''Pit''': Wow, he's got a pretty fancy suit on.


:'''Professor Layton''': It's only natural for a defence attorney to be dressed in that attire.
:'''Pit''': Like what?


:'''Palutena''': Well, hello, Professor! What brings you here?
:'''Palutena''': His Flare Wand can send a ball of fire forward, and his Dust Knuckles can boost him forward if he hits someone. However, he can also use his shovel to dig the ground beneath the opponents, and also hop on them like a pogo stick. He's a tricky fighter.


:'''Pit''': Wait, you know him?!
===Valentine===
:'''[https://skullgirls.fandom.com/wiki/Marie Marie]''': ...an angel? Are you affiliated with the Trinity?


:'''Palutena''': Well, for one, I am an all-knowing goddess. For two, who doesn't know the famous Professor Layton?
:'''Pit''': The...Trinity? Lady Palutena, do you know what she's talking about?


:'''Professor Layton''': A pleasure to make your acquaintance. My name is Professor Hershel Layton, and I happen to have made Mr Wright's acquaintance before.
:'''Palutena''': The Trinity...is a group of very bad people.


:'''Pit''': Oh, really? Then maybe you can tell us a bit more about him.
:'''[https://skullgirls.fandom.com/wiki/Double Double]''': You have no right to offend the masters, peasant.


:'''Professor Layton''': I would be honoured to. Mr Wright's goal, as a defence attorney, is to prove that his client is not guilty, and that the opposing person is. With that said, in battle, he mostly provides evidence and objections to prove his opponent's guilt. Be prepared for random papers and other miscellaneous objects flying around in the battlefield.
:'''Palutena''': Excuse you, I am the goddess of light!


:'''Palutena''': Wow, thanks, Professor! You've been a big help.
:'''Marie''': ...you are of no concern to us. Valentine works for us; you do not stand a chance.


:'''Professor Layton''': My pleasure.
:'''Palutena''': Pit, no matter what, you have to win this! These people are very dangerous!


'''NOTES''':
:'''Double''': Two servants of goddesses against each other...the Trinity will be pleased with this victory.
*Professor Layton's comment about him having met Phoenix before (and him appearing in general) is a nod to the 2012 crossover ''{{s|wikipedia|Professor Layton vs. Phoenix Wright: Ace Attorney}}''.
*Professor Layton also uses the British spelling of certain words in his speech, referencing how he is from London.
**As such, in the European English version of the game, any use of the word "attorney" is replaced with the word "barrister".


===Jinx===
Notes:
:'''[https://leagueoflegends.fandom.com/wiki/Vi Vi]''': *huff* *huff*
*The continuous mention of [https://skullgirls.fandom.com/wiki/The_Trinity the Trinity] refers to the trio of goddesses who are worshiped in the ''Skullgirls'' universe. Double works for the Trinity and helps them continue their plan to destroy the world through the Skull Heart, explaining her calling the Trinity "the masters".
*Palutena having knowledge of the Trinity makes sense, as the Trinity and Palutena are all goddesses.
**However, Double seems to be unaware of Palutena's existence altogether, as she refers to her as a "peasant", before Palutena angrily corrects her by saying she's the goddess of light.
*Marie mentioning how Valentine works for her is a reference to the beginning of Valentine's story mode, where it is revealed that Marie effortlessly wiped out the Last Hope, barring Valentine, leaving her no other option but to join forces. Double also refers to the battle as "two servants of goddesses against each other", referring to Pit's role as Palutena's servant and Valentine being forced to work under Double and Marie (and, consequently, the Trinity).
*Marie and Double would both reuse portraits from ''Skullgirls'' during the Guidance.


:'''Pit''': Uh...ma'am? Do you need help?
===Professor Layton===
:'''Pit''': That looks to be a pretty fancy top hat.


:'''Vi''': No, but thank you. I'm here to arrest that criminal.
:'''Palutena''': That's Professor Layton for you. He always carries that thing around with him, it's practically a part of his body.


:'''Pit''': ...you mean my opponent?
:'''Viridi''': He looks so much...not like a fighter, though. Almost like he couldn't hurt a fly, even if he wanted to.


:'''Vi''': Yes, your...opponent. The opponent you're facing goes by the name Jinx. She's the most wanted criminal in all of Piltover, and I know her more than anyone.
:'''Palutena''': Well, he IS an English gentleman, after all. He never puts himself before others, and is always there to lend a helping hand, especially for a lady in need of help. He's also a fan of finding and solving puzzles, which means that he's prone to investigate whatever environment he's in to search of them.


:'''Palutena''': Well...except a goddess.
:'''Viridi''': Oh no, watch out, Pit! You're gonna get hit by his terrifying magnifying glass!


:'''Vi''': Gah! ...you made me jump.
:'''Palutena''': Actually, you're right, Viridi! Pit can get tracked and hit by the professor's magnifying glass!


:'''Palutena''': But she's right, Pit. That lady is Jinx, and she has a serious love for killing things.
:'''Viridi''': I give up.


:'''Vi''': She carries two guns, which she calls..."Pow-Pow" and "Fishbones". One is a minigun, and one is a rocket launcher, and she can switch between them any time she pleases.
:'''Palutena''': All joking aside, the professor is much more of a fighter than you might think. Learning fencing in college has translated well into his abilities with a sword. He's also very intuitive, and brings in his custom-made hang-glider and fan car to help him return to safety. He's also got some cute little critters that he's able to bring out of his bag, so try not to get too confused when fighting him.


:'''Palutena''': She also carries an electric gun and explosives. Watch out for her.
:'''Pit''': It's almost like he's one big puzzle himself... That reminds me, Lady Palutena, have you tried this puzzle out?


===Shovel Knight===
:'''Palutena''': Now's not the time for that, but maybe after this fight, I'll try your puzzle out, Pit.
:'''Pit''': It's not every day you get to see someone using something as simplistic as a shovel as a weapon.


:'''Palutena''': Well, that should come as no surprise. He is called Shovel Knight, after all. And he's a powerful warrior, who bravely fought through the Order of No Quarter to reach the dreaded Tower of Fate in order to save his beloved Shield Knight.
Note: Pit offering Palutena a puzzle references the common occurrence of random in-game items reminding Professor Layton of a puzzle for Luke to solve.


:'''Pit''': A powerful warrior, huh? What other gardening tools does he have?
===Danny Sexbang===
:'''Pit''': Lady Palutena...I feel uncomfortable.


:'''Palutena''': Well, if you consider relics from the Order of No Quarter "gardening tools", he has a whole collection.
:'''Palutena''': You think you feel uncomfortable? I'm just patiently waiting for him to inevitably come for me.


:'''Pit''': Like what?
:'''Pit''': Why's that, Lady Palutena?


:'''Palutena''': His Flare Wand can send a ball of fire forward, and his Phase Locket can make him invisible for a brief moment. He's a tricky fighter.
:'''Palutena''': Danny is a man with only women on the mind. He wants to...do things with them, things that some would say gives them pleasure.


===Ladybug===
:'''Pit''': ...Does it give you pleasure?
====Normal====
:'''Pit''': Is that a...girl in a ladybug costume?


:'''[https://miraculousladybug.fandom.com/wiki/Alya_C%C3%A9saire Alya]''': You bet it is! That's Ladybug, one of Paris's superheroes!
:'''Palutena''': I...would rather not answer that question. Ask me again when you're older. In any case, watch out for Danny: he may be inexperienced in fights, but he throws pizza and can create lasers just by rubbing his legs together. And watch out for Ninja Brian, he moves so fast that even I can't catch up with him.


:'''Pit''': That sounds like a tiresome day job. ...And who might you be?
===Specter Knight===
:'''Pit''': An undead warrior? Do you think he works for the Underworld Army?


:'''Alya''': I'm Alya, the runner of the Ladyblog! I'm always up to date on your friendly neighborhood ladybug!
:'''{{iw|icaruspedia|Hades}}''': Oh no, he's not one of mine. Although I must say, that Enchantress must have some pretty powerful stuff under her belt to keep him alive like this...


:'''Pit''': Uh-huh...
:'''Palutena''': Call upon the army, and their leader shall appear...


:'''Palutena''': Oh, don't be such a downer, Pit. If I was a superhero, you'd want to have a blog about me, wouldn't you?
:'''Hades''': How lovely for you to join us, Pretty Palutena! I was just admiring this old fighter here.


:'''Pit''': Well, of course! But enough about fans, let's get back to my match.
:'''Pit''': You know him?


:'''Palutena''': Of course, Pit. Ladybug is an extremely athletic fighter, who moves with her yo-yo.
:'''Hades''': I can't say that I know him personally, but I do know a little about who he is. His name is Donovan, and he's a warrior who used to go on adventures with a friend of his named Luan.
 
:'''Palutena''': After going into the Tower of Fate, he ran into the Enchantress, who wanted to rule the land with eight powerful knights at her helm. She turned Donovan into an undead warrior, giving him the new name of Specter Knight.


:'''Alya''': She is able to spin it rapidly to reflect enemy fire, as well as use it to trap the opponents by their feet. Watch out for her, she's used to fighting.
:'''Pit''': That's...actually pretty sad. Sounds like he didn't really have a choice.


:'''Pit''': Oh yea? How many Underworld enemies has she faced?!
:'''Palutena''': It really is sad. The Enchantress originally wanted Luan's son, Reize, to be her eighth knight, but Donovan gave himself up to her in order to save Reize's life.


'''NOTES''':
:'''Hades''': And now he's doomed to serve the Enchantress until the end of time, staying in the Lich Yard until anyone brave enough to fight him comes by. Like a knight with a shovel, perhaps.
*Alya's introduction references the ''Spider-Man'' series, where Spider-Man is often referred to as "your friendly neighborhood Spider-Man".
*Pit's comment about Ladybug's job as one of Paris's superheroes being "a tiresome day job" is a subtle nod to the episode "[https://miraculousladybug.fandom.com/wiki/Simon_Says Simon Says]", where Marinette is grounded for missing school a lot because of her having to save Paris a lot of the time.


====Marinette alt====
:'''Palutena''': Specter Knight uses a scythe as his main weapon, but he can also summon skeletal troops or make a mirage duplicate of himself to increase his range. He's a skilled warrior with much experience, so be careful.
:'''Pit''': Hey, Viridi, what's that thing following my opponent?


:'''Viridi''': I...actually have no idea. It's got some weird energy...
===Chun-Li===
:'''Pit''': Those are some pretty muscular legs she's got there.


:'''[https://miraculousladybug.fandom.com/wiki/Tikki Tikki]''': Hi there! I'm Tikki, and I'm a magical Kwami!
:'''Palutena''': It only makes sense—Chun-Li started learning Chinese martial arts from her father at a very young age, so she has years of experience kept up in those "lightning legs" of hers.


:'''Pit''': It can talk?!
:'''Pit''': I feel like I could get crushed by those if she had me in a chokehold with them...


:'''Viridi''': Amazing! I've never seen anything like it before!
:'''Viridi''': Luckily, her fighting style doesn't use those. She instead focuses on powerful, rapid kicks, like her Hyakuretsukyaku technique. She can also use qi—what the Chinese believe to be a type of energy flow—to hit you from afar.


:'''Tikki''': Right now, Marinette isn't transformed into Ladybug, but she's still a good fighter! Her yo-yo gives her the power to summon an item that can give her an advantage!
:'''Palutena''': She also has three different Final Smashes, each being powerful in their own right—the Kikosho, a multihitting sphere of qi energy, the Hoyokusen, a powerful set of kicks, and the Shichisei Senku Kyaku, a powerful kick that she can only use in the air.


:'''Pit''': So all I have to do is hope that she doesn't get a good item, right?
:'''Pit''': Will I be okay?!


:'''Tikki''': ...Well, that's one way to think about it...
:'''Palutena''': Don't worry, Pit. She's a cop, but she's only dangerous to criminals.


===Cat Noir===
===Madeline===
====Normal====
:'''Pit''': ...Huh.
:'''Pit''': A black cat?!


:'''[https://miraculousladybug.fandom.com/wiki/Nino_Lahiffe Nino]''': That's not just any black cat, dude! That's Cat Noir!
:'''Palutena''': What is it, Pit?


:'''Pit''': Isn't he the one that's always following Ladybug?
:'''Pit''': Think about it, Lady Palutena. I have the opportunity to fight a bunch of really weird opponents—superheroes, robots, animals, even people with supernatural powers. But fighting someone a bit more on the normal side is a nice change of pace.


:'''Palutena''': It's been said that Cat Noir has strong feelings towards Ladybug, but she doesn't have those same feelings...
:'''[https://celestegame.fandom.com/wiki/Theo Theo]''': What, and fighting an angel is supposed to be "normal" for her?


:'''Nino''': Cat Noir isn't a sidekick, though. He likes to have some fun fighting enemies too. He even had to fight me once!
:'''Pit''': Woah!


:'''Pit''': Really?
:'''Palutena''': And hello to you too, Theo.


:'''Nino''': Yea! I don't really remember what I had, but I do remember that Cat Noir used his staff a lot. He's got some mad skills with that thing!
:'''Pit''': ...Who's he again?


:'''Pit''': Alright, thanks for the tips!
:'''Theo''': Theo. Pleasure to meet you. I'm a friend Madeline made on her trip up Celeste Mountain, and believe me, calling her "normal" is far from the truth.


:'''Nino''': Don't mention it, bro!
:'''Pit''': And why's that?


'''NOTES''':
:'''Theo''': Madeline fought against her inner thoughts—the constant ringing of denial, the "you can't do this" kind of stuff—manifested into an evil version of herself, all while climbing an entire summit. And she did this all on her own. ...Well, and a little help from me.
*Nino mentioning how he had to fight Cat Noir is specifically referring to the episode "[http://miraculousladybug.fandom.com/wiki/The_Bubbler The Bubbler]", where Nino was akumatized into The Bubbler.


====Adrien alt====
:'''Pit''': An evil version of herself... I know a thing or two about that.
:'''[https://miraculousladybug.fandom.com/wiki/Plagg Plagg]''': Well, time to sit back and let Adrien do the fighting! Anyone got any Camembert?


:'''Pit''': ...Who and what are you?
:'''Theo''': Madeline is an extraordinary young woman, and for her to be here alongside the likes of an angel and a goddess would definitely put her above normal.


:'''Plagg''': Name's Plagg. I'm a Kwami that lets Adrien turn into Cat Noir. Seriously, I'm starving. Any Camembert close by?
:'''Palutena''': In that same sense, Pit, Madeline has a few tricks up her sleeve that you should watch out for. Like Theo said, she was able to climb an entire summit, so she's a bit better at recovering than most fighters here. She has a dash that she can use twice, as well as using clouds and feathers to her advantage.


:'''Palutena''': Tell you what, if Adrien wins, I'll give you access to the Gods and Goddesses Market. All the Camembert you could ever want.
:'''Pit''': If she's so good at climbing, maybe we should have her go through the Lightning Chariot Base...


:'''Pit''': Wait, what makes you think I'll lose?!
Notes:
*Theo would be unique amongst Palutena's Guidance guests in that he would not only have no specified voice actor (instead using the same muffled sound effects from ''Celeste''), but also use the animated speech portrait he has in ''Celeste'', though only for his lines.
*Pit compares Badeline to [[Dark Pit]], as the two, though created by different means (and have different motives/personalities), are evil, antagonistic versions of Madeline and Pit that first appear through mirrors.
*Pit's last line has him drop a mention of the {{iw|icaruspedia|Lightning Chariot Base}}, a notoriously lengthy location from ''Kid Icarus Uprising'' that he had to climb all the way, in order to face the Chariot Master at the top.


:'''Plagg''': Well, for one, Adrien still has his Cataclysm ability, which can break virtually anything.
===Lucy===
:'''Pit''': That's a lot of keys. How does she even know which is which?


:'''Pit''': Well, I can fly, so hah! Beat that!
:'''Palutena''': Look closer, Pit. You see the symbols on the keys?


:'''Palutena''': Well...you can only fly with my help...
:'''Pit''': Sure.


===Valentine===
:'''Palutena''': That means they're Celestial Spirit keys, keys that are able to summon beings based on the constellations. The symbols on her keys identify which Spirit she's going to use. It's very hard to see in an actual battle, though...
:'''[https://skullgirls.fandom.com/wiki/Marie Marie]''': ...an angel? Are you affiliated with the Trinity?
 
:'''Pit''': The constellations, huh... I only ever really saw the stars when I fought the Space Pirates, but I sure would like to see them up close!


:'''Pit''': The...Trinity? Lady Palutena, do you know what they're talking about?
:'''Viridi''': Then just let Lucy get the Smash Ball and use her most powerful technique: Urano Metria! Then you'll really see them up close.


:'''Palutena''': The Trinity...is a group of very bad people.
:'''Pit''': Not that up close!


:'''[https://skullgirls.fandom.com/wiki/Double Double]''': You have no right to offend the masters, peasant.
Note: Pit recalls fighting the {{iw|icaruspedia|Space Pirate}}s, an event occurring in [[icaruspedia:The Space-Pirate Ship|chapter 8]] in ''Kid Icarus Uprising'', where Pit was tasked with gaining the [[Three Sacred Treasures]] from malicious space pirates, and had to visit the {{iw|icaruspedia|Galactic Sea}}.


:'''Palutena''': Excuse you, I am the goddess of light!
===Tails===
:'''Viridi''': What kind of genetic mutation led to this?


:'''Marie''': ...you are of no concern to us. Valentine works for us; you do not stand a chance.
:'''Palutena''': What do you mean?


:'''Palutena''': Pit, no matter what, you have to win this! These people are very dangerous!
:'''Viridi''': That fox has TWO tails!


:'''Double''': Two servants of goddesses against each other...the Trinity will be pleased with this victory.
:'''Pit''': He comes from a world where hedgehogs can break the sound barrier, cats can set things on fire, and a crocodile, a chameleon, and a bee run a detective agency, not to mention the fact that all of them can talk, and THAT'S what concerns you?


'''NOTES''':
:'''Palutena''': Either way, it doesn't seem like Miles here is bothered by his two tails. He's even embraced it as a nickname!
*The continuous mention of [http://skullgirls.fandom.com/wiki/The_Trinity the Trinity] refers to the trio of goddesses who are worshiped in the ''Skullgirls'' universe. Double works for the Trinity and helps them continue their plan to destroy the world through the Skull Heart, explaining her calling the Trinity "the masters".
*Palutena having knowledge of the Trinity makes sense, as the Trinity and Palutena are all goddesses. However, Double seems to be unaware of Palutena's existence altogether, as she refers to her as a "peasant", before Palutena angrily corrects her by exclaiming that she is the goddess of light.
*Marie mentioning how Valentine works for her is a reference to the beginning of Valentine's story mode, where Marie effortlessly wiped out the Last Hope, barring Valentine, leaving her no other option but to join forces. Double also refers to the battle as "two servants of goddesses against each other", referring to Pit's role as Palutena's servant and Valentine being forced to work under Double and Marie (and, consequently, the Trinity).
*Marie and Double both reuse portraits from ''Skullgirls'' during the Guidance.


===Viewtiful Joe===
:'''Pit''': Wait, so... Tails isn't even his real name?
:'''Pit''': Isn't that...Viewtiful Joe?


:'''Palutena''': Good eye, Pit! He's saved Movieland from the evil supervillains more times than I can count!
:'''Palutena''': Nope. His full name is Miles Prower, but everyone calls him "Tails", since he has his two tails that he uses for just about everything. He can not only attack with them, but he can fly around with them too.


:'''Viridi''': Actually, he's only done it four times...
:'''Viridi''': He can FLY with them?! How do they not get all twisted?!


:'''Palutena''': Joe is an action movie hero, so he's able to use some pretty cool special effects. His Voomerang can be charged up to give it a flame effect!
:'''Pit''': I heard it's not actually his tails that are spinning...


:'''Pit''': Wow...I wonder what my superhero identity would be...Zauriel, perhaps?
Notes:
*When Pit comments on exactly what concerns Viridi the most, he references Sonic (a hedgehog who can run faster than the speed of sound), Blaze (a cat who has pyrokinetic abilities), and Team Chaotix (a group of detectives made up of Vector, a crocodile, Espio, a chameleon, and Charmy, a bee).
*Viridi asking how Tails's tails don't get twisted and Pit remarking how it's something else besides his tails spinning is a subtle reference to [http://brawlinthefamily.keenspot.com/comic/title-540/ a Brawl in the Family comic], where Tails shows Sonic how it's not actually his tails that are spinning, but his buttcheeks (with one tail attached to each).


:'''Palutena''': I think you'd need a V-Watch for that kind of transformation.
===Sora===
:'''Pit''': This little punk's stealing my hair! Everyone knows me for my brown spiky hair, and this kid comes along and takes it away!


:'''Pit''': Henshin-a-go-go, baby!
:'''Viridi''': I think it might be the other way around, actually...


'''NOTES''':
:'''Palutena''': Either way, this is Sora. He's a Keyblade wielder who's been to countless other worlds, ones even beyond where you've visited.
*Viridi comments on how Joe has saved Movieland four times, referencing ''Viewtiful Joe'', ''Viewtiful Joe 2'', ''Viewtiful Joe: Red Hot Rumble'', and ''Viewtiful Joe: Double Trouble''.
*Pit suggests {{s|wikipedia|Zauriel}} as his superhero identity, a character from DC Comics's {{s|wikipedia|Justice League}}.


===Professor Layton===
:'''Pit''': "Other worlds"? Like, other planets?
:'''Pit''': That looks to be a pretty fancy top hat.


:'''Phoenix Wright''': Yea, that's the professor for you. He always carries that thing around with him, it's practically a part of his body.
:'''Viridi''': You've got it all wrong. You know how Mario comes from the Mushroom Kingdom, Link comes from Hyrule, and Pikachu comes from the Kanto region? It's the same for Sora. He lived in a place called Destiny Islands, but when it was attacked by darkness, he got sucked into a place called Traverse Town. It was there that he met Donald Duck and Goofy, and the three of them set off to save other worlds from being overtaken by darkness.


:'''Viridi''': Wait a minute...aren't you a lawyer? What on earth are you doing in a fighting game?!
:'''Pit''': Wait, Donald and Goofy are here too?! Can I meet Mickey?! Do I get to ride Space Mountain?!


:'''Phoenix Wright''': Yes, I'm a lawyer. Phoenix Wright, at your service. ...And I have no idea what I'm doing here either.
:'''Palutena''': Now, now, Pit, focus on the battle. Sora has access to a lot of different abilities that can combo you left and right. He can also cast powerful magic, as well as zip across the stage with his Flowmotion. Be careful.


:'''Maya''': Oh come on, Nick, you've proven yourself to be a very capable fighter! Twice, actually!
Notes:
*Pit noting how Sora stole his hairstyle and Viridi commenting on the possibility of Pit stealing Sora's references the fact that, despite ''Kid Icarus'' debuting in 1986 and ''Kingdom Hearts'' debuting in 2002, the redesign of Pit, first seen in ''Super Smash Bros. Brawl'', debuted in 2006, when ''Brawl'' was first shown off.
*Viridi saying that Pit's incorrect about other worlds being other planets is technically incorrect by itself, as the different worlds Sora and co. travel to within the ''Kingdom Hearts'' series are frequently portrayed as planets; however, it's never explicitly stated whether the worlds in ''Kingdom Hearts'' (or ''Smash Bros.'', for that matter) ''are'' on different planets (as, for example, a globe of Earth can clearly be seen within Deep Jungle, the world in the original ''Kingdom Hearts'' based on ''{{iw|wikipedia|Tarzan|1999 film}}'', as well as Toy Box, the world in ''Kingdom Hearts III'' based on ''{{iw|wikipedia|Toy Story}}'').
*When excited about the possibility of meeting Disney characters, Pit not only drops a mention of the company's mascot, {{iw|wikipedia|Mickey Mouse}}, but also asks about riding {{iw|wikipedia|Space Mountain|Magic Kingdom}}, a popular ride at {{iw|wikipedia|Walt Disney World}}, referencing the fact that, at the various Disney theme parks, patrons have the opportunity to interact with and "meet" the various Disney characters, as well as ride the rides in the parks.


:'''Phoenix Wright''': Those were all your doing! You told me to get outside of the courtroom more often!
===AGES===
:'''Pit''': Is that a...Dreamcast VMU? Oh no! Has my Chao come back to haunt me?!


:'''Pit''': Uh, guys...I hate to break up your little argument, but I could use some Smash Bros. assistance right about now!
:'''Palutena''': Your Chao Garden is fine, Pit. This is AGES. It may look like a VMU, but it can actually take the form of a lot of old [[Sega]] characters!


:'''Phoenix Wright''': Right, sorry. Professor Layton is the king of puzzles, so when you're fighting him, it might seem like one giant puzzle.
:'''Viridi''': How many characters can there be, other than Sonic and his friends?


:'''Maya''': He can pull out parrots, toy cars, a rabbit, a paintbrush, all sorts of cool little things.
:'''Palutena''': You'd be surprised. Back when Pit and I were new to the scene, Sega was Nintendo's closest rival, and while they did have Sonic, they also had lots of other things to work with, like Altered Beast, Daytona, and Ecco the Dolphin. Unfortunately, Sega dropped out of the console race after the Dreamcast came out, but luckily, Sega still has tons of fans that remember those old games to keep the dream still alive.


:'''Viridi''': You seem to be pretty good at this helping out thing. Would you like to trade jobs for the day?
:'''Pit''': So what kinds of things can I expect to see from old AGES here?


:'''Maya''': Have fun being a spirit medium!
:'''Palutena''': AGES has a variety of characters and items to transform into, but its special moves keep it moving around the screen a lot. Don't get distracted by memory lane, though, because otherwise, you'll be KO'd before you know it.


'''NOTES''':
Notes:
*Viridi's questioning of Phoenix Wright's placement in a fighting game is a callback to ''Ultimate Marvel vs. Capcom 3'', where one of Tron Bonne's lines asks the same thing.
*Similar to the {{SSBU|Pokémon Trainer}}'s guidance, Pit is implied to have another virtual pet left uncared for, this time a [https://sonic.fandom.com/wiki/Chao Chao] from ''Sonic Adventure''; however, Palutena assures Pit the Chao and the [https://sonic.fandom.com/wiki/Chao_Garden Chao Garden] are doing fine.
*Maya noting how Phoenix has proven himself to be a capable fighter twice references his appearances in ''Ultimate Marvel vs. Capcom 3'' and ''Project X Zone 2''.
*Viridi's confusion in regards to the number of old Sega characters comes from the fact that she was introduced in ''Kid Icarus Uprising'', long after Sega dropped out of the console market in 2001; this is backed up by Palutena's reminiscing on Sega being Nintendo's biggest rival in the 1990s, a decade which started four years after the debut of the original ''Kid Icarus''.


===Kenshin===
===Ori===
:'''[https://kenshin.fandom.com/wiki/Kamiya_Kaoru Kaoru]''': So, this is where you ran off to!
:'''Pit''': That may honestly be the cutest thing I've ever seen in my entire life. ...Whatever it is.


:'''Pit''': Huh?!
:'''Viridi''': That's Ori. They are a Spirit Guardian, born from the Spirit Tree in the forest of Nibel.


:'''Palutena''': What seems to be the problem?
:'''Pit''': You would know a lot about the forest, Viridi.


:'''Kaoru''': The problem is Kenshin here keeps wandering off without telling me!
:'''Viridi''': The Goddess of Nature has to live up to her title, after all. Ori here was raised by a creature called Naru after they were separated from the Spirit Tree, but the Spirit Tree still called out to Ori in hopes of them returning home, which ultimately lead to Nibel's decay, as [[Kuro]], an owl who was just raising her family in the forest, lost her children to the blinding light of the call.


:'''Pit''': I thought that was his whole thing, though. You know, the whole "wandering samurai" story...
:'''Pit''': That's...really sad. I'd be mad at the forest too if it took my parents away.


:'''Kaoru''': Oh, so you're fighting Kenshin, huh, Seiya?!
:'''Palutena''': Lucky for you, Pit, your parental figure is stronger than the forest.


:'''Pit''': ...Who's Seiya? My name's Pit. ...And this guy is really beating up on me.
:'''Viridi''': You wanna put a wager on that claim, Palutena?


:'''Kaoru''': Oh, I'm so sorry! You totally look like someone else. As for the beating up, Kenshin's a master swordsman. His style, the Hiten Mitsurugi-ryū, is an unrivaled style.
:'''Palutena''': Since Ori is a Spirit Guardian, they use various weapons formed from light. For such a small creature, they're surprisingly agile and well-versed in combat. It's like the old saying: "never judge a book by its cover."


:'''Palutena''': That's right. His Kuzuryūsen hits you a total of nine times, each in a specific weak point. His swordstyle earned him the nickname "Hitokiri Battōsai". Stay on your toes, Pit.
===Amaterasu===
:'''Viridi''': *gasp* Is that the goddess of the sun, Amaterasu?


'''NOTES''':
:'''Palutena''': It would appear so. I'm honored to have the head of my army face off against such a formidable fellow deity.
*Kaoru confuses Pit for [[wikipedia:Pegasus Seiya|Seiya]], the main protagonist of ''{{s|wikipedia|Saint Seiya}}'', another Shōnen Jump franchise.
*In the Japanese version, Pit's first line is an imitation of Kenshin's iconic "{{ja|おろ?!|Oro?!}}".


===Danny Sexbang===
:'''Viridi''': O great Amaterasu, origin of all that is good and mother to us all, I humbly beg your forgiveness for allowing this BLUNDERHEAD into your presence.
:'''Pit''': Lady Palutena...I feel uncomfortable.


:'''Palutena''': You think you feel uncomfortable? I'm just patiently waiting for him to inevitably come for me.
:'''Pit''': This BLUNDERHEAD has a name, you know! I also know all about Amaterasu and her different abilities!


:'''Pit''': Why's that, Lady Palutena?
:'''Palutena''': So you know about the Divine Retribution, a shield that doubles as a reflector, the Tsumugari, a sword that can have increased power if charged, and the Devout Beads, a collection of rosaries that can be extended as a multi-hitting weapon?


:'''Palutena''': Danny is a man with only women on the mind. He wants to...do things with them, things that some would say gives them pleasure.
:'''Pit''': And the Celestial Brush techniques, where she uses her tail to draw out different attacks and abilities!


:'''Pit''': ...Does it give you pleasure?
:'''Palutena''': So then I guess there's no reason for me to help you.


:'''Palutena''': I...would rather not answer that question. Ask me again when you're older. In any case, watch out for Danny: he may be inexperienced in fights, but he throws pizza and can create lasers just by rubbing his legs together. And watch out for Ninja Brian, he moves so fast that even I can't catch up with him.
:'''Pit''': Waitwaitwait! ...Actually, do you have any other advice?


===Specter Knight===
:'''Palutena''': You should still be weary of those Celestial Brush techniques. She can zip across the stage with Vine, create giant Cherry Bombs, or perform a powerful slash with only a piece of paper.
:'''Pit''': An undead warrior? Do you think he works for the Underworld Army?


:'''{{s|icaruspedia|Hades}}''': Oh no, he's not one of mine. Although I must say, that Enchantress must have some pretty powerful stuff under her belt to keep him alive like this...
Note: Viridi addresses Amaterasu by calling her "origin of all that is good and mother to us all", the same phrase used by the other Celestial Brush gods that Amaterasu must encounter (minus Yomigami and Tachigami) in ''Ōkami''.


:'''Palutena''': Call upon the army, and their leader shall appear...
===Jenny===
:'''Pit''': Wow, she's kinda cute.


:'''Hades''': How lovely for you to join us, Pretty Palutena! I was just admiring this old fighter here.
:'''Palutena''': That's Global Robotic Response Unit XJ-9, created by Dr. Nora Wakeman to protect Earth from alien invaders.


:'''Pit''': You know him?
:'''Pit''': Less cute, way more dangerous.


:'''Hades''': I can't say that I know him personally, but I do know a little about who he is. His name is Donovan, and he's a warrior who used to go on adventures with a friend of his named Luan.
:'''Palutena''': Don't worry, she actually prefers to go by Jenny, and underneath that robotic exterior lies a teenager who just wants to fit in with everyone. She attends high school and makes friends just like anybody else, even though she also has a job to do.


:'''Palutena''': After going into the Tower of Fate, he ran into the Enchantress, who wanted to rule the land with eight powerful knights at her helm. She turned Donovan into an undead warrior, giving him the new name of Specter Knight.
:'''Viridi''': Who needs a robot to defend Earth from alien invaders? Why not just let nature take its course?


:'''Pit''': That's...actually pretty sad. Sounds like he didn't really have a choice.
:'''Palutena''': Well, when the alien invaders are robots themselves, sometimes you have to fight fire with fire. And fire Jenny has, with a multitude of weapons that she can pull out at a moment's notice, like her Laser Limb, Dino Drill, Blazing Blades, Mighty Mallets, Fists of Fury, Shiva Swords, Rocket Power, Open Shield, Thor's Hammer, Swiss Army Knife, Crossbow, Lobster Claw, Monkey's Paw, Stretchy Arm, and Extendo-Finger!


:'''Palutena''': It really is sad. The Enchantress originally wanted Luan's son, Reize, to be her eighth knight, but Donovan gave himself up to her in order to save Reize's life.
:'''Pit''': Well, you know I have a multitude of weapons myself, Lady Palutena, and as someone who's also a defender against invading forces, I think Jenny and I can become good friends after this battle!


:'''Hades''': And now he's doomed to serve the Enchantress until the end of time, staying in the Lich Yard until anyone brave enough to fight him comes by. Like a knight with a shovel, perhaps.
:'''Viridi''': I still don't like her, robots by definition are against nature.


:'''Palutena''': Specter Knight uses a scythe as his main weapon, but he can also summon skeletal troops or make a mirage duplicate of himself to increase his range. He's a skilled warrior with much experience, so be careful.
:'''Palutena''': Well, you'll be happy to know that her cousin Glenn and her aunt Wisteria are very eco-friendly, and Jenny approves of both of them.


===Chun-Li===
:'''Viridi''': Hmph. Maybe Jenny's not so bad after all.
:'''Pit''': Those are some pretty muscular legs she's got there.


:'''Palutena''': It only makes sense - Chun-Li started learning Chinese martial arts from her father at a very young age, so she has years of experience kept up in those "lightning legs" of hers.
Notes:
*Palutena's list of Jenny's weapons is in the exact order heard in the episode "Raggedy Android", the beginning scene to which has Nora test Jenny by rapid firing a list of weapons for her to activate.
*Palutena mentions Wisteria Wakeman and her son Glenn (who, opposite the robotic Jenny, is a plant creature), both of whom appeared in the episode "Never Say Uncle", in which Jenny learned that Nora has a sister. Though the two sisters parted ways growing up due to their clashing lifestyles, with Nora being into science and Wisteria being into nature, the episode sees Jenny team up with Glenn to reunite the family.


:'''Pit''': I feel like I could get crushed by those if she had me in a chokehold with them...
===Dwarf===
:'''Viridi''': Eugh! What's that horrible smell?!


:'''Viridi''': Luckily, her fighting style doesn't use those. She instead focuses on powerful, rapid kicks, like her Hyakuretsukyaku technique. She can also use qi - what the Chinese believe to be a type of energy flow - to hit you from afar.
:'''Palutena''': That's the smell of Morkite, Glyphid residue, beer, and a hard day of work. Say hello to the Dwarf, an employee of the Deep Rock Galactic Corporation who travels to the dangerous planet of Hoxxes IV to collect materials for the company.


:'''Palutena''': She also has three different Final Smashes, each being powerful in their own right - the Kikosho, a multihitting sphere of qi energy, the Hoyokusen, a powerful set of kicks, and the Shichisei Senku Kyaku, a powerful kick that she can only use in the air.
:'''Viridi''': Ugh, he's employed? Get me his manager, then, because I'm going to have to file a few complaints.


:'''Pit''': Will I be okay?!
:'''Palutena''': I don't know, I think he's perfectly fine—he's able to do his job in a timely manner, even if he's a bit rowdy at times. In fact, all of the employees are like this!


:'''Palutena''': Don't worry, Pit. She's a cop, but she's only dangerous to criminals.
:'''Viridi''': Like I was saying...


===Madeline===
:'''Pit''': Those are some big weapons that dwarf is carrying.
:'''Pit''': ...Huh.


:'''Palutena''': What is it, Pit?
:'''Palutena''': Each employee of Deep Rock Galactic has access to a number of weapons, usually specific to a certain class, which they use to fight off the terrifying creatures of Hoxxes IV. This dwarf rose through the promotional rankings of the company so incredibly that he was given special access to all of the weapons.


:'''Pit''': Think about it, Lady Palutena. I have the opportunity to fight a bunch of really weird opponents - superheroes, robots, animals, even people with supernatural powers. But fighting someone a bit more on the normal side is a nice change of pace.
:'''Pit''': I think I'd make a great Deep Rock Galactic employee! I've got lots of weapons, just like a dwarf, and I have tons of experience beating enemies!


:'''[https://celestegame.fandom.com/wiki/Theo Theo]''': What, and fighting an angel is supposed to be "normal" for her?
:'''Viridi''': Pit, you were a sobbing mess yesterday because you THOUGHT you saw a spider, even when Palutena showed you that it was just some dust in the corner. But sure, "rock and stone", if you must.


:'''Pit''': Woah!
==Boxing Ring titles==
This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).


:'''Palutena''': And hello to you too, Theo.
{|class="wikitable"
 
|-
:'''Pit''': ...Who's he again?
!Character!!Title!!Why?
 
|-
:'''Theo''': Theo. Pleasure to meet you. I'm a friend Madeline made on her trip up Celeste Mountain, and believe me, calling her "normal" is far from the truth.
|Wendy||Sky Dragon Slayer||In the world of ''Fairy Tail'', everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
 
|-
:'''Pit''': And why's that?
|Shadow||The Ultimate Life Form||I mean...he is.
 
|-
:'''Theo''': Madeline fought against her inner thoughts - the constant ringing of denial, the "you can't do this" kind of stuff - manifested into an evil version of herself, all while climbing an entire summit. And she did this all on her own. ...Well, and a little help from me.
|Phoenix Wright||Ace Attorney||Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
 
|-
:'''Pit''': An evil version of herself... I know a thing or two about that.
|Shovel Knight||Shovel of Hope||Each story in ''Shovel Knight'' is given a subtitle; in Shovel Knight's case, it is "Shovel of Hope".
 
|-
:'''Theo''': Madeline is an extraordinary young woman, and for her to be here alongside the likes of an angel and a goddess would definitely put her above normal.
|Valentine||Bloody Romantic||A reference to the [https://skullgirls.com/guides/Skullgirls_CharacterGuide_EN_ARCADE.pdf character movelist] for ''Skullgirls''.
 
|-
:'''Palutena''': In that same sense, Pit, Madeline has a few tricks up her sleeve that you should watch out for. Like Theo said, she was able to climb an entire summit, so she's a bit better at recovering than most fighters here. She has a dash that she can use twice, as well as using clouds and feathers to her advantage.
|Professor Layton||Leaves No Puzzle Unsolved||One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
 
|-
:'''Pit''': If she's so good at climbing, maybe we should have her go through the Lightning Chariot Base...
|Danny Sexbang||Ninja Sex for Women||Because apparently, that's what {{iw|wikipedia|NSFW|album}} stands for.
 
|-
'''NOTES''':
|Specter Knight||Specter of Torment||Much like Shovel Knight, Specter Knight's story's subtitle is "Specter of Torment".
*Theo is unique amongst Palutena's Guidance guests in that he not only has no specified voice actor (instead using the same muffled sound effects from ''Celeste''), but also uses the animated speech portrait he has in ''Celeste'', though only for his lines.
|-
*Pit compares Badeline to [[Dark Pit]], as the two, though created by different means (and have different motives/personalities), are evil, antagonistic versions of Madeline and Pit.
|Chun-Li||China's Lightning Legs||Chun-Li is from China, and she's very well known for those legs of hers.
*Pit's last line has him drop a mention of the {{s|icaruspedia|Lightning Chariot Base}}, a notoriously lengthy location from ''Kid Icarus Uprising'' that he had to climb all the way, in order to face the Chariot Master at the top.
 
===Star===
:'''Pit''': This girl...isn't a normal human, is she?
 
:'''Palutena''': That's Princess Star Butterfly, from the Mewni dimension. She's not a human, she's a Mewman.
 
:'''Viridi''': "Mewmans"? I hope they aren't as bad as humans.
 
:'''Palutena''': Mewmans don't fight among each other as much as regular humans do, but they do fight among monsters. Star here fights for equality among Mewmans and monsters, as she believes the monsters have been mistreated for far too long.
 
:'''Pit''': But...aren't monsters evil?
 
:'''Palutena''': Not all of them. It's true that there are evil monsters - like the ones from the Underworld - but the monsters in Mewni all want to live peaceful lives. The Mewmans, however, had different thoughts, and wanted to force them out of Mewni altogether.
 
:'''Viridi''': Yep, Mewmans are as bad as humans. But Star seems pretty alright, if she's fighting for equality.
 
:'''Palutena''': Being from the royal family, Star has the Royal Magic Wand, and a large assortment of spells, some of which she made up on the spot herself. She also inherited her father's sense of fighting and adventure, so she's much more of a fighter than someone like Zelda, but still as talented a magic user as her. Stay on your toes, and hope things don't get a little weird.
 
:'''Viridi''': Or a little wild.
 
'''NOTES''':
*Palutena's and Viridi's last lines reference the words from the show's theme song.
 
===Cuphead===
:'''Pit''': This guy looks like he's right out of an old cartoon.
 
:'''Palutena''': That's Cuphead. He and his brother Mugman found themselves in a fair share of trouble when they gambled in the Devil's casino, and ended up losing their souls!
 
:'''Pit''': Well, it's like the old saying goes: don't mess with the Devil. But I didn't even know cups HAD souls!
 
:'''Viridi''': You do know he's not just a cup, right?
 
:'''Palutena''': The boys pleaded with the Devil, asking if there was another way to repay him, so he sent them out to gain the souls of his other debtors instead. When Elder Kettle heard this news, he quickly gave them a potion that gave them special abilities!
 
:'''Viridi''': By snapping his fingers, he can shoot a multitude of projectiles at you. They may not seem like much at first, but him landing the attacks only helps him out. If he gets to a certain point, he'll be able to unleash a more powerful version, which can really knock you far if you're not being careful!
 
'''NOTES''':
*When using the Mugman alt, Palutena's first line will swap their names around, and other instances of "cup" are replaced with "mug".
*The old saying Pit refers to also doubles as the subtitle for ''Cuphead''.
 
==Boxing Ring titles==
This is just something I thought would be cool to have, since I like all the Boxing Ring nicknames. That said, I'm only having English ones on here, because it'd be stupid and take up too much space to have other languages (especially ones that I don't speak).
 
{|class="wikitable"
|-
|-
!Character!!Title!!Why?
|Madeline||Conquerer of Celeste Mountain||Celeste Mountain is the name of the mountain that Madeline climbs throughout ''Celeste'', based off of the real-world (and unofficially named) {{iw|wikipedia|Mount Celeste}} in {{iw|wikipedia|Vancouver Island}}, {{iw|wikipedia|British Columbia}}.
|-
|-
|Wendy||Sky Dragon Slayer||In the world of ''Fairy Tail'', everyone can use magic, whether or not they have a lot of it. Wendy uses a special, old type of magic known as Dragon Slayer Magic, and she specifically uses the wind-based Sky Dragon Slayer magic.
|Lucy||Celestial Wizard Extraordinaire||She's a Celestial Wizard, and a pretty damn good one too.
|-
|-
|Shadow||The Ultimate Lifeform||As Shadow was created to be the carrier of this disease that Maria had, he kinda was created to be the ultimate lifeform.
|Tails||The Tiny Two-Tailed Tinkerer||Some fun alliteration for Tails.
|-
|-
|Yacker||Talks-a-Lot||In ''Sonic Colors'', there's a cutscene where Tails makes a translator so he can understand Yacker (as he's an alien). In the DS version, this works out fine, but in the Wii version, the translator borks, and mistranslates what Yacker says, giving him the messed up name of "Talks-a-Lot".
|AGES||It's Thinking||This was the slogan used for the Dreamcast itself in commercials.
|-
|-
|Phoenix Wright||Ace Attorney||Not only is it the name of the series, but Phoenix does occasionally introduce himself to clients/partners as such.
|Ori||Light of Nibel and Niwen||Plays off the credits theme for ''Ori and the Blind Forest'', titled "Light of Nibel" in the game's soundtrack, as well as mentioning Niwen, the setting of ''Ori and the Will of the Wisps''.
|-
|Jinx||The Loose Cannon||Each champion in ''League of Legends'' has their own little nickname; it only seems fitting that Jinx's Boxing Ring title be her own nickname from ''League''.
|-
|Shovel Knight||Sharpen thy Shovel||This is one of many different opening lines shown upon starting a level in ''Shovel Knight''.
|-
|Ladybug||The Normal Girl with a Secret||This is a reference to the dialogue heard in the opening theme: "In the daytime, I'm Marinette. Just a normal girl, with a normal life. But there's something about me that no one knows yet, because I have a secret."
|-
|Cat Noir||The Fashion Model with a Secret||Similar to Ladybug's, but slightly different, because Adrien, in his normal life, is a fashion model who promotes his father's brand.
|-
|Valentine||Bloody Valentine||A neat little nod to the movie posters that each character in ''Skullgirls'' has.
|-
|Viewtiful Joe||Hero of Movieland||"Movieland" is the name given to the world of ''Viewtiful Joe'', and, seeing as how he's the protagonist, he is the savior of the land.
|-
|Professor Layton||Leaves No Puzzle Unsolved||One of the professor's famous quotes is "A true gentleman leaves no puzzle unsolved."
|-
|Kenshin Himura||Hitokiri Battōsai||Kenshin fought in the war that emerged during the Edo period, and earned this name due to his unmatched swordskills. In Japanese, the name {{ja|人斬り抜刀斎|Hitokiri Battōsai}} translates to "sword-drawing manslayer".
|-
|Danny Sexbang||Ninja Sex for Women||Because apparently, that's what {{iw|wikipedia|NSFW|album}} stands for.
|-
|Specter Knight||Specter of Torment||Each story in ''Shovel Knight'' is given a subtitle; in Specter Knight's case, it is "Specter of Torment".
|-
|Chun-Li||China's Lightning Legs||Chun-Li is from China, and she's very well known for those legs of hers.
|-
|-
|Madeline||Conquerer of Celeste Mountain||Celeste Mountain is the name of the mountain that Madeline climbs throughout ''Celeste'', based off of the real-world (and unofficially named) {{s|wikipedia|Mount Celeste}} in {{s|wikipedia|Vancouver Island}}, {{s|wikipedia|British Columbia}}.
|Amaterasu||The Great God Who Lights the Heavens||Based on the translations for {{ja|大神|ōkami}} and {{ja|天照|amaterasu}}, meaning "great god" and "heaven's illumination", respectively.
|-
|-
|Star||Rebel Princess of Mewni||A reference to the lyrics of ''[https://www.youtube.com/watch?v=ts5y7bJFPkY The Ballad of Star Butterfly]'', as the song describes her as a "rebel princess", which is fitting, as she prefers combat and adventure over the traditional royalty duties (a fact shown in the song itself, as she and Ruberiot veered away from the traditional princess song, preferring a unique twist to call it their own).
|Jenny||Tremorton's Jen-tennial Hero||This is a pun on the word "centennial", a joke used in the series' special "Escape from Cluster Prime", where Vice Principal Razinski awards Jenny with a hero medal after saving the town of Tremorton (the show's main setting), and, as a callback to the beginning of the episode seeing Tremorton celebrate its tricentennial anniversary, calls the day the city's first annual "Jen-tennial".
|-
|-
|Cuphead||The Old-Timey Newcomer||A reference to the fact that ''Cuphead'' came out in 2017, despite being based on cartoons from the 1930s.
|Dwarf||Deep Rock Galactic's #1 Employee||Going along with his Palutena's Guidance, it's implying that this single dwarf is such a good employee that he was given access to all the weapons. This isn't possible in-game, but it's the explanation I'm giving.
|}
|}