Halberd: Difference between revisions

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|subtitle = ''Kirby''{{gameIcon|brawl}}<br>''[[Kirby Super Star]]''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|subtitle = ''Kirby''{{gameIcon|brawl}}<br>''[[Kirby Super Star]]''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|name = Halberd
|name = Halberd
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Halberd.png|300px]]|title2=Wii U|tab2=[[File:Halberd Smash Wii U.png|300px]]|title3=Brawl|tab3=[[File:Halberd plus stage.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Halberd.png|300px]]|title2=Wii U|content2=[[File:Halberd Smash Wii U.png|300px]]|title3=Brawl|content3=[[File:Halberd plus stage.jpg|300px]]}}
|caption = [[File:KirbySymbol.svg|50px|class=invert]]<br>The Halberd as it appears in ''Smash''.
|caption = [[File:KirbySymbol.svg|50px|class=invert-dark]]<br>The Halberd as it appears in ''Smash''.
|universe = {{uv|Kirby}}
|universe = {{uv|Kirby}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''Brawl:'''<br>{{SSBB|Meta Knight}}<br>{{SSBB|Kirby}}<br>{{SSBB|King Dedede}}<br>'''SSB4:'''<br>{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}<br>'''Ultimate:'''<br>{{SSBU|Kirby}}<br>{{SSBU|Meta Knight}}<br>{{SSBU|King Dedede}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U)
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U)
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In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a flat platform with similar designs to the normal platform which orbits around the Halberd. Characters can no longer pass through the platform from below. The shipyard is never seen as the platform starts in midair and never lands on the deck of the ship. Star KOs can occur here.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] features a flat platform with similar designs to the normal platform which orbits around the Halberd. Characters can no longer pass through the platform from below. The shipyard is never seen as the platform starts in midair and never lands on the deck of the ship. Star KOs can occur here.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set on a similar platform to ''SSB4'''s Ω form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platform of the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set on a similar platform to ''SSB4''{{'}}s Ω form that is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platform of the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4UHalberdOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UHalberdOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
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{{clrl}}
{{clrl}}


==Glitch==
==Glitches==
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is obviously heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
===Drill Rush/Aether glitch===
{{See also|Floor glitch}}
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. When using Drill Rush, it can be performed more reliable if Meta Knight is angled away from the stage at the end of the move, which Meta Knight will naturally do if the [[control stick]] is angled vertically after executing the move. When using Aether, Ike needs to be facing away from the stage and is more consistent if the control stick is angled towards the stage as he ascends.
 
It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
<gallery>
<gallery>
File:Drill Rush Halberd glitch.gif|Performed using [[Drill Rush]].
Drill Rush Halberd glitch.gif|Performed using Drill Rush.
File:Aether Halberd glitch.gif|Performed using [[Aether]].
Aether Halberd glitch.gif|Performed using Aether.
</gallery>
 
===Egg Lay glitch===
There is a glitch in this stage that involves using {{SSBU|Yoshi}}'s [[Egg Lay]] in the transition between the first and second portion of this stage. When used at the perfect timing it causes Yoshi to be the only one to remain visible on screen after both him and the opponent gets KO'ed before Egg Lay finishes. The opponent gets stuck in a glitched state and can still be attacked. If the opponent gets KO'ed then they turn pitch black after respawning and remain as such for the reminder of the match. It also affects the [[victory screen]].
<gallery>
Egg Roll Halberd Glitch 1.gif|The glitch being performed.
Egg Roll Halberd Glitch 2.gif|Ness turned pitch black after being KO'ed.
Egg Roll Halberd Glitch 3.gif|Ness's victory screen after the glitch.
</gallery>
</gallery>


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
File:SSBU-Halberd 2.png|The beginning of the stage.
SSBU-Halberd 2.png|The beginning of the stage.
File:SSBU-Halberd 3.png|The Halberd's deck.
SSBU-Halberd 3.png|The Halberd's deck.
SSBUWebsitePiranhaPlant2.jpg|{{SSBU|Piranha Plant}} shooting a Spiky Ball at {{SSBU|Chrom}} on the stage.
SSBUWebsitePiranhaPlant2.jpg|{{SSBU|Piranha Plant}} shooting a Spiky Ball at {{SSBU|Chrom}} on the stage.
</gallery>
</gallery>
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**In ''SSB4'' and ''SSBU'', the {{s|wikirby|Orange Ocean}} instead serves as the backdrop of the stage (It replaces the dark clouds below the ship in ''SSB4''’s part).
**In ''SSB4'' and ''SSBU'', the {{s|wikirby|Orange Ocean}} instead serves as the backdrop of the stage (It replaces the dark clouds below the ship in ''SSB4''’s part).
*When the laser is being aimed in ''Brawl'', one can see Meta Knight's insignia at each of the four corners after it locks on to a player.
*When the laser is being aimed in ''Brawl'', one can see Meta Knight's insignia at each of the four corners after it locks on to a player.
**In addition, the 'W' on the 'Warning' sign at the beginning of the stage is an upside-down Meta Knight insignia.
**In addition, the "W" on the "Warning" sign at the beginning of the stage is an upside-down Meta Knight insignia.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Andross]], [[Nikki]] (due to the dark background obscuring her drawings). Additionally, [[Marshadow]] cannot be summoned on this stage.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Andross]], [[Nikki]] (due to the dark background obscuring her drawings). Additionally, [[Marshadow]] cannot be summoned on this stage.
**[[Nightmare]], [[Devil]], and the [[Squid Sisters]] can only be summoned on the stage's Battlefield and Omega forms, with the addition of [[Marshadow]] as a [[Poké Ball]] Pokémon.
**[[Nightmare]], [[Devil]], and the [[Squid Sisters]] can only be summoned on the stage's Battlefield and Omega forms, with the addition of Marshadow as a [[Poké Ball]] Pokémon.
*In ''Brawl's'' {{SSBB|Classic Mode}}, Halberd will always be played on for Stage 5, as Stage 5 features opponents and allies from the ''Kirby'' universe. Halberd is the only ''Kirby'' stage eligible in Classic and All-Star modes, as the only other ''Kirby'' stage in ''Brawl'' is [[Green Greens]], which is a ''Melee'' stage, and thereby excluded from use in Classic and All-Star modes.
*In ''Brawl''{{'}}s {{SSBB|Classic Mode}}, Halberd will always be played on for Stage 5, as Stage 5 features opponents and allies from the ''Kirby'' universe. Halberd is the only ''Kirby'' stage eligible in Classic and All-Star modes, as the only other ''Kirby'' stage in ''Brawl'' is [[Green Greens]], which is a ''Melee'' stage, and thereby excluded from use in Classic and All-Star modes.


==External links==
==External links==
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{{SubspaceArmy}}
{{SubspaceArmy}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]