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The next entry is a direct continuation of ''Rondo of Blood '', released in 1997 for PlayStation and Sega Saturn as ''{{iw|wikipedia|Castlevania: Symphony of the Night}}''. This game was primarily overseen by up-and-coming employee {{iw|wikipedia|Koji Igarashi}}, who joined Konami in 1990 and had worked on several PC projects. Development began in 1994 for the Sega 32X add-on for the Genesis, going under the tentative title of ''Castlevania: The Bloodletting ''. After the add-on's commercial failure and the dawning of a new console generation, Konami decided to cancel this project and transitioned the remains into what would become the final product three years later. The plot sees Richter Belmont disappear in the years following his battle with Dracula, whose castle suddenly reappears. With no Belmont to face this issue, Alucard reawakens and returns as an emergency back-up plan to deal with the crisis himself. Gameplay is a drastic departure from what came before, taking inspiration from ''Simon's Quest'' and refining the experience into an action RPG based around exploring the castle and backtracking after acquiring new abilities to overcome previously impossible obstacles. The game was a massive success for Konami in a world where a 2D game like itself was seen as archaic and stuck in the past. Praise was given to its genius level design and worldbuilding, providing more insight into the histories of Alucard, Dracula, and their tying into the history of the Belmonts. This game would even solidify a genre of gaming alongside its direct inspiration, Metroid, colloquially dubbed “Metroidvania” by fans. | The next entry is a direct continuation of ''Rondo of Blood '', released in 1997 for PlayStation and Sega Saturn as ''{{iw|wikipedia|Castlevania: Symphony of the Night}}''. This game was primarily overseen by up-and-coming employee {{iw|wikipedia|Koji Igarashi}}, who joined Konami in 1990 and had worked on several PC projects. Development began in 1994 for the Sega 32X add-on for the Genesis, going under the tentative title of ''Castlevania: The Bloodletting ''. After the add-on's commercial failure and the dawning of a new console generation, Konami decided to cancel this project and transitioned the remains into what would become the final product three years later. The plot sees Richter Belmont disappear in the years following his battle with Dracula, whose castle suddenly reappears. With no Belmont to face this issue, Alucard reawakens and returns as an emergency back-up plan to deal with the crisis himself. Gameplay is a drastic departure from what came before, taking inspiration from ''Simon's Quest'' and refining the experience into an action RPG based around exploring the castle and backtracking after acquiring new abilities to overcome previously impossible obstacles. The game was a massive success for Konami in a world where a 2D game like itself was seen as archaic and stuck in the past. Praise was given to its genius level design and worldbuilding, providing more insight into the histories of Alucard, Dracula, and their tying into the history of the Belmonts. This game would even solidify a genre of gaming alongside its direct inspiration, Metroid, colloquially dubbed “Metroidvania” by fans. | ||
Also in 1997, another Game Boy title released titled ''{{iw|wikipedia|Castlevania Legends}} ''. Gameplay is mostly similar to previous entries, though this was not seen as a good thing and the game felt antiquated upon release. The plot involves Sonia Belmont, matriarch of the entire Belmont clan at the time, in the | Also in 1997, another Game Boy title released titled ''{{iw|wikipedia|Castlevania Legends}}''. Gameplay is mostly similar to previous entries, though this was not seen as a good thing and the game felt antiquated upon release. The plot involves Sonia Belmont, matriarch of the entire Belmont clan at the time, in the family's first conflict with Dracula. However, this plot was later declared non-canon along with Sonia. She was planned to reappear in the Dreamcast game ''Castlevania: Resurrection'' before it was canceled. | ||
Despite the franchise still doing well by sticking to its 2D roots, Konami wanted to break the franchise into 3D gameplay. This resulted in the title simply known as ''Castlevania'' in 1999 for [[Nintendo 64]]. The game is a departure from the series due to its design based on 3D exploration and combat. The team behind this game had little experience in 3D game design, which shows in the final product with clunky controls, awkward level design and a cumbersome camera that made the game frustrating to play. Sales were decent, but the game left a permanent mark on the franchise. The game received a sequel only a few months later titled ''Castlevania: Legacy of Darkness''. The game is mostly the same as its predecessor, but with some quality-of-life improvements and reintroduction of some cut content. Though these marginal improvements were not enough to save face and the game sold even worse, now considered a rare collector's item. Both titles have also been struck from canon after the fact. | Despite the franchise still doing well by sticking to its 2D roots, Konami wanted to break the franchise into 3D gameplay. This resulted in the title simply known as ''Castlevania'' in 1999 for [[Nintendo 64]]. The game is a departure from the series due to its design based on 3D exploration and combat. The team behind this game had little experience in 3D game design, which shows in the final product with clunky controls, awkward level design and a cumbersome camera that made the game frustrating to play. Sales were decent, but the game left a permanent mark on the franchise. The game received a sequel only a few months later titled ''Castlevania: Legacy of Darkness''. The game is mostly the same as its predecessor, but with some quality-of-life improvements and reintroduction of some cut content. Though these marginal improvements were not enough to save face and the game sold even worse, now considered a rare collector's item. Both titles have also been struck from canon after the fact. | ||
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Also in 2008, the [[Wii]] received a new entry titled ''{{iw|wikipedia|Castlevania Judgement}}'', an arena-based fighting game that notably had ''Death Note'' writer and illustrator Takeshi Obata redesign the entire cast. The game was poorly received at launch due to its awkward controls, shallow gameplay, incoherent plot, and unappealing redesigns. In hindsight, many fans consider this game the breaking point for the series. | Also in 2008, the [[Wii]] received a new entry titled ''{{iw|wikipedia|Castlevania Judgement}}'', an arena-based fighting game that notably had ''Death Note'' writer and illustrator Takeshi Obata redesign the entire cast. The game was poorly received at launch due to its awkward controls, shallow gameplay, incoherent plot, and unappealing redesigns. In hindsight, many fans consider this game the breaking point for the series. | ||
Going into the new decade, Konami were looking to completely | Going into the new decade, Konami were looking to completely reboot the ''Castlevania'' series, particularly after several shepherds of the franchise resigned from the company around this time. As a response to this exodus and bide time before a plan can be put into place, the game ''{{iw|wikipedia|Castlevania: Harmony of Despair}}'' was released in 2010 for Xbox 360, and PlayStation 3 later in 2011. The game is mainly an asset-flip of previous games where players can explore famous locations as a host of different characters with a focus on online multiplayer. Six characters were available at launch, with more levels and playable characters being available in subsequent DLC packs. This was also notably the final ''Castlevania'' title overseen by Koji Igarashi, who would leave the company to become independent in 2014. | ||
The Spain-based developer Mercury Steam would catch the attention of Konami, as they were greenlit to make a new game in the series. Development was shaky, as Konami wanted to pull Mercury Steam as primary developer, before {{uv|Metal Gear}}'s creator Hideo Kojima stepped in to personally oversee the project. The game released in 2010 as ''{{iw|wikipedia|Castlevania: Lords of Shadow}}'' for Xbox 360 and PlayStation 3, with a PC version in 2013. Being a total reboot of the series, the game | The Spain-based developer Mercury Steam would catch the attention of Konami, as they were greenlit to make a new game in the series. Development was shaky, as Konami wanted to pull Mercury Steam as primary developer, before {{uv|Metal Gear}}'s creator Hideo Kojima stepped in to personally oversee the project and shield Mercury Steam from Konami's influence. The game released in 2010 as ''{{iw|wikipedia|Castlevania: Lords of Shadow}}'' for Xbox 360 and PlayStation 3, with a PC version in 2013. Being a total reboot of the series, the game is set in a new continuity with Gabriel Belmont facing various demonic threats while also trying to figure out who and what he really is. Gameplay drew inspiration from earlier 3D entries while refining those systems and taking inspirations from other games. The game was praised for its bold and different take on the franchise, though criticism was levied over its gameplay being derivative and chasing trends. This did not stop the game from selling incredibly well, becoming the best-selling game in the franchise to this day. | ||
This game received a spin-off for [[Nintendo 3DS]] titled ''{{iw|wikipedia|Castlevania: Lords of Shadow – Mirror of Fate}}'', which combined gameplay elements of the first game into a 2D Metroidvania style of game. This entry would be remastered in high definition for Xbox 360, PlayStation 3, and PC less than a year later. | This game received a spin-off for [[Nintendo 3DS]] titled ''{{iw|wikipedia|Castlevania: Lords of Shadow – Mirror of Fate}}'', which combined gameplay elements of the first game into a 2D Metroidvania style of game. This entry would be remastered in high definition for Xbox 360, PlayStation 3, and PC less than a year later. | ||
A proper sequel would be released in 2014 as ''{{iw|wikipedia|Castlevania: Lords of Shadow 2}}'' for Xbox 360, PlayStation 3, and PC. This game sees the return of Gabriel Belmont as he deals with the fallout of the events of the previous game and all the new threats as a result. Development was even rockier this time around, as Hideo Kojima was embattled with Konami over his own projects and | A proper sequel would be released in 2014 as ''{{iw|wikipedia|Castlevania: Lords of Shadow 2}}'' for Xbox 360, PlayStation 3, and PC. This game sees the return of Gabriel Belmont as he deals with the fallout of the events of the previous game and all the new threats as a result. Development was even rockier this time around, as Hideo Kojima was embattled with Konami over his own projects and could not oversee Mercury Steam, allowing Konami to meddle with the project much more than before. This game was received much worse than the first, with complaints being a confusing story and gameplay now trying too hard to be different, and this entry sold significantly worse and spelled the end of this particular subseries. | ||
The ''Castlevania'' franchise is currently in a dormant phase, with publisher Konami largely pulling out of the home console game market. The last | The ''Castlevania'' franchise is currently in a dormant phase, with publisher Konami largely pulling out of the home console game market. The last notable title was the 2019 free-to-play mobile game ''Castlevania: Grimoire of Souls'', which was shut down in 2020 and then relaunched the following year as a Apple Arcade exclusive. Konami has made several pachinko games that used the ''Castlevania'' branding since 2015. Outside of the core series, a few games have featured cameos such as ''Konami Wai Wai World'', ''DreamMix TV World Fighters'', the indie game ''Dead Cells'', and a few installments in the {{uv|Bomberman}} franchise. Outside of games, Simon Belmont makes a starring role in the tv show ''Captain N: The Game Master''. The franchise also received a [[wikipedia:Castlevania (TV series)|Netflix animated series]] adapting the events of ''Castlevania III: Dracula's Curse'', premiering in 2017 and concluding with the fourth season in 2021. A sequel series, ''{{iw|wikipedia|Castlevania: Nocturne}}'', focuses on Richter Belmont and Maria Renard during the French Revolution. It premiered its first season on Netflix in 2023, with a second season currently in production. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== |
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