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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
[[File:Language NTSC SSBM.png|thumb|200px|The Language menu in the NTSC version of ''Super Smash Bros. Melee'' which shows options for English or Japanese.]]
'''Language''' is an option found in the Options menu on the [[PAL]] version of ''[[Super Smash Bros.]]'', all versions of ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'', and determined by system settings in the PAL version of ''[[Super Smash Bros. Brawl]]'' and all versions of ''[[Super Smash Bros. 4]]''. As the name suggests, the player can adjust the language of their copy of the game.
'''Language''' is an option found in the Options menu on the [[PAL]] version of ''[[Super Smash Bros.]]'', all versions of ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'', and determined by system settings in the PAL version of ''[[Super Smash Bros. Brawl]]'' and all versions of ''[[Super Smash Bros. 4]]''. As the name suggests, the player can adjust the language of their copy of the game.
[[File:Language NTSC SSBM.png|thumb|200px|The Language menu in the NTSC version of ''Super Smash Bros. Melee'' which shows options for English or Japanese.]]


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
{{Main|List of regional version differences (SSB4)}}
{{Main|List of regional version differences (SSB4)}}
Both versions of ''Super Smash Bros. 4'' are available in nine languages: Japanese, English, French, Spanish, German, Italian and for the first time Dutch, Portuguese, and Russian, While {{for3ds}} is available in Korean, {{forwiiu}} lacks the option, because the Wii U console was never officially released in South Korea. While the French, Spanish, German, and Italian versions continue to dub over the announcer, crowd cheers, and some character voices, the other versions do not. The voice tracks in the Dutch, Portuguese, and Russian versions are from the PAL English version while those in the Korean version are from the Japanese version.
Both versions of ''Super Smash Bros. 4'' are available in nine languages: Japanese, English, French, Spanish, German, Italian and for the first time Dutch, Portuguese, and Russian. {{for3ds}} is additionally available in Korean while {{forwiiu}} lacks the option because the Wii U console was never officially released in South Korea. While the French, Spanish, German, and Italian versions continue to dub over the announcer, crowd cheers, and some character voices, the other versions do not. The voice tracks in the Dutch, Portuguese, and Russian versions are from the PAL English version while those in the Korean version are from the Japanese version.


The NTSC version of both the Wii U and 3DS versions supports three languages; English, French and Spanish. The PAL version supports eight, adding German, Italian, Dutch, Portuguese and Russian. Like in ''Brawl'', the language used by the game depends on the language set on the system itself, and cannot be changed in-game.
The NTSC version of both the Wii U and 3DS versions supports three languages; English, French and Spanish. The PAL version supports eight, adding German, Italian, Dutch, Portuguese and Russian. Like in ''Brawl'', the language used by the game depends on the language set on the system itself, and cannot be changed in-game.
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[[File:SSBU Languages.jpg|thumb|200px|The language menu in ''Ultimate'']]
[[File:SSBU Languages.jpg|thumb|200px|The language menu in ''Ultimate'']]
{{Main|List of regional version differences (SSBU)}}
{{Main|List of regional version differences (SSBU)}}
''Ultimate'' supports 11 languages regardless of region: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Korean, Simplified Chinese, and Traditional Chinese. Simplified Chinese is available for the first time since the original ''Super Smash Bros.'', and Traditional Chinese is entirely new to the series. However, Portuguese, which was present in ''SSB4'', is no longer available, despite the Nintendo Switch system still having a Portuguese-language option. For the first time since ''Melee'', language selection is available from an in-game menu rather than being automatically selected based on the system's region and language settings. This is due to the [[Nintendo Switch]] not having region locking, necessitating every language to be available on the same physical Switch cartridge.
''Ultimate'' supports eleven languages regardless of region: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Korean, Simplified Chinese, and Traditional Chinese. Simplified Chinese is available for the first time since the original ''Super Smash Bros.'', and Traditional Chinese is entirely new to the series. However, Portuguese, which was present in ''SSB4'', is no longer available, despite the Nintendo Switch system still having a Portuguese-language option. For the first time since ''Melee'', language selection is available from an in-game menu rather than being automatically selected based on the system's region and language settings. This is due to the [[Nintendo Switch]] not having region locking, necessitating every language to be available on the same physical Switch cartridge.


For characters who are only voiced in English and Japanese, Asian-language localizations typically use the Japanese voices (except for {{SSBU|Snake}}, {{SSBU|Ryu}} and {{SSBU|Ken}} being voiced in English in the Chinese and Korean versions, and {{SSBU|Simon}} and {{SSBU|Richter}} being voiced in English in the Korean version), whereas Western-language localizations use the English voices. As in previous titles, a small number of characters are also voiced in French, Spanish, German and Italian. The English/Japanese announcer, [[Xander Mobus]], provides unique voice clips for the Korean version, while a mixture of his voice clips from both the English and Japanese versions are reused for both Chinese languages. New announcers also provide voice clips for the Dutch and Russian languages.
For characters who are only voiced in English and Japanese, Asian-language localizations typically use the Japanese voices (except for {{SSBU|Snake}}, {{SSBU|Ryu}} and {{SSBU|Ken}} being voiced in English in the Chinese and Korean versions, and {{SSBU|Simon}} and {{SSBU|Richter}} being voiced in English in the Korean version), whereas Western-language localizations use the English voices. As in previous titles, a small number of characters are also voiced in French, Spanish, German and Italian. The English/Japanese announcer, [[Xander Mobus]], provides unique voice clips for the Korean version, while a mixture of his voice clips from both the English and Japanese versions are reused for both Chinese languages. New announcers also provide voice clips for the Dutch and Russian languages.


English, French and Spanish each have two different variants: an NTSC variant (American English, Canadian French and Latin American Spanish) and a PAL variant (Commonwealth English, European French and Castilian Spanish). The difference is affected by the system's region and language. The NTSC variants are used if the system's region is set to "The Americas", "Japan" or "Hong Kong/Taiwan/South Korea", or if the system's language is set to Japanese, Korean or Chinese; the PAL variants are used if the system's region is set to "Europe" or "Australia/New Zealand", or if the system's language is set to German, Dutch, Italian or Russian. In these cases, the system's language takes priority over its region. This effectively gives ''Ultimate'' a total of 14 language choices compared to the 11 selectable in the menu. Players can change the region in the Switch system settings to access these regional variants. In English, unlike in the previous game, only a few regional differences are still present, such as the name "Duck Hunt Duo" for {{SSBU|Duck Hunt}} in PAL languages, the voices of {{SSBU|Wii Fit Trainer}} depending on the region, [[tips]] describing characters' first appearances being accurate to the release date in the region, the [[Super Scope]] item being called the ”Nintendo Scope", some slightly different music track names, [[Find Mii]] being called "StreetPass Quest", some spirit names being different, and games mentioned in the names of certain [[spirit]]s and music tracks being named differently based on the region (such as "Wandering Samurai (Rhythm Heaven Fever)" in the NTSC version differing from "Wandering Samurai (Beat the Beat)" in the PAL version). Other former differences, such as [[Boxing Ring]] character titles, spellings (such as color/colour and armor/armour), move names (such as [[Hammer Flip]] and [[Duck Jump]]), and text differing drastically have been standardized between English regional versions. The two Spanish and French versions, however, continue to exhibit significant text and character name differences, in addition to the Spanish voices for Wii Fit Trainer still differing between regions similarly to the English ones.
English, French and Spanish each have two different variants: an NTSC variant (American English, Canadian French and Latin American Spanish) and a PAL variant (Commonwealth English, European French and Castilian Spanish). The difference is affected by the system's region and language. The NTSC variants are used if the system's region is set to "the Americas", "Japan" or "Hong Kong/Taiwan/South Korea", or if the system's language is set to Japanese, Korean or Chinese; the PAL variants are used if the system's region is set to "Europe" or "Australia/New Zealand", or if the system's language is set to German, Dutch, Italian or Russian. In these cases, the system's language takes priority over its region. This effectively gives ''Ultimate'' a total of 14 language choices compared to the 11 selectable in the menu. Players can change the region in the Switch system settings to access these regional variants. In English, unlike in the previous game, only a few regional differences are still present, such as the name "Duck Hunt Duo" for {{SSBU|Duck Hunt}} in PAL languages, the voices of {{SSBU|Wii Fit Trainer}} depending on the region, [[tips]] describing characters' first appearances being accurate to the release date in the region, the [[Super Scope]] item being called the ”Nintendo Scope", some slightly different music track names, [[Find Mii]] being called "StreetPass Quest", some spirit names being different, and games mentioned in the names of certain [[spirit]]s and music tracks being named differently based on the region (such as "Wandering Samurai (Rhythm Heaven Fever)" in the NTSC version differing from "Wandering Samurai (Beat the Beat)" in the PAL version). Other former differences, such as [[Boxing Ring]] character titles, spellings (such as color/colour and armor/armour), move names (such as [[Hammer Flip]] and [[Duck Jump]]), and text differing drastically have been standardized between English regional versions. The two Spanish and French versions, however, continue to exhibit significant text and character name differences, in addition to the Spanish voices for Wii Fit Trainer still differing between regions similarly to the English ones.


Unlike previous games, changing language settings in ''Ultimate'' reboots the game. As such, changing the language can be used as an alternate method (besides closing and reopening the game) to [[Unlockable character|unlock characters]] in [[Versus Mode|Smash]] battles more quickly by bypassing the ten-minute cooldown timer between challengers, particularly when using controllers that lack a [[Home button|HOME button]].
Unlike previous games, changing language settings in ''Ultimate'' reboots the game. As such, changing the language can be used as an alternate method (besides closing and reopening the game) to [[Unlockable character|unlock characters]] in [[Versus Mode|Smash]] battles more quickly by bypassing the ten-minute cooldown timer between challengers, particularly when using controllers that lack a [[Home button|HOME button]].
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==Trivia==
==Trivia==
*In non-English Western language versions of ''Brawl'', ''SSB4'' and ''Ultimate'', most characters retain their voices from the English version. Exceptions include most ''Pokémon'' characters, the [[Wii Fit Trainer]]s, and {{SSB4|Sonic}} (in ''SSB4'' onwards). This is due to the ''Pokémon'' franchise, the ''Wii Fit'' series, and ''Sonic'' games (from ''Sonic Generations'' onwards) being dubbed into many languages, while the other represented series are either unvoiced or retain the English voices with translated text and subtitles.
*In non-English Western language versions of ''Brawl'', ''SSB4'' and ''Ultimate'', most characters retain their voices from the English version. Exceptions include most ''Pokémon'' characters, the [[Wii Fit Trainer]]s, and {{SSB4|Sonic}} (in ''SSB4'' onwards). This is due to the ''Pokémon'' franchise, the ''Wii Fit'' series, and ''Sonic'' games (from ''Sonic Generations'' onwards) being dubbed into many languages, while the other represented series are either unvoiced or retain the English voices with translated text and subtitles.
*Both [[Mewtwo]] and [[Hero]] have voiced lines in the Japanese version of ''Ultimate''; however, this is replaced with generic grunts in other languages.
*Both [[Mewtwo]] and [[Hero]] have voiced lines in the Japanese version of ''Ultimate''; however, this is replaced with generic grunts in other languages.
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*[[Bayonetta]] in the Japanese version uses her Japanese voice with her Love Is Blue costumes, while in her Witch With No Memories costumes, she speaks English, referencing how the original release of ''Bayonetta'' did not have Japanese voice acting. Because of this trait, she has two entries in ''Ultimate''{{'}}s [[Sounds]].
*[[Bayonetta]] in the Japanese version uses her Japanese voice with her Love Is Blue costumes, while in her Witch With No Memories costumes, she speaks English, referencing how the original release of ''Bayonetta'' did not have Japanese voice acting. Because of this trait, she has two entries in ''Ultimate''{{'}}s [[Sounds]].
*While most of [[Kirby]]'s voice clips in the English version of ''SSB4'' and ''Ultimate'' are shared with the Japanese version, he has dubbed English clips for when he copies Palutena ([[Autoreticle]]), Robin ({{b|Thunder|Robin}}), Shulk ([[Monado Arts]]), Byleth ([[Failnaught]]), Pyra ([[Flame Nova]]), Mythra ([[Lightning Buster]]), and Sora ([[Magic]]).
*While most of [[Kirby]]'s voice clips in the English version of ''SSB4'' and ''Ultimate'' are shared with the Japanese version, he has dubbed English clips for when he copies Palutena ([[Autoreticle]]), Robin ({{b|Thunder|Robin}}), Shulk ([[Monado Arts]]), Byleth ([[Failnaught]]), Pyra ([[Flame Nova]]), Mythra ([[Lightning Buster]]), and Sora ([[Magic]]).
*While the Asian versions share the [[announcer]]'s voice actor in all games (except the Korean version of ''Brawl'') with the English version, in ''Brawl'', ''SSB4'' and ''Ultimate'', he pronounces some character names differently, namely those for [[King Dedede]], [[Lucina]], [[Simon Belmont|Simon]], [[Richter Belmont|Richter]] and [[King K. Rool]], to better reflect the Japanese pronunciation; Lucina, for example, is pronounced as "RU-ki-na" in Asian versions rather than "Lu-SEE-na" in the English version. Interestingly, [[Marth]], [[Young Link]], [[Lucas]] and [[Byleth]] do not share this trait (even in ''Melee''), despite their Japanese pronunciations being slightly different from their English counterparts.
*While the Asian versions share the [[announcer]]'s voice actor in all games (except the Korean version of ''Brawl'') with the English version, in ''Brawl'', ''SSB4'' and ''Ultimate'', he pronounces some character names differently, namely those for [[King Dedede]], [[Lucina]], [[Simon Belmont|Simon]], [[Richter Belmont|Richter]] and [[King K. Rool]], to better reflect the Japanese pronunciation; Lucina, for example, is pronounced as "RU-ki-na" in Asian versions rather than "Lu-SEE-na" in the English version. However, [[Marth]], [[Young Link]], [[Lucas]] and [[Byleth]] do not share this trait (even in ''Melee''), despite their Japanese pronunciations being slightly different from their English counterparts.
**In the Korean version of ''Ultimate'', the announcer switches between English and Japanese pronunciations depending on the character.
**In the Korean version of ''Ultimate'', the announcer switches between English and Japanese pronunciations depending on the character.
*In ''Ultimate'', Mewtwo does not speak in any of its victory poses if the language is set to either Spanish, German, Dutch or Russian. This is because the game loads up the voice scripts from the Japanese version, which uses separate voice clips from the English version.
*In ''Ultimate'', Mewtwo does not speak in any of its victory poses if the language is set to either Spanish, German, Dutch or Russian. This is because the game loads up the voice scripts from the Japanese version, which uses separate voice clips from the English version.
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{{SSBMMenus}}
{{SSBMMenus}}
{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Options]]
[[Category:Options]]
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