Donkey Kong (SSBB)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:DonkeyKongUTiltSSBB.gif|thumb|400px|Hitbox visualization showing Donkey Kong's up tilt.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Donkey Kong swats his hand upwards. His arms are intangible during the hitbox’s duration | Donkey Kong swats his hand upwards. Fast with a good arc range. This attack also has high knockback scaling, allowing it to start KO’ing around 110%. His arms are also intangible during the hitbox’s duration, just like his forward tilt. | ||
The attack deals more damage from his arm. | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 20:54, May 27, 2024
Overview[edit]
Donkey Kong swats his hand upwards. Fast with a good arc range. This attack also has high knockback scaling, allowing it to start KO’ing around 110%. His arms are also intangible during the hitbox’s duration, just like his forward tilt. The attack deals more damage from his arm.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-11 |
---|---|
Arm intangibile | 5-11 |
Interruptible | 39 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|