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[[File:NanaLedgeAttackSSBU.gif|thumb|320px|Hitbox visualization showing Nana's ledge attack.]] | [[File:NanaLedgeAttackSSBU.gif|thumb|320px|Hitbox visualization showing Nana's ledge attack.]] | ||
==Overview== | ==Overview== | ||
Each of the duo heaves themselves onto the stage and takes a big inward swing at the enemy. Compared to most getup attacks, it's very slow and has low damage output, but above-average damage with the partner's 2nd attack. | Each of the duo heaves themselves onto the [[stage]] and takes a big inward swing at the enemy. Compared to most getup attacks, it's very slow and has low damage output, but above-average damage with the partner's 2nd attack. | ||
With good timing, the Ice Climbers can be [[Desynching|desynced]] while grabbing the edge. This allows them to pick two different getup options at once, making them difficult to ledgetrap. What's more, if only one of the climbers is trapped successfully, the other can punish the opponent, turning an unfavorable situation into an advantageous one. This technique is often used to make the 2nd Climber use a getup attack while the 1st Climber safely gets up or jumps up to hit the opponent with a [[Ice Climbers (SSBU)/Down special|Blizzard]]. If the leader is quick about it, they can even get a combo or kill confirm out of their partner's attack. | With good timing, the Ice Climbers can be [[Desynching|desynced]] while grabbing the [[edge]]. This allows them to pick two different getup options at once, making them difficult to ledgetrap. What's more, if only one of the climbers is trapped successfully, the other can punish the opponent, turning an unfavorable situation into an advantageous one. This technique is often used to make the 2nd Climber use a getup attack while the 1st Climber safely gets up or jumps up to hit the opponent with a [[Ice Climbers (SSBU)/Down special|Blizzard]]. If the leader is quick about it, they can even get a combo or kill confirm out of their partner's attack. | ||
Although a separated partner climber is programmed to make a beeline for their leader, if a foe tries to stop them, they will occasionally make an effort to fight back. The partner climber can throw opponents for a loop by using their edge attack instead of the usual. | Although a separated partner climber is programmed to make a beeline for their leader, if a foe tries to stop them, they will occasionally make an effort to fight back. The partner climber can throw opponents for a loop by using their edge attack instead of the usual. |
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