Ice Climbers (SSBU)/Floor attack (front): Difference between revisions

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[[File:PopoGetupAttackFrontSSBU.gif|thumb|330px|Hitbox visualization showing Popo's getup attack when laying on his front.]]
[[File:PopoGetupAttackFrontSSBU.gif|thumb|330px|Hitbox visualization showing Popo's getup attack when laying on his front.]]
[[File:NanaGetupAttackFrontSSBU.gif|thumb|330px|Hitbox visualization showing Nana's getup attack when laying on her front.]]
[[File:NanaGetupAttackFrontSSBU.gif|thumb|330px|Hitbox visualization showing Nana's getup attack when laying on her front.]]
{{competitive expertise}}


==Overview==
==Overview==
Each of the duo gets up and spins around while swinging their mallet outward. With the help of a partner, it can hit several times for high damage and even break shields.
With good timing, the climbers can be [[Desynching|desynced]] while prone, allowing them to pick two different getup options and making them difficult to [[Tech-chasing|tech chase]].
Without a partner, it seems to be your average front floor attack.
==Hitboxes==
==Hitboxes==
===Leader===
===Leader===
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|}
|}
===Partner===
===Partner===
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|50}}
{{HitboxTableTitle|Hit 1|50}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}}


{{MvSubNavIceClimbers|g=SSBU}}
{{MvSubNavIceClimbers|g=SSBU}}
[[Category:Ice Climbers (SSBU)]]
[[Category:Ice Climbers (SSBU)]]
[[Category:Floor attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]
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