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Sonicfan21 (talk | contribs) m (→Aesthetics) |
(→Ground attacks: The arm hitbox is not removed, the other two are just altered.) |
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**{{nerf|Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).}} | **{{nerf|Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{change|Forward tilt has an altered animation. The hitboxes start further behind Toon Link, but doesn't hit as high.}} | |||
**{{buff|Forward tilt has less ending lag (FAF 34 → 30), improving its safety and utility.}} | **{{buff|Forward tilt has less ending lag (FAF 34 → 30), improving its safety and utility.}} | ||
**{{buff|Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.}} | **{{buff|Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.}} | ||
**{{change|Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.}} | **{{change|Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt has a lower knockback angle, increasing its tech chase and setup potential.}} | **{{buff|Down tilt has a lower knockback angle, increasing its tech chase and setup potential.}} |
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