13,278
edits
(added some info, very bare bones but it's better than nothing.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:KingDededeUTiltSSBB.gif|thumb|350px|Hitbox visualization showing King Dedede's up tilt.]] | |||
==Overview== | ==Overview== | ||
{{SSBB|King Dedede}} hops up with a headbutt. [[Up tilt]] grants two frames of full-body [[intangibility]] as the [[hitbox]] comes out, making it an effective punish to [[Mach Tornado]] and other well-guarded attacks, especially out of a [[spotdodge]]. At lower [[percentage]]s, this sets up for aerials, while it also [[KO]]es opponents at around 105% not factoring in [[stale-move negation]], putting it just below {{SSBB|Snake}}'s {{mvsub|Snake|SSBB|up tilt}} in terms of KO potential. Up tilt can be confirmed through {{mvsub|King Dedede|SSBB|neutral aerial}} with relative ease as well. Because of the low startup, the move can also be used [[out of shield]], especially with [https://www.youtube.com/watch?v=LjFQtAubet4 powershield cancelling]. | {{SSBB|King Dedede}} hops up with a headbutt. [[Up tilt]] grants two frames of full-body [[intangibility]] as the [[hitbox]] comes out, making it an effective punish to [[Mach Tornado]] and other well-guarded attacks, especially out of a [[spotdodge]]. At lower [[percentage]]s, this sets up for aerials, while it also [[KO]]es opponents at around 105% not factoring in [[stale-move negation]], putting it just below {{SSBB|Snake}}'s {{mvsub|Snake|SSBB|up tilt}} in terms of KO potential. Up tilt can be confirmed through {{mvsub|King Dedede|SSBB|neutral aerial}} with relative ease as well. Because of the low startup, the move can also be used [[out of shield]], especially with [https://www.youtube.com/watch?v=LjFQtAubet4 powershield cancelling]. |
edits