Super Smash Bros. Brawl

Olimar (SSBB)/Up aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:OlimarUAirRSSBB.gif|thumb|300px|Hitbox visualization showing Olimar's up aerial using a red Pikmin.]]
[[File:OlimarUAirYSSBB.gif|thumb|300px|Hitbox visualization showing Olimar's up aerial using a yellow Pikmin.]]
[[File:OlimarUAirBWPSSBB.gif|thumb|300px|Hitbox visualization showing Olimar's up aerial using a blue, white or purple Pikmin.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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===Red Pikmin===
===Red Pikmin===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1-6|25}}
{{HitboxTableTitle|Hit 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|rawflags=00111101010000110000010000000101
|rawflags=00111101010000110000010000000101
}}
}}
{{HitboxTableTitle|Hit 7|25}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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===Yellow Pikmin===
===Yellow Pikmin===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1-6|25}}
{{HitboxTableTitle|Hit 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|rawflags=00111101010000110000010000000011
|rawflags=00111101010000110000010000000011
}}
}}
{{HitboxTableTitle|Hit 7|25}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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===Blue Pikmin===
===Blue Pikmin===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1-6|25}}
{{HitboxTableTitle|Hit 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|rawflags=00111101010000110000010000000000
|rawflags=00111101010000110000010000000000
}}
}}
{{HitboxTableTitle|Hit 7|25}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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===White Pikmin===
===White Pikmin===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1-6|25}}
{{HitboxTableTitle|Hit 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|rawflags=00111101010000110000001000000000
|rawflags=00111101010000110000001000000000
}}
}}
{{HitboxTableTitle|Hit 7|25}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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===Purple Pikmin===
===Purple Pikmin===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1-6|25}}
{{HitboxTableTitle|Hit 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|rawflags=00111101010000110000010000000000
|rawflags=00111101010000110000010000000000
}}
}}
{{HitboxTableTitle|Hit 7|25}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|bn=8
|bn=8
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|-
|-
!Hits 1-6
!Hits 1-6
|7, 9, 11, 13, 15, 17
|8, 10, 12, 14, 16, 18
|-
|-
!Hit 7
!Hit 7
|19
|20
|-
|-
!Ending autocancel
!Ending autocancel
|30>
|30-
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=15}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=14}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=5}}

Latest revision as of 14:10, May 20, 2024

Hitbox visualization showing Olimar's up aerial using a red Pikmin.
Hitbox visualization showing Olimar's up aerial using a yellow Pikmin.
Hitbox visualization showing Olimar's up aerial using a blue, white or purple Pikmin.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Red Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6
0 0 3% 0 AngleIcon98.png 0 100 30 7.5 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 7
0 0 6% 0 AngleIcon76.png 70 90 0 10.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Yellow Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6
0 0 2% 0 AngleIcon98.png 0 100 30 10.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 7
0 0 4% 0 AngleIcon76.png 70 110 0 13.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsDirect.png

Blue Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6
0 0 3% 0 AngleIcon98.png 0 100 30 7.5 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 7
0 0 4% 0 AngleIcon76.png 70 110 0 10.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

White Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6
0 0 1% 0 AngleIcon98.png 0 100 30 7.5 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Hit 7
0 0 3% 0 AngleIcon76.png 50 110 0 10.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Purple Pikmin[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-6
0 0 3% 0 AngleIcon98.png 0 100 30 7.5 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 7
0 0 4% 0 AngleIcon76.png 70 110 0 10.0 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Pikmin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Initial autocancel 1-5
Hits 1-6 8, 10, 12, 14, 16, 18
Hit 7 20
Ending autocancel 30-
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel