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{{ | {{Title|''Metroid'' (universe)}} | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Metroid (universe) | |title = Metroid (universe) | ||
|image = [[File:Metroidtitle.png|250px]] | |image = [[File:Metroidtitle.png|250px]] | ||
|caption = [[File:MetroidSymbol.svg|50px|class=invert]] | |caption = [[File:MetroidSymbol.svg|50px|class=invert-dark]] | ||
|developer = [[Nintendo]]<br> [[Intelligent Systems]]<br>[[Retro Studios]]<br>Team Ninja<br>[[Next Level Games]]<br>[[MercurySteam]] | |developer = [[Nintendo]]<br> [[Intelligent Systems]]<br>[[Retro Studios]]<br>Team Ninja<br>[[Next Level Games]]<br>[[MercurySteam]] | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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|originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | |originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | ||
|firstinstallment = ''{{iw|metroidwiki|Metroid|game}}'' (1986) | |firstinstallment = ''{{iw|metroidwiki|Metroid|game}}'' (1986) | ||
|latestinstallment = ''{{s|metroidwiki|Metroid | |latestinstallment = ''{{s|metroidwiki|Metroid Prime Remastered}}'' (2023) | ||
|interwiki = metroidwiki | |interwiki = metroidwiki | ||
|interwikiname =Metroid Wiki | |interwikiname =Metroid Wiki | ||
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==Franchise description== | ==Franchise description== | ||
After the incredible success of ''[[Mario (universe)|Super Mario Bros.]]'' and | After the incredible success of ''[[Mario (universe)|Super Mario Bros.]]'' and {{uv|The Legend of Zelda}} for the Famicom / NES, Nintendo wished to branch out and create a game with fast-paced action like the former, but with intricate exploration like the latter. Nintendo Research and Development 1 division led by Yoshio Sakamoto with producer Gunpei Yokoi were tasked with making this game a reality. The team took inspiration from Ridley Scott's 1979 sci-fi horror film ''Alien'' for both aesthetics and structure. Like ''The Legend of Zelda'' before it, the team wanted to hide permanent upgrades around the labyrinthine levels and encouraged backtracking to find new secrets with recently acquired upgrades. This game eventually released in August, 1986 as ''{{b|Metroid|game}}'', the name being a portmanteau of "Metro" and "Android." | ||
The game tasked bounty hunter [[Samus Aran]] with a lone mission to hunt down and kill all [[Metroid (creature)|Metroid]]s on planet {{iw|metroidwiki|Zebes}}, and taking down anyone and anything that gets in the way of the mission. While initially starting out with little more than basic weapons, Samus eventually finds a multitude of upgrades that will help find and take down any adversary. The game received praised for its inventive gameplay structure and its atmosphere, reveling in the sense of isolation and fear of what comes next. ''Metroid'' was also one of the first games to contain multiple endings, which were awarded based on how fast the game was completed; this had a hand in popularizing the concept of the "speedrun". Finally, ''Metroid'' was one of the first video games to feature a female protagonist - and this was initially presented to the gaming public as a concealed secret, even using masculine pronouns when referring to Samus in promotional material and the instruction manual, until the game was beaten in a fast-enough time. Despite this praise, the game only sold modestly in Japan, starting a trend of the franchise never performing well in that region. However, the 1987 North American release sold much better, and the game was overall considered a success. Also, in retrospect, this seminal entry has not aged particularly well, including a total lack of help over where to go and clunky feeling combat, especially compared to modern standards. Though most of these complaints are offset by its historical and cultural significance. | |||
A sequel was then put into productions for Game Boy, which this time released in North America first in August 26, 1991 as ''{{iw|metroidwiki|Metroid II: Return of Samus}}''. While very similar to the previous entry in terms of gameplay, his sequel did something that very few Nintendo series attempted to do during this time frame: directly continue the story from the previous game. Samus is now tasked with exterminating the last known population of metroids on planet {{iw|metroidwiki|SR388}}, including the {{iw|metroidwiki|Queen metroid}} and all of her eggs. However, Samus hesitated and refused to kill the last remaining metroid egg, and later handed the baby over to the {{iw|metroidwiki|Galactic Federation}}. Despite its important narrative influence on the series, the game was considered a step down from its predecessor, mostly due to being much more linear and was overall an easier experience. This caused sales to drop significantly, and put the series in a precarious position. | |||
[[File:RidleyMeleeCameo.png|thumb|Samus fighting her archnemesis, [[Ridley]], as depicted in the [[opening movie]] of ''Melee'' (based on ''Super Metroid'').]] | [[File:RidleyMeleeCameo.png|thumb|Samus fighting her archnemesis, [[Ridley]], as depicted in the [[opening movie]] of ''Melee'' (based on ''Super Metroid'').]] | ||
Another sequel was planned immediately after development wrapped, this time for the Super Famicom/SNES. Many members of the team that were not involved in the Game Boy entry, including Yoshio Sakamoto, returned for this entry, which would release in 1994 as [[Super Metroid]]. Immediately after the events of ''Return of Samus'', the Galactic Federation is ambushed by [[Ridley]] and the {{iw|metroidwiki|Space pirates}} who steal the baby metroid and flee to planet Zebes. Samus gives chase and hunts down the Space pirates in an effort to get the baby back. With vastly refined combat, exploration mechanics, world design, and dialogue-free storytelling, the game garnered universal acclaim and is often labeled by official publications as not only one of the best games on the SNES, but also one of the best video games ever made. The greatest irony is that the American and PAL versions of ''Super Metroid'' sold well as a result of aggressive marketing by Nintendo that was spurred on by the game's poor sales in Japan. Analysts proclaim that the Japanese release of ''Super Metroid'' was poorly timed, not only because of more commercially successful games being released at the time like ''{{s|mariowiki|Donkey Kong Country}}'', but because of the launches of the next-generation systems Sony PlayStation and Sega Saturn. This was a major contributing factor to what became a now-legendary eight-year hiatus for the series, which remained dormant despite Samus' appearance in ''[[Super Smash Bros.]]'' on the Nintendo 64, and Nintendo mentioning the possibility of an N64 installment which had never came to fruition. | |||
The franchise would continue its presence in the ''Super Smash Bros.'' series as Samus reprised her role in ''Melee'', but no new core entry appeared to be on the horizon. | The franchise would continue its presence in the ''Super Smash Bros.'' series as Samus reprised her role in ''Melee'', but no new core entry appeared to be on the horizon. This hiatus was broken in 2002 with two brand new entries released that year. The first was ''{{iw|metroidwiki|Metroid Fusion}}'' for the Game Boy Advance, which continued the story after ''Super Metroid''. The Galactic Federation realizes that metroids were natural predators to the {{iw|metroidwiki|X Parasite}}, which have begun invading all parts of the galaxy. Around this time, Samus gets infected by and X Parasite and nearly dies. The only way she was saved was to surgically remove her power suit and graft metroid DNA into her, which gave her the side effect of being able to consume X Parasite. Her new task is to hunt down any X Parasite before they destroy all life in the galaxy. The game was praised for its presentation and more in-depth story that ties in all previous entries, though was criticized for being more linear than any previous entry with many blatant efforts of handholding. | ||
The second release was ''{{iw|metroidwiki|Metroid Prime}}'' for [[Nintendo GameCube]], the series' inaugural transition into the third dimension as a first-person shooter. Set between ''Metroid'' and ''Metroid II'', Samus discovers that the Space Pirates were experimenting with a dangerous substance known as {{iw|wikipedia|Phazon}}, and must both learn how to harness and properly wield it, as well as defeat any creature corrupted by it. This entry was highly controversial prior to release. Not only was it being developed by a then-unknown company in the United States, the Texas-based [[Retro Studios]], but its presentation with a first-person perspective led to accusations of being a complete departure from the ''Metroid'' fabric for the worse. The released product ultimately allayed these concerns, as ''Metroid Prime'' garnered extremely enthusiastic acclaim from critics and fans for managing the task of faithfully transplanting the classic formula into three dimensions and using the first-person viewpoint to its advantage and became one of the GameCube's best-selling titles as a result, securing the franchise's place as a Nintendo staple for the foreseeable future. | |||
[[File:Power Suit Samus - Brawl Trophy.png|thumb|Samus's [[Zero Suit Samus|Zero Suit]], worn beneath her Power Suit, was introduced in ''Zero Mission'' and replaced previous depictions of unsuited Samus. Trophy of [[Power Suit Samus]] from ''Brawl''.]] | [[File:Power Suit Samus - Brawl Trophy.png|thumb|Samus's [[Zero Suit Samus|Zero Suit]], worn beneath her Power Suit, was introduced in ''Zero Mission'' and replaced previous depictions of unsuited Samus. Trophy of [[Power Suit Samus]] from ''Brawl''.]] | ||
Throughout the 2000s, the ''Metroid'' franchise settled into a more regular release schedule following ''Prime'' and ''Fusion''. | Throughout the 2000s, the ''Metroid'' franchise settled into a more regular release schedule following ''Prime'' and ''Fusion''. On the console front, ''Metroid Prime'' would receive two direct sequels. the first was ''{{iw|metroidwiki|Metroid Prime 2: Echoes}}'' in 2004 for GameCube, which sees Samus fight a Phazon corrupted version of herself known as [[Dark Samus]], as well as restore the balance of light and dark energy among several planets. This game was well received, but ultimately seen as not a major step up to the formula. The second was ''{{iw|metroidwiki|Metroid Prime 3: Corruption}}'' in 2007 for [[Nintendo Wii]], which sees Samus corrupted by Phazon, and thus having to team up with other bounty hunters to defeat the returning Dark Samus and keep the Phazon under control. While the story was seen as nothing special, the brand new pointer controls were seen as revolutionary for a streamlined way to aim and shoot. The first two games games were then remastered in 2009 for Wii in Japan under the "New Play Controls" line, and these entries were then released internationally as a collection for Wii as ''{{iw|metroidwiki|Metroid Prime: Trilogy}}'', with major changes being updated textures and all games sharing the pointer controls setup. Physical copies of this game are now considered rare and valuable due to their limited run. | ||
On the handheld front, ''{{iw|metroidwiki|Metroid: Zero Mission}}'' released for the Game Boy Advance in February 2004. This is a full remake of the original ''Metroid'' with enhanced presentation, some gameplay improvements, and a new epilogue that would better tie this entry into the rest of the series. This entry was also the proper introduction of the [[Zero Suit Samus|Zero Suit]], which would become an iconic design for Samus. In 2005, the series debuted on the {{uv|Nintendo DS}} with ''{{iw|wikipedia|Metroid Prime Pinball}}''. While not a canon entry to the series, the game loosely retells the story of ''Metroid Prime'' in the form of a pinball game, with Samus as the ball. Then in 2006, also for the Nintendo DS, the game ''{{iw|metroidwiki|Metroid Prime Hunters}}''. Set between ''Metroid Prime'' and ''Metroid Prime 2'' the game sees Samus team up with other bounty hunters to defeat the Space Pirates. The game is essentially a first person shooter on the Nintendo DS. While praise was given for its ambition and excellent display of what the Nintendo DS is capable of, criticism was given to not all of its ideas landing. | |||
Following the Wii compilation's original release, Retro Studios would shift its focus to revitalizing another dormant Nintendo franchise in ''[[Donkey Kong (universe)|Donkey Kong Country]]'', leaving them preoccupied for the time being. After the conclusion of the ''Prime'' trilogy, the original visionaries like Yoshio Sakamoto would return for a console entry for the first time since ''Super Metroid''. Sakamoto would collaborate with Team Ninja with full creative freedom to make the Metroid game he always wanted to make. This game would release as ''Metroid: Other M'' in August 2010 for the Wii Taking place between ''Super Metroid'' and ''Metroid Fusion'', the game saw Samus team up with old friend from the Galactic Federation to figure out the cause of a distress signal, and in turn discover the horrific experiments on the ship that sent the signal that the Federation was partially responsible for and is trying to cover up. Its new third-person action-adventure gameplay aspects were generally well-received; however, some reviewers criticized its strikingly linear approach to level design, approach to characterization of Samus, the voice acting and dialogue (with the English dub directed by the non-English-speaking Yoshio Sakamoto), and the game's methods of telling a cutscene-heavy story, with these aforementioned elements causing a high degree of fan controversy and backlash. This, combined with the game's poor sales outside of Japan, dealt a critical blow to the series' success streak and marked the beginning of a second hiatus for the franchise. | |||
After being represented exclusively in cameos and crossovers throughout the 2010s, ''Metroid'' would suddenly return at E3 2015, with a new game in the series was announced for the Nintendo 3DS, ''{{iw|wikipedia|Metroid Prime: Federation Force}}''. Developed by Next Level Games as a multiplayer based spinoff of the ''Metroid'' series, released in 2016. The game is a cooperative first-person shooter, where the player assumes the role of a faceless Galactic Federation Marine and featuring gameplay elements similar to that of ''Metroid Prime Hunters''. The game also featured a side mode called "Blast Ball" in which two teams of four Federation troops blast a large soccer ball to the other team's goal. Much like ''Other M'' before it, the game was met with a highly polarized reception, though ''Federation Force'' was lambasted for its change in graphical style, heavily reduced focus on Samus, focus on combat over exploration, and its overall departure from the series' general tone. Further criticism was aimed at the fact that the first ''Metroid'' game announced after the franchise's five-year hiatus was a spin-off title and not a core entry in either the 2D series or the ''Prime'' series, particularly for the franchise's 30th anniversary. This was essentially the wrong game at the wrong time. On release, ''Federation Force'' sold poorly and was generally met with lukewarm reviews, now being considered "dead on arrival" to critics and fans. | |||
With the series once again in a rocky position, Nintendo surprised everyone with two new installments announced at E3 2017 - ''Metroid Prime 4'' for the [[Nintendo Switch]], and ''Metroid: Samus Returns'' for the Nintendo 3DS. The latter of the two is an enhanced remake of ''Metroid II: Return of Samus'' developed by MercurySteam, who previously handled the ''[[Castlevania (universe)|Castlevania: Lords of Shadow]]'' games. ''Samus Returns'' would release in September of that year and the reveal of these two games marked the true end of the main series' hiatus and, together with a new sub-line of ''Metroid'' [[amiibo]], signaled the return of ''Metroid'' as one of Nintendo's flagship franchises. | |||
While ''Samus Returns'' saw incredibly positive reception from fans and critics for bringing the series back to its roots despite lukewarm sales (which can be partly attributed to the waning lifespan of the 3DS), information on ''Metroid Prime 4'' was hazy at best. Shortly after the game's teaser announcement, it was confirmed that longtime developer Retro Studios would not be returning for the new entry. Instead, it would be handled by an unspecified new development team. Roughly two years later, even after the series saw an increase in representation in ''Super Smash Bros. Ultimate'', it was announced in January 2019 that the game's development would be restarted from scratch. Shinya Takahashi cited development struggles under the new team to meet the quality standards of the previous ''Metroid Prime'' titles and the expectations of series fans. As a result, series producer Kensuke Tanabe would restart the game's development, but with none other than the original developer of the ''Metroid Prime'' series - Retro Studios. | |||
Meanwhile, producer Yoshio Sakamoto would continue working with MercurySteam to develop a new 2D entry into the series. This would manifest in 2021 as ''Metroid Dread'' for the Nintendo Switch, a project 15 years in the making and the first proper continuation of the ''Metroid'' storyline since ''Fusion''. This game sees Samus travel to planet {{iw|metroidwiki|ZDR}}, only to be attacked and left stranded by a somehow living {{iw|metroidwiki|Chozo}}. Trying to find a way off the planet and investigate what this Chozo wants, Samus will learn long forgotten parts of galactic history, as well as her own past and heritage. The game was universally praised for being the culmination of the 2D ''Metroid'' formula with excellent controls, level design, and a good balance of exposition and environmental storytelling. This caused the game to sell over 3 million copies and become the best selling single release in the series, breaking its curse of each entry having relatively low sales. | |||
A remaster of the first ''Metroid Prime'' game would release in early 2023 by Retro Studios, featuring a large graphical overhaul along with a more modern control scheme. Release to rave reviews, ''Prime Remastered'' would ensure the series' continued presence from there on. The game is also an indication of what directions ''Metroid Prime 4'' will take, though nothing about the game has materialized. | |||
Overall, the ''Metroid'' series is often held up as one of Nintendo's greatest classic franchises and maintains a dedicated fanbase, particularly in the West. ''Super Metroid'' and the ''Metroid Prime'' trilogy in particular have garnered significant praise from fans and reviewers. Samus herself, while not achieving the same level of recognition or even marketability as [[Mario]] or [[Link]], is widely praised as one of Nintendo's most iconic characters and a groundbreaking example of proactive female protagonists in gaming. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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===Fighters=== | ===Fighters=== | ||
*'''[[Samus/Zero Suit Samus]]''' ([[Starter character|Starter]]): Unique to ''Brawl'', Samus can transform into Zero Suit Samus. Unlike other transformations, the player can switch between the two via [[Final Smash]] rather than their [[down special]] (or in Samus' case, also by a series of [[taunt]]s). While only Samus is shown on the [[character selection screen]], the player can start the match as Zero Suit Samus by holding down a certain button depending on the controller when selecting Samus.{{clr}} | *<!--[[File:SamusZeroSuitSamusIcon(SSBB).png|50px|right|link=Samus/Zero Suit Samus]]-->'''[[Samus/Zero Suit Samus]]''' ([[Starter character|Starter]]): Unique to ''Brawl'', Samus can transform into Zero Suit Samus. Unlike other transformations, the player can switch between the two via [[Final Smash]] rather than their [[down special]] (or in Samus' case, also by a series of [[taunt]]s). While only Samus is shown on the [[character selection screen]], the player can start the match as Zero Suit Samus by holding down a certain button depending on the controller when selecting Samus.{{clr}} | ||
:*[[File:SamusIcon(SSBB).png|50px|right|link=Samus (SSBB)]]'''{{SSBB|Samus}}''': Shown in trailers as a returning character for ''Brawl'', Samus Aran has been visually touched up to look like her more detailed incarnation in the final sequence of ''Metroid: Zero Mission'', but otherwise plays similar to her ''Melee'' incarnation. Her Final Smash, the {{b|Zero Laser|Samus}}, is a huge beam that literally blows off her own armor to become a pile of throwable [[Power Suit Piece]]s and renders her as a new playable character, [[Zero Suit Samus]].{{clr}} | :*[[File:SamusIcon(SSBB).png|50px|right|link=Samus (SSBB)]]'''{{SSBB|Samus}}''': Shown in trailers as a returning character for ''Brawl'', Samus Aran has been visually touched up to look like her more detailed incarnation in the final sequence of ''Metroid: Zero Mission'', but otherwise plays similar to her ''Melee'' incarnation. Her Final Smash, the {{b|Zero Laser|Samus}}, is a huge beam that literally blows off her own armor to become a pile of throwable [[Power Suit Piece]]s and renders her as a new playable character, [[Zero Suit Samus]].{{clr}} | ||
:*[[File:ZeroSuitSamusIcon(SSBB).png|50px|right|link=Zero Suit Samus (SSBB)]]'''{{SSBB|Zero Suit Samus}}''': The suitless version of Samus from ''Metroid: Zero Mission'' is playable via Samus' Final Smash. She fights acrobatically and carries a projectile attack in the form of her handheld [[Paralyzer]] gun, which she also uses as the basis for her [[Plasma Whip]] and [[Plasma Wire]] special attacks - both of which can be used for [[tether recovery]]. Zero Suit Samus' Final Smash involves a huge, blinding ball of light forming around her, returning her to her status with the Power Suit.{{clr}} | :*[[File:ZeroSuitSamusIcon(SSBB).png|50px|right|link=Zero Suit Samus (SSBB)]]'''{{SSBB|Zero Suit Samus}}''': The suitless version of Samus from ''Metroid: Zero Mission'' is playable via Samus' Final Smash. She fights acrobatically and carries a projectile attack in the form of her handheld [[Paralyzer]] gun, which she also uses as the basis for her [[Plasma Whip]] and [[Plasma Wire]] special attacks - both of which can be used for [[tether recovery]]. Zero Suit Samus' Final Smash involves a huge, blinding ball of light forming around her, returning her to her status with the Power Suit.{{clr}} | ||
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===Stages=== | ===Stages=== | ||
*[[File:Icon-brinstarmelee.gif|right|link=Brinstar]]'''[[Melee Stages]]: [[Brinstar]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, it is mostly unchanged from ''Melee''.{{clr}} | |||
*[[File:Icon-norfair.gif|right|link=Norfair]]'''[[Norfair]]''' ([[Starter stage|Starter]]): A new stage set in the fiery depths of [[Zebes]], this stage, like previous ''Metroid'' stages, features rising lava. In addition to this, lava can come from the sides of the screens too, as well as in an enormous wave from the background that forces players to fight to stay inside a temporary safe zone to avoid damage.{{clr}} | *[[File:Icon-norfair.gif|right|link=Norfair]]'''[[Norfair]]''' ([[Starter stage|Starter]]): A new stage set in the fiery depths of [[Zebes]], this stage, like previous ''Metroid'' stages, features rising lava. In addition to this, lava can come from the sides of the screens too, as well as in an enormous wave from the background that forces players to fight to stay inside a temporary safe zone to avoid damage.{{clr}} | ||
*[[File:Icon-frigateorpheon.gif|right|link=Frigate Orpheon]]'''[[Frigate Orpheon]]''' ([[Starter stage|Starter]]): Set in the opening area of the first ''[[Metroid Prime]]'', which contains the Parasite Queen, this stage has an interesting twist. When the warning siren sounds, the stage flips, and what was once above the players becomes the new platforms to fight on.{{clr}} | *[[File:Icon-frigateorpheon.gif|right|link=Frigate Orpheon]]'''[[Frigate Orpheon]]''' ([[Starter stage|Starter]]): Set in the opening area of the first ''[[Metroid Prime]]'', which contains the Parasite Queen, this stage has an interesting twist. When the warning siren sounds, the stage flips, and what was once above the players becomes the new platforms to fight on.{{clr}} | ||
===Item=== | ===Item=== | ||
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*[[File:ZeroSuitSamusIcon(SSB4-U).png|50px|right|link=Zero Suit Samus (SSB4)]]'''{{SSB4|Zero Suit Samus}}''' ([[Starter character|Starter]]): Space Warrior Samus Aran as she appears in the eponymous {{s|metroidwiki|Zero Suit}} from ''{{s|metroidwiki|Metroid: Zero Mission}}''. She was confirmed to return during the dedicated April 2014 Smash Bros. Direct. Like {{SSB4|Fox}} and {{SSB4|Marth}}, Zero Suit Samus has a composite design that combines elements from several titles, including ''Zero Mission'', ''{{s|metroidwiki|Metroid Fusion}}'', and ''{{s|metroidwiki|Metroid: Other M}}''. Uniquely to ''Smash'', Samus is equipped with a pair of Jet Boots that emphasize buffs made to her kick-based attacks and jumps. Like the Grapple Beam, the [[Plasma Wire]] of her [[Paralyzer]] has been significantly improved as a tether. No longer bound to her Varia Suit, Zero Suit Samus summons her [[Gunship (Final Smash)|Gunship]] and fires powerful beams for her [[Final Smash]].{{clr}} | *[[File:ZeroSuitSamusIcon(SSB4-U).png|50px|right|link=Zero Suit Samus (SSB4)]]'''{{SSB4|Zero Suit Samus}}''' ([[Starter character|Starter]]): Space Warrior Samus Aran as she appears in the eponymous {{s|metroidwiki|Zero Suit}} from ''{{s|metroidwiki|Metroid: Zero Mission}}''. She was confirmed to return during the dedicated April 2014 Smash Bros. Direct. Like {{SSB4|Fox}} and {{SSB4|Marth}}, Zero Suit Samus has a composite design that combines elements from several titles, including ''Zero Mission'', ''{{s|metroidwiki|Metroid Fusion}}'', and ''{{s|metroidwiki|Metroid: Other M}}''. Uniquely to ''Smash'', Samus is equipped with a pair of Jet Boots that emphasize buffs made to her kick-based attacks and jumps. Like the Grapple Beam, the [[Plasma Wire]] of her [[Paralyzer]] has been significantly improved as a tether. No longer bound to her Varia Suit, Zero Suit Samus summons her [[Gunship (Final Smash)|Gunship]] and fires powerful beams for her [[Final Smash]].{{clr}} | ||
===Stages=== | ===Stages=== | ||
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====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:NorfairIconSSB4-U.png|75px|right|link=Norfair]]{{GameIcon|SSBB}}'''[[Norfair]]''' ([[Starter stage|Starter]]): Staged in a [[metroidwiki:Norfair|magma-filled cavern]] deep within Planet Zebes. Like Brinstar, the volatile magma sea rises and falls, often covering the lowermost platforms. Rushing waves of magma periodically engulf the stage's platforms and can only be avoided by entering the protective safe zones. The magma glows more intensely than it did in ''Brawl''. Norfair is large enough to accommodate [[8-Player Smash]], but the magma does not rise. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Samus. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | |||
*[[File:PyrosphereIconSSB4-U.png|75px|right|link=Pyrosphere]]'''[[Pyrosphere]]''' ([[Starter stage|Starter]]): A spacious arena within the [[metroidwiki:Sector 3 (Pyrosphere)|lava-filled sector]] of the ''{{s|metroidwiki|Bottle Ship}}'', the setting of ''{{s|metroidwiki|Metroid: Other M}}''. The primary platform is Pyrosphere's Geothermal Power Plant. Secondary floating platforms flank the Power Plant, making the stage similar to [[Pokémon Stadium 2]]. The main gimmick of the stage is that Ridley resides here as a stage boss. Otherwise, [[Joulion]]s and [[FG II-Graham]] units appear as enemies that will attack nearby opponents. {{b|Zero|Metroid}}s also appear but are harmless. They can be picked up and tossed at opponents. Pyrosphere is large enough to accommodate [[8-Player Smash]], but Ridley does not appear and the background lava is removed. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Zero Suit Samus. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | *[[File:PyrosphereIconSSB4-U.png|75px|right|link=Pyrosphere]]'''[[Pyrosphere]]''' ([[Starter stage|Starter]]): A spacious arena within the [[metroidwiki:Sector 3 (Pyrosphere)|lava-filled sector]] of the ''{{s|metroidwiki|Bottle Ship}}'', the setting of ''{{s|metroidwiki|Metroid: Other M}}''. The primary platform is Pyrosphere's Geothermal Power Plant. Secondary floating platforms flank the Power Plant, making the stage similar to [[Pokémon Stadium 2]]. The main gimmick of the stage is that Ridley resides here as a stage boss. Otherwise, [[Joulion]]s and [[FG II-Graham]] units appear as enemies that will attack nearby opponents. {{b|Zero|Metroid}}s also appear but are harmless. They can be picked up and tossed at opponents. Pyrosphere is large enough to accommodate [[8-Player Smash]], but Ridley does not appear and the background lava is removed. It is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Zero Suit Samus. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | ||
===Item=== | ===Item=== | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The ''Metroid'' series has undergone one of the most substantial expansions of the "perfect-attendance" franchises. Along with the two ''Smash 4'' veterans returning with updated movesets, two newcomers were introduced: one being a unique fighter and the other an Echo Fighter. The series's presence has also gone from being heavily skewed towards ''Other M'' to a more generous representation from across the franchise, including the ''Metroid Prime'' titles, even incorporating elements from the more recent installments on Nintendo 3DS. Many Spirits and several new music tracks both sourced and remixed round off the rest of the representation of the entire ''Metroid'' franchise. | The ''Metroid'' series has undergone one of the most substantial expansions of the "perfect-attendance" franchises. Along with the two ''Smash 4'' veterans returning with updated movesets, two newcomers were introduced: one being a unique fighter and the other an Echo Fighter. The series's presence has also gone from being heavily skewed towards ''Other M'' to a more generous representation from across the franchise, including the ''Metroid Prime'' titles, even incorporating elements from the more recent installments on Nintendo 3DS. Many Spirits and several new music tracks both sourced and remixed round off the rest of the representation of the entire ''Metroid'' franchise. This is the first title to have unlockable ''Metroid'' fighters. | ||
===Fighters=== | ===Fighters=== | ||
*04. [[File:SamusIcon(SSBU).png|50px|right|link=Samus (SSBU)]]'''{{SSBU|Samus}}''' ([[Starter character|Starter]]): The legendary bounty hunter returns as a | *04. [[File:SamusIcon(SSBU).png|50px|right|link=Samus (SSBU)]]'''{{SSBU|Samus}}''' ([[Starter character|Starter]]): The legendary bounty hunter returns as a starter fighter. Her appearance and moveset are largely unchanged from ''Smash 4'', being based on her Varia Suit from ''Other M'', with a key difference being that Samus can now charge her [[Charge Shot]] in midair. Otherwise she has been heavily buffed to rely on a more patient and threatening playstyle.{{clr}} | ||
*29. [[File:ZeroSuitSamusIcon(SSBU).png|50px|right|link=Zero Suit Samus (SSBU)]]'''{{SSBU|Zero Suit Samus}}''' ([[Unlockable character|Unlockable]]): The suitless incarnation of the legendary bounty hunter | *29. [[File:ZeroSuitSamusIcon(SSBU).png|50px|right|link=Zero Suit Samus (SSBU)]]'''{{SSBU|Zero Suit Samus}}''' ([[Unlockable character|Unlockable]]): The suitless incarnation of the legendary bounty hunter returns as a unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. Much like her power-suited counterpart, her design and moveset are derived from her previous appearance with a few changes, the most notable of which is a new [[Final Smash]] that has her temporarily don the Varia Suit and fire the Zero Laser from the top of her [[gunship]]. Otherwise, she has received a myriad of buffs and nerfs to rebalance her toolkit and not exploit certain techniques. | ||
{{clr}} | {{clr}} | ||
*65. [[File:RidleyIcon(SSBU).png|50px|right|link=Ridley (SSBU)]]'''{{SSBU|Ridley}}''' ([[Unlockable character|Unlockable]]): Samus's longtime archrival and the Cunning God of Death makes his highly-anticipated playable debut as an unlockable newcomer in ''Ultimate''. One of the largest playable characters, Ridley's design is largely inspired by his ''Super Metroid'' appearance, with some realistic details loosely similar to his ''Other M'' appearance. His moveset is animalistic in nature, relying on brutal offense to deliver massive damage, particularly from his wings and tail. He can jump multiple times in the air, and two of his alternate costumes feature [[Meta Ridley]]'s cybernetic enhancements. | *65. [[File:RidleyIcon(SSBU).png|50px|right|link=Ridley (SSBU)]]'''{{SSBU|Ridley}}''' ([[Unlockable character|Unlockable]]): Samus's longtime archrival and the Cunning God of Death makes his highly-anticipated playable debut as an unlockable newcomer in ''Ultimate''. One of the largest playable characters, Ridley's design is largely inspired by his ''Super Metroid'' appearance, with some realistic details loosely similar to his ''Other M'' appearance. His moveset is animalistic in nature, relying on brutal offense to deliver massive damage, particularly from his wings and tail. He can jump multiple times in the air, and two of his alternate costumes feature [[Meta Ridley]]'s cybernetic enhancements. | ||
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{{main|List of spirits (Metroid series)}} | {{main|List of spirits (Metroid series)}} | ||
== | ==Media with elements appearing in the ''Super Smash Bros.'' series== | ||
===''{{b|Metroid|game}}'' | The ''Metroid'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and media. The latest game represented in this universe is ''{{s|metroidwiki|Metroid Dread}}'', released on October 8, 2021. | ||
===''{{iw|metroidwiki|Metroid}}''=== | |||
:''Main article: {{b|Metroid|game}}'' | |||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSB}}Main character and Bounty Hunter [[Samus Aran]] is playable in all five ''Super Smash Bros.'' games. Her [[Screw Attack]], [[Missile]], Morph Ball, and {{b|Bomb|Samus}}s originate from this game. One of her alternate costumes, though ostensibly based upon the Gravity Suit's sprite in ''Super Metroid'', more closely resembles the Varia Suit in this game. | **{{gameIcon|SSB}} Main character and Bounty Hunter [[Samus Aran]] is playable in all five ''Super Smash Bros.'' games. Her [[Screw Attack]], [[Missile]], {{iw|metroidwiki|Morph Ball}}, and {{b|Bomb|Samus}}s originate from this game. One of her alternate costumes, though ostensibly based upon the Gravity Suit's sprite in ''Super Metroid'', more closely resembles the Varia Suit in this game. | ||
**{{gameIcon|SSBU}}[[Ridley]], a boss introduced in this game, appears throughout the ''Super Smash Bros.'' series before finally becoming playable in ''Ultimate''. His smaller size and his fireballs' wave pattern are also from this game. One of his alternate costumes resembles his in-game sprite. | **{{gameIcon|SSBU}} [[Ridley]], a boss introduced in this game, appears throughout the ''Super Smash Bros.'' series before finally becoming playable in ''Ultimate''. His smaller size and his fireballs' wave pattern are also from this game. One of his alternate costumes resembles his in-game sprite. | ||
**{{gameIcon|SSBB}}Zero Suit Samus' red alternate costume in ''Brawl'' is based on her leotard from the end of this game. | **{{gameIcon|SSBB}} Zero Suit Samus's red alternate costume in ''Brawl'' is based on her leotard from the end of this game. | ||
**{{gameIcon| | **{{gameIcon|SSB4}} Samus's helmet and armor appears as costumes for Mii Gunners in ''Smash 4'' and ''Ultimate''. | ||
*Assist Trophies: | |||
* | **{{gameIcon|SSBB}} The main enemies from this game, {{b|Metroid|creature}}s, appear as [[Assist Trophies]] starting in ''Brawl''. | ||
**{{gameIcon|SSBB}}The main enemies from this game, {{b|Metroid|creature}}s, appear as [[Assist Trophies]] starting in '' | **{{gameIcon|SSB4}} The final boss, [[Mother Brain]], appears as an Assist Trophy starting in ''Smash 4''. She is accompanied by {{iw|metroidwiki|Rinkas}}, another enemy from the game. | ||
**{{gameIcon|SSB4}}The final boss, [[Mother Brain]], appears as an Assist Trophy starting in '' | |||
*Stages: | *Stages: | ||
**{{gameIcon|SSB}}[[Planet Zebes]] is a stage in ''[[Super Smash Bros.]]'' | **{{gameIcon|SSB}} [[Planet Zebes]] is a stage in ''[[Super Smash Bros.]]'' | ||
**{{gameIcon|SSBM}}Sub-areas of Zebes, [[Brinstar]] and [[Brinstar Depths]], are stages introduced in '' | **{{gameIcon|SSBM}} Sub-areas of Zebes, [[Brinstar]] and [[Brinstar Depths]], are stages introduced in ''Melee''. | ||
**{{gameIcon|SSBM}}The [[Brinstar Escape Shaft]] is based upon the series's escape sequences, introduced in this game. | **{{gameIcon|SSBM}} The [[Brinstar Escape Shaft]] is based upon the series's escape sequences, introduced in this game. | ||
**{{gameIcon|SSBB}}[[Norfair]] is introduced as a stage in ''Brawl''. | **{{gameIcon|SSBB}} [[Norfair]] is introduced as a stage in ''Brawl''. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon|SSB}}The Waver, a background element of Planet Zebes, originates as an enemy from this game. | **{{gameIcon|SSB}} The Waver, a background element of Planet Zebes, originates as an enemy from this game. | ||
**{{gameIcon|SSBM}}The Chozo Statue, a trophy and background element of Brinstar, originates from this game. | **{{gameIcon|SSBM}} The Chozo Statue, a trophy and background element of Brinstar, originates from this game. | ||
**{{gameIcon|SSBM}}Kraid, a | **{{gameIcon|SSBM}} Kraid, a Brinstar Depths stage element, originates as a boss from this game. | ||
*Items: | *Items: | ||
**{{GameIcon|SSBM}}The [[Screw Attack]], which first appeared in this game, appears as an item starting in ''Melee''. | **{{GameIcon|SSBM}} The [[Screw Attack]], which first appeared in this game, appears as an item starting in ''Melee''. | ||
*Boss: | |||
**{{gameIcon|SSBB}} Ridley appears as a boss in the [[Subspace Emissary]]. | |||
*Enemies: | *Enemies: | ||
**{{ | **{{gameIcon|SSB4}} [[Geemer]] appears as an enemy in [[Smash Run]], and Dark versions of Geemers appear in the [[Master Fortress]]. | ||
**{{ | **{{gameIcon|SSB4-3DS}} [[Reo]] appears as an enemy in Smash Run. | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSBM}}[[Samus Unmasked]] is based upon one of the possible endings of ''Metroid'', in which Samus takes off her helmet but leaves her suit on. | **{{gameIcon|SSBM}} Chozo Statue, Ridley, Kraid, and Metroid appear as trophies. | ||
**{{ | **{{gameIcon|SSBM}} [[Samus Unmasked]] is based upon one of the possible endings of ''Metroid'', in which Samus takes off her helmet but leaves her suit on. | ||
**{{ | **{{gameIcon|SSBB}} Samus wearing the {{iw|metroidwiki|Varia Suit}} appears as a trophy in ''Brawl'' and ''Smash for 3DS''. | ||
**{{gameIcon|SSBB}} Samus wearing the {{iw|metroidwiki|Power Suit}} appears as a trophy in ''Brawl''. | |||
**{{gameIcon|SSB4-3DS}} Geemer and Reo appear as trophies. | |||
**{{gameIcon|SSB4-WIIU}} The Morph Ball appears as a trophy. | |||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}Stickers of Energy Tank, Ridley, and Samus are based on artwork from this game. | **{{gameIcon|SSBB}} Stickers of Energy Tank, Ridley, and Samus are based on artwork from this game. | ||
**{{ | **{{gameIcon|SSBB}} A {{iw|metroidwiki|Chozo Statue}}, Kraid, the Morph Ball, a Metroid (as two stickers) and Mother Brain appear as stickers in ''Brawl''. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Geemer, Chozo Statue, Kraid, Metroid, Mother Brain | **{{gameIcon|SSBU}} Geemer, Chozo Statue, Kraid, Metroid, and Mother Brain appear as spirits. | ||
*Music: | *Music: | ||
**{{ | **{{gameIcon|SSB}} "'''{{SSBUMusicLink|Metroid|Brinstar (64)}}'''": A remix of "Brinstar" from this game. | ||
**{{ | **{{gameIcon|SSBM}} "'''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}'''": An arrangement of "Brinstar", "Samus Appears", and "Title" from this game. | ||
**{{ | **{{gameIcon|SSBM}} "'''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}'''": An arrangement of "Kraid's Chamber"<!--translated name from "Sound in Action"--> and "Silence" from this game. | ||
**{{ | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Brinstar (Brawl)}}'''": An arrangement of "Brinstar" from this game, featuring opening narration from Jay Ward. | ||
**{{ | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Norfair}}'''": A remix of "Norfair Area"<!--translated name from "Sound in Action"--> from this game. | ||
**{{ | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Ending - Metroid}}'''": A remix of "Ending"<!--translated name from "Sound in Action"--> from this game. | ||
**{{ | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'''": An arrangement of "Title"<!--translated name from "Sound in Action"--> from this game. | ||
**{{GameIcon|SSB4-WIIU}}"'''Escape'''": An arrangement of "Escape"<!--translated name from "Sound in Action"--> and "Brinstar" from this game. | **{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Escape}}'''": An arrangement of "Escape"<!--translated name from "Sound in Action"--> and "Brinstar" from this game. | ||
**{{GameIcon|SSBU}}"'''Brinstar Depths'''": A violin-based arrangement of "Kraid's Chamber"<!--translated name from "Sound in Action"--> from this game. | **{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''" (''for 3DS / Wii U''): Contains a section of "Brinstar". | ||
**{{ | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Brinstar Depths}}'''": A violin-based arrangement of "Kraid's Chamber"<!--translated name from "Sound in Action"--> from this game. | ||
**{{ | **{{gameIcon|SSB}} "'''[[Victory theme#Metroid Victory Theme|Victory! Metroid Series]]'''": A remix of "Item Acquisition Fanfare"<!--translated name from "Sound in Action"--> from this game. | ||
**{{gameIcon|SSBU}} "'''[[Victory theme#Metroid Villains Victory Theme|Victory! Metroid Villains]]'''": A remix of "Item Acquisition Fanfare"<!--translated name from "Sound in Action"--> from this game. | |||
*Misc: | *Misc: | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSBM}} Ridley appears on ''Melee''{{'}}s opening. | ||
**{{gameIcon|SSB4-WIIU}} ''Metroid'' is available as a masterpiece in ''Smash for Wii U''. | |||
===''{{iw|metroidwiki|Metroid II: Return of Samus}}''=== | ===''{{iw|metroidwiki|Metroid II: Return of Samus}}''=== | ||
*Playable | *Playable characters: | ||
**{{gameIcon|SSB}}The design of the Varia Suit, Samus's default costume, originates from this game. | **{{gameIcon|SSB}} The design of the Varia Suit, Samus's default costume, originates from this game. | ||
**{{gameIcon|SSB4}}The [[Gunship]] originates in this game, and is used in [[Zero Suit Samus]]'s Final Smash in '' | **{{gameIcon|SSB4}} The [[Gunship]] originates in this game, and is used in [[Zero Suit Samus]]'s Final Smash in ''Smash 4'', known as [[Gunship (Final Smash)|Gunship]], as well as appearing in Zero Suit Samus and Ridley's Final Smashes in ''Ultimate''. It also appears as Zero Suit Samus's [[on-screen appearance]] in ''Smash 4''. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBM}}The Gunship appears as a trophy in ''Melee''. | **{{GameIcon|SSBM}} The Gunship appears as a trophy in ''Melee'', ''Brawl'', and ''Smash for Wii U''. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} The Queen Metroid, which appears as a trophy in ''Smash for Wii U'', originates as a boss from this game. | ||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}The sticker of the Chozo Statue is based on artwork from this game. | **{{gameIcon|SSBB}} The sticker of the Chozo Statue is based on artwork from this game. | ||
**{{GameIcon|SSBB}}The Gunship appears as three stickers in ''Brawl''. | **{{GameIcon|SSBB}} The Gunship appears as three stickers in ''Brawl''. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}The Chozo Statue appears as a Spirit using its artwork for this game. | **{{gameIcon|SSBU}} The Chozo Statue appears as a Spirit using its artwork for this game. | ||
**{{gameIcon|SSBU}}The Gunship and {{iw|metroidwiki|Queen Metroid}} appear as | **{{gameIcon|SSBU}} The Gunship and {{iw|metroidwiki|Queen Metroid}} appear as spirits. | ||
===''[[Super Metroid]]'' | ===''{{iw|metroidwiki|Super Metroid}}''=== | ||
:''Main article: [[Super Metroid]]'' | |||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSB}}Samus's design in '' | **{{gameIcon|SSB}} Samus's design in ''Smash 64'', ''Melee'', and ''Brawl'' is based primarily on her appearance from this game. One of her alternate costumes is ostensibly based on the Gravity Suit's in-game sprite, while another alternate costume more closely resembles the artwork of the Gravity Suit. Samus emerges from a ''Super Metroid''-style Save Station when entering battle. Her dash attack animation is based on the Shinespark, and her [[Super Missile]] originates from this game. | ||
**{{gameIcon|SSBU}}Ridley's design in ''Ultimate'' is primarily based on his appearance from this game. One of his alternate costumes resembles artwork for this game. | **{{gameIcon|SSBB}} Zero Suit Samus's black alternate costume in ''Brawl'' is based on her outfit from the end of this game. | ||
**{{gameIcon|SSBU}} Ridley's design in ''Ultimate'' is primarily based on his appearance from this game. One of his alternate costumes resembles artwork for this game. | |||
*Stages: | *Stages: | ||
**{{gameIcon|SSBM}}The [[Brinstar Escape Shaft]] is modeled remarkably after ''Super'', particularly resembling the platform-filled shaft Samus had to escape through in ''Super'' and the original ''Metroid'', going from a cave-inspired scenery to a mechanical elevator room. The room at the top of the shaft seems to be based directly upon a room in Crateria. | **{{gameIcon|SSBM}} The [[Brinstar Escape Shaft]] is modeled remarkably after ''Super'', particularly resembling the platform-filled shaft Samus had to escape through in ''Super'' and the original ''Metroid'', going from a cave-inspired scenery to a mechanical elevator room. The room at the top of the shaft seems to be based directly upon a room in Crateria. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon|SSB}}Ridley and the Waver's appearances in the background of Planet Zebes are based directly on their sprites from this game. | **{{gameIcon|SSB}} Ridley and the Waver's appearances in the background of Planet Zebes are based directly on their sprites from this game. | ||
**{{gameIcon|SSBM}}A Chozo Statue that stands up and walks around in the background of the Brinstar stage is based on the {{iw|metroidwiki|Torizo}} enemies from this game. | **{{gameIcon|SSBM}} A Chozo Statue that stands up and walks around in the background of the Brinstar stage is based on the {{iw|metroidwiki|Torizo}} enemies from this game. | ||
**{{gameIcon|SSBM}}Kraid takes his appearance from this game in ''Melee''. | **{{gameIcon|SSBM}} Kraid takes his appearance from this game in ''Melee''. | ||
**{{GameIcon|SSB4-WIIU}}{{b|Zero|Metroid}}s appear on [[Pyrosphere]]. | **{{GameIcon|SSB4-WIIU}} {{b|Zero|Metroid}}s appear on [[Pyrosphere]]. | ||
*Items: | *Items: | ||
**{{GameIcon|SSBM}}The Screw Attack's design in ''Melee'' is based on its in-game sprite from this game. | **{{GameIcon|SSBM}} The Screw Attack's design in ''Melee'' is based on its in-game sprite from this game. | ||
**{{gameIcon|SSB4-3DS}}The Power Bomb and Shinespark | **{{gameIcon|SSB4-3DS}} The Power Bomb and Shinespark appear as [[power]]s in Smash Run. | ||
*Boss | |||
**{{GameIcon|SSBB}} Ridley's design as a boss in the Subspace Emissary is based on his appearance from this game. | |||
*Enemies: | *Enemies: | ||
**{{GameIcon|SSB4-3DS}} [[Kihunter]]s, which first appeared in this game, appear as enemies in Smash Run. | |||
**{{GameIcon|SSB4-3DS}}[[Kihunter]]s, which first appeared in this game, appear as enemies in Smash Run. | |||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSBM}}Ridley's trophy is based on his appearance from this game. | **{{GameIcon|SSBM}} Ridley's trophy is based on his appearance from this game. | ||
**{{gameIcon|SSBM}}The Metroid trophy contains a reflection of the Ceres Space Colony on its membrane. | **{{gameIcon|SSBM}} The Metroid trophy contains a reflection of the Ceres Space Colony on its membrane. | ||
**{{GameIcon|SSBB}}Samus in the {{iw|metroidwiki|Gravity Suit}}, which first appeared in this game, appears as a trophy in ''Brawl'' and ''Smash for 3DS''. | **{{GameIcon|SSBB}} Samus in the {{iw|metroidwiki|Gravity Suit}}, which first appeared in this game, appears as a trophy in ''Brawl'' and ''Smash for 3DS''. | ||
**{{gameIcon|SSB4-3DS}}The Kihunter appears as a trophy in ''Smash for 3DS''. | **{{gameIcon|SSB4-3DS}} The Kihunter appears as a trophy in ''Smash for 3DS''. | ||
**{{GameIcon|SSB4-WIIU}}{{iw|metroidwiki|Phantoon}}, a {{iw|metroidwiki|Zebesian}}, and a Zero appear as trophies in ''Smash for Wii U''. | **{{GameIcon|SSB4-WIIU}} {{iw|metroidwiki|Phantoon}}, a {{iw|metroidwiki|Zebesian}}, and a Zero appear as trophies in ''Smash for Wii U''. | ||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}The sticker of the Space Pirate is based on artwork from this game. | **{{gameIcon|SSBB}} The sticker of the Space Pirate is based on artwork from this game. | ||
**{{GameIcon|SSBB}}Samus in the Gravity Suit and a Zebesian (identified as "Zebes Inhabitant") appear as stickers in ''Brawl''. | **{{GameIcon|SSBB}} Samus in the Gravity Suit and a Zebesian (identified as "Zebes Inhabitant") appear as stickers in ''Brawl''. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Spirits of Kraid and the Gunship are based on artwork from this game. | **{{gameIcon|SSBU}} Spirits of Kraid and the Gunship are based on artwork from this game. | ||
**{{gameIcon|SSBU}}The Gravity Suit, Mother Brain's second form, a Zebesian, and Phantoon appear as | **{{gameIcon|SSBU}} The Gravity Suit, Mother Brain's second form, a Zebesian, and Phantoon appear as spirits. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBB}}"'''Theme of Samus Aran, Space Warrior'''": An arrangement of "Ending"<!--translated name from "Sound in Action"--> from this game. | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'''": An arrangement of "Ending"<!--translated name from "Sound in Action"--> from this game. | ||
**{{GameIcon|SSBB}}"'''Vs. Ridley (Brawl)'''": An arrangement of "Big Boss Confrontation BGM (Ridley, Draygon)"<!--translated name from "Sound in Action"--> from this game. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'''": An arrangement of "Big Boss Confrontation BGM (Ridley, Draygon)"<!--translated name from "Sound in Action"--> from this game. | ||
**{{GameIcon|SSBB}}"'''Vs. Meta Ridley'''": A track is taken directly from Metroid Prime, where it plays while fighting Meta Ridley. The track itself is a remix of the Vs. Ridley theme. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}'''": A track is taken directly from ''Metroid Prime'', where it plays while fighting Meta Ridley. The track itself is a remix of the Vs. Ridley theme. | ||
**{{GameIcon|SSBB}}"''' Multiplayer - Metroid Prime 2: Echoes"''': A remix of the Upper Brinstar theme which is directly taken from Metroid Prime 2: Echoes. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}"''': A remix of the Upper Brinstar theme which is directly taken from ''Metroid Prime 2: Echoes''. | ||
**{{GameIcon|SSB4-WIIU}}"'''Nemesis Ridley'''": A remix of the Vs. Ridley theme which is directly taken from Metroid: Other M | **{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Nemesis Ridley}}'''": A remix of the Vs. Ridley theme which is directly taken from ''Metroid: Other M''. | ||
**{{GameIcon|SSBU}}"'''Vs. Ridley'''": An arrangement of "Big Boss Confrontation BGM (Ridley, Draygon)"<!--translated name from "Sound in Action"--> and "Theme of Samus" from this game. | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Vs. Ridley}}'''": An arrangement of "Big Boss Confrontation BGM (Ridley, Draygon)"<!--translated name from "Sound in Action"--> and "Theme of Samus" from this game. | ||
**{{GameIcon|SSBU}} "'''Magmoor Caverns - Metroid: Samus Returns"''': A remix of the Lower Norfair theme from | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}"''': A remix of the Lower Norfair theme from this game which is directly taken from ''Metroid: Samus Returns''. | ||
*Misc: | *Misc: | ||
**{{gameIcon|SSBM}}A clip of the ''Melee'' introduction features Samus and Ridley fighting in a 3-D re-enactment of their fight on Ceres at the beginning of ''Super Metroid'', with Ridley holding the baby in his talons. | **{{gameIcon|SSBM}} A clip of the ''Melee'' introduction features Samus and Ridley fighting in a 3-D re-enactment of their fight on Ceres at the beginning of ''Super Metroid'', with Ridley holding the baby in his talons. | ||
**{{gameIcon|SSBB}}''Super Metroid'' is available as a | **{{gameIcon|SSBB}} ''Super Metroid'' is available as a masterpiece in ''Brawl'' and ''Smash for Wii U''. | ||
===''{{iw|metroidwiki|Metroid Fusion}}''=== | ===''{{iw|metroidwiki|Metroid Fusion}}''=== | ||
*Playable | *Playable characters: | ||
**{{gameIcon|SSBB}}One of Samus's alternate costumes introduced in ''Brawl'' is a palette swap based on the {{iw|metroidwiki|Fusion Suit}}. | **{{gameIcon|SSBB}} One of Samus's alternate costumes introduced in ''Brawl'' is a palette swap based on the {{iw|metroidwiki|Fusion Suit}}. | ||
**{{gameIcon|SSB4}}One of Zero Suit Samus's alternate costumes is the blue Casual Outfit she wears underneath her Fusion Suit. | **{{gameIcon|SSB4}} One of Zero Suit Samus's alternate costumes is the blue Casual Outfit she wears underneath her Fusion Suit. | ||
**{{gameIcon|SSBU}}One of Ridley's alternate costumes is a palette swap resembling {{iw|metroidwiki|Neo Ridley}}. | **{{gameIcon|SSBU}} One of Ridley's alternate costumes is a palette swap resembling {{iw|metroidwiki|Neo Ridley}}. | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSBB}}Samus in the Fusion Suit appears as a trophy in ''Brawl''. | **{{gameIcon|SSBB}} Samus in the Fusion Suit appears as a trophy in ''Brawl''. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} {{iw|metroidwiki|Nightmare}}, who originates as a boss from this game, appears as a trophy in ''Smash for Wii U''. | ||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}Stickers of Samus, her Starship, and a Zebes Inhabitant are based on artwork from this game. | **{{gameIcon|SSBB}} Stickers of Samus, her Starship, and a Zebes Inhabitant are based on artwork from this game. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Nightmare, the Fusion Suit, and {{iw|metroidwiki|X Parasite}} appear as a | **{{gameIcon|SSBU}} Nightmare, the Fusion Suit, and {{iw|metroidwiki|X Parasite}} appear as a spirits. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBB}}"'''Sector 1'''": A remix of "Sector 1 (SRX)"<!--name from "Samus Archives Sound Selection"--> from this game. | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Sector 1}}'''": A remix of "Sector 1 (SRX)"<!--name from "Samus Archives Sound Selection"--> from this game. | ||
===''{{iw|metroidwiki|Metroid Prime}}''=== | ===''{{iw|metroidwiki|Metroid Prime}}''=== | ||
*Playable | *Playable characters: | ||
**{{gameIcon|SSB4}}According to Sakurai, one of Samus's alternate costumes is ostensibly based upon the Gravity Suit from ''Metroid Prime''. However, it should be noted that this alternate costume is also present in previous ''Smash'' games that predate ''Prime''. | **{{gameIcon|SSB4}} According to Sakurai, one of Samus's alternate costumes is ostensibly based upon the Gravity Suit from ''Metroid Prime''. However, it should be noted that this alternate costume is also present in previous ''Smash'' games that predate ''Prime''. | ||
**{{GameIcon|SSBU}}Ridley has a [[Meta Ridley]] costume. | **{{GameIcon|SSBU}} Ridley has a [[Meta Ridley]] costume. | ||
*Stages: | *Stages: | ||
**{{gameIcon|SSBB}}The first location the player visits in the game, [[Frigate Orpheon]], is a stage in ''[[ | **{{gameIcon|SSBB}} The first location the player visits in the game, [[Frigate Orpheon]], is a stage in ''[[Brawl]]''. The [[Parasite Queen]], a boss from the game, appears as a [[Background characters|background character]]. | ||
*Bosses | *Bosses | ||
**{{GameIcon|SSBB}}Meta Ridley appears as a boss in the [[Subspace Emissary]]. | **{{GameIcon|SSBB}} Meta Ridley appears as a boss in the [[Subspace Emissary]]. | ||
**{{GameIcon|SSB4- | **{{GameIcon|SSB4-WIIU}} On the [[Pyrosphere]] stage, the Ridley clone's powered-up form is referred to as "Meta Ridley" in the ''Super Smash Bros. for Wii U 50-Fact Extravaganza'' video. | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSBB}}The design of the Space Pirate and Power Suit trophies are based on their appearances in this game. | **{{gameIcon|SSBB}} The design of the Space Pirate and Power Suit trophies are based on their appearances in this game. | ||
**{{gameIcon|SSBB}}{{iw|metroidwiki|Sheegoth}}, [[metroidwiki:Metroid Prime (specimen)|Metroid Prime]] (Core), and Metroid Prime (Exo), which originate as bosses from this game, appear as trophies in ''Brawl''. | **{{gameIcon|SSBB}} {{iw|metroidwiki|Sheegoth}}, {{iw|metroidwiki|Parasite Queen}}, [[metroidwiki:Metroid Prime (specimen)|Metroid Prime]] (Core), and Metroid Prime (Exo), which originate as bosses from this game, appear as trophies in ''Brawl''. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}The {{iw|metroidwiki|Phazon Suit}} and the Parasite Queen appear as | **{{gameIcon|SSBU}} The {{iw|metroidwiki|Phazon Suit}} and the Parasite Queen appear as spirits. | ||
**{{gameIcon|SSBU}}The Gravity Suit appears as a Spirit using its artwork for this game. | **{{gameIcon|SSBU}} The Gravity Suit appears as a Spirit using its artwork for this game. | ||
**{{gameIcon| | **{{gameIcon|SSBU}} Meta Ridley appears as a fighter spirit. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBB}}"'''Opening/Menu - Metroid Prime'''": A medley of "Metroid Prime Theme" and "Metroid Prime Credits"<!--names from Metroid Prime Trilogy's Soundtrack Gallery-->, with unused opening narration. | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Opening/Menu - Metroid Prime}}'''": A medley of "Metroid Prime Theme" and "Metroid Prime Credits"<!--names from Metroid Prime Trilogy's Soundtrack Gallery-->, with unused opening narration. | ||
**{{gameIcon|SSBB}}"'''Vs. Parasite Queen'''": The theme played when fighting a Parasite Queen, sourced from this game. | **{{gameIcon|SSBB}} "'''{{SSB4MusicLink|Metroid|Vs. Parasite Queen}}'''": The theme played when fighting a Parasite Queen, sourced from this game. | ||
**{{gameIcon|SSBB}}"'''Vs. Meta Ridley'''": The theme played while fighting Meta Ridley, sourced from this game. | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}'''": The theme played while fighting Meta Ridley, sourced from this game. | ||
**{{gameIcon|SSBU}}"'''Vs. Parasite Queen'''": A new arrangement of the Parasite Queen battle theme from this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}'''": A new arrangement of the Parasite Queen battle theme from this game. | ||
===''{{iw|metroidwiki|Metroid: Zero Mission}}''=== | ===''{{iw|metroidwiki|Metroid: Zero Mission}}''=== | ||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSBB}}[[Zero Suit Samus]] originates from this game. She is able to [[crawl]] and [[walljump]], and her moveset revolves around the [[Paralyzer]], just like in her playable portion of ''Zero Mission''. | **{{gameIcon|SSBB}} [[Zero Suit Samus]] originates from this game. She is able to [[crawl]] and [[walljump]], and her moveset revolves around the [[Paralyzer]], just like in her playable portion of ''Zero Mission''. | ||
**{{gameIcon|SSB4}}One of Zero Suit Samus's alternate costumes is the orange Casual Outfit she wears in certain endings. | **{{gameIcon|SSB4}} One of Zero Suit Samus's alternate costumes is the orange Casual Outfit she wears in certain endings. | ||
**{{gameIcon|SSBU}}One of Ridley's alternate costumes is a palette swap resembling promotional artwork of Ridley for ''Zero Mission''. Another costume is a palette swap resembling {{s|metroidwiki|Mecha Ridley}}. | **{{gameIcon|SSBU}} One of Ridley's alternate costumes is a palette swap resembling promotional artwork of Ridley for ''Zero Mission''. Another costume is a palette swap resembling {{s|metroidwiki|Mecha Ridley}}. | ||
*Stage elements: | *Stage elements: | ||
**{{gameIcon|SSBB}}Large column-like Chozo statues in the background of [[Norfair]] are based upon a statue seen in the Crateria Chozo Ruins in this game. | **{{gameIcon|SSBB}} Large column-like Chozo statues in the background of [[Norfair]] are based upon a statue seen in the Crateria Chozo Ruins in this game. | ||
*Items: | *Items: | ||
**{{GameIcon|SSBB}}The Screw Attack's design in ''Brawl'' onward is based on its in-game sprite from this game. | **{{GameIcon|SSBB}} The Screw Attack's design in ''Brawl'' onward is based on its in-game sprite from this game. | ||
*Assist Trophies: | *Assist Trophies: | ||
**{{gameIcon|SSB4}}The Mother Brain Assist Trophy is primarily modeled after her design in this game. | **{{gameIcon|SSB4}} The Mother Brain Assist Trophy is primarily modeled after her design in this game. | ||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}Stickers of Gravity Suit Samus, Kraid, Metroid, Mother Brain, Ridley, Running Zero Suit Samus, and Zero Suit Samus are based on artwork from this game. | **{{gameIcon|SSBB}} Stickers of Gravity Suit Samus, Kraid, Metroid, Mother Brain, Ridley, Running Zero Suit Samus, and Zero Suit Samus are based on artwork from this game. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon| | **{{gameIcon|SSBU}} Mecha Ridley appears as a spirit. | ||
**{{gameIcon|SSBU}}A Geemer and Mother Brain appear as Spirits using their artwork for this game. | **{{gameIcon|SSBU}} A Geemer and Mother Brain appear as Spirits using their artwork for this game. | ||
**{{gameIcon| | **{{gameIcon|SSBU}} Ridley's Fighter Spirit uses his artwork for this game. | ||
===''{{iw|metroidwiki|Metroid Prime 2: Echoes}}''=== | ===''{{iw|metroidwiki|Metroid Prime 2: Echoes}}''=== | ||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSBB}}One of Samus's alternate costumes introduced in ''Brawl'' is a palette swap based on the {{iw|metroidwiki|Dark Suit}}. | **{{gameIcon|SSBB}} One of Samus's alternate costumes introduced in ''Brawl'' is a palette swap based on the {{iw|metroidwiki|Dark Suit}}. | ||
**{{gameIcon|SSB4}}One of Samus's alternate costumes in ''SSB4'' is a palette swap based on the {{iw|metroidwiki|Light Suit}}. Another alternate costume exclusive to ''SSB4'' is a palette swap based on Dark Samus. | **{{gameIcon|SSB4}} One of Samus's alternate costumes in ''SSB4'' is a palette swap based on the {{iw|metroidwiki|Light Suit}}. Another alternate costume exclusive to ''SSB4'' is a palette swap based on Dark Samus. | ||
**{{gameIcon|SSBU}}[[Dark Samus]], who first appeared in this game, is a playable character in ''Ultimate''. | **{{gameIcon|SSBU}} [[Dark Samus]], who first appeared in this game, is a playable character in ''Ultimate''. | ||
*Assist Trophies: | *Assist Trophies: | ||
**{{GameIcon|SSB4}}Dark Samus appears as an Assist Trophy in ''Smash 4''. | **{{GameIcon|SSB4}} Dark Samus appears as an Assist Trophy in ''Smash 4''. | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSBB}}{{iw|metroidwiki|Luminoth}} appears as a trophy in ''Brawl''. | **{{gameIcon|SSBB}} {{iw|metroidwiki|Luminoth}} appears as a trophy in ''Brawl''. | ||
**{{GameIcon|SSBB}}Dark Samus appears as a trophy in ''Brawl'' and ''Smash 4'', using her original ''Echoes'' design in ''Brawl''. | **{{GameIcon|SSBB}} Dark Samus appears as a trophy in ''Brawl'' and ''Smash 4'', using her original ''Echoes'' design in ''Brawl''. | ||
**{{GameIcon|SSBB}}Samus in the Dark Suit appears as a trophy in ''Brawl'' and ''Smash for Wii U''. | **{{GameIcon|SSBB}} Samus in the Dark Suit appears as a trophy in ''Brawl'' and ''Smash for Wii U''. | ||
*Stickers: | *Stickers: | ||
**{{gameIcon|SSBB}}Stickers of Dark Samus, Dark Suit Samus, [[metroidwiki:Galactic Federation Marine|Federation Trooper]], Gunship, Luminoth, Samus, and {{iw|metroidwiki|Warrior Ing}} are based on artwork from this game. | **{{gameIcon|SSBB}} Stickers of Dark Samus, Dark Suit Samus, [[metroidwiki:Galactic Federation Marine|Federation Trooper]], Gunship, Luminoth, Samus, and {{iw|metroidwiki|Warrior Ing}} are based on artwork from this game. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}The {{iw|metroidwiki|Dark Suit}} and Light Suit appear as | **{{gameIcon|SSBU}} The {{iw|metroidwiki|Dark Suit}} and Light Suit appear as spirits. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBB}}"'''Multiplayer - Metroid Prime 2: Echoes'''": The "Hunters" multiplayer theme, sourced from this game. | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'''": The "Hunters" multiplayer theme, sourced from this game. | ||
===''{{iw|metroidwiki|Metroid Prime Pinball}}''=== | ===''{{iw|metroidwiki|Metroid Prime Pinball}}''=== | ||
*Music: | *Music: | ||
**{{gameIcon|SSBB}}''' | **{{gameIcon|SSBB}} "'''{{SSBUMusicLink|Metroid|Brinstar (Brawl)}}'''": While based on "Brinstar" from ''Metroid'', this is more specifically an extended version of the remix heard on the Pirate Frigate pinball table in this game. | ||
===''{{iw|metroidwiki|Metroid Prime Hunters}}''=== | ===''{{iw|metroidwiki|Metroid Prime Hunters}}''=== | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSBB}}All bounty hunters from this game ({{iw|metroidwiki|Kanden}}, {{iw|metroidwiki|Spire}}, {{iw|metroidwiki|Weavel}}, {{iw|metroidwiki|Noxus}}, {{iw|metroidwiki|Trace}}, and {{iw|metroidwiki|Sylux}}) appear as trophies in ''Brawl''. | **{{gameIcon|SSBB}} All bounty hunters from this game ({{iw|metroidwiki|Kanden}}, {{iw|metroidwiki|Spire}}, {{iw|metroidwiki|Weavel}}, {{iw|metroidwiki|Noxus}}, {{iw|metroidwiki|Trace}}, and {{iw|metroidwiki|Sylux}}) appear as trophies in ''Brawl''. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}}Kanden, Sylux, Starship, and Weavel appear as stickers in ''Brawl''. | **{{GameIcon|SSBB}} Kanden, Sylux, Starship, and Weavel appear as stickers in ''Brawl''. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Trace and Kanden appear as | **{{gameIcon|SSBU}} Trace and Kanden appear as spirits. | ||
*Music: | *Music: | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Psycho Bits}}'''": The Psycho Bit battle theme, sourced from this game. | ||
===''{{iw|metroidwiki|Metroid Prime 3: Corruption}}''=== | ===''{{iw|metroidwiki|Metroid Prime 3: Corruption}}''=== | ||
*Playable | *Playable characters: | ||
**{{gameIcon|SSBU}}Dark Samus's design in ''Ultimate'' comes from this game. | **{{gameIcon|SSBU}} Dark Samus's design in ''Ultimate'' comes from this game. | ||
**{{gameIcon|SSBB}}Zero Suit Samus's design in 'Brawl' comes from this game. | **{{gameIcon|SSBB}} Zero Suit Samus's design in 'Brawl' comes from this game. | ||
*Assist Trophies | *Assist Trophies | ||
**{{GameIcon|SSB4}}Dark Samus's design and attacks as an Assist Trophy are based on her boss fight. | **{{GameIcon|SSB4}} Dark Samus's design and attacks as an Assist Trophy are based on her boss fight. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}{{iw|metroidwiki|Gandrayda}} and {{iw|metroidwiki|Omega Ridley}} appear as | **{{gameIcon|SSBU}} {{iw|metroidwiki|Gandrayda}} and {{iw|metroidwiki|Omega Ridley}} appear as spirits. | ||
===''{{iw|metroidwiki|Metroid: Other M}}''=== | ===''{{iw|metroidwiki|Metroid: Other M}}''=== | ||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSB4}}Samus and Zero Suit Samus's designs in ''SSB4'' and ''Ultimate'' are based upon their appearances from this game. | **{{gameIcon|SSB4}} Samus and Zero Suit Samus's designs in ''SSB4'' and ''Ultimate'' are based upon their appearances from this game. | ||
**{{gameIcon|SSBU}}Ridley's design in ''Ultimate'' incorporates some details and embellishments from his clone in this game. | **{{gameIcon|SSBU}} Ridley's design in ''Ultimate'' incorporates some details and embellishments from his clone in this game. | ||
*Stages: | *Stages: | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} The [[Pyrosphere]] appears as a stage. | ||
*Stage | *Stage elements: | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} The Ridley clone is a boss that appears in Pyrosphere. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} [[FG II-Graham]]s and [[Joulion]]s appear as enemies on the Pyrosphere stage. {{b|Zero|Metroid}}s also appear as enemies, using their design from this game. | ||
*Enemies: | *Enemies: | ||
**{{gameIcon|SSB4-3DS}}Reo, Kihunter, and Geemer enemies in Smash Run are based on their designs from this game. | **{{gameIcon|SSB4-3DS}} Reo, Kihunter, and Geemer enemies in Smash Run are based on their designs from this game. | ||
*Trophies: | *Trophies: | ||
**{{gameIcon|SSB4-3DS}}The Samus (Gravity Suit) trophy is based on the Gravity Feature from this game. | **{{gameIcon|SSB4-3DS}} The Samus (Gravity Suit) trophy is based on the Gravity Feature from this game. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} The Queen Metroid, Zebesian, Phantoon, and Nightmare trophies are based on their appearances in this game. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} FG II-Graham, Joulion, {{iw|metroidwiki|Adam Malkovich}}, {{iw|metroidwiki|Little Birdie}}, {{iw|metroidwiki|King Kihunter}}, {{iw|metroidwiki|Mystery Creature}}, {{iw|metroidwiki|Vorash}}, {{iw|metroidwiki|Melissa Bergman}} (MB), {{iw|metroidwiki|RB176 Ferrocrusher}}, and {{iw|metroidwiki|Madeline Bergman}} are from this game. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Adam Malkovich, Little Birdie, and Young Samus appear as | **{{gameIcon|SSBU}} Adam Malkovich, Little Birdie, and Young Samus appear as spirits. | ||
**{{gameIcon| | **{{gameIcon|SSBU}} Nightmare appears as a Spirit using its artwork for this game. | ||
**{{gameIcon|SSBU}} Zero Suit Samus's fighter spirit uses her artwork from this game. | |||
*Music: | *Music: | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}'''": The miniboss theme, sourced from this game. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|The Burning Lava Fish}}'''": The theme that plays when fighting Vorash, sourced from this game. | ||
**{{gameIcon|SSB4- | **{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Metroid|Nemesis Ridley}}'''": Ridley's theme, sourced from this game. | ||
===''{{iw|metroidwiki|Metroid Prime: Federation Force}}''=== | ===''{{iw|metroidwiki|Metroid Prime: Federation Force}}''=== | ||
*Spirits: | |||
**{{gameIcon|SSBU}} The Mech appears as a spirit. | |||
*Music: | *Music: | ||
**{{gameIcon|SSBU}}"'''Main Theme - Metroid Prime: Federation Force'''": The title screen theme, sourced from this game | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Main Theme - Metroid Prime: Federation Force}}'''": The title screen theme, sourced from this game. | ||
===''{{iw|metroidwiki|Metroid: Samus Returns}}''=== | ===''{{iw|metroidwiki|Metroid: Samus Returns}}''=== | ||
*Playable characters: | *Playable characters: | ||
**{{gameIcon|SSBU}}Zero Suit Samus' design in ''Ultimate'' is seemingly influenced by the character design changes she received in ''Samus Returns'', with a lighter and more matte texture for the suit (otherwise nearly identical to the ''Other M'' suit in both games) and a more muscular frame. | **{{gameIcon|SSBU}} Zero Suit Samus's design in ''Ultimate'' is seemingly influenced by the character design changes she received in ''Samus Returns'', with a lighter and more matte texture for the suit (otherwise nearly identical to the ''Other M'' suit in both games) and a more muscular frame. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}}Diggernaut appears as a | **{{gameIcon|SSBU}} Diggernaut appears as a spirit. | ||
**{{gameIcon| | **{{gameIcon|SSBU}} A Metroid appears as a spirit using its artwork for this game. | ||
**{{gameIcon| | **{{gameIcon|SSBU}} Samus's fighter spirit uses her artwork for this game. | ||
*Music: | *Music: | ||
**{{gameIcon|SSBU}}"'''Magmoor Caverns - Metroid: Samus Returns'''": The lava caves theme, sourced from this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}'''": The lava caves theme, sourced from this game. | ||
**{{gameIcon|SSBU}}"'''Boss Battle 4 - Metroid: Samus Returns'''": The {{iw|metroidwiki|Zeta Metroid}} battle theme, sourced from this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|Boss Battle 4 - Metroid: Samus Returns}}'''": The {{iw|metroidwiki|Zeta Metroid}} battle theme, sourced from this game. | ||
**{{gameIcon|SSBU}}"'''End Results - Metroid: Samus Returns'''": The theme that plays while displaying the clear time, sourced from this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Metroid|End Results - Metroid: Samus Returns}}'''": The theme that plays while displaying the clear time, sourced from this game. | ||
===''{{iw|metroidwiki|Metroid Dread}}''=== | ===''{{iw|metroidwiki|Metroid Dread}}''=== | ||
*Spirits | *Spirits: | ||
**{{GameIcon| | **{{GameIcon|SSBU}} Samus (Metroid Dread), E.M.M.I., and Chozo Soldier appear as spirits. | ||
==Trivia== | ==Trivia== | ||
*''Metroid'' was the first franchise in ''Smash'' history to have female characters represented in any form as {{SSB|Samus}} debuted as a fighter in the original game. | *''Metroid'' was the first franchise in ''Smash'' history to have female characters represented in any form as {{SSB|Samus}} debuted as a fighter in the original game. | ||
*''Metroid'' and {{uv|Xenoblade Chronicles}} are the only universes with more female than male playable characters. | *''Metroid'' and {{uv|Xenoblade Chronicles}} are the only universes with more than one playable character to have more female than male playable characters. | ||
**It is also the only universe to have a female villain, not counting Wendy due to being an alternate costume for [[Bowser Jr.]] | **It is also the only universe to have a female villain, not counting Wendy due to being an alternate costume for [[Bowser Jr.]] | ||
*''Metroid'' is one of | *''Metroid'' is one of four universes to have more than one playable character who has often served as an antagonist, the others being the {{uv|Mario}}, {{uv|Donkey Kong}}, and {{uv|Kirby}} universes. | ||
*Of the Nintendo-created universes, ''Metroid'' is the only one to have a character (being [[Dark Samus]]) created by a wholly-owned Nintendo subsidiary (being Retro Studios). | *Of the Nintendo-created universes, ''Metroid'' is the only one to have a character (being [[Dark Samus]]) created by a wholly-owned Nintendo subsidiary (being Retro Studios). | ||
*Every playable ''Metroid'' character, with the exception of Zero Suit Samus in ''Brawl'', utilizes some form of laser for their [[Final Smash]]. | *Every playable ''Metroid'' character, with the exception of Zero Suit Samus in ''Brawl'', utilizes some form of laser for their [[Final Smash]]. | ||
*''Metroid'' is the only veteran franchise in ''Ultimate'' to introduce multiple new | *''Metroid'' is the only veteran franchise in ''Ultimate'' to introduce multiple new fighters in the base game. | ||
==External links== | ==External links== |