Master Hand (SSBB): Difference between revisions

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|name          = Master Hand
|name          = Master Hand
|image        = [[File:MasterHandBrawl.jpg|200px]]
|image        = [[File:MasterHandBrawl.jpg|200px]]
|caption      = [[File:SmashBrosSymbol.png|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
Official artwork of Master Hand in ''Super Smash Bros. Brawl''
Official artwork of Master Hand in ''Super Smash Bros. Brawl''
|boss          = ''[[Brawl]]''
|boss          = ''[[Brawl]]''
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|voiceactor    = [[Pat Cashman]]
|voiceactor    = [[Pat Cashman]]
}}
}}
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.  
Master Hand reprises his role as the final boss of {{SSBB|Classic Mode}} in ''Super Smash Bros. Brawl'', and once again is fought on {{SSBB|Final Destination}}. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. {{SSBB|Crazy Hand}} also returns in Classic Mode, if certain conditions are met.


==Role in the [[Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:MasterHandBrawl.png|thumb|Master Hand in the Subspace Emissary.]]
[[File:MasterHandBrawl.png|thumb|left|Master Hand in The Subspace Emissary.]]
Master Hand also appears in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen; this leads the player to believe that Master Hand acts as the primary antagonist of the mode.
Master Hand also appears in [[The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand via a video screen.


[[File:MH dead.jpg|thumb|right|Master Hand released from his bonds.]]However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser; when Master Hand shows himself, however, Ganondorf learns that he has actually been under the control of [[Tabuu]] via the Chains of Light. Ganondorf attacks Tabuu with his [[Dark Dive]] as an act of defiance, but is easily knocked back, though his fall causes him to break the Chains of Light that Tabuu had controlled Master Hand with, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. As he is a different kind of being from the playable characters, he does not change into a trophy, and simply lies motionless on the ground when defeated by Tabuu, appearing to bleed from the areas he was previously attached to; his ultimate fate is never shown.
[[File:MH dead.jpg|thumb|Master Hand released from his bonds.]]
However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called [[Tabuu]]. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.
[[File:CoLight.jpg|thumb|Tabuu using chains of light on Master Hand]]
Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.
{{clr}}
 
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|Classic Mode||colspan=3|150||colspan=3|250||colspan=3|300||colspan=3|330||colspan=3|360
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
|}<!--yes, on some Boss Battles difficulties they have less HP in the last 3 rounds than in the middle 3-->
{{EnemyResistances}}


Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the Chains of Light some time before the plot of the Subspace Emissary begins.
Like all bosses in ''Brawl'', Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game.


==Moveset==
==Moveset==
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some move cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss|bosses]] in Brawl are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in [[Super Smash Bros. Melee|Melee]]. The start button self-destructs any boss.
[[File:Master Hand Lasers.jpg|thumb|200px|Master Hand using Laser Nail against {{SSBB|Mario}}.|left]]
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some moves cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss]]es in ''Brawl'' are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in ''[[Melee]]''. The start button self-destructs any boss.
 
===Individual===
===Individual===
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage.
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage.
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|2.1
|2.1
|Master Hand makes a wide swipe across the stage.
|Master Hand makes a wide swipe across the stage.
|-
|-
|Fake-Out Slap
|Fake-Out Slap
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|2.2
|2.2
|Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap. Buries the player.
|Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap. Buries the player.
|-
|-
|Finger Bullet||(Unusable)
|Finger Bullet||(Unusable)
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|1.8
|1.8
|Fires a pair of bullets. If HP is low, three pairs of bullets.
|Fires a pair of bullets. If HP is low, three pairs of bullets.
|-
|-
|Finger Drill||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Finger Drill||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
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| 1.0 (ascent/descent), 1.2d (hits), 1.0 (end)
| 1.0 (ascent/descent), 1.2d (hits), 1.0 (end)
|Master Hand flies up and comes down onto the player, drilling into them.
|Master Hand flies up and comes down onto the player, drilling into them.
|-
|-
|Finger Walk
|Finger Walk
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|1.5-1.8 (walk), 2.0 (kick)
|1.5-1.8 (walk), 2.0 (kick)
|Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
|Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
|-
|-
|Floor Sweep
|Floor Sweep
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|2.0
|2.0
|Master Hand uses the back of his hand and sweeps across the platform 3 times.  
|Master Hand uses the back of his hand and sweeps across the platform 3 times.  
|-
|-
|Flying Punch
|Flying Punch
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|2.6
|2.6
|Master Hand zooms in from the background with a punch.
|Master Hand zooms in from the background with a punch.
|-
|-
|Flying Slap
|Flying Slap
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|2.0-2.3 (clean), 1.2 (mid), 1.1 (late)
|2.0-2.3 (clean), 1.2 (mid), 1.1 (late)
|Master Hand flies in from the background and slaps the stage.
|Master Hand flies in from the background and slaps the stage.
|-
|-
|Jetstream
|Jetstream
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|1.3 (startup), 2.4 (attack)
|1.3 (startup), 2.4 (attack)
|Master Hand fires into the air and swoops in from the background.
|Master Hand fires into the air and swoops in from the background.
|-
|-
|Laser Nail
|Laser Nail
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|1.6
|1.6
|Master Hand fires a laser from each fingertip.
|Master Hand fires a laser from each fingertip.
|-
|-
|Power Punch
|Power Punch
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|2.5
|2.5
|Master Hand hovers above the player and drops down in an explosive fist.
|Master Hand hovers above the player and drops down in an explosive fist.
|-
|-
|Reverse Throw
|Reverse Throw
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|14%
|14%
|1.6
|1.6
|Master Hand throws the player backwards.
|Master Hand throws the player backwards. Will OHKO on Intense in Classic Mode.
 
|-
|-
|Squeeze
|Squeeze
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|1.5
|1.5
|Master Hand's [[pummel]], once he grabs the player. Hits at most three times. Sets up for one of his two throws, if not escaped.
|Master Hand's [[pummel]], once he grabs the player. Hits at most three times. Sets up for one of his two throws, if not escaped.
|-
|-
|Tri-Poke
|Tri-Poke
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|1.2 (hits 1-2), 1.3 (hit 3)
|1.2 (hits 1-2), 1.3 (hit 3)
|Master Hand pokes the air three times. The last poke is more powerful.
|Master Hand pokes the air three times. The last poke is more powerful.
|-
|-
|Vertical Throw
|Vertical Throw
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==Changes from ''Melee'' to ''Brawl''==
==Changes from ''Melee'' to ''Brawl''==
*{{Buff|many of his attacks are faster, deal more damage, and are more difficult to dodge. Finger Walk and Big Swipe have almost instantaneous start-up.}}
*{{Change|Master Hand's [[idle pose]] now moves accordingly to the difficulty, being nearly as erratic as {{SSBB|Crazy Hand}}'s.}}
*{{Buff|Many of his attacks are faster, deal more damage, and are more difficult to dodge. Finger Walk and Big Swipe have almost instantaneous start-up.}}
*{{Buff|Finger Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as the attack has hitboxes that prevents the player from grabbing the ledge.}}
*{{Buff|Finger Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as the attack has hitboxes that prevents the player from grabbing the ledge.}}
:*{{Nerf|This attack is still easier to avoid by using moves that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier).}}
:*{{Nerf|The player may also run away from this attack if they are very fast enough with characters like {{SSBB|Sonic}}. If playing as {{SSBB|Lucario}}, using a well timed [[down special]] before Master Hand slams down while spinning in a drill-like fashion will also work.}} 
*{{Change|After using Jetstream, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jetstream can no longer meteor smash during the start up.}}
*{{Change|After using Jetstream, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jetstream can no longer meteor smash during the start up.}}
*{{Change|During the start of Master and Crazy Hands' Applause attack, characters are hit by the [[Fan]] effect while in the air.}}
*{{Change|During the start of Master and Crazy Hands' Applause attack, characters are hit by the [[Fan]] effect while in the air.}}
*{{Nerf|Flying Punch now deals horizontal knockback and can no longer meteor smash.}}
*{{change|Flying Punch now deals horizontal knockback and can no longer meteor smash, removing its OHKO potential. However, it is much more effective at KOing onstage opponents due to dealing more knockback.}}
*{{Change|Laser Nail moves forth and back once.}}
*{{Change|Laser Nail moves forth and back once.}}
*{{Buff|Finger Bullet cannot be avoided by [[crouching]].}}
*{{Buff|Finger Bullet cannot be avoided by [[crouching]].}}
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==Trophy==
==Trophy==
{{See also|List of SSBB trophies (The Subspace Emissary)}}
{{trophy
;Master Hand
|name=Master Hand
:''A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''
|image=Master Hand - Brawl Trophy.png
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|desc=A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
{{clr}}
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSBB)]]
[[Category:Bosses]]
[[Category:Unplayable characters (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Subspace Army]]