Super Smash Bros. Brawl

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'''Jyk''' is an enemy in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[The Subspace Emissary]] mode. They are fiery, non-sentient spike balls that move in a predetermined path. Because they cannot be killed, they are more like obstacles than enemies.
{{ArticleIcons|ssbb=yes|}}
{{Infobox Enemy
|name      = Jyk
|image    = [[File:Jyk.JPG|250px]]
|caption  = [[File:SubspaceSymbol.svg|50px|class=invert-dark]]
A Flame Jyk.
|universe  = {{uv|Super Smash Bros.}}
|level    = '''Zap Jyk:'''<br>[[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part I)|Subspace I]]<br>[[The Great Maze]]<br>'''Flame Jyk:'''<br>[[The Plain]]<br>[[The Battlefield Fortress]]<br>[[The Ruins]]<br>[[Battleship Halberd Interior]]<br>[[The Great Maze]]<br>'''Hydro Jyk:'''<br>[[The Jungle]]<br>[[The Lake]]<br>[[The Ruined Zoo]]<br>[[The Lake Shore]]<br>[[The Swamp]]<br>[[The Glacial Peak]]<br>[[The Great Maze]]
}}
A '''Jyk''' ({{ja|ジャキール|Jakīru}}, ''Jakir'') is an enemy/trap in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] mode. They are non-sentient spike balls that either stay in one place or move in a predetermined path. Jyks make their first appearance in the [[Skyworld (SSE)]] stage. There are three varieties of them exist, depending on the environment: [[Flame]] Jyks appear in caverns and ruins, [[Electric|Zap]] Jyks appear in the sky and in mechanized areas, and [[Water|Hydro]] Jyks appear near lakes, rivers, and frozen tundras. Besides the [[effect]] of the damage they deal and the particle effect that surrounds them, there is no difference between the types.
 
Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a [[trophy stand]]; one must clear [[Boss Battles]] with 20 characters to get the Jyk trophy.
 
==Damage taken==
{{EnemyResistances
|normal=0.0
|slash=0.0
|electric=0.0
|freezing=0.0
|flame=0.0
|grass=0.0
|water=0.0
|darkness=0.0
|aura=0.0
|sd=0.0
|si=0.0
}}
 
==Trophy==
{{Trophy
|name=Jyk
|image=Jyk - Brawl Trophy.png
|desc-ntsc=A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
|desc-pal=A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't fondly thought of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==Gallery==
<gallery captionalign="left">
Jyk2.jpg|A Hydro Jyk.
Jyk-1-.jpg|A Zap Jyk.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ジャキール|Jakīru|?}}, ''Jakir''
|jaM=
|en=Jyk
|fr=Jyk
|frM=
|es=Jyk
|esM=
|de=Spyz
|deM=
|it=Jyx
|itM=
|ko={{rollover|자킬|jakir|?}}, ''Jakir''
}}
 
==Trivia==
*Despite the fact that Jyks get called out for their spikes in the trophy description, the Jyk's hitbox is within their core, not on their spikes.
*Although they cannot be defeated, Jyks will display a health bar below their icon when attacked. Their bar appears completely empty, as the game considers them to have a health of -1.
*Hydro Jyks are the only enemy that use [[water]] to attack. As a result, the damage they deal cannot be reduced by any stickers, due to no stickers reducing water damage.
*Oddly, Hydro Jyks do not use a water sound effect, but instead use an electric sound effect, albeit a different one to Zap Jyks.
*Jyks are noticeably similar to [[Gordo]]s from the {{uv|Kirby}} series with their spiky appearance and inability to be destroyed.


{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Subspace Army]]
 
[[Category:Common enemies]]
[[Category:Trophies (SSBB)]]
[[Category:Super Smash Bros. universe]]

Latest revision as of 13:29, May 20, 2024

Jyk
Jyk.JPG
SubspaceSymbol.svg

A Flame Jyk.

Universe Super Smash Bros.
Level(s) appears in Zap Jyk:
Skyworld
Research Facility I
The Path to the Ruins
The Wilds I
Subspace Bomb Factory I
Subspace Bomb Factory II
Subspace I
The Great Maze
Flame Jyk:
The Plain
The Battlefield Fortress
The Ruins
Battleship Halberd Interior
The Great Maze
Hydro Jyk:
The Jungle
The Lake
The Ruined Zoo
The Lake Shore
The Swamp
The Glacial Peak
The Great Maze

A Jyk (ジャキール, Jakir) is an enemy/trap in Super Smash Bros. Brawl's The Subspace Emissary mode. They are non-sentient spike balls that either stay in one place or move in a predetermined path. Jyks make their first appearance in the Skyworld (SSE) stage. There are three varieties of them exist, depending on the environment: Flame Jyks appear in caverns and ruins, Zap Jyks appear in the sky and in mechanized areas, and Hydro Jyks appear near lakes, rivers, and frozen tundras. Besides the effect of the damage they deal and the particle effect that surrounds them, there is no difference between the types.

Jyks are immune to all attacks and therefore cannot be destroyed, making them more like an obstacle than an enemy. It also cannot be captured by a trophy stand; one must clear Boss Battles with 20 characters to get the Jyk trophy.

Damage taken[edit]

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0 ×0.0

Trophy[edit]

Jyk's trophy in Brawl
Jyk
NTSC A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
PAL A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't fondly thought of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
Wii: Super Smash Bros. Brawl

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ジャキール, Jakir
UK English Jyk
France French Jyk
Germany German Spyz
Spain Spanish Jyk
Italy Italian Jyx
South Korea Korean 자킬, Jakir

Trivia[edit]

  • Despite the fact that Jyks get called out for their spikes in the trophy description, the Jyk's hitbox is within their core, not on their spikes.
  • Although they cannot be defeated, Jyks will display a health bar below their icon when attacked. Their bar appears completely empty, as the game considers them to have a health of -1.
  • Hydro Jyks are the only enemy that use water to attack. As a result, the damage they deal cannot be reduced by any stickers, due to no stickers reducing water damage.
  • Oddly, Hydro Jyks do not use a water sound effect, but instead use an electric sound effect, albeit a different one to Zap Jyks.
  • Jyks are noticeably similar to Gordos from the Kirby series with their spiky appearance and inability to be destroyed.