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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightDAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down aerial.]] | |||
==Overview== | ==Overview== | ||
Meta Knight does a quick horizontal [[slash]] below him, doing 7%-9% [[damage]] and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more [[ending lag]] but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent [[knockback]], it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s. | |||
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to [[punish]]. With its [[semi-spike]] trajectory and decent knockback, it is one of the best [[edgeguarding]] and [[gimp]]ing moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}} and {{SSBB|Link}}. It can also be used to perform a variation of the [[wall of pain]] on many opponents. In addition, Meta Knight can "[[vertical space]]" with this move using a [[footstool jump]]→down aerial combo. This is rather situational, but can gimp easily, and if the opponent is hit into the stage, it can [[stage spike]], with a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} being usable as a possible followup if the opponent [[tech]]s. | |||
This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}. | This move is very effective when used for [[air camping]], being difficult for opponents to break through, and useful for [[spacing]] in conjunction with his {{mvsub|Meta Knight|SSBB|forward aerial}}. There are ways to combat this though, such as {{mvsub|Pikachu|SSBB|up aerial|poss=y}}. | ||
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame. | Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |||
|id=0 | |id=0 | ||
|damage=7% | |damage=7% | ||
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|ypos=-384000 | |ypos=-384000 | ||
|zpos=-240000 | |zpos=-240000 | ||
|rawflags=00100010100000110000011000000010 | |||
|rawflags= | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |||
|id=1 | |id=1 | ||
|damage=7% | |damage=7% | ||
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|ypos=-384000 | |ypos=-384000 | ||
|zpos=240000 | |zpos=240000 | ||
|rawflags=00100010100000110000011000000010 | |||
|rawflags= | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |||
|id=2 | |id=2 | ||
|damage=9% | |damage=9% | ||
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|ypos=-204000 | |ypos=-204000 | ||
|zpos=-600000 | |zpos=-600000 | ||
|rawflags=00100010100000110000011001000010 | |||
|rawflags= | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |||
|id=3 | |id=3 | ||
|damage=9% | |damage=9% | ||
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|ypos=-204000 | |ypos=-204000 | ||
|zpos=600000 | |zpos=600000 | ||
|rawflags=00100010100000110000011001000010 | |||
|rawflags= | |||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=2}} | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=2}} | ||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}} | {{FrameStrip|t=Lag|c=15}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} |
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