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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightJabSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab.]] | |||
[[File:MetaKnightJabEndSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab finisher.]] | |||
==Overview== | ==Overview== | ||
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with [[Galaxia]] in several directions. If the button is held, {{SSBB|Meta Knight}} will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose, most notably his {{mvsub|Meta Knight|SSBB|neutral special}}. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]]. | When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with [[Galaxia]] in several directions. If the button is held, {{SSBB|Meta Knight}} will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose, most notably his {{mvsub|Meta Knight|SSBB|neutral special}}. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
Line 64: | Line 65: | ||
|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
Line 106: | Line 107: | ||
|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableTitle|Hit 4|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
Line 135: | Line 136: | ||
|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableTitle|Hit 5|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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|rawflags=00100010100000110000011000000010 | |rawflags=00100010100000110000011000000010 | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Finisher|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=Meta Knight | |char=Meta Knight | ||
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==Timing== | ==Timing== | ||
While the loop animation restarts on frame 28, the loop itself cannot end until frame 30 at the earliest. | |||
{|class="wikitable" | {|class="wikitable" | ||
!First loop frame | !First loop frame | ||
Line 232: | Line 234: | ||
|27 | |27 | ||
|- | |- | ||
! | !Finisher | ||
| | |1 | ||
|- | |- | ||
!Animation length | !Animation length (ending) | ||
| | |11 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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==Trivia== | ==Trivia== | ||
*{{SSBB|Meta Knight}} is the only character to | *{{SSBB|Meta Knight}} is the only character to possess a neutral infinite without having any single hits beforehand. | ||
*Meta Knight is also the only character in the game who possesses a neutral infinite with a finisher with a proper hitbox. Other characters either possess no finisher or have a weak windbox as a finisher. | |||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |
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