Meta Knight (SSBB)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightJabSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab.]]
[[File:MetaKnightJabEndSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab finisher.]]
==Overview==
==Overview==
[[File:Meta Knight Neutral Attack Hitbox Brawl.gif|thumb|[[Hitbox]] duration of {{SSBB|Meta Knight}}'s neutral attack.]]
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with [[Galaxia]] in several directions. If the button is held, {{SSBB|Meta Knight}} will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose, most notably his {{mvsub|Meta Knight|SSBB|neutral special}}. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]].
When the attack button is pressed while standing still, {{SSBB|Meta Knight}} will shout a battle cry, and [[slash]] with [[Galaxia]] in several directions. If the button is held, {{SSBB|Meta Knight}} will continue to slash all around him, which can be done indefinitely. Opponents that are hit may get temporarily stuck in the barrage if they don't [[SDI]] properly. This move is mostly situational as it is little more than a [[punish]]ing tool against opponents that recklessly [[approach]] Meta Knight, and some of Meta Knight's attacks with greater [[reach]] and less [[ending lag]] tend to be more practical for this purpose, most notably his {{mvsub|Meta Knight|SSBB|neutral special}}. Opponents with [[disjointed]] hitboxes such as {{SSBB|Marth}} can easily hit Meta Knight during this move. Like most of Meta Knight's moves, this move has [[transcendent priority]].


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|25}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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|rawflags=00100010100000110000011000000010
|rawflags=00100010100000110000011000000010
}}
}}
{{HitboxTableTitle|Hit 2|25}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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|rawflags=00100010100000110000011000000010
|rawflags=00100010100000110000011000000010
}}
}}
{{HitboxTableTitle|Hit 3|25}}
{{HitboxTableTitle|Hit 3|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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|rawflags=00100010100000110000011000000010
|rawflags=00100010100000110000011000000010
}}
}}
{{HitboxTableTitle|Hit 4|25}}
{{HitboxTableTitle|Hit 4|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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|rawflags=00100010100000110000011000000010
|rawflags=00100010100000110000011000000010
}}
}}
{{HitboxTableTitle|Hit 5|25}}
{{HitboxTableTitle|Hit 5|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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|rawflags=00100010100000110000011000000010
|rawflags=00100010100000110000011000000010
}}
}}
{{HitboxTableTitle|Final hit|25}}
{{HitboxTableTitle|Finisher|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Meta Knight
|char=Meta Knight
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==Timing==
==Timing==
While the loop animation restarts on frame 28, the loop itself cannot end until frame 30 at the earliest.
{|class="wikitable"
{|class="wikitable"
!First loop frame
!First loop frame
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|27
|27
|-
|-
!Final hit
!Finisher
|28
|1
|-
|-
!Animation length
!Animation length (ending)
|38
|11
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=10}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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==Trivia==
==Trivia==
*{{SSBB|Meta Knight}} is the only character to enter his rapid jab without having any single hits beforehand.
*{{SSBB|Meta Knight}} is the only character to possess a neutral infinite without having any single hits beforehand.
*Meta Knight is also the only character in the game who possesses a neutral infinite with a finisher with a proper hitbox. Other characters either possess no finisher or have a weak windbox as a finisher.


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}
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