Ghosts: Difference between revisions

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|firstgame=''{{s|wikipedia|Pac-Man}}'' (1980)
|firstgame=''{{s|wikipedia|Pac-Man}}'' (1980)
|games=''[[SSB4]]''<br>''[[Ultimate]]''
|games=''[[SSB4]]''<br>''[[Ultimate]]''
|lastappearance= ''{{s|wikipedia|Tekken 8}}'' (2024, cameo)
|lastappearance= ''{{s|wikipedia|Pac-Man Mega Tunnel Battle: Chomp Champs}}'' (2024)
|console= Arcade
|console= Arcade
|species= Ghost
|species= Ghost
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The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.


In ''Smash'', their depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy:
The ghosts were originally envisioned as more generic "monsters", but most players — particularly outside of Japan — interpreted them as being ghosts. Starting with early home ports such as the Atari 2600 version, American-made ''Pac-Man'' installments more concretely establish them to be ghosts; the 1982 Hanna-Barbera cartoon would refer to them as "ghost monsters" to help bridge the gap. The ghosts are still referred to as "monsters" in Japanese material, even in American-developed games like ''Pac-Man World'' which lean much more heavily into their ghostly nature (for example, originating from "Ghost Island" and appearing to inhabit graveyards and haunted houses).
 
In ''Smash'', the ghosts' depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy:


*Blinky is the red leader of the ghosts, otherwise known as Shadow. His movement pattern involves chasing Pac-Man aggressively, often trailing directly behind him; he also receives a speed boost twice per round. As a result, his later appearances are often characterized as hot-headed, determined, and conceited. His name is occasionally switched with Clyde, making Blinky the cowardly orange ghost.
*Blinky is the red leader of the ghosts, otherwise known as Shadow. His movement pattern involves chasing Pac-Man aggressively, often trailing directly behind him; he also receives a speed boost twice per round. As a result, his later appearances are often characterized as hot-headed, determined, and conceited. His name is occasionally switched with Clyde, making Blinky the cowardly orange ghost.
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*Inky is the cyan ghost, otherwise known as Bashful. His movement pattern involves aiming for a location based on Blinky's distance from Pac-Man, generally resulting in him shying away from the two. In later appearances, he is often portrayed as clumsy and timid.
*Inky is the cyan ghost, otherwise known as Bashful. His movement pattern involves aiming for a location based on Blinky's distance from Pac-Man, generally resulting in him shying away from the two. In later appearances, he is often portrayed as clumsy and timid.
*Clyde is the orange ghost, otherwise known as Pokey. His movement pattern involves mimicking Blinky's movement until reaching a certain distance from Pac-Man, then retreating to the bottom-left corner of the stage. In later appearances, he is generally depicted as an easygoing, cowardly ghost. His name is occasionally switched with Blinky, making Clyde the aggressive red ghost.
*Clyde is the orange ghost, otherwise known as Pokey. His movement pattern involves mimicking Blinky's movement until reaching a certain distance from Pac-Man, then retreating to the bottom-left corner of the stage. In later appearances, he is generally depicted as an easygoing, cowardly ghost. His name is occasionally switched with Blinky, making Clyde the aggressive red ghost.
The original four, known collectively as the "Ghost Gang", have been depicted in varying roles within subsequent ''Pac-Man'' media, wavering between villains, allies, or harmless tricksters — they are typically portrayed as underlings to a greater threat, a role first established for them (like many other elements of the modern ''Pac-Man'' universe) in the Hanna-Barbera cartoon series.
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