Sephiroth (SSBU): Difference between revisions

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|universe    = Final Fantasy
|universe    = Final Fantasy
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = A+
|tier = B+
|ranking = 27
|ranking = 37
}}
}}
{{Cquote|Sephiroth Descends to Battle!|cite=Introduction Tagline}}
{{Cquote|''Sephiroth Descends to Battle!''|cite=Introduction Tagline}}
'''Sephiroth''' ({{ja|セフィロス|Sefirosu}}, ''Sephiroth'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', and the third fighter from [[Square Enix]] after {{SSBU|Cloud}} and {{SSBU|Hero}}. He was revealed on December 10th, 2020 at {{s|wikipedia|The Game Awards 2020}}, and was released as part of Challenger Pack 8 on December 22nd, 2020 as the third downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. However, Sephiroth could also become playable as early as December 17th, 2020 by defeating him in the limited-time [[Sephiroth Challenge]] that was made available from December 17th-22nd.<ref name=Presents>[https://www.youtube.com/watch?v=AwzW9_pTO54 Super Smash Bros. Ultimate - Mr. Sakurai Presents "Sephiroth"]</ref> Sephiroth is classified as [[Fighter number|Fighter #78]].
'''Sephiroth''' ({{ja|セフィロス|Sefirosu}}, ''Sephiroth'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', and the third fighter from [[Square Enix]] after {{SSBU|Cloud}} and {{SSBU|Hero}}. He was revealed on December 10th, 2020 at {{s|wikipedia|The Game Awards 2020}}, and was released as part of Challenger Pack 8 on December 22nd, 2020 as the third downloadable character of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. However, Sephiroth could also become playable as early as December 17th, 2020 by defeating him in the limited-time [[Sephiroth Challenge]] that was made available from December 17th-22nd.<ref name=Presents>[https://www.youtube.com/watch?v=AwzW9_pTO54 Super Smash Bros. Ultimate - Mr. Sakurai Presents "Sephiroth"]</ref> Sephiroth is classified as [[Fighter number|Fighter #78]].


{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.
{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.


Sephiroth is ranked 27th out of 82 on the current [[tier list]], placing him at the end of the A+ tier. Sephiroth's greatest strengths are his great KO power and long range; the latter of which is courtesy of his [[Masamune]], which grants him the ability to apply constant pressure to his opponents without having to risk fighting in close-quarters combat. Sephiroth's [[Winged Form]] also grants him increased attack power, higher mobility, [[super armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.
Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier. Sephiroth's greatest strength is his unrivaled range and spacing game, the latter of which is courtesy of the [[Masamune]], which grants him the ability to reach farther than most fighters and apply pressure against his opponents without having to risk getting up close. This range is complemented by Masamune's sweetspots, which deals high damage and incredible KO power. Furthermore, Sephiroth has a strong set of special attacks, with [[Flare / Megaflare / Gigaflare|Flare Variations]] helping his ledgetrapping abilities and [[Shadow Flare]] being an excellent pressure, combo and kill setup tool. Finally, at higher percents, Sephiroth will gain access to his unique [[Winged Form]], which grants him increased attack power, higher mobility, [[armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.


However, Sephiroth has some glaring weaknesses. His very light [[weight]] and tall hurtbox collectively make him easy to hit and KO in a similar vein to {{SSBU|Mewtwo}}. Sephiroth's long range also comes at the cost of sluggish frame data and the Masamune's hitboxes being very narrow to compensate for their long range. Lastly, the Winged Form is a high-risk, high-reward [[fighter ability]]: due to being a comeback-oriented mechanic, it requires Sephiroth to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it will be able to be reactivated only after Sephiroth is KO'd.
However, Sephiroth has some glaring weaknesses, the most prominent being his endurance and slow frame data. He is a [[weight|lightweight]], and paired with a relatively tall hurtbox, it makes him easier to hit and KO than other characters. Furthermore, a large portion of Sephiroth's kit is afflicted by slow frame data, with most of his attacks aside from his neutral attack coming out at frame 14 or more. This slow frame data also affects Masamune, which combined with its lackluster, narrow hitbox, means Sephiroth has more trouble when fighting up close or against smaller opponents. Lastly, due to being a comeback-oriented mechanic, Sephiroth's Winged From requires him to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it can only be reactivated after Sephiroth is KO'd.


Despite his shortcomings, Sephiroth is seen as a high tier in the current metagame, with players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}} showing what he is capable of.
Overall, Sephiroth's range and power allows him to pressure from a farther range than most fighters, however his weaknesses when fighting up close means that he is also rather susceptible to the opponent's pressure. He saw above-average representation in his earlier years in competitive play thanks to the efforts of players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}}, however his weaknesses became more apparent over time, leading to a decline in representation.


==Attributes==
==Attributes==
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|ssname=Shadow Flare
|ssname=Shadow Flare
|ssdmg=1.5%-4.5% (surge),<br>6.5% (sphere's explosion),<br>7% (sphere's orbit)
|ssdmg=1.5%-4.5% (surge),<br>6.5% (sphere's explosion),<br>7% (sphere's orbit)
|ssdesc=Snaps his fingers to emit a thin, short-ranged surge of dark energy at the opponent. If it connects, spheres of dark energy will orbit the opponent, then home in on them and explode after the spheres make at least two revolutions around the character. The initial surge can be charged, increasing its damage and range while creating more spheres on hit. An uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres; up to five spheres can orbit an opponent at once. Sephiroth can also quickly turn 180° before firing Shadow Flare by quickly flicking the control stick in the opposite direction, similarly to [[B-reversing]]. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[Pocket]]ed, the sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, thanks to its fairly low interruptibility, and it pierces through enemy projectiles without being destroyed, making it capable of negating any projectile within its priority range despite the initial hit's low damage. As a result, it can be used frequently without fear of retaliation, and allows him to set up follow-ups or condition the opponent into picking an option. However, the move has very low safety in close quarters even on hit due to it causing minimal hitstun and shield damage.
|ssdesc=Snaps his fingers to emit a thin, short-ranged surge of dark energy at the opponent. If it connects, spheres of dark energy will orbit the opponent, then home in on them and explode after the spheres make at least two revolutions around the character. The initial surge can be charged, increasing its damage and range while creating more spheres on hit. An uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres; up to five spheres can orbit an opponent at once. During the charge, Sephiroth can turn around and unleash the move by holding the control stick down in the opposite direction; quickly flicking at the start allows the move to be used similarly to [[B-reversing]]. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[Pocket]]ed, the sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, thanks to its fairly low interruptibility, and it pierces through enemy projectiles without being destroyed, making it capable of negating any projectile within its priority range despite the initial hit's low damage. As a result, it can be used frequently without fear of retaliation, and allows him to set up follow-ups or condition the opponent into picking an option. However, the move has very low safety in close quarters even on hit due to it causing minimal hitstun and shield damage.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付けろ|Yakitsukero.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びよ|Horobiyo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付けろ|Yakitsukero.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びよ|Horobiyo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
|usname=Blade Dash / Octaslash
|usname=Blade Dash / Octaslash
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|fspage=
|fspage=
|fsdmg=7% (slash),<br>10% (Supernova),<br> 15% (ending)
|fsdmg=7% (slash),<br>10% (Supernova),<br> 15% (ending)
|fsdesc=Performs a diagonally upward slash while saying {{ja|星に帰れ|Hoshi ni kaere.}} ("Return to the Planet.") Up to 3 opponents hit by the slash will be trapped in a cutscene where Sephiroth transforms into Safer∙Sephiroth (his final boss form) to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes who are not KO'd. These status effects include an automatic [[shield break]], being [[timer|slowed down]], having reversed controls (indicated by a [[Ramblin' Evil Mushroom|mushroom]] on the victim's head), having a [[flower]] planted on the victim's head, being put to [[sleep]], or simply using the darkness effect alongside more knockback than usual (albeit still below-average for a Final Smash). Fighters caught in the Final Smash face toward him with their backs to the camera, much like Cloud and his party do in his final boss battle in ''Final Fantasy VII''. The attack is also based on the attack of the same name in ''Final Fantasy VII''. Once the move successfully concludes, Sephiroth assumes his fighting stance from ''Final Fantasy VII'' and then performs an animation based on his victory pose as a guest party member during the Nibelheim flashback.
|fsdesc=Performs a diagonally upward slash while saying {{ja|星に帰れ|Hoshi ni kaere.}} ("Return to the Planet." / "Return to the stars.") Up to 3 opponents hit by the slash will be put in a cutscene where Sephiroth transforms into Safer∙Sephiroth (his final boss form) to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes who are not KO'd. These status effects include an automatic [[shield break]], being [[timer|slowed down]], having reversed controls (indicated by a [[Ramblin' Evil Mushroom|mushroom]] on the victim's head), having a [[flower]] planted on the victim's head, being put to [[sleep]], or simply using the darkness effect alongside more knockback than usual (albeit still below-average for a Final Smash). Fighters caught in the Final Smash face toward him with their backs to the camera, much like Cloud and his party do in his final boss battle in ''Final Fantasy VII''. The attack is also based on the attack of the same name in ''Final Fantasy VII''. Once the move successfully concludes, Sephiroth assumes his fighting stance from ''Final Fantasy VII'' and then performs an animation based on his victory pose as a guest party member during the Nibelheim flashback.
}}
}}


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''See also: [[:Category:Sephiroth players (SSBU)]]''
''See also: [[:Category:Sephiroth players (SSBU)]]''


*{{Sm|KEN|Japan}} - Co-mained Sephiroth alongside {{SSBU|Sonic}} and is the best Sephiroth player in the world. He is the only Sephiroth player to win a major, doing so at {{Trn|Battle of BC 4}} and using the character for all of top 8. However, he has since relegated the character to a secondary or occasional counterpick.
*{{Sm|KEN|Japan}} - Began playing Sephiroth alongside in {{SSBU|Sonic}} in 2022 and was the best Sephiroth player in the world that year. He won {{Trn|Battle of BC 5}} exclusively using Sephiroth in top 8, which remains the only major win for the character. Following a string of inconsistent performances, Sephiroth was eventually dropped and remains as a rare counterpick.
*{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023. He has placed highly at several European events, including 3rd at the superregional {{Trn|ICARUS 2023}}, 5th at the superregional {{Trn|GLORY 3}}, and 25th at the majors {{Trn|VCA 2022}} and {{Trn|King Of Fields 95 3}}.
*{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023, best known for his runs at {{Trn|ICARUS 2023}}, where he placed 3rd and defeated {{Sm|Bloom4Eva}}; and {{Trn|King Of Fields 95 3}}, where he once again defeated Bloom4Eva to place 25th. Outside of those results, he has also placed 5th at {{Trn|GLORY 3}} and 25th at {{Trn|VCA 2022}}.
*{{Sm|Ned|USA}} - The best Sephiroth player in the world in 2021 and currently uses the character alongside {{SSBU|Cloud}} and {{SSBU|Pokémon Trainer}}. He was the first Sephiroth player to place well at an offline event, placing 2nd at the superregional {{Trn|InfinityCON Tally 2021}}. He has also placed 5th at the major {{Trn|Rise 'N Grind}} and 9th at the major {{Trn|Port Priority 6}} and the supermajor {{Trn|Super Smash Con 2022}}.
*{{Sm|Ned|USA}} - One of the earliest Sephiroth players to perform well offline, most notably placing 2nd at {{Trn|InfinityCON Tally 2021}}. He remained one of the best Sephiroth players in the world in 2022, placing 5th at {{Trn|Rise 'N Grind}} and 9th at both {{Trn|Port Priority 6}} and {{Trn|Super Smash Con 2022}}, but since then has been playing other characters alongside Sephiroth with less success.
*{{Sm|Sriks|Australia}} - The best Sephiroth player in Australia. He has seen strong results outside of Australia with Sephiroth, including placing 4th at the superregional {{Trn|BOSS BATTLES: Phase 1}}, 17th at the major {{Trn|Ultimate WANTED 4}}, and 33rd at the supermajor {{Trn|Kagaribi 9}}, notably upsetting {{Sm|Miya|p=Honshu}} in the latter tournament.
*{{Sm|Sriks|Australia}} - Plays Sephiroth alongside {{SSBU|Roy}} and is the best Sephiroth player in Australia and one of the best players in Australia, placing highly at many Australian events including winning {{Trn|The Action}} and placing 4th at {{Trn|Phantom 2022}} with solo-Sephiroth. Outside of Australia, he had notably placed 4th at {{Trn|BOSS BATTLES: Phase 1}} defeating {{Sm|Chag}} and 33rd at {{Trn|Kagaribi 9}} defeating {{Sm|Miya|p=Honshu}}.
*{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary alongside {{SSBU|Diddy Kong}} or as a counterpick. He has placed 5th at {{Trn|CEO 2022}} with solo-Sephiroth and 2nd at {{Trn|Mainstage 2022}}, {{Trn|Scuffed World Tour}} and {{Trn|Smash Ultimate Summit 6}} with Sephiroth as a secondary.
*{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary or counterpick for {{SSBU|Diddy Kong}}. He has placed 5th at {{Trn|CEO 2022}} with solo-Sephiroth and 2nd at {{Trn|Mainstage 2022}}, {{Trn|Scuffed World Tour}} and {{Trn|Smash Ultimate Summit 6}} with Sephiroth as a secondary.


===Tier placement and history===
===Tier placement and history===
Initial reactions to Sephiroth were positive overall; players such as {{Sm|MkLeo}}, {{Sm|Zackray}}, {{Sm|Dabuz}} and {{Sm|Tweek}} believed him to be a top tier fighter. Dabuz and Tweek, in particular, claimed that Sephiroth could potentially be a top 5 fighter, citing his incredible range, his unique and powerful projectiles, [[Scintilla]] bolstering his advantage state, and his Winged Form being a very strong comeback tool when mastered. However, other players (such as {{Sm|Marss}}) believed that Sephiroth's frailty, poor disadvantage state, inconsistency and generally slow frame data could prevent him from reaching such status. Although he was released during the [[COVID-19|COVID-19 pandemic]], Sephiroth saw success in online play, thanks to players such as {{Sm|Ned}}.
Initial reactions to Sephiroth were positive overall; players such as {{Sm|MkLeo}}, {{Sm|Zackray}}, {{Sm|Dabuz}} and {{Sm|Tweek}} believed him to be a top tier fighter. Dabuz and Tweek, in particular, claimed that Sephiroth could potentially be a top 5 fighter, citing his incredible range, his unique and powerful projectiles, [[Scintilla]] bolstering his advantage state, and his Winged Form being a very strong comeback tool when mastered. However, other players (such as {{Sm|Marss}}) believed that Sephiroth's frailty, poor disadvantage state, inconsistency and generally slow frame data could prevent him from reaching such status. Although he was released during the [[COVID-19|COVID-19 pandemic]], Sephiroth saw success in online play, thanks to players such as {{Sm|Ned}}.


Following the return of offline competitive play, opinions on Sephiroth mellowed out as players identified how his light weight, tall stature, and unimpressive frame data were noticable weaknesses. In addition, many players believed Sephiroth was more difficult to consistently play at a top level than most fighters, which led Sephiroth to garner a rather small playerbase compared to other top-tier fighters. Despite this, Sephiroth's overall representation remained strong thanks to performances from players such as {{Sm|KEN}}, Ned, and {{Sm|Tweek}}, all of whom have achieved respectable placements and wins at majors while using Sephiroth; this was most notably demonstrated by KEN's win at {{Trn|Battle of BC 4}} where he used only Sephiroth throughout the top 8. However, these results were either set back by the players' inconsistency with the character or were complemented with other characters. For example, KEN mostly played {{SSBU|Sonic}} at Battle of BC 4 prior to top 8, while his Sephiroth became less consistent as time went on, including going 1-2 at the invitational {{Trn|L'Odyssée - Chant I}}; he has since regulated Sephiroth to an occasional counterpick. Overall, Sephiroth's smaller playerbase compared to other top-tier characters, as well as his general inconsistency at higher level play, has led many to consider him as just a high-tier character, which is reflected in his placement on the current tier list, where he is ranked 27th.
Following the return of offline competitive play, opinions on Sephiroth mellowed out as players identified how his light weight, tall stature, and unimpressive frame data were noticeable weaknesses. In addition, many players believed Sephiroth was more difficult to consistently play at a top level than most fighters, which led Sephiroth to garner a rather small playerbase compared to other top-tier fighters. Despite this, Sephiroth's overall representation remained strong thanks to performances from players such as {{Sm|KEN}}, Ned, and {{Sm|Tweek}}, all of whom have achieved respectable placements and wins at majors while using Sephiroth; this was most notably demonstrated by KEN's win at {{Trn|Battle of BC 4}} where he used only Sephiroth throughout the top 8. These results helped general impressions of Sephiroth, and he would end up placing 27th on the first tier list, ranking in the high tier.
 
However, these results were either set back by the players' inconsistency with the character or were complemented with other characters. For example, KEN mostly played {{SSBU|Sonic}} at Battle of BC 4 prior to top 8, while his Sephiroth became less consistent as time went on, including going 1-2 at the invitational {{Trn|L'Odyssée - Chant I}}; he has since regulated Sephiroth to an occasional counterpick. Sephiroth's smaller playerbase compared to other top-tier characters, as well as his general inconsistency at higher level play, has led many to reconsider his placement. Most players generally started to agree he was the weakest of the Fighters Pass Vol. 2 characters, some even believing Sephiroth might belong in mid-tier rather than being in high-tier. He would fall to 37th on the second and current tier list, notably seeing one of the largest drops between the first and second list.


=={{SSBU|Classic Mode}}: The Chosen Ones==
=={{SSBU|Classic Mode}}: The Chosen Ones==
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*According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a [[boss]] character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref>
*According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a [[boss]] character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref>
**Sakurai also mentioned that the incorporation of the Masamune and making Sephiroth's attacks easy to use were two problems that occurred during Sephiroth's development.
**Sakurai also mentioned that the incorporation of the Masamune and making Sephiroth's attacks easy to use were two problems that occurred during Sephiroth's development.
*According to Naoki Hamaguchi, Sephiroth's inclusion was extremely confidential. Neither he nor the ''Final Fantasy VII Rebirth'' dev team knew about this until Sephiroth's reveal trailer.<ref>https://nintendoeverything.com/final-fantasy-vii-rebirth-director-says-sephiroth-in-smash-bros-ultimate-was-extremely-confidential/</ref>
*Sephiroth is one of three characters to fight Master Hand and Crazy Hand on a stage other than {{SSBU|Final Destination}} in Classic Mode, with the others being {{SSBU|Donkey Kong}} and Joker.
*Sephiroth is one of three characters to fight Master Hand and Crazy Hand on a stage other than {{SSBU|Final Destination}} in Classic Mode, with the others being {{SSBU|Donkey Kong}} and Joker.
*Sephiroth's introduction tagline is a reference to his leitmotif, "One-Winged Angel". It may also reference one of his battle quotes in ''Kingdom Hearts'' and ''Kingdom Hearts II'' in which he says, "Descend, heartless angel."
*Sephiroth's introduction tagline is a reference to his leitmotif, "One-Winged Angel". It may also reference one of his battle quotes in ''Kingdom Hearts'' and ''Kingdom Hearts II'' in which he says, "Descend, heartless angel."
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*Like Cloud, the ''Super Smash Bros.'' series marks the third time that Sephiroth has been playable in a fighting game/series, with the first two being ''Ehrgeiz'' and the ''Dissidia Final Fantasy'' series.
*Like Cloud, the ''Super Smash Bros.'' series marks the third time that Sephiroth has been playable in a fighting game/series, with the first two being ''Ehrgeiz'' and the ''Dissidia Final Fantasy'' series.
*Sephiroth's render resembles a flipped version of his [https://finalfantasy.fandom.com/wiki/File:Sephiroth_Dissidia_Artwork.png original ''Dissidia Final Fantasy'' render], albeit in 3D and with his wing displayed.
*Sephiroth's render resembles a flipped version of his [https://finalfantasy.fandom.com/wiki/File:Sephiroth_Dissidia_Artwork.png original ''Dissidia Final Fantasy'' render], albeit in 3D and with his wing displayed.
*Sephiroth is the only character from an already-represented third-party universe to not be an [[Echo Fighter]] of the former, as {{SSBU|Richter}} and {{SSBU|Ken}} are echoes of {{SSBU|Simon}} and {{SSBU|Ryu}} respectively.
*Sephiroth is the first DLC character who must be unlocked through fighting him, although this is only for early access and not a permanent feature.  
*Sephiroth is the first DLC character who must be unlocked through fighting him, although this is only for early access and not a permanent feature.  
*Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents.
*Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents.
*Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}.
*Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}.
*Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Joker, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting.
*Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting.
*Sephiroth is one of three fighters who are not featured in any Spirit Battles whatsoever, with the other two being {{SSBU|Piranha Plant}} and {{SSBU|Terry}}. This makes him the only fighter in Fighters Pass Volume 2 not to be in a Spirit Battle.
*Sephiroth is one of three fighters who are not featured in any Spirit Battles whatsoever, with the other two being {{SSBU|Piranha Plant}} and {{SSBU|Terry}}. This makes him the only fighter in Fighters Pass Volume 2 not to be in a Spirit Battle.