Adventure Mode: The Subspace Emissary: Difference between revisions

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{{ArticleIcons|brawl=yes|fa=yes}}
{{ArticleIcons|brawl=yes|fa=yes}}
 
{{disambig2|the Adventure Mode in ''Brawl''|other uses|Adventure Mode (disambiguation)}}
 
{{Infobox Game
{{Infobox Game
|title=The Subspace Emissary
|title=The Subspace Emissary
|image=[[File:Subspace Emissary Logo.jpg|250px]]
|image=[[File:Subspace Emissary Logo.jpg|250px]]
|caption=The official SSE logo.}}
|caption=The official SSE logo.}}
 
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' and the successor to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[DOJO|Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by the [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''.
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'', similar to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year.


==Overview==
==Overview==
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screen shots were accompanied with this description:
On July 20th, [[Smash Bros. DOJO!!]] was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and [[Meta Knight]]’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of [[Primid|a mysterious character]]. The screenshots were accompanied by this description:


''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''
''In this world, trophies fight.  They know nothing but fighting.  Fighting is the sole reason for their existence.  Being turned back into a trophy, being unable to fight, is much like death.  Those are the rules of this world.  But...When someone...or something...breaks those rules, the world will pay a terrible price...''


The post was placed under a mode referred to as "???" until August 3rd, when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  
The post was placed under a mode referred to as "???" until August 3rd when it was changed to "Adventure Mode". On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed "The Subspace Emissary", and a multitude of screenshots were shown, as well as a cutscene related to the "This World…" update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in "This World…". The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the [[Primid]]s, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.  


The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
 
Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>


==Gameplay==
==Gameplay==
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]]
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]]
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in the Plain]]
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in the Plain]]
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.


The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again with the exception of some stages where the player must wait until the Subspace Emissary is beaten like Midair Stadium.
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.


The mode also has a two-player option. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player runs out of stock, the game will end and offer a continue, regardless of whether the second player still has stock left. If the second player runs out of stock, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.
The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.


When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot (for example) choose only three characters for a four-stock stage. Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters which replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.


The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.  
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage.  


[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.
[[Grab]]bing mechanics are also altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of {{SSBB|Donkey Kong}}, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab, like Yoshi and Kirby's standard special moves; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed; however, Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Smasher due to playing like an actual Brawl, though Kirby will be unable to copy their abilities.


===Clear %===
===Clear %===
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*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Additional attacks become available to enemies.
*Enemies and obstacles do more damage and have more KO power.
*Enemies and obstacles do more damage and have more KO power.
*Some enemy hitboxes are slightly bigger.
*Enemies' AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*Enemies are harder to flinch.
*Enemies generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*More (and sometimes deadlier) enemies appear during locked battles.
*More (and sometimes deadlier) enemies appear during locked battles.
*[[Trackball]]s lose energy faster.
*[[Auroros]] can't be thrown as far, making it more difficult to use them as javelins against other enemies.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*Certain features travel faster, giving the player less reaction time.  
*Certain features travel faster, giving the player less reaction time.  
**[[Barrel Cannon]]s, [[Slide Launcher]]s, [[Minecart]]s, and other vehicles (such as the orange [[platform]]s in [[The Research Facility]]) move faster, therefore being harder to control.
**Auto-scrolling areas scroll faster.
**Auto-scrolling areas scroll faster.
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
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**The effects of temporary switches are shorter.
**The effects of temporary switches are shorter.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Keys are easier to break.
*More, higher quality, and rarer stickers appear.
*More, higher quality, and rarer stickers appear.
*More collectibles (CDs, trophies, stickers) appear.
*More collectibles (CDs, trophies, stickers) appear.
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==Plot==
==Plot==
{{see also|Plot summary of The Subspace Emissary}}
{{main|Plot summary of The Subspace Emissary}}


==Stages==
==Stages==
[[File:Map-labeled.png|thumb|right|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]]
[[File:Map-labeled.png|thumb|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]]
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with a I while the later-appearing stage is followed by a II.
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.


{|class=wikitable
{|class=wikitable
!width="5%"|Icon
!width="5%"|Icon
!width="10%"|Stage
!width="5%"|Stage
!width="20%"|Fighters available
!width="20%"|Fighters available
!width="10%"|Bosses
!width="10%"|Unlocked fighters
!width="15%"|Unlocked fighters
!width="20%"|Lost fighters
!width="20%"|Lost fighters
!width="20%"|Recovered fighters
!width="20%"|Recovered fighters
!width="5%"|Total fighters
!Width="5%"|Teams
|-
|-
|[[File:SSE-Midair Stadium.png]]
|[[File:SSE-Midair Stadium.png]]
|[[Midair Stadium]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby (if he was chosen), and the battle with Subspace army), {{SSBB|Kirby}} (all the phases, including the battle with Mario (if he was chosen)), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Kirby}} (battled by Mario)/{{SSBB|Mario}} (battled by Kirby), [[Petey Piranha]]
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (because they escaped, Mario flied to the sky and Zelda/Peach was kidnapped by Wario)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|2
|1, new team: {{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|-
|-
|[[File:SSE-Skyworld.png]]
|[[File:SSE-Skyworld.png]]
|[[Skyworld (SSE)|Skyworld]]
|{{b|Skyworld|SSE}}
|{{SSBB|Pit}} (all the phases), {{SSBB|Mario}} (the last sidescrolling after Pit rescued him)
|{{SSBB|Pit}} (all phases), {{SSBB|Mario}} (the last sidescrolling section after Pit rescues him)
|&mdash;
|{{SSBB|Mario}}, {{SSBB|Pit}}
|{{SSBB|Mario}} (now rescued by Pit), {{SSBB|Pit}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|4
|2, new team: {{SSBB|Mario}}, {{SSBB|Pit}}
|-
|-
|[[File:SSE-Sea of Clouds.png]]
|[[File:SSE-Sea of Clouds.png]]
|[[Sea of Clouds]]
|[[Sea of Clouds]]
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (both all the phases)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|4
|2
|-
|-
|[[File:SSE-The Jungle.png]]
|[[File:SSE-The Jungle.png]]
|[[The Jungle]]
|[[The Jungle]]
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}} (both all the phases)
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}  
|&mdash;
|{{SSBB|Diddy Kong}} (Bowser captures Donkey Kong)
|{{SSBB|Diddy Kong}} (only him because Donkey Kong was trapped by Bowser)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|5
|3, new team: {{SSBB|Diddy Kong}}
|-
|-
|[[File:SSE-The Plain.png]]
|[[File:SSE-The Plain.png]]
|[[The Plain]]
|[[The Plain]]
|{{SSBB|Mario}}, {{SSBB|Pit}} (both all the phases)
|{{SSBB|Mario}}, {{SSBB|Pit}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|5
|3
|-
|-
|[[File:SSE-The Lake.png]]
|[[File:SSE-The Lake.png]]
|[[The Lake]]
|[[The Lake]]
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (both all the phases)
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}}
|[[Rayquaza]], False {{SSBB|Bowser}}
|{{SSBB|Fox}}
|{{SSBB|Fox}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|6
|3, {{SSBB|Fox}} joins {{SSBB|Diddy Kong}}
|-
|-
|[[File:SSE-The Ruined Zoo.png]]
|[[File:SSE-The Ruined Zoo.png]]
|[[The Ruined Zoo]]
|[[The Ruined Zoo]]
|{{SSBB|Lucas}} (all the phases), {{SSBB|Ness}} (only the battle with Porky), {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (the last sidescrollings after Lucas joined him)
|{{SSBB|Lucas}} (all phases), {{SSBB|Ness}} (only the battle with Porky), {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) (only after defeating Porky)
|[[Porky]]
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario kidnaps Ness; Ness will not be unlocked in any mode)
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Ness was caught by Wario)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|8
|4, new team: {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}})
|-
|-
|[[File:SSE-The Battlefield Fortress.png]]
|[[File:SSE-The Battlefield Fortress.png]]
|[[The Battlefield Fortress]]
|[[The Battlefield Fortress]]
|{{SSBB|Marth}} (all the phases), {{SSBB|Meta Knight}} (all the phases except for the first one, when Marth was alone at the first sidescrollings), {{SSBB|Ike}} (only the final sidescrolling, after he joined Marth and Meta Knight)
|{{SSBB|Marth}} (all phases), {{SSBB|Meta Knight}} (second and third phases), {{SSBB|Ike}} (third phase only)
|&mdash;
|{{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}}
|{{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|11
|5, new team: {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Ike}}
|-
|-
|[[File:SSE-The Forest.png]]
|[[File:SSE-The Forest.png]]
|[[The Forest]]
|[[The Forest]]
|{{SSBB|Link}}, {{SSBB|Yoshi}} (both all the phases)
|{{SSBB|Link}}, {{SSBB|Yoshi}}
|{{SSBB|Toon Link}}<ref name="pre1">If the player has completed adventure mode</ref>
|{{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Toon Link}} <ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref>
|{{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Toon Link}}<ref name="pre1"/>
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|13
|6, new team: {{SSBB|Link}}, {{SSBB|Yoshi}}
|-
|-
|[[File:SSE-The Research Facility pt1.png]]
|[[File:SSE-The Research Facility pt1.png]]
|[[The Research Facility (Part I)|The Research Facility I]]
|[[The Research Facility (Part I)|The Research Facility I]]
|{{SSBB|Zero Suit Samus}} (all the phases), {{SSBB|Pikachu}} (all the phases except for the first one, when Zero Suit Samus was alone)
|{{SSBB|Zero Suit Samus}} (all phases), {{SSBB|Pikachu}} (all phases starting with the second)
|&mdash;
|{{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}}
|{{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|15
|7, new team: {{SSBB|Zero Suit Samus}}, {{SSBB|Pikachu}}
|-
|-
|[[File:SSE-The Lake Shore.png]]
|[[File:SSE-The Lake Shore.png]]
|[[The Lake Shore]]
|[[The Lake Shore]]
|{{SSBB|Mario}}, {{SSBB|Pit}} (both fighting against false Zelda and then with Link and Yoshi, who formed the group with them), {{SSBB|Link}}, {{SSBB|Yoshi}} (both fighting against false Peach and then with Mario and Pit, who formed the group with them), {{SSBB|Kirby}} (only in the team that Mario, Pit, Link and Yoshi joined)
|{{SSBB|Mario}}, {{SSBB|Pit}} (entire level if Zelda was rescued, only the last section if Peach was rescued), {{SSBB|Link}}, {{SSBB|Yoshi}} (entire level if Peach was rescued, only the last section if Zelda was rescued), {{SSBB|Kirby}} (only the last section)
|False {{SSBB|Peach}}/False {{SSBB|Zelda}}, {{SSBB|Mario}} and {{SSBB|Pit}} (after Link and Yoshi had fought false Peach)/{{SSBB|Link}} and {{SSBB|Yoshi}} (after Mario and Pit had fought false Zelda)
|&mdash;
|&mdash;
|{{SSBB|Peach}}/{{SSBB|Zelda}} (Bowser captured her)
|{{SSBB|Peach}}/{{SSBB|Zelda}} (Bowser captures her)
|&mdash;
|&mdash;
|14
|5, the groups of {{SSBB|Mario}} and {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}, and {{SSBB|Kirby}} combine.
|-
|-
|[[File:SSE-The Path to the Ruins.png]]
|[[File:SSE-The Path to the Ruins.png]]
|[[The Path to the Ruins]]
|[[The Path to the Ruins]]
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (both all the phases)
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only)
|{{SSBB|Wario}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|-
|[[File:SSE-The Cave.png]]
|[[File:SSE-The Cave.png]]
|[[The Cave]]
|[[The Cave]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} (everyone all the phases)
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|-
|[[File:SSE-The Ruins.png]]
|[[File:SSE-The Ruins.png]]
|[[The Ruins]]
|[[The Ruins]]
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} (after Pokémon Trainer got him)) (both all the phases)
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} (with {{SSBB|Squirtle}} for all phases and {{SSBB|Ivysaur}} after Pokémon Trainer finds it)
|{{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/>
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/>
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}}, {{SSBB|Wolf}}<ref name="pre1"/>
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} now are in {{SSBB|Pokémon Trainer}}'s team
|-
|-
|[[File:SSE-The Wilds pt1.png]]
|[[File:SSE-The Wilds pt1.png]]
|[[The Wilds (Part I)|The Wilds I]]
|[[The Wilds (Part I)|The Wilds I]]
|{{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Meta Knight}} (everyone all the phases)
|{{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Meta Knight}}
|[[Galleom]]
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|5
|-
|-
|[[File:SSE-The Ruined Hall.png]]
|[[File:SSE-The Ruined Hall.png]]
|[[The Ruined Hall]]
|[[The Ruined Hall]]
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}} (he was obtained by Pokémon Trainer previously)) (both in the battle with Galleom)
|{{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}}
|[[Galleom]]
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|4, the groups of {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}}, and {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} combine.
|-
|-
|[[File:SSE-The Wilds pt2.png]]
|[[File:SSE-The Wilds pt2.png]]
|[[The Wilds (Part II)|The Wilds II]]
|[[The Wilds (Part II)|The Wilds II]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} (everyone all the phases)
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|14
|4
|-
|-
|[[File:SSE-The Swamp.png]]
|[[File:SSE-The Swamp.png]]
|[[The Swamp]]
|[[The Swamp]]
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (both all the phases), {{SSBB|Falco}} (all the phases except the first one because he joined to help his leader Fox and Diddy Kong to fight giant false Diddy Kong, and then he followed them at the last sidescrollings)
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (all phases), {{SSBB|Falco}} (all phases except the first)
|Giant False {{SSBB|Diddy Kong}}, {{SSBB|Jigglypuff}}<ref name="pre1"/>
|{{SSBB|Falco}}, {{SSBB|Jigglypuff}}<ref name="pre1"/>
|{{SSBB|Falco}}, {{SSBB|Jigglypuff}}<ref name="pre1"/>
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|15
|4, {{SSBB|Falco}} joins {{SSBB|Diddy Kong}} and {{SSBB|Fox}}
|-
|-
|[[File:SSE-The Research Facility pt2.png]]
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (from the first normal sidescrolling till the battle with two falses Samus, when she puts on her Power Suit), {{SSBB|Pikachu}} (all the phases), {{SSBB|Samus}} (the last sidescrolling and the battle with Ridley)
|{{SSBB|Zero Suit Samus}} (all phrases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases), {{SSBB|Samus}} (after defeating the False Samuses)
|False {{SSBB|Samus}} (x2), [[Ridley]]
|{{SSBB|Samus}}
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her because she put on her Power Suit)
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|&mdash;
|&mdash;
|15
|4, {{SSBB|Samus}} replaces {{SSBB|Zero Suit Samus}}
|-
|-
|[[File:SSE-Outside the Ancient Ruins.png]]
|[[File:SSE-Outside the Ancient Ruins.png]]
|[[Outside the Ancient Ruins]]
|[[Outside the Ancient Ruins]]
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all the phases), {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} (both only in the battle with Subspace army)
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} (both only in the battle with Subspace army)
|&mdash;
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}
|{{SSBB|Donkey Kong}} (now rescued by his best friend Diddy Kong), {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}
|{{SSBB|Fox}}, {{SSBB|Falco}} (they did not become trophies, but Diddy Kong leaves their group, and they all go their separate ways)
|{{SSBB|Fox}}, {{SSBB|Falco}} (they are not trophies, but Diddy Kong left the group, and they went on their way)
|&mdash;
|&mdash;
|16
|4, {{SSBB|Diddy Kong}} leaves {{SSBB|Fox}} and {{SSBB|Falco}} and joins {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}}
|-
|-
|[[File:SSE-The Glacial Peak.png]]
|[[File:SSE-The Glacial Peak.png]]
|[[The Glacial Peak]]
|[[The Glacial Peak]]
|{{SSBB|Ice Climbers}} (only the sidescrollings), {{SSBB|Meta Knight}} (the sidescrollings and the battle with Lucario (depending on if the player choosed him)), {{SSBB|Lucario}} (depending on if the player choosed him in the battle with Meta Knight)
|{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the sidescrolling section and the battle with Lucario if the player chose him), {{SSBB|Lucario}} (only if the player chose it in the battle with Meta Knight)
|{{SSBB|Lucario}} (battled by Meta Knight)/{{SSBB|Meta Knight}} (battled by Lucario)
|{{SSBB|Ice Climbers}}, {{SSBB|Lucario}}
|{{SSBB|Ice Climbers}}, {{SSBB|Lucario}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|18
|5, new team: {{SSBB|Meta Knight}} and {{SSBB|Lucario}}. {{SSBB|Ice Climbers}} replace Meta Knight in {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}}'s group
|-
|-
|[[File:SSE-The Canyon.png]]
|[[File:SSE-The Canyon.png]]
|[[The Canyon]]
|[[The Canyon]]
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} (everyone in the battle with Subspace Army)
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|18
|4, the groups of {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}}, and {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) and {{SSBB|Ike}} combine
|-
|-
|[[File:SSE-Battleship Halberd Interior.png]]
|[[File:SSE-Battleship Halberd Interior.png]]
|[[Battleship Halberd Interior]]
|[[Battleship Halberd Interior]]
|{{SSBB|Snake}} (all the phases), {{SSBB|Meta Knight}} (after he and Lucario formed team with Snake), {{SSBB|Lucario}} (after he and Meta Knight formed team with Snake (if he was not chosen previously, it does not matter, he is a new character to use in this case))
|{{SSBB|Snake}} (all phases), {{SSBB|Meta Knight}}, {{SSBB|Lucario}} (after they meet Snake)
|False {{SSBB|Peach}} and {{SSBB|Zelda}}
|{{SSBB|Snake}}
|{{SSBB|Snake}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|19
|4, {{SSBB|Snake}} joins {{SSBB|Meta Knight}} and {{SSBB|Lucario}}
|-
|-
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}}, {{SSBB|Zelda}}/{{SSBB|Sheik}} (both all the phases)
|{{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}}
|&mdash;
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|&mdash;
|&mdash;
|{{SSBB|Fox}} (he returned and to join the princesses and formed group with them), {{SSBB|Peach}}/{{SSBB|Zelda}} (now rescued by Snake)
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|22
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}
|-
|-
|[[File:SSE-Battleship Halberd Bridge.png]]
|[[File:SSE-Battleship Halberd Bridge.png]]
|[[Battleship Halberd Bridge]]
|[[Battleship Halberd Bridge]]
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}} (everyone in the battle with Duon)
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}}
|[[Duon]]
|{{SSBB|Mr. Game & Watch}}  
|{{SSBB|Mr. Game & Watch}}
|&mdash;
|&mdash;
|{{SSBB|Falco}} (he returned to join the team)
|{{SSBB|Falco}}
|24
|4, the groups of {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}}, and {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} combine, along with adding {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}}
|-
|-
|[[File:SSE-The Subspace Bomb Factory pt1.png]]
|[[File:SSE-The Subspace Bomb Factory pt2.png]]
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]]
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]]
|{{SSBB|Samus}}, {{SSBB|Pikachu}} (both all the phases)
|{{SSBB|Samus}}, {{SSBB|Pikachu}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|24
|4
|-
|-
|[[File:SSE-The Subspace Bomb Factory pt2.png]]
|[[File:SSE-The Subspace Bomb Factory pt1.png]]
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}} (everyone all the phases), {{SSBB|Samus}}, {{SSBB|Pikachu}}, {{SSBB|R.O.B.}} (everyone all the phases, except the first sidescrollings, when Donkey Kong, Diddy Kong, Captain Falcon and Olimar were all alone before form group with them)
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}} (all phases); {{SSBB|Samus}}, {{SSBB|Zero Suit Samus}} (by taunting as Samus), {{SSBB|Pikachu}}, {{SSBB|R.O.B.}} (second section onwards)
|[[Meta Ridley]]
|{{SSBB|R.O.B.}}
|{{SSBB|R.O.B.}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|25
|1, all three teams combine into one
|-
|-
|[[File:SSE-Entrance to Subspace.png]]
|[[File:SSE-Entrance to Subspace.png]]
|[[Entrance to Subspace]]
|[[Entrance to Subspace]]
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}} (now a new character to use), {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (everyone at the sidescrolling)
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|&mdash;
|All current characters (Tabuu turns them into trophies)
|&mdash;
|&mdash;
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Link}}, {{SSBB|Samus}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}} , {{SSBB|Falco}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Lucario}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} (Tabuu trophyficated all them)
|0
|&mdash;
|0, all characters were turned into trophies
 
|-
|-
|[[File:SSE-Subspace pt1.png]]
|[[File:SSE-Subspace pt1.png]]
|[[Subspace (Part I)|Subspace I]]
|[[Subspace (Part I)|Subspace I]]
|{{SSBB|King Dedede}} (all the phases), {{SSBB|Ness}}, {{SSBB|Luigi}} (only in the sidescrollings, when King Dedede and they rescued some fighters)
|{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}}, {{SSBB|Luigi}} (only in the sidescrolling sections)
|{{SSBB|Bowser}} (battled only by King Dedede)
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}}, {{SSBB|King Dedede}}
|{{SSBB|Luigi}}, {{SSBB|Ness}} (now revived thanks to a Dedede Brooch that his creator had put on him), {{SSBB|Bowser}}, {{SSBB|King Dedede}}
|&mdash;
|&mdash;
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}} , {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Ike}} (every character must return if Luigi, Ness and King Dedede rescue all them)
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|Ike}} (only if rescued by King Dedede, Ness, and Luigi; fighters not rescued can still be found when replaying the level)
|From 4 to 19
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}}, and any recovered fighters
|-
|-
|[[File:SSE-Subspace pt2.png]]
|[[File:SSE-Subspace pt2.png]]
|[[Subspace (Part II)|Subspace II]]
|[[Subspace (Part II)|Subspace II]]
|{{SSBB|Kirby}} (all the phases)
|{{SSBB|Kirby}}
|{{SSBB|Ganondorf}} (if Kirby found Link and Zelda, who rescue him), {{SSBB|Wario}} (If Kirby found him)
|&mdash;
|&mdash;
|{{SSBB|Ganondorf}} (if Kirby rescued Link and Zelda), {{SSBB|Wario}} (If Kirby found him)
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} (only if Kirby rescues them; fighters not found can be rescued upon replaying the level)
|&mdash;
|From 5 to 31
|{{SSBB|Kirby}} (now revived thanks to a Dedede Brooch that he ate), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Snake}} (every character must return if Kirby rescue all them)
|1, {{SSBB|Kirby}}, and any recovered fighters, alongside Ganondorf if Link and Zelda are found, and Wario if he is found, will join the previous group.
|-
|-
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]]
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]]
|[[The Great Maze]]
|[[The Great Maze]]
|{{SSBB|Bowser}} (now a new character to use), {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (everyone all the phases), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}} (now a new character to use), {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}} (now a new character to use), {{SSBB|Yoshi}}, {{SSBB|Zelda}} (everyone all the phases (depending on if Kirby, King Dedede, Ness and Luigi rescued all them)), {{SSBB|Sonic}} (only in the battle with Tabuu)
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in Subspace Parts 1 and 2), {{SSBB|Sonic}} (only in the battle with Tabuu)
|[[False character#In The Great Maze|False Characters]], [[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Ridley]], [[Galleom]], [[Duon]], [[Meta Ridley]] (everybody battled by all the characters except Sonic, some characters fought them again), [[Tabuu]] (battled by all the characters even Sonic)
|{{SSBB|Sonic}}
|{{SSBB|Sonic}}
|&mdash;
|&mdash;
|&mdash;
|&mdash;
|From 6 to 32
|1, {{SSBB|Sonic}} joins
|}
|}
====Notes====
====Notes====
<references/>
<references/>
When only one character is available in Co-op mode, P2 will control an alternate costume of that character. This happens in nine stages: Kirby (in the Midair Stadium vs Petey Piranha and the entirely of Subspace II),  Pit (in The Skyworld, before having Mario join), Lucas (in The Ruined Zoo when he runs from the statue), Marth (in The Battlefield Fortress, before joining Meta Knight and Ike), Zero Suit Samus (in The Research Facility before she joined Pikachu), Meta Knight/Lucario (in The Glacial Peak, only in the battle against the character P1 didn't choose), Snake (in the Battleship Halberd Interior, before he joined Meta Knight and Lucario) and King Dedede (in the Subspace I, only in the battle against Bowser). A ninth battle is at the beginning of the game, where Mario and Kirby duel. This also applies to Diddy Kong when replaying any stage after completing the Jungle before completing the Lake.
<gallery>
<gallery>
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.
Subspace Emissary Plotmap.svg|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.
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|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]]
|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]]
|Battleship Halberd Bridge
|Battleship Halberd Bridge
|Fox, Falco, Lucario, Snake, Peach, and Sheik in a party of 4
|Fox, Falco, Lucario, Snake, Peach, and Zelda/Sheik in a party of 4
|-
|-
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]]
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]]
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|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]]
|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]]
|The Great Maze
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic, and any rescued fighters in Subspace (Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu, Captain Falcon, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf, Wario, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer, Lucario, Ike, R.O.B. and Snake) in a party of 6
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic, and any rescued fighters in Subspace (all characters besides Toon Link, Wolf and Jigglypuff) in a party of 6
|}
|}


All the bosses return in [[The Great Maze]], the characters that had fought them return to fight them again.
All the bosses return in [[The Great Maze]].


===Mini-Bosses===
===Mini-Bosses===
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|-
|-
|align="center"|[[File:MarioVsKirby.png|100px]]<br>{{SSBB|Kirby}} or {{SSBB|Mario}}
|align="center"|[[File:MarioVsKirby.png|100px]]<br>{{SSBB|Kirby}} or {{SSBB|Mario}}
|Midir Stadium
|Midair Stadium
|Mario or Kirby, player fights the one they did not choose
|Mario or Kirby, player fights the one they did not choose
|-
|-
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|Diddy Kong and Fox
|Diddy Kong and Fox
|-
|-
|align="center"|[[File:False Peach Brawl.png|100px]]<br>[[False character#False Peach|False Peach]]
|align="center"|[[File:False Peach Brawl.png|100px]]<br>[[File:False Zelda Brawl.png|100px]]<br>[[False character#False Peach|False Peach]] or [[False character#False Zelda|False Zelda]]
|The Lake Shore
|Link and Yoshi (if Peach was rescued)
|-
|align="center"|[[File:False Zelda Brawl.png|100px]]<br>[[False character#False Zelda|False Zelda]]
|The Lake Shore
|The Lake Shore
|Mario and Pit (if Zelda was rescued)
|Link and Yoshi (if Peach was rescued), or Mario and Pit (if Zelda was rescued)
|-
|-
|align="center"|Mario and {{SSBB|Pit}}
|align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}}
|The Lake Shore
|The Lake Shore
|Link and Yoshi (if Peach was rescued; ally is CPU controlled unless playing in Co-op Mode)
|Link and Yoshi (if Peach was rescued; after false Peach's battle) or Mario and Pit (if Zelda was rescued; after false Zelda's battle). Ally is CPU controlled unless playing in Co-op Mode.
|-
|-
|align="center"|{{SSBB|Link}} and {{SSBB|Yoshi}}
|The Lake Shore
|Mario and Pit (if Zelda was rescued; ally is CPU controlled unless playing in Co-op Mode)
|-
|-
|align="center"|[[File:Subspace wario.PNG|100px]]<br>{{SSBB|Wario}}
|align="center"|[[File:Subspace wario.PNG|100px]]<br>{{SSBB|Wario}}
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|Lucas and Pokémon Trainer (Squirtle only)
|Lucas and Pokémon Trainer (Squirtle only)
|-
|-
|align="center"|{{SSBB|Charizard}}
|align="center"|[[File:Charizard Subspace Emissary.png|100px]] {{SSBB|Charizard}}
|The Ruins
|The Ruins
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only)
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle)
|-
|-
|align="center"|[[File:FalseDiddy.png|100px]]<br>Giant [[False character#False Diddy Kong|False Diddy Kong]]
|align="center"|[[File:FalseDiddy.png|100px]]<br>Giant [[False character#False Diddy Kong|False Diddy Kong]]
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|Zero Suit Samus and Pikachu
|Zero Suit Samus and Pikachu
|-
|-
|align="center"|{{SSBB|Lucario}} or {{SSBB|Meta Knight}}
|align="center"|[[File:Lucario Meta Knight Standoff Subspace Emissary.png|100px]] {{SSBB|Lucario}} or {{SSBB|Meta Knight}}
|The Glacial Peak
|The Glacial Peak
|Meta Knight or Lucario, player fights the one they did not choose
|Meta Knight or Lucario, player fights the one they did not choose
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|King Dedede
|King Dedede
|-
|-
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Subspace copies]] of nearly all characters
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Subspace copies]] of everyone except Sonic, Jigglypuff, Toon Link, and Wolf
|The Great Maze
|The Great Maze
|King Dedede, Luigi, Ness, Bowser, Kirby, and any characters rescued in Subspace (Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu, Captain Falcon, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf, Wario, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer, Lucario, Ike, R.O.B. and Snake) in a party of 4
|King Dedede, Luigi, Ness, Bowser, Kirby, and any characters rescued in Subspace parts I and II in a party of 4
|-
|-
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|Secret door in The Forest
|Secret door in The Forest, that teleports to the [[Pirate Ship]]
|Any character; optional post-game battle
|rowspan="3"|Any character; optional post-game battle
|-
|-
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|Secret door in The Ruins
|Secret door in The Ruins, that teleports to the [[Lylat Cruise]]
|Any character; optional post-game battle
|-
|-
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|Secret door in The Swamp
|Secret door in The Swamp, that teleports to the [[Pokémon Stadium 2]]
|Any character; optional post-game battle
|}
|}
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a color change of a character. This only happens in two battles: Mario/Kirby against Kirby/Mario, and Meta Knight/Lucario against Lucario/Meta Knight.
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.


===Other special enemy battle===
===Other special enemy battle===
*[[Porky Statue]] (The Ruined Zoo): it chases Lucas but it does not fight with him.
*[[Porky Statue]] (The Ruined Zoo): it chases Lucas but it does not fight with him.
===Battles with Subspace Armies===
Some segments in levels, or all a level, has a battle with some enemies from Subspace. Unlike ambushes during sidescrolling segments, red dots on screen are used to indicate how many enemies are left to defeat.
{|class="wikitable"
!width="10%"|Order
!width="10%"|Enemies to defeat
!width="20%"|Stage
!width="60%"|Fighters
|-
|align="center"|First
|30
|Midair Stadium
|Mario, Peach, Zelda and Kirby (after the battle between Mario and Kirby and before Petey Piranha appears)
|-
|align="center"|Second
|30
|The Battlefield Fortress
|Marth and Meta Knight (Ike joins later)
|-
|align="center"|Third
|40
|Outside the Ancient Ruins
|Donkey Kong, Diddy Kong, Captain Falcon and Olimar
|-
|align="center"|Fourth
|50
|The Canyon
|Mario, Pit, Kirby, Link and Yoshi in a party of 4
|-
|align="center"|Fifth
|50
|The Subspace Bomb Factory II
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of 4
|}


==Similarities to ''Kirby Super Star'' and other ''Kirby'' games==
==Similarities to ''Kirby Super Star'' and other ''Kirby'' games==
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The beginning of the [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*Both feature [[Minecart|cart rides]] and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[wikirby:Marx|Marx]] and [[Nightmare]]).
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in ''Kirby'' games, such as [[Marx]] and [[Nightmare]]).
*Bosses from the ''Kirby'' games, such as [[wikirby:Dyna Blade|Dyna Blade]] and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*Bosses from the ''Kirby'' games, such as {{iw|wikirby|Dyna Blade}} and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*Bosses do not flinch.
*Bosses do not flinch.
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*[[Roader]]s are similar to ''Kirby'''s [[wikirby:Wheelie|Wheelie]]s.
*[[Roader]]s are similar to ''Kirby'''s {{iw|wikirby|Wheelie}}s.
*The [[Bucculus]] attacks in a similar way to {{iw|wikirby|Leap}}.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#Day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.


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*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics.
*All characters jump 2 frames faster, jump 18% higher, have slightly higher gravity, and have a 19% faster falling speed. As a result, vertical movement is in general faster, while some characters' recoveries (such as Jigglypuff and Pit) are indirectly [[nerf]]ed by the heavier physics.
**Peach's double jump has 40% more force; no other character has a change of more than 10%.
**Peach's double jump has 40% more force; no other character has a change of more than 10%.
**Fox is the only character to have a shorter double jump as it has 5% less force.
**Snake's double jump has 12% less force.
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed.
**Some special moves that grant temporary hovering, such as Diddy's [[Rocketbarrel Boost]], can't keep up with the increased gravity and so are also indirectly nerfed.
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
*During side-scrolling stages, the player cannot get [[Star KO]]'d - the player crashes into the top of the screen, leaving behind the colorful explosion. Players are only Star KO'd or Screen KO'd in ambushes, boss battles, and fights against Subspace clones.
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Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
==Names in other languages==
{{langtable
|ja={{ja|亜空の使者|Akū no Shisha|?}}
|jaM=Emissary of Subspace
|en=The Subspace Emissary
|fr=L'émissaire Subspatial
|frM=The Subspatial Emissary
|es=El Emisario Sub Espacial
|esM=Subspace Emissary
|de=Der Subraum-Emissär
|deM=The Emissary Subspace
|it=L'emissario del Subspazio
|itM=The Emissary from Subspace
|ko={{ja|아공의 사자|Agong-ui Aaja|?}}
|koM=Emissary of Darkness
}}


==Trivia==
==Trivia==
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in ''Melee''{{'}}s opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in ''Melee''{{'}}s opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as thirteen characters, or barely one-third of the roster: Kirby, Pit, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Samus}} or {{SSBB|Pikachu}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and either {{SSBB|Peach}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}.
*The Subspace Emissary's camera is programmed to only be able to move through certain area, and will lock if the player goes outside these areas. However, if the player goes a sufficiently large distance above or below the stage's vertical origin, this restriction will inexplicably be bypassed. It's possible that this was programmed in as a failsafe, but this is never possible in normal gameplay, due to the game using a local blast zone system based on the camera's location, and the different behaviour of the upper blast zone. Thus, this phenomenon can only occur if the local blast zones are modified to extend much further out.
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
*{{SSBB|Mario}} and {{SSBB|Kirby}} are playable in more levels than any other character, with a total of nine.
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine.
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary.
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie.
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie.
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie.
*The Subspace Emissary is the first mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without a challenger approaching battle. The second is Ultimate's [[World of Light]] but it still requires the player to fight the character that will be unlocked.
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light.
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light.
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
{{clear}}
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.
{{clr}}


==See also==
==See also==
*[[List of cutscenes in The Subspace Emissary]]
*[[List of cutscenes in The Subspace Emissary]]
*[[Adventure Mode (SSBM)]]
*[[Adventure Mode: World of Light]]
*[[Adventure Mode: World of Light]]


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{{SSBBMenus}}
{{SSBBMenus}}
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Co-op modes]]
[[Category:Co-op modes]]
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