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{{Title|''Super Smash Bros.''}} | {{Title|''Super Smash Bros.''}} | ||
{{ArticleIcons|ssb=y|fa=y}}{{Cquote|Something's gone wrong in the happy-go-lucky world of Nintendo!|cite=North American commercial}} | {{ArticleIcons|ssb=y|fa=y}}{{Cquote|''Something's gone wrong in the happy-go-lucky world of Nintendo!''|cite=North American commercial}} | ||
{{For|the articles about the series and universe respectively|Super Smash Bros. (series)|Super Smash Bros. (universe)}} | {{For|the articles about the series and universe respectively|Super Smash Bros. (series)|Super Smash Bros. (universe)}} | ||
{{Infobox Game | {{Infobox Game | ||
|title = Super Smash Bros. | |title = Super Smash Bros. | ||
|image = {{tabber|width=250px|title1=American boxart| | |image = {{tabber|width=250px|title1=American boxart|content1=[[File:SSB64 box.png|250px]]|title2=European boxart|content2=[[File:Box ssb pal.jpg|250px]]|title3=Japanese boxart|content3=[[File:Box ssb j.jpg|250px]]}} | ||
|developer = [[HAL Laboratory, Inc.]] | |developer = [[HAL Laboratory, Inc.]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|designer = [[Masahiro Sakurai]] | |designer = [[Masahiro Sakurai]] | ||
|released = '''[[Nintendo 64]]''':<br>{{Flag|Japan}} January 21, 1999<br>{{Flag|North America}} April 26, 1999<br>{{Flag|Europe}} November 19, 1999<br><br>'''[[iQue Player]]''':<br>{{Flag|China}} November 15, 2005<br><br>'''[[Virtual Console]]''':<br>{{Flag|Japan}} January 20, 2009<br>{{Flag|Europe}} June 12, 2009<br>{{Flag|North America}} December 21, 2009 | |released = '''[[Nintendo 64]]''':<br>{{Flag|Japan}} January 21, 1999<br>{{Flag|North America}} April 26, 1999<br>{{Flag|Europe}} November 19, 1999<br><br>'''[[iQue Player]]''':<br>{{Flag|China}} November 15, 2005<br><br>'''[[Virtual Console]]''':<br>{{Flag|Japan}} January 20, 2009<br>{{Flag|Europe}} June 12, 2009<br>{{Flag|North America}} December 21, 2009 | ||
|genre = {{ | |genre = {{iw|wikipedia|Crossover|fiction}}<br>{{iw|wikipedia|Fighting game}}<br>[[wikipedia:Platform game|Platforming]]<br>[[wikipedia:Party game|Party]] | ||
|modes = {{ | |modes = {{iw|wikipedia|Single-player}}, {{iw|wikipedia|multiplayer}} (2-4) | ||
|ratings = {{ | |ratings = {{iw|wikipedia|ESRB}}: E<br>{{iw|wikipedia|PEGI}}: 7<br>{{iw|wikipedia|OFLC}}: G8+ | ||
|platform = [[Nintendo 64]]<br>[[iQue Player]]<br>[[Virtual Console]] | |platform = [[Nintendo 64]]<br>[[iQue Player]]<br>[[Virtual Console]] | ||
|media = 128 megabit {{iw|wikipedia|cartridge|electronics}}<br>256 megabit {{iw|wikipedia|cartridge|electronics}} (Europe)<br>[[wikipedia:Flash memory|Flash Card]] (China) | |media = 128 megabit {{iw|wikipedia|cartridge|electronics}}<br>256 megabit {{iw|wikipedia|cartridge|electronics}} (Europe)<br>[[wikipedia:Flash memory|Flash Card]] (China) | ||
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==Stages== | ==Stages== | ||
[[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']] | [[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']] | ||
The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, [[Mushroom Kingdom]]. | The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, [[Mushroom Kingdom]]. The other stages consist of [[Congo Jungle]], [[Hyrule Castle]], [[Planet Zebes]], {{SSB|Yoshi's Island}}, {{SSB|Dream Land}}, [[Sector Z]], and [[Saffron City]] from {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Yoshi}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} respectively. | ||
{{clr}} | {{clr}} | ||
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| | | | ||
|} | |} | ||
<small>Shown in '''bold''', | <small>Shown in '''bold''', Mushroom Kingdom is the only unlockable stage in ''Super Smash Bros.''</small> | ||
===1P Game-only stages=== | ===1P Game-only stages=== | ||
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!colspan=7|1P Game-only | !colspan=7|1P Game-only | ||
|-style="vertical-align:bottom;" | |-style="vertical-align:bottom;" | ||
|width=14%|[[File:Mario Target Smash SSB.png| | |width=14%|[[File:Mario Target Smash SSB.png|150x150px|link=Break the Targets]]<br />[[Break the Targets]]<br />{{symbol|smash|20px}} | ||
|width=14%|[[File:Mario Board the Platforms.png| | |width=14%|[[File:Mario Board the Platforms.png|150x150px|link=Board the Platforms]]<br />[[Board the Platforms]]<br />{{symbol|smash|20px}} | ||
|width=14%|[[File:Rttf64.JPG| | |width=14%|[[File:Rttf64.JPG|150x150px|link=Race to the Finish (SSB)]]<br />{{SSB|Race to the Finish}}<br />{{symbol|smash|20px}} | ||
|width=14%|[[File:YoshisStorySSB.png| | |width=14%|[[File:YoshisStorySSB.png|150x150px|link=Yoshi's Island (SSB)]]<br />{{SSB|Yoshi's Island}}*<br />{{symbol|yoshi|20px|suffix=preBrawl}} | ||
|width=14%|[[File:MetaCrystal.png| | |width=14%|[[File:MetaCrystal.png|150x150px|link=Meta Crystal]]<br />[[Meta Crystal]]<br />{{symbol|met|20px}}{{symbol|smash|20px}} | ||
|width=14%|[[File:Battlefield 64.png| | |width=14%|[[File:Battlefield 64.png|150x150px|link=Duel Zone]]<br />[[Duel Zone]]<br />{{symbol|smash|20px}} | ||
|width=14%|[[File:FinalDestinationSSB.png| | |width=14%|[[File:FinalDestinationSSB.png|150x150px|link=Final Destination (SSB)]]<br />{{SSB|Final Destination}}<br />{{symbol|smash|20px}} | ||
|} | |} | ||
<small>These stages only appear in the ''1P Game''.<br>*The 1P Game-only | <small>These stages only appear in the ''1P Game''.<br>*The 1P Game-only Yoshi's Island lacks clouds and has closer blast zones.</small> | ||
===Non-playable stages=== | ===Non-playable stages=== | ||
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!colspan=3|Non-playable | !colspan=3|Non-playable | ||
|-style="vertical-align:bottom;" | |-style="vertical-align:bottom;" | ||
|width="33%"|[[File:KirbyBeta1N64.png| | |width="33%"|[[File:KirbyBeta1N64.png|180x180px|link=Small]]<br />[[Small]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}} | ||
|width="33%"|[[File:KirbyBeta2.png| | |width="33%"|[[File:KirbyBeta2.png|180x180px|link=New]]<br />[[New]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}} | ||
|width="33%"|[[File:Tutorial Stage SSB.png| | |width="33%"|[[File:Tutorial Stage SSB.png|180x180px|link=Tutorial Stage]]<br />[[Tutorial Stage]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}} | ||
|} | |} | ||
<small>These stages cannot be unlocked or played on in any way without hacking.</small> | <small>These stages cannot normally be unlocked or played on in any way without hacking.</small> | ||
==Modes== | ==Modes== | ||
===1-Player=== | ===1-Player=== | ||
* [[1P Game]] | *[[1P Game]] | ||
* [[Training Mode]] | *[[Training Mode]] | ||
* [[ | *[[Break the Targets]] | ||
* [[Board the Platforms]] | *[[Board the Platforms]] | ||
===Multiplayer=== | ===Multiplayer=== | ||
* [[Versus Mode]] | *[[Versus Mode]] | ||
==Development== | ==Development== | ||
After development on ''{{iw|wikirby|Kirby Super Star}}'' wrapped in 1996, creator [[Masahiro Sakurai]] wanted to create another property. He developed two different prototypes concurrently: a stealth and exploration based RC robot adventure game, and a four player free-for-all fighting game with no health bars. A long-time fan of fighting games, particularly games developed by [[SNK]], he was interested in making a beginner friendly fighting game for four players. A specific inspiration for such an idea came from an experience at a local arcade where he had a winning streak on ''King of Fighters '95'' and felt pleased with himself, only to feel guilty upon realizing his opponent was a beginner and their partner. This inspired Sakurai to design a game that would be fun regardless of skill level.<ref>{{cite web | url = https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | title = From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history | first=Keza | last = MacDonald | date = August 8, 2018 | access-date = February 26, 2020 | work = The Guardian }}</ref> He also was concerned about combos pervading the fighting game genre and felt they invalidated the skills of those subjected to them. [[Command-input move]]s were also becoming increasingly complex, and Sakurai wanted controls that tested speed and reflexes instead of muscle memory, which culminated in [[tilt attack]]s and [[smash attack]]s that can be performable with a wide range of skill levels while still having a level of depth and strategy.<ref>{{cite web|url=https://www.youtube.com/watch?v=i3IOWaVDbx0|title=Super Smash Bros.|publisher=YouTube|date=2022-10-20|accessdate=2022-10-20}}</ref> | After development on ''{{iw|wikirby|Kirby Super Star}}'' wrapped in 1996, creator [[Masahiro Sakurai]] wanted to create another property. He developed two different prototypes concurrently: a stealth and exploration based RC robot adventure game, and a four player free-for-all fighting game with no health bars. A long-time fan of fighting games, particularly games developed by [[SNK]], he was interested in making a beginner friendly fighting game for four players. A specific inspiration for such an idea came from an experience at a local arcade where he had a winning streak on ''King of Fighters '95'' and felt pleased with himself, only to feel guilty upon realizing his opponent was a beginner and their partner. This inspired Sakurai to design a game that would be fun regardless of skill level.<ref>{{cite web | url = https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | title = From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history | first=Keza | last = MacDonald | date = August 8, 2018 | access-date = February 26, 2020 | work = The Guardian }}</ref> He also was concerned about combos pervading the fighting game genre and felt they invalidated the skills of those subjected to them. [[Command-input move]]s were also becoming increasingly complex, and Sakurai wanted controls that tested speed and reflexes instead of muscle memory, which culminated in [[tilt attack]]s and [[smash attack]]s that can be performable with a wide range of skill levels while still having a level of depth and strategy.<ref>{{cite web|url=https://www.youtube.com/watch?v=i3IOWaVDbx0|title=Super Smash Bros.|publisher=YouTube|date=2022-10-20|accessdate=2022-10-20}}</ref> | ||
His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]''),<ref name="Hobby"/> which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Realizing that the RC game would take much longer to develop, he shelved the concept and went all in on this fighting game. Understanding that many fighting games did not sell well, Sakurai strove to make his game original.<ref name= Hobby/> After presenting a pre-alpha demo to HAL Laboratory, he was approached by a fellow employee who suggested the game should include famous Nintendo characters as a way to market the game.<ref name="Hobby"/> Initially hesitant about the idea, he was later convinced and began retooling his demo. Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> The prototype he presented featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{ | His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]''),<ref name="Hobby"/> which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Realizing that the RC game would take much longer to develop, he shelved the concept and went all in on this fighting game. Understanding that many fighting games did not sell well, Sakurai strove to make his game original.<ref name= Hobby/> After presenting a pre-alpha demo to HAL Laboratory, he was approached by a fellow employee who suggested the game should include famous Nintendo characters as a way to market the game.<ref name="Hobby"/> Initially hesitant about the idea, he was later convinced and began retooling his demo. Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> The prototype he presented featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{iw|wikipedia|The Outfoxies}}'' as a possible inspiration.<ref>{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref> | ||
[[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]] were planned to be playable at one point, but were all cut for various reasons. | [[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]] were planned to be playable at one point, but were all cut for various reasons. | ||
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==In competitive play== | ==In competitive play== | ||
{{main|Super Smash Bros. in competitive play}} | {{main|Super Smash Bros. in competitive play}} | ||
''Smash 64'' has always had a small, niche competitive scene relative to ''Brawl'' and ''Smash 4'' | ''Smash 64'' has always had a small, niche competitive scene relative to future entries. Unlike those entries, particularly ''Brawl'' and ''Smash 4'', the scene has increased in popularity over the years instead of falling off when the next entry releases. This is mostly due to the scene embracing [[Project64k|emulation]] and other unconventional methods of play quicker than the others, which allowed them to smoothly transition to online play, especially during the 2020 pandemic. While dedicated tournaments are still sparse, ''Smash 64'' is more frequently becoming held as an event in major tournaments alongside future entries with gradually increasing entrant counts. The scene was also the first and currently most popular to run the [[Combo Contest]] due to the game engine allowing for great amounts of freedom in that department. The scene is also kept alive with [[mod]]s such as [[Smash Remix]], which expands on the game's content while keeping core elements intact. | ||
The community has constructed a set of [[tournament legal (SSB)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting. | The community has constructed a set of [[tournament legal (SSB)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting. | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==Staff== | ==Staff== | ||
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==Trivia== | ==Trivia== | ||
*This is the only ''Super Smash Bros.'' game to: | |||
**Release in the 1990s. | |||
**Be rated "E" for Everyone by the ESRB. | |||
**Lack [[Home-Run Contest]] and [[Multi-Man Smash]] modes. | |||
**Use the phrases "Game Set" and "Time Up" for matches in all regions. | |||
**Lack a [[stage]] from the {{uv|F-Zero}} and {{uv|EarthBound}} universes. | |||
**Not have [[Battlefield]] and [[Final Destination]] as [[Versus Mode]] stages. | |||
**Not feature [[spot dodge]]s, [[air dodge]]s, charged [[smash attack]]s, [[side special move]]s, [[pummel]]s, [[up throw]]s or [[down throw]]s, as these would be added in later games. | |||
**Have multiple [[crowd]] reactions for when a character recovers. | |||
**Not introduce at least one {{uv|Fire Emblem}} character. | |||
**Not show any magnifying of computer players when playing against a team in 1P mode, although the camera may ignore the said computer player's presence. | |||
*The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the [[character selection screen]], starting with the oldest, [[Mario]] and [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]] and [[fighter number]]s. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters. | *The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the [[character selection screen]], starting with the oldest, [[Mario]] and [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]] and [[fighter number]]s. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters. | ||
*''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D. | *''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D. | ||
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==External links== | ==External links== | ||
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official Japanese ''Super Smash Bros.'' website] | *[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official Japanese ''Super Smash Bros.'' website] | ||
*[http://web.archive.org/web/19991117175759/http://smashbros.com/ Official English ''Super Smash Bros.'' website ( | *[http://web.archive.org/web/19991117175759/http://smashbros.com/ Official English ''Super Smash Bros.'' website] (archive) | ||
*[https://www.nintendo.co.jp/wii/vc/vc_dsb/index.html Official Japanese Virtual Console ''Super Smash Bros.'' website] | *[https://www.nintendo.co.jp/wii/vc/vc_dsb/index.html Official Japanese Virtual Console ''Super Smash Bros.'' website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-64/Super-Smash-Bros--269756.html Official European ''Super Smash Bros.'' game page] | *[https://www.nintendo.co.uk/Games/Nintendo-64/Super-Smash-Bros--269756.html Official European ''Super Smash Bros.'' game page] | ||
*[https://www.nintendo.com/games/detail/vq2LDXcejXQ2vNjNkcQAv6ylA5y9lMzu Official North American Virtual Console ''Super Smash Bros.'' game page] | *[https://web.archive.org/web/20130306004107/http://www.nintendo.com/games/detail/vq2LDXcejXQ2vNjNkcQAv6ylA5y9lMzu Official North American Virtual Console ''Super Smash Bros.'' game page] (archive) | ||
*[https://www.ique.com/games/12021.htm Official Chinese ''Super Smash Bros.'' website] | *[https://www.ique.com/games/12021.htm Official Chinese ''Super Smash Bros.'' website] | ||
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