Easter egg: Difference between revisions

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{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ssbu=y}}
{{ArticleIcons|allgames=y}}
[[File:Pokemon Stadium 2 cat Brawl.png|200px|thumb|A photo of a cat is hidden in a shack of [[Pokémon Stadium 2]].]]
[[File:Pokemon Stadium 2 cat Brawl.png|200px|thumb|A photo of a cat is hidden in a shack of [[Pokémon Stadium 2]].]]


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[[File:Menu C-Stick Melee.png|200px|thumb|The menu shifts if the C-Stick is rotated.]]
[[File:Menu C-Stick Melee.png|200px|thumb|The menu shifts if the C-Stick is rotated.]]
*'''Blast line warning''': The new {{SSBM|Mushroom Kingdom}} stage shares the offscreen "DANGER" signs as the previous version.
*'''Blast line warning''': The new {{SSBM|Mushroom Kingdom}} stage shares the offscreen "DANGER" signs as the previous version.
*'''Barrel Cannon message''': On the bottom of the [[Barrel Cannon]] trophy is the message "2L84Me". When spoken, it sounds like "too late for me", referring to the usual [[KO]] after being shot from a barrel.
*'''Barrel Cannon message''': On the bottom of the [[Barrel Cannon]] trophy is the message "2L84Me", which previously appeared on a crate in [[mariowiki:File:Cranky Cabin DKC art.jpg|official artwork]] for ''{{iw|mariowiki|Donkey Kong Country}}''. When spoken, it sounds like "too late for me", referring to the usual [[KO]] after being shot from a barrel.
*'''Sleepy time''': An Easter egg exclusive to [[Event 39: Jigglypuff Live!]], sleepy time will occur when the large screen in the background of [[Pokémon Stadium]] is centered on the player's {{SSBM|Jigglypuff}}, and the player uses Jigglypuff's [[Sing]] attack. All three of the other Jigglypuffs will fall asleep, regardless of the distance from the player's Jigglypuff, for much longer than usual.
*'''Sleepy time''': An Easter egg exclusive to [[Event 39: Jigglypuff Live!]], sleepy time will occur when the large screen in the background of [[Pokémon Stadium]] is centered on the player's {{SSBM|Jigglypuff}}, and the player uses Jigglypuff's [[Sing]] attack. All three of the other Jigglypuffs will fall asleep, regardless of the distance from the player's Jigglypuff, for much longer than usual.
*'''Yoshi's Island reflection''': [[Metal Mario]]'s trophy has a reflection of the {{SSBM|Yoshi's Island}} stage on [[Media:Metal Mario trophy reflection.png|its surface]].
*'''Yoshi's Island reflection''': [[Metal Mario]]'s trophy has a reflection of the {{SSBM|Yoshi's Island}} stage on [[Media:Metal Mario trophy reflection.png|its surface]].
*'''Ganondorf's glowing eyes''': [[Ganondorf_(SSBM)#Trophy_Descriptions|Ganondorf's Trophies]], when viewed under certain lighting, have glowing eyes.
*'''Ganondorf's glowing eyes''': [[Ganondorf (SSBM)#Trophy_Descriptions|Ganondorf's trophies]], when viewed under certain lighting, have glowing eyes.
*'''Ceres Space Colony reflection''': The {{b|Metroid|creature}} trophy in ''Melee'' has a reflection on its shell of part of the {{s|metroidwiki|Metroid hatchling}}'s tank in the [[Media:Ceres Space Colony Metroid reflection.png|Ceres lab]] in ''Super Metroid''. This implies that the trophy is representing the Metroid hatchling.
*'''Ceres Space Colony reflection''': The {{b|Metroid|creature}} trophy in ''Melee'' has a reflection on its shell of part of the {{s|metroidwiki|Metroid hatchling}}'s tank in the [[Media:Ceres Space Colony Metroid reflection.png|Ceres lab]] in ''Super Metroid''. This implies that the trophy is representing the Metroid hatchling.
*'''Fox and Falco's Smash Taunt''': {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Smash Taunt]] can be activated by pressing down on the [[directional pad]] for exactly one [[frame]] in ''Melee'' or pressing down taunt for exactly one frame in ''Brawl'' while playing as either character on the [[Venom]] or [[Corneria]] stages. A similar effect happens when Fox, Falco, or {{SSBB|Wolf}} performs the trick on the [[Lylat Cruise]] stage in ''Brawl''. As Corneria stage return in later appearances, Venom stage return in ''Ultimate'', and Lylat Cruise return in ''Wii U'' and ''Ultimate'', the easter egg is still intact.
*'''Fox and Falco's Smash Taunt''': {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Smash Taunt]] can be activated by pressing down on the [[directional pad]] for exactly one [[frame]] in ''Melee'' or pressing down taunt for exactly one frame in ''Brawl'' while playing as either character on the [[Venom]] or [[Corneria]] stages. A similar effect happens when Fox, Falco, or {{SSBB|Wolf}} performs the trick on the [[Lylat Cruise]] stage in ''Brawl''. As Corneria stage return in later appearances, Venom stage return in ''Ultimate'', and Lylat Cruise return in ''Wii U'' and ''Ultimate'', the easter egg is still intact.
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**In a similar manner, King Dedede will not appear in the background of Dream Land 64 if he is currently in the match.
**In a similar manner, King Dedede will not appear in the background of Dream Land 64 if he is currently in the match.
*'''Nintendo Headquarters''': The dollar bills used in [[Coin Battle]] have an image of Nintendo's headquarters in Kyoto, Japan on them.
*'''Nintendo Headquarters''': The dollar bills used in [[Coin Battle]] have an image of Nintendo's headquarters in Kyoto, Japan on them.
*'''Working Clocks''': The clocks in the background of [[Town and City]] and on the floor of [[Umbra Clock Tower]] show the time depending on the time set on the Nintendo 3DS and Wii U console.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
*'''Nintendo 64 building''': In the city area of the [[Adventure Mode: World of Light#Overworld|Light Realm]], a building which resembles the [[Nintendo 64]] logo can be seen near the fence on the right. In addition, several other buildings resemble consoles or controllers made by Nintendo, including a Nintendo 64, a [[GameCube]], a [[Wii]], a {{iw|wikipedia|Wii Mini}}, a [[Wii Remote]], a {{iw|wikipedia|Game Boy}}, a {{iw|wikipedia|Game Boy Micro}}, a {{iw|wikipedia|Nintendo DS}}, a {{iw|wikipedia|Famicom}}, and a {{iw|wikipedia|Super NES Mouse}}. The same area also features [[Diskun]].
*'''Nintendo 64 building''': In the city area of the [[Adventure Mode: World of Light#Overworld|Light Realm]], a building which resembles the [[Nintendo 64]] logo can be seen near the fence on the right. In addition, several other buildings resemble consoles or controllers made by Nintendo, including a Nintendo 64, a [[GameCube]], a [[Wii]], a {{iw|wikipedia|Wii Mini}}, a [[Wii Remote]], a {{iw|wikipedia|Game Boy}}, a {{iw|wikipedia|Game Boy Micro}}, a {{iw|wikipedia|Nintendo DS}}, a {{iw|wikipedia|Famicom}}, and a {{iw|wikipedia|Super NES Mouse}}. The same area also features [[Diskun]].
*'''[[Codec Conversations]]''': Alongside Snake, the Codec Conservations return as well. They only work on  [[Shadow Moses Island]], and act in a similar fashion to the [[Star Fox Smash Taunt]] and [[Palutena's Guidance]]. However, no new codecs were recorded for ''Ultimate'', and only work on characters that were playable in ''Brawl''.
*'''[[Codec Conversations]]''': Alongside Snake, the Codec Conservations return as well. They only work on  [[Shadow Moses Island]], and act in a similar fashion to the [[Star Fox Smash Taunt]] and [[Palutena's Guidance]]. However, no new codecs were recorded for ''Ultimate'', and only work on characters that were playable in ''Brawl''. This causes several errors of the characters refering to the game being played as ''Brawl'' when it is not.
*'''[[Palutena's Guidance]]''': Returning from ''Smash 4'', Pit’s unique [[taunt]] makes an appearance in ''Ultimate''. Unlike the [[Codec Conversations]], new conservations were recorded for a few characters returning from {{forwiiu}}, and every character not in the base roster of ''Smash 4'' (with the exception of all [[Downloadable content (SSBU)|DLC]] characters in Fighters Pass Vol. 1 and Vol. 2, who instead use the generic conversation that the [[Downloadable content (SSB4)|''Smash 4'' DLC]] characters had).
*'''[[Palutena's Guidance]]''': Returning from ''Smash 4'', Pit’s unique [[taunt]] makes an appearance in ''Ultimate''. Unlike the [[Codec Conversations]], new conservations were recorded for the characters returning from {{forwiiu}} that originally did not receive one, and every character not in the base roster of ''Smash 4'' (with the exception of all [[Downloadable content (SSBU)|DLC]] characters in Fighters Pass Vol. 1 and Vol. 2, who instead use the generic conversation that the [[Downloadable content (SSB4)|''Smash 4'' DLC]] characters had).
*'''Secret Message on [[Great Plateau Tower|The Great Plateau Tower]]''': After the pillar is destroyed and the soft platform appears, Sheikah text can be seen that [https://i.redd.it/yyyk0otoid611.jpg spells out] "Smash Bros." A similar Easter egg can be found on [[Temple]].
*'''Secret Message on [[Great Plateau Tower|The Great Plateau Tower]]''': After the pillar is destroyed and the soft platform appears, Sheikah text can be seen that [https://i.redd.it/yyyk0otoid611.jpg spells out] "Smash Bros." A similar Easter egg can be found on [[Temple]].
*'''Permanent [[Splattershot]] ink on [[Moray Towers]]''': When using [[Splattershot]] on Moray Towers, the ink from the Splattershot will stay on the stage permanently.
*'''Permanent [[Splattershot]] ink on [[Moray Towers]]''': When using [[Splattershot]] on Moray Towers, the ink from the Splattershot will stay on the stage permanently.
*'''Brick Road''': In Magicant, zooming inside Dungeon Man reveals Brick Road, Dungeon Man's original form.
*'''Brick Road''': In Magicant, zooming inside Dungeon Man reveals Brick Road, Dungeon Man's original form.
*'''Personalized victory poses''': The returning ''Kid Icarus'' and ''Fire Emblem'' characters retain their personalized victory pose lines, while the ''Star Fox'' characters are given with re-recorded personalized victory pose lines. If [[Chrom]] wins against [[Lucina]] (his daughter), he might say, "Our bond is stronger than steel." in any of his victory poses. Also, if [[Simon]] is facing against characters who use darkness ([[Ganondorf]], [[Dark Samus]], [[Ridley]]), but are not neccesarily villain characters ([[Dark Pit]], [[Bayonetta]]), he may simply say, "To darkness!" instead of "I vanquish the darkness!" in one of his victory poses. [[Sephiroth]] can also say, "I will never be a memory." in Japanese if he beats Cloud. This applies to all three of his victory poses.
*'''Personalized victory poses''': The returning ''Kid Icarus'' and ''Fire Emblem'' characters retain their personalized victory pose lines, while the ''Star Fox'' characters are given with re-recorded personalized victory pose lines. If [[Chrom]] wins against [[Lucina]] (his daughter), he might say, "Our bond is stronger than steel." in any of his victory poses, while female Robin can say "How can you protect Chrom if you cannot protect yourself?" if she wins against [[Lucina]]. Also, if [[Simon]] is facing against characters who use darkness ([[Ganondorf]], [[Dark Samus]], [[Ridley]]), but are not neccesarily villain characters ([[Dark Pit]], [[Bayonetta]]), he may simply say, "To darkness!" instead of "I vanquish the darkness!" in one of his victory poses. [[Sephiroth]] can also say, "I will never be a memory." in Japanese if he beats Cloud. This applies to all three of his victory poses.
*'''Switch Clock''': The clocks in the background of [[Town and City]] and on the floor of [[Umbra Clock Tower]] show the time depending on the time set on the Nintendo Switch console.
*'''Working Clocks''': The clocks in the returning stages [[Town and City]] and [[Umbra Clock Tower]] again show the time depending on the time set on the Nintendo Switch console.
*'''Piece of Heart''': There is [[Media:Great Bay Heart Piece SSBU.jpg|a hidden]] {{iw|zeldawiki|Piece of Heart}} on [[Great Bay]] where it would be located in ''Majora's Mask''.
*'''Piece of Heart''': There is [[Media:Great Bay Heart Piece SSBU.jpg|a hidden]] {{iw|zeldawiki|Piece of Heart}} on [[Great Bay]] where it would be located in ''Majora's Mask''.