Pac-Man (SSBU): Difference between revisions

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|tier = A
|ranking = 14
|ranking = 23
}}
}}
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}), stylized in-game as '''PAC-MAN''', is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed alongside the rest of the [[veteran]]s on June 12, 2018. Pac-Man is classified as [[Fighter number|Fighter #55]]. Like in ''[[Super Smash Bros. 4]]'', Pac-Man reuses sound effects from various {{uv|Pac-Man}} games and [[Bandai Namco]] arcade games.
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}), stylized in-game as '''PAC-MAN''', is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed alongside the rest of the [[veteran]]s on June 12, 2018. Pac-Man is classified as [[Fighter number|Fighter #55]]. Like in ''[[Super Smash Bros. 4]]'', Pac-Man reuses sound effects from various {{uv|Pac-Man}} games and [[Bandai Namco]] arcade games.


Pac-Man is currently ranked 14th out of 82 on the tier list, which is a significant improvement over his appearance in ''SSB4'' (where he was ranked 45th out of 54).
Pac-Man is currently ranked 23rd out of 82 on the tier list,placing him at the bottom of the A tier; a significant improvement over his appearance in ''Smash 4'' (where he was ranked 45th out of 54). Pac-Man's greatest strengths lie in his zoning capabilities thanks to his barrage of projectiles in [[Bonus Fruit]] and [[Fire Hydrant]]. Bonus Fruit is notable for having different projectiles with distinguishing properties, with Bell being the most effective one as it confirms into KOs. His Hydrant is notorious for creating a barrier that a lot of characters can struggle to deal with up close, allowing Pac-Man to continue setting up shop behind it. His recovery is among one of, if not, the best recoveries in the game due to its outstanding travel distance of [[Power Pellet]] and mixup potential and [[Pac-Jump]] giving him a high vertical boost. This makes Pac-Man one of the hardest characters to edgeguard due to his amount of options. Pac-Man's normals are also amazing in their own right as most of them have amazing frame data and shield safety, which allows him to box out his opponents at ease. Finally, his grab, previously seen as one of the worst in ''Smash 4'', has been buffed significantly to increase its hitbox detection, allowing it to even beat spotdodges.
 
Despite his abundance of strengths, Pac-Man has some flaws. Pac-Man has few reliable ways to KO his opponent, with his smash attacks and aerials being pretty predictable, so holding shield can be effective against him. His projectiles can also be used against him, with the Bonus Fruit being able to be caught when shielded and used freely against him, as well as his Hydrant being able to be hit back at him by a strong enough move. His recovery, while amazing, is relatively exploitable, as both moves can be interrupted: Power Pellet can be canceled if the pellet is hit before Pac-Man dashes, and while Pac-Jump allows up to three total uses, it can be used by opponents to recover themselves, or force Pac-Man into helplessness if the trampoline is used three times.
 
Overall, Pac-Man has seen some strong results and representation in both a major and supermajor level from players such as {{Sm|Tea}} and {{Sm|JDV}}.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Pac-Man is a [[Weight|middleweight]] whose attributes deviate slightly from other fighters of his weight class. Although his [[dash]]ing and [[air speed]]s are average and his [[traction]] and [[air acceleration]] are above-average, Pac-Man's [[walk]]ing speed is slightly below-average, his [[falling speed]] is below-average, and his [[gravity]] is low. As a result, these traits make Pac-Man a rather floaty character, albeit not to the degree of {{SSBU|Rosalina & Luma}}. Pac-Man is also able to [[crawl]] and [[wall jump]], although the former is largely impractical because of his crouch's tall height.
Pac-Man is a [[Weight|middleweight]] whose attributes deviate slightly from other fighters of his weight class. Although his [[dash]]ing speed is average, his [[air speed]] is slightly above-average and his [[traction]] and [[air acceleration]] are above-average, Pac-Man's [[walk]]ing speed is slightly below-average, his [[falling speed]] is below-average, and his [[gravity]] is the 11th-lowest in the game. As a result, these traits make Pac-Man a rather floaty and relatively speedy character for a middleweight, albeit not to the degree of {{SSBU|Rosalina & Luma}} and {{SSBU|Mario}}, respectively. Pac-Man is also able to [[crawl]] and [[wall jump]], although the former is generally impractical because of his crouch's tall height.


Pac-Man, like {{SSBU|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of a battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation. The fruits and objects generated by Bonus Fruit each have different attributes; in addition to functioning as useful [[spacing]], [[combo]], and [[edge-guarding]] options, some of them (primarily the apple, melon and key) notably boast respectable KO potential as a way to circumvent the sluggishness and short ranges of Pac-Man's smash attacks. As a result, Bonus Fruit allows Pac-Man to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage.
Pac-Man, like {{SSBU|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of a battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation. The fruits and objects generated by Bonus Fruit each have different attributes; in addition to functioning as useful [[spacing]], [[combo]], and [[edge-guarding]] options, some of them (primarily the apple, melon and key) notably boast respectable KO potential as a way to circumvent the sluggishness and short ranges of Pac-Man's smash attacks. As a result, Bonus Fruit allows Pac-Man to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Possibly due to his low tier status in ''Super Smash Bros. 4'' (where he is ranked 45th out of 54 on ''SSB4''{{'}}s tier list), Pac-Man was buffed significantly overall in his transition to ''Super Smash Bros. Ultimate''. One of Pac-Man's biggest buffs involves his [[grab]], which was widely regarded as the worst grab in ''SSB4'' due to its lag and hitbox issues. It is now significantly faster overall, acts as a single, continuous hitbox instead of separate, short-lasting ones, and is more in line with the cast due to the universal increase to grab ending lag. When coupled with his [[up throw]]'s newfound combo potential and his [[back throw]] remaining a reasonably strong KO option, Pac-Man now possesses a decent grab game.
Pac-Man was considered to be a low-tier character in ''Super Smash Bros. 4'' (where he is ranked 45th out of 54 on the final tier list), owing to a somewhat underwhelming normal moveset, over-reliance on his special moves, constant micromanagement of his resources, the potential of all his special moves being used against him, poor KO potential and an extremely infamous [[grab]] that was burdened with huge lag and a tendency to miss due to its misleading and intermittent grabboxes. Potentially owing to his poorly regarded status, Pac-Man was dramatically buffed overall in his transition to ''Ultimate''.


Additionally, [[Bonus Fruit]] now cycles significantly faster and allows Pac-Man to [[charge cancel]] by jumping, giving him more options in the process. If Pac-Man picks up one of Bonus Fruit's items he previously dropped, he can begin the cycle at the one he is currently holding. This technique, dubbed the [[Fruit Recycle]], allows Pac-Man to constantly pressure with his Bonus Fruit's items by allowing him to switch items and set up new combos after catching an item. Bonus Fruit's bell, in particular, can now [[paralyze]] opponents if it is Z-dropped, granting him a new item set-up.
One of Pac-Man's biggest buffs involves his previously infamous grab: it is now drastically quicker overall, functions as a single and continuous hitbox instead of separate and short-lasting ones, and is more in-line with the cast due to the universal increase to ending lag within grabs. When combined with his [[up throw]]'s newfound combo potential and his [[back throw]] remaining a reasonably strong KO option, Pac-Man now possesses a much more useful grab game.


Other improvements come in the form of changes to his mobility; his overall speed is faster compared to his mediocre speed in ''SSB4''. His [[recovery]] reaches further, as [[Power Pellet]] is faster and less punishable, grants even more distance, has less lag on a wall collision, and no longer makes him tumble when he runs into the ground, instead allowing him to move along the floor. Pac-Man has also received an abundance of buffs to his standard moveset: his up and down [[tilt attack]]s have less lag, and some of his best aerial combo starters (such as [[neutral aerial]] and [[forward aerial]]) have altered knockback, allowing his attacks to flow better into each other. The universal reduction to landing lag further improves his respectable combo ability by allowing him access to his quick aerials, while the ability to [[dash cancel]] ground moves lets him approach with his tilts.
[[Bonus Fruit]] now cycles significantly faster and allows Pac-Man to [[charge cancel]] by jumping, granting him more options in the process. If Pac-Man picks up one of Bonus Fruit's items he previously dropped, he can begin the cycle at the one he is currently holding. This technique, dubbed the [[Fruit Recycle]], allows Pac-Man to constantly pressure with his Bonus Fruit's items by allowing him to switch items and set up new combos after catching an item. Bonus Fruit's bell, in particular, can now [[paralyze]] opponents if it is Z-dropped, granting him a new item set-up.


Some of Pac-Man's attacks have new benefits: [[down tilt]] is less punishable due to its momentum changes and lower ending lag, [[dash attack]] gains an additional hit while having even less ending lag (relative to its final hit), [[down aerial]]'s hits link together much better and inflict more damage, and his new [[up tilt]] being faster overall and having higher vertical range. Finally, Pac-Man's mediocre KO potential has been improved: his [[smash attack]]s have less start-up, Power Pellet's fully charged sweetspot and forward smash are much stronger, back aerial launches at a lower angle, down aerial's final hit is much stronger and launches at a much lower angle, and Bonus Fruit's aforementioned buffs allow Pac-Man earlier access to its key.
Aside from his grab and Bonus Fruit, many of Pac-Man's moves have seen miscellaneous improvements. [[Down tilt]] is less punishable due to the changes of the move's momentum and reduced ending lag, [[dash attack]] has an additional hit while possessing even less ending lag (relative to its final hit), [[down aerial]]'s initial hits link together much better and inflict more damage, his new [[up tilt]] possesses greater frame data and increased vertical range to improve its utility as an anti-air, and some of his best aerial combo starters (such as [[neutral aerial]] and [[forward aerial]]) have altered knockback, allowing his attacks to flow better into each other. His [[recovery]] reaches further, as [[Power Pellet]] is faster and less punishable, grants even more distance, suffers much less lag on a wall-collision, and no longer causes [[tumbling]] when he runs into the ground, instead allowing him to move along the floor.


However, Pac-Man received some noticeable nerfs that affect his combo game. The mechanics of his Bonus Fruit's items have been changed in many ways, severely limiting the variety of item techniques he can perform: the time window for catching the items is now very narrow, as most of the items disappear almost immediately after hitting an opponent, while the cherry and strawberry now have a set distance and no longer linger on the ground.
Pac-Man's mediocre KO potential, one of his biggest weaknesses from ''SSB4'', has also been improved considerably, as his [[smash attack]]s have less start-up, Power Pellet's fully charged sweetspot and forward smash are much stronger, back aerial launches at a lower angle, down aerial's final hit is much stronger and launches at a much lower angle, and Bonus Fruit's aforementioned buffs allow Pac-Man earlier access to its key, which has strong KO potential on its own. All of these changes alleviate one of Pac-Man's biggest weaknesses from ''SSB4''. Finally, the universal alterations made to the mechanics in ''Ultimate'' have been beneficial to Pac-Man overall. The universally faster mobility improves his previously mediocre mobility, thus benefitting his approach. The universal reduction to [[landing lag]] further improves his respectable combo ability by allowing him access to his quick aerials, while [[dash-canceling]]'s expanded prevalence improves the utility of his tilts, thus granting him newfound approaching options by performing one of his tilt attacks out of a run.


Bonus Fruit's items also cannot be picked up again after being Z-dropped; when coupled with the changes to [[footstool]]s and [[lock]]s, Pac-Man can no longer perform his notorious [[zero-to-death]] footstool combos. While all these changes prevent the opponent from capitalizing on his own fruits, it also makes his item-camping play even more straightforward. [[Fire Hydrant]]'s physics have also been changed, as it loses more momentum and height from each bounce, making it less effective for coverage and set-ups when it is launched. In addition, many moves are less useful for launching Hydrant, lessening the variety of coverage and pressure.
However, Pac-Man received some noticeable nerfs, especially to his combo game. The mechanics of his Bonus Fruit's items have been altered drastically, heavily limiting the variety of item-based techniques he can perform: the time-window for catching the items is now very narrow, as most of the items disappear almost immediately after hitting an opponent, while the cherry and strawberry now have a set distance and no longer linger on the ground. Bonus Fruit's items also cannot be picked up again after being Z-dropped; when combined with the changes to [[footstool]]s and [[lock]]s, Pac-Man can no longer perform his notorious [[zero-to-death]] footstool combos. While all these changes prevent the opponent from capitalizing on his own fruits, it also homogenizes his item play. [[Fire Hydrant]]'s physics have also been changed, as it loses more momentum and height from each bounce, making it less effective for coverage and set-ups when it is launched. In addition, several moves are less useful for launching Hydrant, lessening the variety of coverage and pressure.


Pac-Man's new up tilt is more situational than his previous up tilt, as it can no longer hit opponents directly next to him, and it is unable to launch Fire Hydrant backward. Neutral and forward aerials have lost their ability to [[lock]], although this is compensated by their adjusted knockback values enabling them to combo at wider percentages. [[Pac-Jump]] is even more exploitable than before, as opponents can now hit the trampoline to reduce its uses. Finally, Pac-Man retains many of his former issues despite his buffs, such as mediocre overall range and a dependence on setups to KO.
Pac-Man's aforementioned new up tilt is more situational than his previous up tilt in ''SSB4'', as it can no longer hit opponents directly next to or behind him, and it is unable to launch Fire Hydrant backward. In addition, Pac-Man's neutral and forward aerials have lost their ability to [[lock]] (though this is compensated by their newfound combo potential). Lastly, [[Pac-Jump]] is even more exploitable than before, as opponents can now hit the trampoline to reduce its availability.


Overall, Pac-Man's moveset is more consistent for close-quarters combat, and his tools have been improved to keep up with the fast pace of ''Ultimate''. The changes overall make Pac-Man a significantly more formidable fighter, although his playstyle has less of an emphasis over item stalling and rewards item positioning and setups more than before. Although Pac-Man's representation is generally minimal, he has obtained very strong results competitively regardless, thanks to the efforts of players such as {{sm|EKING}}, {{sm|Sinji}} and especially {{sm|Tea}}. As a result, Pac-Man has achieved a positive reception across the community overall, where he is near universally considered to be a high tier character in comparison to his low tier status in ''SSB4'', with some players like {{sm|Mew2King}} and {{sm|MkLeo}} even claiming that Pac-Man is a top tier fighter.
Overall, Pac-Man's moveset is more consistent for close-quarters combat, and his tools have been improved to catch up with the quick and aggressive pace of ''Ultimate''. The changes overall make Pac-Man more formidable, although his playstyle has less of an emphasis over item-stalling and rewards item-positioning and setups more than before. However, he still retains several of his former issues from ''SSB4'', such as mediocre melee-oriented range, a slight dependence on setups to KO, the necessity for micromanagement, and the ease of his special moves potentially being turned against him. Nevertheless, despite the buffs to other characters and the introduction of powerful DLC characters in game updates, Pac-Man has immensely improved from ''SSB4'', and is considered one of the most buffed characters in the transition to ''Ultimate'' and a highly effective character as opposed to non-viable.


{{SSB4 to SSBU changelist|char=Pac-Man}}
{{SSB4 to SSBU changelist|char=Pac-Man}}
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Pac-Hook ({{ja|パックフック|Pakku Fukku}}) / Pac-Counter Hook ({{ja|パックカウンターフック|Pakku Cauntā Fukku}}) / Pac-Upper Bite ({{ja|パックアッパーキック|Pakku Appā Baito}})
|neutralname=Pac-Hook ({{ja|パックフック|Pakku Fukku}}) / Pac-Counter Hook ({{ja|パックカウンターフック|Pakku Cauntā Fukku}}) / Pac-Upper Kick ({{ja|パックアッパーキック|Pakku Appā Kikku}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|fsdmg=20% (yellow), 28% (red)
|fsdmg=20% (yellow), 28% (red)
|fsdesc=Eats both a Power Pellet and a Super Pellet, grows enormous as a result, and then changes into his Classic Form before looping around the stage repeatedly. Pac-Man always moves in a straight line, but his angle can be altered to catch opponents running away. As the Final Smash progresses, Pac-Man moves faster and faster, then starts acquiring a red tint, after which he deals more damage to opponents. The final dash deals the most damage but travels very slowly and creates afterimages. Running into opponents chomps them, dealing knockback and turning them into ghost eyes, similarly to consumed ghosts in ''Pac-Man''. Items can also be eaten in this way, which removes them from play. Every "consumed" enemy or item gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent ones yield 7650. However, the point value is completely aesthetic.
|fsdesc=Eats both a Power Pellet and a Super Pellet, grows enormous as a result, and then changes into his Classic Form before looping around the stage repeatedly. Pac-Man always moves in a straight line, but his angle can be altered to catch opponents running away. As the Final Smash progresses, Pac-Man moves faster and faster, then starts acquiring a red tint, after which he deals more damage to opponents. The final dash deals the most damage but travels very slowly and creates afterimages. Running into opponents chomps them, dealing knockback and turning them into ghost eyes, similarly to consumed ghosts in ''Pac-Man''. Items can also be eaten in this way, which removes them from play. Every "consumed" enemy or item gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent ones yield 7650. However, the point value is completely aesthetic.
}}
===Stats===
{{Attributes
| cast=89
| weight=95 | rweight=44-47
| dash=1.87 | rdash=52-57
| run=1.672 | rrun=49-50
| walk=1.097 | rwalk=50
| trac=0.116 | rtrac=20-28
| airfric=0.015 | rairfric=9-30
| air=1.092 | rair=40-41
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.072 | rgravity=79
| fall=1.35 | rfall=71-74
| ff=2.16 | rff=71-74
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=34.1 | rjumpheight=28
| shorthop=16.48 | rshorthop=36-37
| djump=34.1 | rdjump=36
}}
}}


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* Looks at the screen and winks while giving a thumbs up, similarly to his official render from ''SSB4''.
* Looks at the screen and winks while giving a thumbs up, similarly to his official render from ''SSB4''.
<gallery>
<gallery>
SSBUPacManIdle1.gif|Pac-Man's first idle pose
SSBUPacManIdle1.gif|Pac-Man's first idle pose.
SSBUPacManIdle2.gif|Pac-Man's second idle pose
SSBUPacManIdle2.gif|Pac-Man's second idle pose.
</gallery>
</gallery>


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*'''Up:''' Chases a vulnerable ghost in 2D form, then poses in 3D form.
*'''Up:''' Chases a vulnerable ghost in 2D form, then poses in 3D form.
*'''Right:''' Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up alongside Buttercup, a fairy companion of his who debuted in ''Pac-Land''. This pose is based his official artwork for the TurboGrafx-16 version of ''Pac-Land''. Both the sign and Buttercup do not appear in Team Battles.
*'''Right:''' Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up alongside Buttercup, a fairy companion of his who debuted in ''Pac-Land''. This pose is based his official artwork for the TurboGrafx-16 version of ''Pac-Land''. Both the sign and Buttercup do not appear in Team Battles.
[[File:Victory! (Pac-Man).ogg|thumb|A remix of the jingle that plays when starting a new game in ''Pac-Man'', as well as completing levels in ''{{s|wikipedia|Pac-Man World 2}}''.]]
[[File:Victory! (Pac-Man).ogg|thumb|A remix of the jingle that plays when starting a new game in ''Pac-Man''.]]
<gallery>
<gallery>
PacmanVictoryPose1SSBU.gif
PacmanVictoryPose1SSBU.gif
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Ever since the release of ''Ultimate'', Pac-Man has seen a highly positive response thanks to buffs to his mobility, [[Bonus Fruit]], and grab game, all of which improved his combo potential. As a result of the buffs, Pac-Man has seen strong results from players, most notably {{Sm|Sinji}} and {{Sm|Tea}}, ever since the early metagame. Tea in particular has recently seen increasing success, being able to win or place top 8 at several majors and supermajors and defeating several top players from around the world. As a result, Pac-Man has achieved a significantly stronger reception from the community compared to his ''SSB4'' days, with most people believing Pac-Man is either at the top of high tier or a top tier fighter, making him ranked 14th on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Pac-Man players (SSBU)]]''
''See also: [[:Category:Pac-Man players (SSBU)]]''


*{{Sm|Beji|Japan}} - One of the best Pac-Man players in Japan. Placed 5th at {{Trn|KOWLOON 2}}, 7th at {{Trn|KOWLOON 3}}, 9th at {{Trn|KOWLOON 1}}, 13th at {{Trn|KOWLOON 4}}, and 17th at {{Trn|KOWLOON 5}} with wins over players such as {{Sm|Asimo}}, {{Sm|Mr.R}}, and {{Sm|Munekin}}.
*{{Sm|Beji|Japan}} - One of the best Pac-Man players in Japan who regularly places well at Kyushu events, including 5th at {{Trn|KOWLOON 2}}, 7th at {{Trn|KOWLOON 3}}, and 17th at {{Trn|KOWLOON 5}}. He notably upset {{Sm|Kaninabe}} in the latter event and has also defeated {{Sm|Asimo}} and {{Sm|Mr.R}}.  
*{{Sm|EKING|Puerto Rico}} - The best Pac-Man player in Puerto Rico. Placed 1st at {{Trn|First Attack 2019}}, and {{Trn|Winter Clash 2020}}, 4th at {{Trn|First Attack 2021}}, 5th at {{Trn|First Attack 2022}}, and 25th at {{Trn|Let's Make Moves Miami}} with wins over players such as {{Sm|Myran}}, {{Sm|Suarez}}, and {{Sm|Ling}}.
*{{Sm|EKING|Puerto Rico}} - One of the best Pac-Man players in North America and is also one of the best players in the Caribbean, notably dominating the Puerto Rican scene. Outside of his region, he has also placed well at several events including 25th at {{Trn|Let's Make Moves Miami}} and 33rd at {{Trn|Smash Factor 9}}. His highest ranking was 129th on the [[OrionRank 2022]].
*{{Sm|JDV|USA}} - One of the best Pac-Man players in the United States. Placed 2nd at {{Trn|Back in Blood 3}}, 5th at {{Trn|Daddy's Den X Supreme}}, and 17th at {{Trn|Battle of BC 4}}, {{Trn|Port Priority 7}}, and {{Trn|Battle of BC 5}} with wins over players such as {{Sm|Kurama}}, {{Sm|Big D}}, and {{Sm|KEN}}.
*{{Sm|JDV|USA}} - One of the best Pac-Man players in North America, especially in the post-online metagame where his highest global ranking was 131st on the [[LumiRank 2023]], the second-highest Pac-Man player on the list. He is a regular threat at PNW events and has placed highly at PNW majors, including 17th at {{Trn|Battle of BC 4}}, {{Trn|Port Priority 7}}, and {{Trn|Battle of BC 5}}.
*{{Sm|MoDzai|France}} - The best Pac-Man player in Europe. Placed 7th at {{Trn|95 Kings of Fields 2}}, 9th at {{Trn|VCA 2022}}, 17th at {{Trn|Temple: Hermès Edition}} and {{Trn|COLOSSEL 2022}}, and 33rd at {{Trn|Ultimate Fighting Arena 2022}} with wins over players such as {{Sm|Riddles}}, {{Sm|Lui$}}, and {{Sm|Raflow}}.
*{{Sm|MoDzai|France}} - The best Pac-Man player in Europe and the only European Pac-Man player ranked globally, at 124th on the [[OrionRank 2022]]. He most notably placed 7th at {{Trn|King Of Fields 95 3}} and 9th at {{Trn|VCA 2022}}.
*{{Sm|Sinji|USA}} - One of the best Pac-Man players in the world in the early metagame. Placed 7th at both {{Trn|Collision 2019}} and {{Trn|MomoCon 2019}}, 9th at both {{Trn|Pound 2019}} and {{Trn|Let's Make Big Moves}}, and 13th at {{Trn|GENESIS 7}} with wins over players such as {{Sm|VoiD}}, {{Sm|Fatality}}, and {{Sm|Cosmos}}. Ranked 25th on the [[Spring 2019 PGRU]].
*{{Sm|Sinji|USA}} - One of the best Pac-Man players in the world in 2019 thanks to strong major placements such as 7th at both {{Trn|Collision 2019}} and {{Trn|MomoCon 2019}}, leading him to be ranked 25th on the [[Spring 2019 PGRU]]. In the post-online metagmae, he remains one of North America's best Pac-Man players who still sees some strong major results, including 9th at {{Trn|Luminosity Makes BIG Moves 2024}} and 13th at {{Trn|Collision 2024}}.
*{{Sm|Tea|Japan}} - The best Pac-Man player in the world. Placed 1st at {{Trn|Kagaribi 3}}, {{Trn|Temple: Hermès Edition}} and {{Trn|Crown 2}}, 2nd at {{Trn|Battle of BC 4}}, and 3rd at {{Trn|EVO Japan 2020}}. Ranked 5th on the [[UltRank 2022]].
*{{Sm|Tea|Japan}} - The best Pac-Man player of all-time and the only Pac-Man player who has won major-level events, including {{Trn|Thunder Smash 3: Clash of the Pandas}}, {{Trn|Kagaribi 3}}, and {{Trn|Temple: Hermès Edition}}. He is one of two players who have won majors in all three ''Ultimate'' superregions.
 
===Tier placement and history===
Ever since the release of ''Ultimate'', Pac-Man has seen a highly positive response thanks to buffs to his mobility, [[Bonus Fruit]], and grab game, all of which improved his combo potential. As a result of the buffs, Pac-Man has seen strong results from players, most notably {{Sm|Sinji}} and {{Sm|Tea}}, ever since the early metagame. Tea in particular has won several majors and established himself as a top 10 player by 2021. Due to Pac-Man's buffs and strong playerbase, he is often considered a high-to-top tier character, which is reflected in his placement on the current tier list, where he is ranked 14th as a top-tier character.


=={{SSBU|Classic Mode}}: Ageless Classic==
=={{SSBU|Classic Mode}}: Ageless Classic==
[[File:SSBU Congratulations Pac-Man.png|thumb|Pac-Man's congratulations screen.]]
[[File:SSBU Congratulations Pac-Man.png|thumb|Pac-Man's congratulations screen.]]
Pac-Man's opponents are fighters who debuted on the [[Nintendo Entertainment System]] (NES) or appeared in an NES game at least once. These fighters are listed in accordance with the dates of their debuts, similarly to [[All-Star Mode]] in ''[[Super Smash Bros. 4]]''. The exceptions to this are {{SSBU|Donkey Kong}} and {{SSBU|Young Link}}: the former uses his red [[alternate costume]] to reference {{s|mariowiki|Cranky Kong}}'s color scheme during his time as the first Donkey Kong, whereas the latter is a substitute for the [[zeldawiki:Link#The Legend of Zelda|Link from the original ''The Legend of Zelda'']] due to being the closest to his age compared to {{SSBU|Link}} and {{SSBU|Toon Link}}. The boss of this route, [[Dracula]], also fits this theme due to his game of origin debuting on the NES.
Pac-Man's opponents are fighters who debuted on the Nintendo Entertainment System (NES) or appeared in an NES game at least once. These fighters are listed in accordance with the dates of their debuts, similarly to [[All-Star Mode]] in ''[[Super Smash Bros. 4]]''. The exceptions to this are {{SSBU|Donkey Kong}} and {{SSBU|Young Link}}: the former uses his red [[alternate costume]] to reference {{s|mariowiki|Cranky Kong}}'s color scheme during his time as the first Donkey Kong, whereas the latter is a substitute for the [[zeldawiki:Link#The Legend of Zelda|Link from the original ''The Legend of Zelda'']] due to being the closest to his age compared to {{SSBU|Link}} and {{SSBU|Toon Link}}. The [[boss]] of this route, [[Dracula]], also fits this theme due to the original ''Castlevania'' (his game of origin) debuting on the NES.


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==[[Spirit]]==
==[[Spirit]]==
PAC-MAN's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pac-Man has been unlocked. Unlocking Pac-Man in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Pac-Man's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pac-Man has been unlocked. Unlocking Pac-Man in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


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SSBUWebsiteOlimar2.jpg|Alongside Olimar, {{SSBU|Mario}}, and {{SSBU|Sonic}} on [[Gaur Plain]].
SSBUWebsiteOlimar2.jpg|Alongside Olimar, {{SSBU|Mario}}, and {{SSBU|Sonic}} on [[Gaur Plain]].
SSBUWebsite19.jpg|[[Air dodge|Air dodging]] on [[Green Greens]].
SSBUWebsite19.jpg|[[Air dodge|Air dodging]] on [[Green Greens]].
PacManForwardSmash.PNG|Using his [[forward smash]] on [[Kalos Pokémon League]]
PacManForwardSmash.PNG|Using his [[forward smash]] on [[Kalos Pokémon League]].
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**In addition, {{SSBU|Mr. Game & Watch}} is another fighter to appear in one of the spirit battles where it involves ghosts from the {{uv|Pac-Man}} series. In this case, Mr. Game & Watch (using his blue alternate costume) represents [[TURN-TO-BLUE]].
**In addition, {{SSBU|Mr. Game & Watch}} is another fighter to appear in one of the spirit battles where it involves ghosts from the {{uv|Pac-Man}} series. In this case, Mr. Game & Watch (using his blue alternate costume) represents [[TURN-TO-BLUE]].
**Pac-Man is the only third-party character in Kirby's unlock column.
**Pac-Man is the only third-party character in Kirby's unlock column.
*In Pac-Man's showcase video, it shows that [[Fire Hydrant]]'s bursts of water can be punched out of the air. However, this is cannot be achieved in the released version of ''Ultimate''.
*In Pac-Man's showcase video, it shows that [[Fire Hydrant]]'s bursts of water can be punched out of the air. However, this cannot be achieved in the released version of ''Ultimate''.
**On the same video, it also shows that attacking the trampoline from [[Pac-Jump]] would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). These also cannot be achieved in the released version of ''Ultimate''.
**On the same video, it also shows that attacking the trampoline from [[Pac-Jump]] would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). These also cannot be achieved in the released version of ''Ultimate''.
*Pac-Man is the only fighter whose Classic Mode route features a Round that does not play any music.
*Pac-Man is the only fighter whose Classic Mode route features a Round that does not play any music.
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*Humorously, the 3D model used for Pac-Man's Classic Form is labeled internally as "pizzapacman".
*Humorously, the 3D model used for Pac-Man's Classic Form is labeled internally as "pizzapacman".
*Pac-Man and {{SSBU|Ryu}} are the only third-party fighters in the base version of ''Ultimate'' that do not appear in any of the game's CGI trailers.
*Pac-Man and {{SSBU|Ryu}} are the only third-party fighters in the base version of ''Ultimate'' that do not appear in any of the game's CGI trailers.
*Despite also debuting on the Nintendo Entertainment System or appearing at least once on the NES, {{SSBU|Peach}}, {{SSBU|Bowser}}, {{SSBU|Zelda}}, {{SSBU|Palutena}}, {{SSBU|Wario}}, {{SSBU|Ridley}}, [[Koopaling]]s, {{SSBU|Daisy}} and {{SSBU|Meta Knight}} do not appear in Pac-Man's Classic Mode route.
*Despite also debuting on the Nintendo Entertainment System or appearing at least once on the NES, {{SSBU|Peach}}, {{SSBU|Bowser}}, {{SSBU|Zelda}}, {{SSBU|Palutena}}, {{SSBU|Wario}}, {{SSBU|Ridley}}, [[Koopalings]], {{SSBU|Daisy}}, {{SSBU|King Dedede}} and {{SSBU|Meta Knight}} do not appear in Pac-Man's Classic Mode route.


==References==
==References==
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