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*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]]. | *This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]]. | ||
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration. | *Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration. | ||
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom. | |||
**Consequentially, if the player enters the HOME menu and reenters, part or all of the cinematic is skipped, leaving the modeled effects out of sync. | |||
*Supernova is the longest cinematic Final Smash in series history, at around 8 seconds, beating the previous record held by Gigaslash, which was around 7 seconds. | *Supernova is the longest cinematic Final Smash in series history, at around 8 seconds, beating the previous record held by Gigaslash, which was around 7 seconds. | ||
**This mirrors Supernova's infamous length in the international version of ''Final Fantasy VII'', with the move taking just over two minutes to play out. | **This mirrors Supernova's infamous length in the international version of ''Final Fantasy VII'', with the move taking just over two minutes to play out. |
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