Spirit: Difference between revisions

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===Spirit shield===
===Spirit shield===
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. The shield spins faster for higher ranked spirits, making the minigame more difficult. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.


This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.
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|-
!scope="row"| Item Mobility
!scope="row"| Item Mobility
|Same as Ground Mobility, but for carrying heavy items are using shooting items
|Same as Ground Mobility, but for carrying heavy items or using shooting items
|}
|}


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**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}''.
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}''.
***2023 is currently the only year to not see any new spirits added to the game.
***2023 is currently the only year to not see any new spirits added to the game.
*Falling Immunity, Bury Immunity, Swimmer, Perfect-Shield Reflect and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*Falling Immunity, Bury Immunity, Slumber Immunity, Swimmer, Perfect-Shield Reflect, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*For unknown reasons, {{SSBU|Chrom}} and {{SSBU|Daisy}} have different hitboxes compared to {{SSBU|Roy}} and {{SSBU|Peach}} when running with the Impact Run spirit ability equipped.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=MO2 Offset values for 'high_speed_dash_attack' (Impact Run)]</ref><ref>[https://i.imgur.com/gRBnia9.png Roy & Chrom hitting a Sandbag at different points], indicating a different hitbox</ref>
*For unknown reasons, {{SSBU|Chrom}} and {{SSBU|Daisy}} have different hitboxes compared to {{SSBU|Roy}} and {{SSBU|Peach}} when running with the Impact Run spirit ability equipped.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=MO2 Offset values for 'high_speed_dash_attack' (Impact Run)]</ref><ref>[https://i.imgur.com/gRBnia9.png Roy & Chrom hitting a Sandbag at different points], indicating a different hitbox</ref>
*[[Lip]] and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).
*[[Lip]] and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).