All-Out Attack: Difference between revisions

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==Overview==
==Overview==
[[File:The Show's Over.png|thumb|left|200px|The splash screen at the end of the Final Smash.]]
[[File:The Show's Over.png|thumb|left|200px|The splash screen at the end of the Final Smash.]]
When the Final Smash is used, Joker will rush forward while exclaiming "Ravage them!" ({{ja|いくぞ!|Ikuzo!}}, ''Let's go!''), and any opponents hit during the initial rush will be placed in the attack. The Final Smash starts by showing Joker along with three of his fellow Phantom Thieves (either alongside [[Ann Takamaki]], [[Ryuji Sakamoto]] and [[Morgana]] or [[Makoto Niijima]], [[Yusuke Kitagawa]] and [[Haru Okumura]]) in silhouetted form jumping upwards, before a splash screen of all four of them appears. The four of them then rush the enemy at speeds that cause them to turn into blurs, while either [[Futaba Sakura]] or Morgana comment on the onslaught. When the attack finishes, Joker lands in front of the opponents and another splash screen appears with Joker fixing his glove while "The Show's Over" appears next to him.
When the Final Smash is used, Joker will rush forward while exclaiming "Ravage them!" ({{ja|いくぞ!|Ikuzo!}}, ''Let's go!''), trapping any opponents he makes contact with. If successful, a cutscene starts which shows Joker along with three of his fellow Phantom Thieves (either alongside [[Ann Takamaki]], [[Ryuji Sakamoto]] and [[Morgana]] or [[Makoto Niijima]], [[Yusuke Kitagawa]] and [[Haru Okumura]]) in silhouetted form jumping upwards, before a splash screen of all four of them appears. The four of them then attack the silhouetted opponents at speeds that cause them to turn into blurs, while either [[Futaba Sakura]] or Morgana comment on the onslaught. When the attack finishes, Joker lands in front of the opponents and another splash screen appears with Joker fixing his glove while "THE SHOW'S OVER" appears next to him.


When "The Show's Over" appears, all captured opponents who are over 100% damage will be [[Instant KO|instantly KOed]]; any other captured opponents will instead be dealt additional damage and sent flying (without [[spirit]]s, this occurs if the opponent was at 62.8% before being hit in 1-vs-1 battles or 64% before being hit in battles with 3 or more players). In a [[Stock]] or [[Stamina]] match, if the match ends with Joker KOing the remaining opponents with this move (by instant KO in stock matches, or full depletion of HP in stamina matches), the screen will transition to the splash screen without returning to gameplay (along with the [[announcer]]'s "GAME!" call), persisting onto the [[victory screen]]. This will also occur in [[Spirit Battle]]s but not in {{SSBU|Classic Mode}}.
If the Final Smash successfully finishes, any opponents hit with 100% or more damage will be [[Instant KO|instantly KO'd]]; otherwise, they take an additional 13% damage and moderate knockback. If the Final Smash results in the KO of all remaining opponents on their last stock in a Stock or Stamina match (with it occurring in the latter type when all opponents' HP is depleted by the cinematic), the splash screen will cut into the [[results screen]] as the announcer calls out the match without the game returning to normal gameplay first, with effects applied in reference to the original ''Persona 5'' results screen when the match is ended with an All-Out Attack. If no opponents are hit by the initial dash, the attack fails.


If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again. This can be done preemptively but the range of the first rush will be reduced.
If Joker misses the initial rush forward, the player can push the control stick in the opposite direction of Joker to rush backward and attempt to catch opponents again. This can be done preemptively but the range of the first rush will be reduced.


Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move.
Up to four opponents can be attacked by this move. Additionally, the game cannot be [[pause]]d for the duration of the move. The teams and commentary are random for each successful use of the move.


During the attack, Morgana or Futaba will say any of the following lines:
During the attack, Morgana or Futaba will say any of the following lines:
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