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**{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}} | **{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] | **{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] significantly improves its edgeguarding potential.}} | ||
**{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}} | **{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: |
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