1P Game: Difference between revisions

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{{articleIcons|ssb=y}}
{{articleIcons|ssb=y}}
[[File:Giantdonkeykong.png|250px|right|thumb|{{SSB|Link}}, {{SSB|Pikachu}}, and {{SSB|Yoshi}} about to fight [[Giant Donkey Kong]] in ''[[Super Smash Bros.]]''{{'}} 1P Game.]]
[[File:Giantdonkeykong.png|250px|thumb|{{SSB|Link}}, {{SSB|Pikachu}}, and {{SSB|Yoshi}} about to fight [[Giant Donkey Kong]] in ''[[Super Smash Bros.]]''{{'}} 1P Game.]]
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.


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===Stage 2: Yoshi Team===
===Stage 2: Yoshi Team===
The second stage takes place on {{SSB|Yoshi's Island}} and pits the player against the [[Yoshi Team]], made out of 18 lightweight {{SSB|Yoshi}}s. The Yoshis rarely attack and as they are lightweights, they are exceptionally weak and can be knocked out by almost any attack; sometimes they may even fall from the stage without any conflict from the player.  Defeating the Yoshis in the order that they appear gives the player the [[List of bonuses#Super Smash Bros.|Yoshi Rainbow]] bonus, worth 50,000 points (15,000 points in the Japanese version).
The second stage takes place on {{SSB|Yoshi's Island}} and pits the player against 18 lightweight {{SSB|Yoshi}}s. The Yoshis rarely attack and as they are lightweights, they are exceptionally weak and can be knocked out by almost any attack; sometimes they may even fall from the stage without any conflict from the player.  Defeating the Yoshis in the order that they appear gives the player the [[List of bonuses#Super Smash Bros.|Yoshi Rainbow]] bonus, worth 50,000 points (15,000 points in the Japanese version).


This stage takes place on a version of Yoshi's Island without the clouds off to the side of the stage; while normally inaccessible, it is possible to access the stage via hacking.
This stage takes place on a version of Yoshi's Island without the clouds off to the side of the stage; while normally inaccessible, it is possible to access the stage via hacking.
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===Stage 7: Kirby Team===
===Stage 7: Kirby Team===
The seventh stage takes place in {{SSB|Dream Land}} and pits the player against the [[Kirby Team]], of 8 lightweight {{SSB|Kirby}}s. Each of the eight Kirbys sport a unique hat (with the exception of the final one, which will be either normal Kirby, or one of the four unlockable characters after they've been unlocked) corresponding to each of the eight [[starter character]]s in the game. There are always two Kirbys at a time for the player to face. Except for the average and unlockable character Kirbys, they all appear in the selection screen order of the respective character whose power they copied. Keeping this in mind, if the player manages to defeat them in the right order (Mario, DK, Link, Samus, Yoshi, Fox, Pikachu, regular/random unlockable), they will be awarded the [[List of bonuses#Super Smash Bros.|Kirby Ranks]] bonus, worth 25,000 points (12,000 points in the Japanese version).
The seventh stage takes place in {{SSB|Dream Land}} and pits the player against 8 lightweight {{SSB|Kirby}}s. Each of the eight Kirbys sport a unique hat (with the exception of the final one, which will be either normal Kirby, or one of the four unlockable characters after they've been unlocked) corresponding to each of the eight [[starter character]]s in the game. There are always two Kirbys at a time for the player to face. Except for the average and unlockable character Kirbys, they all appear in the selection screen order of the respective character whose power they copied. Keeping this in mind, if the player manages to defeat them in the right order (Mario, DK, Link, Samus, Yoshi, Fox, Pikachu, regular/random unlockable), they will be awarded the [[List of bonuses#Super Smash Bros.|Kirby Ranks]] bonus, worth 25,000 points (12,000 points in the Japanese version).


===Stage 8: Samus===
===Stage 8: Samus===
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=== Stage 11: Master Hand (Final Stage)===
=== Stage 11: Master Hand (Final Stage)===
The final stage takes place at the {{SSB|Final Destination}} and pits the player against {{SSB|Master Hand}}. This stage stands out from most others in the game, as it can not be cleared by knocking the opponent out past the [[blast line]], but only by reducing the opponent's [[Stamina Mode|stamina]] to 0 HP.  Master Hand on all difficulties has 300 HP.
The final stage takes place at the {{SSB|Final Destination}} and pits the player against {{SSB|Master Hand}}. This stage stands out from most others in the game, as it can not be cleared by knocking the opponent out past the [[blast line]], but only by reducing the opponent's [[Stamina Mode|stamina]] to 0 HP.  Master Hand on all difficulties has 300 HP.
[[File:MasterhandSSB64.jpg|thumb|left|125px]]


==Congratulations screen==
==Congratulations screen==
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==Unlockables==
==Unlockables==
*Clearing the 1P Game in 20 minutes or less will unlock {{SSB|Captain Falcon}}.
*Clearing the 1P Game with any character in under 20 minutes will unlock {{SSB|Captain Falcon}}.
*Clearing the 1P Game on any difficulty will unlock {{SSB|Jigglypuff}}.
*Clearing the 1P Game on any difficulty will unlock {{SSB|Jigglypuff}}.
*Clearing Break the Targets with all eight original characters will unlock {{SSB|Luigi}}.
*Clearing Break the Targets with all eight original characters will unlock {{SSB|Luigi}}.
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*While the points counter can theoretically feature values above ten million due to having eight possible digits, only hacks that force the counter to its maximum value can cause it to feature such numbers.
*While the points counter can theoretically feature values above ten million due to having eight possible digits, only hacks that force the counter to its maximum value can cause it to feature such numbers.
*Luigi is the only [[unlockable character]] that appears as an opponent character on 1P Game Mode (as he appears in Stage 4). Captain Falcon, Jigglypuff, and Ness (the other three of the four unlockable characters) can appear as ally characters in Stages 4 and 6, but none of them will appear as opponent characters.
*Luigi is the only [[unlockable character]] that appears as an opponent character on 1P Game Mode (as he appears in Stage 4). Captain Falcon, Jigglypuff, and Ness (the other three of the four unlockable characters) can appear as ally characters in Stages 4 and 6, but none of them will appear as opponent characters.
*Allies in Stages 4 and 6 will never be the same character as the player (i.e. if the player is Link then the ally characters cannot be Link). Also the allies cannot be the same character as each other (i.e. 2 Nesses) in the stage 6 fight against Giant DK. Allies will always use their default costume (including DK against Giant DK) except for Luigi in the stage 4 fight against Mario Bros. in which case he will use his first alternate costume instead. Mario will never be selected as an ally in stage 4 against Mario Bros.  
*Allies in Stages 4 and 6 will never be the same character as the player (i.e. if the player is Link then the ally characters cannot be Link). Also the allies cannot be the same character as each other (i.e. 2 Nesses) in the stage 6 fight against Giant DK. Allies will always use their default costume (including DK against Giant DK) except for Luigi (if the player selects his default costume) in the stage 4 fight against Mario Bros. in which case the opponent Luigi will use his first alternate costume instead. Mario will never be selected as an ally in stage 4 against Mario Bros.
*Within a similar mode via ''Ultimate'''s Classic Mode, Jigglypuff and Bowser are the only characters who face a mini-boss from originating from 1P Game. Jigglypuff faces Giant Donkey Kong while Bowser fights Metal Mario upon defeating a default Mario.
*Within a similar mode via ''Ultimate'''s Classic Mode, Jigglypuff and Bowser are the only characters who face a mini-boss from originating from 1P Game. Jigglypuff faces Giant Donkey Kong while Bowser fights Metal Mario upon defeating a default Mario.
**Both mini-bosses serve as both characters' final rounds in Classic Mode each.
**Both mini-bosses serve as both characters' final rounds in Classic Mode each.
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