Nata Otoshi Geri: Difference between revisions

(Consistency with other special move pages; per proposal.)
 
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'''Nata Otoshi Geri''', often called "Crescent Kick", is one of two [[Command-input move]]s exclusive to [[Ken]], the other being [[Oosoto Mawashi Geri]].
'''Nata Otoshi Geri''', often called "Crescent Kick", is one of two [[Command-input move]]s exclusive to [[Ken]], the other being [[Oosoto Mawashi Geri]].
==Overview==
==Overview==
The player must perform → ↘ ↓ + attack. If done correctly, Ken will perform a swiping crescent kick. If the button is held, Ken will perform an Inazuma Kick, which is similar to his far-range held neutral attack and deals an impressive amount of shield damage. Due to the much lower damage and shieldpush of the first hit of Crescent Kick compared to [[Oosoto Mawashi Geri]], it is much easier to land both hits on shield at center stage with Crescent Kick.
The player must perform → ↘ ↓ + attack while grounded. If done correctly, Ken will perform a swiping crescent kick which hits twice. If the button is held, Ken will perform an Inazuma Kick, which is similar to his far-range held neutral attack and deals an impressive amount of shield damage. Due to the much lower damage and shieldpush of the first hit of Nata Otoshi Geri compared to [[Oosoto Mawashi Geri]], it is much easier to land both hits on shield at center stage with Nata Otoshi Geri.


Due to the frame data of the move, both hits of the normal version of the move is a true blockstring on shields, while the first hit into the inazuma kick is just barely not a true blockstring, making it a very good way to hit opponents who don't hold shield for the full move.  
Due to the frame data of the move, both hits of the normal version of the move are a true blockstring on shield, while the first hit into the Inazuma Kick is just barely not a true blockstring, making it a very good way to hit opponents who do not hold shield for the full move.


Assuming no staling, it is impossible to [[Perfect Shield]] the Inazuma Kick after shielding the first hit.  
Assuming no [[stale-move negation]], it is impossible to [[perfect shield]] the Inazuma Kick after shielding the first hit of Nata Otoshi Geri.
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