Template:SSB4 to SSBU changelist/Bowser: Difference between revisions

 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
===Aesthetics===
===Aesthetics===
*{{change|Bowser sports a darker and more monotone color scheme overall, similarly to his appearances in previous installments: his skin is yellower akin to his appearance in ''[[Brawl]]'', whereas his head's and shell's green color schemes are similar to his appearance in ''[[Melee]]''. Due to the different lightning physics used in ''Ultimate'', Bowser's model also features a more subdued color scheme.  His claws are darker and more gray in color. In addition, his scales, hair, horns and spikes exhibit more subtle detailing; and his bands have visible scuffs and scratches. His pupils are also larger, and his spikes are slightly longer and thinner.}}
*{{change|Bowser sports a darker and more monotone color scheme overall, similarly to his appearances in previous installments: his skin is yellower akin to his appearance in ''[[Brawl]]'', whereas his head's and shell's green color schemes are similar to his appearance in ''[[Melee]]''. Due to the different lightning physics used in ''Ultimate'', Bowser's model also features a more subdued color scheme.  His claws are darker and more gray in color. In addition, his scales, hair, horns, and spikes exhibit more subtle detailing; and his bands have visible scuffs and scratches. His pupils are also larger, and his spikes are slightly longer and thinner.}}
*{{change|Bowser has been made more expressive than previous installments, sporting facial expressions that are more prominent, as well as his jaw moving more naturally to match his angry expressions.}}
*{{change|Bowser has been made more expressive than in previous installments, sporting facial expressions that are more prominent, as well as his jaw moving more naturally to match his angry expressions.}}
*{{change|Bowser makes roaring noises during his [[idle poses]] instead of remaining silent like in ''Smash 4''.}}
*{{change|Bowser makes roaring noises during his [[idle poses]] instead of remaining silent like in ''Smash 4''.}}
*{{change|Bowser's [[shield]]ing pose has changed: he turns around more, making it appear as if he's guarding attacks with his shell.}}
*{{change|Bowser's [[shield]]ing pose has changed: he turns around more, making it appear as if he's guarding attacks with his shell.}}
Line 19: Line 19:
*{{buff|Bowser [[walk]]s slightly faster (0.858 → 0.901).}}
*{{buff|Bowser [[walk]]s slightly faster (0.858 → 0.901).}}
*{{buff|Bowser [[dash]]es faster (1.792 → 1.971).}}
*{{buff|Bowser [[dash]]es faster (1.792 → 1.971).}}
**{{buff|Bowser's initial [[dash]] is exponentially faster (1 → 2.255), going from the slowest in the game to being tied for the 6th fastest. This significantly helps him with both his defensive and offensive approach on the ground, whilst also giving him a respectable dash dance.}}
**{{buff|Bowser's initial [[dash]] is significantly faster (1 → 2.255), going from the slowest in the game to being tied for the 6th fastest. This significantly helps him with both his defensive and offensive approach on the ground, whilst also giving him a respectable dash dance.}}
*{{buff|Bowser's [[air speed]] is faster (1 → 1.155), especially relative to the cast, going from average to being tied for the 19th fastest in the game.}}
*{{buff|Bowser's [[air speed]] is faster (1 → 1.155), especially relative to the cast, going from average to being tied for the 19th fastest in the game.}}
*{{buff|Bowser’s [[traction]] is higher (0.0577 → 0.104), making it easier for him to punish [[out of shield]]. Relative to the returning cast, however, it is much lower, going from the 27th highest to only the 56th highest.}}
*{{buff|Bowser’s [[traction]] is higher (0.0577 → 0.104), making it easier for him to punish [[out of shield]]. Relative to the returning cast, however, it is much lower, going from the 27th highest to only the 56th highest.}}
Line 118: Line 118:
**{{buff|It deals more damage per hit (1.2% → 1.8%).}}
**{{buff|It deals more damage per hit (1.2% → 1.8%).}}
**{{buff|It has larger hitboxes (4u → 4.5u).}}
**{{buff|It has larger hitboxes (4u → 4.5u).}}
**{{change|The flames are more vibrant in color, a stark contrast to the more realistic-looking flames in ''Smash 4''.}}
**{{change|The flames are more vibrant in color, a stark contrast to the more realistic-looking flames in ''SSB4''.}}
*[[Flying Slam]]:
*[[Flying Slam]]:
**{{buff|The move has significantly faster startup overall (frame 8 (ground)/17 (aerial) → 6 (both)). This allows Bowser to beat out shielding opponents much more easily when airborne, and combined with his faster jumpsquat gives it utility as out of shield option.}}
**{{buff|The move has significantly faster startup overall (frame 8 (ground)/17 (aerial) → 6 (both)), especially in the air. This allows Bowser to beat out shielding opponents much more easily when airborne, and in combination with his faster jumpsquat gives it utility as an out of shield option.}}
**{{buff|The move can be [[B-reversing|B-reverse]]d.}}
**{{buff|It has a new property that gradually increases its damage the more distance Bowser falls with the grabbed opponent before impacting ground (for example, if he lands on a lower platform from where the move was initiated), still with a minimum of 18% and reaching a maximum of 23.4%. This damage increase fully affects the move's knockback, improving its KO potential if initiated above the stage or if Bowser can control it adequately.}}
**{{buff|It has a new property that gradually increases its damage the more distance Bowser falls with the grabbed opponent before impacting ground (for example, if he lands on a lower platform from where the move was initiated), still with a minimum of 18% and reaching a maximum of 23.4%. This damage increase fully affects the move's knockback, improving its KO potential if initiated above the stage or if Bowser can control it adequately.}}
**{{buff|The inner grabbox is larger (4u → 5u).}}
**{{buff|The inner grabbox is larger (4u → 5u).}}
2,170

edits