Sephiroth (SSBU)/Down aerial: Difference between revisions
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*The ID 0 and 1 hitboxes for the down aerial's clean hit are coded as extended hitboxes despite not actually extending, which prevents them from interpolating. | *The ID 0 and 1 hitboxes for the down aerial's clean hit are coded as extended hitboxes despite not actually extending, which prevents them from interpolating. | ||
*Despite the down aerial's late hit possessing three hitboxes, all of them cover the exact same space and hit the same targets, making the distinction between them pointless. This is also the case with the clean landing hit's ID 1 and 2 hitboxes. | *Despite the down aerial's late hit possessing three hitboxes, all of them cover the exact same space and hit the same targets, making the distinction between them pointless. This is also the case with the clean landing hit's ID 1 and 2 hitboxes. | ||
*This move and animation is a reference to when Sephiroth kills Aerith in Final Fantasy 7. | |||
[[Category:Sephiroth (SSBU)]] | [[Category:Sephiroth (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |