Stance mirroring: Difference between revisions
→Support for stance mirroring
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[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | [[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | ||
[[File:StanceMirroringSSBU001.gif|thumb|275px|{{SSBU|Bowser}} always faces the camera, while {{SSBU|Captain Falcon}} does not.]] | [[File:StanceMirroringSSBU001.gif|thumb|275px|{{SSBU|Bowser}} always faces the camera, while {{SSBU|Captain Falcon}} does not.]] | ||
'''Stance mirroring''' is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm. | '''Stance mirroring''' (officially referred to by Masahiro Sakurai as '''Flipped animation'''<ref>[https://www.youtube.com/watch?v=TJDMDxnWU5g&t Flipped Animation <nowiki>[Animation]</nowiki>]</ref>) is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's left arm. | ||
In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | ||
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|[[Hero]]||—||{{n|20px}} | |[[Hero]]||—||{{n|20px}} | ||
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|[[Ice Climbers]]||—||{{y|20px}} | |[[Ice Climbers]]<ref>The Ice Climbers are the only character who hold a weapon at all times to have stance mirroring. They are animated to pass the hammer to their other hand when turning around.</ref>||—||{{y|20px}} | ||
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|[[Ike]]||{{n|20px}}||{{n|20px}} | |[[Ike]]||{{n|20px}}||{{n|20px}} | ||
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|[[Incineroar]]||—||{{y|20px}} | |[[Incineroar]]||—||{{y|20px}} | ||
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|[[Inkling]]||—||{{n|20px}} | |[[Inkling]]<ref>One of their Squid form animations use Stance Mirroring excluding their Shield Special</ref>||—||{{n|20px}} | ||
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|[[Isabelle]]||—||{{y|20px}} | |[[Isabelle]]||—||{{y|20px}} | ||
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|[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | |[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | ||
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|[[Joker]]||—||{{n|20px}} | |[[Joker]]<ref>Arsène has stance mirroring.</ref>||—||{{n|20px}} | ||
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|[[Kazuya]]||—||{{n|20px}} | |[[Kazuya]]||—||{{n|20px}} | ||
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|[[King K. Rool]]||—||{{y|20px}} | |[[King K. Rool]]||—||{{y|20px}} | ||
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|[[Kirby]]<ref>Kirby will mirror Copy Abilities even if they belong to non-mirrored characters.</ref>||{{y|20px}}||{{y|20px}} | |[[Kirby]]<ref>Kirby will mirror Copy Abilities even if they belong to non-mirrored characters (e.g. he can hold Marth's sword with either hand).</ref>||{{y|20px}}||{{y|20px}} | ||
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|[[Link]]||{{n|20px}}||{{n|20px}} | |[[Link]]||{{n|20px}}||{{n|20px}} | ||
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|[[Min Min]]||—||{{n|20px}} | |[[Min Min]]||—||{{n|20px}} | ||
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|[[Mr. Game & Watch]]<ref> | |[[Mr. Game & Watch]]<ref>Mr. Game & Watch appears mirrored in most cases due to his flat and monochrome nature, but some of his props (such as the helmet of up smash) show that he is not.</ref>||{{n|20px}}||{{n|20px}} | ||
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|[[Mythra]]||—||{{n|20px}} | |[[Mythra]]||—||{{n|20px}} | ||
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|[[Ness]]||{{n|20px}}||{{y|20px}} | |[[Ness]]||{{n|20px}}||{{y|20px}} | ||
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|[[Olimar]]<ref>Pikmin have stance mirroring.</ref>||{{n|20px}}||{{n|20px}} | |[[Olimar]]<ref>Pikmin have stance mirroring when not being used in an attack.</ref>||{{n|20px}}||{{n|20px}} | ||
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|[[Pac-Man]]||{{y|20px}}||{{y|20px}} | |[[Pac-Man]]||{{y|20px}}||{{y|20px}} | ||
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|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | |[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | ||
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== | |||
==References== | |||
{{reflist}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |