281
edits
mNo edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]]. | '''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]]. | ||
Akira Sasanuma, Link's voice | Akira Sasanuma is the voice of Link in all regions of ''Brawl'', succeeding Nobuyuki Hiyama. Following a trend from the original ''Super Smash Bros.'', Link's voice clips are re-purposed directly from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', featuring a combination of returning voice clips and ones left over from the game's recordings sessions. | ||
Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and is roughly similar to his 11th place ranking in ''Smash 64''. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results. | Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and is roughly similar to his 11th place ranking in ''Smash 64''. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results. |
edits