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:''For a list of all articles on glitches, see [[:Category:Glitches|Category:Glitches]].''
{{disambig2|oversights in programming|the national tournament|Tournament:Glitch}}
:''For a list of all articles related to glitches, see [[:Category:Glitches|Category:Glitches]].''
A '''glitch''' is an oversight in programming of a video game and how it may act in some circumstances. They alter [[gameplay]] by causing events or actions to occur that were not intended by the game's designers.


[[File:Jigglypuff glitch.png|right|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes Jigglypuff very large once after using its final smash during when the bridge is reforming.|340px]]
==Overview==
[[File:Jigglypuff glitch.png|200px|thumb|The [[Regenerating terrain glitch]] in ''[[Brawl]]'' that makes {{SSBB|Jigglypuff}} very large after using its Final Smash when the bridge is reforming.]]
The main reason for a glitch existing is that the player creates a specific situation where the game does not know exactly what to do, resulting in unusual behavior. Glitches were either never encountered during a game's testing, or were simply not addressed before a game officially released. The larger and more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation and finding what part of the source code is causing the problem. Glitches are not to be confused with [[exploit]]s, which involve multiple gameplay elements working as intended, yet yielding unintended results. Glitches are the game specifically not working as intended.


A '''glitch''' is an oversight of programming of a video game and how it may act in some circumstances. They alter [[gameplay]] by causing events or actions to occur that were not intended by the game's designers. The main reason for a glitch existing is that a specific situation resulting in unusual behaviour was never encountered during a game's testing, so the developers were unaware there was something that needed to be fixed. For example, the [[regenerating terrain glitch]] exists because the situation of "terrain appears around character using Final Smash" was not fully tested by the developers. The more complex a game is, the more likely gitches are to exist, simply due to the increased difficulty in testing every possible situation.
By definition, glitches can cause basically anything to happen. The effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or ruining the experience of others if a game has multiplayer. Not all glitches, however, have negative side effects; some are ultimately harmless and sometimes humorous, like altering character models or forcing prompts to trigger at weird times, while others can even allow players to access content they were never supposed to, like a [[Debug menu]] or swapping to non-playable characters. Depending on the game, some glitches are considered a net positive, such as glitches that expand gameplay options and act as roundabout quality of life improvements. Content that mostly works as intended but have strange characteristics are usually called “jank” (i.e. Mario’s dash attack in ''Smash 4'' stage spikes opponents on the ledge, or Pokémon Stadium’s odd collision detection during the Fire transformation).


Effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or KOing a player for no apparent reason. Not all glitches have negative side effects, however; some just allow the player to continue playing the game as usual, such as the [[Black hole glitch]], while other can merely be done for fun, such as the [[Name Entry glitch]] and all of its variations. Some can even be considered helpful in some ways, such as the [[regenerating terrain glitch]] on {{SSBB|Jigglypuff}} and {{SSBB|R.O.B.}}
==In the ''Super Smash Bros.'' series==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in {{for3ds}} that was patched out in version 1.0.4.]]
A fair number of glitches have been discovered in every ''Smash'' entry. While those found in ''SSB'', ''Melee'', and ''Brawl'' can be found to this day due to developers not being able to alter code on printed physical media after release at the time, some can only be found in specific versions due to it being patched out of later reprints. ''Smash 4'' and ''Ultimate'' have the privilege of receiving update patches after release, allowing glitches to be dealt with in a timely matter at relatively little cost.


In competitive play, most glitches cannot be combined with a player's ordinary tactics in tournaments; a majority of glitches require prerequisites that are unattainable in a tournament setting, such as items, Final Smashes, more than two players, etc., or just simply have entirely useless effects. When it comes to the legality of performable glitches however that can have a practical effect, they are generally allowed to be used, as they are perceived to add to the afflicted characters' [[metagame]]s, such as the {{SSB|Teleport}} in ''Smash 64'' and [[Yoyo glitch]] in ''Melee''. Glitches with only cosmetic effects can also be allowed in competitive play, such as ''Melee's'' [[stock glitch]]. However, glitches that [[broken|break]] the game or otherwise cause matches to become unplayable for any party, such as by freezing opposing characters or making the user invincible, are universally banned from being used in tournaments; the [[Freeze glitch]] in ''Melee'' and the [[Infinite Dimensional Cape]] in ''Brawl'' are two such glitches that are banned in competitive ''Smash'', and use of either of these glitches can potentially lead to the disqualification of the offending party.
Through a competitive lens, glitches are complicated to deal with, as some are considered worse than others. Easily repeatable glitches that negatively disrupt gameplay, like game crashes or the [[Freeze glitch]] in ''Melee'', as well as glitches that lead to [[broken]] techniques like the [[Infinite Dimensional Cape]] are usually banned and the guilty parties are punished accordingly. However, some glitches are deemed positive to the overall health of the game, such as the {{SSB|Teleport}} in ''Smash 64'' and [[Yoyo glitch]] in ''Melee''. These are usually allowed with no restrictions as they are perceived to add to the afflicted characters' [[metagame]]s. Some glitches tangibly affect the game, but not in ways that are considered obtrusive, such as the [[stock glitch]] in ''Melee''. These typically have no official ruling and are de facto legal as there is no reason for specifications in the rules.


[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The Egg Lay glitch in the 3DS version of ''Smash 4'' that was ultimately patched out.]]
The subsect of the ''Smash'' [[community]] that partakes in [[speedrun]]ing takes a different approach to handling glitches. Typically, the any% category allows any and all glitches while the glitchless category does not allow any. That being said, a glitch is sometimes discovered that cuts down so much time that it completely invalidates all runs that came before. In order to prevent said previous runs from falling into obscurity, a branch of the any% category is often created that disallows this newfound glitch and potentially others. That way, the main any% category can continue to innovate while those that want to continue the "traditional" way still have the option to develop an insular community. There are some extreme examples, such as the [[pause glitch]] in the original ''Super Smash Bros.'', that are discouraged from use, and runs that utilize them are often not recognized on leaderboards when submitted.
{{for3ds}} and {{forwiiu}} are constantly updated with new bug fixes and features, meaning that glitches can be fixed as they are discovered. Version [[List of updates (SSB4-3DS)/1.0.4 changelog|1.0.4]] for the 3DS version, for instance, fixed a glitch where characters could grow to immense sizes in [[Multi-Man Smash]] via the use of {{SSB4|Yoshi}}'s [[Egg Lay]].


A glitch is not to be confused with an '''exploit''', though the two terms can be hard to distinguish and are often used interchangeably. Exploits most commonly refer to mechanics and interactions that separately work as intended, but when combined, result in an unintentional effect. [[Wavedashing]] is one of the most prominent examples of an exploit. Glitches should also not be confused with an [[easter egg]], which are intentionally added into the game as a bonus for players by the developers.
==See also==
[[List of glitches (SSBM)]]
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Latest revision as of 08:25, April 18, 2024

This article is about oversights in programming. For the national tournament, see Tournament:Glitch.
For a list of all articles related to glitches, see Category:Glitches.

A glitch is an oversight in programming of a video game and how it may act in some circumstances. They alter gameplay by causing events or actions to occur that were not intended by the game's designers.

Overview[edit]

The Regenerating terrain glitch in Brawl that makes Jigglypuff very large after using its Final Smash when the bridge is reforming.

The main reason for a glitch existing is that the player creates a specific situation where the game does not know exactly what to do, resulting in unusual behavior. Glitches were either never encountered during a game's testing, or were simply not addressed before a game officially released. The larger and more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation and finding what part of the source code is causing the problem. Glitches are not to be confused with exploits, which involve multiple gameplay elements working as intended, yet yielding unintended results. Glitches are the game specifically not working as intended.

By definition, glitches can cause basically anything to happen. The effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or ruining the experience of others if a game has multiplayer. Not all glitches, however, have negative side effects; some are ultimately harmless and sometimes humorous, like altering character models or forcing prompts to trigger at weird times, while others can even allow players to access content they were never supposed to, like a Debug menu or swapping to non-playable characters. Depending on the game, some glitches are considered a net positive, such as glitches that expand gameplay options and act as roundabout quality of life improvements. Content that mostly works as intended but have strange characteristics are usually called “jank” (i.e. Mario’s dash attack in Smash 4 stage spikes opponents on the ledge, or Pokémon Stadium’s odd collision detection during the Fire transformation).

In the Super Smash Bros. series[edit]

The Egg Lay glitch in Super Smash Bros. for Nintendo 3DS that was patched out in version 1.0.4.

A fair number of glitches have been discovered in every Smash entry. While those found in SSB, Melee, and Brawl can be found to this day due to developers not being able to alter code on printed physical media after release at the time, some can only be found in specific versions due to it being patched out of later reprints. Smash 4 and Ultimate have the privilege of receiving update patches after release, allowing glitches to be dealt with in a timely matter at relatively little cost.

Through a competitive lens, glitches are complicated to deal with, as some are considered worse than others. Easily repeatable glitches that negatively disrupt gameplay, like game crashes or the Freeze glitch in Melee, as well as glitches that lead to broken techniques like the Infinite Dimensional Cape are usually banned and the guilty parties are punished accordingly. However, some glitches are deemed positive to the overall health of the game, such as the Teleport in Smash 64 and Yoyo glitch in Melee. These are usually allowed with no restrictions as they are perceived to add to the afflicted characters' metagames. Some glitches tangibly affect the game, but not in ways that are considered obtrusive, such as the stock glitch in Melee. These typically have no official ruling and are de facto legal as there is no reason for specifications in the rules.

The subsect of the Smash community that partakes in speedruning takes a different approach to handling glitches. Typically, the any% category allows any and all glitches while the glitchless category does not allow any. That being said, a glitch is sometimes discovered that cuts down so much time that it completely invalidates all runs that came before. In order to prevent said previous runs from falling into obscurity, a branch of the any% category is often created that disallows this newfound glitch and potentially others. That way, the main any% category can continue to innovate while those that want to continue the "traditional" way still have the option to develop an insular community. There are some extreme examples, such as the pause glitch in the original Super Smash Bros., that are discouraged from use, and runs that utilize them are often not recognized on leaderboards when submitted.

See also[edit]

List of glitches (SSBM)