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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bowser's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...) |
JUSTplayIN (talk | contribs) m (→Overview: fixed a sentence that doesn’t really make sense) Tag: Mobile edit |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]] | [[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]] | ||
==Overview== | ==Overview== | ||
Performs two grounded claw swipes, similar to {{SSBU|Wolf}}'s down smash. This is Bowser's fastest smash attack as it comes out on frame 12. The first hit does higher knockback than the second hit. It also has damaged-based [[armor]], but no [[invincibility]]. It can be used on opponents hanging on the ledge, but it has more [[ending lag]] that can be [[Punishment|punishable]]. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Down smash deals more knockback.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 16: | Line 20: | ||
|bn=handl | |bn=handl | ||
|xpos=2.3 to 5.3 | |xpos=2.3 to 5.3 | ||
|zpos=1.0 | |zpos=1.0 | ||
|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
Line 24: | Line 26: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 35: | Line 37: | ||
|bn=handr | |bn=handr | ||
|xpos=2.5 to 4.5 | |xpos=2.5 to 4.5 | ||
|ypos=0. | |ypos=-0.6 | ||
|zpos=0.5 | |zpos=0.5 | ||
|ff=1.0 | |ff=1.0 | ||
Line 46: | Line 48: | ||
==Timing== | ==Timing== | ||
The damage-based armor has a threshold of 8%. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|4-5 | |4-5 | ||
|- | |- | ||
! | !Damage-based armor | ||
|5-11 | |5-11 | ||
|- | |- | ||
Line 60: | Line 63: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |72 | ||
|- | |- | ||
!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}} | {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Armour|c=7}}{{FrameStrip|t=Vulnerable|c=74}} |
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