Spot dodge: Difference between revisions
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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File:Mario Sidestep SSBM.gif | [[File:Mario Sidestep SSBM.gif|thumb|120px|Mario's spot dodge animation in ''Melee''.]] | ||
A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | A '''spot dodge''' ({{ja|その場回避|Sonoba kaihi}}, ''on-the-spot dodge'')<ref>{{cite web|url=https://www.smashbros.com/wii/jp/howto/basic/basic06.html|title="Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref> or '''spotdodge''', also called a '''sidestep''', officially known as a '''sidestep dodge''' in ''[[Super Smash Bros. Melee]]''<ref>[[How to Play (SSBM)|''Super Smash Bros. Melee'' How to Play video]]</ref> and ''[[Super Smash Bros. Brawl]]''<ref>{{cite web|url=https://www.smashbros.com/wii/en_us/howto/basic/basic06.html|title="Shielding & Dodging" page on Smash Bros. DOJO!!|accessdate=December 16, 2018|date=October 4, 2007}}</ref>, and as an '''on-the-spot dodge''' in ''[[Super Smash Bros. Ultimate]]''<ref>"On-the-Spot Dodge Into Counter Attack" [[tip]] from ''Super Smash Bros. Ultimate'' ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")</ref>, named '''EscapeN''' by ''Melee''{{'}}s {{SSBM|debug menu}}, and ''Brawl'' and ''[[Super Smash Bros. 4]]''{{'}}s internal character files, is a maneuver that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding [[grab]]s (as grabs beat [[shield]]s). [[Terry]] can additionally perform a counterattack after using his spot dodge, being the only character that can do so. | ||
The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary. | The spot dodge is the shortest and fastest of the three dodges ([[roll]], spot dodge, and [[air dodge]]), and the only one where the player effectively remains stationary. | ||
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==Spot dodge frame list in ''Melee''== | ==Spot dodge frame list in ''Melee''== | ||
[[File:Sidestep.jpg|thumb | [[File:Sidestep.jpg|thumb|[[Link]] spotdodging [[Fox]]'s [[Blaster]] in ''Melee''.]] | ||
{|class="wikitable sortable" style="text-align:center;" | {|class="wikitable sortable" style="text-align:center;" | ||
!Characters | !Characters | ||
Line 16: | Line 16: | ||
!Total Intangibility Frames | !Total Intangibility Frames | ||
!Ending Vulnerability Frames | !Ending Vulnerability Frames | ||
!% | !% Intangible | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}} | |style="text-align:left"|{{CharHead|Dr. Mario|SSBM}} | ||
Line 23: | Line 23: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Falco|SSBM}} | |style="text-align:left"|{{CharHead|Falco|SSBM}} | ||
Line 30: | Line 30: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Fox|SSBM}} | |style="text-align:left"|{{CharHead|Fox|SSBM}} | ||
Line 37: | Line 37: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Kirby|SSBM}} | |style="text-align:left"|{{CharHead|Kirby|SSBM}} | ||
Line 44: | Line 44: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Link|SSBM}} | |style="text-align:left"|{{CharHead|Link|SSBM}} | ||
Line 51: | Line 51: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Luigi|SSBM}} | |style="text-align:left"|{{CharHead|Luigi|SSBM}} | ||
Line 58: | Line 58: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mario|SSBM}} | |style="text-align:left"|{{CharHead|Mario|SSBM}} | ||
Line 65: | Line 65: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pichu|SSBM}} | |style="text-align:left"|{{CharHead|Pichu|SSBM}} | ||
Line 72: | Line 72: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pikachu|SSBM}} | |style="text-align:left"|{{CharHead|Pikachu|SSBM}} | ||
Line 79: | Line 79: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Samus|SSBM}} | |style="text-align:left"|{{CharHead|Samus|SSBM}} | ||
Line 86: | Line 86: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Sheik|SSBM}} | |style="text-align:left"|{{CharHead|Sheik|SSBM}} | ||
Line 93: | Line 93: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Yoshi|SSBM}} | |style="text-align:left"|{{CharHead|Yoshi|SSBM}} | ||
Line 100: | Line 100: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Young Link|SSBM}} | |style="text-align:left"|{{CharHead|Young Link|SSBM}} | ||
Line 107: | Line 107: | ||
|14 | |14 | ||
|7 | |7 | ||
| | |63.7% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Jigglypuff|SSBM}} | |style="text-align:left"|{{CharHead|Jigglypuff|SSBM}} | ||
Line 114: | Line 114: | ||
|14 | |14 | ||
|12 | |12 | ||
| | |51.9% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}} | |style="text-align:left"|{{CharHead|Ice Climbers|SSBM}} | ||
Line 121: | Line 121: | ||
|17 | |17 | ||
|9 | |9 | ||
| | |63.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Marth|SSBM}} | |style="text-align:left"|{{CharHead|Marth|SSBM}} | ||
Line 128: | Line 128: | ||
|17 | |17 | ||
|9 | |9 | ||
| | |63.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ness|SSBM}} | |style="text-align:left"|{{CharHead|Ness|SSBM}} | ||
Line 135: | Line 135: | ||
|17 | |17 | ||
|9 | |9 | ||
| | |63.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Peach|SSBM}} | |style="text-align:left"|{{CharHead|Peach|SSBM}} | ||
Line 142: | Line 142: | ||
|17 | |17 | ||
|9 | |9 | ||
| | |63.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Roy|SSBM}} | |style="text-align:left"|{{CharHead|Roy|SSBM}} | ||
Line 149: | Line 149: | ||
|17 | |17 | ||
|9 | |9 | ||
| | |63.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}} | |style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}} | ||
Line 156: | Line 156: | ||
|11 | |11 | ||
|20 | |20 | ||
| | |34.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}} | |style="text-align:left"|{{CharHead|Ganondorf|SSBM}} | ||
Line 163: | Line 163: | ||
|19 | |19 | ||
|12 | |12 | ||
| | |59.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}} | |style="text-align:left"|{{CharHead|Captain Falcon|SSBM}} | ||
Line 170: | Line 170: | ||
|18 | |18 | ||
|12 | |12 | ||
| | |56.3% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Zelda|SSBM}} | |style="text-align:left"|{{CharHead|Zelda|SSBM}} | ||
Line 177: | Line 177: | ||
|18 | |18 | ||
|12 | |12 | ||
| | |56.3% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}} | |style="text-align:left"|{{CharHead|Mewtwo|SSBM}} | ||
Line 184: | Line 184: | ||
|20 | |20 | ||
|16 | |16 | ||
| | |54.1% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}} | |style="text-align:left"|{{CharHead|Donkey Kong|SSBM}} | ||
Line 191: | Line 191: | ||
|22 | |22 | ||
|14 | |14 | ||
| | |59.5% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bowser|SSBM}} | |style="text-align:left"|{{CharHead|Bowser|SSBM}} | ||
Line 198: | Line 198: | ||
|21 | |21 | ||
|18 | |18 | ||
| | |50.0% | ||
|} | |} | ||
==Spot dodge frame list in ''Brawl''== | ==Spot dodge frame list in ''Brawl''== | ||
[[File:Sidestepbrawl.jpg|thumb | [[File:Sidestepbrawl.jpg|thumb|[[Zero Suit Samus]] spotdodging [[Snake]]'s [[Remote Missile]] in ''Brawl''.]] | ||
{|class="wikitable sortable" style="text-align:center;" | {|class="wikitable sortable" style="text-align:center;" | ||
!Characters | !Characters | ||
Line 209: | Line 209: | ||
!Total Intangibility Frames | !Total Intangibility Frames | ||
!Ending Vulnerability Frames | !Ending Vulnerability Frames | ||
!% | !% Intangible | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Falco|SSBB}} | |style="text-align:left"|{{CharHead|Falco|SSBB}} | ||
Line 216: | Line 216: | ||
|19 | |19 | ||
|2 | |2 | ||
|86. | |86.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Link|SSBB}} | |style="text-align:left"|{{CharHead|Link|SSBB}} | ||
Line 223: | Line 223: | ||
|19 | |19 | ||
|2 | |2 | ||
|86. | |86.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pikachu|SSBB}} | |style="text-align:left"|{{CharHead|Pikachu|SSBB}} | ||
Line 230: | Line 230: | ||
|19 | |19 | ||
|2 | |2 | ||
|86. | |86.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Toon Link|SSBB}} | |style="text-align:left"|{{CharHead|Toon Link|SSBB}} | ||
Line 237: | Line 237: | ||
|19 | |19 | ||
|2 | |2 | ||
|86. | |86.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Yoshi|SSBB}} | |style="text-align:left"|{{CharHead|Yoshi|SSBB}} | ||
Line 244: | Line 244: | ||
|19 | |19 | ||
|2 | |2 | ||
|86. | |86.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Marth|SSBB}} | |style="text-align:left"|{{CharHead|Marth|SSBB}} | ||
Line 251: | Line 251: | ||
|19 | |19 | ||
|4 | |4 | ||
|79. | |79.2% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}} | |style="text-align:left"|{{CharHead|Captain Falcon|SSBB}} | ||
Line 258: | Line 258: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Charizard|SSBB}} | |style="text-align:left"|{{CharHead|Charizard|SSBB}} | ||
Line 265: | Line 265: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Diddy Kong|SSBB}} | |style="text-align:left"|{{CharHead|Diddy Kong|SSBB}} | ||
Line 272: | Line 272: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Fox|SSBB}} | |style="text-align:left"|{{CharHead|Fox|SSBB}} | ||
Line 279: | Line 279: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ganondorf|SSBB}}* | |style="text-align:left"|{{CharHead|Ganondorf|SSBB}}* | ||
Line 286: | Line 286: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ice Climbers|SSBB}} | |style="text-align:left"|{{CharHead|Ice Climbers|SSBB}} | ||
Line 293: | Line 293: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ike|SSBB}} | |style="text-align:left"|{{CharHead|Ike|SSBB}} | ||
Line 300: | Line 300: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ivysaur|SSBB}} | |style="text-align:left"|{{CharHead|Ivysaur|SSBB}} | ||
Line 307: | Line 307: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Kirby|SSBB}} | |style="text-align:left"|{{CharHead|Kirby|SSBB}} | ||
Line 314: | Line 314: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Lucario|SSBB}} | |style="text-align:left"|{{CharHead|Lucario|SSBB}} | ||
Line 321: | Line 321: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Lucas|SSBB}} | |style="text-align:left"|{{CharHead|Lucas|SSBB}} | ||
Line 328: | Line 328: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Luigi|SSBB}} | |style="text-align:left"|{{CharHead|Luigi|SSBB}} | ||
Line 335: | Line 335: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mario|SSBB}} | |style="text-align:left"|{{CharHead|Mario|SSBB}} | ||
Line 342: | Line 342: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}} | |style="text-align:left"|{{CharHead|Meta Knight|SSBB}} | ||
Line 349: | Line 349: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBB}} | |style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBB}} | ||
Line 356: | Line 356: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ness|SSBB}} | |style="text-align:left"|{{CharHead|Ness|SSBB}} | ||
Line 363: | Line 363: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Peach|SSBB}} | |style="text-align:left"|{{CharHead|Peach|SSBB}} | ||
Line 370: | Line 370: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pit|SSBB}} | |style="text-align:left"|{{CharHead|Pit|SSBB}} | ||
Line 377: | Line 377: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|R.O.B.|SSBB}} | |style="text-align:left"|{{CharHead|R.O.B.|SSBB}} | ||
Line 384: | Line 384: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Samus|SSBB}} | |style="text-align:left"|{{CharHead|Samus|SSBB}} | ||
Line 391: | Line 391: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Sheik|SSBB}} | |style="text-align:left"|{{CharHead|Sheik|SSBB}} | ||
Line 398: | Line 398: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Snake|SSBB}} | |style="text-align:left"|{{CharHead|Snake|SSBB}} | ||
Line 405: | Line 405: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Sonic|SSBB}} | |style="text-align:left"|{{CharHead|Sonic|SSBB}} | ||
Line 412: | Line 412: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Squirtle|SSBB}} | |style="text-align:left"|{{CharHead|Squirtle|SSBB}} | ||
Line 419: | Line 419: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Wario|SSBB}} | |style="text-align:left"|{{CharHead|Wario|SSBB}} | ||
Line 426: | Line 426: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Wolf|SSBB}} | |style="text-align:left"|{{CharHead|Wolf|SSBB}} | ||
Line 433: | Line 433: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Zelda|SSBB}} | |style="text-align:left"|{{CharHead|Zelda|SSBB}} | ||
Line 440: | Line 440: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} | |style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} | ||
Line 447: | Line 447: | ||
|19 | |19 | ||
|5 | |5 | ||
|76% | |76.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} | |style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} | ||
Line 454: | Line 454: | ||
|14 | |14 | ||
|9 | |9 | ||
|56% | |56.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Olimar|SSBB}} | |style="text-align:left"|{{CharHead|Olimar|SSBB}} | ||
Line 461: | Line 461: | ||
|18 | |18 | ||
|5 | |5 | ||
|72% | |72.0% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|King Dedede|SSBB}}** | |style="text-align:left"|{{CharHead|King Dedede|SSBB}}** | ||
Line 468: | Line 468: | ||
|19 | |19 | ||
|7 | |7 | ||
|70. | |70.4% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Donkey Kong|SSBB}} | |style="text-align:left"|{{CharHead|Donkey Kong|SSBB}} | ||
Line 475: | Line 475: | ||
|22 | |22 | ||
|7 | |7 | ||
|73. | |73.3% | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bowser|SSBB}} | |style="text-align:left"|{{CharHead|Bowser|SSBB}} | ||
Line 482: | Line 482: | ||
|22 | |22 | ||
|8 | |8 | ||
|68. | |68.8% | ||
|} | |} | ||
<small><nowiki>*</nowiki> Moves back slightly.</small> | <small><nowiki>*</nowiki> Moves back slightly.</small> | ||
Line 489: | Line 489: | ||
==Spot dodge frame list in ''Smash 4''== | ==Spot dodge frame list in ''Smash 4''== | ||
[[File:Sidestep SSB4.JPG|thumb | [[File:Sidestep SSB4.JPG|thumb|[[Villager]] spotdodging [[Shulk]]'s [[forward smash]] in ''SSB4''.]] | ||
Prior to version [[1.1.0]] of ''Smash 4'', all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game. | Prior to version [[1.1.0]] of ''Smash 4'', all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game. | ||
Line 496: | Line 496: | ||
!Intangibility Frames | !Intangibility Frames | ||
!Total Frames | !Total Frames | ||
!Total Intangibility Frames | |||
!Ending Vulnerability Frames | |||
!% Intangible | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Duck Hunt|SSB4}} | |style="text-align:left"|{{CharHead|Duck Hunt|SSB4}} | ||
|2-16 | |2-16 | ||
|24 | |24 | ||
|15 | |||
|8 | |||
|62.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Fox|SSB4}} | |style="text-align:left"|{{CharHead|Fox|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Little Mac|SSB4}} | |style="text-align:left"|{{CharHead|Little Mac|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Meta Knight|SSB4}} | |style="text-align:left"|{{CharHead|Meta Knight|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pikachu|SSB4}} | |style="text-align:left"|{{CharHead|Pikachu|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Sheik|SSB4}} | |style="text-align:left"|{{CharHead|Sheik|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Sonic|SSB4}} | |style="text-align:left"|{{CharHead|Sonic|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Toon Link|SSB4}} | |style="text-align:left"|{{CharHead|Toon Link|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSB4}} | |style="text-align:left"|{{CharHead|Zero Suit Samus|SSB4}} | ||
|2-15 | |2-15 | ||
|24 | |24 | ||
|14 | |||
|9 | |||
|58.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mewtwo|SSB4}} | |style="text-align:left"|{{CharHead|Mewtwo|SSB4}} | ||
|2-14 | |2-14 | ||
|24 | |24 | ||
|13 | |||
|10 | |||
|54.2% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Dark Pit|SSB4}} | |style="text-align:left"|{{CharHead|Dark Pit|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Diddy Kong|SSB4}} | |style="text-align:left"|{{CharHead|Diddy Kong|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Falco|SSB4}} | |style="text-align:left"|{{CharHead|Falco|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Greninja|SSB4}} | |style="text-align:left"|{{CharHead|Greninja|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSB4}} | |style="text-align:left"|{{CharHead|Mr. Game & Watch|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pit|SSB4}} | |style="text-align:left"|{{CharHead|Pit|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSB4}} | |style="text-align:left"|{{CharHead|Wii Fit Trainer|SSB4}} | ||
|2-16 | |2-16 | ||
|25 | |25 | ||
|15 | |||
|9 | |||
|60.0% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Dr. Mario|SSB4}} | |style="text-align:left"|{{CharHead|Dr. Mario|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Kirby|SSB4}} | |style="text-align:left"|{{CharHead|Kirby|SSB4}} | ||
| | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Lucina|SSB4}} | |style="text-align:left"|{{CharHead|Lucina|SSB4}} | ||
| | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Luigi|SSB4}} | |style="text-align:left"|{{CharHead|Luigi|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mario|SSB4}} | |style="text-align:left"|{{CharHead|Mario|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Marth|SSB4}} | |style="text-align:left"|{{CharHead|Marth|SSB4}} | ||
|3-17 | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mii Brawler|SSB4}} | |style="text-align:left"|{{CharHead|Mii Brawler|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mii Gunner|SSB4}} | |style="text-align:left"|{{CharHead|Mii Gunner|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Olimar|SSB4}} | |style="text-align:left"|{{CharHead|Olimar|SSB4}} | ||
| | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Pac-Man|SSB4}} | |style="text-align:left"|{{CharHead|Pac-Man|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|R.O.B.|SSB4}} | |style="text-align:left"|{{CharHead|R.O.B.|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Rosalina|SSB4}} | |style="text-align:left"|{{CharHead|Rosalina & Luma|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Roy|SSB4}} | |style="text-align:left"|{{CharHead|Roy|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Samus|SSB4}} | |style="text-align:left"|{{CharHead|Samus|SSB4}} | ||
|2-17 | |2-17 | ||
|26 | |26 | ||
|16 | |||
|9 | |||
|61.5% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Wario|SSB4}} | |style="text-align:left"|{{CharHead|Wario|SSB4}} | ||
|3-17 | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Lucario|SSB4}} | |style="text-align:left"|{{CharHead|Lucario|SSB4}} | ||
|2-15 | |2-15 | ||
|26 | |26 | ||
|14 | |||
|9 | |||
|53.8% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Corrin|SSB4}} | |style="text-align:left"|{{CharHead|Corrin|SSB4}} | ||
|3-17 | |3-17 | ||
|26 | |26 | ||
|15 | |||
|9 | |||
|57.7% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bowser Jr.|SSB4}} | |style="text-align:left"|{{CharHead|Bowser Jr.|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Captain Falcon|SSB4}} | |style="text-align:left"|{{CharHead|Captain Falcon|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Charizard|SSB4}} | |style="text-align:left"|{{CharHead|Charizard|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Cloud|SSB4}} | |style="text-align:left"|{{CharHead|Cloud|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ike|SSB4}} | |style="text-align:left"|{{CharHead|Ike|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Link|SSB4}} | |style="text-align:left"|{{CharHead|Link|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Lucas|SSB4}} | |style="text-align:left"|{{CharHead|Lucas|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mega Man|SSB4}} | |style="text-align:left"|{{CharHead|Mega Man|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSB4}} | |style="text-align:left"|{{CharHead|Mii Swordfighter|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ness|SSB4}} | |style="text-align:left"|{{CharHead|Ness|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Palutena|SSB4}} | |style="text-align:left"|{{CharHead|Palutena|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Peach|SSB4}} | |style="text-align:left"|{{CharHead|Peach|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Robin|SSB4}} | |style="text-align:left"|{{CharHead|Robin|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Shulk|SSB4}} | |style="text-align:left"|{{CharHead|Shulk|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Villager|SSB4}} | |style="text-align:left"|{{CharHead|Villager|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Yoshi|SSB4}} | |style="text-align:left"|{{CharHead|Yoshi|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Zelda|SSB4}} | |style="text-align:left"|{{CharHead|Zelda|SSB4}} | ||
|3-18 | |3-18 | ||
|27 | |27 | ||
|16 | |||
|9 | |||
|59.3% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ryu|SSB4}} | |style="text-align:left"|{{CharHead|Ryu|SSB4}} | ||
|3-17 | |3-17 | ||
|27 | |27 | ||
|15 | |||
|9 | |||
|55.6% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bowser|SSB4}} | |style="text-align:left"|{{CharHead|Bowser|SSB4}} | ||
|4-19 | |4-19 | ||
|28 | |28 | ||
|16 | |||
|9 | |||
|57.1% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Donkey Kong|SSB4}} | |style="text-align:left"|{{CharHead|Donkey Kong|SSB4}} | ||
|4-19 | |4-19 | ||
|28 | |28 | ||
|16 | |||
|9 | |||
|57.1% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Ganondorf|SSB4}} | |style="text-align:left"|{{CharHead|Ganondorf|SSB4}} | ||
|4-19 | |4-19 | ||
|28 | |28 | ||
|16 | |||
|9 | |||
|57.1% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Jigglypuff|SSB4}} | |style="text-align:left"|{{CharHead|Jigglypuff|SSB4}} | ||
|4-19 | |4-19 | ||
|28 | |28 | ||
|16 | |||
|9 | |||
|57.1% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|King Dedede|SSB4}} | |style="text-align:left"|{{CharHead|King Dedede|SSB4}} | ||
|4-19 | |4-19 | ||
|28 | |28 | ||
|16 | |||
|9 | |||
|57.1% | |||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bayonetta|SSB4}} | |style="text-align:left"|{{CharHead|Bayonetta|SSB4}} | ||
|5-19<ref>[[Bat Within]] activates on frames 1-4.</ref> | |5-19<ref>[[Bat Within]] activates on frames 1-4.</ref> | ||
|29 | |29 | ||
|15 | |||
|10 | |||
|51.2% | |||
|} | |} | ||
==Spot dodge frame list in ''Ultimate''== | ==Spot dodge frame list in ''Ultimate''== | ||
In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, who can instead activate Bat Within starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s. | In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, and {{SSBU|Mythra}} who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s. The staleness mechanic also affects the Bat Within and Foresight windows as well. | ||
The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly. | The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly. | ||
Line 824: | Line 1,001: | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Joker|SSBU}} | |style="text-align:left"|{{CharHead|Joker|SSBU}} | ||
|3-17||6-17||25 (20)||33 (27) | |||
|- | |||
|style="text-align:left"|{{CharHead|Kazuya|SSBU}} | |||
|3-17||6-17||25 (20)||33 (27) | |3-17||6-17||25 (20)||33 (27) | ||
|- | |- | ||
Line 857: | Line 1,037: | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}} | |style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}} | ||
|3-17||6-17||25 (20)||33 (27) | |||
|- | |||
|style="text-align:left"|{{CharHead|Min Min|SSBU}} | |||
|3-17||6-17||25 (20)||33 (27) | |3-17||6-17||25 (20)||33 (27) | ||
|- | |- | ||
Line 887: | Line 1,070: | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Shulk|SSBU}} | |style="text-align:left"|{{CharHead|Shulk|SSBU}} | ||
|3-17||6-17||25 (20)||33 (27) | |||
|- | |||
|style="text-align:left"|{{CharHead|Sora|SSBU}} | |||
|3-17||6-17||25 (20)||33 (27) | |||
|- | |||
|style="text-align:left"|{{CharHead|Steve|SSBU}} | |||
|3-17||6-17||25 (20)||33 (27) | |3-17||6-17||25 (20)||33 (27) | ||
|- | |- | ||
Line 899: | Line 1,088: | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Wolf|SSBU}} | |style="text-align:left"|{{CharHead|Wolf|SSBU}} | ||
|3-17||6-17||25 (20)||33 (27) | |||
|- | |||
|style="text-align:left"|{{CharHead|Pyra|SSBU}} | |||
|3-17||6-17||25 (20)||33 (27) | |3-17||6-17||25 (20)||33 (27) | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}} | |style="text-align:left"|{{CharHead|Bayonetta|SSBU}} | ||
|6-17<ref>[[Bat Within]] activates on frames 2-5.</ref>||9-18||25 (20)||33 (27) | |6-17<ref>[[Bat Within]] activates on frames 2-5, assuming unstaled dodges.</ref>||9-18||25 (20)||33 (27) | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}} | |style="text-align:left"|{{CharHead|Captain Falcon|SSBU}} | ||
Line 949: | Line 1,141: | ||
|3-17||6-17||26 (21)||34 (28) | |3-17||6-17||26 (21)||34 (28) | ||
|- | |- | ||
|style="text-align:left"|{{CharHead|Rosalina|SSBU}} | |style="text-align:left"|{{CharHead|Rosalina & Luma|SSBU}} | ||
|3-17||6-17||26 (21)||34 (28) | |3-17||6-17||26 (21)||34 (28) | ||
|- | |- | ||
Line 990: | Line 1,182: | ||
|style="text-align:left"|{{CharHead|Ridley|SSBU}} | |style="text-align:left"|{{CharHead|Ridley|SSBU}} | ||
|3-18||6-18||28 (23)||37 (30) | |3-18||6-18||28 (23)||37 (30) | ||
|- | |||
|style="text-align:left"|{{CharHead|Mythra|SSBU}} | |||
|7-21<ref>[[Foresight]] activates on frames 2-6, assuming unstaled dodges.</ref>||10-21||31 (26)||40 (32) | |||
|} | |} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |
Latest revision as of 18:36, April 10, 2024
A spot dodge (その場回避, on-the-spot dodge)[1] or spotdodge, also called a sidestep, officially known as a sidestep dodge in Super Smash Bros. Melee[2] and Super Smash Bros. Brawl[3], and as an on-the-spot dodge in Super Smash Bros. Ultimate[4], named EscapeN by Melee's debug menu, and Brawl and Super Smash Bros. 4's internal character files, is a maneuver that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding grabs (as grabs beat shields). Terry can additionally perform a counterattack after using his spot dodge, being the only character that can do so.
The spot dodge is the shortest and fastest of the three dodges (roll, spot dodge, and air dodge), and the only one where the player effectively remains stationary.
Though the spot dodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede in Brawl being significantly outside the playing plane for most of his spot dodge's ending lag.
Spot dodge frame list in Melee[edit]
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
Dr. Mario | 2-15 | 22 | 14 | 7 | 63.7% |
Falco | 2-15 | 22 | 14 | 7 | 63.7% |
Fox | 2-15 | 22 | 14 | 7 | 63.7% |
Kirby | 2-15 | 22 | 14 | 7 | 63.7% |
Link | 2-15 | 22 | 14 | 7 | 63.7% |
Luigi | 2-15 | 22 | 14 | 7 | 63.7% |
Mario | 2-15 | 22 | 14 | 7 | 63.7% |
Pichu | 2-15 | 22 | 14 | 7 | 63.7% |
Pikachu | 2-15 | 22 | 14 | 7 | 63.7% |
Samus | 2-15 | 22 | 14 | 7 | 63.7% |
Sheik | 2-15 | 22 | 14 | 7 | 63.7% |
Yoshi | 2-15 | 22 | 14 | 7 | 63.7% |
Young Link | 2-15 | 22 | 14 | 7 | 63.7% |
Jigglypuff | 2-15 | 27 | 14 | 12 | 51.9% |
Ice Climbers | 2-18 | 27 | 17 | 9 | 63.0% |
Marth | 2-18 | 27 | 17 | 9 | 63.0% |
Ness | 2-18 | 27 | 17 | 9 | 63.0% |
Peach | 2-18 | 27 | 17 | 9 | 63.0% |
Roy | 2-18 | 27 | 17 | 9 | 63.0% |
Mr. Game & Watch | 2-12 | 32 | 11 | 20 | 34.4% |
Ganondorf | 2-20 | 32 | 19 | 12 | 59.4% |
Captain Falcon | 3-20 | 32 | 18 | 12 | 56.3% |
Zelda | 3-20 | 32 | 18 | 12 | 56.3% |
Mewtwo | 2-21 | 37 | 20 | 16 | 54.1% |
Donkey Kong | 2-23 | 37 | 22 | 14 | 59.5% |
Bowser | 4-24 | 42 | 21 | 18 | 50.0% |
Spot dodge frame list in Brawl[edit]
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
Falco | 2-20 | 22 | 19 | 2 | 86.4% |
Link | 2-20 | 22 | 19 | 2 | 86.4% |
Pikachu | 2-20 | 22 | 19 | 2 | 86.4% |
Toon Link | 2-20 | 22 | 19 | 2 | 86.4% |
Yoshi | 2-20 | 22 | 19 | 2 | 86.4% |
Marth | 2-20 | 24 | 19 | 4 | 79.2% |
Captain Falcon | 2-20 | 25 | 19 | 5 | 76.0% |
Charizard | 2-20 | 25 | 19 | 5 | 76.0% |
Diddy Kong | 2-20 | 25 | 19 | 5 | 76.0% |
Fox | 2-20 | 25 | 19 | 5 | 76.0% |
Ganondorf* | 2-20 | 25 | 19 | 5 | 76.0% |
Ice Climbers | 2-20 | 25 | 19 | 5 | 76.0% |
Ike | 2-20 | 25 | 19 | 5 | 76.0% |
Ivysaur | 2-20 | 25 | 19 | 5 | 76.0% |
Kirby | 2-20 | 25 | 19 | 5 | 76.0% |
Lucario | 2-20 | 25 | 19 | 5 | 76.0% |
Lucas | 2-20 | 25 | 19 | 5 | 76.0% |
Luigi | 2-20 | 25 | 19 | 5 | 76.0% |
Mario | 2-20 | 25 | 19 | 5 | 76.0% |
Meta Knight | 2-20 | 25 | 19 | 5 | 76.0% |
Mr. Game & Watch | 2-20 | 25 | 19 | 5 | 76.0% |
Ness | 2-20 | 25 | 19 | 5 | 76.0% |
Peach | 2-20 | 25 | 19 | 5 | 76.0% |
Pit | 2-20 | 25 | 19 | 5 | 76.0% |
R.O.B. | 2-20 | 25 | 19 | 5 | 76.0% |
Samus | 2-20 | 25 | 19 | 5 | 76.0% |
Sheik | 2-20 | 25 | 19 | 5 | 76.0% |
Snake | 2-20 | 25 | 19 | 5 | 76.0% |
Sonic | 2-20 | 25 | 19 | 5 | 76.0% |
Squirtle | 2-20 | 25 | 19 | 5 | 76.0% |
Wario | 2-20 | 25 | 19 | 5 | 76.0% |
Wolf | 2-20 | 25 | 19 | 5 | 76.0% |
Zelda | 2-20 | 25 | 19 | 5 | 76.0% |
Zero Suit Samus | 2-20 | 25 | 19 | 5 | 76.0% |
Jigglypuff | 3-16 | 25 | 14 | 9 | 56.0% |
Olimar | 3-20 | 25 | 18 | 5 | 72.0% |
King Dedede** | 2-20 | 27 | 19 | 7 | 70.4% |
Donkey Kong | 2-23 | 30 | 22 | 7 | 73.3% |
Bowser | 3-24 | 32 | 22 | 8 | 68.8% |
* Moves back slightly.
** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot dodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spot dodge.
Spot dodge frame list in Smash 4[edit]
Prior to version 1.1.0 of Smash 4, all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
Duck Hunt | 2-16 | 24 | 15 | 8 | 62.5% |
Fox | 2-15 | 24 | 14 | 9 | 58.3% |
Little Mac | 2-15 | 24 | 14 | 9 | 58.3% |
Meta Knight | 2-15 | 24 | 14 | 9 | 58.3% |
Pikachu | 2-15 | 24 | 14 | 9 | 58.3% |
Sheik | 2-15 | 24 | 14 | 9 | 58.3% |
Sonic | 2-15 | 24 | 14 | 9 | 58.3% |
Toon Link | 2-15 | 24 | 14 | 9 | 58.3% |
Zero Suit Samus | 2-15 | 24 | 14 | 9 | 58.3% |
Mewtwo | 2-14 | 24 | 13 | 10 | 54.2% |
Dark Pit | 2-16 | 25 | 15 | 9 | 60.0% |
Diddy Kong | 2-16 | 25 | 15 | 9 | 60.0% |
Falco | 2-16 | 25 | 15 | 9 | 60.0% |
Greninja | 2-16 | 25 | 15 | 9 | 60.0% |
Mr. Game & Watch | 2-16 | 25 | 15 | 9 | 60.0% |
Pit | 2-16 | 25 | 15 | 9 | 60.0% |
Wii Fit Trainer | 2-16 | 25 | 15 | 9 | 60.0% |
Dr. Mario | 2-17 | 26 | 16 | 9 | 61.5% |
Kirby | 3-17 | 26 | 15 | 9 | 57.7% |
Lucina | 3-17 | 26 | 15 | 9 | 57.7% |
Luigi | 2-17 | 26 | 16 | 9 | 61.5% |
Mario | 2-17 | 26 | 16 | 9 | 61.5% |
Marth | 3-17 | 26 | 15 | 9 | 57.7% |
Mii Brawler | 2-17 | 26 | 16 | 9 | 61.5% |
Mii Gunner | 2-17 | 26 | 16 | 9 | 61.5% |
Olimar | 3-17 | 26 | 15 | 9 | 57.7% |
Pac-Man | 2-17 | 26 | 16 | 9 | 61.5% |
R.O.B. | 2-17 | 26 | 16 | 9 | 61.5% |
Rosalina & Luma | 2-17 | 26 | 16 | 9 | 61.5% |
Roy | 2-17 | 26 | 16 | 9 | 61.5% |
Samus | 2-17 | 26 | 16 | 9 | 61.5% |
Wario | 3-17 | 26 | 15 | 9 | 57.7% |
Lucario | 2-15 | 26 | 14 | 9 | 53.8% |
Corrin | 3-17 | 26 | 15 | 9 | 57.7% |
Bowser Jr. | 3-18 | 27 | 16 | 9 | 59.3% |
Captain Falcon | 3-18 | 27 | 16 | 9 | 59.3% |
Charizard | 3-18 | 27 | 16 | 9 | 59.3% |
Cloud | 3-18 | 27 | 16 | 9 | 59.3% |
Ike | 3-18 | 27 | 16 | 9 | 59.3% |
Link | 3-18 | 27 | 16 | 9 | 59.3% |
Lucas | 3-18 | 27 | 16 | 9 | 59.3% |
Mega Man | 3-18 | 27 | 16 | 9 | 59.3% |
Mii Swordfighter | 3-18 | 27 | 16 | 9 | 59.3% |
Ness | 3-18 | 27 | 16 | 9 | 59.3% |
Palutena | 3-18 | 27 | 16 | 9 | 59.3% |
Peach | 3-18 | 27 | 16 | 9 | 59.3% |
Robin | 3-18 | 27 | 16 | 9 | 59.3% |
Shulk | 3-18 | 27 | 16 | 9 | 59.3% |
Villager | 3-18 | 27 | 16 | 9 | 59.3% |
Yoshi | 3-18 | 27 | 16 | 9 | 59.3% |
Zelda | 3-18 | 27 | 16 | 9 | 59.3% |
Ryu | 3-17 | 27 | 15 | 9 | 55.6% |
Bowser | 4-19 | 28 | 16 | 9 | 57.1% |
Donkey Kong | 4-19 | 28 | 16 | 9 | 57.1% |
Ganondorf | 4-19 | 28 | 16 | 9 | 57.1% |
Jigglypuff | 4-19 | 28 | 16 | 9 | 57.1% |
King Dedede | 4-19 | 28 | 16 | 9 | 57.1% |
Bayonetta | 5-19[5] | 29 | 15 | 10 | 51.2% |
Spot dodge frame list in Ultimate[edit]
In Ultimate, spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of Bayonetta, and Mythra who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any ground attack (including special moves, but excluding grabs and dash attacks, the latter since they require the user to dash first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with rolls and air dodges. The staleness mechanic also affects the Bat Within and Foresight windows as well.
The formula to determine a spot dodge's duration before it can be interrupted is D * (1 + P), plus one frame if stale, where D is the total duration of the spot dodge when fresh, and P is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
In the list below, values in parenthesis show the total frames of spot dodges when canceled into an attack. Attacks used out of spot dodges cannot be canceled into aerials.
Characters | Intangibility frames | Total frames | ||
---|---|---|---|---|
Fresh | Fully stale | Fresh | Fully stale | |
Fox | 3-14 | 6-15 | 23 (18) | 30 (24) |
Little Mac | 3-14 | 6-15 | 23 (18) | 30 (24) |
Sheik | 3-14 | 6-15 | 23 (18) | 30 (24) |
Zero Suit Samus | 3-14 | 6-15 | 23 (18) | 30 (24) |
Diddy Kong | 3-14 | 6-15 | 23 (18) | 30 (24) |
Greninja | 3-16 | 6-16 | 24 (19) | 32 (25) |
Meta Knight | 3-16 | 6-16 | 24 (19) | 32 (25) |
Pichu | 3-16 | 6-16 | 24 (19) | 32 (25) |
Pikachu | 3-16 | 6-16 | 24 (19) | 32 (25) |
Sonic | 3-16 | 6-16 | 24 (19) | 32 (25) |
Squirtle | 3-16 | 6-16 | 24 (19) | 32 (25) |
Toon Link | 3-16 | 6-16 | 24 (19) | 32 (25) |
Young Link | 3-16 | 6-16 | 24 (19) | 32 (25) |
Banjo & Kazooie | 3-17 | 6-17 | 25 (20) | 33 (27) |
Bowser Jr. | 3-17 | 6-17 | 25 (20) | 33 (27) |
Byleth | 3-17 | 6-17 | 25 (20) | 33 (27) |
Chrom | 3-17 | 6-17 | 25 (20) | 33 (27) |
Cloud | 3-17 | 6-17 | 25 (20) | 33 (27) |
Corrin | 3-17 | 6-17 | 25 (20) | 33 (27) |
Dark Pit | 3-17 | 6-17 | 25 (20) | 33 (27) |
Dr. Mario | 3-17 | 6-17 | 25 (20) | 33 (27) |
Duck Hunt | 3-17 | 6-17 | 25 (20) | 33 (27) |
Falco | 3-17 | 6-17 | 25 (20) | 33 (27) |
Hero | 3-17 | 6-17 | 25 (20) | 33 (27) |
Ice Climbers | 3-17 | 6-17 | 25 (20) | 33 (27) |
Inkling | 3-17 | 6-17 | 25 (20) | 33 (27) |
Isabelle | 3-17 | 6-17 | 25 (20) | 33 (27) |
Joker | 3-17 | 6-17 | 25 (20) | 33 (27) |
Kazuya | 3-17 | 6-17 | 25 (20) | 33 (27) |
Lucario | 3-17 | 6-17 | 25 (20) | 33 (27) |
Lucas | 3-17 | 6-17 | 25 (20) | 33 (27) |
Lucina | 3-17 | 6-17 | 25 (20) | 33 (27) |
Luigi | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mario | 3-17 | 6-17 | 25 (20) | 33 (27) |
Marth | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mega Man | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mewtwo | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mii Brawler | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mii Gunner | 3-17 | 6-17 | 25 (20) | 33 (27) |
Mii Swordfighter | 3-17 | 6-17 | 25 (20) | 33 (27) |
Min Min | 3-17 | 6-17 | 25 (20) | 33 (27) |
Ness | 3-17 | 6-17 | 25 (20) | 33 (27) |
Olimar | 3-17 | 6-17 | 25 (20) | 33 (27) |
Pac-Man | 3-17 | 6-17 | 25 (20) | 33 (27) |
Palutena | 3-17 | 6-17 | 25 (20) | 33 (27) |
Piranha Plant | 3-17 | 6-17 | 25 (20) | 33 (27) |
Pit | 3-17 | 6-17 | 25 (20) | 33 (27) |
R.O.B. | 3-17 | 6-17 | 25 (20) | 33 (27) |
Roy | 3-17 | 6-17 | 25 (20) | 33 (27) |
Sephiroth | 3-17 | 6-17 | 25 (20) | 33 (27) |
Shulk | 3-17 | 6-17 | 25 (20) | 33 (27) |
Sora | 3-17 | 6-17 | 25 (20) | 33 (27) |
Steve | 3-17 | 6-17 | 25 (20) | 33 (27) |
Terry | 3-17 | 6-17 | 25 (20)[6] | 33 (27) |
Villager | 3-17 | 6-17 | 25 (20) | 33 (27) |
Wii Fit Trainer | 3-17 | 6-17 | 25 (20) | 33 (27) |
Wolf | 3-17 | 6-17 | 25 (20) | 33 (27) |
Pyra | 3-17 | 6-17 | 25 (20) | 33 (27) |
Bayonetta | 6-17[7] | 9-18 | 25 (20) | 33 (27) |
Captain Falcon | 3-17 | 6-17 | 26 (21) | 34 (28) |
Daisy | 3-17 | 6-17 | 26 (21) | 34 (28) |
Dark Samus | 3-17 | 6-17 | 26 (21) | 34 (28) |
Donkey Kong | 3-17 | 6-17 | 26 (21) | 34 (28) |
Ike | 3-17 | 6-17 | 26 (21) | 34 (28) |
Incineroar | 3-17 | 6-17 | 26 (21) | 34 (28) |
Ivysaur | 3-17 | 6-17 | 26 (21) | 34 (28) |
Jigglypuff | 3-17 | 6-17 | 26 (21) | 34 (28) |
Ken | 3-17 | 6-17 | 26 (21) | 34 (28) |
Kirby | 3-17 | 6-17 | 26 (21) | 34 (28) |
Link | 3-17 | 6-17 | 26 (21) | 34 (28) |
Mr. Game & Watch | 3-17 | 6-17 | 26 (21) | 34 (28) |
Peach | 3-17 | 6-17 | 26 (21) | 34 (28) |
Richter | 3-17 | 6-17 | 26 (21) | 34 (28) |
Robin | 3-17 | 6-17 | 26 (21) | 34 (28) |
Rosalina & Luma | 3-17 | 6-17 | 26 (21) | 34 (28) |
Ryu | 3-17 | 6-17 | 26 (21) | 34 (28) |
Samus | 3-17 | 6-17 | 26 (21) | 34 (28) |
Simon | 3-17 | 6-17 | 26 (21) | 34 (28) |
Snake | 3-17 | 6-17 | 26 (21) | 34 (28) |
Wario | 3-17 | 6-17 | 26 (21) | 34 (28) |
Yoshi | 3-17 | 6-17 | 26 (21) | 34 (28) |
Zelda | 3-17 | 6-17 | 26 (21) | 34 (28) |
Bowser | 3-18 | 6-18 | 28 (23) | 37 (30) |
Charizard | 3-18 | 6-18 | 28 (23) | 37 (30) |
Ganondorf | 3-18 | 6-18 | 28 (23) | 37 (30) |
King Dedede | 3-18 | 6-18 | 28 (23) | 37 (30) |
King K. Rool | 3-18 | 6-18 | 28 (23) | 37 (30) |
Ridley | 3-18 | 6-18 | 28 (23) | 37 (30) |
Mythra | 7-21[8] | 10-21 | 31 (26) | 40 (32) |
References[edit]
- ^ "Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
- ^ Super Smash Bros. Melee How to Play video
- ^ "Shielding & Dodging" page on Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
- ^ "On-the-Spot Dodge Into Counter Attack" tip from Super Smash Bros. Ultimate ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")
- ^ Bat Within activates on frames 1-4.
- ^ Can be canceled into Dodge Attack on frames 10-17.
- ^ Bat Within activates on frames 2-5, assuming unstaled dodges.
- ^ Foresight activates on frames 2-6, assuming unstaled dodges.