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*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | *According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature. | ||
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | *Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however. | ||
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.[https://www.youtube.com/watch? | *Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.[https://www.youtube.com/watch?v=Z_dkxmXKKBI] | ||
==Aesthetics== | ==Aesthetics== |