Green Alloy (SSBB): Difference between revisions

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→‎References: also, not a fighter. Oop.
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'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. It's a [[clone]] of {{SSBB|Kirby}}, albeit with some [[throw]]s from {{SSBB|Jigglypuff}}.
'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. He's a [[clone]] of {{SSBB|Kirby}}, albeit with some [[throw]]s from {{SSBB|Jigglypuff}}.


When playable, much like many [[Multi-Man Brawl]] characters, Green Alloy is worse than a good portion of the ''Brawl'' roster. With a lack of [[special moves]], no [[shield]], a larger frame, higher [[weight]], 40 frames of landing lag on all aerial attacks, and the inability to grab the [[ledge]], it is very difficult for Green Alloy to mount an offence or defend itself. However, because of Green Alloy being built from Kirby, as well as having extra weight and higher ground speed, it's able to survive for much longer than its counterpart while being a bit harder to contest directly. Additionally, Jigglypuff's throws prove to be rather beneficial, with the [[up throw]]'s changes being made a [[KO]] move of sorts. Green Alloy also has slightly larger hitboxes, in part because of its increased size, giving it slightly more reach, helping it get in; however, this does fail to solve issues such as a terrible {{SSBB|Falco}} matchup, especially due to the lack of a shield. In general, should it ever become legal, Green Alloy does appear to have a niche over {{SSBB|Kirby}}, in spite of such horrendous weaknesses, but is seemingly outclassed by {{SSBB|King Dedede}} and {{SSBB|Meta Knight}} in most respects.
When playable, much like many [[Multi-Man Brawl]] characters, Green Alloy is worse than a good portion of the ''Brawl'' roster. With a lack of [[special moves]], no [[shield]], a larger frame, higher [[weight]], 40 frames of landing lag on all aerial attacks, and the inability to grab the [[ledge]], it is very difficult for Green Alloy to mount an offence or defend himself. However, because of Green Alloy being built from Kirby, as well as having extra weight and higher ground speed, he's able to survive for much longer than his counterpart while being a bit harder to contest directly. Additionally, Jigglypuff's throws prove to be rather beneficial, with the [[up throw]]'s changes being made a [[KO]] move of sorts. Green Alloy also has slightly larger hitboxes, in part because of his increased size, giving him slightly more reach, helping it get in; however, this does fail to solve issues such as a terrible {{SSBB|Falco}} matchup, especially due to the lack of a shield. In general, Green Alloy does appear to have a niche over {{SSBB|Kirby}}, in spite of such horrendous weaknesses, but is seemingly outclassed by {{SSBB|King Dedede}} and {{SSBB|Meta Knight}} in most respects.


If a player wins with Green Alloy, the game will crash without further modifications. When losing, the game will continue, with Green Alloy being in a [[pratfall]] state.
If a player wins with Green Alloy, the game will crash without further modifications. When losing, the game will continue, with Green Alloy being in a [[pratfall]] state.
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==Attributes==
==Attributes==
{{stub}}
{{stub}}
Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage. However, Green Alloy's increased size comes with multiple notable benefits to its ground game that should not be ignored. Its up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into its strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing it to play with these moves aggressively, rather than focus on spacing, lest it get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials.  
Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage.


==Differences from {{SSBM|Kirby}}==
Green Alloy has an increased size comes with multiple notable benefits to his ground game, in contrast to Jigglypuff and more similarly to Kirby. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials. Being unable to [[airdodge]] also makes him incapable of [[hitstun canceling]], which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.
Green Alloy is, on a surface level, a heavier, larger Kirby, with slightly different attacks and higher speed when grounded; in general, its ground game is much more effective.
 
==Differences from {{SSBB|Kirby}}==
Green Alloy is, on a surface level, a heavier, larger Kirby, with slightly different attacks and higher speed when grounded; in general, his ground game is much more effective.


===Aesthetics===
===Aesthetics===
* {{change|Green Alloy has a larger model, giving it more reach, but making it much easier to [[combo]].}}
* {{change|Green Alloy has a larger model, giving him more reach, but making him much easier to [[combo]].}}
* {{change|Green Alloy is unvoiced.}}
* {{change|Green Alloy is unvoiced.}}


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* {{nerf|Green Alloy has no special moves.}}
* {{nerf|Green Alloy has no special moves.}}
* {{nerf|Green Alloy can't [[shield]] and thus cannot [[roll]] or [[spotdodge]].}}
* {{nerf|Green Alloy can't [[shield]] and thus cannot [[roll]] or [[spotdodge]].}}
* {{nerf|Green Alloy can't [[airdodge]] and thus cannot perform [[hitstun cancelling]], making him uniquely susceptible to combos.}}
* {{nerf|Green Alloy can't grab the [[ledge]] and can't use any ledge options by extension.}}
* {{nerf|Green Alloy can't grab the [[ledge]] and can't use any ledge options by extension.}}
* {{buff|Green Alloy's [[walk speed]] is higher (0.95× → 1.1×).}}
* {{buff|Green Alloy's [[walk speed]] is higher (0.95× → 1.1×).}}
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==Moveset==
==Moveset==
* Unlike regular fighters, Green Alloy lacks [[special move]]s, can't [[shield]], and cannot grab the [[ledge]].
* Unlike regular fighters, Green Alloy lacks [[special move]]s, can't [[shield]], and cannot grab the [[ledge]]. He also lacks [[idle pose]]s and [[taunt]]s.


''For a gallery of Green Alloy's hitboxes, see [[Green Alloy (SSBB)/Hitboxes|here]].''
''For a gallery of Green Alloy's hitboxes, see [[Green Alloy (SSBB)/Hitboxes|here]].''
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[[File:Fighting Alloy Team Announcer SSBB.wav]]
[[File:Fighting Alloy Team Announcer SSBB.wav]]
===[[Taunt]]s===
{{image|Need GIFs and descriptions - I believe it can taunt?}}
===[[Idle pose]]s===
{{image|Need GIFs and descriptions}}


==In [[competitive play]]==
==In [[competitive play]]==
Due to Green Alloy only being playable via [[hacking]], it's been banned in competitive play since ''Brawl's'' release. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the [[Fighting Wire Frames]] upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to [[cheat]], consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the [[Fighting Alloy Team]] as a whole being largely inferior versions of their base characters, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.
Green Alloy is universally banned in competitive play due to only being playable via [[hacking]]. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the [[Fighting Wire Frames]] upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the [[Fighting Alloy Team]] as a whole being largely inferior versions of their base characters, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.


==In 1-P Mode==
==In 1-P Mode==
===In [[Multi-Man Brawl]]===
===In [[Multi-Man Brawl]]===
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
Green Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where it spawns alongside the other Alloys to attack the player. It appears in all modes, including [[Cruel Brawl]], where it's quite overwhelming. Additionally, in each mode, Green Alloy will fight with a [[handicap]], changing its properties by quite a bit.
Green Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes. In [[Cruel Brawl]], his survivability makes him difficult to KO using simple tricks and exploits, creating a formidable challenge to players. Additionally, in each mode, Green Alloy will fight with a [[handicap]], changing his properties by quite a bit.
{{clr}}
{{clr}}


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{{reflist}}
{{reflist}}


{{SSBBCharacters}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Green Alloy]]
[[Category:Green Alloy]]
[[Category:Green Alloy (SSBB)]]
[[Category:Green Alloy (SSBB)]]
[[Category:Fighting Alloy Team]]
[[Category:Fighting Alloy Team]]
[[Category:Characters]]
[[Category:Unplayable characters (SSBB)]]
[[Category:Characters (SSBB)]]
[[Category:Unplayable characters]]