Megavitamins: Difference between revisions
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==Trivia== | ==Trivia== | ||
*The sound effect when a Megavitamin is thrown is the sound effect used in ''Dr. Mario'' when Megavitamins are lined up to clear them from the screen. The sound effect when a Megavitamin hits an opponent is the sound effect used in ''Dr. Mario'' when a Virus is eliminated by a Megavitamin. | *The sound effect when a Megavitamin is thrown is the sound effect used in ''Dr. Mario'' when Megavitamins are lined up to clear them from the screen. The sound effect when a Megavitamin hits an opponent is the sound effect used in ''Dr. Mario'' when a Virus is eliminated by a Megavitamin. | ||
**In ''Melee'', {{SSBM|Kirby}} [[copy]]ing Megavitamin does not copy the latter sound effect; this was fixed | **In ''Melee'', {{SSBM|Kirby}} [[copy]]ing Megavitamin does not copy the latter sound effect; this was fixed from ''SSB4'' onwards. | ||
*Megavitamins in ''Melee'' deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in ''Smash 64'', 6% in ''Melee'', 5% in ''Brawl'', and 5/4% in ''Smash 4''; Luigi's does 7% in ''Smash 64'' (6% in PAL versions), 6% in ''Melee'' and ''Brawl'', and 6/5% in ''Smash 4''; and Megavitamin's ''Smash 4'' counterpart also deals 5/4%. | *Megavitamins in ''Melee'' deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in ''Smash 64'', 6% in ''Melee'', 5% in ''Brawl'', and 5/4% in ''Smash 4''; Luigi's does 7% in ''Smash 64'' (6% in PAL versions), 6% in ''Melee'' and ''Brawl'', and 6/5% in ''Smash 4''; and Megavitamin's ''Smash 4'' counterpart also deals 5/4%. | ||
*In ''Ultimate'', pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later. | *In ''Ultimate'', pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later. |