16,393
edits
Tag: Reverted |
Omega Tyrant (talk | contribs) m (Reverted edits by 93.67.212.119 (talk) to last version by Beep.) Tag: Rollback |
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*{{change|Young Link's [[air friction]] is slightly lower (0.0038 → 0.00375).}} | *{{change|Young Link's [[air friction]] is slightly lower (0.0038 → 0.00375).}} | ||
*{{buff|Young Link's [[air speed]] is faster than Link's (0.924 → 0.966).}} | *{{buff|Young Link's [[air speed]] is faster than Link's (0.924 → 0.966).}} | ||
*{{buff|Young Link's base [[air acceleration]] is higher than Link's (0.01 → 0.02) | *{{buff|Young Link's base [[air acceleration]] is higher than Link's (0.01 → 0.02).}} | ||
*{{change|Young Link [[Falling speed|falls]] faster (1.6 → 1.8) than Link. However, his [[fast fall]]ing speed is slower (3.04 → 2.88).}} | *{{change|Young Link [[Falling speed|falls]] faster (1.6 → 1.8) than Link. However, his [[fast fall]]ing speed is slower (3.04 → 2.88).}} | ||
**{{nerf|The difference between Young Link's falling speed and fast falling speed is much lower than Link's (increase: 90% → 60%), which makes it more predictable when landing and gives him fewer options in the air.}} | **{{nerf|The difference between Young Link's falling speed and fast falling speed is much lower than Link's (increase: 90% → 60%), which makes it more predictable when landing and gives him fewer options in the air.}} | ||
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**{{buff|It has a longer duration (frames 8-12 → 9-14) and less ending lag (FAF 36 → 32).}} | **{{buff|It has a longer duration (frames 8-12 → 9-14) and less ending lag (FAF 36 → 32).}} | ||
**{{nerf|It deals less damage (11% → 8%) with knockback not fully compensated (30 base/103/111/105/104 scaling → 20 base/130/128/126 scaling), make it weaker than Link's.}} | **{{nerf|It deals less damage (11% → 8%) with knockback not fully compensated (30 base/103/111/105/104 scaling → 20 base/130/128/126 scaling), make it weaker than Link's.}} | ||
**{{change|The sword hit launches at a consistent angle (95°/85° → 85°).}} | **{{change|The sword hit launches at a consistent angle (95°/85° → 85°).}} | ||
**{{change|The body hit launches at a lower angle (85° → 75°).}} | **{{change|The body hit launches at a lower angle (85° → 75°).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt has less startup (frame 10 → 8) and ending lag (FAF 31 → 26), as well as less knockback (90 base/30 scaling → 80/25), making it better for combos.}} | **{{buff|Down tilt has less startup (frame 10 → 8) and ending lag (FAF 31 → 26), as well as less knockback (90 base/30 scaling → 80/25), making it better for combos.}} | ||
**{{buff|Although it does not reach as far as Link's, it | **{{buff|Although it does not reach as far as Link's, it uses 3 spherical hitboxes rather than 1 extended hitbox, and all 3 hitboxes are wider, improving the move's vertical range.}} | ||
**{{change|It does not deal consistent damage (9% → 10%/9%/7%) | **{{change|It does not deal consistent damage (9% → 10%/9%/7%).}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|Young Link has a different dash attack: instead of performing the {{iw|zeldawiki|Jump Attack}} from ''Ocarina of Time'', he performs a lunging downwards slash.}} | **{{change|Young Link has a different dash attack: instead of performing the {{iw|zeldawiki|Jump Attack}} from ''Ocarina of Time'', he performs a lunging downwards slash.}} | ||
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*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{nerf|The first hit of Young Link's forward smash cannot fire a {{iw|zeldawiki|Sword Beam}} at 0%.}} | **{{nerf|The first hit of Young Link's forward smash cannot fire a {{iw|zeldawiki|Sword Beam}} at 0%.}} | ||
**{{buff|The first hit has less startup (frame 17 → 15) and ending lag (FAF 51 → 48) | **{{buff|The first hit has less startup (frame 17 → 15) and ending lag (FAF 51 → 48).}} | ||
**{{change|The first hit always deals lower damage (7% (base)/14% (tip) → 6%) and knockback (45 base/12 scaling (base), 30/100 (tip) → 35/40 base/15 scaling | **{{change|The first hit always deals lower damage (7% (base)/14% (tip) → 6%) and knockback (45 base/12 scaling (base), 30/100 (tip) → 35/40 base/15 scaling).}} | ||
**{{change|The first hit | **{{change|The first hit launches at a lower angle than Link's base hit (69°/60° → 60°/50°).}} | ||
**{{nerf|The second hit has more startup lag (frame 10 → 11) | **{{nerf|The second hit has more startup lag (frame 10 → 11).}} | ||
**{{buff|The second hit has much less ending lag (FAF 61 → 50).}} | **{{buff|The second hit has much less ending lag (FAF 61 → 50).}} | ||
**{{nerf|The second hit deals less damage (13% (blade)/12% (body) → 12% (base)/10% (tip)) and knockback (85 base/89 scaling → 43/115).}} | **{{nerf|The second hit deals less damage (13% (blade)/12% (body) → 12% (base)/10% (tip)) and knockback (85 base/89 scaling → 43/115).}} | ||
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**{{buff|Down smash has less startup (frame 12 → 9 (hit 1), frame 24 → 21 (hit 2)) and ending lag (FAF 55 → 50).}} | **{{buff|Down smash has less startup (frame 12 → 9 (hit 1), frame 24 → 21 (hit 2)) and ending lag (FAF 55 → 50).}} | ||
**{{nerf|Both hits deal less damage (17%/16%/14% → 13%/10% (hit 1), 12%/11%/10% → 10%/9% (hit 2)) and knockback (40 base/88 scaling → 30/90 (hit 1), 80/63 → 25 base/90/70 scaling (hit 2)).}} | **{{nerf|Both hits deal less damage (17%/16%/14% → 13%/10% (hit 1), 12%/11%/10% → 10%/9% (hit 2)) and knockback (40 base/88 scaling → 30/90 (hit 1), 80/63 → 25 base/90/70 scaling (hit 2)).}} | ||
**{{change|The first hit launches at a much lower angle | **{{change|The first hit launches at a much lower angle (78° → 30°).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{buff|Neutral aerial has less startup lag (frame 7 → 4).}} | **{{buff|Neutral aerial has less startup lag (frame 7 → 4).}} | ||
**{{nerf|It has a shorter hitbox duration (frames 7-31 → 4-27), which also causes it to have one frame more ending lag despite the shorter total duration (FAF 39 → 36).}} | **{{nerf|It has a shorter hitbox duration (frames 7-31 → 4-27), which also causes it to have one frame more ending lag despite the shorter total duration (FAF 39 → 36).}} | ||
**{{change|The clean hit deals consistent damage (11%/9% → 10%) and has different knockback values (22 base/100 scaling → 20/108).}} | **{{change|The clean hit deals consistent damage (11%/9% → 10%) and has different knockback values (22 base/100 scaling → 20/108).}} | ||
**{{buff|The late hit deals less damage (6% → 5%) and base knockback (15 → 10), further improving its combo potential.}} | **{{buff|The late hit deals less damage (6% → 5%) and base knockback (15 → 10), further improving its combo potential.}} | ||
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**{{buff|Forward aerial's first hit has less startup lag (frame 16 → 14).}} | **{{buff|Forward aerial's first hit has less startup lag (frame 16 → 14).}} | ||
**{{buff|It has much less ending lag (FAF 52 → 41).}} | **{{buff|It has much less ending lag (FAF 52 → 41).}} | ||
**{{buff|It has noticeably less landing lag (11 frames → 6).}} | **{{buff|It has noticeably less landing lag (11 frames → 6).}} | ||
**{{nerf|Both hits deal less damage (8% → 6% (hit 1), 10% → 8%/7% (hit 2)) and the knockback in the second hit is not fully compensated (43 base/120 scaling → 45/125), hindering its KO potential.}} | **{{nerf|Both hits deal less damage (8% → 6% (hit 1), 10% → 8%/7% (hit 2)) and the knockback in the second hit is not fully compensated (43 base/120 scaling → 45/125), hindering its KO potential.}} | ||
**{{change|The second hit launches at a slightly | **{{change|The second hit launches at a slightly lower angle (44° → 48°).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{nerf|Back aerial's second hit has more startup lag (frame 15 → 18).}} | **{{nerf|Back aerial's second hit has more startup lag (frame 15 → 18).}} | ||
**{{nerf|Back aerial's first hit's aerial hitboxes deal less set knockback (36 → 20). Combined with Young Link's higher gravity, and the greater delay between the hits, this makes the move connect less consistently.}} | **{{nerf|Back aerial's first hit's aerial hitboxes deal less set knockback (36 → 20). Combined with Young Link's higher gravity, and the greater delay between the hits, this makes the move connect less consistently.}} | ||
**{{buff|It has less ending lag | **{{buff|It has less ending lag (FAF 31 → 30).}} | ||
**{{change|The second hit has different knockback values (45 base/98 scaling → 40/102).}} | **{{change|The second hit has different knockback values (45 base/98 scaling → 40/102).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{change|Up aerial uses its animation from ''Melee'', making it more closely resemble its appearance in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''.}} | **{{change|Up aerial uses its animation from ''Melee'', making it more closely resemble its appearance in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''.}} | ||
**{{buff|Up aerial has noticeably less startup lag with a longer active duration (frames 11-40 → 5-49), making it safer to use and decreasing its ending lag compared to the hitbox.}} | **{{buff|Up aerial has noticeably less startup lag with a longer active duration (frames 11-40 → 5-49), making it safer to use and decreasing its ending lag compared to the hitbox.}} | ||
**{{nerf|The clean hit deals less knockback (23 base/93 scaling → 25/82).}} | **{{nerf|The clean hit deals less knockback (23 base/93 scaling → 25/82).}} | ||
**{{nerf|The late hit deals less damage (13% → 12%) with knockback not fully compensated (18 base/88 scaling → 25/82), hindering its KO potential.}} | **{{nerf|The late hit deals less damage (13% → 12%) with knockback not fully compensated (18 base/88 scaling → 25/82), hindering its KO potential.}} | ||
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**{{buff|Down aerial has less startup lag with a longer active duration (frames 15-64 → 13-64).}} | **{{buff|Down aerial has less startup lag with a longer active duration (frames 15-64 → 13-64).}} | ||
***{{nerf|However, the clean hit has a shorter active duration (frames 16-19 → 13-15).}} | ***{{nerf|However, the clean hit has a shorter active duration (frames 16-19 → 13-15).}} | ||
**{{buff|It has less landing lag (19 frames → 17).}} | **{{buff|It has less landing lag (19 frames → 17).}} | ||
**{{buff|It deals more knockback scaling (80/78 → 83) and launches at a higher angle (270°/60° → 70°), improving its KO potential near the vertical blastzone.}} | **{{buff|It deals more knockback scaling (80/78 → 83) and launches at a higher angle (270°/60° → 70°), improving its KO potential near the vertical blastzone.}} |