Young Link (SSBU): Difference between revisions

1,753 bytes removed ,  10 months ago
m
Reverted edits by 93.67.212.119 (talk) to last version by Beep.
Tag: Reverted
m (Reverted edits by 93.67.212.119 (talk) to last version by Beep.)
Tag: Rollback
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*{{change|Young Link's [[air friction]] is slightly lower (0.0038 → 0.00375).}}
*{{change|Young Link's [[air friction]] is slightly lower (0.0038 → 0.00375).}}
*{{buff|Young Link's [[air speed]] is faster than Link's (0.924 → 0.966).}}
*{{buff|Young Link's [[air speed]] is faster than Link's (0.924 → 0.966).}}
*{{buff|Young Link's base [[air acceleration]] is higher than Link's (0.01 → 0.02), giving him a higher air acceleration overall (0.05 → 0.06). When combined with his faster air speed, this gives him a better approach in the air.}}
*{{buff|Young Link's base [[air acceleration]] is higher than Link's (0.01 → 0.02).}}
*{{change|Young Link [[Falling speed|falls]] faster (1.6 → 1.8) than Link. However, his [[fast fall]]ing speed is slower (3.04 → 2.88).}}
*{{change|Young Link [[Falling speed|falls]] faster (1.6 → 1.8) than Link. However, his [[fast fall]]ing speed is slower (3.04 → 2.88).}}
**{{nerf|The difference between Young Link's falling speed and fast falling speed is much lower than Link's (increase: 90% → 60%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|The difference between Young Link's falling speed and fast falling speed is much lower than Link's (increase: 90% → 60%), which makes it more predictable when landing and gives him fewer options in the air.}}
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**{{buff|It has a longer duration (frames 8-12 → 9-14) and less ending lag (FAF 36 → 32).}}
**{{buff|It has a longer duration (frames 8-12 → 9-14) and less ending lag (FAF 36 → 32).}}
**{{nerf|It deals less damage (11% → 8%) with knockback not fully compensated (30 base/103/111/105/104 scaling → 20 base/130/128/126 scaling), make it weaker than Link's.}}
**{{nerf|It deals less damage (11% → 8%) with knockback not fully compensated (30 base/103/111/105/104 scaling → 20 base/130/128/126 scaling), make it weaker than Link's.}}
***{{buff|However, when combined with the lower ending lag, it makes it combo for longer.}}
**{{change|The sword hit launches at a consistent angle (95°/85° → 85°).}}
**{{change|The sword hit launches at a consistent angle (95°/85° → 85°).}}
**{{change|The body hit launches at a lower angle (85° → 75°).}}  
**{{change|The body hit launches at a lower angle (85° → 75°).}}  
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt has less startup (frame 10 → 8) and ending lag (FAF 31 → 26), as well as less knockback (90 base/30 scaling → 80/25), making it better for combos.}}
**{{buff|Down tilt has less startup (frame 10 → 8) and ending lag (FAF 31 → 26), as well as less knockback (90 base/30 scaling → 80/25), making it better for combos.}}
**{{buff|Although it does not reach as far as Link's, it use three non-extended hitboxes rather than a single extended hitbox, and they're all larger (2u → 3.4u/3.4u/3.0u), improving the move's vertical range.}}
**{{buff|Although it does not reach as far as Link's, it uses 3 spherical hitboxes rather than 1 extended hitbox, and all 3 hitboxes are wider, improving the move's vertical range.}}
**{{change|It does not deal consistent damage (9% → 10%/9%/7%). As a result, it deals more damage closer to Young Link's body, but less damage at the tip of the Kokiri Sword.}}
**{{change|It does not deal consistent damage (9% → 10%/9%/7%).}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Young Link has a different dash attack: instead of performing the {{iw|zeldawiki|Jump Attack}} from ''Ocarina of Time'', he performs a lunging downwards slash.}}
**{{change|Young Link has a different dash attack: instead of performing the {{iw|zeldawiki|Jump Attack}} from ''Ocarina of Time'', he performs a lunging downwards slash.}}
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*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|The first hit of Young Link's forward smash cannot fire a {{iw|zeldawiki|Sword Beam}} at 0%.}}
**{{nerf|The first hit of Young Link's forward smash cannot fire a {{iw|zeldawiki|Sword Beam}} at 0%.}}
**{{buff|The first hit has less startup (frame 17 → 15) and ending lag (FAF 51 → 48) and transitions faster into the second hit with a longer continuability window (frame 23-36 → 21-39), improving its safety and allowing to connect both hits better.}}
**{{buff|The first hit has less startup (frame 17 → 15) and ending lag (FAF 51 → 48).}}
**{{change|The first hit always deals lower damage (7% (base)/14% (tip) → 6%) and knockback (45 base/12 scaling (base), 30/100 (tip) → 35/40 base/15 scaling) and its tip hitbox launches at a higher angle (361° → 65°). This worsens its damage output and removes the tip hitbox's KO potential on the first hit, but also further helps it connect more consistently with its second hit when combined with the faster transition from the first hit.}}
**{{change|The first hit always deals lower damage (7% (base)/14% (tip) → 6%) and knockback (45 base/12 scaling (base), 30/100 (tip) → 35/40 base/15 scaling).}}
**{{change|The first hit's blade and body hitboxes launch at a lower angle than Link's (69°/60° → 65°/50°).}}  
**{{change|The first hit launches at a lower angle than Link's base hit (69°/60° → 60°/50°).}}  
**{{nerf|The second hit has more startup lag (frame 10 → 11), though this is compensated by the first hit's faster transition into it.}}
**{{nerf|The second hit has more startup lag (frame 10 → 11).}}
**{{buff|The second hit has much less ending lag (FAF 61 → 50).}}
**{{buff|The second hit has much less ending lag (FAF 61 → 50).}}
**{{nerf|The second hit deals less damage (13% (blade)/12% (body) → 12% (base)/10% (tip)) and knockback (85 base/89 scaling → 43/115).}}
**{{nerf|The second hit deals less damage (13% (blade)/12% (body) → 12% (base)/10% (tip)) and knockback (85 base/89 scaling → 43/115).}}
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**{{buff|Down smash has less startup (frame 12 → 9 (hit 1), frame 24 → 21 (hit 2)) and ending lag (FAF 55 → 50).}}
**{{buff|Down smash has less startup (frame 12 → 9 (hit 1), frame 24 → 21 (hit 2)) and ending lag (FAF 55 → 50).}}
**{{nerf|Both hits deal less damage (17%/16%/14% → 13%/10% (hit 1), 12%/11%/10% → 10%/9% (hit 2)) and knockback (40 base/88 scaling → 30/90 (hit 1), 80/63 → 25 base/90/70 scaling (hit 2)).}}
**{{nerf|Both hits deal less damage (17%/16%/14% → 13%/10% (hit 1), 12%/11%/10% → 10%/9% (hit 2)) and knockback (40 base/88 scaling → 30/90 (hit 1), 80/63 → 25 base/90/70 scaling (hit 2)).}}
**{{change|The first hit launches at a much lower angle, matching the second hit and making it a semi-spike as well (78° → 30°). This further hinders its KO potential across the stage and at center stage, but makes it better for edgeguarding.}}
**{{change|The first hit launches at a much lower angle (78° → 30°).}}


===Aerial attacks===
===Aerial attacks===
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**{{buff|Neutral aerial has less startup lag (frame 7 → 4).}}
**{{buff|Neutral aerial has less startup lag (frame 7 → 4).}}
**{{nerf|It has a shorter hitbox duration (frames 7-31 → 4-27), which also causes it to have one frame more ending lag despite the shorter total duration (FAF 39 → 36).}}
**{{nerf|It has a shorter hitbox duration (frames 7-31 → 4-27), which also causes it to have one frame more ending lag despite the shorter total duration (FAF 39 → 36).}}
**{{buff| It autocancels earlier (frame 36 → 32). Unlike Link's, it can autocancel in a [[short hop]].}}
**{{change|The clean hit deals consistent damage (11%/9% → 10%) and has different knockback values (22 base/100 scaling → 20/108).}}
**{{change|The clean hit deals consistent damage (11%/9% → 10%) and has different knockback values (22 base/100 scaling → 20/108).}}
**{{buff|The late hit deals less damage (6% → 5%) and base knockback (15 → 10), further improving its combo potential.}}
**{{buff|The late hit deals less damage (6% → 5%) and base knockback (15 → 10), further improving its combo potential.}}
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**{{buff|Forward aerial's first hit has less startup lag (frame 16 → 14).}}
**{{buff|Forward aerial's first hit has less startup lag (frame 16 → 14).}}
**{{buff|It has much less ending lag (FAF 52 → 41).}}
**{{buff|It has much less ending lag (FAF 52 → 41).}}
**{{buff|It autocancels noticeably earlier (frame 53 → 41), matching its interruptibility. Unlike Link's, it can autocancel in a full hop.}}
**{{buff|It has noticeably less landing lag (11 frames → 6).}}
**{{buff|It has noticeably less landing lag (11 frames → 6).}}
**{{nerf|Both hits deal less damage (8% → 6% (hit 1), 10% → 8%/7% (hit 2)) and the knockback in the second hit is not fully compensated (43 base/120 scaling → 45/125), hindering its KO potential.}}
**{{nerf|Both hits deal less damage (8% → 6% (hit 1), 10% → 8%/7% (hit 2)) and the knockback in the second hit is not fully compensated (43 base/120 scaling → 45/125), hindering its KO potential.}}
**{{change|The second hit launches at a slightly higher angle (44° → 48°). When combined with its lower knockback, this gives it more combo potential, but also makes it slightly worse for edgeguarding.}}  
**{{change|The second hit launches at a slightly lower angle (44° → 48°).}}  
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial's second hit has more startup lag (frame 15 → 18).}}
**{{nerf|Back aerial's second hit has more startup lag (frame 15 → 18).}}
**{{nerf|Back aerial's first hit's aerial hitboxes deal less set knockback (36 → 20). Combined with Young Link's higher gravity, and the greater delay between the hits, this makes the move connect less consistently.}}
**{{nerf|Back aerial's first hit's aerial hitboxes deal less set knockback (36 → 20). Combined with Young Link's higher gravity, and the greater delay between the hits, this makes the move connect less consistently.}}
**{{buff|It has less ending lag, especially relative the second hit (FAF 31 → 30), improving its combo potential.}}
**{{buff|It has less ending lag (FAF 31 → 30).}}
**{{change|The second hit has different knockback values (45 base/98 scaling → 40/102).}}
**{{change|The second hit has different knockback values (45 base/98 scaling → 40/102).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{change|Up aerial uses its animation from ''Melee'', making it more closely resemble its appearance in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''.}}
**{{change|Up aerial uses its animation from ''Melee'', making it more closely resemble its appearance in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''.}}
**{{buff|Up aerial has noticeably less startup lag with a longer active duration (frames 11-40 → 5-49), making it safer to use and decreasing its ending lag compared to the hitbox.}}
**{{buff|Up aerial has noticeably less startup lag with a longer active duration (frames 11-40 → 5-49), making it safer to use and decreasing its ending lag compared to the hitbox.}}
***{{nerf|However, this also causes it to autocancel much later (frame 43 → 56). Unlike Link's, it can't autocancel in a full hop.}}
**{{nerf|The clean hit deals less knockback (23 base/93 scaling → 25/82).}}
**{{nerf|The clean hit deals less knockback (23 base/93 scaling → 25/82).}}
**{{nerf|The late hit deals less damage (13% → 12%) with knockback not fully compensated (18 base/88 scaling → 25/82), hindering its KO potential.}}
**{{nerf|The late hit deals less damage (13% → 12%) with knockback not fully compensated (18 base/88 scaling → 25/82), hindering its KO potential.}}
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**{{buff|Down aerial has less startup lag with a longer active duration (frames 15-64 → 13-64).}}
**{{buff|Down aerial has less startup lag with a longer active duration (frames 15-64 → 13-64).}}
***{{nerf|However, the clean hit has a shorter active duration (frames 16-19 → 13-15).}}
***{{nerf|However, the clean hit has a shorter active duration (frames 16-19 → 13-15).}}
**{{buff|It has a longer initial autocancel window (frames 1-9 → 1-12).}}
**{{buff|It has less landing lag (19 frames → 17).}}
**{{buff|It has less landing lag (19 frames → 17).}}
**{{buff|It deals more knockback scaling (80/78 → 83) and launches at a higher angle (270°/60° → 70°), improving its KO potential near the vertical blastzone.}}
**{{buff|It deals more knockback scaling (80/78 → 83) and launches at a higher angle (270°/60° → 70°), improving its KO potential near the vertical blastzone.}}