List of spirits (Super Smash Bros. series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}}
{{Title|List of spirits (''Super Smash Bros.'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Samus represents the Sandbag, a white-colored sandbag character in the ''Super Smash Bros.'' series.
*The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
*The stage references the stadiums used for the [[Home-Run Contest]].
*The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium.
*The music references how the Sandbag appears the practice opponent on the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''.
*The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The Home-Run Bat item and the timed battle condition reference the main gameplay of the Home-Run Contest where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The second battle condition references how the Sandbag is an unmoving character is the ''Super Smash Bros.'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.  
*This spirit's Grab type references how the Sandbag can be grabbed by the player.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is a character designed for fighting practice with high resilience.  
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii fighters' SSB T-Shirts features the [[Super Smash Bros. logo|cross-shaped design]] seen on the designs of the Smash Ball.
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball.
*The stage and music reference how Final Destination is a recurring stage in the ''Super Smash Bros.'' series.
*The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule references how Final Smashes are generally obtained by destroying the Smash Balls.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
*The Food item and first battle condition reference how Final Smashes are capable of KO'ing any opponent with high damage.
*The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
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|1,099
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ice Climbers and Duon are both dual characters who fight as one.
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
*The stage references how Duon's boss battle takes place on the deck of the Halberd in ''[[The Subspace Emissary]]''.
*The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''.
*The music references Duon's status as a boss in ''Super Smash Bros. Brawl''.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*The Shooting Type items references how Duon's pink half uses its arm cannons to attack.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon.
*The Ice Climbers starting off with a Super Scope references how Duon's arm cannons can shoot powerful lasers.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Base map where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from ''Super Smash Bros. Brawl''.
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The giant Metal Bayonetta and Tabuu are both larger-than-normal characters who sports butterfly-like wings.
*The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]].
*The stage references Tabuu's Residence on the [[The Great Maze|final level]] of ''The Subspace Emissary'', which takes place on a stage similar to Final Destination.
*The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''.
*The music references Tabuu's boss battle theme in ''The Subspace Emissary''.
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
*The Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red energy waves which seriously damages the player.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu.
*Bayonetta's frequent smash attacks features Madama Butterfly, referencing how Madama Butterfly and Tabuu are both giant blue humanoid entities with butterfly wings who inhabit a dark realm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Tabuu opposed both the heroes and the villains in ''The Subspace Emissary''.
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*This spirit's PSI Attack ↑ ability references Tabuu's ability to use energy attacks in his boss battle.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
*Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant Donkey Kong and the Master Giant are both dark giant humanoids who use physical attacks.
*The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
*The stage references how Master Giant is fought on Final Destination in ''Super Smash Bros. 4''.
*The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The music references how Master Giant is one of Master Core's forms during its boss battles.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
*The Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
*This spirit's Speed ↓ ability further references how Master Giant cannot move on the stage during its boss battle.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ridley and Master Beast are both vicious, fanged bosses.
*The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
*The stage references how Master Beast is fought on Final Destination in ''Super Smash Bros. 4''.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
*The music references how Master Beast is one of Master Core's forms during its boss battles.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
*The Chain Chomp Assist Trophy enemy references Master Beast's biting attack.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The Instadrop battle condition references Master Beast's stomping attacks.
*The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt.
*This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The ''Advent Children'' Cloud carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edge's sword forms.
*The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
*The total number of four fighters represents the number of blades in this spirit's artwork.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
*The stage references how Master Giant is fought on Final Destination in ''Super Smash Bros. 4''.
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
*The music references how Master Giant is one of Master Core's forms during its boss battles.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The battle conditions reference how Master Edges can float weightlessly and attacks the player using quick and powerful slash attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Master Edges takes the form of five swords.
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
*This spirit's Sword Attack ↑ ability references how Master Edges uses powerful sword attacks.
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|
|'''Spirit Battle inspiration:'''
*The fighters represent the Fighting Alloy Team in ''Super Smash Bros. Brawl'''s [[Multi-Man Brawl]] where each of the Fighting Alloys' fighting styles are based off of the fighters' moveset and corresponding alternate colors/costumes.
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
**The red Captain Falcon Team represents the Red Fighting Alloys who shares Captain Falcon's moveset.
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents.
**The blue Zelda Team represents the Blue Fighting Alloys who shares Zelda's moveset.
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents.
**The yellow Mario Team represents the Yellow Fighting Alloys who shares Mario's moveset.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode.
**The green Kirby Team represents the Green Fighting Alloys who shares Kirby's moveset.
----'''Other trivia:'''
*The stage references ''Brawl''{{'}}s {{SSBB|Battlefield}} where the Alloys are fought on, with a traveling background similar to ''Ultimate''{{'}}s Final Destination.
*This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series.
*The music references the Fighting Alloys' appearance in ''Brawl'' as the enemies for Multi-Man Brawl.
*The fighters receive higher knockback than usual, referencing the weak and light nature of the Fighting Alloy Teams in Multi-Man modes.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
*The Mr. Game & Watch Team references how Primids are the most common enemy in ''The Subspace Emissary''.
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies.
*The stage references the [[Midair Stadium]], the level which first features Primids in ''The Subspace Emissary''.
*The music references the Primids' status as an enemy in ''The Subspace Emissary''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Base map where the Primid's spirit is located references [[The Research Facility (Part II)]], a level in ''The Subspace Emissary'' which prominently features Primids, which is also identical in design.
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
*The Mr. Game & Watch Team references how Mites are a common enemy in ''The Subspace Emissary''.
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
*The stage references [[The Subspace Bomb Factory (Part II)]], a stage in ''The Subspace Emissary'' which features Mites as enemies.
*The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies.
*The music references [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which also features Mites as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters and enables them to jump tall heights, despite their small size.
*This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|
*Pac-Man and the Bytans are both spherical characters.
*The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The Pac-Man Team references how the Bytans can reproduce in numbers.
*The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The stage and music reference [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which features Bytans as enemies.
*The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The Ball items references the Bytans' ball-like appearance.
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|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Shadow Bugs are created from Mr. Game & Watch.
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The stage references the Midair Stadium, the level which first features Shadow Bugs in ''The Subspace Emissary''.
*The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
*The music references how the Shadow Bugs make up the members of the Subspace Army.
*The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The Poison Cloud hazard references the Shadow Bugs' purple coloration and their ability to swarm.
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Trade-Off Attacks ↑ ability reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' nature to create a powerful doppelganger of a fallen character.
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|{{SpiritTableName|Ancient Minister|link=y|size=64}}
|{{SpiritTableName|Ancient Minister|link=y|size=64}}
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Tan}} (JP/CH/KR)
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px}} (JP/CH/KR)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|9,000
|9,000
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|
*The green Giant R.O.B. represents the Ancient Minister, a R.O.B disguised in a green cloak.
*The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak.
*The R.O.B Team references the R.O.B. Squad the Ancient Minister leads in ''The Subspace Emissary''.
*The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]].
*The stage references the Subspace Army's takeover of the Halberd in ''The Subspace Emissary''.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
*The music references the Ancient Minister's appearance in ''The Subspace Emissary''.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the Subspace Bombs the R.O.B.s were forced to wield, which sucks everything in their radius into Subspace upon detonation.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
*The third battle condition references how the Ancient Minister is the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in ''The Subspace Emissary''.
----'''Other trivia:'''
*This spirit's Neutral type references how the Ancient Minister is initially a high-ranking member of the Subspace Army, only to later join the heroes.
|}
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*The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc.
*The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc.
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
**Galeem and Dharkon are also the only neutral type primary spirits to lack any Support Slots.


{{Spirit list}}
{{Spirit list}}
{{Smash universe}}
{{Smash universe}}
[[Category:Spirits (Super Smash Bros. universe)]]
[[Category:Spirits (Super Smash Bros. universe)]]
3,328

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