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{{ | {{Title|List of spirits (''Super Smash Bros.'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | |{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Samus | *The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character. | ||
*The stage | *The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium. | ||
*The music | *The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent. | ||
*The Home-Run Bat item and the | *The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience. | |||
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is | |||
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|1,094 | |1,094 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii | *The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball. | ||
*The stage and music | *The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series. | ||
*The Sudden Final Smash rule | *The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash. | ||
*The Food item and | *The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash. | ||
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|1,099 | |1,099 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Ice Climbers and Duon | *The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison. | ||
*The stage | *The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''. | ||
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers. | |||
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon. | |||
*The Ice Climbers starting off with a Super Scope | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the | *In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''. | ||
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|1,100 | |1,100 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]]. | ||
*The stage | *The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''. | ||
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO. | |||
*The Sudden Damage rule references Tabuu's Off Waves, where | *The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu. | ||
* | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle. | |||
*This spirit's PSI Attack ↑ ability references Tabuu's | *In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu. | ||
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by Marx | *Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The black Giant Donkey Kong and the Master Giant | *The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks. | ||
*The stage | *The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher. | ||
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo. | |||
*The Bob-omb Festival rule references | *The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground. | ||
*The | *The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle. | |||
*This spirit's Speed ↓ ability further references how Master Giant cannot move | |||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Ridley and Master Beast | *The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs. | ||
*The stage | *The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher. | ||
*The | *The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack. | ||
*The | *The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated. | ||
*The | *The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Weight ↑ ability references Master Beast's | *This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}} | |{{SSBUMusicLink|Super Smash Bros.|Master Core}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords. | ||
*The | *The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher. | ||
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle. | |||
*The | *The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated. | ||
*The battle | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle. | |||
*This spirit's Sword Attack ↑ ability references | |||
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|1,107 | |1,107 | ||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | |{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'. | |||
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents. | |||
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents. | |||
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode. | |||
----'''Other trivia:''' | |||
*The stage | *This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series. | ||
*The music | |||
*The fighters receive higher knockback than usual, referencing the | |||
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen. | ||
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies. | |||
*The stage | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, | *In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes. | ||
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies. | |||
*The stage | *The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies. | ||
*The music | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Lightweight ability references how Mites are lightweight characters | *This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size. | ||
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|1,110 | |1,110 | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
| | | | ||
*Pac-Man and the | *The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player. | ||
*The | *The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies. | ||
*The | *The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies. | ||
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|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}} | |{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Shadow Bugs | *The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch. | ||
*The stage | *The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies. | ||
*The music | *The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]]. | ||
*The Poison Cloud hazard references the Shadow Bugs' purple | *The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's | *This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary. | ||
|- | |- | ||
|1,114 | |1,114 | ||
|{{SpiritTableName|Ancient Minister|link=y|size=64}} | |{{SpiritTableName|Ancient Minister|link=y|size=64}} | ||
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px | |•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px}} (JP/CH/KR) | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
|9,000 | |9,000 | ||
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | |•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | |{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}} | ||
| | | | ||
*The green | *The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak. | ||
*The R.O.B | *The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]]. | ||
*The stage | *The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary. | ||
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace. | |||
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference | *The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation. | ||
*The third battle condition references how the Ancient Minister is the only R.O.B. not | |||
|} | |} | ||
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*The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc. | *The spirit artworks for Master Giant and Master Beast were [[Unused content (SSB4)#Unused boss icons|previously unused images]] found on the {{forwiiu}} disc. | ||
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99. | *The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99. | ||
{{Spirit list}} | {{Spirit list}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Spirits (Super Smash Bros. universe)]] | [[Category:Spirits (Super Smash Bros. universe)]] |
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