How to Play (SSBU): Difference between revisions

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***Interestingly, he still reverts to this animation while holding a small item.
***Interestingly, he still reverts to this animation while holding a small item.
**Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
**Mario's up smash has lower base knockback and higher knockback scaling, to produce a greater contrast in launch distances.
**Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's [[Fire Breath]]
**Mario's full health shield is slightly bigger, and is more resistant to damage from Bowser's [[Fire Breath]].
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the third How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).
*This is the only How to Play video that runs at the game's native frame rate and resolution (excluding ''Smash 64's'' How to Play video, which is rendered in real time).
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