Rumble: Difference between revisions

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The later [[GameCube]], [[Wii]], and [[Wii U]] consoles all had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In later games of the series, the controller began to rumble more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]].
The later [[GameCube]], [[Wii]], and [[Wii U]] consoles all had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In later games of the series, the controller began to rumble more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]].


Controllers for the [[Nintendo Switch]] were created with a new feature called '''HD Rumble'''. This feature has the ability to change the way the controller vibrates in real time depending on context. Aside from all uses of rumble from previously games, ''Ultimate'' uses HD Rumble in a few unique ways. The main way is that whiffed attacks cause a weak vibration while an attack that connects causes a much stronger vibration. This mechanic is mainly used as tactile confirmation of the attack connecting in case of ambiguous situations. {{SSBU|Kazuya}} has a specific effect where the controllers will vibrate to simulate a heartbeat while he is in his [[Rage Drive#Rage|Rage]] mode.
Controllers for the [[Nintendo Switch]] were created with a new feature called '''HD Rumble'''. This feature has the ability to change the way the controller vibrates in real time depending on context. Aside from all uses of rumble from previously games, ''Ultimate'' uses HD Rumble in a few unique ways. The main way is that whiffed attacks cause a weak vibration while an attack that connects causes a much stronger vibration. This mechanic is mainly used as tactile confirmation of the attack connecting in case of ambiguous situations. The rumble feature is also used for many other minor interactions, such as landing from a jump, each step taken while on the ground, blocking attacks while holding shield, and during the splash animation of a [[Victory pose]]. {{SSBU|Kazuya}} has a specific effect where the controllers will vibrate to simulate a heartbeat while he is in his [[Rage Drive#Rage|Rage]] mode.


==Menu setting==
==Menu setting==
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