Kazuya (SSBU): Difference between revisions

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(Improved character description, further extended on abilities and weaknesses.)
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Kazuya does suffer from several polarizing weaknesses, the most significant being his poor frame data, extremely slow mobility, and poor defense. Almost all of his attacks come out at at least frame 12 or later, and have very high ending lag, making most of his attacks extremely unsafe on shield. This makes Kazuya have to primarily rely on forward throw or Electric Wind God Fist during neutral, which come out at frame 9 and 8 respectively. He is also among the slowest characters in the game, possessing slow ground speed, air speed, and mobility. When combined with a sub-par out of shield game, it makes it very difficult for Kazuya to approach and win neutral, sometimes having to rely on Devil Blaster far-range to force situational approaches. His neutral game is further worsened by most of his attacks having poor range, which forces him to approach. His combo game is also difficult to execute consistently and combined with the high ending lag in most of his attacks, it can lead to a sharp whiff punish if players aren't careful. Furthermore, his primary combo starters and KO options are all afflicted by poor frame data, with Devil Fist, Heaven's Door, Dragon Uppercut, forward smash, and his aerial attacks all having a considerable amount of startup and especially, ending lag. All in all, these weaknesses burden him with among the worst disadvantage states of any character in the game. His advantage state is also mediocre, as he primarily relies on connecting combos to succeed. Neutral resets if he fails to do so, and he doesn't have a lot of options to maintain the advantage. Rage Drive, while useful to break out of disadvantage and reverse a lead with, is difficult to land if opponents are careful. If Kazuya either continues to take damage in this form or fails to land Rage Drive for an extended period of time, he will lose access to the move. Furthermore, his edgeguarding abilities are sub-par, having to rely on forward aerial offstage or Devil Blaster at ledge. Lastly, Kazuya's recovery, while extensive and somewhat flexible, is exploitable, as his double jump is rather low, and [[Devil Wings]] barely providing any horizontal distance, forcing Kazuya to utilize his directional air dodge, which in turn gives the opponent a chance to punish offstage.
Kazuya does suffer from several polarizing weaknesses, the most significant being his poor frame data, extremely slow mobility, and poor defense. Almost all of his attacks come out at at least frame 12 or later, and have very high ending lag, making most of his attacks extremely unsafe on shield. This makes Kazuya have to primarily rely on forward throw or Electric Wind God Fist during neutral, which come out at frame 9 and 8 respectively. He is also among the slowest characters in the game, possessing slow ground speed, air speed, and mobility. When combined with a sub-par out of shield game, it makes it very difficult for Kazuya to approach and win neutral, sometimes having to rely on Devil Blaster far-range to force situational approaches. His neutral game is further worsened by most of his attacks having poor range, which forces him to approach. His combo game is also difficult to execute consistently and combined with the high ending lag in most of his attacks, it can lead to a sharp whiff punish if players aren't careful. Furthermore, his primary combo starters and KO options are all afflicted by poor frame data, with Devil Fist, Heaven's Door, Dragon Uppercut, forward smash, and his aerial attacks all having a considerable amount of startup and especially, ending lag. All in all, these weaknesses burden him with among the worst disadvantage states of any character in the game. His advantage state is also mediocre, as he primarily relies on connecting combos to succeed. Neutral resets if he fails to do so, and he doesn't have a lot of options to maintain the advantage. Rage Drive, while useful to break out of disadvantage and reverse a lead with, is difficult to land if opponents are careful. If Kazuya either continues to take damage in this form or fails to land Rage Drive for an extended period of time, he will lose access to the move. Furthermore, his edgeguarding abilities are sub-par, having to rely on forward aerial offstage or Devil Blaster at ledge. Lastly, Kazuya's recovery, while extensive and somewhat flexible, is exploitable, as his double jump is rather low, and [[Devil Wings]] barely providing any horizontal distance, forcing Kazuya to utilize his directional air dodge, which in turn gives the opponent a chance to punish offstage.


Overall, Kazuya is a revolutionary character, who despite having a high learning curve, provides among the most unique strengths, combo game, abilities, and gameplay of any character in ''Ultimate''. With the popularity of the Tekken series, and the acclaim towards his design and moveset, Kazuya is known as among the most popular characters in the game. Kazuya's successful representation has remained consistent since the day he was released, albeit slightly declining in the post pandemic metagame. His current success by players such as {{Sm|Riddles}} and {{Sm|Tea}}. However, despite his popularity, Kazuya is widely known to create a highly stressful and negative fighting experience for the opponent, having a bitter punish game combined with somewhat excessive damage rackup and stock-taking potential. This has led some players in the community to call for his ban, with the efforts to ban Kazuya being widely unsuccessful.
Overall, Kazuya is a revolutionary character, who despite having a high learning curve, provides among the most unique strengths, combo game, abilities, and gameplay of any character in ''Ultimate''. With the popularity of the Tekken series, and the acclaim towards his design and moveset, Kazuya is known as among the most popular characters in the game. Kazuya's successful representation has remained consistent since the day he was released, albeit slightly declining in the post pandemic metagame. His current success is piloted by players such as {{Sm|Riddles}} and {{Sm|Tea}}. However, despite his popularity, Kazuya is widely known to create a highly stressful and negative fighting experience for the opponent, having a bitter punish game combined with somewhat excessive damage rackup and stock-taking potential. This has led some players in the community to call for his ban, with the efforts to ban Kazuya being widely unsuccessful.


==Attributes==
==Attributes==