Smash Bros. DOJO!! updates (archive 2): Difference between revisions

→‎October: Though it’s true that the stories are largely distinct, I don’t think it’s accurate to call a numbered sequel “spiritual”.
(→‎October: Though it’s true that the stories are largely distinct, I don’t think it’s accurate to call a numbered sequel “spiritual”.)
Tags: Mobile edit Advanced mobile edit
 
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*'''August 2: "Castle Siege"''' [http://www.smashbros.com/wii/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers were revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground was shown to shatter and the characters would drop down inside and continue the fight in front of the stone statues (which revealed that they can be broken by attacks). And this indoors section is not the deepest part; the stage would progress further down into some sort of underground area, which fans would find out later.
*'''August 2: "Castle Siege"''' [http://www.smashbros.com/wii/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers were revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground was shown to shatter and the characters would drop down inside and continue the fight in front of the stone statues (which revealed that they can be broken by attacks). And this indoors section is not the deepest part; the stage would progress further down into some sort of underground area, which fans would find out later.


*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html]: This immense update gave a comprehensive preview of what would be the game's true single-player [[Adventure mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed were several classes of common enemies and all manner of new single-player environments where characters would have to battle these enemies, and a 42-second film clip depicted the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and the return of {{SSBB|Peach}} as a playable character.
*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html]: This immense update gave a comprehensive preview of what would be the game's true single-player [[Adventure Mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed were several classes of common enemies and all manner of new single-player environments where characters would have to battle these enemies, and a 42-second film clip depicted the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and the return of {{SSBB|Peach}} as a playable character.


*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/wii/en_us/items/item07.html]: Another brand new item was introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke was shown to be released and obscures any characters it covers. This could be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents could be picked up and thrown again while it's still going off.
*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/wii/en_us/items/item07.html]: Another brand new item was introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke was shown to be released and obscures any characters it covers. This could be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents could be picked up and thrown again while it's still going off.
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*'''August 15: "Stickers"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various03.html]: A new collection element to the game was introduced: '''[[Sticker]]s''' which players could collect and put into their [[album]]s in their save files, like the trophies of the previous game. Stickers could be collected off the battlefield in the various game modes and feature pictures of all manner characters and elements in the game, and players were shown to be able to save screenshots and put them in their albums along with the stickers they collect.
*'''August 15: "Stickers"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various03.html]: A new collection element to the game was introduced: '''[[Sticker]]s''' which players could collect and put into their [[album]]s in their save files, like the trophies of the previous game. Stickers could be collected off the battlefield in the various game modes and feature pictures of all manner characters and elements in the game, and players were shown to be able to save screenshots and put them in their albums along with the stickers they collect.


*'''August 16: "Tether Recovery"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique04.html]: This '''[[Tether Recovery]]''' update basically explained that, similar to Link's Hookshot in ''Melee'', some character's moves can function as tether-style recovery moves, remotely latching onto the ledge of a stage to save oneself from a fall. The [[Plasma Whip]] Up-B move of [[Zero Suit Samus]] was confirmed to be one such move.
*'''August 16: "Tether Recovery"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique04.html]: This '''[[tether recovery]]''' update basically explained that, similar to Link's Hookshot in ''Melee'', some character's moves can function as tether-style recovery moves, remotely latching onto the ledge of a stage to save oneself from a fall. The [[Plasma Whip]] Up-B move of [[Zero Suit Samus]] was confirmed to be one such move.


*'''August 17: "Peach"''' [http://www.smashbros.com/wii/en_us/characters/peach.html]: '''{{SSBB|Peach}}''' was given her official character profile as a Veteran Fighter. While visually revamped, Peach appeared to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she was seen holding her parasol while standing on the ground.
*'''August 17: "Peach"''' [http://www.smashbros.com/wii/en_us/characters/peach.html]: '''{{SSBB|Peach}}''' was given her official character profile as a Veteran Fighter. While visually revamped, Peach appeared to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she was seen holding her parasol while standing on the ground.
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*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic05.html]: This was the second week in a row where a second update was posted alongside the first yet is unrelated to it. This explained as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters would have, and to demonstrate the update revealed all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.
*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic05.html]: This was the second week in a row where a second update was posted alongside the first yet is unrelated to it. This explained as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters would have, and to demonstrate the update revealed all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.


*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html]: Revealed two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B would be [[Waterfall]] and its Forward B would be [[Withdraw]]. Ivysaur's Neutral B would be [[Bullet Seed]] and its Up B eould be [[Vine Whip]]. Charizard's Neutral B would be [[Flamethrower]] and its Forward B would be [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remained unrevealed.
*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html]: Revealed two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B would be [[Waterfall]] and its Forward B would be [[Withdraw]]. Ivysaur's Neutral B would be [[Bullet Seed]] and its Up B would be [[Vine Whip]]. Charizard's Neutral B would be [[Flamethrower]] and its Forward B would be [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remained unrevealed.


*'''August 30: "Gliding"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique05.html]: Established the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide was revealed to be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle could be influenced mid-flight with the Control Stick as well.
*'''August 30: "Gliding"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique05.html]: Established the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide was revealed to be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle could be influenced mid-flight with the Control Stick as well.
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*'''September 7: "My Music"''' [http://www.smashbros.com/wii/en_us/music/music08.html]: On this date, three separate music-related updates were posted simultaneously. This first one revealed a new option called [[My Music]] that now every stage would have multiple available songs which the player could determine will play by preference, in effect revealing that this game would have much more and varied music than even ''Melee''. Players could even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that would occasionally appear in battle like trophies and stickers would.
*'''September 7: "My Music"''' [http://www.smashbros.com/wii/en_us/music/music08.html]: On this date, three separate music-related updates were posted simultaneously. This first one revealed a new option called [[My Music]] that now every stage would have multiple available songs which the player could determine will play by preference, in effect revealing that this game would have much more and varied music than even ''Melee''. Players could even add to the game's list of available music by collecting extremely valuable items called [[CD]]s that would occasionally appear in battle like trophies and stickers would.
*'''September 7: "Pokémon: Pokémon Stadium/Evolution"''' [http://www.smashbros.com/wii/en_us/music/music09.html]: The second update is a music file that is one confirmed stage music for Pokémon Stadium 2. It is an arrangement of the music heard when players enter Pokémon gyms in Pokémon RPGs, with the Pokémon Evolution theme heard at the end.
*'''September 7: "Pokémon: Pokémon Stadium/Evolution"''' [http://www.smashbros.com/wii/en_us/music/music09.html]: The second update is a music file that is one confirmed stage music for Pokémon Stadium 2. It is an arrangement of the music heard when players enter Pokémon gyms in Pokémon RPGs, with the Pokémon Evolution theme heard at the end.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/wii/en_us/music/music10.html]: The third update is another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/wii/en_us/music/music10.html]: The third update was another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.


*'''September 10: "Munchlax"''' [http://www.smashbros.com/wii/en_us/items/mball/mball04.html]: [[Munchlax]] became the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax was shown as a [[Poké ball]] Pokémon, the first one seen in almost two months since the last Poké Ball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.
*'''September 10: "Munchlax"''' [http://www.smashbros.com/wii/en_us/items/mball/mball04.html]: [[Munchlax]] became the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax was shown as a [[Poké Ball]] Pokémon, the first one seen in almost two months since the last Poké Ball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.


*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].
*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].
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*'''September 13: "Special Brawl"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various04.html]: Revealed the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which would be now far more flexibly structured so that players could apply any combination of the special circumstances any way they like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that would play was confirmed to be altered as the player selects and deselect special aspects for the match. As a rather flamboyant example, the site demonstrated a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's speed is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.
*'''September 13: "Special Brawl"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various04.html]: Revealed the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which would be now far more flexibly structured so that players could apply any combination of the special circumstances any way they like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that would play was confirmed to be altered as the player selects and deselect special aspects for the match. As a rather flamboyant example, the site demonstrated a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's speed is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.


*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/wii/en_us/characters/iceclimbers.html]: The pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|made their return in ''Brawl'']] with similar but more realistic appearances. Not much is actually said about them other than what the screenshots show.
*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/wii/en_us/characters/iceclimbers.html]: The pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|made their return in ''Brawl'']] with similar but more realistic appearances. Not much was actually said about them other than what the screenshots showed.


*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/wii/en_us/items/item10.html]: Revealed both the return of the old [[Hammer]] and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer would be stronger, swing faster, and a swinging character in midair could float if the player repeatedly taps A. Like the old hammer, the Golden Hammer would have a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which would apparently do far less damage and knockback, or even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.
*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/wii/en_us/items/item10.html]: Revealed both the return of the old {{b|Hammer|item}} and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer would be stronger, swing faster, and a swinging character in midair could float if the player repeatedly taps A. Like the old hammer, the Golden Hammer would have a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which would apparently do far less damage and knockback, or even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.


*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html]: This update covers Brawl's situation with the [[Wi-Fi]] scene. It allows for two setups of online multiplay: [[With Friends]], allowing players to play remotely with Friends registered in each others' Wiis, and [[With Anyone]], allowing players to play with anyone in the world. As a general rule, the gameplay feels slower if the connection with the other Wii game is distantly located. The With Friends mode features enhanced content: Not only would players have their "names" on their characters displayed, but they can send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and a name and online identity in the Brawl arena comes complete with an in-game [[icon]] the player can choose themselves. The update also reveals that while players are waiting for a Wi-Fi match to start, they can kill time by having their character hit the [[Sandbag]] on the loading screen.
*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html]: This update covered Brawl's situation with the [[Wi-Fi]] scene. It allowed for two setups of online multiplay: [[With Friends]], allowing players to play remotely with Friends registered in each others' Wiis, and [[With Anyone]], allowing players to play with anyone in the world. As a general rule, the gameplay felt slower if the connection with the other Wii game is distantly located. The With Friends mode features enhanced content: Not only would players have their "names" on their characters displayed, but they could send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and a name and online identity in the Brawl arena comes complete with an in-game [[icon]] the player could choose themselves. The update also revealed that while players were waiting for a Wi-Fi match to start, they could kill time by having their character hit the [[Sandbag]] on the loading screen.


*'''September 19: "The Enemies from Subspace"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html]: This update reveals many distinctive classes of the generic enemies in the Subspace Emissary mode. Among the "more powerful" ones are the [[Roader]], [[Poppant]], [[Bytan]], [[Trowlon]], [[Shaydas]], [[Auroros]], [[Greap]], and [[R.O.B.|The R.O.B. Squad]], all with their own abilities and threat levels to the player's character.
*'''September 19: "The Enemies from Subspace"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html]: This update revealed many distinctive classes of the generic enemies in the Subspace Emissary mode. Among the "more powerful" ones are the [[Roader]], [[Poppant]], [[Bytan]], [[Trowlon]], [[Shaydas]], [[Auroros]], [[Greap]], and [[R.O.B.|The R.O.B. Squad]], all with their own abilities and threat levels to the player's character.


*'''September 20: "Piplup"''' [http://www.smashbros.com/wii/en_us/items/mball/mball05.html]: This update reveals that [[Piplup]], the 4th generation water-type starter Pokémon, will be appearing from Poké Balls. Once summoned, it'll use the attack Surf to slide across to an edge, with anyone caught in the attack dragged on with it.
*'''September 20: "Piplup"''' [http://www.smashbros.com/wii/en_us/items/mball/mball05.html]: This update revealed that [[Piplup]], the 4th generation water-type starter Pokémon, will be appearing from Poké Balls. Once summoned, it'll use the attack Surf to slide across to an edge, with anyone caught in the attack dragged on with it.


*'''September 21: "Snake"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: {{SSBB|Solid Snake}} is given an official profile, despite Sakurai's earlier statements that alluded him to being a secret character due to him being from a 3rd Party game. Snake is given a new render, and one of the screenshots show him using a possible grab move on Ike.
*'''September 21: "Snake"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: {{SSBB|Solid Snake}} was given an official profile, despite Sakurai's earlier statements that alluded him to being a secret character due to him being from a 3rd Party game. Snake is given a new render, and one of the screenshots showed him using a possible grab move on Ike.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update reveals three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update revealed three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] is the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] was revealed to be the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.


*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially revealed the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.


*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially reveals the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.
*'''September 25: "Diddy Kong: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/diddykong.html#3rd]: The [[Rocketbarrel Barrage]] was revealed as Diddy Kong's Final Smash. It makes simultaneous use of the Rocketbarrels and Peanut Popguns Diddy normally uses for his special moves; he "hangs" in the sky by his consistently-firing Rocketbarrels while the Popguns are auto-firing their explosive Peanut projectiles toward the ground for a period of time, during which his X-position can be maneuvered with the control stick. The angle of the stream of peanuts (which as usual can generate small healing items) can be influenced by how he is moved around in midair. The Rocketbarrels intensely explode when the Final Smash is finished.


*'''September 25: "Diddy Kong: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/diddykong.html#3rd]: The [[Rocketbarrel Barrage]] is revealed as Diddy Kong's Final Smash. It makes simultaneous use of the Rocketbarrels and Peanut Popguns Diddy normally uses for his special moves; he "hangs" in the sky by his consistently-firing Rocketbarrels while the Popguns are auto-firing their explosive Peanut projectiles toward the ground for a period of time, during which his X-position can be maneuvered with the control stick. The angle of the stream of peanuts (which as usual can generate small healing items) can be influenced by how he is moved around in midair. The Rocketbarrels intensely explode when the Final Smash is finished.
*'''September 26: "Mr.Resetti"''' [http://www.smashbros.com/wii/en_us/items/assist/assist08.html]: In an update both humorous in itself and in its in-game content, famous ''Animal Crossing'' character [[Mr. Resetti]] was confirmed as an Assist Trophy character. He appears and stands in one spot to provide a lengthy "lecture" on a Smash Bros.-related issue in Animal Crossing-style word bubbles.


*'''September 26: "Mr.Resetti"''' [http://www.smashbros.com/wii/en_us/items/assist/assist08.html]: In an update both humorous in itself and in its in-game content, famous ''Animal Crossing'' character [[Mr. Resetti]] is confirmed as an Assist Trophy character. He appears and stands in one spot to provide a lengthy "lecture" on a Smash Bros.-related issue in Animal Crossing-style word bubbles.
*'''September 27: "Pokémon Trainer: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html#4th]: Revealed the Final Smash of Pokémon Trainer as the [[Triple Finish]]: When the current controlled Pokémon grabs a Smash Ball, the other two Pokémon temporarily appear and all three unleash powerful elemental attacks that combine into one mass of damaging energy. A cosmetic effect is the appearance of a text box on the bottom portion of the screen and displays battle messages in the style of Pokémon RPGs, identifying the names of the powers each Pokémon thematically contributes ("Hydro Pump" for Squirtle, "SolarBeam" for Ivysaur, and "Fire Blast" for Charizard), as well as the trademark "It's super effective!" message seen since the Pokémon series' first games.


*'''September 27: "Pokémon Trainer: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html#4th]: Reveals the Final Smash of Pokémon Trainer as the [[Triple Finish]]: When the current controlled Pokémon grabs a Smash Ball, the other two Pokémon temporarily appear and all three unleash powerful elemental attacks that combine into one mass of damaging energy. A cosmetic effect is the appearance of a text box on the bottom portion of the screen and displays battle messages in the style of Pokémon RPGs, identifying the names of the powers each Pokémon thematically contributes ("Hydro Pump" for Squirtle, "SolarBeam" for Ivysaur, and "Fire Blast" for Charizard), as well as the trademark "It's super effective!" message seen since the Pokémon series' first games.
*'''September 28: "Tourney"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various06.html]: Visually showcased Brawl's version of the Tournament mode from Melee, renamed [[Tourney mode]]. The most apparent major new feature is the ability to edit the options within the Tourney mode, rather than editing it before even starting the mode.  Plus characters seemed to have more customization within Tourney mode.
 
*'''September 28: "Tourney"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various06.html]: Visually showcases Brawl's version of the Tournament mode from Melee, renamed [[Tourney mode]]. The most apparent major new feature is the ability to edit the options within the Tourney mode, rather than editing it before even starting the mode.  Plus characters seem to have more customization within Tourney mode.


===October===
===October===
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series is revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the spiritual sequel to ''{{b|EarthBound|game}}''. Since it became known that Lucas was originally intended to replace Ness in Melee, it was heavily speculated at this reveal that Ness would not return, with Sakurai going through with what he originally planned to in Melee.
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series was revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the sequel to ''{{b|EarthBound|game}}''. Since it became known that Lucas was originally intended to replace Ness in Melee, it was heavily speculated at this reveal that Ness would not return, with Sakurai going through with what he originally planned to in Melee.


*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake is posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake was posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
*'''October 2: "Shadow Moses Island"''' [http://www.smashbros.com/wii/en_us/stages/stage13.html]: The ''Metal Gear'' stage seen previously in trailers is identified as [[Shadow Moses Island]], primary location of ''Metal Gear Solid'' for PlayStation. It takes place in front of the structure in front of the helipad, in an area where the stage is "boxed in" by watchtowers on either side, making it a "caged" stage - but the watchtowers can be destroyed by moves. One of three of the eponymous Metal Gear weapons from throughout the series will appear in the background from time to time, but currently, only two are known, Metal Gear REX, and Metal Gear RAY. Sakurai has stated that the third Metal Gear will be a "slightly newer model." And, as illustrated by three separate smaller video clips, Snake communicates with his ''Metal Gear''-series team members via Codec to talk about key characteristics of his opponents in battle.
*'''October 2: "Shadow Moses Island"''' [http://www.smashbros.com/wii/en_us/stages/stage13.html]: The ''Metal Gear'' stage seen previously in trailers was identified as [[Shadow Moses Island]], primary location of ''Metal Gear Solid'' for PlayStation. It takes place in front of the structure in front of the helipad, in an area where the stage is "boxed in" by watchtowers on either side, making it a "caged" stage - but the watchtowers can be destroyed by moves. One of three of the eponymous Metal Gear weapons from throughout the series will appear in the background from time to time, but currently, only two are known, Metal Gear REX, and Metal Gear RAY. Sakurai has stated that the third Metal Gear will be a "slightly newer model." And, as illustrated by three separate smaller video clips, Snake communicates with his ''Metal Gear''-series team members via Codec to talk about key characteristics of his opponents in battle.


*'''October 3: "Excitebike"''' [http://www.smashbros.com/wii/en_us/items/assist/assist09.html]: Reveals not one but two separate Assist Trophies in the same update: [[Excitebike]] and [[Lakitu]]. Both appear as flat pixel art based on their original appearances in old NES games. The Excitebike effect is the appearance of multiple small flat Excitebike sprites racing around the stage, doing damage to whoever is in their way. Lakitu floats in the sky and drops down [[Spiny|Spinies]] like in the old ''Super Mario Bros.'', and the Spinies are obviously harmful to the touch even as they crawl around.
*'''October 3: "Excitebike"''' [http://www.smashbros.com/wii/en_us/items/assist/assist09.html]: Revealed not one but two separate Assist Trophies in the same update: [[Excitebike]] and [[Lakitu]]. Both appear as flat pixel art based on their original appearances in old NES games. The Excitebike effect is the appearance of multiple small flat Excitebike sprites racing around the stage, doing damage to whoever is in their way. Lakitu floats in the sky and drops down [[Spiny|Spinies]] like in the old ''Super Mario Bros.'', and the Spinies are obviously harmful to the touch even as they crawl around.


*'''October 4: "Shielding & Dodging"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic06.html]: Continuing the site's Smash 101 coverage of how general Smash Bros. style gameplay goes and applies to this game, this time covering the concepts of [[Shield]]ing and the three directions of [[Dodge|Dodging]]. No actual new content is confirmed.
*'''October 4: "Shielding & Dodging"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic06.html]: Continuing the site's Smash 101 coverage of how general Smash Bros. style gameplay goes and applies to this game, this time covering the concepts of [[Shield]]ing and the three directions of [[Dodge|Dodging]]. No actual new content is confirmed.
*'''October 4: "Fox: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/fox.html#3rd]: This subsequent update reveals the Final Smash of Fox: The [[Landmaster]], where he summons a [[Landmaster Tank]] onto the stage and goes inside it, so that the tank itself becomes a temporary, giant, and seemingly-invulnerable "playable character" much like Giga Bowser in the [[Giga Bowser Transformation]]. The tank can shift around, hover with the Jump button, roll over with the down button (damaging whoever might be standing on top of it safely otherwise), and fire a giant blue laser projectile from its cannon with the A button. It will be hard to turn around into the opposite direction, though.
*'''October 4: "Fox: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/fox.html#3rd]: This subsequent update reveals the Final Smash of Fox: The [[Landmaster]], where he summons a [[Landmaster Tank]] onto the stage and goes inside it, so that the tank itself becomes a temporary, giant, and seemingly-invulnerable "playable character" much like Giga Bowser in the [[Giga Bowser Transformation]]. The tank can shift around, hover with the Jump button, roll over with the down button (damaging whoever might be standing on top of it safely otherwise), and fire a giant blue laser projectile from its cannon with the A button. It will be hard to turn around into the opposite direction, though.


*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Reveals more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which will be explained in later updates.
*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Revealed more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which would be explained in later updates.
 


*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Reveals three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[Tether Recovery]] methods.
*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Revealed three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[tether recovery]] methods.


*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Reveals Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Revealed Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
*'''October 9: "WarioWare: Ashley's Theme"''' [http://www.smashbros.com/wii/en_us/music/music12.html]: A music file which is a fully vocalized version of the theme song for the young witch character [[Ashley]] in ''[[WarioWare: Touched!]]''. This is most likely one of the songs for the WarioWare stage. This song comes in English and Japanese versions, and the readers are pointed at the corresponding page so they can listen to both.
*'''October 9: "WarioWare: Ashley's Theme"''' [http://www.smashbros.com/wii/en_us/music/music12.html]: A music file which is a fully vocalized version of the theme song for the young witch character [[Ashley]] in ''[[WarioWare: Touched!]]''. This was later revealed to be one of the songs for the WarioWare stage. This song comes in English and Japanese versions, and the readers are pointed at the corresponding page so they can listen to both.


*'''October 10: "Sonic"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html]: In a series of updates certain to generate headlines across the videogame industry, SEGA mascot [[Sonic the Hedgehog]] is revealed to be a playable character in Super Smash Bros. Brawl, as a character who emphasizes speed, and also establishing the [[Sonic universe]].
*'''October 10: "Sonic"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html]: In a series of updates certain to generate headlines across the videogame industry, SEGA mascot [[Sonic the Hedgehog]] was revealed to be a playable character in Super Smash Bros. Brawl, as a character who emphasizes speed, and also establishing the [[Sonic universe]].
*'''October 10: "Sonic the Hedgehog Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html#movie]: In an update similar to one accompanying Solid Snake's update, this is a 55-second video cinematically depicting the official reveal of Sonic.
*'''October 10: "Sonic the Hedgehog Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html#movie]: In an update similar to one accompanying Solid Snake's update, this is a 55-second video cinematically depicting the official reveal of Sonic.
*'''October 10: "Nintendo Conference Fall 2007 Movie"''' [http://www.smashbros.com/wii/en_us/info/info02.html]: This other video shows more general new footage.
*'''October 10: "Nintendo Conference Fall 2007 Movie"''' [http://www.smashbros.com/wii/en_us/info/info02.html]: This other video shows more general new footage.


*'''October 11: "Sonic: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html#2nd]: Reveals three of Sonic's special moves, inspired by classic ''Sonic'' platforming games. His Side B is the [[Spin Dash]], a rolling tackle during which he can hop around. His Down B is the [[Spin Charge]], which performs the same effect as his Side B but its speed can be charged up, while he remains stationary. His Up B is the [[Spring Jump]], where a [[Spring]] appears under Sonic's feet to propel him upward high and fast. It can be used on or off the ground; if used on the ground, the spring will remain there and other characters can use it.
*'''October 11: "Sonic: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/sonic.html#2nd]: Revealed three of Sonic's special moves, inspired by classic ''Sonic'' platforming games. His Side B is the [[Spin Dash]], a rolling tackle during which he can hop around. His Down B is the [[Spin Charge]], which performs the same effect as his Side B but its speed can be charged up, while he remains stationary. His Up B is the [[Spring Jump]], where a [[Spring]] appears under Sonic's feet to propel him upward high and fast. It can be used on or off the ground; if used on the ground, the spring will remain there and other characters can use it.
 
*'''October 12: "New Launch and E for All"''' [http://www.smashbros.com/wii/en_us/info/info03.html]: A serious update which reveals that the previously announced December release date of Brawl has been pushed back to February 10 in the Americas, to ensure a quality product in the extremely anticipated title. To "make up", the update says that the Los Angeles Convention Center will have an E for All event beginning October 18 where the first ever public playable version of Super Smash Bros. Brawl will be present, a bit with a limited character selection.
 
*'''October 12: "Taking Snapshots"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various07.html]: The [[Snapshot]] feature returns from ''Melee'', but with major upgrades -snapshots can be taken anytime during any match while the game is paused. It is no longer limited to the form of a separate mode. Also, these snapshots can be easily sent over to and from Friends over Nintendo WFC. It is implied that all or most of the screenshots seen within the many updates at Smash Bros. DOJO!! over the past months were taken with this feature. When viewing the album, there is one mysterious fourth option (After Erase, SD Card, and Send) That has been blurred out just in case the feature turns out to not be implementable in time.


*'''October 15: "New Pork City"''' [http://www.smashbros.com/wii/en_us/stages/stage14.html]: The EarthBound/Mother universe stage is revealed as a location in ''Mother 3'' which Lucas goes to: [[New Pork City]]. It is purportedly one of the largest ''Smash'' stages ever, about the scale of Melee's [[Temple]], but in structure the foreground looks more like [[Rainbow Cruise]] (minus the moving screen). The background is an impressive city miniature, and a stage character named [[Ultimate Chimera]] will appear and sport a bite attack powerful enough to emulate the Home-Run Bat.
*'''October 12: "New Launch and E for All"''' [http://www.smashbros.com/wii/en_us/info/info03.html]: A serious update which revealed that the previously announced December release date of Brawl had been pushed back to February 10 in the Americas, to ensure a quality product in the extremely anticipated title. To "make up", the update says that the Los Angeles Convention Center will have an E for All event beginning October 18 where the first ever public playable version of Super Smash Bros. Brawl would be present, a bit with a limited character selection.


*'''October 16: "STADIUM: Home-Run Contest"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html]: The [[Home-Run Contest]] from ''Melee'' returns in ''Brawl'' with the essential concept intact, but with four differences: 1. There is a forcefield surrounding the platform so the [[Sandbag]] doesn't fly off when hit with anything less strong than the Home Run Bat. 2. An available two-player cooperative mode allows two players to pile on the damage faster. 3. An available two-player competitive mode has the players taking turns seeing who can smash Sandbag the farthest. 4. Both these two-player modes can be played with Nintendo WFC.
*'''October 12: "Taking Snapshots"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various07.html]: The [[Snapshot]] feature returns from ''Melee'', but with major upgrades -snapshots can be taken anytime during any match while the game is paused. It is no longer limited to the form of a separate mode. Also, these snapshots could be easily sent over to and from Friends over Nintendo WFC. It was implied that all or most of the screenshots seen within the many updates at Smash Bros. DOJO!! over the past months were taken with this feature. When viewing the album, there was one mysterious fourth option (After Erase, SD Card, and Send) That was blurred out just in case the feature turned out to not be implementable in time.


*'''October 17: "Meowth"''' [http://www.smashbros.com/wii/en_us/items/mball/mball06.html]: [[Meowth]] is revealed to return in [[Brawl]] as a Poke Ball Pokémon, but while it appears to use the same attack as its first appearance "Pay Day", its fashion of throwing out the coins appears different; Meowth seems landlocked as it hurls coins in front of it.
*'''October 15: "New Pork City"''' [http://www.smashbros.com/wii/en_us/stages/stage14.html]: The EarthBound/Mother universe stage was revealed as a location in ''Mother 3'' which Lucas goes to: [[New Pork City]]. It is purportedly one of the largest ''Smash'' stages ever, about the scale of Melee's [[Temple]], but in structure the foreground looks more like [[Rainbow Cruise]] (minus the moving screen). The background is an impressive city miniature, and a stage character named [[Ultimate Chimera]] would apparently appear and sport a bite attack powerful enough to emulate the Home-Run Bat.
*'''October 17: "How to use the Wii Remote"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic07.html]: A lengthy update that gives full coverage of how the actions and button combos are mapped onto the [[Wii Remote]] when it's used to play and held sideways without the Nunchuk. The update also reveals that when a character is charged up for a Final Smash, one just presses the button for a special move to unleash it. The Oct 18 E for All in Los Angeles that showcases a playable version of Brawl will have this Wii Remote-based controller setup provided.


*'''October 18: "Little Mac"''' [http://www.smashbros.com/wii/en_us/items/assist/assist10.html]: [[Little Mac]], the pint-sized boxing protagonist from the NES game ''Punch-Out!!'', is now confirmed as an assist trophy. He dashes forward, jabs at a target twice, and uppercuts him. This update additionally confirms that Little Mac, who was heavily speculated to be at the time, would not be a playable character.
*'''October 16: "STADIUM: Home-Run Contest"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html]: The [[Home-Run Contest]] from ''Melee'' returns in ''Brawl'' with the essential concept intact, but with four differences: 1. There is a forcefield surrounding the platform so the [[Sandbag]] doesn't fly off when hit with anything less strong than the Home Run Bat. 2. An available two-player cooperative mode allows two players to pile on the damage faster. 3. An available two-player competitive mode has the players taking turns seeing who can smash Sandbag the farthest. 4. Both these two-player modes could be played with Nintendo WFC.


*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash is called the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.
*'''October 17: "Meowth"''' [http://www.smashbros.com/wii/en_us/items/mball/mball06.html]: [[Meowth]] was revealed to return in [[Brawl]] as a Poke Ball Pokémon, but while it appears to use the same attack as its first appearance "Pay Day", its fashion of throwing out the coins appears different; Meowth seems landlocked as it hurls coins in front of it.
*'''October 17: "How to use the Wii Remote"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic07.html]: A lengthy update that gave full coverage of how the actions and button combos are mapped onto the [[Wii Remote]] when it's used to play and held sideways without the Nunchuk. The update also reveals that when a character is charged up for a Final Smash, one just presses the button for a special move to unleash it. The Oct 18 E for All in Los Angeles that showcases a playable version of Brawl would have this Wii Remote-based controller setup provided.


*'''October 18: "Little Mac"''' [http://www.smashbros.com/wii/en_us/items/assist/assist10.html]: [[Little Mac]], the pint-sized boxing protagonist from the NES game ''Punch-Out!!'', was now confirmed as an assist trophy. He dashes forward, jabs at a target twice, and uppercuts him. This update additionally confirmed that Little Mac, who was heavily speculated to be at the time, would not be a playable character.


*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this updat, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems is covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage is revealed to be the music built into the Wii system itself (the various "channels", in other words).
*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash was revealed as the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.


*'''October 23: "Donkey Kong Makes His Stand"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea08.html]: A video about Donkey Kong and his role in the single-player Adventure mode is posted. <!--Description of what the video shows-->
*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this update, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems was covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage was revealed to be the music built into the Wii system itself (the various "channels", in other words).


*'''October 24: "STADIUM: Target Smash!"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html]: Showcases the return of the [[Target test]] feature of previous games, but with major differences; only five stages actually exist. Any character can play and score at each of these five stages, which are all visually revamped to resemble outdoors areas, and items are found throughout to help you. The update also makes an unrelated announcement: the ability to save, view, and transmit replay data of matches.
*'''October 23: "Donkey Kong Makes His Stand"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea08.html]: A video about Donkey Kong and his role in the single-player Adventure mode was posted. <!--Description of what the video shows-->


*'''October 25: "King Dedede"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html]: The newest playable character revealed to debut for the game is none other than Kirby's ''other'' nemesis and rival, the hammer-wielding penguin-like self-styled emperor [[King Dedede]]. This makes the Kirby universe the first to have been established with one character by ''Melee'' and suddenly gain two new characters in ''Brawl''. Dedede is a heavyweight character like Bowser and Donkey Kong.
*'''October 24: "STADIUM: Target Smash!"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html]: Showcased the return of the [[Target test]] feature of previous games, but with major differences; only five stages actually exist. Any character can play and score at each of these five stages, which are all visually revamped to resemble outdoors areas, and items are found throughout to help you. The update also makes an unrelated announcement: the ability to save, view, and transmit replay data of matches.


*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves are detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.
*'''October 25: "King Dedede"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html]: The newest playable character revealed to debut for the game is none other than Kirby's ''other'' nemesis and rival, the hammer-wielding penguin-like self-styled emperor [[King Dedede]]. This made the Kirby universe the first to have been established with one character by ''Melee'' and suddenly gain two new characters in ''Brawl''. Dedede is a heavyweight character like Bowser and Donkey Kong.


*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves were detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.


*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update details an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There will be a feature where one can submit one stage design to Nintendo itself per day, and in return they can get one stage a day that someone else made and submitted to Nintendo.
*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update detailed an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There would be a feature where one can submit one stage design to Nintendo itself per day, and in return they could get one stage a day that someone else made and submitted to Nintendo.


*'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Reveals the return of the [[Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The {{b|coins|collectable}} earned at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). Sakurai also states how each franchise appears on a specific stage (such as, Legend of Zelda characters appear on stage 1, and Pokemon characters appear on stage 3).
*'''October 30: "Classic"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various11.html]: Revealed the return of the [[Classic Mode (SSBB)|Classic]] single-player mode. It is essentially the same format as Melee's Classic mode has always been, with normal matches with randomly-determined opponent characters interspersed with Giant, Team, and Metal battles. The {{b|coins|collectable}} earned at the end of a match return as well, for likely the same purpose (but Sakurai states "you don’t use them to shop"). Sakurai also states how each franchise appears on a specific stage (such as, Legend of Zelda characters appear on stage 1, and Pokémon characters appear on stage 3).


*'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The ''Ice Climber'' stage of ''Brawl'' is revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will be present in this water-floating portion of the stage.
*'''October 31: "The Summit"''' [http://www.smashbros.com/wii/en_us/stages/stage16.html]: The ''Ice Climber'' stage of ''Brawl'' was revealed and detailed as [[Summit|The Summit]]. It takes place on the frozen peak of a mountain underneath a starlit sky with the Northern Lights visible. After a while, the top portion of the mountain that is the stage will break off and slide down the mountain's left side for a while, before it splashes into arctic oceans and floats, becoming the rest of the stage. Hazards such as the [[Polar Bear]] and a colorful-looking giant fish will apparently be present in this water-floating portion of the stage.
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